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 VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR

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angch
post Aug 12 2014, 09:00 PM

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Mine is in.

Lots of stuff still feels flakey. There's a new SDK out (0.4, with a new point release 0.4.1 earlier today) that doesn't work that well with older APIs. A number of weird crashes and random things needed to be done before it works properly.

Wearing glasses with the rift is annoying, but my nearsightedness still requires glasses to see inside the rift properly. Need a lot of fiddling with the rift to get the HMD to fit just right, otherwise, everything is very blur and motion sickness inducing.

There's not a lot of apps updated to handle the DK2 properly yet, and even Elite: Dangerous (which I don't have) is still running on the old API.

There's a scratch on one of the lens already. They're plastic (lighter) but easier to scratch.

Your graphics rig needs to be good enough to run 75fps consistently on 1080p on whatever app you'd be running.

IMHO, everything is new, bleeding edge and raw, and it'd be a few months before things are easier on the casual user, including getting a UI/UX that makes sense with a HMD.

UI/UX: it's still a freaking pain to take off the HMD, click on GUI to launch an app, and put the HMD back properly.

Best app to get a good feel of all the VR goodness right now would be SightLine: Chair http://sightlinevr.com/index.html

Oh, had to pay extra customs duty of RM 125.70

Alright, any other questions?

This post has been edited by angch: Aug 12 2014, 09:06 PM


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angch
post Aug 13 2014, 07:08 PM

On my way
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Junior Member
636 posts

Joined: Jul 2006
QUOTE(-ZeN- @ Aug 13 2014, 04:08 PM)
thanks for the short review.
the ui/ux for glasses i very worry.
i thought it should be better and improved than dk1.
*
The UI/UX issues is not a DK1/DK2 issue, more like for apps to adapt to the HMD paradigm. e.g. how a touch based interface requires different things compared with mouse+keyboard interfaces.

One problem is that too many apps right now treats the HMD as just a fancy 3D display, e.g. not fully making use of the head tracking. This can be very nauseous.

Also, putting on the HMD is like putting on a blind fold. The display needs to provide some feedback and you need to assume finding keys and mouse is hard with HMD on. (e.g. Press F12 to recenter, but use WASD to move around, wtf. That's hard even for a touch typist).

Sound design/implementation needs to be fixed so that we can choose either speakers or headphones. Right now, too many apps assume it's headphones and have sound coming from wrong direction if you have speakers.

P.S. Clear your table and surroundings before putting on HMD. Knocked over too many cups and banged head on things.
angch
post Aug 16 2014, 01:42 AM

On my way
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Junior Member
636 posts

Joined: Jul 2006
I'm at least 800+ each. Need glasses, or else everything blur. FOV with glasses already reduced. With glasses+HMD, my effective FOV is less than those that can wear no glasses.

My recent notes (meant for DK2 owners):

* Rig: Win7 64bit. i5 2500. GTX 750 TI 2GB. Mostly direct mode, not extended mode.

* The new Titans of Space updated for DK2 is really nice. https://developer.oculusvr.com/forums/viewt...hp?f=42&t=12570 75fps, no jank, no judder.

* Sightline: The Chair is a good experience, but I can't get decent enough fps. Lack of fps kills immersion.

* UE4 Rollercoaster: https://developer.oculusvr.com/forums/viewt...=166744#p166744 Can only get 75fps only on medium settings. Good example of how 75fps is critical. A lot more dizzier when moving around with less than 75fps.

* Jump scares on the rift is... extra jumpy. Even things like Totoro suddenly walking out next to you, towering over you was unexpected. http://www.reddit.com/r/oculus/comments/2d...s_updated_plus/


angch
post Aug 20 2014, 06:54 PM

On my way
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Junior Member
636 posts

Joined: Jul 2006
QUOTE(cielBleu @ Aug 20 2014, 05:21 PM)
anyone tried this? http://kotaku.com/i-just-spent-two-weeks-b...nder-1622502556
75$, but looks like fun
*
Oh. USD 75 now for beta. Beta premium used to cost USD 150. http://www.polygon.com/2014/5/31/5767406/e...emium-beta-cost

 

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