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 VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR

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TS881118
post May 14 2013, 05:51 PM, updated 6y ago

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I didn't see any Oculus Rift or HMD thread here, so I create 1.

Oculus Reddit
Vive Reddit











Oculus Rift https://www.oculus.com/en-us/
HTC Vive https://www.htcvive.com/uk/
PlayStation VR https://www.playstation.com/en-us/explore/playstation-vr/
MS HoloLens https://www.microsoft.com/microsoft-hololens/en-us
OSVR http://www.osvr.org/


user posted image
user posted image

---OLD---
user posted image

Official Website: http://www.oculusvr.com/
MTBS Forum: (Where the project goes from concept to reality)http://www.mtbs3d.com/phpbb/viewforum.php?f=140
Oculus Developer Forum: https://developer.oculusvr.com/forums/
Oculus Kickstarter Project (Ended, but you can find some information there): http://www.kickstarter.com/projects/152337...p-into-the-game







Links to list of Oculus Rift Demo:
http://www.riftenabled.com/
http://www.theriftlist.com/

This post has been edited by 881118: Feb 15 2020, 03:39 PM
TS881118
post May 14 2013, 06:01 PM

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QUOTE(stringfellow @ May 14 2013, 05:54 PM)
Reason why I held off getting the Oculus Rift despite its cheap price. Screen door effect is a no-go for me. I'll stick with my T2 until they fix the Rift for its proper commercial release.
*
commercial release would be atleast 6months - 1 year away, long time to wait~
my original intention was for some research purpose
but I still cant overcome the motion sickness LOL rclxub.gif
TS881118
post May 14 2013, 06:24 PM

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QUOTE(stringfellow @ May 14 2013, 06:20 PM)
I can take it off your hands cheap if you wanna drop it. tongue.gif I'm thankfully immune to motion sickness.
*
you will not want to get it from me
mine was bugged since yesterday
it became black n white only, I was like WTF sweat.gif
somemore it happened during a presentation

will do some trouble shooting tonight

anyway, do you use ur Hmz-T2 mostly for movie or gaming?
do you use external media player or PC as source?
TS881118
post May 14 2013, 06:36 PM

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QUOTE(stringfellow @ May 14 2013, 06:26 PM)
Gaming on PS3. Which I hardly do these days since I've bumped up my rig specs. Movies are on my VT50.
*
Wow, just read ur signature.
You have alot of $$$

Anyway, recently there are many cheap 4K TV from china such as Seiki and Skyworth
you might interested to get it?
about 1,300 USD, compared to those 20,000 USD from LG/Samsung
TS881118
post May 15 2013, 03:38 PM

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30Hz is good enough for movie~ normally 24fps only

I see you have U2711, so you should know what it feels when there are alot of pixels infront of you

Did you try some 4K samples on ur U2711? Like timescapes, LG demo and HDclub demo.

Even when I tried on my ayambrand 2560x1440 monitor, it is really stunning.
So I can looking forward for 4k TV, especially for video.
Not really into gaming anyway.
TS881118
post May 17 2013, 05:38 PM

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Navigating latest google earth (just announce in Google I/O 2013) using both leapmotion and oculus rift
Imagine you can fly through the earth, like a superman, just with your hand, while you immerse in the atmosphere.

http://www.roadtovr.com/2013/05/15/google-...eap-motion-5919


user posted image

http://www.youtube.com/watch?v=GJtmZ4Q9ZgI
http://youtu.be/S5jnWuiCflA

This post has been edited by 881118: May 17 2013, 10:31 PM
TS881118
post May 17 2013, 10:29 PM

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QUOTE(blindbox @ May 17 2013, 08:03 PM)
@881118 you have a Rift? Are you willing to demo it?

I'm pre-ordering mine right about now. I can't stand waiting anymore, lol. It's been killing my work productivity visiting all the reddit links.
*
yup I have a rift, but I am not in Malaysia.
So sorry cant let u demo tongue.gif
btw I am order no xx, received 2+ weeks ago.
what is ur order no? should be receiving soon.

I got a leap motion too XD
waiting to try navigating through new google earth with leap+rift, as shown in Google I/O 2013 in previous post.

This post has been edited by 881118: Jan 7 2016, 12:13 PM
TS881118
post May 18 2013, 10:03 PM

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QUOTE(blindbox @ May 18 2013, 07:49 AM)
No order number, as I haven't bought it yet, was about to. Maybank and oculus seems to be F'ing things up. Oculus doesn't allow for like a 1 minute to let the transaction happen and just tells me maybank declined it, although there's some pre-auth crap happening in my bank account.

For now, I'm waiting for my Paypal account to complete verification, then I'll buy it.

All for the greater good, at this rate I'd stop working without a Rift in my hands!

EDIT: All right, got my paypal and just bought it! You'll hear about it from me in 2~3 months.
*
Good job on ur purchasing.
But one thing that you must be aware is, this is just a developer kit.
It is meant for developers or early adopters.
It means that there are not much games that are currently officially supported. (Although you can user 3rd party driver like Vireo)
And the resolution is not very good too.

If you are just typical gamer, you may want to wait for the consumer version. (but it is atleast 1 year more to wait tongue.gif )
TS881118
post Jun 15 2013, 08:30 AM

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QUOTE(blindbox @ Jun 9 2013, 11:51 AM)
Yea, his death made me feel down a bit.

Once I get my Rift, I can do some demos with fellow LYNers, but hopefully one of you guys have a good rig and good home for me to bring the Rift to. I don't feel like demo-ing it at my own house (I still live with family, lol).

EDIT: I live in KL.

EDIT2: My Rift order is now in Processing. Not worth a new post to bump up this thread. I expect to receive it next week. Will bump this thread once I received it.
*
wow so fast already in processing?
I tot you just ordered few weeks ago.
That was kinda fast.

My rift is collecting dust now LOL. (busy w work + cannot get rid of motion sickness)

about Omni, didn't backed it becoz I initially tot the shipping cost will be very expensive. (but not that expensive actually)
TS881118
post Jun 20 2013, 11:45 AM

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QUOTE(blindbox @ Jun 16 2013, 08:49 AM)
It's not expensive because I told Jan on how to get cheap shipping  biggrin.gif . He's sending it directly from China so it makes sense to get cheaper shipping.

Yes, I only pre-ordered a few weeks ago. I'm getting the second Asian batch so I consider myself lucky to pre-order right before the batch.

I've also grabbed a Hydra from the RazerZone vr-promo deal (50% off for hydra). Buying it for RM 220 when everyone else is selling it for RM 300~ RM 445? Priceless! So far the Razer Hydra is great. I'm very impressed. It's too bad that people just don't really know how to configure it, and the fact that it isn't straightforward like games these days where you don't have to go into the keybinding settings. I'm playing War Thunder with it.

Also, have you tried War Thunder with the Rift?

EDIT: Oh and one more thing.. more reaction videos. Now with 1080p Rift!


Pure joy for the guy in the background.


Skip to 34:30 for his comments on the Rift.


Same guy but with his reaction with 1080p rift. Skip to 21:00 for his comments on it.

And finally, neogaf thread that shows how many people are freaking impressed with it.
http://www.neogaf.com/forum/showthread.php?t=589101

PS: As a final note, I'm quite disappointed by the LYN community overall, sorry for saying this. Seems like only a few of us is interested in this tech or know of it, despite the fact that this has been the most overhyped product (AND LIVES UP TO IT) ever. John Carmack endorsed it, Gabe Newell endorsed it, Epic games and Unity engine creators endorsed it. Not forgetting the fact that this hardware also garnered US$ 2 million from kickstarter, making it one of the highest funded kickstarter project ever.

Well, I noticed the Hardware section has been pretty dead lately after all so no surprises there. There just hasn't been anything new in computers lately. The last biggest competition was the Radeon HD 5000 series with Eyefinity and everything. The current gen only brought incremental updates, although better OpenCL support and greater DX11 adoption comes with it and is appreciated. Nothing to WOW over.

But the Rift over here? It will change gaming.
*
lucky for u!
same as u, I also bought the razer hydra using 50% vr-promo
I bought 2 units because of the expensive shipping to korea for single unit, might as well as get 2 units. 1 unit opened and 1 unit unopened. But.... both of them collecting dust now with the rift lol (I promised I will start playing with them after I graduate)
anyway, yesterday I bought Epson Moverio transparent glass. (because of crazy promotion price, it is about RM830. Original price is 699USD and market price is about 600USD and Amazon after discount is 499USD)

about the Rift HD version, I think they will not sell it. Instead they will straight away get to the consumer version.
as I said before, the resolution of Rift 1st version dev kit is quite low and the screen door effect is very serious... I was quite disappointed actually.

This post has been edited by 881118: Jun 20 2013, 11:48 AM
TS881118
post Jun 23 2013, 09:49 PM

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QUOTE(blindbox @ Jun 20 2013, 09:46 PM)
You do not realize that the devs require positional tracking and UI design, hence they need a DevKit2. It wouldn't be too smart to release a game without positional tracking. The consumer Rift may come with wireless and stereo camera but DK2 doesn't need either of those. Only severely niche games would require the stereo camera, and wireless is not exactly required for development.

Alternatively, consumer Rift may be a rebranded DK2, where DK2 is only accessible to owners of DK1. I don't know, we're all speculating.

Let me ask, how's the scale and the immersion factor? Many people at http://www.reddit.com/r/oculus doesn't seem to mind the resolution and the screen door effect when playing hl2 in -vr mode. Are you using the A-cup lenses? Admittedly this is also why it's labelled a dev kit. Palmer knows this isn't going to satisfy everyone, and 1080p Rift will do just that.

EDIT: Singapore backers receives their Rift today! I cna't wait to get home to see if it's the case for Malaysian backers too!

EDIT2: My Rift is in Malaysia! It's delayed from expected Friday due to customs. I'm expecting to see it Tuesday.
*
lol wireless and stereo camera is too far away, probably a few more years but is highly unlikely to be included in consumer version.
Rift needs to be low latency thats why wireless is not a good option.
Adding stereo camera is good idea but it effectively turn it into Augmented Reality instead of Virtual Reality that Rift is focused on.

I am using A-cup lenses and I didn't even tried the other lenses yet. (As I said before I am too busy =P)
Another reason is because of the motion sickness, everytime I put on Rift I feel dizzy. (Maybe I should try lenses B later, because my right eye is slightly near-sighted and my left eye is very very slightly near-sighted)

The weird thing is: I do not feel motion sickness when using non-immersive HMD such as HMZ-T2 or Epson Moverio.
Now I wonder is "Immersive" really a good thing for me? hmm.gif rclxub.gif

Anyway, hope you get your rift soon and look forward for your feedback, as there is not much Malaysians have got a hand on it.
TS881118
post Jun 25 2013, 10:37 PM

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QUOTE(blindbox @ Jun 24 2013, 08:31 AM)
A lot of reviews have mentioned that they're much more comfortable than HMZ-T series. Lighter, too. If you're going to use the Rift just to watch videos, you're probably better off waiting for the 1080p version. Also, here's another omni treadmill that seems to look good. However, the waist support looks way too big for comfortable crouching. EDIT: All right it does look quite good for crouching but I was probably asking for too much, like sitting or squatting, hence my initial post, lol.



@881118: Wireless is actually pretty low latency. Someone used wireless HDMI passthrough for 720p Rift+USB host, and the headtracking lag is inexistant. Just to add, ASUS has an integrated solution that integrates both wireless HDMI and a USB host. The video on youtube doesn't.

However, the main problem with wireless is the fact that wireless tech is freaking expensive. The battery drain is also huge on wifi. It's also worth mentioning that 1080p wireless is a different ball game. We'll need the 50 GHz wirelss HDMI standard to come true and bring prices down.

As for stereo cameras, OculusVR showed a concept art of the consumer rift that has it. Palmer also seems confident about bringing wireless Rift to mass market (with his own wireless device). The source for this is a little harder to find, it's in some reddit thread or mtbs3d thread.

With regards to motion sickness, you have to train yourself with the Rift, get your Rift legs smile.gif .

A lot can happen in one year.
*
I watched the wireless video, it say 3ms delay and it is impressive. (but must be in 5Ghz and non crowded WiFi)
But the Rift is still connected to the controller board. The wireless part is just sending the video.
I was thinking about pure wireless, where the controller board is being separated from the head mount device.
And do you mean asus wavi? https://www.asus.com/Multimedia/WAVI/
this Malaysian guy used it before with Hmz-T1, but the setup is quite troublesome
http://www.youtube.com/watch?v=rnbUsgJpKqs

I also saw the stereo camera concept before, it was in a presentation slide by some Oculus guy. Well, concept is concept...
And I still don't understand why VR needs camera? It effectively became AR with real world video feedback.
TS881118
post Jul 1 2013, 12:34 PM

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QUOTE(blindbox @ Jun 28 2013, 11:16 AM)
I don't mind not having it or having it. It doesn't make a difference to me. My main problem is apparently turning with the mouse. That's an instant nausea to me. The Rift is a godsend for cockpit games (flight sim, car driving etc) but for FPSes, every time I turn it induces a lot of nausea for me. Using a Hydra might help, but I haven't tried that yet. I might also get used to it.

So far the resolution and the FOV are the problem. The lack of positional tracking doesn't affect me too badly interestingly, but after 2 days, the resolution and FOV is still not satisfactory. I'll still wait until I've tested the Rift for 7 days before giving it my final thoughts. The scale is great, but it's limited by the FOV.
The terrible resolution stops me from getting super immersed in it, I would get distracted by the lag of details as I try to focus on a detailed object, only to end up focusing on the gridded screen instead. Still, they say this will all be gone after a week or two, so I'll say that these are not my final opinions, just my current impressions.

This is coming from someone who uses a 2560x1440 27" S-IPS daily, so that might have contributed to my excessive ramblings on resolution. Once you go with resolutions as high as mine, you don't want to go back down. Cymatic Bruce was enthusiastic sure, but he was using a puny laptop with low resolution (no disrespect). I'd like to say for those looking forward to this tech - wait for the consumer version, even if you have wads of cash lying around. The devkit will not satisfy people with a decent rig like mine. Proton Pulse is absolutely fun with the Rift though.
*
my impression is almost same as yours. I am also coming from 1440p 27" IPS. catleap 2b 100hz thumbup.gif
I didnt try too much games yet becoz I really didnt have the time
I tried 1) sixense tuscany demo 2) roller coster 3) team-fortress 2 4) simple racing car demo and several small demos which I downloaded in 1 bundle pack from forum
1) tuscany was nice, but exactly 2 main problems mentioned by you.
---i) instant nausea when turning the view by external device, either it is mouse or razer hydra, as long as it is not your head
---ii) resolution problem, the view near to your eye was still ok. BUT the far view was really blur.
2) roller coaster was not bad too. But I have some minor problem with the view keep rotating. (have to use some minor hack)
3) team fortress 2, not playable due to some problem. I already execute the exe with -vr mode, but the split screen is buggy. No time to troubleshoot that.
4) simple racing car demo - this is really good because I don't feel much nausea even though I am driving fast.
--BUT the low resolution make the far view really blur, it is hard to drive fast because of this.
5) several small demos - nothing much to comment.

about your dissatisfaction about the FOV. The first time I put on Rift, I didn't feel and appreciate the wide FOV.
I only noticed about the low resolution and screen door effect. and I immediately disappointed.
But when I put back on my Hmz-T2, then I start appreciating the wide FOV of oculus rift.
For playing game or VR stuff, it is always better to have a wide FOV rather than a big flat screen with black bars infront of you.
But for movie stuff, big flat screen with black surrounding is better because you feels like you are in a cinema ALONE.

another 2 problems for me:
1) seems like there is some lag when turning my head around.
2) I saw some raster scan line effect (not sure what it is called). It is some line scanning effect that you see in very very old TV.

-------------------------------------------------
extra questions:
1) how to edit topic title and topic descriptions?
2) how to properly add youtube video? I added video but it won't show lol
wanted to add more information in the front page.

This post has been edited by 881118: Jul 1 2013, 12:55 PM
TS881118
post Jul 31 2013, 08:43 PM

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QUOTE(blindbox @ Jul 30 2013, 12:39 AM)
I decided to give this anti screen-door mod a try.

http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=18127

It's working great! The 3M's Privacy screens are bloody expensive though, so I took a risk and bought it from this guy instead. Turns out, they're the same product!

While it removes the screen-door effect and makes the 3D better, it does make the low resolution of the Rift more apparent, since the screen door effect is gone, ha. sweat.gif
*
good job, I may give it a try when I go back to msia end of this month.
but I don't really understand the tutorial >.<
TS881118
post Aug 7 2013, 10:44 PM

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http://www.gamespot.com/news/john-carmack-...veloper-6412625

user posted image

John Carmack will be joining Oculus as CTO!
Hope it will push the VR development more
especially on the latency stuff that he keep mentioning

This post has been edited by 881118: Aug 9 2013, 04:12 PM
TS881118
post Aug 9 2013, 04:31 PM

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@blindbox
you have hydra right?
please try this
https://developer.oculusvr.com/forums/viewt...php?f=42&t=2915
also, did you tried the virtual cinema?




This post has been edited by 881118: Aug 9 2013, 04:33 PM
TS881118
post Sep 8 2013, 04:58 PM

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Sony HMZ-T3 hands on, but it is roughly USD2000
In contrast, HMZ-T2 is only roughly USD800

http://www.engadget.com/2013/09/03/sony-ne...eless-hands-on/

http://www.theverge.com/2013/9/5/4698154/s...n-video-preview





TS881118
post Sep 27 2013, 10:03 PM

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QUOTE(azuansyah @ Sep 27 2013, 11:31 AM)
helo all this is my 1st trying oculus rift...... yupz i can see the door effect
some ppl at http://www.mtbs3d.com/phpbb/viewtopic.php?...=17927&start=80 saying that using limited paper can do less the door effect i thing i will try latter ...... i hope that for consumer fill fix the door effect.... but i very2 impress with the oculus rift... i can feel the virtual reality walaupun see the door effect....... so 881118 already finish all the demo game for oculus?
*
I not yet try all LOL
quite busy and lazy

I wanted to try oculus street view and oculus VR cinema
maybe will try in these few days...

http://www.riftenabled.com/
https://share.oculusvr.com/‎
TS881118
post Oct 1 2013, 08:55 PM

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http://www.kickstarter.com/projects/895778...ct-with-virtual

I have pledged the STEM system on kickstarter but decide to withdraw it.
I am on the early backer list, USD 199 for 3 packs + 2 controller + 1 base
It has only limited slots

Anyone interested to take over?
How? You need a fast hand.
I cancel my pledge, and you faster pledge it.

TS881118
post Nov 23 2013, 02:57 PM

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QUOTE(stringfellow @ Nov 22 2013, 10:54 PM)
First HMZ-T3W user in Malaysia? tongue.gif Just got mine from Amazon.

» Click to show Spoiler - click again to hide... «


WirelessHD finally!

A slice of the future there, sleek as hell! Good timing too, my PS4 is already here and XBONE arriving on 25th. rclxms.gif
*
wow, nice gadgets..
boss you sell drugs?

how much for the T3-Wireless model?

anyway, too bad Hmz-T3 is still 720p per eye only.
I know it has not much difference to the naked eye, but it is a shame that they are still stucked at 720p since 1st generation (already 2 years).
They (Sony) could definitely do better than this!

This post has been edited by 881118: Nov 23 2013, 03:00 PM

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