http://www.forbes.com/sites/jasonevangelho...g/#2b3476375119
Jizzed, been waiting patiently for this.
VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR
VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR
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May 17 2016, 11:14 PM
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#1
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Senior Member
2,711 posts Joined: Sep 2005 |
http://www.forbes.com/sites/jasonevangelho...g/#2b3476375119
Jizzed, been waiting patiently for this. |
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May 17 2016, 11:21 PM
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#2
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2,711 posts Joined: Sep 2005 |
QUOTE(stringfellow @ May 6 2016, 08:46 PM) After a day's stint on the Vive, I'm inclined to say that it is all around the more superior VR platform and experience than the Rift......until the Rift get its Touch controllers. It's a whole different level of immersion having represented limbs in virtual space compared to using controllers to move around. Lucky fella! But how are the games on both sides?The placement of the base station is tricky though. Had to place one on the corner of the room on top of speaker stand while the other on a tripod stand. Both of differing height. Works so far. I feel vive was like wii, more cool factor and something really new, whereas rift is like Xbox, more for sit down and play long sessions |
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May 18 2016, 08:43 PM
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#3
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2,711 posts Joined: Sep 2005 |
QUOTE(stringfellow @ May 18 2016, 06:53 AM) VR is not meant just for sitting. Even the Rift is going to Room Scale VR as soon as Oculus Touch are made available for sale. The Vive's controllers aren't there just to make it "look cool", it represents your two arms in virtual space and enables a lot more engaging, more active, more involved VR experience than just sitting down and spinning around. That kind of seated VR, even GearVR can do that. so which ya think is going to emerge the victor - vive +controller or rift + touch. |
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Dec 30 2016, 09:29 PM
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#4
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Oct 13 2017, 10:53 PM
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#5
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QUOTE(FluffyTee @ Oct 12 2017, 10:25 PM) Yeah we read bout some ppl getting away with 2 senso for room scale by positioning them opposite each other. Not sure how reliable. i using 2 sensors for room scale (top corner right, and bottom corner left)... is usable... maybe i can say 95% as good as 3 sensors... somewhat rarely have occlusion.Some games require quick maneuveres. Eg rec room jumbotron, players will dual wield guns and throw one up mid air to reload the other gun on hand. So far only seens vive players doing it smoothly. But not sure if thats coincidental. Its also commented in soem forums, vive has more efficient tracking but not very specific bout it. He s planning to get it direct from amazon shipment. Total 2.6k with third sensor and shipment. |
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