QUOTE(htkaki @ Jul 16 2014, 11:24 AM)
Yes. Those new projects that we undertake, we ask the owners whether to build it in or not as 'future proof'
Paskal, have you watch at the Dolby Atmos cinema at 1U? I intend to try it out when I am free.
woh. i didn't even know there's an atmos cinema in malaysia.
thanks for the info.
QUOTE(Fusion @ Jul 16 2014, 12:41 PM)
Tried the atmos in Pavilion recently (how to train your dragon 2) which simulated the dragon flying over you head perfectly but the audio was out of sync with the movie although my wife couldn't really detect the sync issue. i read that the full atmos system could cater up to 64 speakers with individual channel. Do you think this could really go main stream as the data size would be huge.
The speaker in the pavilion atmos looks very familiar. suspect that they r using MK audio but cant really confirm.
it's the most logical way to go forward. there's no better option for the audio encoding technology really. atmos/mda is the most realistic option for future adoption. so yes, i really think it'll become mainstream, more so with the amount of new movies mixed to the format.
the thing with atmos/mda, is that there's no more discreet audio channels encoded to the audio stream. there's no more 5.1, 7.1, 9.1 audio channels as the entire audio information is encoded as discreet objects. think object oriented audio format.
as there's no more full blown discreet channels to each speaker, the data size won't be as large as with lossless dts hdma/truhd. multichannel high bitrate lossless might even be smaller with the new format.
refer below.
QUOTE(ben3003 @ Jul 16 2014, 01:05 PM)
i think they way cinema and for home use is different. cinema really have 64speakers, but for home, they just rely on 2 extra speaker shoot to the ceiling, or maybe 4.
atmos/mda will finally allow some flexibility to consumers in regard to the speaker configuration. you can have 2 center speakers, 2 front wides, 4 front heights, and 3 surrounds; and they'd still sound great. the 64 speaker is not a limitation, maybe put there to allow some ceiling limit to the processing capability.
the audio signal is rendered in real time, inside the processor/avr utilizing the audio information and metadata attached to the audio. so there's actually no limit to the amount of speakers that could be utilized.
finally an audio format that will make a 9/11/12/15 speaker setup sound better than the current 5.1/7.1
QUOTE(HomeTheater.my @ Jul 16 2014, 01:08 PM)
I tried the one at 1U... Not very impressed.
I suppose the theory is good, but the problem is with implementation. The speakers they have setup is sub-par in my opinion. THX only goes down to 40 hz or so,.. to me, IMAX, even with their 5 speakers, sounds a lot better.
After all that said, I would think getting the cables ready for extra speakers for those building their home theater is a good idea as Atmos is certainly going to be mainstream. You could probably do a much better Atmos setup at home compared to the ones in the cinemas today.
precisely. better to put some pvc pipe inside the wall and leave it empty for height channels rather than hacking the wall and ceiling in case you wanna add the height channels later. makes sense really, and don't take much space anyway since the height speakers will be built inside the ceiling and won't be an eyesore with wires and speaker hanging.
QUOTE(mikapoh @ Jul 16 2014, 02:05 PM)
How many of you going for Front Wide or Front Height? Not many as compare to 4 surrounds format. Movies aren't encoded with atmos so it is just a simulation much alike front wide. More cables & speakers.....Hmmm
the thing is, the entire atmos/mda is entirely different compared to the front wide/front height of yesteryears. the previous incarnation relies on predictive sound expansion. the wide and height channel is predicted, and extracted from the rest of the 5/7 channel. thus they're not fairly accurate and more times sounded wrong. thus the reason they're kept to ambience rendering/rendering the sound of ambience. even then they could still be wrong like rendering the sound of cars coming from the ceiling.
main difference between the new atmos/mda format is that the actual targeted soundfield is integrated inside the audio stream, stored as metadata. so the entire front wide/height channels and any ceiling channels, back channels, bottom channels could be utilized to render more than just ambience sound.
brief introduction to atmos/mdaremember this scene from live free or die hard?

the jet inside the scene is mixed so that it sounds like it's circling you. fairly accurately rendered at my setup.
but the problem is, the entire jet and truck sound have to be encoded across the entire 5/7 speaker channels just to render the circling effect.
with atmos, there's only the truck audio stream, the jet audio stream, the scene ambience, and maybe mcclane shouting haha.
the audio target is stored inside the metadata. so when the jet is in front of you, the metadata stores that the jet is supposed to be coming directly at the front in front of your face, how many feet high from your sitting position, what angle, how many feet from your sitting position (distance).
and using the metadata, the processor mixes the jet audio in relation to your setup configuration. how many speakers you have, how high it is, what angle it is, how far it is from LP. in essence, the processor renders the actual audio in 3D space according to your setup during playback, according to what the director intended for it to sound like.
see the fundamental difference between dolby prologic IIz and atmos?
there's no more discreet channels encoded to 5.1 or 7.1. there's the audio stream, and there's the metadata. it's up to the processor to render the sound according to customers setup. it's easier to scale from a large hall, to mid size HT room to a small living room. less mixing is needed for the different releases. makes sense for the director, producer, audio engineer, and movie companies. that's why adoption from the industry is fairly rapid.
with atmos/mda there's no limit on how many speakers you could integrate to the setup. the current 64 is maybe to put a limit to the processing capability needed. any speaker, put anywhere could be used to render the scene. and with accurate positioning information, it won't sound wrong. might take a while for processor maker to get the calculation right, but once it does the soundfield is gonna be so freaking nice. imagine watching a horror movie and feel like the ghost is sitting next to you. or sound coming from the back of your ears. maybe not possible with so many speakers and so many listening position inside a movie hall, but certainly possibly rendered inside a HT setup with only a couple of seats.
tq for reading and wasting your time. written with my limited knowledge so feel free to correct any mistakes contained.