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 VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR

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TS881118
post May 14 2013, 05:51 PM, updated 6y ago

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I didn't see any Oculus Rift or HMD thread here, so I create 1.

Oculus Reddit
Vive Reddit











Oculus Rift https://www.oculus.com/en-us/
HTC Vive https://www.htcvive.com/uk/
PlayStation VR https://www.playstation.com/en-us/explore/playstation-vr/
MS HoloLens https://www.microsoft.com/microsoft-hololens/en-us
OSVR http://www.osvr.org/


user posted image
user posted image

---OLD---
user posted image

Official Website: http://www.oculusvr.com/
MTBS Forum: (Where the project goes from concept to reality)http://www.mtbs3d.com/phpbb/viewforum.php?f=140
Oculus Developer Forum: https://developer.oculusvr.com/forums/
Oculus Kickstarter Project (Ended, but you can find some information there): http://www.kickstarter.com/projects/152337...p-into-the-game







Links to list of Oculus Rift Demo:
http://www.riftenabled.com/
http://www.theriftlist.com/

This post has been edited by 881118: Feb 15 2020, 03:39 PM
stringfellow
post May 14 2013, 05:54 PM

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Reason why I held off getting the Oculus Rift despite its cheap price. Screen door effect is a no-go for me. I'll stick with my T2 until they fix the Rift for its proper commercial release.
TS881118
post May 14 2013, 06:01 PM

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QUOTE(stringfellow @ May 14 2013, 05:54 PM)
Reason why I held off getting the Oculus Rift despite its cheap price. Screen door effect is a no-go for me. I'll stick with my T2 until they fix the Rift for its proper commercial release.
*
commercial release would be atleast 6months - 1 year away, long time to wait~
my original intention was for some research purpose
but I still cant overcome the motion sickness LOL rclxub.gif
stringfellow
post May 14 2013, 06:20 PM

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QUOTE(881118 @ May 14 2013, 06:01 PM)
commercial release would be atleast 6months -  1 year away, long time to wait~
my original intention was for some research purpose
but I still cant overcome the motion sickness LOL rclxub.gif
*
I can take it off your hands cheap if you wanna drop it. tongue.gif I'm thankfully immune to motion sickness.
TS881118
post May 14 2013, 06:24 PM

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QUOTE(stringfellow @ May 14 2013, 06:20 PM)
I can take it off your hands cheap if you wanna drop it. tongue.gif I'm thankfully immune to motion sickness.
*
you will not want to get it from me
mine was bugged since yesterday
it became black n white only, I was like WTF sweat.gif
somemore it happened during a presentation

will do some trouble shooting tonight

anyway, do you use ur Hmz-T2 mostly for movie or gaming?
do you use external media player or PC as source?
stringfellow
post May 14 2013, 06:26 PM

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QUOTE(881118 @ May 14 2013, 06:24 PM)
you will not want to get it from me
mine was bugged since yesterday
it became black n white only, I was like WTF  sweat.gif
somemore it happened during a presentation

will do some trouble shooting tonight

anyway, do you use ur Hmz-T2 mostly for movie or gaming?
do you use external media player or PC as source?
*
Gaming on PS3. Which I hardly do these days since I've bumped up my rig specs. Movies are on my VT50.
TS881118
post May 14 2013, 06:36 PM

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QUOTE(stringfellow @ May 14 2013, 06:26 PM)
Gaming on PS3. Which I hardly do these days since I've bumped up my rig specs. Movies are on my VT50.
*
Wow, just read ur signature.
You have alot of $$$

Anyway, recently there are many cheap 4K TV from china such as Seiki and Skyworth
you might interested to get it?
about 1,300 USD, compared to those 20,000 USD from LG/Samsung
stringfellow
post May 14 2013, 06:44 PM

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QUOTE(881118 @ May 14 2013, 06:36 PM)
Wow, just read ur signature.
You have alot of $$$

Anyway, recently there are many cheap 4K TV from china such as Seiki and Skyworth
you might interested to get it?
about 1,300 USD, compared to those 20,000 USD from LG/Samsung
*
this is going OT from HMD, but here goes:

The Seiki is ......okay for its price. Lots of shimmer and all but can be toned down with some tinkering. But 4k at 30Hz refresh rate = lots of screen tearing. V-Sync ON = input lag. Until the Sharp 4K monitor is available and I can confirm it's AT LEAST 60Hz refresh rate, I'm holding off 4K displays.

84" 4K UHDTV? I'll break my neck swiveling my head left to right looking at the everything on that screen. No deal. tongue.gif I figure I'm 4k-ready specs-wise (Or I can just add another Titan), just that there are no usable/reasonable 4K displays available yet.
TS881118
post May 15 2013, 03:38 PM

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30Hz is good enough for movie~ normally 24fps only

I see you have U2711, so you should know what it feels when there are alot of pixels infront of you

Did you try some 4K samples on ur U2711? Like timescapes, LG demo and HDclub demo.

Even when I tried on my ayambrand 2560x1440 monitor, it is really stunning.
So I can looking forward for 4k TV, especially for video.
Not really into gaming anyway.
TS881118
post May 17 2013, 05:38 PM

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Navigating latest google earth (just announce in Google I/O 2013) using both leapmotion and oculus rift
Imagine you can fly through the earth, like a superman, just with your hand, while you immerse in the atmosphere.

http://www.roadtovr.com/2013/05/15/google-...eap-motion-5919


user posted image

http://www.youtube.com/watch?v=GJtmZ4Q9ZgI
http://youtu.be/S5jnWuiCflA

This post has been edited by 881118: May 17 2013, 10:31 PM
blindbox
post May 17 2013, 08:03 PM

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@881118 you have a Rift? Are you willing to demo it?

I'm pre-ordering mine right about now. I can't stand waiting anymore, lol. It's been killing my work productivity visiting all the reddit links.

This post has been edited by blindbox: May 17 2013, 09:50 PM
TS881118
post May 17 2013, 10:29 PM

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QUOTE(blindbox @ May 17 2013, 08:03 PM)
@881118 you have a Rift? Are you willing to demo it?

I'm pre-ordering mine right about now. I can't stand waiting anymore, lol. It's been killing my work productivity visiting all the reddit links.
*
yup I have a rift, but I am not in Malaysia.
So sorry cant let u demo tongue.gif
btw I am order no xx, received 2+ weeks ago.
what is ur order no? should be receiving soon.

I got a leap motion too XD
waiting to try navigating through new google earth with leap+rift, as shown in Google I/O 2013 in previous post.

This post has been edited by 881118: Jan 7 2016, 12:13 PM
blindbox
post May 18 2013, 07:49 AM

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QUOTE(881118 @ May 17 2013, 10:29 PM)
yup I have a rift, but I am not in Malaysia.
So sorry cant let u demo  tongue.gif
btw I am order no 35xx, received 2+ weeks ago.
what is ur order no? should be receiving soon.

I got a leap motion too XD
waiting to try navigating through new google earth with leap+rift, as shown in Google I/O 2013 in previous post.
*
No order number, as I haven't bought it yet, was about to. Maybank and oculus seems to be F'ing things up. Oculus doesn't allow for like a 1 minute to let the transaction happen and just tells me maybank declined it, although there's some pre-auth crap happening in my bank account.

For now, I'm waiting for my Paypal account to complete verification, then I'll buy it.

All for the greater good, at this rate I'd stop working without a Rift in my hands!

EDIT: All right, got my paypal and just bought it! You'll hear about it from me in 2~3 months.

This post has been edited by blindbox: May 18 2013, 01:51 PM
TS881118
post May 18 2013, 10:03 PM

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QUOTE(blindbox @ May 18 2013, 07:49 AM)
No order number, as I haven't bought it yet, was about to. Maybank and oculus seems to be F'ing things up. Oculus doesn't allow for like a 1 minute to let the transaction happen and just tells me maybank declined it, although there's some pre-auth crap happening in my bank account.

For now, I'm waiting for my Paypal account to complete verification, then I'll buy it.

All for the greater good, at this rate I'd stop working without a Rift in my hands!

EDIT: All right, got my paypal and just bought it! You'll hear about it from me in 2~3 months.
*
Good job on ur purchasing.
But one thing that you must be aware is, this is just a developer kit.
It is meant for developers or early adopters.
It means that there are not much games that are currently officially supported. (Although you can user 3rd party driver like Vireo)
And the resolution is not very good too.

If you are just typical gamer, you may want to wait for the consumer version. (but it is atleast 1 year more to wait tongue.gif )
blindbox
post May 19 2013, 08:05 AM

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QUOTE(881118 @ May 18 2013, 10:03 PM)
Good job on ur purchasing.
But one thing that you must be aware is, this is just a developer kit.
It is meant for developers or early adopters.
It means that there are not much games that are currently officially supported. (Although you can user 3rd party driver like Vireo)
And the resolution is not very good too.

If you are just typical gamer, you may want to wait for the consumer version. (but it is atleast 1 year more to wait  tongue.gif )
*
Actually, I believe the high FOV will make my competitive gaming better but really, all I want to do is play Garry's Mod with it. Rollercoasters baby. Oh and, MINECRAFT!

1 year wait is a long time. I figured that I should just buy it and then buy the consumer version a year later.

This post has been edited by blindbox: May 19 2013, 08:05 AM
blindbox
post Jun 7 2013, 02:46 PM

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Hope mods don't mind me bumping this up.

To add to my VR experience when I receive the Rift, I'm also backing this kickstarter up. Omni-directional treadmill baby!

http://www.kickstarter.com/projects/194462...r-favorite-game

EDIT: This thread lacks Rift videos. Here's some.

Rift coaster


Grandma tries rift.


By the way, to embed youtube to lowyat, try this.

CODE
[YOUTUBE]pAC5SeNH8jw[/YOUTUBE]


This post has been edited by blindbox: Jun 7 2013, 02:53 PM
Acid_RuleZz
post Jun 7 2013, 05:27 PM

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Oculus Rift + Virtuix Omni first hand by Linus & Slick.






Not sure if you guys aware, but Oculus Rift co-founder Andrew Scott Reisse was killed around a week ago. sad.gif Hopefully this tragedy won't slow down the development of this awesome device.

QUOTE
It’s one of those freak occurrences that spawns unfathomable tragedy. Andrew Scott Reisse was a VR computer graphics engineer working on the Oculus Rift, a project which he helped to co-found. He was struck and killed in a crosswalk four miles away from his office at the end of a police chase in Santa Ana on Thursday. Three suspects tried to flee on foot from their Dodge Charger after Reisse was hit, but all were captured by police.

“Andrew was a brilliant computer graphics engineer, an avid photographer and hiker who loved nature, a true loyal friend, and a founding member of our close-knit Oculus family. Andrew’s contributions span far and wide in the video game industry. His code is embedded in thousands of games played by millions of people around the world. Words can not express how sorely he will be missed or how deeply our sympathy runs for his family.”


Sauce: Oculus Rift Co-Founder Killed As Bystander In Police Chase
XJC
post Jun 8 2013, 03:55 PM

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A playable but not public available demo that were made in their spare time by my favourite MMO developer, CCP Games, that was showcased in their recent fanfest.


I downloaded this to my smartphone and held it similar to how you would with a stereoscopic illusion images.
Too bad I'm not the one controlling the headgear, my mind would be blown clean...

And a great loss to humanity, RIP Andrew Scott Reisse sad.gif
blindbox
post Jun 9 2013, 11:51 AM

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QUOTE(XJC @ Jun 8 2013, 03:55 PM)
A playable but not public available demo that were made in their spare time by my favourite MMO developer, CCP Games, that was showcased in their recent fanfest.
I downloaded this to my smartphone and held it similar to how you would with a stereoscopic illusion images.
Too bad I'm not the one controlling the headgear, my mind would be blown clean...

And a great loss to humanity, RIP Andrew Scott Reisse sad.gif
*
Yea, his death made me feel down a bit.

Once I get my Rift, I can do some demos with fellow LYNers, but hopefully one of you guys have a good rig and good home for me to bring the Rift to. I don't feel like demo-ing it at my own house (I still live with family, lol).

EDIT: I live in KL.

EDIT2: My Rift order is now in Processing. Not worth a new post to bump up this thread. I expect to receive it next week. Will bump this thread once I received it.

This post has been edited by blindbox: Jun 11 2013, 02:24 PM
TS881118
post Jun 15 2013, 08:30 AM

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QUOTE(blindbox @ Jun 9 2013, 11:51 AM)
Yea, his death made me feel down a bit.

Once I get my Rift, I can do some demos with fellow LYNers, but hopefully one of you guys have a good rig and good home for me to bring the Rift to. I don't feel like demo-ing it at my own house (I still live with family, lol).

EDIT: I live in KL.

EDIT2: My Rift order is now in Processing. Not worth a new post to bump up this thread. I expect to receive it next week. Will bump this thread once I received it.
*
wow so fast already in processing?
I tot you just ordered few weeks ago.
That was kinda fast.

My rift is collecting dust now LOL. (busy w work + cannot get rid of motion sickness)

about Omni, didn't backed it becoz I initially tot the shipping cost will be very expensive. (but not that expensive actually)
blindbox
post Jun 16 2013, 08:49 AM

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QUOTE(881118 @ Jun 15 2013, 08:30 AM)
wow so fast already in processing?
I tot you just ordered few weeks ago.
That was kinda fast.

My rift is collecting dust now LOL. (busy w work + cannot get rid of motion sickness)

about Omni, didn't backed it becoz I initially tot the shipping cost will be very expensive. (but not that expensive actually)
*
It's not expensive because I told Jan on how to get cheap shipping biggrin.gif . He's sending it directly from China so it makes sense to get cheaper shipping.

Yes, I only pre-ordered a few weeks ago. I'm getting the second Asian batch so I consider myself lucky to pre-order right before the batch.

I've also grabbed a Hydra from the RazerZone vr-promo deal (50% off for hydra). Buying it for RM 220 when everyone else is selling it for RM 300~ RM 445? Priceless! So far the Razer Hydra is great. I'm very impressed. It's too bad that people just don't really know how to configure it, and the fact that it isn't straightforward like games these days where you don't have to go into the keybinding settings. I'm playing War Thunder with it.

Also, have you tried War Thunder with the Rift?

EDIT: Oh and one more thing.. more reaction videos. Now with 1080p Rift!


Pure joy for the guy in the background.


Skip to 34:30 for his comments on the Rift.


Same guy but with his reaction with 1080p rift. Skip to 21:00 for his comments on it.

And finally, neogaf thread that shows how many people are freaking impressed with it.
http://www.neogaf.com/forum/showthread.php?t=589101

PS: As a final note, I'm quite disappointed by the LYN community overall, sorry for saying this. Seems like only a few of us is interested in this tech or know of it, despite the fact that this has been the most overhyped product (AND LIVES UP TO IT) ever. John Carmack endorsed it, Gabe Newell endorsed it, Epic games and Unity engine creators endorsed it. Not forgetting the fact that this hardware also garnered US$ 2 million from kickstarter, making it one of the highest funded kickstarter project ever.

Well, I noticed the Hardware section has been pretty dead lately after all so no surprises there. There just hasn't been anything new in computers lately. The last biggest competition was the Radeon HD 5000 series with Eyefinity and everything. The current gen only brought incremental updates, although better OpenCL support and greater DX11 adoption comes with it and is appreciated. Nothing to WOW over.

But the Rift over here? It will change gaming.

This post has been edited by blindbox: Jun 16 2013, 09:11 AM
TS881118
post Jun 20 2013, 11:45 AM

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QUOTE(blindbox @ Jun 16 2013, 08:49 AM)
It's not expensive because I told Jan on how to get cheap shipping  biggrin.gif . He's sending it directly from China so it makes sense to get cheaper shipping.

Yes, I only pre-ordered a few weeks ago. I'm getting the second Asian batch so I consider myself lucky to pre-order right before the batch.

I've also grabbed a Hydra from the RazerZone vr-promo deal (50% off for hydra). Buying it for RM 220 when everyone else is selling it for RM 300~ RM 445? Priceless! So far the Razer Hydra is great. I'm very impressed. It's too bad that people just don't really know how to configure it, and the fact that it isn't straightforward like games these days where you don't have to go into the keybinding settings. I'm playing War Thunder with it.

Also, have you tried War Thunder with the Rift?

EDIT: Oh and one more thing.. more reaction videos. Now with 1080p Rift!


Pure joy for the guy in the background.


Skip to 34:30 for his comments on the Rift.


Same guy but with his reaction with 1080p rift. Skip to 21:00 for his comments on it.

And finally, neogaf thread that shows how many people are freaking impressed with it.
http://www.neogaf.com/forum/showthread.php?t=589101

PS: As a final note, I'm quite disappointed by the LYN community overall, sorry for saying this. Seems like only a few of us is interested in this tech or know of it, despite the fact that this has been the most overhyped product (AND LIVES UP TO IT) ever. John Carmack endorsed it, Gabe Newell endorsed it, Epic games and Unity engine creators endorsed it. Not forgetting the fact that this hardware also garnered US$ 2 million from kickstarter, making it one of the highest funded kickstarter project ever.

Well, I noticed the Hardware section has been pretty dead lately after all so no surprises there. There just hasn't been anything new in computers lately. The last biggest competition was the Radeon HD 5000 series with Eyefinity and everything. The current gen only brought incremental updates, although better OpenCL support and greater DX11 adoption comes with it and is appreciated. Nothing to WOW over.

But the Rift over here? It will change gaming.
*
lucky for u!
same as u, I also bought the razer hydra using 50% vr-promo
I bought 2 units because of the expensive shipping to korea for single unit, might as well as get 2 units. 1 unit opened and 1 unit unopened. But.... both of them collecting dust now with the rift lol (I promised I will start playing with them after I graduate)
anyway, yesterday I bought Epson Moverio transparent glass. (because of crazy promotion price, it is about RM830. Original price is 699USD and market price is about 600USD and Amazon after discount is 499USD)

about the Rift HD version, I think they will not sell it. Instead they will straight away get to the consumer version.
as I said before, the resolution of Rift 1st version dev kit is quite low and the screen door effect is very serious... I was quite disappointed actually.

This post has been edited by 881118: Jun 20 2013, 11:48 AM
blindbox
post Jun 20 2013, 09:46 PM

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QUOTE(881118 @ Jun 20 2013, 11:45 AM)
lucky for u!
same as u, I also bought the razer hydra using 50% vr-promo
I bought 2 units because of the expensive shipping to korea for single unit, might as well as get 2 units. 1 unit opened and 1 unit unopened. But.... both of them collecting dust now with the rift lol (I promised I will start playing with them after I graduate)
anyway, yesterday I bought Epson Moverio transparent glass. (because of crazy promotion price, it is about RM830. Original price is 699USD and market price is about 600USD and Amazon after discount is 499USD)

about the Rift HD version, I think they will not sell it. Instead they will straight away get to the consumer version.
as I said before, the resolution of Rift 1st version dev kit is quite low and the screen door effect is very serious... I was quite disappointed actually.
*
You do not realize that the devs require positional tracking and UI design, hence they need a DevKit2. It wouldn't be too smart to release a game without positional tracking. The consumer Rift may come with wireless and stereo camera but DK2 doesn't need either of those. Only severely niche games would require the stereo camera, and wireless is not exactly required for development.

Alternatively, consumer Rift may be a rebranded DK2, where DK2 is only accessible to owners of DK1. I don't know, we're all speculating.

Let me ask, how's the scale and the immersion factor? Many people at http://www.reddit.com/r/oculus doesn't seem to mind the resolution and the screen door effect when playing hl2 in -vr mode. Are you using the A-cup lenses? Admittedly this is also why it's labelled a dev kit. Palmer knows this isn't going to satisfy everyone, and 1080p Rift will do just that.

EDIT: Singapore backers receives their Rift today! I cna't wait to get home to see if it's the case for Malaysian backers too!

EDIT2: My Rift is in Malaysia! It's delayed from expected Friday due to customs. I'm expecting to see it Tuesday.

This post has been edited by blindbox: Jun 22 2013, 06:58 AM
TS881118
post Jun 23 2013, 09:49 PM

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QUOTE(blindbox @ Jun 20 2013, 09:46 PM)
You do not realize that the devs require positional tracking and UI design, hence they need a DevKit2. It wouldn't be too smart to release a game without positional tracking. The consumer Rift may come with wireless and stereo camera but DK2 doesn't need either of those. Only severely niche games would require the stereo camera, and wireless is not exactly required for development.

Alternatively, consumer Rift may be a rebranded DK2, where DK2 is only accessible to owners of DK1. I don't know, we're all speculating.

Let me ask, how's the scale and the immersion factor? Many people at http://www.reddit.com/r/oculus doesn't seem to mind the resolution and the screen door effect when playing hl2 in -vr mode. Are you using the A-cup lenses? Admittedly this is also why it's labelled a dev kit. Palmer knows this isn't going to satisfy everyone, and 1080p Rift will do just that.

EDIT: Singapore backers receives their Rift today! I cna't wait to get home to see if it's the case for Malaysian backers too!

EDIT2: My Rift is in Malaysia! It's delayed from expected Friday due to customs. I'm expecting to see it Tuesday.
*
lol wireless and stereo camera is too far away, probably a few more years but is highly unlikely to be included in consumer version.
Rift needs to be low latency thats why wireless is not a good option.
Adding stereo camera is good idea but it effectively turn it into Augmented Reality instead of Virtual Reality that Rift is focused on.

I am using A-cup lenses and I didn't even tried the other lenses yet. (As I said before I am too busy =P)
Another reason is because of the motion sickness, everytime I put on Rift I feel dizzy. (Maybe I should try lenses B later, because my right eye is slightly near-sighted and my left eye is very very slightly near-sighted)

The weird thing is: I do not feel motion sickness when using non-immersive HMD such as HMZ-T2 or Epson Moverio.
Now I wonder is "Immersive" really a good thing for me? hmm.gif rclxub.gif

Anyway, hope you get your rift soon and look forward for your feedback, as there is not much Malaysians have got a hand on it.
Skylinestar
post Jun 23 2013, 10:30 PM

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Comfort has to be the utmost priority. I have the HMZ-T2...which is not comfy, but the video quality is stunning for movies.
I hope the new Oculus Rift or any new headset can improve this.
blindbox
post Jun 24 2013, 08:31 AM

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QUOTE(Skylinestar @ Jun 23 2013, 10:30 PM)
Comfort has to be the utmost priority. I have the HMZ-T2...which is not comfy, but the video quality is stunning for movies.
I hope the new Oculus Rift or any new headset can improve this.
*
A lot of reviews have mentioned that they're much more comfortable than HMZ-T series. Lighter, too. If you're going to use the Rift just to watch videos, you're probably better off waiting for the 1080p version. Also, here's another omni treadmill that seems to look good. However, the waist support looks way too big for comfortable crouching. EDIT: All right it does look quite good for crouching but I was probably asking for too much, like sitting or squatting, hence my initial post, lol.



@881118: Wireless is actually pretty low latency. Someone used wireless HDMI passthrough for 720p Rift+USB host, and the headtracking lag is inexistant. Just to add, ASUS has an integrated solution that integrates both wireless HDMI and a USB host. The video on youtube doesn't.

However, the main problem with wireless is the fact that wireless tech is freaking expensive. The battery drain is also huge on wifi. It's also worth mentioning that 1080p wireless is a different ball game. We'll need the 50 GHz wirelss HDMI standard to come true and bring prices down.

As for stereo cameras, OculusVR showed a concept art of the consumer rift that has it. Palmer also seems confident about bringing wireless Rift to mass market (with his own wireless device). The source for this is a little harder to find, it's in some reddit thread or mtbs3d thread.

With regards to motion sickness, you have to train yourself with the Rift, get your Rift legs smile.gif .

A lot can happen in one year.

This post has been edited by blindbox: Jun 24 2013, 08:38 AM
ZagMerchant
post Jun 24 2013, 10:19 AM

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the rift delivery will probably be setback another day or two due to the haze..
blindbox
post Jun 24 2013, 05:53 PM

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QUOTE(ZagMerchant @ Jun 24 2013, 10:19 AM)
the rift delivery will probably be setback another day or two due to the haze..
*
It's definitely not being sent today all right. I've been refreshing my tracking page lol (you can now track it from pos.com.my since it has arrived in Malaysia).
ZagMerchant
post Jun 25 2013, 09:43 PM

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QUOTE(blindbox @ Jun 24 2013, 05:53 PM)
It's definitely not being sent today all right. I've been refreshing my tracking page lol (you can now track it from pos.com.my since it has arrived in Malaysia).
*
do you think it'll come tomorrow? how is the haze surrounding your area?
TS881118
post Jun 25 2013, 10:37 PM

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QUOTE(blindbox @ Jun 24 2013, 08:31 AM)
A lot of reviews have mentioned that they're much more comfortable than HMZ-T series. Lighter, too. If you're going to use the Rift just to watch videos, you're probably better off waiting for the 1080p version. Also, here's another omni treadmill that seems to look good. However, the waist support looks way too big for comfortable crouching. EDIT: All right it does look quite good for crouching but I was probably asking for too much, like sitting or squatting, hence my initial post, lol.



@881118: Wireless is actually pretty low latency. Someone used wireless HDMI passthrough for 720p Rift+USB host, and the headtracking lag is inexistant. Just to add, ASUS has an integrated solution that integrates both wireless HDMI and a USB host. The video on youtube doesn't.

However, the main problem with wireless is the fact that wireless tech is freaking expensive. The battery drain is also huge on wifi. It's also worth mentioning that 1080p wireless is a different ball game. We'll need the 50 GHz wirelss HDMI standard to come true and bring prices down.

As for stereo cameras, OculusVR showed a concept art of the consumer rift that has it. Palmer also seems confident about bringing wireless Rift to mass market (with his own wireless device). The source for this is a little harder to find, it's in some reddit thread or mtbs3d thread.

With regards to motion sickness, you have to train yourself with the Rift, get your Rift legs smile.gif .

A lot can happen in one year.
*
I watched the wireless video, it say 3ms delay and it is impressive. (but must be in 5Ghz and non crowded WiFi)
But the Rift is still connected to the controller board. The wireless part is just sending the video.
I was thinking about pure wireless, where the controller board is being separated from the head mount device.
And do you mean asus wavi? https://www.asus.com/Multimedia/WAVI/
this Malaysian guy used it before with Hmz-T1, but the setup is quite troublesome
http://www.youtube.com/watch?v=rnbUsgJpKqs

I also saw the stereo camera concept before, it was in a presentation slide by some Oculus guy. Well, concept is concept...
And I still don't understand why VR needs camera? It effectively became AR with real world video feedback.
blindbox
post Jun 26 2013, 12:50 AM

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QUOTE(881118 @ Jun 25 2013, 10:37 PM)
I watched the wireless video, it say 3ms delay and it is impressive. (but must be in 5Ghz and non crowded WiFi)
But the Rift is still connected to the controller board. The wireless part is just sending the video.
I was thinking about pure wireless, where the controller board is being separated from the head mount device.
And do you mean asus wavi? https://www.asus.com/Multimedia/WAVI/
this Malaysian guy used it before with Hmz-T1, but the setup is quite troublesome
http://www.youtube.com/watch?v=rnbUsgJpKqs

I also saw the stereo camera concept before, it was in a presentation slide by some Oculus guy. Well, concept is concept...
And I still don't understand why VR needs camera? It effectively became AR with real world video feedback.
*
DAMN I MISSED THE POSLAJU VAN!!!! Argh, I'm going to pick up the Rift tomorrow.


Rather, the question is, why not? The stereo camera does help in switching the view from VR to AR. I admit it's going to be silly wearing that in public, and is also quite dangerous due to the high latency.

Now that I think of it again, you're right saying that it's just a concept. They're merely saying that they've given it a thought. Now, I don't think it's going to be in a consumer Rift either, mainly due to camera tech still being crap in terms of fps, and the fact that it adds cost for a feature that is only used to switch view from VR to real world.

If you want the Rift to be purely wireless without the control board, then you'll have to wait for one that is made by OculusVR themselves. That youtube video is merely to show that making the Rift wireless is NOT an impossible feat.

Right, so here's my theory for a future (say, 10 years) Rift device. One, it looks like the kickstarter concept. Two, it does AR, but not by having stereo camera in front of it. Instead, they'll use electrical glass that can dynamically tint.

Oh and, you haven't replied with regards to your first impression. Have you gotten the VR legs yet? I know that people have been saying that it takes time to get used to the Rift, although some people takes 0s to get adjusted. There's also a lot of people that have forgotten about the screendoor effect altogether. What about the scale? Does everything looks real-life sized?

EDIT: I'll give my first impressions Wednesday night. Though, if you ask me, you should give the Rift a week before giving it your impressions. It's better that way. The Rift is not something you get adjusted to immediately.

EDIT2: I got my Rift but I'll give my impressions on Sunday instead. First up, this really isn't for consumers. However, the scale is there, the 3D is more convincing than anything on the market too. The main weakness of this device is that it's good, but it's still not good enough. I experienced almost no nausea for one, but I still think my IPD is a bit on the low side as I see some black bars for some reason. Also, the FOV does not envelop the whole eye, yet. There's some light leaking from the bottom due to my cheek bone structure, so it's best to put some tissues there or play in the dark. Also, the screendoor effect isn't that bad, but what's worse is that the resolution is pretty damn terrible. Sometimes you wish you can see more detail, but it's just not there due to Rift's resolution. As for the motion blur.. I have no clue what people are talking about. What motion blur? tongue.gif

Now, they say that the Rift gets better by time, hence why I'll give my real impression on Sunday. The above edit is just a peek.

This post has been edited by blindbox: Jun 26 2013, 08:20 PM
shahrinsuhaimi
post Jun 27 2013, 12:13 PM

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hi guys,

just wondering..r u guys a developer.??
cause im a unity user..and i have already receive my riff..
right now just looking for someone with same interest to share some ideas of development.. drool.gif
blindbox
post Jun 27 2013, 01:45 PM

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QUOTE(shahrinsuhaimi @ Jun 27 2013, 12:13 PM)
hi guys,

just wondering..r u guys a developer.??
cause im a unity user..and i have already receive my riff..
right now just looking for someone with same interest to share some ideas of development.. drool.gif
*
Unfortunately, no. I work in a completely different field.

You might want to check /r/oculus over at reddit.com, they have a thriving community there. mtbs3d.com also has a great VR community. Just, brush up your grammar a little, will ya?
shahrinsuhaimi
post Jun 27 2013, 10:57 PM

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haha..im looking 4 someone in malaysia..
feel like no one in here are interested in this field..
sory 4 my bad grammar..thanks btw.. icon_rolleyes.gif
ZagMerchant
post Jun 28 2013, 12:33 AM

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@blindbox what's you're impression on playing games without head bobble? the Oculus developers seem to think it's better to leave head bobble out for a while, since some people might feel nauseous. but cymatic bruce seem to experience the opposite and preferring to play with bobble head feature on. hope you could address my question on your full review.
blindbox
post Jun 28 2013, 11:16 AM

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QUOTE(ZagMerchant @ Jun 28 2013, 12:33 AM)
@blindbox what's you're impression on playing games without head bobble? the Oculus developers seem to think it's better to leave head bobble out for a while, since some people might feel nauseous.  but cymatic bruce seem to experience the opposite and preferring to play with bobble head feature on. hope you could address my question on your full review.
*
I don't mind not having it or having it. It doesn't make a difference to me. My main problem is apparently turning with the mouse. That's an instant nausea to me. The Rift is a godsend for cockpit games (flight sim, car driving etc) but for FPSes, every time I turn it induces a lot of nausea for me. Using a Hydra might help, but I haven't tried that yet. I might also get used to it.

So far the resolution and the FOV are the problem. The lack of positional tracking doesn't affect me too badly interestingly, but after 2 days, the resolution and FOV is still not satisfactory. I'll still wait until I've tested the Rift for 7 days before giving it my final thoughts. The scale is great, but it's limited by the FOV.
The terrible resolution stops me from getting super immersed in it, I would get distracted by the lag of details as I try to focus on a detailed object, only to end up focusing on the gridded screen instead. Still, they say this will all be gone after a week or two, so I'll say that these are not my final opinions, just my current impressions.

This is coming from someone who uses a 2560x1440 27" S-IPS daily, so that might have contributed to my excessive ramblings on resolution. Once you go with resolutions as high as mine, you don't want to go back down. Cymatic Bruce was enthusiastic sure, but he was using a puny laptop with low resolution (no disrespect). I'd like to say for those looking forward to this tech - wait for the consumer version, even if you have wads of cash lying around. The devkit will not satisfy people with a decent rig like mine. Proton Pulse is absolutely fun with the Rift though.

This post has been edited by blindbox: Jun 28 2013, 11:54 AM
ZagMerchant
post Jun 29 2013, 05:19 PM

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QUOTE(blindbox @ Jun 28 2013, 11:16 AM)
I don't mind not having it or having it. It doesn't make a difference to me. My main problem is apparently turning with the mouse. That's an instant nausea to me. The Rift is a godsend for cockpit games (flight sim, car driving etc) but for FPSes, every time I turn it induces a lot of nausea for me. Using a Hydra might help, but I haven't tried that yet. I might also get used to it.

So far the resolution and the FOV are the problem. The lack of positional tracking doesn't affect me too badly interestingly, but after 2 days, the resolution and FOV is still not satisfactory. I'll still wait until I've tested the Rift for 7 days before giving it my final thoughts. The scale is great, but it's limited by the FOV.
The terrible resolution stops me from getting super immersed in it, I would get distracted by the lag of details as I try to focus on a detailed object, only to end up focusing on the gridded screen instead. Still, they say this will all be gone after a week or two, so I'll say that these are not my final opinions, just my current impressions.

This is coming from someone who uses a 2560x1440 27" S-IPS daily, so that might have contributed to my excessive ramblings on resolution. Once you go with resolutions as high as mine, you don't want to go back down. Cymatic Bruce was enthusiastic sure, but he was using a puny laptop with low resolution (no disrespect). I'd like to say for those looking forward to this tech - wait for the consumer version, even if you have wads of cash lying around. The devkit will not satisfy people with a decent rig like mine. Proton Pulse is absolutely fun with the Rift though.
*
yeah feel the same way about it too. other than that they need to crank up the comfort level. it doesn't weigh much but for me the bulky feeling kind of brings the experience down a bit. better to have light weight glasses.
TS881118
post Jul 1 2013, 12:34 PM

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QUOTE(blindbox @ Jun 28 2013, 11:16 AM)
I don't mind not having it or having it. It doesn't make a difference to me. My main problem is apparently turning with the mouse. That's an instant nausea to me. The Rift is a godsend for cockpit games (flight sim, car driving etc) but for FPSes, every time I turn it induces a lot of nausea for me. Using a Hydra might help, but I haven't tried that yet. I might also get used to it.

So far the resolution and the FOV are the problem. The lack of positional tracking doesn't affect me too badly interestingly, but after 2 days, the resolution and FOV is still not satisfactory. I'll still wait until I've tested the Rift for 7 days before giving it my final thoughts. The scale is great, but it's limited by the FOV.
The terrible resolution stops me from getting super immersed in it, I would get distracted by the lag of details as I try to focus on a detailed object, only to end up focusing on the gridded screen instead. Still, they say this will all be gone after a week or two, so I'll say that these are not my final opinions, just my current impressions.

This is coming from someone who uses a 2560x1440 27" S-IPS daily, so that might have contributed to my excessive ramblings on resolution. Once you go with resolutions as high as mine, you don't want to go back down. Cymatic Bruce was enthusiastic sure, but he was using a puny laptop with low resolution (no disrespect). I'd like to say for those looking forward to this tech - wait for the consumer version, even if you have wads of cash lying around. The devkit will not satisfy people with a decent rig like mine. Proton Pulse is absolutely fun with the Rift though.
*
my impression is almost same as yours. I am also coming from 1440p 27" IPS. catleap 2b 100hz thumbup.gif
I didnt try too much games yet becoz I really didnt have the time
I tried 1) sixense tuscany demo 2) roller coster 3) team-fortress 2 4) simple racing car demo and several small demos which I downloaded in 1 bundle pack from forum
1) tuscany was nice, but exactly 2 main problems mentioned by you.
---i) instant nausea when turning the view by external device, either it is mouse or razer hydra, as long as it is not your head
---ii) resolution problem, the view near to your eye was still ok. BUT the far view was really blur.
2) roller coaster was not bad too. But I have some minor problem with the view keep rotating. (have to use some minor hack)
3) team fortress 2, not playable due to some problem. I already execute the exe with -vr mode, but the split screen is buggy. No time to troubleshoot that.
4) simple racing car demo - this is really good because I don't feel much nausea even though I am driving fast.
--BUT the low resolution make the far view really blur, it is hard to drive fast because of this.
5) several small demos - nothing much to comment.

about your dissatisfaction about the FOV. The first time I put on Rift, I didn't feel and appreciate the wide FOV.
I only noticed about the low resolution and screen door effect. and I immediately disappointed.
But when I put back on my Hmz-T2, then I start appreciating the wide FOV of oculus rift.
For playing game or VR stuff, it is always better to have a wide FOV rather than a big flat screen with black bars infront of you.
But for movie stuff, big flat screen with black surrounding is better because you feels like you are in a cinema ALONE.

another 2 problems for me:
1) seems like there is some lag when turning my head around.
2) I saw some raster scan line effect (not sure what it is called). It is some line scanning effect that you see in very very old TV.

-------------------------------------------------
extra questions:
1) how to edit topic title and topic descriptions?
2) how to properly add youtube video? I added video but it won't show lol
wanted to add more information in the front page.

This post has been edited by 881118: Jul 1 2013, 12:55 PM
blindbox
post Jul 2 2013, 07:09 AM

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QUOTE(881118 @ Jul 1 2013, 12:34 PM)
my impression is almost same as yours. I am also coming from 1440p 27" IPS. catleap 2b 100hz  thumbup.gif
I didnt try too much games yet becoz I really didnt have the time
I tried 1) sixense tuscany demo 2) roller coster 3) team-fortress 2 4) simple racing car demo and several small demos which I downloaded in 1 bundle pack from forum
1) tuscany was nice, but exactly 2 main problems mentioned by you.
---i) instant nausea when turning the view by external device, either it is mouse or razer hydra, as long as it is not your head
---ii) resolution problem, the view near to your eye was still ok. BUT the far view was really blur.
2) roller coaster was not bad too. But I have some minor problem with the view keep rotating. (have to use some minor hack)
3) team fortress 2, not playable due to some problem. I already execute the exe with -vr mode, but the split screen is buggy. No time to troubleshoot that.
4) simple racing car demo - this is really good because I don't feel much nausea even though I am driving fast.
--BUT the low resolution make the far view really blur, it is hard to drive fast because of this.
5) several small demos - nothing much to comment.

about your dissatisfaction about the FOV. The first time I put on Rift, I didn't feel and appreciate the wide FOV.
I only noticed about the low resolution and screen door effect. and I immediately disappointed.
But when I put back on my Hmz-T2, then I start appreciating the wide FOV of oculus rift.
For playing game or VR stuff, it is always better to have a wide FOV rather than a big flat screen with black bars infront of you.
But for movie stuff, big flat screen with black surrounding is better because you feels like you are in a cinema ALONE.

another 2 problems for me:
1) seems like there is some lag when turning my head around.
2) I saw some raster scan line effect (not sure what it is called). It is some line scanning effect that you see in very very old TV.

-------------------------------------------------
extra questions:
1) how to edit topic title and topic descriptions?
2) how to properly add youtube video? I added video but it won't show lol
wanted to add more information in the front page.
*
Extra questions: 1) Edit your first post to edit topic title
2) I've already showed you how. Try
CODE
[youtube]gt9LYUrNgIE[/youtube]

I believe this is self explanatory.

Non extra questions:
1) No clue on this, I don't feel the turning lag with my head. However, if you ask me, it's the vsync. That's the biggest lag inducing element
2) Raster scan line effect is due to black borders between pixels. You can't avoid this unless you have more pixels.


Anyway, I'm dissatisfied with the FOV because everyone keeps saying that it is immersive like 'it's being there'. It is not. I feel restricted in my view, I don't feel like I've 'teleported' either. The hype is big, lol.

I also have tried playing DIRT 3 for a bit (about 5 races). The scale is great, using FOV 90 degrees and headtracking is fun but... low low low low low resolution, and seeing individual pixels. I can't get that off my mind, and I never will. I don't see a problem with driving fast though - corners are still very visible.

For FPSes, you have to give it a while before you get adjusted to the sudden turns. The nausea takes a while to get used to. You do get used to it if you want to use it for FPSes. I still appreciate detail more than scale currently, so playing HL2 in -vr just doesn't work for me. I'll see if I ever get used to it.

Finally, I tried all three lenses, A, B and C.

First up, they all give the same FOV, as long as they are super close to your eyes. Secondly, A lenses allows you to see the most out of the Rift.



I might sell this after a month while the prices are still high.

This post has been edited by blindbox: Jul 2 2013, 07:10 AM
thedudeman
post Jul 2 2013, 12:06 PM

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Don't forget to add a Virtusphere

user posted image

Virtusphere
blindbox
post Jul 3 2013, 09:50 AM

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QUOTE(thedudeman @ Jul 2 2013, 12:06 PM)
Don't forget to add a Virtusphere

[.img] http://www.blogcdn.com/www.engadget.com/me...here201-top.jpg [./img]

Virtusphere
*
It costs US$ 80,000.

I think we very much prefer to stick to affordable VR gadgets here. This is also one of the main reason why the Oculus Rift gets so much hype.

Also, I've decided to pull myself from backing Omni. It's lacking assurance that it can walk backwards well.

This post has been edited by blindbox: Jul 3 2013, 09:11 PM
ZagMerchant
post Jul 7 2013, 01:49 AM

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at first I was dissapointed, I expected much from it. I did not expect to see any black outlines but behold there it is. I let others who was not exposed much to any rift related news to demo the hmd and their reaction was more or less positive. also, after a few days playing with the rift it really did grew on me and I'm content with it's current built, being a dev kit and all. I now realised the potential of the consumer rift.

This post has been edited by ZagMerchant: Jul 7 2013, 01:50 AM
blindbox
post Jul 7 2013, 07:47 PM

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QUOTE(ZagMerchant @ Jul 7 2013, 01:49 AM)
at first I was dissapointed, I expected much from it. I did not expect to see any black outlines but behold there it is. I let others who was not exposed much to any rift related news to demo the hmd and their reaction was more or less positive. also, after a few days playing with the rift it really did grew on me and I'm content with it's current built, being a dev kit and all. I now realised the potential of the consumer rift.
*
I've also warmed up to it. I've been using it to play half life 2 with the razer hydra. I'm still not impressed strangely enough, lol. I am hard to please.
blindbox
post Jul 30 2013, 12:39 AM

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I decided to give this anti screen-door mod a try.

http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=18127

It's working great! The 3M's Privacy screens are bloody expensive though, so I took a risk and bought it from this guy instead. Turns out, they're the same product!

While it removes the screen-door effect and makes the 3D better, it does make the low resolution of the Rift more apparent, since the screen door effect is gone, ha. sweat.gif

This post has been edited by blindbox: Jul 30 2013, 12:40 AM
neonysis
post Jul 30 2013, 06:15 PM

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for who ever here already owned a Rift ,may I know how long does it take to reach Malaysia after ordering it online? Need reply ASAP. smile.gif
ariffred01
post Jul 31 2013, 06:34 AM

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what is the difference between this version and the consumer version?

This post has been edited by ariffred01: Jul 31 2013, 07:05 AM
TS881118
post Jul 31 2013, 08:43 PM

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QUOTE(blindbox @ Jul 30 2013, 12:39 AM)
I decided to give this anti screen-door mod a try.

http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=18127

It's working great! The 3M's Privacy screens are bloody expensive though, so I took a risk and bought it from this guy instead. Turns out, they're the same product!

While it removes the screen-door effect and makes the 3D better, it does make the low resolution of the Rift more apparent, since the screen door effect is gone, ha. sweat.gif
*
good job, I may give it a try when I go back to msia end of this month.
but I don't really understand the tutorial >.<
Ahmaz
post Aug 7 2013, 03:15 PM

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QUOTE(ariffred01 @ Jul 31 2013, 06:34 AM)
what is the difference between this version and the consumer version?
*
IINM, the consumer version will have better frame rates and resolution amongst other things
TS881118
post Aug 7 2013, 10:44 PM

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http://www.gamespot.com/news/john-carmack-...veloper-6412625

user posted image

John Carmack will be joining Oculus as CTO!
Hope it will push the VR development more
especially on the latency stuff that he keep mentioning

This post has been edited by 881118: Aug 9 2013, 04:12 PM
TS881118
post Aug 9 2013, 04:31 PM

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@blindbox
you have hydra right?
please try this
https://developer.oculusvr.com/forums/viewt...php?f=42&t=2915
also, did you tried the virtual cinema?




This post has been edited by 881118: Aug 9 2013, 04:33 PM
philippecr
post Aug 15 2013, 05:10 PM

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really wish to try this thing out....
lesboman
post Sep 5 2013, 12:09 AM

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Selling my oculus rift. just got it last week so it is brand new.. anyone don't want to wait for the shipping or want to save on shipping and the hassle to go collect at KLIA when custom stop the item.. can buy from me for RM 1100..

Reason for sale : no time to use now.. recently got a new job...so super busy.. and it makes me really dizzy..
TS881118
post Sep 8 2013, 04:58 PM

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Sony HMZ-T3 hands on, but it is roughly USD2000
In contrast, HMZ-T2 is only roughly USD800

http://www.engadget.com/2013/09/03/sony-ne...eless-hands-on/

http://www.theverge.com/2013/9/5/4698154/s...n-video-preview





azuansyah
post Sep 27 2013, 11:31 AM

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helo all this is my 1st trying oculus rift...... yupz i can see the door effect
some ppl at http://www.mtbs3d.com/phpbb/viewtopic.php?...=17927&start=80 saying that using limited paper can do less the door effect i thing i will try latter ...... i hope that for consumer fill fix the door effect.... but i very2 impress with the oculus rift... i can feel the virtual reality walaupun see the door effect....... so 881118 already finish all the demo game for oculus?
TS881118
post Sep 27 2013, 10:03 PM

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QUOTE(azuansyah @ Sep 27 2013, 11:31 AM)
helo all this is my 1st trying oculus rift...... yupz i can see the door effect
some ppl at http://www.mtbs3d.com/phpbb/viewtopic.php?...=17927&start=80 saying that using limited paper can do less the door effect i thing i will try latter ...... i hope that for consumer fill fix the door effect.... but i very2 impress with the oculus rift... i can feel the virtual reality walaupun see the door effect....... so 881118 already finish all the demo game for oculus?
*
I not yet try all LOL
quite busy and lazy

I wanted to try oculus street view and oculus VR cinema
maybe will try in these few days...

http://www.riftenabled.com/
https://share.oculusvr.com/‎
crazyissac
post Sep 30 2013, 01:36 PM

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QUOTE(lesboman @ Sep 5 2013, 12:09 AM)
Selling my oculus rift. just got it last week so it is brand new.. anyone don't want to wait for the shipping or want to save on shipping and the hassle to go collect at KLIA when custom stop the item..  can buy from me for RM 1100..

Reason for sale : no time to use now.. recently got a new job...so super busy.. and it makes me really dizzy..
*
Still available ?
TS881118
post Oct 1 2013, 08:55 PM

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http://www.kickstarter.com/projects/895778...ct-with-virtual

I have pledged the STEM system on kickstarter but decide to withdraw it.
I am on the early backer list, USD 199 for 3 packs + 2 controller + 1 base
It has only limited slots

Anyone interested to take over?
How? You need a fast hand.
I cancel my pledge, and you faster pledge it.

Hatikolam10
post Nov 8 2013, 08:15 PM

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Hi, really excellent thread here. Good to see some VR enthusiast Ihere in M'sia. I'm strongly considering buying the Rift this month. Any tips or guides from experts here? Thanks!
stringfellow
post Nov 22 2013, 10:54 PM

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First HMZ-T3W user in Malaysia? tongue.gif Just got mine from Amazon.

» Click to show Spoiler - click again to hide... «


WirelessHD finally!

A slice of the future there, sleek as hell! Good timing too, my PS4 is already here and XBONE arriving on 25th. rclxms.gif

This post has been edited by stringfellow: Nov 22 2013, 10:55 PM
TS881118
post Nov 23 2013, 02:57 PM

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QUOTE(stringfellow @ Nov 22 2013, 10:54 PM)
First HMZ-T3W user in Malaysia? tongue.gif Just got mine from Amazon.

» Click to show Spoiler - click again to hide... «


WirelessHD finally!

A slice of the future there, sleek as hell! Good timing too, my PS4 is already here and XBONE arriving on 25th. rclxms.gif
*
wow, nice gadgets..
boss you sell drugs?

how much for the T3-Wireless model?

anyway, too bad Hmz-T3 is still 720p per eye only.
I know it has not much difference to the naked eye, but it is a shame that they are still stucked at 720p since 1st generation (already 2 years).
They (Sony) could definitely do better than this!

This post has been edited by 881118: Nov 23 2013, 03:00 PM
Danny6598
post Dec 13 2013, 03:45 PM

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QUOTE(881118 @ May 14 2013, 05:51 PM)
I didn't see any Oculus Rift or HMD thread here, so I create 1.

UPDATES: John Carmack joing Oculus as CTO
user posted image

user posted image
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Official Website: http://www.oculusvr.com/
MTBS Forum: (Where the project goes from concept to reality)http://www.mtbs3d.com/phpbb/viewforum.php?f=140
Oculus Developer Forum: https://developer.oculusvr.com/forums/
Oculus Kickstarter Project (Ended, but you can find some information there): http://www.kickstarter.com/projects/152337...p-into-the-game

Anyone received Oculus Rift in Malaysia yet?
I received it two weeks ago, but I am in Korea, so that not counted.

Anyway, some comments about it
1) Resolution is really bad, screen door effect is very obvious
2) Field of View (FOV) is really good, no black bars on the side
3) I cannot play more than 5 minutes, because of motion sickness LOL

Anyone else has Oculus Rift would like to share their experience?






Links to list of Oculus Rift Demo:
http://www.riftenabled.com/
http://www.theriftlist.com/
*
hi, do you know where to buy this?

TS881118
post Dec 15 2013, 03:28 AM

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QUOTE(Danny6598 @ Dec 13 2013, 03:45 PM)
hi, do you know where to buy this?
*
lol, buy from oculus rift official website.
www.oculusvr.com
atomica
post Jan 3 2014, 12:56 PM

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QUOTE(881118 @ Dec 15 2013, 03:28 AM)
lol, buy from oculus rift official website.
www.oculusvr.com
*
also interested to buy but want to avoid the hassle of ordering online and ... customs. haha
TS881118
post Jan 4 2014, 06:38 PM

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QUOTE(atomica @ Jan 3 2014, 12:56 PM)
also interested to buy but want to avoid the hassle of ordering online and ... customs. haha
*
I am considering to sell it if price is right
because mine is just collecting dust right now
TruthHurts
post Jan 19 2014, 08:38 PM

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I wonder when they are going to release Oculus Rift.. Should i get a dev kit ?? Just for testing ?


GarubaSwey
post Jan 24 2014, 03:35 PM

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New Headset coming soon with nice features
user posted image

360° movies
And this is just the beginning. The future of content possible with the Glyph is limitless. Imagine directors being able to produce 360° movies where you can not only watch actors interact in a cafe but look around the environment as the story unfolds around you.

Add bluetooth for phone call
Imagine integrating an LTE chip into the Glyph and making calls straight from your headset.

Best of all
Add camera in front = google glass killer, truly ironman like HUD
Imagine integrating a camera on the front of the visor and clicking a button to see not just the world in front of you but ultraviolet and infrared signatures in real time.

http://www.kickstarter.com/projects/avegan...t-in-premium-au
USD499 +50
udin901
post Jan 24 2014, 11:34 PM

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QUOTE(GarubaSwey @ Jan 24 2014, 03:35 PM)
New Headset coming soon with nice features
user posted image

360° movies
And this is just the beginning. The future of content possible with the Glyph is limitless. Imagine directors being able to produce 360° movies where you can not only watch actors interact in a cafe but look around the environment as the story unfolds around you.

Add bluetooth for phone call
Imagine integrating an LTE chip into the Glyph and making calls straight from your headset.

Best of all
Add camera in front = google glass killer, truly ironman like HUD
Imagine integrating a camera on the front of the visor and clicking a button to see not just the world in front of you but ultraviolet and infrared signatures in real time.

http://www.kickstarter.com/projects/avegan...t-in-premium-au
USD499 +50
*
Really going to get this piece of art!

shadowblack
post Jan 31 2014, 10:02 AM

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QUOTE(GarubaSwey @ Jan 24 2014, 03:35 PM)
New Headset coming soon with nice features
user posted image

360° movies
And this is just the beginning. The future of content possible with the Glyph is limitless. Imagine directors being able to produce 360° movies where you can not only watch actors interact in a cafe but look around the environment as the story unfolds around you.

Add bluetooth for phone call
Imagine integrating an LTE chip into the Glyph and making calls straight from your headset.

Best of all
Add camera in front = google glass killer, truly ironman like HUD
Imagine integrating a camera on the front of the visor and clicking a button to see not just the world in front of you but ultraviolet and infrared signatures in real time.

http://www.kickstarter.com/projects/avegan...t-in-premium-au
USD499 +50
*
Is this going to be oculus rift killer? Feels like its more awesome because you can use it even on phone
digital.ark
post Feb 6 2014, 02:41 PM

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QUOTE(881118 @ Jan 4 2014, 06:38 PM)
I am considering to sell it if price is right
because mine is just collecting dust right now
*
Hi bro. How much are you willing to let it go? Can you PM me the details please?

Cheers mate.
TS881118
post Feb 9 2014, 02:33 AM

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QUOTE(shadowblack @ Jan 31 2014, 10:02 AM)
Is this going to be oculus rift killer? Feels like its more awesome because you can use it even on phone
*
not going to be oculus rift killer
because this is mainly aimed at watching movie (cinema feel, around 45 degree field of view)
so maybe it will compete with sony hmz-t3

oculus rift is aim at gaming and immersion, about 120 degree field of view
Sony and Valve is planning to release new VR HMD that will compete with oculus rift, but maybe still need to wait few more years.
alikato94
post Feb 9 2014, 02:55 AM

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im majoring in virtual reality rclxms.gif oculus rift really hype me up biggrin.gif
eone
post Feb 11 2014, 04:16 PM

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Anybody selling this here? really want to try this, kinect2+unity+oculus
TS881118
post Feb 13 2014, 05:06 AM

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QUOTE(eone @ Feb 11 2014, 04:16 PM)
Anybody selling this here? really want to try this, kinect2+unity+oculus
*
wow u got kinect 2.0 for windows too?
u applied for the developer program?

but they won't ship to Malaysia.
I had to ask my cousin in USA to ship it to me.

It is also collecting dust now, I still don't have time to play with it.
hpares
post Jun 10 2014, 04:56 PM

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Any shop selling oculus rift? What game nice to play with it?
-ZeN-
post Jul 7 2014, 02:05 PM

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Hi, did anyone getting the OR DK2?
Wonder will they ship to Malaysia or not.
pierreye
post Jul 31 2014, 12:10 PM

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I got the DK2 yesterday. Tax is 15% around RM 191. The virtual desk really blow me away as it really feel you are inside the virtual world. The tuscany demo give me a major headache when using gamepad to walk around as it's feel real and give motion sickness when your view is not sync to your body.

Going to get Saitek X55 to try out flight and space sim. Should be awesome with head tracking.

This post has been edited by pierreye: Jul 31 2014, 12:11 PM
-ZeN-
post Jul 31 2014, 09:15 PM

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QUOTE(pierreye @ Jul 31 2014, 12:10 PM)
I got the DK2 yesterday. Tax is 15% around RM 191. The virtual desk really blow me away as it really feel you are inside the virtual world. The tuscany demo give me a major headache when using gamepad to walk around as it's feel real and give motion sickness when your view is not sync to your body.

Going to get Saitek X55 to try out flight and space sim. Should be awesome with head tracking.
*
what the total charges? inclusive of tax?
pierreye
post Aug 1 2014, 11:15 PM

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I pre-paid in March 2014. I think total is USD 350 plus USD 40 for shipping. Tax is 15%.
pierreye
post Aug 1 2014, 11:15 PM

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The queue now is quite long. If you order now, might take a few months. The virtual world is really convincing for DK2. I try out the desk demo and it really feel you are in the cyber space. The 6DOF tracking is really good. Tuscany demo is impressive but do give me headache if move too fast using the joystick. I think it is because the world looks real that you body feel disconnected with the virtual world when using the joystick to turn. I'm going to try out Elite Dangerous space sim. Just paid USD 75 for the beta version.

This post has been edited by pierreye: Aug 1 2014, 11:20 PM
-ZeN-
post Aug 2 2014, 12:14 AM

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QUOTE(pierreye @ Aug 1 2014, 11:15 PM)
The queue now is quite long. If you order now, might take a few months. The virtual world is really convincing for DK2. I try out the desk demo and it really feel you are in the cyber space. The 6DOF tracking is really good. Tuscany demo is impressive but do give me headache if move too fast using the joystick. I think it is because the world looks real that you body feel disconnected with the virtual world when using the joystick to turn. I'm going to try out Elite Dangerous space sim. Just paid USD 75 for the beta version.
*
they say next batch is september, but i can wait till dec. since i by right only got free up by then to do projects.
MK84
post Aug 8 2014, 03:25 PM

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Mine should arrive on Monday.
-ZeN-
post Aug 8 2014, 07:53 PM

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QUOTE(MK84 @ Aug 8 2014, 03:25 PM)
Mine should arrive on Monday.
*
when you pre ordered it?
MK84
post Aug 8 2014, 11:57 PM

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QUOTE(-ZeN- @ Aug 8 2014, 07:53 PM)
when you pre ordered it?
*
March this year.
lilcool
post Aug 9 2014, 07:37 PM

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I am also getting it Monday. So excited. Any cool stuff to test oculus?
MK84
post Aug 9 2014, 11:10 PM

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Looks like Fedex flew it in early. DK2 arrived today. rclxm9.gif

Attached Image
-ZeN-
post Aug 10 2014, 10:58 PM

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Argh~!! I havent get it yet.
Havent preorder, still thinking thinking.
Please post review here, is it worth it? with the taxes and so on.
-ZeN-
post Aug 11 2014, 09:41 AM

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QUOTE(MK84 @ Aug 9 2014, 11:10 PM)
Looks like Fedex flew it in early. DK2 arrived today.  rclxm9.gif

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*
Can give a short review?
since i still keep thinking want to order or not.
Not much review yet around.
MK84
post Aug 12 2014, 01:24 PM

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Haven't had the chance to try it yet due to work commitments, maybe this weekend.
-ZeN-
post Aug 12 2014, 08:05 PM

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QUOTE(MK84 @ Aug 12 2014, 01:24 PM)
Haven't had the chance to try it yet due to work commitments, maybe this weekend.
*
Thanks, i still 50% 50% due to the pricing that is the taxes.
angch
post Aug 12 2014, 09:00 PM

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Mine is in.

Lots of stuff still feels flakey. There's a new SDK out (0.4, with a new point release 0.4.1 earlier today) that doesn't work that well with older APIs. A number of weird crashes and random things needed to be done before it works properly.

Wearing glasses with the rift is annoying, but my nearsightedness still requires glasses to see inside the rift properly. Need a lot of fiddling with the rift to get the HMD to fit just right, otherwise, everything is very blur and motion sickness inducing.

There's not a lot of apps updated to handle the DK2 properly yet, and even Elite: Dangerous (which I don't have) is still running on the old API.

There's a scratch on one of the lens already. They're plastic (lighter) but easier to scratch.

Your graphics rig needs to be good enough to run 75fps consistently on 1080p on whatever app you'd be running.

IMHO, everything is new, bleeding edge and raw, and it'd be a few months before things are easier on the casual user, including getting a UI/UX that makes sense with a HMD.

UI/UX: it's still a freaking pain to take off the HMD, click on GUI to launch an app, and put the HMD back properly.

Best app to get a good feel of all the VR goodness right now would be SightLine: Chair http://sightlinevr.com/index.html

Oh, had to pay extra customs duty of RM 125.70

Alright, any other questions?

This post has been edited by angch: Aug 12 2014, 09:06 PM


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MK84
post Aug 13 2014, 08:41 AM

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It'll pick up eventually, just like the DK1.
-ZeN-
post Aug 13 2014, 04:08 PM

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QUOTE(angch @ Aug 12 2014, 09:00 PM)
Mine is in.

Lots of stuff still feels flakey. There's a new SDK out (0.4, with a new point release 0.4.1 earlier today) that doesn't work that well with older APIs. A number of weird crashes and random things needed to be done before it works properly.

Wearing glasses with the rift is annoying, but my nearsightedness still requires glasses to see inside the rift properly. Need a lot of fiddling with the rift to get the HMD to fit just right, otherwise, everything is very blur and motion sickness inducing.

There's not a lot of apps updated to handle the DK2 properly yet, and even Elite: Dangerous (which I don't have) is still running on the old API.

There's a scratch on one of the lens already. They're plastic (lighter) but easier to scratch.

Your graphics rig needs to be good enough to run 75fps consistently on 1080p on whatever app you'd be running.

IMHO, everything is new, bleeding edge and raw, and it'd be a few months before things are easier on the casual user, including getting a UI/UX that makes sense with a HMD.

UI/UX: it's still a freaking pain to take off the HMD, click on GUI to launch an app, and put the HMD back properly.

Best app to get a good feel of all the VR goodness right now would be SightLine: Chair http://sightlinevr.com/index.html

Oh, had to pay extra customs duty of RM 125.70

Alright, any other questions?
*
thanks for the short review.
the ui/ux for glasses i very worry.
i thought it should be better and improved than dk1.
angch
post Aug 13 2014, 07:08 PM

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QUOTE(-ZeN- @ Aug 13 2014, 04:08 PM)
thanks for the short review.
the ui/ux for glasses i very worry.
i thought it should be better and improved than dk1.
*
The UI/UX issues is not a DK1/DK2 issue, more like for apps to adapt to the HMD paradigm. e.g. how a touch based interface requires different things compared with mouse+keyboard interfaces.

One problem is that too many apps right now treats the HMD as just a fancy 3D display, e.g. not fully making use of the head tracking. This can be very nauseous.

Also, putting on the HMD is like putting on a blind fold. The display needs to provide some feedback and you need to assume finding keys and mouse is hard with HMD on. (e.g. Press F12 to recenter, but use WASD to move around, wtf. That's hard even for a touch typist).

Sound design/implementation needs to be fixed so that we can choose either speakers or headphones. Right now, too many apps assume it's headphones and have sound coming from wrong direction if you have speakers.

P.S. Clear your table and surroundings before putting on HMD. Knocked over too many cups and banged head on things.
-ZeN-
post Aug 14 2014, 10:38 AM

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QUOTE(angch @ Aug 13 2014, 07:08 PM)
The UI/UX issues is not a DK1/DK2 issue, more like for apps to adapt to the HMD paradigm. e.g. how a touch based interface requires different things compared with mouse+keyboard interfaces.

One problem is that too many apps right now treats the HMD as just a fancy 3D display, e.g. not fully making use of the head tracking. This can be very nauseous.

Also, putting on the HMD is like putting on a blind fold. The display needs to provide some feedback and you need to assume finding keys and mouse is hard with HMD on. (e.g. Press F12 to recenter, but use WASD to move around, wtf. That's hard even for a touch typist).

Sound design/implementation needs to be fixed so that we can choose either speakers or headphones. Right now, too many apps assume it's headphones and have sound coming from wrong direction if you have speakers.

P.S.  Clear your table and surroundings before putting on HMD. Knocked over too many cups and banged head on things.
*
setup was to be headset + controller.
winstonst
post Aug 14 2014, 10:45 AM

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having great experience while trying it in my office
-ZeN-
post Aug 14 2014, 03:52 PM

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QUOTE(winstonst @ Aug 14 2014, 10:45 AM)
having great experience while trying it in my office
*
is it really bad for people with glasses?
winstonst
post Aug 14 2014, 04:44 PM

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QUOTE(-ZeN- @ Aug 14 2014, 03:52 PM)
is it really bad for people with glasses?
*
not really as i am wearing glasses too biggrin.gif
u just need to take off ur glasses cuz it wont fit it if use glasses
SUSTheHitman47
post Aug 15 2014, 02:21 AM

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QUOTE(winstonst @ Aug 14 2014, 04:44 PM)
not really as i am wearing glasses too  biggrin.gif
u just need to take off ur glasses cuz it wont fit it if use glasses
*
still can see without glasses..?

btw shouldnt this thread be in hardware club section.
-ZeN-
post Aug 15 2014, 09:12 AM

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QUOTE(winstonst @ Aug 14 2014, 04:44 PM)
not really as i am wearing glasses too  biggrin.gif
u just need to take off ur glasses cuz it wont fit it if use glasses
*
mine is about 400~500. but i think can see, just need to make the lens closer to the eyes?
winstonst
post Aug 15 2014, 10:09 AM

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QUOTE(TheHitman47 @ Aug 15 2014, 02:21 AM)
still can see without glasses..?

btw shouldnt this thread be in hardware club section.
*
QUOTE(-ZeN- @ Aug 15 2014, 09:12 AM)
mine is about 400~500. but i think can see, just need to make the lens closer to the eyes?
*
mine is 300 and i still can see clearly without glasses smile.gif
the lens will be very close to ur eyes even for those who not wearing glass as well
cuz its like we wearing another glass biggrin.gif
angch
post Aug 16 2014, 01:42 AM

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I'm at least 800+ each. Need glasses, or else everything blur. FOV with glasses already reduced. With glasses+HMD, my effective FOV is less than those that can wear no glasses.

My recent notes (meant for DK2 owners):

* Rig: Win7 64bit. i5 2500. GTX 750 TI 2GB. Mostly direct mode, not extended mode.

* The new Titans of Space updated for DK2 is really nice. https://developer.oculusvr.com/forums/viewt...hp?f=42&t=12570 75fps, no jank, no judder.

* Sightline: The Chair is a good experience, but I can't get decent enough fps. Lack of fps kills immersion.

* UE4 Rollercoaster: https://developer.oculusvr.com/forums/viewt...=166744#p166744 Can only get 75fps only on medium settings. Good example of how 75fps is critical. A lot more dizzier when moving around with less than 75fps.

* Jump scares on the rift is... extra jumpy. Even things like Totoro suddenly walking out next to you, towering over you was unexpected. http://www.reddit.com/r/oculus/comments/2d...s_updated_plus/


TS881118
post Aug 17 2014, 03:13 PM

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for those who bought or buying oculus rift DK2
you may want to consider this omni-direction "treadmill"

https://www.kickstarter.com/projects/125951...ual-reality-gam


MK84
post Aug 17 2014, 05:58 PM

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QUOTE(881118 @ Aug 17 2014, 03:13 PM)
for those who bought or buying oculus rift DK2
you may want to consider this omni-direction "treadmill"

https://www.kickstarter.com/projects/125951...ual-reality-gam
*
Yup I'm one of the earliest backer. Shipping here is a killer though. sweat.gif

This post has been edited by MK84: Aug 17 2014, 06:03 PM
TS881118
post Aug 17 2014, 10:17 PM

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QUOTE(MK84 @ Aug 17 2014, 05:58 PM)
Yup I'm one of the earliest backer. Shipping here is a killer though.  sweat.gif
*
you backed this cyberith recently? the kickstarter phase is not over yet.
anyway, I think it is more expensive than the previous Virtuix Omni.
I remember Virtuix Omni shipping cost is not that expensive.

Not really sure which 1 will be better.
MK84
post Aug 17 2014, 10:42 PM

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Omni ships from China IIRC. Virtualizer ships from Austria.

Both has it's pro and cons. IMHO neither one of them is better than the other. It really depends on what you want to use it for. I backed the Virtualizer instead of the Omni mainly because it doesn't require you to wear specialised shoes to use it.
TS881118
post Aug 18 2014, 11:43 AM

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QUOTE(MK84 @ Aug 17 2014, 10:42 PM)
Omni ships from China IIRC. Virtualizer ships from Austria.

Both has it's pro and cons. IMHO neither one of them is better than the other. It really depends on what you want to use it for. I backed the Virtualizer instead of the Omni mainly because it doesn't require you to wear specialised shoes to use it.
*
cyberith seems good for slow walking motion.
but I think for running motion, it will be quite different from the real running.

another thing about wearing socks, I wonder if the feet will get too hot after awhile?

did you try wearing a thin plastic bag on your feet before?
It gives you low friction and you can slide abit (I think quite similar to cyberith)
TS881118
post Aug 18 2014, 11:44 AM

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http://www.engadget.com/2014/08/15/oculus-rift-dk2-october/

According to Engadget, the next wave of Oculus' latest VR headsets will only start shipping in October.

If you pre-order now, probably you need to wait till next year LOL
cielBleu
post Aug 19 2014, 06:53 PM

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just got mine... and planning to sell it soon as emergency need money... but it said no resale... hhehe

but I demo it, just as expected... really blown away
-ZeN-
post Aug 20 2014, 02:42 PM

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QUOTE(881118 @ Aug 18 2014, 11:44 AM)
http://www.engadget.com/2014/08/15/oculus-rift-dk2-october/

According to Engadget, the next wave of Oculus' latest VR headsets will only start shipping in October.

If you pre-order now, probably you need to wait till next year LOL
*
i was gonna pre-order it then i saw that news.
Holding off now, get consumer instead.
-ZeN-
post Aug 20 2014, 02:43 PM

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QUOTE(cielBleu @ Aug 19 2014, 06:53 PM)
just got mine... and planning to sell it soon as emergency need money... but it said no resale... hhehe

but I demo it, just as expected... really blown away
*
too bad no credit card, or installment, if yes then i think quite alot will be interested.
cielBleu
post Aug 20 2014, 03:05 PM

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QUOTE(-ZeN- @ Aug 20 2014, 02:43 PM)
too bad no credit card, or installment, if yes then i think quite alot will be interested.
*
haha... thats true...
but if no one wants it, I can keep it... after all, still lots of demo to be demoed...
smile.gif


MK84
post Aug 20 2014, 05:04 PM

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QUOTE(-ZeN- @ Aug 20 2014, 02:42 PM)
i was gonna pre-order it then i saw that news.
Holding off now, get consumer instead.
*
If you can wait then better wait for the CV1, by that time GPU tech should've caught up to sustain 1440p@90fps.
cielBleu
post Aug 20 2014, 05:21 PM

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anyone tried this? http://kotaku.com/i-just-spent-two-weeks-b...nder-1622502556
75$, but looks like fun

This post has been edited by cielBleu: Aug 20 2014, 05:21 PM
angch
post Aug 20 2014, 06:54 PM

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QUOTE(cielBleu @ Aug 20 2014, 05:21 PM)
anyone tried this? http://kotaku.com/i-just-spent-two-weeks-b...nder-1622502556
75$, but looks like fun
*
Oh. USD 75 now for beta. Beta premium used to cost USD 150. http://www.polygon.com/2014/5/31/5767406/e...emium-beta-cost
MK84
post Aug 20 2014, 09:43 PM

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QUOTE(angch @ Aug 20 2014, 06:54 PM)
Oh. USD 75 now for beta. Beta premium used to cost USD 150. http://www.polygon.com/2014/5/31/5767406/e...emium-beta-cost
*
It was around USD240 for the Alpha. tongue.gif
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post Aug 21 2014, 09:19 AM

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QUOTE(MK84 @ Aug 20 2014, 05:04 PM)
If you can wait then better wait for the CV1, by that time GPU tech should've caught up to sustain 1440p@90fps.
*
that's exactly what i am thinking, but i think this thread should warm up very soon.
MK84
post Aug 23 2014, 11:32 PM

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Heads up. vorpX has been updated with early (very) DK2 support.
arecheese
post Oct 11 2014, 11:58 AM

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hey guys, jsut got my DK2, was trying to run some games on it via vireio but having some difficulties with getting the headtracking to work (spent hours trying to get mirrors edge with head tracking). was wondering if vorpx would be better? bbut it's REALLY expensive sad.gif
TruthHurts
post Oct 11 2014, 11:11 PM

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When will this bloody oculus rift will be release .. My moneh is ready !!


kayent
post Dec 5 2014, 10:18 PM

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guys...im planning to get a DK2 just for shitz & giggles (testing).
just a few questions:

1) How much are the taxes & how long does shipping take to reach here? I heard somewhere that they only release it in batches?hx
2) Does the eyepiece support someone wearing glasses (~3xx degree)
3) Is there a local community or fb group on the oculus rift in Malaysia?


MK84
post Dec 6 2014, 12:34 AM

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QUOTE(kayent @ Dec 5 2014, 10:18 PM)
guys...im planning to get a DK2 just for shitz & giggles (testing).
just a few questions:

1) How much are the taxes & how long does shipping take to reach here? I heard somewhere that they only release it in batches?hx
2) Does the eyepiece support someone wearing glasses (~3xx degree)
3) Is there a local community or fb group on the oculus rift in Malaysia?
*
1) Tax is 10%, shipping usually about a week from the date it ships. For Malaysia, they ship from Hong Kong
2) Depends on glasses. Some glasses can be too wide to fit inside. They give you 2 set of lenses. 1 is for near-sighted use.
3) Tis I not sure. I'm on the UK FB group. biggrin.gif
kayent
post Dec 6 2014, 03:05 PM

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QUOTE(MK84 @ Dec 6 2014, 12:34 AM)
1) Tax is 10%, shipping usually about a week from the date it ships. For Malaysia, they ship from Hong Kong
2) Depends on glasses. Some glasses can be too wide to fit inside. They give you 2 set of lenses. 1 is for near-sighted use.
3) Tis I not sure. I'm on the UK FB group.  biggrin.gif
*
much appreciated. thx. time to do some homework biggrin.gif
MK84
post Jan 9 2015, 06:02 PM

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Letsee if this thing lives up to it hype...

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prince_katana
post Jan 2 2016, 08:22 PM

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Where i can buy oculus rift?
TS881118
post Jan 5 2016, 10:19 AM

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QUOTE(prince_katana @ Jan 2 2016, 08:22 PM)
Where i can buy oculus rift?
*
consumer version (cv) pre-order will be up in 2 days.

or you can get Gear VR which is about 99USD, you will need a Samsung Galaxy phone though

This post has been edited by 881118: Jan 5 2016, 10:21 AM
chtan
post Jan 6 2016, 08:11 AM

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I already have the GearVR since launch. I will rushing to place my pre-order tonight. Hopefully my illegear RX-17 running a pair of GTX970M with 32GB RAM can handle the requirement adequately.
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post Jan 6 2016, 04:56 PM

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QUOTE(chtan @ Jan 6 2016, 08:11 AM)
I already have the GearVR since launch. I will rushing to place my pre-order tonight. Hopefully my illegear RX-17 running a pair of GTX970M with 32GB RAM can handle the requirement adequately.
*
Malaysia is not in the 20 countries list
https://support.oculus.com/hc/en-us/article...aunch-Countries
chtan
post Jan 7 2016, 09:00 AM

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QUOTE(brianw87 @ Jan 6 2016, 04:56 PM)
Yap, noted. I can borrow my brother in law's US address and have him ship it to me. However, I didn't put up my pre-order cause the shipping date is insane. They will only ship out the unit sometime in May. This is a joke. By then, SteamVR/Vive Pre is already out. I can make a better judgement by then.

For now, I will just wait.

If only they can ship it out faster. I don't mind the USD599 (without shipping and tax) price tag. Long delivery time is killing the fun.
What a disappointed launch they manage to conjure up.
TS881118
post Jan 7 2016, 11:40 AM

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QUOTE(chtan @ Jan 7 2016, 09:00 AM)
Yap, noted. I can borrow my brother in law's US address and have him ship it to me. However, I didn't put up my pre-order cause the shipping date is insane. They will only ship out the unit sometime in May. This is a joke. By then, SteamVR/Vive Pre is already out. I can make a better judgement by then.

For now, I will just wait.

If only they can ship it out faster. I don't mind the USD599 (without shipping and tax) price tag. Long delivery time is killing the fun.
What a disappointed launch they manage to conjure up.
*
I preordered 1 during first 10 mins, shipping date should be late March to early April.
Your shipping date shows May because you are slow!
First batch sold out in 14th minutes.

I am in UK, it costs 770 USD because vat and shipping.

I might cancel my pre-order because I will get a free 1.
Let me know if u want to take over my pre-order.
chtan
post Jan 7 2016, 11:55 AM

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QUOTE(881118 @ Jan 7 2016, 11:40 AM)
I preordered 1 during first 10 mins, shipping date should be late March to early April.
Your shipping date shows May because you are slow!
First batch sold out in 14th minutes.

I am in UK, it costs 770 USD because vat and shipping.

I might cancel my pre-order because I will get a free 1.
Let me know if u want to take over my pre-order.
*
Thanks for the offer, bro. SteamVR/Vive Pre will be launch about the same time in April. I will wait at this point of time until both units are in the market then only I will decide which 1 to go with.
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post Jan 7 2016, 12:05 PM

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QUOTE(chtan @ Jan 7 2016, 11:55 AM)
Thanks for the offer, bro. SteamVR/Vive Pre will be launch about the same time in April. I will wait at this point of time until both units are in the market then only I will decide which 1 to go with.
*
no problem as long as you can wait.

FYI:

Vive pre-order MAYBE starts on April (potentially delay again), and shipping might start August (another potential for delay).

While first batch Oculus Rift will ship from 28 March onward.

Anyway I am getting my free rift on from 28 March onward~
MK84
post Jan 12 2016, 02:36 PM

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Anyone interested in mocap/full body tracking suit for VR? I'm selling my Perception Neuron kit.

https://forum.lowyat.net/index.php?act=ST&f=54&t=3834368
stringfellow
post Apr 15 2016, 05:11 PM

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Setting up my Oculus Rift.

» Click to show Spoiler - click again to hide... «

TS881118
post Apr 17 2016, 06:32 AM

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QUOTE(stringfellow @ Apr 15 2016, 05:11 PM)
Setting up my Oculus Rift.

» Click to show Spoiler - click again to hide... «

*
Wow first in Msia?
I got my kickstarter 1 too on 5th April but I am in UK.
My Vive is coming next Monday~

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This post has been edited by 881118: Apr 17 2016, 06:34 AM
TS881118
post Apr 21 2016, 02:55 AM

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Attached Image

Attached Image

Room scale tracking is pretty good.
gn655198
post Apr 21 2016, 10:06 AM

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QUOTE(881118 @ Apr 21 2016, 02:55 AM)
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Room scale tracking is pretty good.
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how u buy that htc vive?
TS881118
post Apr 22 2016, 10:47 AM

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QUOTE(gn655198 @ Apr 21 2016, 10:06 AM)
how u buy that htc vive?
*
how? pre-order online and pay, isn't that easy?
gn655198
post Apr 22 2016, 02:43 PM

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QUOTE(881118 @ Apr 22 2016, 10:47 AM)
how? pre-order online and pay, isn't that easy?
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cant find malaysia country in their website...
mind to share/help me order? drool.gif

TQTQ
TS881118
post Apr 27 2016, 06:37 PM

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QUOTE(gn655198 @ Apr 22 2016, 02:43 PM)
cant find malaysia country in their website...
mind to share/help me order?  drool.gif

TQTQ
*
I am not in Msia so I can buy lol
MK84
post Apr 28 2016, 08:36 AM

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Letting this go if anyone interested.


888kb24
post May 2 2016, 12:16 PM

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dear all,

i downloaded some 180 videos and watch in vr, but why it is in split images? Left and right. I need to tilt my head to either left and right to watch one of the images. Why?
please help
Mr.7
post May 3 2016, 09:03 AM

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QUOTE(888kb24 @ May 2 2016, 12:16 PM)
dear all,

i downloaded some 180 videos and watch in vr, but why it is in split images? Left and right. I need to tilt my head to either left and right to watch one of the images. Why?
please help
*
180 or 360? What vr are you using?
888kb24
post May 3 2016, 09:36 AM

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QUOTE(Mr.7 @ May 3 2016, 09:03 AM)
180 or 360? What vr are you using?
*
samsung vr, i think the video is 180 but it is split into two images, left n right
Mr.7
post May 3 2016, 10:26 AM

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QUOTE(888kb24 @ May 3 2016, 09:36 AM)
samsung vr, i think the video is 180 but it is split into two images, left n right
*
probably the space between the lenses and your eyes. never tried samsung vr before. but i face similar problem using google cardboard and adjust the middle thing that separates left and right eye.
888kb24
post May 3 2016, 10:35 AM

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QUOTE(Mr.7 @ May 3 2016, 10:26 AM)
probably the space between the lenses and your eyes. never tried samsung vr before. but i face similar problem using google cardboard and adjust the middle thing that separates left and right eye.
*
the middle thing is only to adjust the focus.

the purpose of video is split images is supposed 1 for left eye, 1 for right eye?
Mr.7
post May 3 2016, 10:39 AM

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QUOTE(888kb24 @ May 3 2016, 10:35 AM)
the middle thing is only to adjust the focus.

the purpose of video is split images is supposed 1 for left eye, 1 for right eye?
*
yes, it is.
888kb24
post May 3 2016, 11:47 AM

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QUOTE(Mr.7 @ May 3 2016, 10:39 AM)
yes, it is.
*
oh.. but mine is looking at the middle of 2 split images, any idea?
Mr.7
post May 3 2016, 12:34 PM

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QUOTE(888kb24 @ May 3 2016, 11:47 AM)
oh.. but mine is looking at the middle of 2 split images, any idea?
*
hm..i think your problem might be the double vision.

try here to see if it fixes your issue.
888kb24
post May 3 2016, 02:00 PM

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QUOTE(Mr.7 @ May 3 2016, 12:34 PM)
hm..i think your problem might be the double vision.

try here to see if it fixes your issue.
*
nope, it's not double vision. It's 2 split images, just like if u open the video in ur pc, the video is in split images, 1 left 1 right.

But when i view it in vr, it's the same as i view in pc, 1 left 1 right
MK84
post May 3 2016, 05:46 PM

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Can now migrate my work from DK2 to CV1. rclxm9.gif

Attached Image
stringfellow
post May 3 2016, 08:35 PM

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Two main areas to VR. Living space and PC space.

The smaller living room setup rig "Ampersand" serving the Oculus Rift, while the larger gaming rig, "Endgame 3.0" powering the HTC Vive. Vive arriving by the end of this week.

Also replacing the bulky keyboard mouse setup with the Razer Turret for the living room space setup with the "Ampersand".

» Click to show Spoiler - click again to hide... «

TS881118
post May 4 2016, 06:45 PM

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QUOTE(MK84 @ May 3 2016, 05:46 PM)
Can now migrate my work from DK2 to CV1.  rclxm9.gif

Attached Image
*
you developing for VR?
what kind of work do you do?
MK84
post May 4 2016, 09:38 PM

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QUOTE(881118 @ May 4 2016, 06:45 PM)
you developing for VR?
what kind of work do you do?
*
Just tinkering about in Unity and Unreal Engine plus Leap Motion.
TS881118
post May 5 2016, 04:34 AM

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QUOTE(MK84 @ May 4 2016, 09:38 PM)
Just tinkering about in Unity and Unreal Engine plus Leap Motion.
*
just for fun?

I used to develop with LeapMotion and Rift in Unity but that is for research purpose and I publish paper.
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post May 5 2016, 03:35 PM

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QUOTE(881118 @ May 5 2016, 04:34 AM)
just for fun?

I used to develop with LeapMotion and Rift in Unity but that is for research purpose and I publish paper.
*
For fun and future application. Right now just R&D to see what works and what doesn't.

stringfellow
post May 5 2016, 04:50 PM

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Rift meeting his better half. wink.gif

HTC Vive.

user posted image

This will take a while.

user posted image

This post has been edited by stringfellow: May 5 2016, 05:13 PM
stringfellow
post May 6 2016, 08:46 PM

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After a day's stint on the Vive, I'm inclined to say that it is all around the more superior VR platform and experience than the Rift......until the Rift get its Touch controllers. It's a whole different level of immersion having represented limbs in virtual space compared to using controllers to move around.

The placement of the base station is tricky though. Had to place one on the corner of the room on top of speaker stand while the other on a tripod stand. Both of differing height. Works so far.
silrave
post May 7 2016, 05:25 PM

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QUOTE(stringfellow @ May 3 2016, 08:35 PM)
Two main areas to VR. Living space and PC space.

The smaller living room setup rig "Ampersand" serving the Oculus Rift, while the larger gaming rig, "Endgame 3.0" powering the HTC Vive. Vive arriving by the end of this week.

Also replacing the bulky keyboard mouse setup with the Razer Turret for the living room space setup with the "Ampersand".

» Click to show Spoiler - click again to hide... «

*
wow ur rig look cool XD
what gc u use ?

stringfellow
post May 7 2016, 05:29 PM

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QUOTE(silrave @ May 7 2016, 05:25 PM)
wow ur rig look cool XD
what gc u use ?
*

Three Titan Xs. 2017 will replace that with 1080Ti. tongue.gif
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post May 7 2016, 05:44 PM

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QUOTE(stringfellow @ May 7 2016, 05:29 PM)
Three Titan Xs. 2017 will replace that with 1080Ti. tongue.gif
*
haha
mine just gtx970
stringfellow
post May 9 2016, 06:47 PM

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Living space rig now complete. Been looking high and low for setups like this. Was considering the Corsair Lapdog but this one-ups it for being gaming-class wireless system instead of anything wired.

The Razer Turret.
» Click to show Spoiler - click again to hide... «

TS881118
post May 10 2016, 01:01 AM

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QUOTE(stringfellow @ May 7 2016, 05:29 PM)
Three Titan Xs. 2017 will replace that with 1080Ti. tongue.gif
*
replace with 3 x 1080 first, ti not yet announced.
then change to 1080ti later.
stringfellow
post May 10 2016, 01:12 AM

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No thanks. Not fond of sidegrading.
TS881118
post May 11 2016, 01:55 AM

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QUOTE(stringfellow @ May 10 2016, 01:12 AM)
No thanks. Not fond of sidegrading.
*
user posted image

sidegrading?
stringfellow
post May 11 2016, 08:00 AM

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QUOTE(881118 @ May 11 2016, 01:55 AM)
user posted image

sidegrading?
*
Sidegrading as in if I get the 1080 I'll be getting the Ti as soon as it releases as well. I don't settle with "good enough".
TS881118
post May 12 2016, 10:05 AM

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QUOTE(stringfellow @ May 11 2016, 08:00 AM)
Sidegrading as in if I get the 1080 I'll be getting the Ti as soon as it releases as well. I don't settle with "good enough".
*
ya because you don't settle with "good enough" you should definitely upgrade to 3 or 4 x 1080 immediately
and then upgrade to 3 or 4 x 1080ti again, immediately when it is released
and also upgrade again to 3 or 4 x Titan (pascal-based).
stringfellow
post May 12 2016, 02:18 PM

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I dont settle with good enough when it comes to hardware. There is a threshold in VR when it comes to what hardware can do and what framerates it can push out Even now on games like "The Climb" from Crytek, even when its pushed settings-wise to the maximum, I'm still getting the ideal framerates I need for the Rift. Until VR games gets more detailed and impacted the framerates, the current setup actually is enough. The only reason to sidegrade is if I'm chasing specs.
TS881118
post May 14 2016, 08:30 AM

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QUOTE(stringfellow @ May 12 2016, 02:18 PM)
I dont settle with good enough when it comes to hardware. There is a threshold in VR when it comes to what hardware can do and what framerates it can push out Even now on games like "The Climb" from Crytek, even when its pushed settings-wise to the maximum, I'm still getting the ideal framerates I need for the Rift. Until VR games gets more detailed and impacted the framerates, the current setup actually is enough. The only reason to sidegrade is if I'm chasing specs.
*
Oh I see, so you are not chasing specs. whistling.gif
stringfellow
post May 14 2016, 01:28 PM

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QUOTE(881118 @ May 14 2016, 08:30 AM)
Oh I see, so you are not chasing specs. whistling.gif
*
Looks like I am isn't it? whistling.gif But spec-chasing would mean getting the i7 5960K or any of the new high-end Broadwell-E instead of the 5930K. Could've gone 8 x 16GB Corsair Dominator Platinum instead of measly 8 x 4GB Avexir. It's a matter of seeing where the threshold is before performance plateaus.

In the case of 1080, we all know Nvidia's release pattern: they'll release 1080, then the Titan version of the Tesla Pascal card, then 1080Ti which is a cut down version of the Titan but priced more affordably (relatively).
wlcling
post May 17 2016, 11:14 PM

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http://www.forbes.com/sites/jasonevangelho...g/#2b3476375119

Jizzed, been waiting patiently for this.
wlcling
post May 17 2016, 11:21 PM

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QUOTE(stringfellow @ May 6 2016, 08:46 PM)
After a day's stint on the Vive, I'm inclined to say that it is all around the more superior VR platform and experience than the Rift......until the Rift get its Touch controllers. It's a whole different level of immersion having represented limbs in virtual space compared to using controllers to move around.

The placement of the base station is tricky though. Had to place one on the corner of the room on top of  speaker stand while the other on a tripod stand. Both of differing height. Works so far.
*
Lucky fella! But how are the games on both sides?

I feel vive was like wii, more cool factor and something really new, whereas rift is like Xbox, more for sit down and play long sessions
stringfellow
post May 18 2016, 06:48 AM

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Very little, or more aptly, zero benchmark news on the GTX1080 in terms of VR performance.

Normal non-VR gaming performance stock for stock between 1080 and 980Ti is 13-18% improvement, with margins growing up to 25% when overclocked. The thing here is, with VR, image fidelity has yet to approach traditional gaming quality (like the most recent Doom for example), and VR game renderings are treated different and with much lower geometrical details than traditional games. Graphics on VR-specific-games like Lucky's Tale or Adr1ft is simple at best, and even when you pushed the image quality slider to maximum, I'd say it looks like "Medium" image quality to me. The only VR game that really pushes the image quality boundary significantly, to me, is "The Climb" by Crytek. I have that game on the Rift and it looks really beautiful but not really approaching traditional PC games per se.

With that in mind, I feel that the 980Ti still have enough processing power to do VR proper. Unless features like Simultaneous Multi Projections and Stereo Pass is only specific to Pascal-based cards, there's not enough reason to upgrade to 1080 if you're on 980Ti at the moment. It's a no-brainer to go 1080 if you're still using a 980 or lower card.

Games and experiences on VR at the moments are simple, and require little processing power compared to traditional games. At this state, even 980Ti is overkill for VR. Until we get more Unreal Engine 4 based experiences and games pushing the limits of performance in VR, the current crop of cards recommended for VR has plenty of horsepower left to run them.

This post has been edited by stringfellow: May 18 2016, 06:56 AM
stringfellow
post May 18 2016, 06:53 AM

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QUOTE(wlcling @ May 17 2016, 11:21 PM)
Lucky fella! But how are the games on both sides?

I feel vive was like wii, more cool factor and something really new, whereas rift is like Xbox, more for sit down and play long sessions
*
VR is not meant just for sitting. Even the Rift is going to Room Scale VR as soon as Oculus Touch are made available for sale. The Vive's controllers aren't there just to make it "look cool", it represents your two arms in virtual space and enables a lot more engaging, more active, more involved VR experience than just sitting down and spinning around. That kind of seated VR, even GearVR can do that.


wlcling
post May 18 2016, 08:43 PM

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QUOTE(stringfellow @ May 18 2016, 06:53 AM)
VR is not meant just for sitting. Even the Rift is going to Room Scale VR as soon as Oculus Touch are made available for sale. The Vive's controllers aren't there just to make it "look cool", it represents your two arms in virtual space and enables a lot more engaging, more active, more involved VR experience than just sitting down and spinning around. That kind of seated VR, even GearVR can do that.
*
so which ya think is going to emerge the victor - vive +controller or rift + touch.
stringfellow
post May 18 2016, 08:46 PM

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Depends on your pick: you want VR-specific experiences or traditional games with VR elements implemented into it. Already the segregations are there. Rift gets VR exclusive games like Gun Valkyrie, Adr1ft and The Climb, while Vive associates itself with SteamVR.

The way I look at it, whichever platform providing the most compelling VR experience in VR space wins. At this stage, Vive wins. The tide may turn once Oculus get their acts together and releases Oculus Touch.
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post Jun 2 2016, 03:39 AM

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I was this 10 minutes ago, had to take a break now sweating bullets fogging up the HTC Vive's VR lenses. Except I use the safety of double sabers once past the "Legend" difficulty (that unlocks the Rusty/Weathered hilt), and all hell broke loose past that where the game ask me to dodge the lasers 10 times. That unlocked the red blade (damn the game dev for locking the coolest blade color behind that challenge!).

Had to stop for a break after the last match taking more than 10 minutes, endless flailing and deflecting blasters lasers at a constantly moving training remote, got to 9 successful deflection and and got hit on the final 10th attempt.

YouTube video to describe what you do in the VR experience, that is not me. The intensity gets ramped up tremendously past "Legend" difficulty.


stringfellow
post Jun 8 2016, 12:19 AM

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Just got my review unit of the Avegant Glyph. Probably nothing compared to Oculus rift or HTC Vive, but interesting to experience the way it projects images: instead of on a screen, it shoots that image into your eyeballs to the retinal layer of your eyes.

user posted image
when not in used, it masquerades itself as headphones. tongue.gif

user posted image
Screens? We don't need no stinkin' screens! Laser projected straight INTO your eyes, baby!

user posted image
The Avegant Glyph Personal Mobile Theatre.
TS881118
post Jun 10 2016, 12:39 PM

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QUOTE(stringfellow @ Jun 8 2016, 12:19 AM)
Just got my review unit of the Avegant Glyph. Probably nothing compared to Oculus rift or HTC Vive, but interesting to experience the way it projects images: instead of on a screen, it shoots that image into your eyeballs to the retinal layer of your eyes.

user posted image
when not in used, it masquerades itself as headphones. tongue.gif

user posted image
Screens? We don't need no stinkin' screens! Laser projected straight INTO your eyes, baby!

user posted image
The Avegant Glyph Personal Mobile Theatre.
*
how you get it?
NubPro
post Jun 11 2016, 09:46 AM

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has anyone tried actual VR headsets in MY?
stringfellow
post Jun 11 2016, 02:29 PM

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I feel that "Edge of Nowhere" is the first VR game that approaches the quality and presentation of a big budget, scale and quality of a AAA title. It's definitely shorter than the 15-20 hours you get from playing single player on adventure games like UC4, but for the price you pay (USD39.99 on Oculus Store) and immersion you get (not just the visuals, but also pinpoint audio!), it's a step above the generic boring dollar-price experiences and mini games you get on the Oculus Store. Made by Insomniac Games.

My own impression when I finished the game a few days back:

QUOTE
WOW! Just finished single run though the game, this is the first VR game that has complete narrative and storyline that is ACTUALLY GOOD and made you wanna push on to see how the story ends.

.........if only they include that final battle against Cthulhu. The protagonist, you, died in the end, bringing the seed of the "disease" out to the open from its frozen prison wasteland of Antartica. Cthulhu (referred to as The Great One in this game) is also released from its prison, all through the deception of the Master tricking the protagonist into breaking the chains that bounded Cthulhu as method of destroying him. So many LSD/acid-dropping-induced scenes, that is actually perfect for VR!

"Edge of Nowhere" = "The Thing" + "Resident Evil" + "God of War" + "Dead Space" all in one, with the size and scope of the VR world it resides in. And as much as I'm desensitized against gore and horror, my stomach still squirm when I see the unholy deformation and perversion of the human body into something as horrifying as the monsters in this game. And the fact that you're experiencing this wholly in VR makes it all the more terrifying, I had to close my eyes a couple of times to stand against the assault on the senses!

The game also take up sneaking as part of its gameplay to get past certain sections of its level, ala Metal Gear, because you are only given very limited ammo and you cannot go in guns blazing unless you want to get yourself killed.

It is short for USD39.99, but it is appropriately short for the amount of content it has when you compare it against console games USD59.99 asking price.

http://www.roadtovr.com/edge-of-nowhere-review-oculus-rift/
hpares
post Jun 14 2016, 08:14 AM

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I bought a Google cardboard from China, and the vision feels narrow. Never try an actual real oculus or vive, how was them in comparison?
stringfellow
post Jun 14 2016, 08:23 AM

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QUOTE(hpares @ Jun 14 2016, 08:14 AM)
I bought a Google cardboard from China, and the vision feels narrow. Never try an actual real oculus or vive, how was them in comparison?
*

QUOTE
Field of views of 60 to 80 degrees were common. By comparison, the Samsung Gear VR, the current top end of the mobile-based headsets, has a field of view of 96 degrees, and the tethered headsets (Vive and Rift) come in at around 110 degrees.

hpares
post Jun 14 2016, 06:34 PM

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It seems Razer headset will be significantly cheaper.
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post Jun 14 2016, 07:04 PM

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Razer's OSVR has no motion controller. Unless developers adopt Razer Hydra as a controller, you're stuck with the option of using a standard gamepad to move around instead.
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post Jun 15 2016, 03:46 AM

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QUOTE(hpares @ Jun 14 2016, 06:34 PM)
It seems Razer headset will be significantly cheaper.
*
good luck with that, we need people like you
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post Jun 18 2016, 08:04 AM

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post Jun 21 2016, 06:45 AM

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Every night. Every time I can.

This post has been edited by stringfellow: Jun 21 2016, 06:50 AM
stringfellow
post Jun 21 2016, 06:05 PM

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QUOTE(hpares @ Jun 14 2016, 06:34 PM)
It seems Razer headset will be significantly cheaper.
*
Significantly compromised.

https://www.engadget.com/2016/06/17/razer-o...2-photos-video/
hpares
post Jun 21 2016, 06:44 PM

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QUOTE(stringfellow @ Jun 21 2016, 06:05 PM)

=( . Oculus and vive just too expensive.
koonghx
post Jun 27 2016, 10:08 PM

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Any Malaysian owners of HTC Vive?
Where to buy one?

stringfellow
post Jun 27 2016, 10:13 PM

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You mean this?

user posted image

user posted image

user posted image

Buy online. No stores here stocks this readily, since they only stock items that can easily sell, or in demand.

I'm sure I'm not the only Vive owner in Malaysia, but the users I saw online are shy on their presence locally.I even challenged them on "Audioshield", but they didnt respond back when asked.
hpares
post Jun 28 2016, 08:22 AM

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Malaysia not in the shipping list. No fren living abroad. Tao bao mark up almost 1 k.
stringfellow
post Jun 28 2016, 08:38 AM

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That's about right. Shipping does cost more because the box is huge and heavy. If that markup includes shipping, then it's a good deal, otherwise, it's common for items most sought after.

You can use forwarding service like Borderlinx, ComGateWay or something similar to ship back, but the cost of shipping will be close to USD200.
stringfellow
post Jun 29 2016, 11:33 AM

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No motion controllers required. Only a Kinect.

https://www.engadget.com/2016/06/28/microso...irtual-reality/


junclj
post Jun 29 2016, 12:48 PM

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God, HTC Vive is so expensive.

Around RM4.4k if convert to RM
https://detail.tmall.com/item.htm?spm=a230r...d=3162249391388
stringfellow
post Jun 29 2016, 12:50 PM

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QUOTE(junclj @ Jun 29 2016, 12:48 PM)
God, HTC Vive is so expensive.

Around RM4.4k if convert to RM
https://detail.tmall.com/item.htm?spm=a230r...d=3162249391388
*
Do they sell the Vive controllers or other accessories separately there?

This post has been edited by stringfellow: Jun 29 2016, 12:50 PM
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post Jun 29 2016, 12:52 PM

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QUOTE(stringfellow @ Jun 29 2016, 12:50 PM)
Do they sell the Vive controllers or other accessories separately there?
*
I don't think so, its full set in a box.
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post Jun 29 2016, 12:55 PM

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HTC had the "Enterprice" version of the Vive open for preorder at one time before locking it up, and people saw the prices for the separate controllers and other accessories. I need spare controllers in case the current one breaks, coz been hitting walls and hard objects pretty hard with it. Not to mention the headset foams as well, but I can get those from VRCovers.
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post Jun 29 2016, 06:52 PM

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QUOTE(stringfellow @ Jun 29 2016, 12:55 PM)
HTC had the "Enterprice" version of the Vive  open for preorder at one time before locking it up, and people saw the prices for the separate controllers and other accessories. I need spare controllers in case the current one breaks, coz been hitting walls and hard objects pretty hard with it. Not to mention the headset foams as well, but I can get those from VRCovers.
*
haha so ganas biggrin.gif where did you buy your Vive if can ask?
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QUOTE(svfn @ Jun 29 2016, 06:52 PM)
haha so ganas biggrin.gif where did you buy your Vive if can ask?
*
Online. Craigslist. Purchased by an American friend and shipped by her as well back to KL.
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post Jun 30 2016, 02:22 PM

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QUOTE(stringfellow @ Jun 29 2016, 07:19 PM)
Online. Craigslist. Purchased by an American friend and shipped by her as well back to KL.
*
good friend, the box was so damn big.
stringfellow
post Jun 30 2016, 10:53 PM

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QUOTE(881118 @ Jun 30 2016, 02:22 PM)
good friend, the box was so damn big.
*
Not a hard thing to do for her, shipper comes to her place and pack it. Everything is streamlined and done online in the States. Here only you have to line up to do things.
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post Jul 2 2016, 02:44 PM

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QUOTE(stringfellow @ Jun 30 2016, 10:53 PM)
Not a hard thing to do for her, shipper comes to her place and pack it. Everything is streamlined and done online in the States. Here only you have to line up to do things.
*
msia custom got tax?
TS881118
post Jul 2 2016, 02:46 PM

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my oculus rift cv1, htc vive and samsung gear vr all collecting dust
too busy with academic life
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post Jul 2 2016, 02:48 PM

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QUOTE(881118 @ Jul 2 2016, 02:44 PM)
msia custom got tax?
*
GST only.
kianweic
post Jul 2 2016, 04:53 PM

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Just read the reviews on Oculus Rift and HTC Vive on PC Gamer US.

Oculus Rift obtained a score of 76 whilst HTC Vive obtained a score of 85.

Need to upgrade my GPU to get it VR ready.
TS881118
post Jul 3 2016, 04:24 PM

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QUOTE(kianweic @ Jul 2 2016, 04:53 PM)
Just read the reviews on Oculus Rift and HTC Vive on PC Gamer US.

Oculus Rift obtained a score of 76 whilst HTC Vive obtained a score of 85.

Need to upgrade my GPU to get it VR ready.
*
there are so many reviews out there so don't judge based on 1 review

get 1070 or 1080 or RX480 if u low on budget
or get an used 980 or 980ti
TS881118
post Jul 3 2016, 04:27 PM

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QUOTE(stringfellow @ Jul 2 2016, 02:48 PM)
GST only.
*
good, your friend want to help fellow msian vr people to buy?

but not many people in msia are interested in vr tho, since this thread is so inactive.

either they are shy or no budget? hmm.gif
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post Jul 3 2016, 04:50 PM

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QUOTE(881118 @ Jul 3 2016, 04:24 PM)
there are so many reviews out there so don't judge based on 1 review

get 1070 or 1080 or RX480 if u low on budget
or get an used 980 or 980ti
*
I will consider other reviews. So far, favoring HTC Vive because of the "controllers".

I am going to get either GTX1070 and GTX1080 while I wait for availability for both Oculus Rift and HTC Vive.

stringfellow
post Jul 3 2016, 06:39 PM

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QUOTE(881118 @ Jul 3 2016, 04:27 PM)
good, your friend want to help fellow msian vr people to buy?

but not many people in msia are interested in vr tho, since this thread is so inactive.

either they are shy or no budget?  hmm.gif
*
She only helps people she knows.
TS881118
post Jul 5 2016, 09:29 PM

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QUOTE(stringfellow @ Jul 3 2016, 06:39 PM)
She only helps people she knows.
*
she can help for a fee maybe
stringfellow
post Jul 5 2016, 09:59 PM

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Maybe. I didnt wanna bother her asking. It's already a delicate situation maintaining rapport and she doesnt wanna deal with the implications of an RMA with her home address as that if that happens.
stringfellow
post Jul 8 2016, 01:24 PM

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Killer app? Fruit Ninja is out on VR on HTC Vive.

http://www.theverge.com/2016/7/7/12125480/...-htc-vive-steam



This post has been edited by stringfellow: Jul 8 2016, 01:36 PM
Cubex01
post Jul 8 2016, 03:26 PM

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Im looking to try VR world. My GPU is MSI GTX 1070. but right now im little bit on budget. The only thing that i can afford is Oculus Rift DK2, i got from friends arround 1k. What are your opinions?
stringfellow
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QUOTE(Cubex01 @ Jul 8 2016, 03:26 PM)
Im looking to try VR world. My GPU is MSI GTX 1070. but right now im little bit on budget. The only thing that i can afford is Oculus Rift DK2, i got from friends arround 1k. What are your opinions?
*
Should work with some tinkering. The resolution is lower and depth perception/detection is rudimentary at best. It's meant for developers to develop their VR content before scaling up to better performance hardware. I still recommended HTC Vive rather than the DK2. Maybe enjoy traditional games first on your 1070, it's a powerful card. Once funds enough, get the Vive.
Cubex01
post Jul 8 2016, 03:41 PM

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QUOTE(stringfellow @ Jul 8 2016, 03:31 PM)
Should work with some tinkering. The resolution is lower and depth perception/detection is rudimentary at best. It's meant for developers to develop their VR content before scaling up to better performance hardware. I still recommended HTC Vive rather than the DK2. Maybe enjoy traditional games first on your 1070, it's a powerful card. Once funds enough, get the Vive.
*
HTC vive is too expensive for VR exp plus no one in malaysia sell it. Need to buy it overseas online. And just wow, u even call such things as traditional games. icon_idea.gif
stringfellow
post Jul 8 2016, 03:48 PM

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QUOTE(Cubex01 @ Jul 8 2016, 03:41 PM)
HTC vive is too expensive for VR exp plus no one in malaysia sell it. Need to buy it overseas online. And just wow, u even call such things as traditional games. icon_idea.gif
*
I'd called it "gaming on 2D plane" but people might understand it. tongue.gif

You can buy the Oculus DK2 if you like but it may give you the impression that VR is "Meh" because DK2 is outdated. VR is fantastic when paired with the right set of components. You already have one of those components: your 1070. It'll only be a shame to have a "Meh!" VR experience when you pair that powerful card with the DK2. The same thing with someone who have Vive by barely makes the performance requirement using a 970 card. VR is only VR when it is immersive, and you cannot have total immersion when your graphics card cannot cope with 90fps or more, or if the resolution and visuals is lacking, as in the case of your DK2. It will still work, only don't assume this is what VR is representative of.
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post Jul 8 2016, 04:00 PM

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Did u own oculus DK2 before? Im currently graduate from university and need to wait next 8-9 months till getting job. (i think u can guess what my job is) so i just looking to play within that "jobless" time. U do a lookup on internet and comparing DK2 and HTC vive, yeah it is like comparing Honda and Lambo. But still 1k vs 4.4k, not sure it is worth to try, would rather start some small bussiness. OMG im totally confused.

On the resolution of CV1, it only increase 25% right?
stringfellow
post Jul 8 2016, 04:04 PM

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QUOTE(Cubex01 @ Jul 8 2016, 04:00 PM)
Did u own oculus DK2 before? Im currently graduate from university and need to wait next 8-9 months till getting job. (i think u can guess what my job is) so i just looking to play within that "jobless" time. U do a lookup on internet and comparing DK2 and HTC vive, yeah it is like comparing Honda and Lambo. But still 1k vs 4.4k, not sure it is worth to try, would rather start some small bussiness. OMG im totally confused.

On the resolution of CV1, it only increase 25% right?
*
Like I've mentioned earlier it'll still work. A smartphone still works even when it only has 2GB RAM but it is not representative of what a smartphone should be in 2016.

If you really wanna try VR and only have that set amount to spend, then there isn't any choice. But as I said earlier, it is not a representation of what VR is, when you use sub-optimal components, it's a "glimpse" of what VR is.

Yes, I've used DK1 and DK2 before.
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post Jul 8 2016, 11:26 PM

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TS881118
post Jul 9 2016, 04:52 AM

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actually I think DK2 is pretty good, but RM1k might not worth it since it is old. if slightly cheaper then I may go for it.

Depends on what you think tho, because DK2 is not being sold anymore maybe it should be expensive (limited edition lol).

*I have used DK1 a little, DK2 a lot and CV1 a little.
MK84
post Jul 9 2016, 01:45 PM

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Elite Dangerous : Arena is free to download and keep on steam this weekend.
http://store.steampowered.com/app/443080/


stringfellow
post Jul 9 2016, 02:38 PM

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Played a little bit of this last night. The game was "Early Access" before, and is a full game now. Still buggy, with the game losing focus every time when launches, and needed to be clicked back into focus once launched, using a mouse before back into VR. Weird.

The game is much more beautiful and hugely more intense now that it sports Unreal Engine 4.



Cant take much of this game when you ran out of ammo, all you have is your blade and close encounter zombie slash is.........disconcerting.
TS881118
post Jul 10 2016, 02:06 AM

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QUOTE(MK84 @ Jul 9 2016, 01:45 PM)
Elite Dangerous : Arena is free to download and keep on steam this weekend.
http://store.steampowered.com/app/443080/


*
thanks, added.
kianweic
post Jul 13 2016, 01:11 AM

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TS881118
post Jul 13 2016, 10:10 PM

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QUOTE(kianweic @ Jul 13 2016, 01:11 AM)

*
old stuff
I think this sliding 1 is not so natural
compared to another 1 with real walking 1 called Virtuix Omni
but after so many years it seems like they are not shipping yet
kianweic
post Jul 14 2016, 09:40 AM

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QUOTE(881118 @ Jul 13 2016, 10:10 PM)
old stuff
I think this sliding 1 is not so natural
compared to another 1 with real walking 1 called Virtuix Omni
but after so many years it seems like they are not shipping yet
*
From the get go, I still think HTC Vive is a better option until Oculus Rift comes out with the Oculus Rift based on my reading.
stringfellow
post Jul 14 2016, 05:06 PM

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I hope by the time it gets here, they're selling motion controllers and face foams separately.

https://www.lowyat.net/2016/109398/htc-vive...ness-wearables/
hpares
post Jul 14 2016, 06:26 PM

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Time to eat roti for breakfast, lunch and dinner. But i only have 1.5m x 2.5m space to play..
stringfellow
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Tonight's VR shenanigans will be fun-tastic indeed!

http://www.geforce.com/whats-new/articles/...wnload-for-free


stringfellow
post Jul 15 2016, 12:09 AM

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The highly anticipated VR game, "Raw Data" is slated to launch today. #PlayMoreGames

http://www.geforce.com/whats-new/articles/...-nvidia-vrworks



Waiting for its release on Steam.

Three more awesome VR games coming this month, supported by the most recent driver release:







Obduction, Everest VR and The Assembly.

This post has been edited by stringfellow: Jul 15 2016, 12:16 AM
stringfellow
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Had a go at Nvidia's VR Funhouse. In settings, to run high, you need TWO GTX1080 in SLI? Seriously? The VR experience is pretty, with lots of physics and their Gameworks and VRWorks examples thrown in, but two 1080s? The setting suggests "Medium" for a single 1080, but I ran mine High irregardless and seen no ne of the dreaded 45fps reprojections.

Favorite game in that experience? Cannon Skeet. Once the targets starts flying, you'd feel like Marty McFly from BTTF3. tongue.gif

http://www.roadtovr.com/nvidias-vr-funhous...-make-great-vr/
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"Raw Data" is out as Steam Early Access game.


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half an hour into the game, and I already have to change my clothes, drenched in sweat! I flailed, I maimed, and I headshot-reflect-laser-back.



Holy shit, what a workout! At freaking 4am! I made the mistake of picking "Saija" instead of "Bishop" so I was stuck with using only a katana, and no guns. Bishop is the gun cleric, Saija is essentially Gray Fox of Metal Gear Solid. And after the 6th wave, I collapsed in a heap of wet clothes and tiredness.

This post has been edited by stringfellow: Jul 15 2016, 04:24 AM
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post Jul 15 2016, 04:42 AM

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Where's the nearest place to Malaysia for one to buy a HTC Vive?
stringfellow
post Jul 15 2016, 09:11 AM

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Taiwan. Or Australia.
ssxcool
post Jul 15 2016, 09:18 AM

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How do u guys import vive?
TS881118
post Jul 15 2016, 03:29 PM

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QUOTE(stringfellow @ Jul 15 2016, 12:54 AM)
Had a go at Nvidia's VR Funhouse. In settings, to run high, you need TWO GTX1080 in SLI? Seriously? The VR experience is pretty, with lots of physics and their Gameworks and VRWorks examples thrown in, but two 1080s? The setting suggests "Medium" for a single 1080, but I ran mine High irregardless and seen no ne of the dreaded 45fps reprojections.

Favorite game in that experience? Cannon Skeet. Once the targets starts flying, you'd feel like Marty McFly from BTTF3. tongue.gif

http://www.roadtovr.com/nvidias-vr-funhous...-make-great-vr/
*
lol so u bought gtx1080 anyway.

US out of stock everywhere...
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post Jul 15 2016, 04:55 PM

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QUOTE(881118 @ Jul 15 2016, 03:29 PM)
lol so u bought gtx1080 anyway.

US out of stock everywhere...
*
Sold it off for a very good price on the 980ti, RM2300 for reference 980ti, and that's waaaay before the selling frenzy before the 10 series dropped. And now with Async Compute, seems like I made the right decision, despite what I said earlier.
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post Jul 15 2016, 05:07 PM

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#NowPlaying.

The gun-kata guy, Bishop is much easier than Saija, your MGS "Gray Fox" ninja.

The feeling of presence in this game is palpable, especially when the enemies are swarming you and you desperately trying to escape their clutches. You hide behind counter, walls, towers, dodge lasers, and warp away.

Just started unlocking power-ups in the game, including single charged shot, and bullet-storm.

Also supports online multiplayer, although I'd hate if it I have to be Saija, and not Bishop.


kianweic
post Jul 15 2016, 09:36 PM

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QUOTE(stringfellow @ Jul 15 2016, 05:07 PM)
#NowPlaying.

The gun-kata guy, Bishop is much easier than Saija, your MGS "Gray Fox" ninja.

The feeling of presence in this game is palpable, especially when the enemies are swarming you and you desperately trying to escape their clutches. You hide behind counter, walls, towers, dodge lasers, and warp away.

Just started unlocking power-ups in the game, including single charged shot, and bullet-storm.

Also supports online multiplayer, although I'd hate if it I have to be Saija, and not Bishop.

» Click to show Spoiler - click again to hide... «

*
How much did you pay for your HTC Vive?

It appears that I would be able to import to Indonesia (without having to deal with aggressive Customs authorities) for USD1,100 (all in including shipping).
stringfellow
post Jul 16 2016, 04:21 AM

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QUOTE(kianweic @ Jul 15 2016, 09:36 PM)
How much did you pay for your HTC Vive?

It appears that I would be able to import to Indonesia (without having to deal with aggressive Customs authorities) for USD1,100 (all in including shipping).
*
Around USD1k after all is said and done.
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post Jul 16 2016, 09:00 PM

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Arriving soon from a craftsman in Europe. Ordered both the Rift and the Vive version in Mahogany.

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Skylinestar
post Jul 16 2016, 09:08 PM

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Wanna let go my Sony HMZ-T2 OLED 3D gear. Funding for Rift. PM me if you're interested.

This post has been edited by Skylinestar: Jul 16 2016, 09:08 PM
stringfellow
post Jul 19 2016, 08:37 AM

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it's pretty short, but I sat there slack-jawed at how close I got to a Millennium Falcon as it landed on top of me when I played this.



This post has been edited by stringfellow: Jul 19 2016, 08:37 AM
stringfellow
post Jul 20 2016, 11:04 AM

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#NowPlaying "The Assembly".



The game is more suited to the Rift than Vive, since it involves playing with standard controller.
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post Jul 20 2016, 06:56 PM

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[WTS] EVE : Valkyrie Founders Edition, for Oculus Rift.
stringfellow
post Jul 21 2016, 03:50 AM

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VR simulcast happening for the "Mr.Robot" tv show tomorrow. Only happens at the launch of the new episode, and disappears after.

http://www.theverge.com/2016/7/20/12229300...lcast-comic-con
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post Jul 21 2016, 08:35 AM

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Razer's OSVR HDK2 is available for purchase, with two free games.

Not really enticing to me, with the lack of motion controller official support, unless you're willing to dabble with Razer's own Hydra or the clunky support of PS Move controller.

http://www.razerzone.com/gb-en/store/hdk2

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post Jul 21 2016, 10:04 AM

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This is VR.
TS881118
post Jul 26 2016, 07:34 AM

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QUOTE(stringfellow @ Jul 21 2016, 10:04 AM)


This is VR.
*
I tried similar 1 last year
this:


TS881118
post Jul 26 2016, 07:36 AM

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QUOTE(Skylinestar @ Jul 16 2016, 09:08 PM)
Wanna let go my Sony HMZ-T2 OLED 3D gear. Funding for Rift. PM me if you're interested.
*
I still think Sony HMZ has much higher quality and clarity,
the images are clear, color is vibrant and vivid, and 3D effect is eye popping.
eventhough the field of view is smaller.

This post has been edited by 881118: Jul 26 2016, 07:37 AM
stringfellow
post Jul 28 2016, 05:53 PM

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VR related. This time, physical stimulation. tongue.gif

SubPac M2 Audio Tactile Immersion System. Plugs into ANY audio source, and is perfect for VR experiences.

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Can't wait to try this with Raw Data VR tonight! rclxm9.gif
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post Jul 29 2016, 12:20 AM

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A first impression for the SubPac M2 I posted on another international forum.

QUOTE
Just finished a 2 hours session with a few different experiences: listening to music on Spotify, playing traditional PC games and VR, and watching movies.

Played a couple of EDM tracks and bass-heavy ones like Daft Punk, thoroughly enjoyable, and you really feel like you're right next to a speaker, albeit with your back to it.

Played "Raw Data", "AudioShield" and "Space Pirate Trainer" on VR with the SubPac M2. Every weapon shots in "Raw Data" and "Space Pirate Trainer" registers unique "thumps" and even on SPT, changing to different weapons from continuous shots to single laset blasts registers its own unique physical signature on the M2 as well. On "Audioshield", combining VR gameplay with music ala Dance Dance Revolution, makes the whole experience more immersive.

Played "Doom". There is a specific level in the "Doom" game called "Kadingir Sanctum" and I swear to God, the amount of LFE in that level is off the charts! I was even gleefully opening up my weapon wheel and fire shots after shots to "feel" how each and every weapon differentiates itself based on how the M2 presents it while firing. Brilliant! The Gauss Cannon nearly blew my back off with its "charge and release"!

Played a couple of movies with heavy firefights, shots and explosions. Registers them accurately and nicely as well. Not a D-Box, 4D theatre, blow-you-off-your-seat kinda experience but enough to make the whole movie watching experience more engaging.

There's a couple of pros and cons. The wires coming out of the breakout box is cumbersome to me, I had to do some "cable management" to make things look and feel near, but I figure I probably need to get shorter cables so that this spaghetti of wires doesnt get tangled everywhere. The breakout box has a clip at the back that hooks to either the strap on the SubPac or your belt/pants. I was wearing sweat pants while playing VR games, and because of the weight of the breakout box, it may bring your pants down LOL! On belts should be fine. Clipping the breakout box to the SubPac strap would work too, but in VR, the box may get in the way when you move about in VR space with your motion controllers, so clipping it at your waist area is much more ideal. The "Intensity" level of the tactile feedback is very good, even at default, there's plenty enough feedback to be felt, and at anything beyond that, you can almost feel like you're on a massage chair? tongue.gif Also make sure that the straps are tight around your body, otherwise, while moving vigorously in VR, the level of immersion may be reduced if your SubPac isn't tightly placed on your back.

Other than that, it's a winner to me. It makes the whole VR experience more immersive and engaging. It also has this one other side effect: I caught myself look at the mirror and saw how I look with the SubPac M2 on my back, the HTC Vive on my forehead, and headphones on my head and ears, while I was launching SteamVR with mouse and keyboard, and if I add a proton pack, a beige jumpsuit and a ghost trap, I'd look like a freaking Ghostbuster already. LOL!




This post has been edited by stringfellow: Jul 29 2016, 12:27 AM
TS881118
post Jul 29 2016, 07:08 AM

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http://arstechnica.com/gaming/2016/07/dota...-international/
kianweic
post Jul 29 2016, 10:05 AM

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Sales for VR Player on Steam this weekend:

http://store.steampowered.com/sale/vr_weekend

stringfellow
post Jul 29 2016, 11:20 AM

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Sometimes childlike innocence can come from the eldest of citizens.


TS881118
post Jul 30 2016, 03:06 AM

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shameless plug, a project that I did last year, using DK2, LeapMotion and Kinect v2.



This post has been edited by 881118: Jul 30 2016, 03:06 AM
koonghx
post Jul 30 2016, 12:05 PM

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What's the cheapest way to buy HTC Vive?
Or should I wait until 2nd gen then buy?
damien5119
post Aug 1 2016, 01:46 PM

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QUOTE(stringfellow @ Jul 14 2016, 05:06 PM)
I hope by the time it gets here, they're selling motion controllers and face foams separately.

https://www.lowyat.net/2016/109398/htc-vive...ness-wearables/
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nice. i was just looking for a vive off ebay past couple of days and noticed this today. I'll just wait till october. not too long away. cant wait thumbup.gif
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post Aug 2 2016, 07:57 AM

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stringfellow
post Aug 2 2016, 08:56 AM

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Must be punishing on the GPU processing power. 90fps or stutterfiesta.
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post Aug 3 2016, 12:13 AM

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FINALLY!

Everest VR is now available on Steam! An Unreal Engine 4 showcase.
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post Aug 5 2016, 07:41 PM

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Mahogany VR stands from Bovenwerk has arrived! No more handing them or leaving them strewn around . biggrin.gif

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Vive left, Rift right.

user posted image
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Even a slot for the Oculus Remote. thumbup.gif

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This post has been edited by stringfellow: Aug 5 2016, 08:05 PM
kianweic
post Aug 6 2016, 02:13 PM

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TS881118
post Aug 7 2016, 07:12 AM

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QUOTE(kianweic @ Aug 6 2016, 02:13 PM)

*
lol, as I remember the Oculus checking tool was very not accurate, as it simply checks for cpu model number.
I don't know if they have improved or not.
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post Aug 7 2016, 07:13 AM

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QUOTE(stringfellow @ Aug 5 2016, 07:41 PM)
Mahogany VR stands from Bovenwerk has arrived! No more handing them or leaving them strewn around . biggrin.gif

user posted image
Vive left, Rift right.

user posted image
user posted image
user posted image

user posted image
Even a slot for the Oculus Remote. thumbup.gif

user posted image
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*
nice but u need 1 more thing = dust cover
because CV1 is made of cloth, it easily collect dust yet hard to clean.
sai86
post Aug 8 2016, 07:52 PM

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one nice sleek VR gaming setup thumbup.gif
MK84
post Aug 12 2016, 07:36 PM

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The beauty of VR gaming. You don't need a full simpit, only the necessary controls. biggrin.gif

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post Aug 27 2016, 10:42 PM

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finally!! htc vive user reporting in.
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post Sep 19 2016, 11:59 PM

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post Sep 23 2016, 05:36 PM

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Hello hello,

VR lovers, here's a great news for you all, Malaysia's first and largest VR gaming and learning hub is about to go live at Sunway Giza Mall. We will see you real soon biggrin.gif


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adilz
post Oct 4 2016, 09:40 AM

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4K VR?
https://www.youtube.com/watch?v=y90ZuLUrQ5o

This post has been edited by adilz: Oct 4 2016, 09:43 AM
kianweic
post Oct 4 2016, 10:22 AM

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QUOTE(adilz @ Oct 4 2016, 09:40 AM)
Let me help you to post the video:


adilz
post Oct 4 2016, 10:35 AM

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QUOTE(kianweic @ Oct 4 2016, 10:22 AM)
Let me help you to post the video:

» Click to show Spoiler - click again to hide... «

*
Thanks Kianweic. Was reading through some review. Does not have positional tracking, only runs at 60 fps. But at 1920 x 2160 per eye (4K full), its a huge jump from Rift and Vive. Most review say the images are nice, and screen door effect almost non existent. At USD 339, I'm kinda tempted.
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post Oct 4 2016, 01:11 PM

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QUOTE(adilz @ Oct 4 2016, 10:35 AM)
Thanks Kianweic. Was reading through some review. Does not have positional tracking, only runs at 60 fps. But at 1920 x 2160 per eye (4K full), its a huge jump from Rift and Vive. Most review say the images are nice, and screen door effect almost non existent. At USD 339, I'm kinda tempted.
*
Sounds good but I think better wait for review. I think stringfellow will buy this and lets hear about his experience on this since his pc can totally run 4k as smooth as butter.
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post Oct 4 2016, 01:22 PM

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That review is missing the point: he said that this 4K VR headset is his go-to headset to use for movies and virtual desktop. But therein lies the problem - if you're using movies, you might as well use HMDs like Sony HMZ-T3W or something that is meant for movies, those also has perceivable screen door effect/pixelated looks. For Virtual Desktop, that requires moving around, and with only 60Hz refresh rate, and at 4K wraparound render, unless you have a powerful PC, you're not gonna like the stutter. VR isn't just the visuals, it's a complete package of visuals, positional audio, controls in smooth virtual UI working in concert. Having just a 4K display but missing smoothness and, what kills it, a dim 4K screen, is a dealbreaker to me.
adilz
post Oct 5 2016, 03:44 PM

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QUOTE(stringfellow @ Oct 4 2016, 01:22 PM)
That review is missing the point: he said that this 4K VR headset is his go-to headset to use for movies and virtual desktop. But therein lies the problem - if you're using movies, you might as well use HMDs like Sony HMZ-T3W or something that is meant for movies, those also has perceivable screen door effect/pixelated looks. For Virtual Desktop, that requires moving around, and with only 60Hz refresh rate, and at 4K wraparound render, unless you have a powerful PC, you're not gonna like the stutter. VR isn't just the visuals, it's  a complete package of visuals, positional audio, controls in smooth virtual UI working in concert. Having just a 4K display but missing smoothness and, what kills it, a dim 4K screen, is a dealbreaker to me.
*
Thanks for your opinion. I don't plan to play any games that requires me to move around (at least not for now coz my PC is in my room with limited space, plus I think my wife might go bonkers seeing me standing up moving like a headless chicken). If I do buy this, it will be playing project cars or some other VR games that I can just sit in the chair and play. I have gone through some other reviews, so the 4K res is what I'm really excited about. In my case, I prefer higher res than faster fps.
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post Oct 5 2016, 04:23 PM

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QUOTE(adilz @ Oct 5 2016, 03:44 PM)
Thanks for your opinion. I don't plan to play any games that requires me to move around (at least not for now coz my PC is in my room with limited space, plus I think my wife might go bonkers seeing me standing up moving like a headless chicken). If I do buy this, it will be playing project cars or some other VR games that I can just sit in the chair and play. I have gone through some other reviews, so the 4K res is what I'm really excited about. In my case, I prefer higher res than faster fps.
*
Oh man, you do know that the essence of gaming in VR is higher fps, right? Anything lower than 90, it'll be susceptible to make you sick. If you have access to a VR headset now, try pushing pCars under 90fps and see how you feel after that. It's the silky smoothness of your perception in VR that what makes VR works.

Some graphically intensive games like Adr1ft, in its earlier stage, makes people violently sick. Because the game constantly drop below the comfortable threshold limit of VR experience and turns you nauseous.

I'm firmly in the "higher res > higher fps" camp myself, but that only applies to static 2D plane gaming, not VR. Even losing your position in VR space, like when the sensors determining your position in 3D space starts acting up, that alone can make you sick. Try playing Samsung GearVR with a phone that is overheating and watch the framerate spike up and down on that game, and see how you feel after that.

SteamVR (where your pCars lives) has set the comfortable limit of 90fps when using any VR headset. Any frame drop below that, it utilizes reprojection method to halve the frames down to 45fps while attempting to maintain smoothness. Think of it as V-Sync for VR. But pCars game engine is dynamic, the frames go up and down, and especially when you're trying to push that game to 4K, you are not gonna be able to maintain framerate stable enough not to make you sick. Even I myself had to drop settings to 1080p and Medium just to be able to play pCars somewhat comfortably on my rig.

If a VR game is static and no movement is present in that VR space, that not VR. That's like strapping a TV to your eyes. That's a HMD. HMDs like Vuzix or Sony's own HMZ series. Anything that requires rendering movement and position in VR, in order to have a comfortable experience in VR, must not drop below its said threshold. 90fps for Vive and Rift, 60fps for PSVR. And these are of lower resolution than your PiMAX, and even the most powerful rigs out there can barely keep up with that requirement. To take advantage of your PiMAX VR, running it at native 4K (well, split 4K at 1920x2160 each eye), if rigs connected to Vives and Rifts can barely cope, what do you think if the eventual outcome of your PiMAX?
hairuLeZ
post Oct 5 2016, 08:28 PM

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The waiting is killing me laugh.gif Cant wait to exp this vive.

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danzzal
post Oct 5 2016, 09:25 PM

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QUOTE(hairuLeZ @ Oct 5 2016, 08:28 PM)
The waiting is killing me laugh.gif  Cant wait to exp this vive.

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*
How and where you bought that HTC VIVE? I was going to buy one too, but have no idea how to get one with the cheapest way. I only thought about Amazon and Borderlinx. It take forever for the headset to be released here, cannot wait already. icon_question.gif

This post has been edited by danzzal: Oct 5 2016, 09:28 PM
adilz
post Oct 5 2016, 11:06 PM

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QUOTE(stringfellow @ Oct 5 2016, 04:23 PM)
Oh man, you do know that the essence of gaming in VR is higher fps, right? Anything lower than 90, it'll be susceptible to make you sick. If you have access to a VR headset now, try pushing pCars under 90fps and see how you feel after that. It's the silky smoothness of your perception in VR that what makes VR works.

Some graphically intensive games like Adr1ft, in its earlier stage, makes people violently sick. Because the game constantly drop below the comfortable threshold limit of VR experience and turns you nauseous.

I'm firmly in the "higher res > higher fps" camp myself, but that only applies to static 2D plane gaming, not VR. Even losing your position in VR space, like when the sensors determining your position in 3D space starts acting up, that alone can make you sick. Try playing Samsung GearVR  with a phone that is overheating and watch the framerate spike up and down on that game, and see how you feel after that.

SteamVR (where your pCars lives) has set the comfortable limit of 90fps when using any VR headset. Any frame drop below that, it utilizes reprojection method to halve the frames down to 45fps while attempting to maintain smoothness. Think of it as V-Sync for VR. But pCars game engine is dynamic, the frames go up and down, and especially when you're trying to push that game to 4K, you are not gonna be able to maintain framerate stable enough not to make you sick. Even I myself had to drop settings to 1080p and Medium just to be able to play pCars somewhat comfortably on my rig.

If a VR game is static and no movement is present in that VR space, that not VR. That's like strapping a TV to your eyes. That's a HMD. HMDs like Vuzix or Sony's own HMZ series. Anything that requires rendering movement and position in VR, in order to have a comfortable experience in VR, must not drop below its said threshold. 90fps for Vive and Rift, 60fps for PSVR. And these are of lower resolution than your PiMAX, and even the most powerful rigs out there can barely keep up with that requirement. To take advantage of your PiMAX VR, running it at native 4K (well, split 4K at 1920x2160 each eye), if rigs connected to Vives and Rifts can barely cope, what do you think if the eventual outcome of your PiMAX?
*
Ahaaa, thanks for the info the pCars. I did not know that if the fps drops below 90, the game will slash down to 45 fps. I thought I would be able to set it to v-sync 60 fps. My rig currently can do pCars 4K at 120-130 fps clear weather, 85-100 fps in storm weather, all settings max out, SMAA high except grass low. But since I only have 60 Hz 4K monitor, I only run my games with adaptive V-sync, which not a problem and I get 60 fps constantly, no drops. So I thought I could well get constant 60 fps 4K too if I get the Pimax. But now that you said, its either 90 fps or 45 fps, guess that would be a problem coz Pimax only runs 60 Hz. By the way, can you tell me if pCars supports SLI in VR mode?

I guess the motion sickness problem will be bad if fps goes up and down, but maybe it won't be that bad if can get constant 60 fps (some reviewers say, matter of getting used too).I don't know, coz never tried, but I think 60 Hz its okay too, since PSVR is 60 Hz. Anyway, I believe VR headset experience also depends on our biology, and how our body cope with motion sickness/ perception of movement. Some people can, some people just can't. Just like some people are perfectly fine sitting in boat pitching and yawing, while some just empties their stomach. Or like some have no problem enjoying the window view from inside a moving bus, some already holding a paper bag. And I have an example very close to me, my wife. While I can go through the full Avatar movie on my home 3D TV, my wife won't make it past 10 minutes with the 3D glasses on, and its LG passive 3D, think could be worst if active shutter type 3D. I can drive up 3-4 story high circular parking ramp at decent speed, she'll be complaining of dizziness after the 1st level.

The only thing stopping me from plonking on the Pimax is my confusion on its refresh rate. Says it runs 4K 60 Hz, but it only uses HDMI 1.4b. I thought we need HDMI 2.0 to run 4K@60 Hz???? If that confusion can be sorted out and it really can run 4K@60 Hz, I'm almost certainly plan to get one. And if I do, and start throwing up nasi and mee goreng on the floor, I'll share my experience.
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post Oct 5 2016, 11:17 PM

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QUOTE(danzzal @ Oct 5 2016, 09:25 PM)
How and where you bought that HTC VIVE? I was going to buy one too, but have no idea how to get one with the cheapest way. I only thought about Amazon and Borderlinx. It take forever for the headset to be released here, cannot wait already.  icon_question.gif
*
Thats exactly what i have done to get mine biggrin.gif
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post Oct 5 2016, 11:22 PM

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QUOTE(hairuLeZ @ Oct 5 2016, 11:17 PM)
Thats exactly what i have done to get mine biggrin.gif
*
Oh really blink.gif ? They use DHL? Can tell how much the total cost? Do update when it's arrived thumbup.gif
stringfellow
post Oct 5 2016, 11:31 PM

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QUOTE(adilz @ Oct 5 2016, 11:06 PM)
Ahaaa, thanks for the info the pCars. I did not know that if the fps drops below 90, the game will slash down to 45 fps. I thought I would be able to set it to v-sync 60 fps. My rig currently can do pCars 4K at 120-130 fps clear weather, 85-100 fps in storm weather, all settings max out, SMAA high except grass low. But since I only have 60 Hz 4K monitor, I only run my games with adaptive V-sync, which not a problem and I get 60 fps constantly, no drops. So I thought I could well get constant 60 fps 4K too if I get the Pimax. But now that you said, its either 90 fps or 45 fps, guess that would be a problem coz Pimax only runs 60 Hz. By the way, can you tell me if pCars supports SLI in VR mode?

I guess the motion sickness problem will be bad if fps goes up and down, but maybe it won't be that bad if can get constant 60 fps (some reviewers say, matter of getting used too).I don't know, coz never tried, but  I think 60 Hz its okay too, since PSVR is 60 Hz. Anyway, I believe VR headset experience also depends on our biology, and how our body cope with motion sickness/ perception of movement. Some people can, some people just can't. Just like some people are perfectly fine sitting in boat pitching and yawing, while some just empties their stomach. Or like some have no problem enjoying the window view from inside a moving bus, some already holding a paper bag. And I have an example very close to me, my wife. While I can go through the full Avatar movie on my home 3D TV, my wife won't make it past 10 minutes with the 3D glasses on, and its LG passive 3D, think could be worst if active shutter type 3D. I can drive up 3-4 story high circular  parking ramp at decent speed, she'll be complaining of dizziness after the 1st level.

The only thing stopping me from plonking on the Pimax is my confusion on its refresh rate. Says it runs 4K 60 Hz, but it only uses HDMI 1.4b. I thought we need HDMI 2.0 to run 4K@60 Hz???? If that confusion can be sorted out and it really can run 4K@60 Hz, I'm almost certainly plan to get one. And if I do, and start throwing up nasi and mee goreng on the floor, I'll share my experience.
*
It's totally different when it comes to VR. A game you can play on 2D plane monitor in 4K at triple digit fps, will buckle in VR. I used the worse case scenario in pCars: thunderstorm/heavy rain with full roster of cars in the race. I had to take off my Vive to avoid puking.

And HDMI1.4b can only do 4k30 IIRC, you need HDMI2.0 to do 4K60. It still doesn't matter in VR, as I can absolutely 100% guarantee that you cannot play pCars in VR at 4K without watching the framerate drop down to a screeching halt into single digit fps. It's imperceptible and tolerable in standard 2D plane gaming on a monitor, but with your perception that much closer in VR than when you're staring at a flat plane, it will be jarring.

I urge you if you can, try out a Vive or Oculus hands-on. Let's put it this way: my twin Titan X Pascals cant even do 1440p pCars in VR above 90fps on Vive or Oculus. And with so much time I've spent in VR, I can immediately notice when the VR engine switches to reprojection to compensate to low framerate. It's like those who're used to high fps and asked to move their mouse on their desktop at a monitor's 30hz refresh rate.

And for the record. Iron constitution here. I flew plane for a living, and my training includes aerobatics doing chandelles, barrel rolls and inverted flights. I live and breathe rollercoasters, and yet games like Adr1ft in its earlier stages dropped me to my knees. It literally made me sick for hours, with that tell-tale headache, like your eyes are gonna spill out of their sockets.

You wanna enjoy your VR experience, not fight the urge to rip the headset off.
adilz
post Oct 6 2016, 12:48 AM

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QUOTE(stringfellow @ Oct 5 2016, 11:31 PM)
Let's put it this way: my twin Titan X Pascals cant even do 1440p pCars in VR above 90fps on Vive or Oculus.
*
Ha ha ha Damn. With my GTX 1080 SLI, I guess I better ask a snail to draw the images if I have Vive or Oculus. Thanks for the heads-up. Found Pimax forum here (http://forum.pimaxvr.com/c/site-feedback) and got some interesting info.

Answered my question on the HDMI 1.4b connection. So, while the Pimax does have a 4K LCD (forumers claim its from Igzo) running 60 Hz, the PC/ GPU side actually runs the game at 1080P@60Hz, and Pimax upscales it to 4K. No wonder feedback so far says the frames are decent to smooth even just using a single GTX 980 Ti. Coz the PC is only running 1080P. I guess the only time Pimax actually runs native 4K feed, it's in the movie mode, but running at 30 fps only.

Feedback too has been a mixed bag. But those buyers who already had CV1 or the Vive did commented that the Pimax visuals looks nicer because of the higher res (no SDE/ lens fresnel). Some claim running SteamVR with supersampling helped increase the quality a bit more. And some are trying to work on some software tool (chroma 4:2:0 subsampling which I dont understand) to force 4k@60 Hz or 1440p@60Hz over the hdmi 1.4b to Pimax.

I can't afford Vive or Oculus, and now that you said even your Titan X SLI is crying to churn out the fps in VR for Oculus and Vive, all the more reason I can't afford any of those 2. The Pimax at USD 349 with the headphone, still better than and cheaper then getting Samsung Gear VR with Samsung handphone. And that it only need to run the game at 1080P@60Hz in VR, which I think my GTX 1080 SLI should be able to cope well enough. We can have good laugh when if I puke.
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post Oct 6 2016, 02:06 PM

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yeah will say that anything dip below 90fps = VR sickness. at current stage of graphic card its damn hard especially if you do the super sampling hack to maintain above 90fps.. the hack does work damn well the image is clearer and sharp but VR sickness also real thing.. first time when i did this i passed out for almost 3 hours...

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QUOTE(adilz @ Oct 6 2016, 12:48 AM)
Ha ha ha Damn. With my GTX 1080 SLI, I guess I better ask a snail to draw the images if I have Vive or Oculus. Thanks for the heads-up. Found Pimax forum here (http://forum.pimaxvr.com/c/site-feedback) and got some interesting info.

Answered my question on the HDMI 1.4b connection. So, while the Pimax does have a 4K LCD (forumers claim its from Igzo) running 60 Hz, the PC/ GPU side actually runs the game at 1080P@60Hz, and Pimax upscales it to 4K. No wonder feedback so far says the frames are decent to smooth even just using a single GTX 980 Ti. Coz the PC is only running 1080P. I guess the only time Pimax actually runs native 4K feed, it's in the movie mode, but running at 30 fps only.

Feedback too has been a mixed bag. But those buyers who already had CV1 or the Vive did commented that the Pimax visuals looks nicer because of the higher res (no SDE/ lens fresnel). Some claim running SteamVR with supersampling helped increase the quality a bit more. And some are trying to work on some software  tool (chroma 4:2:0 subsampling which I dont understand) to force 4k@60 Hz or 1440p@60Hz over the hdmi 1.4b to Pimax.

I can't afford Vive or Oculus, and now that you said even your Titan X SLI is crying to churn out the fps in VR for Oculus and Vive, all the more reason I can't afford any of those 2. The Pimax at USD 349 with the headphone, still better than and cheaper then getting Samsung Gear VR with Samsung handphone. And that it only need to run the game at 1080P@60Hz in VR, which I think my GTX 1080 SLI should be able to cope well enough. We can have good laugh when if I puke.
*
If you do puke, same rule applies as when you about to go on rollercoasters: dont go on it on an empty stomach. Muntah angin is no joke, and if you kena that while touring a theme park, your whole day will be ruined. Don't go in on a full stomach either, that's like serving a full cup of coffee to the brim of the cup waiting to spill. Just have something and hope for the best.
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post Oct 7 2016, 05:45 AM

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As expected, Oculus Touch retails for $199. But if you want to do room scale with no occlusion, you'll need a third camera for $79.
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post Oct 7 2016, 02:08 PM

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QUOTE(MK84 @ Oct 7 2016, 05:45 AM)


As expected, Oculus Touch retails for $199. But if you want to do room scale with no occlusion, you'll need a third camera for $79.
*
It looked like it's standing room only. The presenter didn't move or require space around to move.
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post Oct 7 2016, 04:17 PM

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QUOTE(stringfellow @ Oct 6 2016, 03:18 PM)
If you do puke, same rule applies as when you about to go on rollercoasters: dont go on it on an empty stomach. Muntah angin is no joke, and if you kena that while touring a theme park, your whole day will be ruined. Don't go in on a full stomach either, that's like serving a full cup of coffee to the brim of the cup waiting to spill. Just have something and hope for the best.
*
ha ha ha maybe I'll stock up on seasickness pills.
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post Oct 7 2016, 06:42 PM

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QUOTE(adilz @ Oct 7 2016, 04:17 PM)
ha ha ha maybe I'll stock up on seasickness pills.
*
not sure if its gonna work or not.. its slightly different feeling a bit then motion sickness..vr sickness is much worse.. if low fps just took you max about 30 second to feel it..and if you continue..its a death wish hahaha..

TS881118
post Oct 10 2016, 12:31 AM

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Oculus Touch promo video
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post Oct 10 2016, 12:32 AM

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Next Oculus prototype - Santa Cruz?
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post Oct 11 2016, 06:48 AM

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post Oct 11 2016, 07:35 PM

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GTA V - Virtual Reality?


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post Oct 14 2016, 03:05 PM

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Hi guys! Wanted to get an Oculus Rift unit, however im not sure how to get it sent to Malaysia...since its not in the list of Add To Cart. Any of you manage to bring it in and mind sharing to me how?
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post Oct 14 2016, 05:34 PM

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QUOTE(Jaroque @ Oct 14 2016, 03:05 PM)
Hi guys! Wanted to get an Oculus Rift unit, however im not sure how to get it sent to Malaysia...since its not in the list of Add To Cart. Any of you manage to bring it in and mind sharing to me how?
*
Forwarding service. Borderlinx.
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post Oct 15 2016, 03:06 AM

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QUOTE(Jaroque @ Oct 14 2016, 03:05 PM)
Hi guys! Wanted to get an Oculus Rift unit, however im not sure how to get it sent to Malaysia...since its not in the list of Add To Cart. Any of you manage to bring it in and mind sharing to me how?
*
Amazon
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post Oct 23 2016, 11:48 AM

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stringfellow
post Oct 25 2016, 03:07 AM

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Installing.....

» Click to show Spoiler - click again to hide... «


This post has been edited by stringfellow: Oct 25 2016, 03:07 AM
stringfellow
post Oct 25 2016, 12:39 PM

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My first flight on Eagle Flight VR.



This post has been edited by stringfellow: Oct 25 2016, 01:24 PM
chtan
post Oct 25 2016, 02:39 PM

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Hey guys, just received my HTC Vive Taiwan version yesterday. Need your confirmation that is the power adapters from Taiwan can be used in Malaysia directly?
I have tried charging both wands with no problem. Haven't try the Vive yet cause still looking for tripod to host the base station, LOL.
hpares
post Oct 26 2016, 08:19 AM

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Estimate how much u guys buy after tax, shipping etc?
chtan
post Oct 27 2016, 03:42 PM

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QUOTE(hpares @ Oct 26 2016, 08:19 AM)
Estimate how much u guys buy after tax, shipping etc?
*
I bought my from Lazada. They handle everything including tax and shipping all in at RM4368.

Received mine a few days ago but still don't have time to set it up and test yet due to lacking of stand to host the base sad.gif. Fortunately able to received the 1450mm camera stands today. Hopefully have time to set it up and testing it in coming Sunday.
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post Oct 27 2016, 06:38 PM

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QUOTE(chtan @ Oct 27 2016, 03:42 PM)
I bought my from Lazada. They handle everything including tax and shipping all in at RM4368.

Received mine a few days ago but still don't have time to set it up and test yet due to lacking of stand to host the base sad.gif. Fortunately able to received the 1450mm camera stands today. Hopefully have time to set it up and testing it in coming Sunday.
*
Nice. Didnt realize can buy from lazada now. How long it takes to deliver to you?
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post Oct 27 2016, 10:57 PM

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QUOTE(hpares @ Oct 27 2016, 06:38 PM)
Nice. Didnt realize can buy from lazada now. How long it takes to deliver to you?
*
Actually the delivery is quit fast, around 10days. The item is shipped from HK. Just now tried out the Fruit Ninja, it's really good. Control are sharp and accurate to mm. Silky smooth with no lag at all. The setup is very simple, just plug and play with no hassle or detection/pairing issue.
So far I have bought 22 titles from Steam and only managed to try out Fruit ninja due to time constrain.
Will try out Revive to play Oculus game later. The good thing is without wearing my spectacle, I can see quit clear the image in VR. Didn't notice any so called god ray but do notice some artifact cause by the lens during start up. But once in the game, I couldn't observe any problem at all.
Overall, it is better than my Samsung GearVR. Very happy with the purchase.
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post Oct 28 2016, 08:06 AM

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They send via fedex? =( very tempted to buy but my pc still below recommended spec. Maybe can play fruit ninja only haha.
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post Oct 28 2016, 08:46 AM

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QUOTE(hpares @ Oct 28 2016, 08:06 AM)
They send via fedex? =( very tempted to buy but my pc still below recommended spec. Maybe can play fruit ninja only haha.
*
They actually sent thru Poslaju HK. Never notice Poslaju has HK branch myself, haha.
hpares
post Oct 28 2016, 06:36 PM

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Oh. Should be EMS... i kinda worry if they using that. Especially reach here and handle by pos laju
Bad experience with them during importing stuff for my company.
kaiser_falco
post Oct 31 2016, 10:14 PM

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QUOTE(chtan @ Oct 25 2016, 02:39 PM)
Hey guys, just received my HTC Vive Taiwan version yesterday. Need your confirmation that is the power adapters from Taiwan can be used in Malaysia directly?
I have tried charging both wands with no problem. Haven't try the Vive yet cause still looking for tripod to host the base station, LOL.
*
hahahaha nice to see some fellow vr joining the fun... seem like people just cant wait..even myself also got it like last 2-3 month if not mistaken and been enjoying since then.. i guess HTC vive supposed to be coming to malaysia on Oct but until today no words.. glad didn't wait for it..seem like their country manager credibility just went down the drain..make announcement but could not met the dateline..
anyhow mine is U.s version so far no issue on directly connect to power supply. and also running on tripod 1.5 meter 3meter x 5meter play area.

the only set back for me is waiting a full fledged triple A games from some good developer to surface out for HTC vive as all this tech demo and kiddies game is a bit boring already hahaha.

anyhow welcome aboard mate. Njoy it.
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post Oct 31 2016, 10:15 PM

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QUOTE(stringfellow @ Oct 25 2016, 03:07 AM)
Installing.....

» Click to show Spoiler - click again to hide... «

*
ur playing on oculus or HTC vive? wonder if this compatible with vive though..
stringfellow
post Oct 31 2016, 10:26 PM

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QUOTE(kaiser_falco @ Oct 31 2016, 10:15 PM)
ur playing on oculus or HTC vive? wonder if this compatible with vive though..
*
Rift.

If you can get Revive running, you can try your luck there.
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post Nov 1 2016, 01:46 PM

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QUOTE(kaiser_falco @ Oct 31 2016, 10:15 PM)
ur playing on oculus or HTC vive? wonder if this compatible with vive though..
*
You can use Revive (they just updated to new version) to play Oculus Store game. Here is the game compatible with Revive https://github.com/LibreVR/Revive/wiki/Compatibility-list
A few days ago, I logon to my Oculus Store and to my surprise that I am entitled to 2 free game, Luck's Tale (no idea when I purchased it if any) and Anshar War2 (bought long time ago for my GearVR) thumbup.gif
Now eyeing on Chronos and Edge of Nowhere but the price is a bit too steep. Will wait a little longer.
Good news is one of my favorite title is coming out this month in Vive, Eve Valkyrie thumbsup.gif
TS881118
post Nov 8 2016, 09:03 AM

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QUOTE(chtan @ Oct 27 2016, 03:42 PM)
I bought my from Lazada. They handle everything including tax and shipping all in at RM4368.

Received mine a few days ago but still don't have time to set it up and test yet due to lacking of stand to host the base sad.gif. Fortunately able to received the 1450mm camera stands today. Hopefully have time to set it up and testing it in coming Sunday.
*
cannot find the RM4368 only found the RM5363 here
http://www.lazada.com.my/htc-vive-vr-heads...l-13312285.html
chtan
post Nov 8 2016, 12:51 PM

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QUOTE(881118 @ Nov 8 2016, 09:03 AM)
cannot find the RM4368 only found the RM5363 here
http://www.lazada.com.my/htc-vive-vr-heads...l-13312285.html
*
Looks like they increase the price. Lucky me.
user posted image

This post has been edited by chtan: Nov 8 2016, 12:52 PM
TS881118
post Nov 10 2016, 02:57 PM

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QUOTE(chtan @ Nov 8 2016, 12:51 PM)
Looks like they increase the price. Lucky me.
user posted image
*
lol lucky you.
how are you enjoying ur wife? (vive)

mine is collecting dust, together with CV1 lol
thinking of selling them
hikaru85
post Nov 11 2016, 08:39 PM

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Tried htc vive today at my friend house, it is not as i expected.
That graphic in vr kinda bad ( looks like PlayStation one generation graphic) compare to what we see in monitor.
I know it wont as good as what we see in monitor but didnt expect so much different. Not sure whether the gpu not strong enough or not, forgot to ask. It is about the same quality when i try vr using trinusvr ,my phone and google cardboard. Any sifu can clarify? IT idiot here.

This post has been edited by hikaru85: Nov 11 2016, 08:39 PM
stringfellow
post Nov 11 2016, 09:13 PM

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QUOTE(hikaru85 @ Nov 11 2016, 08:39 PM)
Tried htc vive today at my friend house, it is not as i expected.
That graphic in vr kinda bad ( looks like PlayStation one generation graphic) compare to what we see in monitor.
I know it wont as good as what we see in monitor but didnt expect so much different. Not sure whether the gpu not strong enough or not,  forgot to ask. It is about the same quality when i try vr using trinusvr ,my phone and google cardboard. Any sifu can clarify? IT idiot here.
*
Then your friend has not invested in the right content or his GPU processing power is bare minimum. GTX960/970?

Eagle Flight. The Edge of Nowhere. Raw Data. The Climb. Gun Valkyrie. Everest VR. Adr1ft. Project Cars VR. Elite Dangerous VR. Nvidia's VR Funhouse. Chronos. Damaged Core. Farlands. Hell, even the Oculus Dreamdeck has content far beyond what GearVR or PSVR can dream of doing.
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post Nov 11 2016, 11:17 PM

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QUOTE(hikaru85 @ Nov 11 2016, 08:39 PM)
Tried htc vive today at my friend house, it is not as i expected.
That graphic in vr kinda bad ( looks like PlayStation one generation graphic) compare to what we see in monitor.
I know it wont as good as what we see in monitor but didnt expect so much different. Not sure whether the gpu not strong enough or not,  forgot to ask. It is about the same quality when i try vr using trinusvr ,my phone and google cardboard. Any sifu can clarify? IT idiot here.
*
Same with you. Tested Brookhaven Experiment. The graphic was quite blurry and noticeable blink.gif . Then I asked the PC spec, turned out it was GTX 960 SLI. I've never heard of any VR games that utilise SLI, so I assume the game only use one GTX 960 which is lower than GTX 970, the minimum, and the game only run at supersampling 1. Maybe your friend's GPU is lower than the minimum?
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post Nov 11 2016, 11:26 PM

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No SLI support so far on VR games or experience except one: Nvidia VR Funhouse.
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post Nov 12 2016, 02:38 AM

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haha
so expensive the vr headset
> <
is over my budget
when it will drop till 2k XD
hikaru85
post Nov 12 2016, 06:55 PM

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QUOTE(danzzal @ Nov 11 2016, 11:17 PM)
Same with you. Tested Brookhaven Experiment. The graphic was quite blurry and noticeable  blink.gif . Then I asked the PC spec, turned out it was GTX 960 SLI. I've never heard of any VR games that utilise SLI, so I assume the game only use one GTX 960 which is lower than GTX 970, the minimum, and the game only run at supersampling 1. Maybe your friend's GPU is lower than the minimum?
*
He aaid rx480 or something, rm 1.2k he buy .
danzzal
post Nov 12 2016, 11:46 PM

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QUOTE(hikaru85 @ Nov 12 2016, 06:55 PM)
He aaid rx480 or something, rm 1.2k he buy .
*
RX 480 should be comparable/slightly lower to GTX 1060 i think, which is the new minimum requirement for the Vive. Lol then I dunno why ¯\_(ツ)_/¯
Maybe he needs better GPU.
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QUOTE(hikaru85 @ Nov 12 2016, 06:55 PM)
He aaid rx480 or something, rm 1.2k he buy .
*
What games?

Vive and Rift is a melting port of games of varying quality. Blocky indie game quality like Omega Agent or quality big budget games like Eagle Flight or Edge of Nowhere.
hikaru85
post Nov 14 2016, 07:25 AM

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Tried raw data and space pirate.
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post Nov 14 2016, 10:32 AM

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QUOTE(881118 @ Nov 10 2016, 02:57 PM)
lol lucky you.
how are you enjoying ur wife? (vive)

mine is collecting dust, together with CV1 lol
thinking of selling them
*
Some high profile games are coming up soon. DoomVR, FallOut4VR to say a few and Eve Valkyrie is coming this week or 2. So hold the horse.
Have you try Holo Impact Prologue yet? If you like old classic shoot-em-up game you should try this out. Crazy intense arcade action. It played likes one of the demo game Xortic 26XX in The Lab demo.
Also, I really enjoy the mindless shooting in Serious Sam VR. Lucky's Tale is also very fun game to play. 3D platform game with different perspective. Love the cute graphics as well. Will test out Edge of Nowhere and Chronos later.

I enjoy the device a lot.
Try enabling super sampling, this can really make the game looks sharper and clearer.
chtan
post Nov 14 2016, 10:36 AM

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QUOTE(danzzal @ Nov 11 2016, 11:17 PM)
Same with you. Tested Brookhaven Experiment. The graphic was quite blurry and noticeable  blink.gif . Then I asked the PC spec, turned out it was GTX 960 SLI. I've never heard of any VR games that utilise SLI, so I assume the game only use one GTX 960 which is lower than GTX 970, the minimum, and the game only run at supersampling 1. Maybe your friend's GPU is lower than the minimum?
*
Try enabling super sampling and adjusting the IPD can also help on clarity.
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post Nov 14 2016, 07:17 PM

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QUOTE(881118 @ Nov 10 2016, 02:57 PM)
lol lucky you.
how are you enjoying ur wife? (vive)

mine is collecting dust, together with CV1 lol
thinking of selling them
*
Maybe can sell to me brows.gif
kecebongsoft
post Nov 15 2016, 08:58 AM

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Looks like Vive will not be released in Malaysia anytime soon: https://www.lowyat.net/2016/119125/exclusiv...ysia-this-year/

After this news I think I'll get CV1 instead, the touch controller looks more ergonomic and I can get them separately if cost is a concern.
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post Nov 15 2016, 03:36 PM

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QUOTE(danzzal @ Nov 14 2016, 07:17 PM)
Maybe can sell to me  brows.gif
*
I am not in msia
danzzal
post Nov 15 2016, 07:37 PM

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QUOTE(kecebongsoft @ Nov 15 2016, 08:58 AM)
Looks like Vive will not be released in Malaysia anytime soon: https://www.lowyat.net/2016/119125/exclusiv...ysia-this-year/

After this news I think I'll get CV1 instead, the touch controller looks more ergonomic and I can get them separately if cost is a concern.
*
This is the saddest news. I've bought my gaming rig just for the Vive after knowing that they going to be released here in October sad.gif

QUOTE(881118 @ Nov 15 2016, 03:36 PM)
I am not in msia
*
And this made me more sad cry.gif

This post has been edited by danzzal: Nov 15 2016, 07:41 PM
kaiser_falco
post Nov 16 2016, 09:50 PM

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well we have this..
https://forum.lowyat.net/index.php?showtopic=4114457&hl=

but frankly speaking please exercise caution coz all i can see is new account just created with no background transaction to refer to..

on the other hand, was skeptical before when htc announce that vive will be available in malaysia on october 2016.. and it turn out to be true.. quite sad to see this type of shit especially when the announcement was made by regional manager but it failed to materialized, i guess for public or for me at least there goes the dude credibility down the drain announcing something that big but the team failed to deliver it..

chtan
post Nov 18 2016, 09:20 AM

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You guys have to try out this killer app from google, google earth VR. It is a must have app. for every VR fans. You can actually see all the details while in city. Visited Japan yesterday night. Wow, all the details, high rise towers, streets, building are there. Super cool.
Also, Eve Valkyrie has already been released yesterday night as well. Comes bundle with a free copy of Gunjack which I already have and too late to refund, damn.
chtan
post Nov 22 2016, 08:49 AM

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QUOTE(danzzal @ Nov 15 2016, 07:37 PM)
This is the saddest news. I've bought my gaming rig just for the Vive after knowing that they going to be released here in October sad.gif
And this made me more sad  cry.gif
*
You can try your luck in Amazon. They are having a black Friday Sales running Vive at only USD700.
danzzal
post Nov 22 2016, 11:28 AM

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QUOTE(chtan @ Nov 22 2016, 08:49 AM)
You can try your luck in Amazon. They are having a black Friday Sales running Vive at only USD700.
*
Yeah, that was my original plan when HTC VIVE won't be arriving at Malaysia (as I expected). But 700 USD is still too much lol, especially when RM value dropped again recently.
chtan
post Nov 22 2016, 04:37 PM

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QUOTE(danzzal @ Nov 22 2016, 11:28 AM)
Yeah, that was my original plan when HTC VIVE won't be arriving at Malaysia (as I expected). But 700 USD is still too much lol, especially when RM value dropped again recently.
*
Our currency perform so poorly, we are out of choice.

By the way, just tried out Doom BFG edition in VR using BRDOOMVR1.1.0. yesterday. The game plays out fantastically. Its way better than most of all the current title in my Steam Library. You all just have to try it yourself if you have Vive.
Ryutaro
post Nov 22 2016, 04:56 PM

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aww man was hoping to buy vive in malaysia now this...maybe its a sign asking me to jimat when the economy is in chaos now
TS881118
post Nov 23 2016, 07:50 AM

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ask friend in USA to help buy?
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post Nov 23 2016, 08:53 AM

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QUOTE(chtan @ Nov 22 2016, 08:49 AM)
You can try your luck in Amazon. They are having a black Friday Sales running Vive at only USD700.
*
Just a general comment if buying from Amazon, don't forget sales tax if you're shipping to a friend in the US (since the Vive doesn't ship to Malaysia via Amazon). Newegg tends to be cheaper since they only charge sales tax in California and NJ.

I'm a bit annoyed with the $700 price since I just bought the Vive at the normal price from Newegg and Newegg doesn't price match during Black Friday or Cyber Monday.

kecebongsoft
post Nov 23 2016, 01:41 PM

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For those who bought Vive/Rift from outside, did you have to pay custom once it arrived in Malaysia? If so, how much?
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post Nov 23 2016, 03:15 PM

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QUOTE(kecebongsoft @ Nov 23 2016, 01:41 PM)
For those who bought Vive/Rift from outside, did you have to pay custom once it arrived in Malaysia? If so, how much?
*
Mine was handled by Lazada. Amazon will charged you in advance for like RM371.77 but will refund back to you later if excess.
danzzal
post Nov 23 2016, 04:40 PM

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QUOTE(kecebongsoft @ Nov 23 2016, 01:41 PM)
For those who bought Vive/Rift from outside, did you have to pay custom once it arrived in Malaysia? If so, how much?
*
I was thinking about this and gave up already after the RM value dropped lol. I think you need to only pay 6% GST, no duty since it's under Computer part. The HS code for HTC VIVE is 8473.30.9000 (I think). You can key in the HS code in this website to check the tax: http://tariff.customs.gov.my/

One more thing, I'm not sure about SIRIM approval thing, whether you need it or not.
kecebongsoft
post Nov 23 2016, 04:41 PM

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I'm getting a used CV1 now for quite a cheap price from the US, not sure if I have to pay for custom since one of the point in their FAQ is that electronic device "might" be duty free. Let's see.
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post Nov 27 2016, 08:51 AM

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chtan
post Dec 2 2016, 10:26 AM

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QUOTE(kecebongsoft @ Nov 23 2016, 04:41 PM)
I'm getting a used CV1 now for quite a cheap price from the US, not sure if I have to pay for custom since one of the point in their FAQ is that electronic device "might" be duty free. Let's see.
*
Anything above RM500 you definitely have to pay the tax. I bought Ninebot scooter, DJI Phantom 3A, limited edition games from amazon, LG V10 and etc from oversea, all have to pay tax. Worse is the one with wireless capability such as DJI Phantom 3. In that case, you have to apply for SIRIM cert. as well rclxub.gif
kianweic
post Dec 3 2016, 06:49 AM

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chtan
post Dec 6 2016, 02:11 PM

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QUOTE(kianweic @ Dec 3 2016, 06:49 AM)

*
Being burned by PS Move once, I am skeptic and hesitate about the accuracy of camera base tracking solution now. Distance post a huge problem for camera base tracking solution due to limited FOV and fidelity. I am waiting for new Vive controller and the wireless adapter for HTC Vive. If you have played with roomscale before you will know how limited the Oculus roomscale is going to be.

Also lets not forget about 3 sensors and long usb cable to tether the camera back to PC. Nevertheless, the design is cool though.
Crusnik04
post Dec 6 2016, 03:31 PM

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Hi any seller here do pre order for oculus touch?
Cuz already pre order on amazon but maybe got problem with the bank for transaction.
I already got the rift and also vive and psvr..coming soon the hololens development edition from tech armory and heavyarm btw..
TS881118
post Dec 7 2016, 06:09 AM

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QUOTE(chtan @ Dec 6 2016, 02:11 PM)
Being burned by PS Move once, I am skeptic and hesitate about the accuracy of camera base tracking solution now. Distance post a huge problem for camera base tracking solution due to limited FOV and fidelity. I am waiting for new Vive controller and the wireless adapter for HTC Vive. If you have played with roomscale before you will know how limited the Oculus roomscale is going to be.

Also lets not forget about 3 sensors and long usb cable to tether the camera back to PC. Nevertheless, the design is cool though.
*
PS Move was pretty good in my opinion.
You can't expect Magic accuracy with vision based technology.
chtan
post Dec 7 2016, 08:44 AM

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QUOTE(881118 @ Dec 7 2016, 06:09 AM)
PS Move was pretty good in my opinion.
You can't expect Magic accuracy with vision based technology.
*
They are too damn sensitive do distant and ambient light. I couldn't even get my Magic book and EyePet to work consistently and properly. Too sluggish and imprecise.

Already there are a lot of discussion on Touch control being drop off sharply once near the edge of permitted room scale. Also I am expecting to see more complaints on USB problem.

I will stick to SteamVR for this gen. due to better tracking solution and the incoming wireless solution.

This post has been edited by chtan: Dec 7 2016, 08:46 AM
kianweic
post Dec 8 2016, 08:51 AM

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0300078
post Dec 9 2016, 01:02 PM

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Guys where you guys buy Oculus or Vive in Malaysia, is it really no choices but only import them from overseas?

Got any seller do recommend to me.
TS881118
post Dec 12 2016, 01:49 PM

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hoho my touch coming tomorrow
TS881118
post Dec 14 2016, 12:22 AM

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Touch arrived rclxms.gif

Attached Image
jackyflc
post Dec 14 2016, 04:20 PM

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QUOTE(881118 @ Dec 14 2016, 12:22 AM)
Touch arrived  rclxms.gif

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Where did you order it from? Oculus Website doesnt allow forwarding address
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post Dec 14 2016, 04:21 PM

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QUOTE(0300078 @ Dec 9 2016, 01:02 PM)
Guys where you guys buy Oculus or Vive in Malaysia, is it really no choices but only import them from overseas?

Got any seller do recommend to me.
*
U should have bought it during the black friday sale

Vive via ms was usd699 with usd100 voucher for ms store.

If u still want can get for anyone by 21st. Required mode of payment is usd notes or transfer of usd to std chartered usd acct.

To avoid custom in klia.. just dont bring the main box.

This post has been edited by cstkl1: Dec 14 2016, 04:24 PM
TS881118
post Dec 21 2016, 08:40 AM

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QUOTE(jackyflc @ Dec 14 2016, 04:20 PM)
Where did you order it from? Oculus Website doesnt allow forwarding address
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I am not in Msia
kianweic
post Dec 24 2016, 06:10 AM

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MK84
post Dec 24 2016, 10:17 AM

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Attached Image

Just in time for the long break. Stuck in Customs for a week because of paperwork issue.

This post has been edited by MK84: Dec 24 2016, 10:18 AM
kecebongsoft
post Dec 27 2016, 09:12 AM

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You send it to Malaysia? where do you buy it from? Do you have to pay additional custom?
MK84
post Dec 28 2016, 06:53 PM

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QUOTE(kecebongsoft @ Dec 27 2016, 09:12 AM)
You send it to Malaysia? where do you buy it from? Do you have to pay additional custom?
*
Shipped it to my forwarding address is US. Got it from Amazon. Standard 10% duty + 6% GST.

user posted image

Hands in VR.

This post has been edited by MK84: Dec 28 2016, 08:54 PM
kecebongsoft
post Dec 29 2016, 09:06 AM

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So I'm guessing it's unit price + U.S tax + shipping fee from forwarding address to malaysia + 10% import + 6% gst, right?

Planning to get one as well somewhere in feb.
TS881118
post Dec 29 2016, 01:24 PM

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QUOTE(MK84 @ Dec 24 2016, 10:17 AM)
Attached Image

Just in time for the long break. Stuck in Customs for a week because of paperwork issue.
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cool, first in malaysia?
TS881118
post Dec 29 2016, 01:24 PM

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QUOTE(kecebongsoft @ Dec 29 2016, 09:06 AM)
So I'm guessing it's unit price + U.S tax + shipping fee from forwarding address to malaysia + 10% import + 6% gst, right?

Planning to get one as well somewhere in feb.
*
seeing this hurts.
poor msian.
MK84
post Dec 29 2016, 02:51 PM

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QUOTE(kecebongsoft @ Dec 29 2016, 09:06 AM)
So I'm guessing it's unit price + U.S tax + shipping fee from forwarding address to malaysia + 10% import + 6% gst, right?

Planning to get one as well somewhere in feb.
*
Yup pretty much. But since I have Amazon Prime shipping within US is free.

QUOTE(881118 @ Dec 29 2016, 01:24 PM)
cool, first in malaysia?
*
Nah, probably not. Arrived Dec 6th to my forwarder, but I only shipped it later together with Black Friday and Xmas sale shipments.

QUOTE(881118 @ Dec 29 2016, 01:24 PM)
seeing this hurts.
poor msian.
*
IKR.... dry.gif

This post has been edited by MK84: Dec 29 2016, 02:53 PM
kecebongsoft
post Dec 29 2016, 05:05 PM

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Cool, so from the order date till it arrived to you, how long does it take? do you have to go to custom to pay or is it in the post office? are you in KL area? So many questions.
wlcling
post Dec 30 2016, 09:29 PM

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QUOTE(MK84 @ Dec 28 2016, 06:53 PM)
Shipped it to my forwarding address is US. Got it from Amazon. Standard 10% duty + 6% GST.

user posted image

Hands in VR.
*
Wow you have all sets smile.gif
kecebongsoft
post Dec 31 2016, 04:19 PM

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Went to IT fair in Midvalley this morning, apparently MSI have booth with HTC Vive demo, anyone can try.
KenSniper
post Jan 5 2017, 04:16 PM

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I bought my rift when i was on vacation in the states a few months ago, saves me on some shipping fee, my touch controllers are in customs now, hopefully i can get it quick, ive been waiting ages for it
SHOfrE3zE
post Jan 5 2017, 08:38 PM

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QUOTE(MK84 @ Dec 28 2016, 06:53 PM)
Shipped it to my forwarding address is US. Got it from Amazon. Standard 10% duty + 6% GST.

user posted image

Hands in VR.
*
can u recommend a us forwarding company?

thinking of buying htc vive from amazon too. btw, can i know what's the total u paid for your vive including shipping?
TS881118
post Jan 6 2017, 06:38 AM

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http://uploadvr.com/alloy-intel-ces-hands-on/

This post has been edited by 881118: Jan 6 2017, 06:38 AM
TS881118
post Jan 6 2017, 06:39 AM

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post Jan 6 2017, 06:41 AM

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stringfellow
post Jan 11 2017, 11:09 AM

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Testing Superhot VR, Dead and Buried and The Climb VR soon. Need to finish Dishonored 2 first.
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post Jan 12 2017, 02:22 AM

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This could possibly be the solution for better simulation of movement in Vr versus the current teleporting locomotion used right now in VR.


Ryutaro
post Jan 17 2017, 12:43 AM

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QUOTE(KenSniper @ Jan 5 2017, 04:16 PM)
I bought my rift when i was on vacation in the states a few months ago, saves me on some shipping fee, my touch controllers are in customs now, hopefully i can get it quick, ive been waiting ages for it
*
hey wanna ask did u paid the kastam when u bring back ur rift? bought vive at china and bringing it back on wed was wondering is there a possibility to avoid paying kastam
TS881118
post Jan 17 2017, 07:54 AM

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QUOTE(stringfellow @ Jan 12 2017, 02:22 AM)
This could possibly be the solution for better simulation of movement in Vr versus the current teleporting locomotion used right now in VR.


*
The idea was published roughly one year ago.


chtan
post Jan 26 2017, 11:00 AM

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Hey guys, Arizona SunShine has just updated to support new locomotion. Very very fun game. A must for all VR fans.

Side track a bit. Oculus seems like having a huge problem with multiple sensors with their room scale tracking.
http://uploadvr.com/oculus-sensors-setup/
My guess is multiple sensors sending duplicated data on the same IR dot causes system to miss-calculate the position. The most sensor you put in the more trouble the system facing due to prioritization and data sorting. Position calculated based on wrongly prioritized camera can miss lead the system to think the sensor being move and hence the jitter and sensor move error.
This is not going to be easily fixable especially system with 3 or 4 sensors cause you won't know which camera is going to give the best position information.

This post has been edited by chtan: Jan 26 2017, 02:34 PM
KenSniper
post Mar 14 2017, 04:21 PM

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QUOTE(Ryutaro @ Jan 17 2017, 12:43 AM)
hey wanna ask did u paid the kastam when u bring back ur rift? bought vive at china and bringing it back on wed was wondering is there a possibility to avoid paying kastam
*
heya, sorry for the incredibly late reply, i dont come on the site as often as i use to

to answer your question, no i did not pay any tax or w/e for my rift, but i think it might have been it i were to declare it, i wasnt too sure how things works and I only thought i need to declare stuff like food or fruits etc so i just walked on by, my touch controllers got taxed for just RM50 for the GST probably cuz they needed to check it or something.


in other (old) news, Oculus Rift + Touch bundle is now $200 cheaper! i hope we can more buyers which means more players and exposure
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post Mar 14 2017, 05:56 PM

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QUOTE(KenSniper @ Mar 14 2017, 04:21 PM)
heya, sorry for the incredibly late reply, i dont come on the site as often as i use to

to answer your question, no i did not pay any tax or w/e for my rift, but i think it might have been it i were to declare it, i wasnt too sure how things works and I only thought i need to declare stuff like food or fruits etc so i just walked on by, my touch controllers got taxed for just RM50 for the GST probably cuz they needed to check it or something.
in other (old) news, Oculus Rift + Touch bundle is now $200 cheaper! i hope we can more buyers which means more players and exposure
*
indeed its too late LOL anyway for future reference if someone come across this I did not get stopped to pay tax as well
kecebongsoft
post Mar 16 2017, 03:36 PM

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If anyone is interested, I'm selling my CV1: https://forum.lowyat.net/index.php?showtopic=4224767&hl=
WingZero
post Mar 17 2017, 11:12 AM

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hi, looking for used vive if anyone selling.
skylinelover
post Apr 10 2017, 02:44 PM

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Haha any idea which IT job in malaysia got required the using VR more often? Helping cuz 2 find one after finish uni. laugh.gif hmm.gif
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post Jul 21 2017, 03:24 PM

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QUOTE(MK84 @ Dec 28 2016, 06:53 PM)
Shipped it to my forwarding address is US. Got it from Amazon. Standard 10% duty + 6% GST.

user posted image

Hands in VR.
*
hi, what forwarder do you use? can recommend a reliable forwarder? thanks.
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post Jul 21 2017, 05:52 PM

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QUOTE(svfn @ Jul 21 2017, 03:24 PM)
hi, what forwarder do you use? can recommend a reliable forwarder? thanks.
*
I use MyUS, but they're only worth it if you ship often.
rpg
post Sep 5 2017, 12:24 PM

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Looking for a headset for watching movies only, which can recommend? I tried some cheapo box before with my 1080p phone, doesnt like the screen door pixel effect.
Mr.PeeNutt
post Sep 6 2017, 05:10 PM

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why this HMD Club is so senyap already.. i just bought the Oculus Rift Touch Bundle $399 with additional sensor for roomscale.. truly best experience ever notworthy.gif

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This post has been edited by Mr.PeeNutt: Sep 6 2017, 07:21 PM
FluffyTee
post Sep 8 2017, 02:13 PM

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QUOTE(rpg @ Sep 5 2017, 12:24 PM)
Looking for a headset for watching movies only, which can recommend? I tried some cheapo box before with my 1080p phone, doesnt like the screen door pixel effect.
*
I think the most stable option is still gear vr (or google day dream). The cardboard options just isnt as good without a proper hmd taking some of the load off the phone.

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post Sep 8 2017, 02:15 PM

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QUOTE(Mr.PeeNutt @ Sep 6 2017, 05:10 PM)
why this HMD Club is so senyap already.. i just bought the Oculus Rift Touch Bundle $399 with additional sensor for roomscale.. truly best experience ever  notworthy.gif

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*
Duno... Bcoz of these items are not sold in malaysia.. Not many ppl use it.
How much was the rift with the third sensor in total?
Mr.PeeNutt
post Sep 8 2017, 03:31 PM

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QUOTE(FluffyTee @ Sep 8 2017, 02:15 PM)
Duno... Bcoz of these items are not sold in malaysia.. Not many ppl use it.
How much was the rift with the third sensor in total?
*
total around RM2400+..
bought from Amazon but using 3rd party Uskoop.com.my got more discount but shipping to arrive almost a month la.
They include free extension USB cable 15ft for the 3rd sensor

ohh just found out the price on Oculus Rift increase already to $499..no more $399

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This post has been edited by Mr.PeeNutt: Sep 8 2017, 03:36 PM
FluffyTee
post Sep 8 2017, 04:33 PM

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QUOTE(Mr.PeeNutt @ Sep 8 2017, 03:31 PM)
total around RM2400+..
bought from Amazon but using 3rd party Uskoop.com.my got more discount but shipping to arrive almost a month la.
They include free extension USB cable 15ft for the 3rd sensor

ohh just found out the price on Oculus Rift increase already to $499..no more $399

Attached Image
*
Im actually using the vive. Read bout hassle of multiple usb 3 ports and smaller play space of rift. So decided to go wif vive that time.. Also rift wasnt that cheap yet.

Perhaps we can meet up in one of the metaverse later.
TS881118
post Sep 9 2017, 10:28 PM

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QUOTE(Mr.PeeNutt @ Sep 6 2017, 05:10 PM)
why this HMD Club is so senyap already.. i just bought the Oculus Rift Touch Bundle $399 with additional sensor for roomscale.. truly best experience ever  notworthy.gif

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*
becoz not many people rich like you can afford it
Mr.PeeNutt
post Sep 10 2017, 10:48 PM

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QUOTE(FluffyTee @ Sep 8 2017, 04:33 PM)
Im actually using the vive. Read bout hassle of multiple usb 3 ports and smaller play space of rift. So decided to go wif vive that time.. Also rift wasnt that cheap yet.

Perhaps we can meet up in one of the metaverse later.
*
i don't have any problem setting up the 3rd sensor by using only usb 2.0 port..the 3 other cable are using usb 3..might be new update have been fix it
Vive lighthouse much better on large roomscale area but my play area is only 2m x 3m so rift is good enough

since u are using vive we cant meet up on facebook space officially right??
and if i using app Rec Room download from Oculus store can it work? or i have to install Rec Room steam version


QUOTE(881118 @ Sep 9 2017, 10:28 PM)
becoz not many people rich like you can afford it
*
pffttt.. sweat.gif far from rich la
i'm just 2D/3D artist guy who amazed with AR/VR.
beside games i might use this oculus as a medium to view my 3D model or create some visual..still practicing Tilt Brush and Quill
those early adopters VR baru betul-betul rich..i cant afford at that time..so now after slash half-price then consider affordable la..
that new samsung galaxy note 8 lagi mahal what biggrin.gif


FluffyTee
post Sep 10 2017, 11:24 PM

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QUOTE(Mr.PeeNutt @ Sep 10 2017, 10:48 PM)
i don't have any problem setting up the 3rd sensor by using only usb 2.0 port..the 3 other cable are using usb 3..might be new update have been fix it
Vive lighthouse much better on large roomscale area but my play area is only 2m x 3m so rift is good enough

since u are using vive we cant meet up on facebook space officially right??
and if i using app Rec Room download from Oculus store can it work? or i have to install Rec Room steam version

*
actually some off the oculus apps are cross platform like recroom. if not u can always use steam. just add me in rec room.

but oculus has the advantage of also using steam vr if u prefer. i do hear some limitation as steam is afterall bias to vive but its not significant.
vive official app store is literally crap.

I'd recommend we purchasing games on steam as prices there may be cheaper than the oculus app. also with microsoft hmds using steamvr.. there will be a greater pool of players in steamvr
Mr.PeeNutt
post Sep 16 2017, 02:09 PM

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QUOTE(FluffyTee @ Sep 10 2017, 11:24 PM)
actually some off the oculus apps are cross platform like recroom. if not u can always use steam. just add me in rec room.

but oculus has the advantage of also using steam vr if u prefer. i do hear some limitation as steam is afterall bias to vive but its not significant.
vive official app store is literally crap.

I'd recommend we purchasing games on steam as prices there may be cheaper than the oculus app. also with microsoft hmds using steamvr.. there will be a greater pool of players in steamvr
*
your rec room username is FluffyTee also? i've just try once only playing paintball..my username is PeeNutt btw

yup the oculus store is too expensive to us and is in US dollar. only play free games on it. err.. some games i TEST it first the skidrow version before i bought on Steam biggrin.gif

ohh btw i just finished create my new avatar dedicated for my new interest blush.gif

Attached Image





FluffyTee
post Sep 19 2017, 08:06 PM

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QUOTE(Mr.PeeNutt @ Sep 16 2017, 02:09 PM)
your rec room username is FluffyTee also? i've just try once only playing paintball..my username is PeeNutt btw

yup the oculus store is too expensive to us and is in US dollar. only play free games on it. err.. some games i TEST it first the skidrow version before i bought on Steam  biggrin.gif

ohh btw i just finished create my new avatar dedicated for my new interest  blush.gif

Attached Image
*
Where did u get that avatar?

U should try explore rec room more when u get a chance. Steam statistic shows rec room has the highest population of player, followed by arizona sunshine.

I do have problem finding reliable team mates on rec room sometimes.. Probably coz im a lil shy there.. But most of the senior players there are really friendly.

I normally TEST vr games too.. Will share with u my sources if u want.
Mr.PeeNutt
post Sep 20 2017, 01:15 PM

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QUOTE(FluffyTee @ Sep 19 2017, 08:06 PM)
Where did u get that avatar?

U should try explore rec room more when u get a chance. Steam statistic shows rec room has the highest population of player, followed by arizona sunshine.

I do have problem finding reliable team mates on rec room sometimes.. Probably coz im a lil shy there.. But most of the senior players there are really friendly.

I normally TEST vr games too.. Will share with u my sources if u want.
*
Err.. Huhu I drew it myself😅. Inspired by Cuphead game. Here is the original sketch:
Attached Image

I'm a 2D/3D artist. Can check some my portfolio here:
munadzam.foliohd.com

I hav 2 small kids so dun hav much time to play social game like Recroom. Currently using more on creative apps like Tiltbrush and Oculus Medium.

This post has been edited by Mr.PeeNutt: Sep 20 2017, 01:16 PM
adilz
post Sep 21 2017, 05:31 PM

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Anyone here using the Pimax 4K VR headset? Just got mine a couple of days ago.
TS881118
post Sep 21 2017, 09:13 PM

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QUOTE(adilz @ Sep 21 2017, 05:31 PM)
Anyone here using the Pimax 4K VR headset? Just got mine a couple of days ago.
*
Pimax 8k already on kickstarter haha
Mr.PeeNutt
post Sep 23 2017, 11:53 PM

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QUOTE(adilz @ Sep 21 2017, 05:31 PM)
Anyone here using the Pimax 4K VR headset? Just got mine a couple of days ago.
*
Wow.. How was it? Price? There is no positional tracking right?

FluffyTee
post Sep 24 2017, 12:05 AM

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i believe the pimax4k does not have tracking on its own..
unless he purchase an additional NOLO?

but i understand the reso is so high, its quite immersive and mind blowing
adilz
post Sep 24 2017, 01:07 AM

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Bought it through Lazada RM 1.3K. Yes, it doesn't have positional tracking, but like Fluffy said, can buy Nolo. Bought to watch 360 vids, 3D movies. Only tried playing Project Cars. No intention to play games with positional tracking for the time being. I don't know how the images compare to Vive or Rift, though reviews said its better because of the higher res.

And yes I knew Pimax 8K is out, but not willing to plonk that much money, plus I guess its takes a monster PC to drive VR with that kind of resoiution
adilz
post Sep 30 2017, 04:01 AM

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Just to share my Project Cars 2 VR experience with my Pimax 4K HMD.



Video captured using my phone of the MirrorView on my main PC monitor. Always loved playing PCars but VR sure made the gameplay a lot more fun.

This post has been edited by adilz: Sep 30 2017, 04:03 AM
FluffyTee
post Sep 30 2017, 10:05 AM

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QUOTE(adilz @ Sep 30 2017, 04:01 AM)
Just to share my Project Cars 2 VR experience with my Pimax 4K HMD.



Video captured using my phone of the MirrorView on my main PC monitor. Always loved playing PCars but VR sure made the gameplay a lot more fun.
*
=_= disqualified...

just curious what gc are u using?
also was there any drifting of the headset?
adilz
post Sep 30 2017, 07:00 PM

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QUOTE(FluffyTee @ Sep 30 2017, 10:05 AM)
=_= disqualified...

just curious what gc are u using?
also was there any drifting of the headset?
*
ha ha ha disqualified coz driving main2 looking hear and there. Just to show the VR experience looking around.

I'm using GB Auros GTX 1080 Ti Waterforce Extreme Edition. So far no drifting with the Pimax. Read that it use to have that problem, but newer firmware and the PiPlay software updates solved the problem. But there's some ghosting from time to time
FluffyTee
post Sep 30 2017, 10:44 PM

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QUOTE(adilz @ Sep 30 2017, 07:00 PM)
ha ha ha disqualified coz driving main2 looking hear and there. Just to show the VR experience looking around.

I'm using GB Auros GTX 1080 Ti Waterforce Extreme Edition. So far no drifting with the Pimax. Read that it use to have that problem, but newer firmware and the PiPlay software updates solved the problem. But there's some ghosting from time to time
*
yeah i heard drifting was an issue with most hmd without someform of external tracking. pimax was notorious of that esp when ur keyboard/ controller remain in the same position.
ghost seems to plaque high res hmd. i guess we cant have everything.

i was wondering what gc u were using to keep up with that much pixels.
u mention u choose pimax mainly to watch 360 content. do u use any 360 cameras atm?
Mr.PeeNutt
post Oct 6 2017, 11:30 AM

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QUOTE(adilz @ Sep 30 2017, 04:01 AM)
Just to share my Project Cars 2 VR experience with my Pimax 4K HMD.



Video captured using my phone of the MirrorView on my main PC monitor. Always loved playing PCars but VR sure made the gameplay a lot more fun.
*
why ur graphic setting seems mediocre since ur GPU is category bangsawan already tongue.gif

from wht i read the Pimax on steamVR is lock to 2160x1200 only rite?

below short video me test playing dirt rally with oclulus..my gpu is only gtx970 so the setting mostly on medium to get constant 90fps


adilz
post Oct 6 2017, 03:59 PM

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» Click to show Spoiler - click again to hide... «

Ha ha ha well even with those settings, what you call a bangsawan GPU just barely able to maintain 60 fps. Up the settings a bit more, and it will drop below 60 fps.

Pimax resolution is at 1920 x 2160 per eye, thats like 8.3 million pixels that the GPU need to churn out in VR (which my understanding more punishing than normal monitor). Vive and Rift in the other hand is at 1080 x 1200 per eye (total 2.6 million pixels). That's a lot difference. Even as you said, using SteamVR with Pimax res locks at 1200 x 2160 per eye only, that's still still 5.9 million pixel in total, still more than double Rift/ Oculus. And in my PCars 2 setting if you see, I maxed out the SuperSampling, which also very demanding on the GPU. I think the fact that Pimax has higher res, makes the any changes to image quality more visible.



When I got my Pimax, I was using GTX 1080 SLI but unfortunately, SLI dont work in VR. The single GTX 1080 just cannot cope with the settings I liked while maintaining decent fps, so that's why less than 10 days after I got my Pimax, I decided to swap the 1080s with a single 1080 Ti. If only VR supports SLI, I think the new Pimax 8K will only be good for watching movies, coz I doubt any single GPU now is powerful enough to drive VR games at 3840 x 2160 per eye.

I'm sure GTX 1080 Ti can run Dirt Rally at max setting with no problem.

https://www.roadtovr.com/nvidia-gtx-1080ti-...upersampling/3/

This post has been edited by adilz: Oct 6 2017, 04:02 PM
Mr.PeeNutt
post Oct 6 2017, 05:44 PM

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ooo..did not notice is Project Cars 2.. i only have the first one so the PC2 sure looks better but need more demanding spec

Yup the Dirt Rally sure can run flawlessly on ur spec..the graphic is still ok la.. they are using older version Ego engine even older than Grid 2

Sadly the latest Dirt 4 dont have VR support yet..No VR, no sale for me biggrin.gif

I used to work in Codemaster before as a game artist involve in Grid, Dirt 2 and F12010
adilz
post Oct 6 2017, 06:18 PM

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QUOTE(Mr.PeeNutt @ Oct 6 2017, 05:44 PM)
ooo..did not notice is Project Cars 2.. i only have the first one so the PC2 sure looks better but need more demanding spec

Yup the Dirt Rally sure can run flawlessly on ur spec..the graphic is still ok la.. they are using older version Ego engine even older than Grid 2

Sadly the latest Dirt 4 dont have VR support yet..No VR, no sale for me  biggrin.gif

I used to work in Codemaster before as a game artist involve in Grid, Dirt 2 and F12010
*
No problem bro. Whoaaa you worked with Codemasters before. Damn. Do you like get free games from Codemasters?
Mr.PeeNutt
post Oct 9 2017, 02:05 PM

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QUOTE(adilz @ Oct 6 2017, 06:18 PM)
No problem bro. Whoaaa you worked with Codemasters before. Damn. Do you like get free games from Codemasters?
*
Haha unfortunately they dont have many good game except racing games..my last game involve was fps shooter Bodycount for PS3 and it was totally flop biggrin.gif

anyway new video some testing painting in VR with Oculus Quill..result not so great..first time doing it till finish:



This post has been edited by Mr.PeeNutt: Oct 9 2017, 02:08 PM
adilz
post Oct 10 2017, 11:39 PM

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QUOTE(Mr.PeeNutt @ Oct 9 2017, 02:05 PM)
Haha unfortunately they dont have many good game except racing games..my last game involve was fps shooter Bodycount for PS3 and it was totally flop  biggrin.gif

anyway new video some testing painting in VR with Oculus Quill..result not so great..first time doing it till finish:


*
I cant even draw holding a pencil in my fingers. You're doing it clutching Oculus controller in both hands, and you call it not great. I'll be happy if i can do it holding 2 cans of spray paint on both hands
Mr.PeeNutt
post Oct 12 2017, 10:04 AM

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QUOTE(adilz @ Oct 10 2017, 11:39 PM)
I cant even draw holding a pencil in my fingers. You're doing it clutching Oculus controller in both hands, and you call it not great. I'll be happy if i can do it holding 2 cans of spray paint on both hands
*
haha yup its not easy to use the touch controller to draw since using the trigger button is like using a gun to create a painting biggrin.gif + have to wipe my sweat on the eye area every 15 min..but the result & experience were totally awesome

will try create finish artwork with Google Tilt Brush after this..it hav more brushes and effect but doesn't have layer function so for me it will be more challenging

btw just now at Oculus Connect Facebook announced the Oculus Go the standalone mobile headset:



no details specs yet and how long the battery last but it will comparable with samsung gear vr.
the resolution is higher than the rift 2560x1440 with a glare reduce lenses.
FluffyTee
post Oct 12 2017, 02:17 PM

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QUOTE(Mr.PeeNutt @ Oct 12 2017, 10:04 AM)
haha yup its not easy to use the touch controller to draw since using the trigger button is like using a gun to create a painting  biggrin.gif  + have to wipe my sweat on the eye area every 15 min..but the result & experience were totally awesome

will try create finish artwork with Google Tilt Brush after this..it hav more brushes and effect but doesn't have layer function so for me it will be more challenging

btw just now at Oculus Connect Facebook announced the Oculus Go the standalone mobile headset:



no details specs yet and how long the battery last but it will comparable with samsung gear vr.
the resolution is higher than the rift 2560x1440 with a glare reduce lenses.
*
hey i have a friend who wants to get a vive. but with the recent pricr drop, considering the rift instead. how well does the rift's tracking perform? i heard rumors that it cant track fast hand movements.
Mr.PeeNutt
post Oct 12 2017, 05:24 PM

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QUOTE(FluffyTee @ Oct 12 2017, 02:17 PM)
hey i have a friend who wants to get a vive. but with the recent pricr drop, considering the rift instead. how well does the rift's tracking perform? i heard rumors that it cant track fast hand movements.
*

woaa how fast his hand speed biggrin.gif .. currently dont have much problem playing fast shooter games like Robo Recall or SUPERHOT VR..but sometimes i noticed some jitter but doesn't effect that much on gameplay..but usually if the pc is fresh from restart should be run perfectly.

where his plan to buy the rift? better bundle with the 3rd sensor together to get perfect room scale and can save alot on shipping n tax..2 sensor still can work but might face more jiiter n jumpy from time to time
FluffyTee
post Oct 12 2017, 10:25 PM

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QUOTE(Mr.PeeNutt @ Oct 12 2017, 05:24 PM)
woaa how fast his hand speed biggrin.gif .. currently dont have much problem playing fast shooter games like Robo Recall or SUPERHOT VR..but sometimes i noticed some jitter but doesn't effect that much on gameplay..but usually if the pc is fresh from restart should be run perfectly.

where his plan to buy the rift? better bundle with the 3rd sensor together to get perfect room scale and can save alot on shipping n tax..2 sensor still can work but might face more jiiter n jumpy from time to time
*
Yeah we read bout some ppl getting away with 2 senso for room scale by positioning them opposite each other. Not sure how reliable.

Some games require quick maneuveres. Eg rec room jumbotron, players will dual wield guns and throw one up mid air to reload the other gun on hand.

So far only seens vive players doing it smoothly. But not sure if thats coincidental.
Its also commented in soem forums, vive has more efficient tracking but not very specific bout it.

He s planning to get it direct from amazon shipment. Total 2.6k with third sensor and shipment.

wlcling
post Oct 13 2017, 10:53 PM

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QUOTE(FluffyTee @ Oct 12 2017, 10:25 PM)
Yeah we read bout some ppl getting away with 2 senso for room scale by positioning them opposite each other. Not sure how reliable.

Some games require quick maneuveres. Eg rec room jumbotron, players will dual wield guns and throw one up mid air to reload the other gun on hand.

So far only seens vive players doing it smoothly. But not sure if thats coincidental.
Its also commented in soem forums, vive has more efficient tracking but not very specific bout it.

He s planning to get it direct from amazon shipment. Total 2.6k with third sensor and shipment.
*
i using 2 sensors for room scale (top corner right, and bottom corner left)... is usable... maybe i can say 95% as good as 3 sensors... somewhat rarely have occlusion.
FluffyTee
post Oct 15 2017, 12:43 AM

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QUOTE(wlcling @ Oct 13 2017, 10:53 PM)
i using 2 sensors for room scale (top corner right, and bottom corner left)... is usable... maybe i can say 95% as good as 3 sensors... somewhat rarely have occlusion.
*
Thanks for ur experience. Hw far are ur sensors apart?
Mr.PeeNutt
post Oct 16 2017, 09:52 AM

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yup i test with 2 sensor before i attach the 3rd sensor.. still usable and you just turn around 360 occasionally

but actually if got extra money i prefer your friend buy the extra touch controller for additional $40 instead the sensor only because that the touch controller have the extra sensor also

i dont know how long this controller will last since few times hit the wall already biggrin.gif
and actually few people including me got issue with the finger sensor..after a month my virtual thumb doesn't move when u make thumbsup gesture.
but its a minor issue only and with a fix on the config file i push the sensor sensitivity more now works again

so for an extra $40 is a great bargain compare to Vive $100 per unit tongue.gif
FluffyTee
post Oct 16 2017, 04:40 PM

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QUOTE(Mr.PeeNutt @ Oct 16 2017, 09:52 AM)
yup i test with 2 sensor before i attach the 3rd sensor.. still usable and you just turn around 360 occasionally

but actually if got extra money i prefer your friend buy the extra touch controller for additional $40 instead the sensor only because that the touch controller have the extra sensor also

i dont know how long this controller will last since few times hit the wall already  biggrin.gif
and actually few people including me got issue with the finger sensor..after a month my virtual thumb doesn't move when u make thumbsup gesture.
but its a minor issue only and with a fix on the config file i push the sensor sensitivity more now works again

so for an extra $40 is a great bargain compare to Vive $100 per unit tongue.gif
*
Thanks for the advise. Was about to ask bout any major issues with rift too. Vive controllers are notorious with touch pad defect and/or squeeky controller after short use.. Bout 50% of the vive controllers are reported defective and even with warranty service may only solve the problem temporarily

Any major issue with rift on ur side?


Mr.PeeNutt
post Oct 19 2017, 10:18 AM

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QUOTE(FluffyTee @ Oct 16 2017, 04:40 PM)
Thanks for the advise. Was about to ask bout any major issues with rift too. Vive controllers are notorious with touch pad defect and/or squeeky controller after short use.. Bout 50% of the vive controllers are reported defective and even with warranty service may only solve the problem temporarily

Any major issue with rift on ur side?
*
my left touch controller also have subtle squeaky sound on the trigger before..i just blow on the trigger gap and now gone biggrin.gif

other than that no other major issue
TS881118
post Oct 24 2017, 03:46 PM

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Anyone backed Pimax 8K on Kickstarter?

I have a 8K X (limited 400 units worldwide), not sure want to cancel or not.

Attached Image
adilz
post Oct 24 2017, 05:51 PM

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QUOTE(881118 @ Oct 24 2017, 03:46 PM)
Anyone backed Pimax 8K on Kickstarter?

I have a 8K X (limited 400 units worldwide), not sure want to cancel or not.

Attached Image
*
Wow. I only have Pimax 4K. Read that Pimax 8K surpassed $2 million on Kickstarter. What do you plan to use the Pimax 8K for?
r3nt4p
post Nov 11 2017, 11:28 AM

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QUOTE(881118 @ Oct 24 2017, 03:46 PM)
Anyone backed Pimax 8K on Kickstarter?

I have a 8K X (limited 400 units worldwide), not sure want to cancel or not.

Attached Image
*
I backed the 8k (non X) version, i rarely come onto the public forums on lowyat, i usually just buy/sell stuffs on the garage sale threads. My current job however is sooooo boring that i read too much lowyat forum and have decided to partake in the chats to kill time.

Both 8k and 8k X version have the same panel, but the 8k upscales from 4k (their definition of 4k and 8k is distorted but hey) and the 8k X runs the resolution natively, you should get on the pimax forums and check with them as i heard that 8k X backers have the option to get the 8k first and then return it for 8k X version which would be released later, provided you dont break or damage it.

personally i am using 2 x GTX980ti in SLI and not all games in VR support SLI, some of the very high profile ones like robo recall flat out dont support it and never mentions it in their marketing.

8k X is meant to run on 1080TI SLI for 90hz. so if you dont at least have that or prepared to dump cash immediately once the next gen cards are out, you need want to scale back. But i'm not sure if you can back out of your pledge as i had never tried it.




TS881118
post Nov 21 2017, 03:06 AM

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QUOTE(r3nt4p @ Nov 11 2017, 11:28 AM)
I backed the 8k (non X) version, i rarely come onto the public forums on lowyat, i usually just buy/sell stuffs on the garage sale threads. My current job however is sooooo boring that i read too much lowyat forum and have decided to partake in the chats to kill time.

Both 8k and 8k X version have the same panel, but the 8k upscales from 4k (their definition of 4k and 8k is distorted but hey) and the 8k X runs the resolution natively, you should get on the pimax forums and check with them as i heard that 8k X backers have the option to get the 8k first and then return it for 8k X version which would be released later, provided you dont break or damage it.

personally i am using 2 x GTX980ti in SLI and not all games in VR support SLI, some of the very high profile ones like robo recall flat out dont support it and never mentions it in their marketing.

8k X is meant to run on 1080TI SLI for 90hz. so if you dont at least have that or prepared to dump cash immediately once the next gen cards are out, you need want to scale back. But i'm not sure if you can back out of your pledge as i had never tried it.
*
cool, I didn't cancel the 8K X at the end.
I have Titan X pascal and 1080.
I don't plan to play high speed game with 8K X so I hope Titan X pascal or 1080 can support 2*4k at 30fps or 60fps.
If not then I will upgrade to Volta or Ampere.
TS881118
post Nov 21 2017, 03:08 AM

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anyway I have an extra Oculus CV1 with Touch controllers, used less than 10 times, anyone interested buying pls PM me.

No box coz I am bringing back from UK.


nvm

This post has been edited by 881118: Dec 3 2017, 12:33 PM
FluffyTee
post Mar 3 2018, 03:05 PM

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QUOTE(Mr.PeeNutt @ Oct 19 2017, 10:18 AM)
my left touch controller also have subtle squeaky sound on the trigger before..i just blow on the trigger gap and now gone  biggrin.gif 

other than that no other major issue
*
Hey! One of my controller is squeky now. Just curious to what extend did u blow ur touch?
Also how does the rift work out so far for u?
Mr.PeeNutt
post Mar 21 2018, 04:44 PM

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QUOTE(FluffyTee @ Mar 3 2018, 03:05 PM)
Hey! One of my controller is squeky now. Just curious to what extend did u blow ur touch?
Also how does the rift work out so far for u?
*
oopps ..haha i thought this thread is mati already biggrin.gif
btw about the touch controller, i just blow few time and suddenly ok.
Maybe just a dust on it not that serious.

Anyway my Rift after almost 9 month still working great no problem at all. Average used around 10 hours per week.
Just received $15 store gift from Oculus because of the downtime issue last week.
And the new Oculus Home 2.0 is great..it might not as open development as SteamVR home but more polish and slick

Here is some short clip on my virtual home blush.gif :


SpringBiscuit
post May 2 2018, 04:50 PM

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Hi guys, do you think getting 2nd hand worth now? Or i should go for new set?
FluffyTee
post May 2 2018, 05:59 PM

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QUOTE(SpringBiscuit @ May 2 2018, 04:50 PM)
Hi guys, do you think getting 2nd hand worth now? Or i should go for new set?
*
I don think there will be cheap 2nd hand atm. The price of vr headsets have dived to nearly 30-40% compared to last year.
Also there will be issue of lens scratches and controller scars...
Plus hygene is also an issue.
But i guess depends how tight of a budget u have.
U could get a windows MR for 1.5k wif controllers.
SpringBiscuit
post May 2 2018, 09:10 PM

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QUOTE(FluffyTee @ May 2 2018, 05:59 PM)
I don think there will be cheap 2nd hand atm. The price of vr headsets have dived to nearly 30-40% compared to last year.
Also there will be issue of lens scratches and controller scars...
Plus hygene is also an issue.
But i guess depends how tight of a budget u have.
U could get a windows MR for 1.5k wif controllers.
*
I was looking at oculus rift new set, which people is selling at around rm2300 now, however it seem Vive has more content, popularity and bigger fun experience, just the price is really turn off.
Rei7
post May 2 2018, 10:43 PM

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QUOTE(SpringBiscuit @ May 2 2018, 09:10 PM)
I was looking at oculus rift new set, which people is selling at around rm2300 now, however it seem Vive has more content, popularity and bigger fun experience, just the price is really turn off.
*
Price now should be around 2k only.. since it's like 500usd now instead of 600usd. Doubt a lot of seller selling at that price tho, but I do agree, just get the Vive, it's worth it.
FluffyTee
post May 3 2018, 02:25 AM

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QUOTE(SpringBiscuit @ May 2 2018, 09:10 PM)
I was looking at oculus rift new set, which people is selling at around rm2300 now, however it seem Vive has more content, popularity and bigger fun experience, just the price is really turn off.
*
Oculus has access to steamVR store aswell. It can access most of the apps.
But u must know Oculus rift is only 180 degree tracking unless u purchase the additional 3rd sensor. Wiring may be an issue as each camera needs to be connected to ur gaming rig via USB 3.0. Also not that Oculus runs a close system. They can kind of remotely disable ur oculus rift.

Vive on the otherhand is wireless except for the headset. but price is expensive(if im not wrong, its due to the lithium batteries in the controllers). Also note that vive has issues wif their defective controllers(but DIY repairable).

There are also the Microsoft MR headset and PS VR to consider.
My personal opinion, get either the Vive, Oculus Rift WITH 3rd sensor.
If ur on a tight budget, then u can consider windows MR hmds.

Experience in VR is incomparable to anything atm. I have the Vive and love it.


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post May 3 2018, 11:12 AM

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QUOTE(Rei7 @ May 2 2018, 10:43 PM)
Price now should be around 2k only.. since it's like 500usd now instead of 600usd. Doubt a lot of seller selling at that price tho, but I do agree, just get the Vive, it's worth it.
*
QUOTE(FluffyTee @ May 3 2018, 02:25 AM)
Oculus has access to steamVR store aswell. It can access most of the apps.
But u must know Oculus rift is only 180 degree tracking unless u purchase the additional 3rd sensor. Wiring may be an issue as each camera needs to be connected to ur gaming rig via USB 3.0. Also not that Oculus runs a close system. They can kind of remotely disable ur oculus rift.

Vive on the otherhand is wireless except for the headset. but price is expensive(if im not wrong, its due to the lithium batteries in the controllers). Also note that vive has issues wif their defective controllers(but DIY repairable).

There are also the Microsoft MR headset and PS VR to consider.
My personal opinion, get either the Vive, Oculus Rift WITH 3rd sensor.
If ur on a tight budget, then u can consider windows MR hmds.

Experience in VR is incomparable to anything atm. I have the Vive and love it.
*
Any place should i be looking for in local? or i just buy from oversea, will the tax heavy on this?
FluffyTee
post May 3 2018, 01:08 PM

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QUOTE(SpringBiscuit @ May 3 2018, 11:12 AM)
Any place should i be looking for in local? or i just buy from oversea, will the tax heavy on this?
*
Atm the only official local VR headsets are PS VR (and gear VR)
i would recommend ordering one from amazon and pay the tax. Ordering from lazada or 11street would be the same but with the higher price and no warranty. The seller basically buys from amazon and resell it to us for a higher price
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post May 3 2018, 02:19 PM

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QUOTE(FluffyTee @ May 3 2018, 01:08 PM)
Atm the only official local VR headsets are PS VR (and gear VR)
i would recommend ordering one from amazon and pay the tax. Ordering from lazada or 11street would be the same but with the higher price and no warranty. The seller basically buys from amazon and resell it to us for a higher price
*
Do you know roughly how much tax for device like this?
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post May 3 2018, 02:29 PM

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QUOTE(SpringBiscuit @ May 3 2018, 02:19 PM)
Do you know roughly how much tax for device like this?
*
I was told amazon now quotes the complete price at the end including the neccesary malaysian tax. It will be displayed before finalizing payment.

Which hmd r u intending to get?
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post May 3 2018, 02:48 PM

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QUOTE(SpringBiscuit @ May 3 2018, 02:19 PM)
Do you know roughly how much tax for device like this?
*
QUOTE(FluffyTee @ May 3 2018, 02:29 PM)
I was told amazon now quotes the complete price at the end including the neccesary malaysian tax. It will be displayed before finalizing payment.

Which hmd r u intending to get?
*
Yes if you buy from sites like Amazon, it includes everything even the tax part of things. You'll get quotes of it and you pay it before hand. After it arrives no additional charges will apply.

This post has been edited by Rei7: May 3 2018, 02:49 PM
Mr.PeeNutt
post May 26 2018, 06:49 AM

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QUOTE(SpringBiscuit @ May 3 2018, 02:19 PM)
Do you know roughly how much tax for device like this?
*
So have you bought it bro?

last time i bought Oculus Rift with additional sensor was around RM2.4k from Amazon. Opp forgot not directly from amazon..it was through Uskoop e-concierge service..it was way cheaper compare direct from amazon..unfortunately that service was shutdown already sad.gif
.. But the Rift almost 10 month still working great no problem at all.

This post has been edited by Mr.PeeNutt: May 26 2018, 06:56 AM
FluffyTee
post May 26 2018, 12:03 PM

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QUOTE(Mr.PeeNutt @ May 26 2018, 06:49 AM)
So have you bought it bro?

last time i bought Oculus Rift with additional sensor was around RM2.4k from Amazon. Opp forgot not directly from amazon..it was through Uskoop e-concierge service..it was way cheaper compare direct from amazon..unfortunately that service was shutdown already sad.gif
.. But the Rift almost 10 month still working great no problem at all.
*
2.4k is a good deal. I think amazon would cost 2.7k myr wif 3rd sensor.
more so with steam support improving..

i think steamvr hardware survey shows oculus the majority now in Steam.
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QUOTE(FluffyTee @ May 26 2018, 12:03 PM)
i think steamvr hardware survey shows oculus the majority now in Steam.
*
That is base on who participate the survey. Sale numbers should be the one you should look at.
FluffyTee
post May 26 2018, 06:29 PM

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QUOTE(Rei7 @ May 26 2018, 03:03 PM)
That is base on who participate the survey. Sale numbers should be the one you should look at.
*
Obviously its just a reference.. But the numbers was not as such previously. Also real numbers of rift may be higher as not all oculus rift users use steam.
The rise in rift users after its drop in price and not to far apart in performance from vive.
Htc vive poor customer service may also affect this.

So which hmd r u using?

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post May 26 2018, 06:46 PM

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QUOTE(FluffyTee @ May 26 2018, 06:29 PM)
Obviously its just a reference.. But the numbers was not as such previously. Also real numbers of rift may be higher as not all oculus rift users use steam.
The rise in rift users after its drop in price and not to far apart in performance from vive.
Htc vive poor customer service may also affect this.

So which hmd r u using?
*
Vive also has their own ecosystem as well just like Rift. But i'm pretty sure most uses Steam ecosystem rather than Rift or Viveport.
I'm not using either of them personally. But I've used both for an extended amount of time by just borrowing someone's for a few months.
Either Vive or Oculus is a fine pick anyway.
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post May 26 2018, 08:49 PM

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QUOTE(Rei7 @ May 26 2018, 06:46 PM)
Vive also has their own ecosystem as well just like Rift. But i'm pretty sure most uses Steam ecosystem rather than Rift or Viveport.
I'm not using either of them personally. But I've used both for an extended amount of time by just borrowing someone's for a few months.
Either Vive or Oculus is a fine pick anyway.
*
Im using the vive and lenovo explorer.
the Viveport is kind of a dead store. very limited choice and steam sells the same game cheaper too and can be shared with other devices like rift and wmr. i can say almost 90% vive users dont use viveport.
And SteamVR primary supports Vive for all VR apps. Rift and WMR support are optional for developers.
So its safe to say.. SteamVR = the ecosystem of vive.
the oculus rift store has more VR games than steam atm. although numbers are getting closer. some of us vive user use this addon called Revive to play oculus games.
WMR echosystem is <50? which majority already found on steam. Unlike Viveport which is optional to run, Microsoft WMR forces users to start in WMR app everytime headset is plugged in.
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post May 28 2018, 01:19 PM

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QUOTE(FluffyTee @ May 26 2018, 08:49 PM)
Im using the vive and lenovo explorer.
the Viveport is kind of a dead store. very limited choice and steam sells the same game cheaper too and can be shared with other devices like rift and wmr. i can say almost 90% vive users dont use viveport.
And SteamVR primary supports Vive for all VR apps. Rift and WMR support are optional for developers.
So its safe to say.. SteamVR = the ecosystem of vive.
the oculus rift store has more VR games than steam atm. although numbers are getting closer. some of us vive user use this addon called Revive to play oculus games.
WMR echosystem is <50? which majority already found on steam. Unlike Viveport which is optional to run, Microsoft WMR forces users to start in WMR app everytime headset is plugged in.
*
wow you bought another headset..how was it WMR? bought during $200 sale on amazon ke? biggrin.gif


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post May 28 2018, 04:19 PM

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QUOTE(Mr.PeeNutt @ May 28 2018, 01:19 PM)
wow you bought another headset..how was it WMR? bought during $200 sale on amazon ke? biggrin.gif
*
Amazon was having dc at $249 actually. Its more for portability and a 2nd head set for coop games.
Setup is pretty easy but needs a larger space to play. (It looses tracking then i get to near the wall/floor as it loses all reference points.)
But tbh tracking is wonky compared to vive. Resolution is sharper but the back light glow ruins allmost any dark scene.

Ill still pick vive anytime for gaming, despite the lower res.
I dont have rift but i believe rift has better tracking than wmr.

U interested in wmr tongue.gif


liquidsny
post May 30 2018, 06:21 PM

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Those that bought vr headset oculus/wmr/vive from amazon how to deal with warranty if something happens during 1 year?

Can we ship it back to amazon instead of the manufacturer?
FluffyTee
post May 30 2018, 09:12 PM

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QUOTE(liquidsny @ May 30 2018, 06:21 PM)
Those that bought vr headset oculus/wmr/vive from amazon how to deal with warranty if something happens during 1 year?

Can we ship it back to amazon instead of the manufacturer?
*
Before buying, should check if warranty fullfilled by amazon or not. Cost of repair probably quite high for us due to transport fee, but atleast got warranty and usually cheaper, unlike 3rd party reseller here.

Theres a month guarenttee where return cost would be by amazon, including taxes.


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post May 30 2018, 09:21 PM

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QUOTE(FluffyTee @ May 30 2018, 09:12 PM)
Before buying, should check if warranty fullfilled by amazon or not. Cost of repair probably quite high for us due to transport fee, but atleast got warranty and usually cheaper, unlike 3rd party reseller here.

Theres a month guarenttee where return cost would be by amazon, including taxes.
*
I emailed them and ask warranty for dell visor and they respond only 30 days return and after that need contact manufacturer..
That kinda suck coz i havr no idea how to deal with that if it happens
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post May 30 2018, 09:27 PM

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QUOTE(liquidsny @ May 30 2018, 09:21 PM)
I emailed them and ask warranty for dell visor and they respond only 30 days return and after that need contact manufacturer..
That kinda suck coz i havr no idea how to deal with that if it happens
*
Oh that kind of suck. But we all no choice.. Seeing none of the PC VR wants to sell in malaysia..

How old is ur visor and wat was the issue?
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post May 30 2018, 09:31 PM

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QUOTE(FluffyTee @ May 30 2018, 09:27 PM)
Oh that kind of suck. But we all no choice.. Seeing none of the PC VR wants to sell in malaysia..

How old is ur visor and wat was the issue?
*
Didnt buy yet but planning on it. Either dell or lenovo explorer
However I read a lot of people getting weird issues with dell visor on reddit so am doing research on warranty purposes

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post May 30 2018, 09:36 PM

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QUOTE(liquidsny @ May 30 2018, 09:31 PM)
Didnt buy yet but planning on it. Either dell or lenovo explorer
However I read a lot of people getting weird issues with dell visor on reddit so am doing research on warranty purposes
*
I think all the wmr seem to have a significant quality control. With the price cut off nearly by 50% bcoz of excess stock or high returns.
Reddit there is plagued with die hard religious fans of wmr that would downvote any negatives about wmr, even the legit ones.
I can tell u honestly wmr tracking is clumpsy.

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post May 30 2018, 09:38 PM

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QUOTE(FluffyTee @ May 30 2018, 09:36 PM)
I think all the wmr seem to have a significant quality control. With the price cut off nearly by 50% bcoz of excess stock or high returns.
Reddit there is plagued with die hard religious fans of wmr that would downvote any negatives about wmr, even the legit ones.
I can tell u honestly wmr tracking is clumpsy.
*
Do you advise against getting it then? Should I aim oculus instead?

But wmr have better resolution though
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post May 30 2018, 09:44 PM

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QUOTE(liquidsny @ May 30 2018, 09:38 PM)
Do you advise against getting it then? Should I aim oculus instead?

But wmr have better resolution though
*
actually why r u picking WMR?
For me, the only 2 reasons to choose WMR is cost or portability.

Resolution is definitely sharper but because they use fresnel lens, if ur IPD is further from their IPD (~63), ur clarity will be affected..
Also... if ur playing dark games.. ull definitely notice the obvious lcd glow which ruins the game.

if ur watching youtube reviewers... people like sebastion ang is paid by lenovo to promote. the real tracking is no where that good and he cuts scenes where his tracking goes haywire.
edit: is this gonna be ur first VR headset?

This post has been edited by FluffyTee: May 30 2018, 09:45 PM
liquidsny
post May 30 2018, 09:58 PM

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QUOTE(FluffyTee @ May 30 2018, 09:44 PM)
actually why r u picking WMR?
For me, the only 2 reasons to choose WMR is cost or portability.

Resolution is definitely sharper but because they use fresnel lens, if ur IPD is further from their IPD (~63), ur clarity will be affected..
Also... if ur playing dark games.. ull definitely notice the obvious lcd glow which ruins the game.

if ur watching youtube reviewers... people like sebastion ang is paid by lenovo to promote. the real tracking is no where that good and he cuts scenes where his tracking goes haywire.
edit: is this gonna be ur first VR headset?
*
Because it's cheap and I wanted to play beat saber. A lot of customization on pc.. and cheap games on steam I have psvr but not really using anymore

Yes i watched sebastian and blunty videos it looks great in their review
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post May 30 2018, 10:07 PM

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QUOTE(liquidsny @ May 30 2018, 09:58 PM)
Because it's cheap and I wanted to play beat saber. A lot of customization on pc.. and cheap games on steam  I have psvr but not really using anymore

Yes i watched sebastian and blunty videos it looks great in their review
*
when possible u should get the HTC Vive or Oculus rift. those have more consistent performance.

playing on WMR is like playing on a half broken VR device..

Sebastion Ang is an actor and will hide the issues in his reviews. but if u look at his reviews on games using the lenovo explorer.. u can see some tracking issues.
https://youtu.be/IAQAcowSsEM?t=419 and also at 18:08.
from my experience. they tracking cannot track fast and fine movements.... they can also register false position as both controller uses same circular LED.
Sniping is also nearly impossible with WMR.

do u have rec room on psvr, i can show u how far the hand really tracks
hpares
post May 30 2018, 10:17 PM

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Oculus and vive still cannot be purchase in MY now? Beside online.
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post May 31 2018, 12:19 AM

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QUOTE(hpares @ May 30 2018, 10:17 PM)
Oculus and vive still cannot be purchase in MY now? Beside online.
*
unfortunately no...

price of entry too high. not profitable.. even psvr, the only 1(apart from Gear VR) in malaysia isnt making much sales.
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post May 31 2018, 12:38 AM

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QUOTE(FluffyTee @ May 31 2018, 12:19 AM)
unfortunately no...

price of entry too high. not profitable.. even psvr, the only 1(apart from Gear VR) in malaysia isnt making much sales.
*
PSVR selling really well btw here. Stock seems to be sold out and restocked every time. Looking at a few shops like Impulse for example, even Sony store in KLCC.
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post May 31 2018, 01:37 AM

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QUOTE(Rei7 @ May 31 2018, 12:38 AM)
PSVR selling really well btw here. Stock seems to be sold out and restocked every time. Looking at a few shops like Impulse for example, even Sony store in KLCC.
*
Is it? Maybe it used to be slow sales. has improve with awareness and demand over time.
i was told they had limited quota for Malaysia as they were still testing the market.
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post May 31 2018, 05:16 AM

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QUOTE(FluffyTee @ May 30 2018, 10:07 PM)
when possible u should get the HTC Vive or Oculus rift. those have more consistent performance.

playing on WMR is like playing on a half broken VR device..

Sebastion Ang is an actor and will hide the issues in his reviews. but if u look at his reviews on games using the lenovo explorer.. u can see some tracking issues.
https://youtu.be/IAQAcowSsEM?t=419 and also at 18:08.
from my experience. they tracking cannot track fast and fine movements.... they can also register false position as both controller uses same circular LED.
Sniping is also nearly impossible with WMR.

do u have rec room on psvr, i can show u how far the hand really tracks
*
Already uninstall rec room sweat.gif but i get your point that wmr suck. Though I am still interested coz it's cheap to start pc vr.
I can get dell visor for 1.2k using ezbuy prime service which is why I'm prone to it.
The lowest I see rift is 2k on shopee..
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QUOTE(liquidsny @ May 31 2018, 05:16 AM)
Already uninstall rec room  sweat.gif  but i get your point that wmr suck. Though I am still interested coz it's cheap to start pc vr.
I can get dell visor for 1.2k using ezbuy prime service which is why I'm prone to it.
The lowest I see rift is 2k on shopee..
*
Imho wmr was design for non gaming. It seems targetted at portability and text reading.
I suppose u can try get the dell visor. Maybe sell off if u find u wanna upgrade. Dell visor was my second choice. My decision for lenovo was scewed by youtube reviews. Looking at how dell position their front camera, user may have more range of tracking?
WMR software has vastly improved but also alot unaddress bugs. Notably the controller battery, controller angle in steam(default grip position is for vive).
The controller design is pretty bad. The angle of grip to trigger is 135 degrees, way too far from a normal gun and unnatural.
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post May 31 2018, 01:32 PM

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QUOTE(liquidsny @ May 31 2018, 05:16 AM)
Already uninstall rec room  sweat.gif  but i get your point that wmr suck. Though I am still interested coz it's cheap to start pc vr.
I can get dell visor for 1.2k using ezbuy prime service which is why I'm prone to it.
The lowest I see rift is 2k on shopee..
*
wow that is cheap dell visor for 1.2k..and both Rift and Vive price on shopee also quite cheap

my friend using Rift more than a year and my Rift also almost a year..so far no problem at all..the material and build quality are top-notch.
Should be no issues within that 1 year warranty period that not valid over here.
But i'm not really sure about WMR headset quality..maybe try avoid Acer and HP..but for tht price should be ok to try the dell visor
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post Jun 1 2018, 12:31 AM

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QUOTE(FluffyTee @ May 31 2018, 10:38 AM)
Imho wmr was design for non gaming. It seems targetted at portability and text reading.
I suppose u can try get the dell visor. Maybe sell off if u find u wanna upgrade. Dell visor was my second choice. My decision for lenovo was scewed by youtube reviews. Looking at how dell position their front camera, user may have more range of tracking?
WMR software has vastly improved but also alot unaddress bugs. Notably the controller battery, controller angle in steam(default grip position is for vive).
The controller design is pretty bad. The angle of grip to trigger is 135 degrees, way too far from a normal gun and unnatural.
*
For the angle problem I found a solution for you in this thread https://www.reddit.com/r/WindowsMR/comments...=reddit-android


QUOTE(Mr.PeeNutt @ May 31 2018, 01:32 PM)
wow that is cheap dell visor for 1.2k..and both Rift and Vive price on shopee also quite cheap

my friend using Rift more than a year and my Rift also almost a year..so far no problem at all..the material and build quality are top-notch.
Should be no issues within that 1 year warranty period that not valid over here.
But i'm not really sure about WMR headset quality..maybe try avoid Acer and HP..but for tht price should be ok to try the dell visor
*
Yes after watching blunty's review I'm more keen on trying on dell visor just lots of hardware issue I read in reddit regarding dell visor keeps me from buying.

I'm just worries that after buying few months rosak then burn liao de money
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post Jun 1 2018, 05:22 AM

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QUOTE(liquidsny @ Jun 1 2018, 12:31 AM)
For the angle problem I found a solution for you in this thread https://www.reddit.com/r/WindowsMR/comments...=reddit-android
Yes after watching blunty's review I'm more keen on trying on dell visor just lots of hardware issue I read in reddit regarding dell visor keeps me from buying.

I'm just worries that after buying few months rosak then burn liao de money
*
Do u mean u found the solution problem for the angle problem FROM me?

but yea the controllers feels like a cheap TV controller. I did smashed mine once and the outer ring case, joy stick and the plate form for joystick fell. fortunately all clicked back in without issue. therefore the controllers are not as durable as portrayed. It happens as i tried to throw(uppercut maneuver) but i was too close to my table..
I would expect this kind of device to last a year before it has problems.

if i would rebuy another WMR i would take dell visor bcoz i am right handed and lenovo has their heavy cable on the right.. it can get really annoying if u playing archery as ur right hand can be obstructed by the thick cable or hooked by ur headphone wire.
the price on ezbuy also seems suspicious.. even amazon sells for usd237.44. thats MYR944.89 on direct conversion. MYR 1.2k is a narrow profit margin esp with the cost of delivery and currency exchange. Just bcareful as it might be a refurbish set.
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post Jun 1 2018, 05:30 AM

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QUOTE(FluffyTee @ Jun 1 2018, 05:22 AM)
Do u mean u found the solution problem for the angle problem FROM me?

but yea the controllers feels like a cheap TV controller. I did smashed mine once and the outer ring case, joy stick and the plate form for joystick fell. fortunately all clicked back in without issue. therefore the controllers are not as durable as portrayed. It happens as i tried to throw(uppercut maneuver) but i was too close to my table..
I would expect this kind of device to last a year before it has problems.

if i would rebuy another WMR i would take dell visor bcoz i am right handed and lenovo has their heavy cable on the right.. it can get really annoying if u playing archery as ur right hand can be obstructed by the thick cable or hooked by ur headphone wire.
the price on ezbuy also seems suspicious.. even amazon sells for usd237.44. thats MYR944.89 on direct conversion. MYR 1.2k is a narrow profit margin esp with the cost of delivery and currency exchange. Just bcareful as it might be a refurbish set.
*
Was that you lol?
The price became 1.²k if you use their prime service. Shipping became rm26 when use prime
I'll probably take dell visor then
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post Jun 1 2018, 05:42 AM

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QUOTE(liquidsny @ Jun 1 2018, 05:30 AM)
Was that you lol?
The price became 1.²k if you use their prime service. Shipping became rm26 when use prime
I'll probably take dell visor then
*
yea thats me.. =p
seeings its only 1.2k it might be worth the risk. worst case if u dont like it u can sell it off 2nd hand here. bcoz there isnt official seller here, it should be easier to sell.

let us know once u get ur device.. there are a few custom settings u can do with WMR. notoriously the locomotion in SteamVR. which maybe bannable =_=.
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QUOTE(FluffyTee @ Jun 1 2018, 05:42 AM)
yea thats me.. =p
seeings its only 1.2k it might be worth the risk. worst case if u dont like it u can sell it off 2nd hand here. bcoz there isnt official seller here, it should be easier to sell.

let us know once u get ur device.. there are a few custom settings u can do with WMR. notoriously the locomotion in SteamVR. which maybe bannable =_=.
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Can you give me your honest opinion in terms of graphic quality is it worth it to buy wmr over rift?
FluffyTee
post Jun 1 2018, 03:38 PM

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QUOTE(liquidsny @ Jun 1 2018, 03:06 PM)
Can you give me your honest opinion in terms of graphic quality is it worth it to buy wmr over rift?
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Ill try but..
I cant compare againts the rift bcoz i have a htc vive.
But the resolution bump vive to lenovo explorer is significant. I can barely notice the pixels and screen door effect in wmr. Clarity of text in game has really increased for wmr.
Ghosting isnt noticible to me in wmr
Backlight glow (lcd screen in wmr)can ruin dark games, especially horror games. But ppl may not notice it if they never tried the vive/rift.
Wmr (except samsung odyssey) has fix ipd with fresnel lens. My ipd is 64mm which is similar to lenovo explorer (63mm). If ur ipd is more than. 65, i would warn that the clarity drops in wmr for u.
Fov is actually subjective. Getting ur face closer to the lens does increase fov. I use a thin padding on vive and both now have similar fov.

Overall graphics in wmr is better than htc vive bcoz of the resolution bump. It makes vr more "real". I can easily notice pixel in vive, but ill also forget bout it during game play.
I put on my vive if im going into competitive or pro level gaming. The tracking in wmr is the biggest let down. If u want i can demo how "noisy" the hand tracking is.
If should note that the wmr hmd usually has a dead space from the walls which it would loose tracking. My play space for vive is 3.0m x 2.0m. My wmr can only create a 2.0m x 1.5m of the same room. This is also bcoz the vive lets us create boundries over table or bed.



Mr.PeeNutt
post Jun 1 2018, 04:41 PM

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QUOTE(FluffyTee @ Jun 1 2018, 03:38 PM)
Ill try but..
I cant compare againts the rift bcoz i have a htc vive.
But the resolution bump vive to lenovo explorer is significant. I can barely notice the pixels and screen door effect in wmr. Clarity of text in game has really increased for wmr.
Ghosting isnt noticible to me in wmr
Backlight glow (lcd screen in wmr)can ruin dark games, especially horror games. But ppl may not notice it if they never tried the vive/rift.
Wmr (except samsung odyssey) has fix ipd with fresnel lens. My ipd is 64mm which is similar to lenovo explorer (63mm). If ur ipd is more than. 65, i would warn that the clarity drops in wmr for u.
Fov is actually subjective. Getting ur face closer to the lens does increase fov. I use a thin padding on vive and both now have similar fov.

Overall graphics in wmr is better than htc vive bcoz of the resolution bump. It makes vr more "real". I can easily notice pixel in vive, but ill also forget bout it during game play.
I put on my vive if im going into competitive or pro level gaming. The tracking in wmr is the biggest let down. If u want i can demo how "noisy" the hand tracking is.
If should note that the wmr hmd usually has a dead space from the walls which it would loose tracking. My play space for vive is 3.0m x 2.0m. My wmr can only create a 2.0m x 1.5m of the same room. This is also bcoz the vive lets us create boundries over table or bed.
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wow so low your ipd..mine 71mm sweat.gif max ipd on the Rift
FluffyTee
post Jun 1 2018, 05:42 PM

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QUOTE(Mr.PeeNutt @ Jun 1 2018, 04:41 PM)
wow so low your ipd..mine 71mm  sweat.gif max ipd on the Rift
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wow ur ipd so high? sure or not?
isnt 63-64 the average for ppl? =p
Mr.PeeNutt
post Jun 3 2018, 06:15 PM

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QUOTE(FluffyTee @ Jun 1 2018, 05:42 PM)
wow ur ipd so high? sure or not?
isnt 63-64 the average for ppl? =p
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haha i think so..i just measure my pupil using ruler sweat.gif
but when i move the ipd slider to the max seems ok to me
liquidsny
post Jun 4 2018, 12:20 PM

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Sigh I'm torn in between rift and wmr

Want to get wmr for its higher resolution but worry about the controller wont be able to play some of the games I wanted to try , like golf vr. Need to do a lot of backspin on that.

But I see blunty demo play just fine though. Picking shield from the back what not
FluffyTee
post Jun 4 2018, 03:03 PM

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QUOTE(liquidsny @ Jun 4 2018, 12:20 PM)
Sigh I'm torn in between rift and wmr

Want to get wmr for its higher resolution but worry about the controller wont be able to play some of the games I wanted to try , like golf vr. Need to do a lot of backspin on that.

But I see blunty demo play just fine though. Picking shield from the back what not
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They do look very convincingly good on youtube right?
But trust me the controller tracking is inaccurate.
Do u have anyone with the rift to compare

Or do u wanna just buy from amazon, they have 30 days return. Now with gst gone, should be cheaper to return.
liquidsny
post Jun 4 2018, 03:07 PM

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QUOTE(FluffyTee @ Jun 4 2018, 03:03 PM)
They do look very convincingly good on youtube right?
But trust me the controller tracking is inaccurate.
Do u have anyone with the rift to compare

Or do u wanna just buy from amazon, they have 30 days return. Now with gst gone, should be cheaper to return.
*
All the videos in youtube looks good
Btw they said innacurate tracking is due to bluetooth problem. Did you try fixing yours?
U guys are the only people I know in malaysia with rift n vive lol
FluffyTee
post Jun 4 2018, 03:28 PM

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QUOTE(liquidsny @ Jun 4 2018, 03:07 PM)
All the videos in youtube looks good
Btw they said innacurate tracking is due to bluetooth problem. Did you try fixing yours?
U guys are the only people I know in malaysia with rift n vive lol
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The way these ppl claim every tracking issue is due to bluetooth. Its BS. Rift and vive never had such big issue with bluetooth. Bluetooth transmit the rotations but the position is generally determined by the front camera.

I tested placing controller on the floor and walk around it. The controller position shifts by few cm as i walk in a circle around it.

I bought a lenovo and was wowed by the resolution but disappointed with their tracking.

Btw price in ezbuy has increased
liquidsny
post Jun 4 2018, 03:35 PM

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QUOTE(FluffyTee @ Jun 4 2018, 03:28 PM)
The way these ppl claim every tracking issue is due to bluetooth. Its BS. Rift and vive never had such big issue with bluetooth. Bluetooth transmit the rotations but the position is generally determined by the front camera.

I tested placing controller on the floor and walk around it. The controller position shifts by few cm as i walk in a circle around it.

I bought a lenovo and was wowed by the resolution but disappointed with their tracking.

Btw price in ezbuy has increased
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Increased? I saw it decreased. Before this 1131 now 1130 lol.. just one ringgit decrease
FluffyTee
post Jun 4 2018, 03:47 PM

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QUOTE(liquidsny @ Jun 4 2018, 03:35 PM)
Increased? I saw it decreased. Before this 1131 now 1130 lol.. just one  ringgit decrease
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Yeah i think they added rm285 delivery fees.. i dint see that previously.
This makes the price closw to buying from amazon directly.
Buying from amazon would retain warranty and 30 days return refund.

This post has been edited by FluffyTee: Jun 4 2018, 03:49 PM
liquidsny
post Jun 4 2018, 03:55 PM

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QUOTE(FluffyTee @ Jun 4 2018, 03:47 PM)
Yeah i think they added rm285 delivery fees.. i dint see that previously.
This makes the price closw to buying from amazon directly.
Buying from amazon would retain warranty and 30 days return refund.
*
For dell visor on ezbuy you can use prime service which make shipping cost Rm18+8 only.
But to return back nees to go via them as well

Only for dell visor though. Other wmr need to use their buyforme services
FluffyTee
post Jun 4 2018, 03:59 PM

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QUOTE(liquidsny @ Jun 4 2018, 03:55 PM)
For dell visor  on ezbuy you can use prime service which make shipping cost Rm18+8 only.
But to return back nees to go via them as well

Only for dell visor though. Other wmr need to use their buyforme services
*
Oh. I forgot bout that lol. But warranty might be an issue as its bound to the amazon account.

Hmm assuming wmr doesnt work out for u i suppose u could sell it second hand. And buy hopefully a new rift later?
U can still ask me what u need to know before buying
liquidsny
post Jun 4 2018, 04:36 PM

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QUOTE(FluffyTee @ Jun 4 2018, 03:59 PM)
Oh. I forgot bout that lol. But warranty might be an issue as its bound to the amazon account.

Hmm assuming wmr doesnt work out for u i suppose u could sell it second hand. And buy hopefully a new rift later?
U can still ask me what u need to know before buying
*
What games have you tried it on and how bad was the controller?
FluffyTee
post Jun 4 2018, 05:31 PM

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QUOTE(liquidsny @ Jun 4 2018, 04:36 PM)
What games have you tried it on and how bad was the controller?
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tried on rec room, payday 2, arizona sunshine and VRchat.

sword fighting and shields are usually fine..
Bows for me is fine on WMR but i heard issues with some players.. it depends how u naturally aim ur bow? front hand moves vs back hand moves and vertical bow vs horizontal bow.
but WMR tracking performed badly if i were to snipe, throw grenades,or aiming upwards with paintball.
quick hand movements like this is also impossible in WMR. Click Here
It takes like an extra half second for the WMR hands to stabilize before u can shoot. and that can make a difference in multiplayer games.

liquidsny
post Jun 5 2018, 01:25 AM

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QUOTE(FluffyTee @ Jun 4 2018, 05:31 PM)
tried on rec room, payday 2, arizona sunshine and VRchat.

sword fighting and shields are usually fine..
Bows for me is fine on WMR but i heard issues with some players.. it depends how u naturally aim ur bow? front hand moves vs back hand moves and vertical bow vs horizontal bow.
but WMR tracking performed badly if i were to snipe, throw grenades,or aiming upwards with paintball.
quick hand movements like this is also impossible in WMR. Click Here
It takes like an extra half second for the WMR hands to stabilize before u can shoot. and that can make a difference in multiplayer games.
*
Game like 2md football vr should be a problem then? You need to throw a lot


FluffyTee
post Jun 5 2018, 03:43 AM

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QUOTE(liquidsny @ Jun 5 2018, 01:25 AM)
Game like 2md football vr should be a problem then? You need to throw a lot


*
unfortunately it is. WMR is the wrong headset to play that game. throwing with a WMR headset is based of the algorithm and prediction. unless u always look at ur throwing hand. But even so the tracking itself isnt that great. its not easy to get a precise position of the hands when its external tracker(the headset) is also consistently moving.
anyone who says throwing is perfect on WMR is outright lying. If i had to throw in WMR, i have to do it from bottom top or Frisbee style. That being said, i have also manage to trick the WMR into making unrealistic insane throws from back to front by jerking the my wrist. I can throw dodgeball at incredible speed and distance.
Mr.PeeNutt
post Jun 6 2018, 02:12 PM

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QUOTE(liquidsny @ Jun 4 2018, 12:20 PM)
Sigh I'm torn in between rift and wmr

Want to get wmr for its higher resolution but worry about the controller wont be able to play some of the games I wanted to try , like golf vr. Need to do a lot of backspin on that.

But I see blunty demo play just fine though. Picking shield from the back what not
*
aiyoo..if u have extra cash just buy the Rift..you wont regret..the controller is perfect..the extra pixel resolution on wmr is only few hundred pixel differences ..u hardly notice once you inside the game



..i bet this exclusive Rift game 'The Climb' wont work on WMR controller..you will drop to dead once it not detect the controller presence sweat.gif

liquidsny
post Jun 6 2018, 04:01 PM

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QUOTE(FluffyTee @ Jun 5 2018, 03:43 AM)
unfortunately it is. WMR is the wrong headset to play that game. throwing with a WMR headset is based of the algorithm and prediction. unless u always look at ur throwing hand. But even so the tracking itself isnt that great. its not easy to get a precise position of the hands when its external tracker(the headset) is also consistently moving.
anyone who says throwing is perfect on WMR is outright lying. If i had to throw in WMR, i have to do it from bottom top or Frisbee style. That being said, i have also manage to trick the WMR into making unrealistic insane throws from back to front by jerking the my wrist. I can throw dodgeball at incredible speed and distance.
*
QUOTE(Mr.PeeNutt @ Jun 6 2018, 02:12 PM)
aiyoo..if u have extra cash just buy the Rift..you wont regret..the controller is perfect..the extra pixel resolution on wmr is only few hundred pixel differences ..u hardly notice once you inside the game



..i bet this exclusive Rift game 'The Climb' wont work on WMR controller..you will drop to dead once it not detect the controller presence  sweat.gif
*
Holy crap that game is so cool. Yeah I've decided to get the rift. Shopee seller gave 1 year warranty so I'm getting that one
FluffyTee
post Jun 7 2018, 02:20 AM

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QUOTE(liquidsny @ Jun 6 2018, 04:01 PM)
Holy crap that game is so cool. Yeah I've decided to get the rift. Shopee seller gave 1 year warranty so I'm getting that one
*
Yeah i wanted to play that game too.
Maybe ill install revive and play it later.

I like how rift manage to have such a nice promo ad



Let us know when u finally got ur vr hmd wink.gif
TS881118
post Jun 7 2018, 06:16 AM

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Oculus Go only 159 at Ebay
Rei7
post Jun 7 2018, 11:32 AM

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QUOTE(881118 @ Jun 7 2018, 06:16 AM)
Oculus Go only 159 at Ebay
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No SteamVR, and the main focus is kinda mobile vr.
No 6dof tracking, only 3dof, so you can't play a bunch of games properly even if it supports SteamVR at some point.
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post Jun 7 2018, 12:56 PM

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I think i would rather pick lenovo mirage instead of oculus go. At least that has some small positional tracking.

Mr.PeeNutt
post Jun 7 2018, 04:08 PM

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QUOTE(liquidsny @ Jun 6 2018, 04:01 PM)
Holy crap that game is so cool. Yeah I've decided to get the rift. Shopee seller gave 1 year warranty so I'm getting that one
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yess!! add me on your Oculus friend list later once arrived biggrin.gif

QUOTE(FluffyTee @ Jun 7 2018, 02:20 AM)
Yeah i wanted to play that game too.
Maybe ill install revive and play it later.

I like how rift manage to have such a nice promo ad

Let us know when u finally got ur vr hmd wink.gif
*
that youtube link seems broken..here i fix it :



aaaa..this ad is so damn good.. still gave me chill everytime i watch notworthy.gif
TS881118
post Jun 8 2018, 12:07 AM

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QUOTE(Rei7 @ Jun 7 2018, 11:32 AM)
No SteamVR, and the main focus is kinda mobile vr.
No 6dof tracking, only 3dof, so you can't play a bunch of games properly even if it supports SteamVR at some point.
*
then you can get Oculus Rift + Touch, only 399USD, and cheaper during discount, for example ebay discount 20% yesterday.
But you need a powerful enough PC.

the point with Oculus Go is you don't need a powerful PC and you can use it anywhere including toilet time.
FluffyTee
post Jun 8 2018, 03:12 AM

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QUOTE(881118 @ Jun 8 2018, 12:07 AM)
then you can get Oculus Rift + Touch, only 399USD, and cheaper during discount, for example ebay discount 20% yesterday.
But you need a powerful enough PC.

the point with Oculus Go is you don't need a powerful PC and you can use it anywhere including toilet time.
*
Oculus Go is like a standalone Gear VR without the need to purchase a Samsung flagship phone. Its somewhat compared to a perfected google cardboard VR but the lack of positional tracking makes immersion limited and may even cause motion sickness. Because of the limitation of a mobile hardware, i cannot run high end VR apps.
200 usd for 32gb and 250 for 64gb. I do not recommend 32gb bcoz good VR games would take a few gb. and ull also wanna space to store movies/series inside (assuming ur gonna use it for travelling).
Battery and cooling will be a major issue in these type of device.

the Rift games require GTX 960 (gc being the bottle neck in VR apps) with decent processor and ram. that being said, u can always lower the supersampling and activate asynchronous spacewarp.
but tbh unless u really want a portable VR without using a PC/laptop, i would still recommend to just go for AWMR or Lenovo explorer, which atm claimed optimized for GTX 1050TI and above.
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post Jun 10 2018, 04:40 PM

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QUOTE(FluffyTee @ Jun 8 2018, 03:12 AM)
Oculus Go is like a standalone Gear VR without the need to purchase a Samsung flagship phone. Its somewhat compared to a perfected google cardboard VR but the lack of positional tracking makes immersion limited and may even cause motion sickness. Because of the limitation of a mobile hardware, i cannot run high end VR apps.
200 usd for 32gb and 250 for 64gb. I do not recommend  32gb bcoz good VR games would take a few gb. and ull also wanna space to store movies/series inside (assuming ur gonna use it for travelling).
Battery and cooling will be a major issue in these type of device.

the Rift games require GTX 960 (gc being the bottle neck in VR apps) with decent processor and ram. that being said, u can always lower the supersampling and activate asynchronous spacewarp.
but tbh unless u really want a portable VR without using a PC/laptop, i would still recommend to just go for AWMR or Lenovo explorer, which atm claimed optimized for GTX 1050TI and above.
*
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arrived in JB..price not bad la icon_idea.gif
kanz1986
post Jul 6 2018, 12:07 AM

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Hi there guys. How are you? I'm into photographs and video productions and is planning to venture into 360 videos/photos via HMD. I'm hoping to obtain some suggestions from experts in the field for the HMD and laptop.

The HMD will mostly be used for viewing and experiencing immersive 360 high quality videos and photographs. Additionally, I would also like to tryout some VR games particularly Beat Saber.

My current budget is around 8k - 10k and I'm considering to get the HTC vive + Alienware 15 GTX1070. Do you think its overkill for such usage? A high resolution and smooth play of video with HMD is my utmost priority.

Thank you!

FluffyTee
post Jul 6 2018, 07:54 PM

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QUOTE(kanz1986 @ Jul 6 2018, 12:07 AM)
Hi there guys. How are you? I'm into photographs and video productions and is planning to venture into 360 videos/photos via HMD. I'm hoping to obtain some suggestions from experts in the field for the HMD and laptop.

The HMD will mostly be used for viewing and experiencing immersive 360 high quality videos and photographs. Additionally, I would also like to tryout some VR games particularly Beat Saber.

My current budget is around 8k - 10k and I'm considering to get the HTC vive + Alienware 15 GTX1070. Do you think its overkill for such usage? A high resolution and smooth play of video with HMD is my utmost priority.

Thank you!
*
Vive and Rift are both established all rounder. But since u mentioned watching 360 high quality videos and photograph, a windows MR headset would give better image (but with significantly worst hand tracking).
which ever hmd u get, and also thinking of purchasing a new rig/laptop, i would recommend an i7 7700k with 16g ram, SSD and GTX 1070.
the graphic card almost always the bottle neck. even the GTX 1070 would demonstrate occasional drop frames. But not to worry as most developer would try their best to optimized games for at least a GTX 1060(for now), but if i were getting a new rig now, i would pick at least gtx 1070 or above to be safe for the next few years.
kanz1986
post Jul 7 2018, 05:15 PM

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Thank you for the reply, FluffyTee.

Ahhh, I see. How far is the better quality image of WMR as compared to Vive / Rift?

Noted on the laptop spec with GTX1070.

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