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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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TSwangpr
post Aug 2 2010, 10:52 PM, updated 15y ago

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[attachmentid=1706711]

TvT : http://www.starcraft-replay.com/guides/sta...erran-units.php
TvP : http://www.starcraft-replay.com/guides/sta...otoss-units.php
TvZ : http://www.starcraft-replay.com/guides/sta...-zerg-units.php

Some Strategy

QUOTE(Quazacolt @ Aug 11 2010, 02:39 PM)
practice league is meant for people who are new, giving them fast paced game would defeat its purpose.

- rally troops to mineral line, get good scouting, scouting depots etc.
- reaper rush is viable against any race, however, bear in mind it takes a lot of gas, and terran meching (or even starports) requires heavy heavy gas.
*
QUOTE(Quazacolt @ Aug 11 2010, 05:02 PM)
still better to mix a couple of marines. if i know a toss is 4 gating stalkers only, ill just 2 tech 1 reactor instead of 1 tech 2 reactor (2 rauder 2 marine over 1 rauder 4 marine, which the marine is clearly better unless you  need specific countering)
*
QUOTE(CluelessNick @ Aug 13 2010, 05:00 PM)
terran user here

normally the evil plan i use to win is. i turtle by walling then i mass marine and marauders and medivac with few tanks for defense.

vs zerg i drop ship near their main base . stim pack around 10+ marine + marauders sapu the hive + got the medivac heal .

for protoss i go in their base. quickly aim the pylons giving energy to the gateways. then they no food + cant make units then when they come to defend . i send another troop enter from the front . usually it works. unless i vs a pro who mass troops faster than me and spams those defense cannons around their base lol
*
QUOTE
Since Zerg and Toss players love complaining about how OP MMM supposedly is, I'd like to share some tips with you all, my fellow Terrans, on how to do it better =D

Basics:

MMM means Marine/Marauder/Medivac, a combination of units that kills everything ever. Marines deal heavy damage to air and ground, Marauders slow units and soak up damage, and Medivacs provide healing and mobility via pickups and drops. Beware those who believe Marauders are the damage dealers of the bunch--against armored targets one marauder still does less damage than two marines, which are of equivalent in mineral price to that Marauder and don't cost any gas. The Marauder's real advantage is in health, where it has a solid 125, plus a starting armor of value of 1. They also have Concussive Shells, which slow down enemy units and make kiting possible (and when combined with Stim, easycakes).

MMM is a very strong strategy in every matchup at lower levels of play, and remains useful (especially in TvP) even at very high levels of skill.

Build:

The big easy strategy that works for pretty much everything is a one-base early stim push, which I tend to do like so:

-10 Supply Depot
-12 Barracks
-13 Refinery and scout with an SCV
-15 Orbital Command
-When the Barracks finishes, build 1 Marine, then get a tech lab.
-When tech lab finishes, get one marauder and start researching Stim when you can.
-Keep adding on Barracks until you have four, all the while constantly producing Marines and Marauders. Get upgrades from the tech labs when you have the gas (Stim Packs first, then Concussive Shells, then Combat Shields if you really want). You probably want 3 Barracks with tech labs, one with a reactor. Feel free to change that up though.

I usually roll out right and attack when Stim finishes researching, or when it's about to finish so it pops right when I engage the other player. Try to have around 3:1 Marine to Marauder ratio, but mess around with that amount if you think you need to. Do what feels powerful! If you want to try to break someone's ramp with this build (sometimes good, sometimes not) it is usually a good idea to poke up the ramp with one unit, or scan the top with your Orbital Command, to get an idea what's up there first. If you think you can break their defense, Stim and move up the ramp 'til you have sight of the enemy units, then attack!

After this first push is done, a good timing for a second push is when you get your first few Medivacs, which you should work toward after you've got the upgrades you want from the tech labs, as well as +1 attack from the Engineering Bay. Get a factory, then a Starport, and throw a reactor on it if you feel sassy. This is a great push to expand during =D Once you do, throw on two or three more Barracks to keep up your production.

Micro:

Believe it or not, there is micro involved in MMM! Kiting is a great skill to have, and with Stim and Concussive Shells, it's never been easier. Pop Stim on your army, attack move toward the enemy, then run back after they fire a volley. Rinse and repeat, pulling back when they try to chase you and firing off a volley every time you get far enough away with your units. With practice many melee targets won't be able to even touch you anymore, ever. Especially Zealots.

Learn when to move and when to attack move; and especially when to target fire! This takes experience, but good bets are:

-Move close and target fire dangerous units like Siege Tanks or Collosi if you can. It's almost always better to have a specialized dangerous-unit-buster for such situations--like a Banshee or Viking, respectively--but that's not always possible.
-Don't move up ramps if you can avoid it, it compresses your army, gives your opponent a great firing arc, and loses firing time. Use Medivacs to spot if you can, or scans if you need to.
-Fight in open spaces! Attack move pretty much does the rest if your units have enough room to maneuver, and they will form themselves into a nice arc if you let them.

Also, if you believe Banelings are a Possibility, or anything else nasty to groups of weak units (like Collosi D=) position your Marauders up front before moving out. They are meatshields, use them as such!

More Below!
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OmniBOT
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Edited by OmniBOT on 8/6/10 7:06 AM
Other Units:

MMM nearly always needs some helpers to be totally optimal. Consider these complimentary units:

-In Terran vs Protoss, Ghosts with EMP bust up shields like nobody's business, and they do nice damage vs Light Armor-type units besides.
-Also in TvP, but sometimes applicable elsewhere; get Vikings for annoying units like Collosi, especially if they have the range upgrade (which makes MMM cry). No extra tech required here, so do it.
-Banshees, if you can get away with them there's never a reason NOT to get Banshees. Great harassment, insane damage per second, and can force your opponent to get detectors if you research Cloak, which slows them down. You won't be able to get away with it often though, if you're against a good player =P
-Siege Tanks wreck armored and clustered targets, if you can throw down a tech lab on that Factory and pump a couple of these they will sometimes make your day much easier.

Tips, Tricks, and Extra Dealies:

-Don't be too afraid of cannons, they go down fast with Stim
-If you have the gas income for it, don't be afraid to get double Engineering Bays and pump infantry upgrades. Attack has priority over armor, but it's all dynamite.
-Select your units and right click the Medivac to load it up, not vice versa. It's much faster.
-If you really think you need to, it can be OK to get concussive shells before Stim. Do this with caution. Usually the reason for this will be lots of Stalkers, or *maybe* Roaches
-Get LOTS of Medivacs, as much as you can afford gas-wise. A slightly smaller army that is virtually un-killable is better than a bit larger army that is fragile. Also, having lots of Medivacs makes it easier to do drops, since you can bring more dudes.

Matchups:

Honestly, while MMM is a great starting build, and universally applicable, it's only really the best option you have in Terran vs Protoss. You can use MMM in Terran vs Zerg and Terran mirror, and it can be very effective if you're tricky enough, but generally 1/1/1 Mech builds are superior in both of those matchups. Don't worry though, Mech is OP too 

Have fun!

Added on August 11, 2010, 2:07 pm

copy pasted from Bnet forums, credit goes to OmniBOT
sauce url here: http://us.battle.net/sc2/en/forum/topic/374717695


Added on August 11, 2010, 2:07 pm

Replay by Quazacolt

some decent reaper play with cannons to back

Marine marauder in 3v3

like, MOAR Marine marauder

MM with a spice of nukes and ghosts emp

amongst my most favorite replays, 2v1 against me and i still owned them. and notice the chat conversation LOL


Added on August 26, 2010, 6:08 pmTheSTC (terran) vs Jooktojung (zerg)
» Click to show Spoiler - click again to hide... «


TheSTC (terran) vs Tester (protoss)
» Click to show Spoiler - click again to hide... «


TheSTC (terran) vs TheWind (zerg)
» Click to show Spoiler - click again to hide... «


really awesome videos by TheSTC. definitely an eye opener to majority of Terran players out there
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http://www.youtube.com/watch?v=KU3VcPBOhQE
» Click to show Spoiler - click again to hide... «


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http://www.quazacolt.com/starcraft2/replay...vored.SC2Replay

» Click to show Spoiler - click again to hide... «




This post has been edited by wangpr: Apr 5 2011, 11:43 AM
hsi3nrhu
post Aug 2 2010, 10:55 PM

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build marines
TSwangpr
post Aug 2 2010, 10:58 PM

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QUOTE(hsi3nrhu @ Aug 2 2010, 10:55 PM)
build marines
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I tot is build a lot of helion.................

tongue.gif tongue.gif
Quazacolt
post Aug 2 2010, 11:18 PM

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So umm you wanna make a more proper thread?
evofantasy
post Aug 2 2010, 11:44 PM

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QUOTE(wangpr @ Aug 2 2010, 10:52 PM)
Kekeke...

Let discuss.... how to avoid rush from protoss and zerg
*
marines...
they can take on almost anything, cheap and fast to build...
among the highest DPS unit wit steam...
-ZeN-
post Aug 2 2010, 11:44 PM

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er... too few Terran player here? i am Terran? should make a proper 1?

TS u need update properly la. haha

anyway, kc is right, marines.
kianweic
post Aug 2 2010, 11:45 PM

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Get lotsa hands on Terran in the main campaign to some extent.
PrivateJohn
post Aug 3 2010, 12:48 AM

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QUOTE(kianweic @ Aug 2 2010, 11:45 PM)
Get lotsa hands on Terran in the main campaign to some extent.
*
If going by the campaign...it means battlecruiser all the way. (at least that's how i beat most of the mission in brutal difficulty)
However...I will get pawn badly in multiplayer.

The most common Terran strategy would be M&M isn't it?
XenoFr3ak
post Aug 3 2010, 01:27 AM

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QUOTE(PrivateJohn @ Aug 3 2010, 12:48 AM)
If going by the campaign...it means battlecruiser all the way. (at least that's how i beat most of the mission in brutal difficulty)
However...I will get pawn badly in multiplayer.

The most common Terran strategy would be M&M isn't it?
*
Wassup John .. nice to see u here biggrin.gif
PrivateJohn
post Aug 3 2010, 01:36 AM

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QUOTE(XenoFr3ak @ Aug 3 2010, 01:27 AM)
Wassup John .. nice to see u here biggrin.gif
*
Hi hi...starcraft junkie tongue.gif
Notoriez
post Aug 3 2010, 01:58 AM

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Guys,

Terran lover here..

Im just wondering why there is quite less unit when playing skirmish games?? No medic etc...

Sorry, im quite outdated with the news... blush.gif

btw..when we can have friendly games among each other??
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post Aug 3 2010, 02:29 AM

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QUOTE(Notoriez @ Aug 3 2010, 01:58 AM)
Guys,

Terran lover here..

Im just wondering why there is quite less unit when playing skirmish games?? No medic etc...

Sorry, im quite outdated with the news... blush.gif

btw..when we can have friendly games among each other??
*
Medivac has replaced Medic as the healing unit. Same for Firebat with Marauder.

Goliath, Vultures, and Wraiths are also replaced by Thor, Hellion and Banshee/Vikings in Multiplayer.

Blizzard posted something to the effect Marine, Marauders, Medic team being OP lol.

TSwangpr
post Aug 3 2010, 02:54 AM

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QUOTE(-ZeN- @ Aug 2 2010, 11:44 PM)
er... too few Terran player here? i am Terran? should make a proper 1?

TS u need update properly la. haha

anyway, kc is right, marines.
*
Hmmm..... But maybe also... haha.. marine + helion....


InkySliwinky
post Aug 3 2010, 04:24 AM

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Im usually a protoss player but i gotta admit the reapers in terran are an excellent early game harrassing tool .. getting reaper rushed is not fun at all lol... they are bloody fast deadly and can leap over cliffs avoiding most chokepoint defenses ..
PrivateJohn
post Aug 3 2010, 04:42 AM

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QUOTE(InkySliwinky @ Aug 3 2010, 04:24 AM)
Im usually a protoss player but i gotta admit the reapers in terran are an excellent early game harrassing tool .. getting reaper rushed is not fun at all lol... they are bloody fast deadly and can leap over cliffs avoiding most chokepoint defenses ..
*
ya....they are very good building "deconstructor" as well.
Quazacolt
post Aug 3 2010, 04:43 AM

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MMM was like, outdated lol.now days the popular trend is mech all the damn way heh


Added on August 3, 2010, 9:59 amjust won a game with........ marines. nothing but marines. aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa a a a a a a a a aa a

god i mashed that key HARD.

This post has been edited by Quazacolt: Aug 3 2010, 09:59 AM
-ZeN-
post Aug 3 2010, 10:30 AM

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@Wangpr - u can organize or put this link onto 1st post, so later easier to find.

Here thought i contribute something, but is actually a guide i found in starcraft-replay.com.

TvT : http://www.starcraft-replay.com/guides/sta...erran-units.php
TvP : http://www.starcraft-replay.com/guides/sta...otoss-units.php
TvZ : http://www.starcraft-replay.com/guides/sta...-zerg-units.php


Added on August 3, 2010, 10:32 amwangpr - marine + hellion? marine is good for preventing zealot rush and void ray rush. also good for preventing zergling rush.

Definitely not good when 2nd wave come that is most likely stalker rush, or speedling+baneling rush.

So marines need to transition to hellion if zerg, if protoss i usually transition to marauder also.

This post has been edited by -ZeN-: Aug 3 2010, 10:32 AM
Wolf516
post Aug 3 2010, 11:23 AM

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laugh.gif can't wait for a guide for TvP
XenoFr3ak
post Aug 3 2010, 11:59 AM

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QUOTE(Quazacolt @ Aug 3 2010, 04:43 AM)
MMM was like, outdated lol.now days the popular trend is mech all the damn way heh


Added on August 3, 2010, 9:59 amjust won a game with........ marines. nothing but marines. aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa a a a a a a a  a aa a

god i mashed that key HARD.
*
I still use MMM against Protoss with like 3-4 barracks. It still works like a charm.
evofantasy
post Aug 3 2010, 02:16 PM

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QUOTE(XenoFr3ak @ Aug 3 2010, 11:59 AM)
I still use MMM against Protoss with like 3-4 barracks. It still works like a charm.
*
the good thing bout MMM is that its cheap fast efficient DPS...
u can easily recover from a battle with ur tonnes of racks pumping out marines and marauders...
unless the toss have collosus to micro, gosu FF or storm, its pretty hard to beat MMM still...

against zerg on the other hand, MMM is really a PLAUGOOOOOOOOOOOOOOOOOO!
PrivateJohn
post Aug 3 2010, 05:51 PM

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Just play a match and lost it because forgot to expand... sad.gif

Lesson learned, never take the chances of leaving base undefended with full force attacking if I do not have an expansion...

PS : Btw game found on matchmaking but did not started are counter as a tie game blink.gif

This post has been edited by PrivateJohn: Aug 3 2010, 05:52 PM
Quazacolt
post Aug 3 2010, 05:57 PM

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QUOTE(XenoFr3ak @ Aug 3 2010, 11:59 AM)
I still use MMM against Protoss with like 3-4 barracks. It still works like a charm.
*
yeah no doubt, very straight forward. however, transitioning into mech sure as hell beats having a starport out, and medivacs arent cheap either.
siege tank unsieged pretty much rips any toss unit a new one minus zealots, and those marines (maybe a mix of rauders to slow) will take care of.

of course, the main charm of MMM is still its versatility. the ability to drop kill a toss is always a good thing, while mech is always a slow steady push that has no guarantee of a victory (never know if the toss may templar/immortal heavy)
evofantasy
post Aug 3 2010, 05:57 PM

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QUOTE(PrivateJohn @ Aug 3 2010, 05:51 PM)
Just play a match and lost it because forgot to expand... sad.gif

Lesson learned, never take the chances of leaving base undefended with full force attacking if I do not have an expansion...

PS : Btw game found on matchmaking but did not started are counter as a tie game blink.gif
*
hmmm actually being terran u can just lift up ur main and base trade =p


Added on August 3, 2010, 5:58 pm
QUOTE(Quazacolt @ Aug 3 2010, 05:57 PM)
yeah no doubt, very straight forward. however, transitioning into mech sure as hell beats having a starport out, and medivacs arent cheap either.
siege tank unsieged pretty much rips any toss unit a new one minus zealots, and those marines (maybe a mix of rauders to slow) will take care of.

of course, the main charm of MMM is still its versatility. the ability to drop kill a toss is always a good thing, while mech is always a slow steady push that  has no guarantee of a victory (never know if the toss may templar/immortal heavy)
*
if u are going MMM vs toss, ghosts are a must i feel

This post has been edited by evofantasy: Aug 3 2010, 05:59 PM
PrivateJohn
post Aug 3 2010, 11:40 PM

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QUOTE(evofantasy @ Aug 3 2010, 05:57 PM)
hmmm actually being terran u can just lift up ur main and base trade =p


Added on August 3, 2010, 5:58 pm

if u are going MMM vs toss, ghosts are a must i feel
*
The problem is i was panic, failed at my micro and he voidray me along with zeolots and stuff. So lifting off is no longer an option.

I took out his main base with reapers + marines + marauderz + 2 medivac while my 2nd army - marines + marauderz + hellion failed to take out his expansion. If only my 2 medivac strike force loaded with marines & marauderz are still alive, lost that as well during the raid due to bad micro.

cry.gif

This post has been edited by PrivateJohn: Aug 3 2010, 11:49 PM
Notoriez
post Aug 4 2010, 09:11 AM

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QUOTE(Grif @ Aug 3 2010, 02:29 AM)
Medivac has replaced Medic as the healing unit. Same for Firebat with Marauder.

Goliath, Vultures, and Wraiths are also replaced by Thor, Hellion and Banshee/Vikings in Multiplayer.

Blizzard posted something to the effect Marine, Marauders, Medic team being OP lol.
*
No wonder..

I really missed Medic and Firebat sad.gif Thought they were in since they are available in campaign mode..

I also missed the Siege tank sound when it Siege mode...

However i love Banshees so much, can cloak and quite powerful attacking land units thumbup.gif
Wolf516
post Aug 4 2010, 12:52 PM

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guys, usually when did you all decide to expand to your 2nd base?
evofantasy
post Aug 4 2010, 12:56 PM

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QUOTE(PrivateJohn @ Aug 3 2010, 11:40 PM)
The problem is i was panic, failed at my micro and he voidray me along with zeolots and stuff. So lifting off is no longer an option.

I took out his main base with reapers + marines + marauderz + 2 medivac while my 2nd army - marines + marauderz + hellion failed to take out his expansion. If only my 2 medivac strike force loaded with marines & marauderz are still alive, lost that as well during the raid due to bad micro.

cry.gif
*
well practice makes perfect...

@ wolf
usually when i scout my opponent is passive, or i am confident enuff i can defend it (pre-bunker etc)
-ZeN-
post Aug 4 2010, 01:38 PM

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should watch some korean player match that HDStarcraft is commentating. their playing style is very quite different from usual replays that was uploaded during betas. they are all concentrating on micro from start. and their micro are super intense.

Sad case over here, zerg and protoss discussion thread are quite filled with strats. Ours still quite empty.

This post has been edited by -ZeN-: Aug 4 2010, 01:41 PM
evofantasy
post Aug 4 2010, 01:42 PM

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QUOTE(-ZeN- @ Aug 4 2010, 01:38 PM)
should watch some korean player match that HDStarcraft is commentating. their playing style is very quite different from usual replays that was uploaded during betas. they are all concentrating on micro from start. and their micro are super intense.

Sad case over here, zerg and protoss discussion thread are quite filled with strats. Ours still quite empty.
*
can give intotherainbow a try...
he is known as the best sc2 terran in korea during beta phase...
nikridhwan
post Aug 4 2010, 08:34 PM

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Where r all the terran player??
PrivateJohn
post Aug 4 2010, 08:39 PM

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The most enjoyable Terran vs Protoss match. Check it out...see if you can learn a thing or two tongue.gif


evofantasy
post Aug 4 2010, 09:04 PM

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QUOTE(PrivateJohn @ Aug 4 2010, 08:39 PM)
The most enjoyable Terran vs Protoss match. Check it out...see if you can learn a thing or two tongue.gif


*
lol this game gave nazgul the nicknamed of being nuked over a million times >.<
Laguna
post Aug 4 2010, 09:08 PM

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TVT
Siege Expand
Why Siege FE ?
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «



Pulling of the strategy
» Click to show Spoiler - click again to hide... «



TVP

1 RAX MARAUDER (aka Jessica Build)
» Click to show Spoiler - click again to hide... «


B/O
» Click to show Spoiler - click again to hide... «


Pulling of the strats
» Click to show Spoiler - click again to hide... «






TVP ZAtic Build ( Something like FD in sc broodwar where you have a group of 6 rines 1 tank 1 vulture with mine upgrade but here in sc2 you have a combi of marines and rauder)

The B/O
» Click to show Spoiler - click again to hide... «


MAke it HAppen !
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TVP / SpecialOps and You want a piece of me boy opening (Ghost and marine )

Why ?
» Click to show Spoiler - click again to hide... «


The B/O
» Click to show Spoiler - click again to hide... «


Execute !
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So far this is much i can find from teamliquid ><

This post has been edited by Laguna: Aug 4 2010, 10:00 PM
flix
post Aug 4 2010, 09:39 PM

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QUOTE(Laguna @ Aug 4 2010, 09:08 PM)
TVT
Siege Expand
Why Siege FE ?
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «

Pulling of the strategy
» Click to show Spoiler - click again to hide... «

TVP

1 RAX MARAUDER (aka Jessica Build)
» Click to show Spoiler - click again to hide... «


B/O
» Click to show Spoiler - click again to hide... «


Pulling of the strats
» Click to show Spoiler - click again to hide... «

*
Very detailed information. Thx for posting thumbup.gif
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post Aug 4 2010, 09:42 PM

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QUOTE(flix @ Aug 4 2010, 09:39 PM)
Very detailed information. Thx for posting  thumbup.gif
*
You can head on to http://wiki.teamliquid.net/starcraft2/ to get more build orders for terran and other races .

Courtesy to day 9

Simple basics to get your game flowing with some mental checklist .


1) Are you scouting?

2) Are you spending your minerals?

3) Are you producing workers?

4) Are you producing units?

5) Are you checking your minimap?

6) Are you close to maximum food?

7) Are you using your race macro? (MULE, chrono boost, spawn larva)

8) Did you research critical tech? (speedlings, stims, warp gate, etc)

9) Do you have enough gas workers?

10) Are you harassing?

11) Is it time to expand?

12) Do you have enough unit-producing buildings (esp. after an expo is completed!)


Simple as it comes but when you are in game if you can do this all in one and keep switching back and forth you are equivalent to starcraft gods.

This post has been edited by Laguna: Aug 4 2010, 10:13 PM
nikridhwan
post Aug 5 2010, 03:26 AM

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To me TVP I always need siege tanks... Good for a stalker rush...
evofantasy
post Aug 5 2010, 07:04 AM

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QUOTE(nikridhwan @ Aug 5 2010, 03:26 AM)
To me TVP I always need siege tanks... Good for a stalker rush...
*
marauders are much better for stalker rush...
siege tanks are really immobile unless u wanna go for a long game (with some turtling)...
and u cant get them out fast enuff before the first 2 stalkers come knocking at ur ramp ...
True Parallels
post Aug 7 2010, 03:05 PM

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QUOTE(nikridhwan @ Aug 5 2010, 03:26 AM)
To me TVP I always need siege tanks... Good for a stalker rush...
*
Dont need so much ST's for TvP.. more marauders 1 or 2 medivs a ton of marines,.. fast tech to BC's = win lul
kr898
post Aug 7 2010, 08:46 PM

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Terran Kaki here...

majority of my match always once i reach enemy's base, the enemy base also reach my base in the end both base kaboom... >.>

3 reapers and harassing works... but in the end i concentrate on macro-ing my reapers than my base...
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post Aug 7 2010, 08:57 PM

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QUOTE(True Parallels @ Aug 7 2010, 03:05 PM)
Dont need so much ST's for TvP.. more marauders 1 or 2 medivs a ton of marines,.. fast tech to BC's = win lul
*
^
lold this.
RtP|DEV
post Aug 7 2010, 09:54 PM

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QUOTE(True Parallels @ Aug 7 2010, 03:05 PM)
Dont need so much ST's for TvP.. more marauders 1 or 2 medivs a ton of marines,.. fast tech to BC's = win lul
*
Storm = profit?
-ZeN-
post Aug 8 2010, 11:45 AM

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marauder counter blink stalker is not really that good, with tank is also ok but not good also cause blink in close then tank GG if in siege mode. and if not in siege mode then they blink away also same.

Still didnt find a useful way to counter stalker. unless is marauder with medvac, but then stalker always aim for them to chase them down 1st, then blink away to regen shield tthen come back atk again.

Against protoss i always died on that. especially those that mass stalker while we T cant mass marauder due to need anti air for void ray rush or atk observer.

so any idea?
Quazacolt
post Aug 8 2010, 12:33 PM

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QUOTE(-ZeN- @ Aug 8 2010, 11:45 AM)
marauder counter blink stalker is not really that good, with tank is also ok but not good also cause blink in close then tank GG if in siege mode. and if not in siege mode then they blink away also same.

Still didnt find a useful way to counter stalker. unless is marauder with medvac, but then stalker always aim for them to chase them down 1st, then blink away to regen shield tthen come back atk again.

Against protoss i always died on that. especially those that mass stalker while we T cant mass marauder due to need anti air for void ray rush or atk observer.

so any idea?
*
rauder and tank, nuff said. if you can tech up, thors and banshees are good units too especially cloaked banshees if you know he dont have observers.

opt to bring in scv to repair, or even direct mule drop (the mineral mule offer is NOTHING if ur gonna have ur army wiped) that can also help you repair faster!
same goes to repairing ur medivac, while scv/mule repair medivacs should the stalkers aim them. do steady pushes. thats how terran roll.
Moonflown
post Aug 8 2010, 05:14 PM

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I found that pushes with SCV really could change the tide of battle. Just remember to activate auto-repair.

No units will auto-target your SCVs unless its an area attack. A longer lasting thor/tanks may be enough to change to tide of battle.

<< Learned this from campaign since I'm a really bad terran player =D
evofantasy
post Aug 8 2010, 06:18 PM

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QUOTE(Moonflown @ Aug 8 2010, 05:14 PM)
I found that pushes with SCV really could change the tide of battle. Just remember to activate auto-repair.

No units will auto-target your SCVs unless its an area attack. A longer lasting thor/tanks may be enough to change to tide of battle.

<< Learned this from campaign since I'm a really bad terran player =D
*
i thot campaign u have the superb mech medivec style air unit lol...
i jz spam those >.<
Wolf516
post Aug 8 2010, 08:10 PM

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does mass vikings works againts zerg early air rush?
Quazacolt
post Aug 8 2010, 09:13 PM

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QUOTE(Moonflown @ Aug 8 2010, 05:14 PM)
I found that pushes with SCV really could change the tide of battle. Just remember to activate auto-repair.

No units will auto-target your SCVs unless its an area attack. A longer lasting thor/tanks may be enough to change to tide of battle.

<< Learned this from campaign since I'm a really bad terran player =D
*
DEFINITELY. i even mule drop to mech push on my thors/tanks.

shit was so cash lol


Added on August 8, 2010, 9:14 pm
QUOTE(Wolf516 @ Aug 8 2010, 08:10 PM)
does mass vikings works againts zerg early air rush?
*
zerg isnt all bout air too lol. what happens when he rolls in a buncha zergling or speedlings? cheap and hella effective and would tear either ur workers or ur vikings a new one.

This post has been edited by Quazacolt: Aug 8 2010, 09:14 PM
Wolf516
post Aug 8 2010, 10:05 PM

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QUOTE(Quazacolt @ Aug 8 2010, 09:13 PM)
DEFINITELY. i even mule drop to mech push on my thors/tanks.

shit was so cash lol


Added on August 8, 2010, 9:14 pm

zerg isnt all bout air too lol. what happens when he rolls in a buncha zergling or speedlings? cheap and hella effective and would tear either ur workers or ur vikings a new one.
*
sad.gif usually they come with speedy zerglings, then the mutalisk will sneak to the workers and rape them.... by the time my starport done, half my svc turned into corpses
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post Aug 8 2010, 10:54 PM

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QUOTE(Wolf516 @ Aug 8 2010, 10:05 PM)
sad.gif  usually they come with speedy zerglings, then the mutalisk will sneak to the workers and rape them.... by the time my starport done, half my svc turned into corpses
*
theres always missle turrets lol
-ZeN-
post Aug 9 2010, 11:49 AM

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i do have the habit of putting up missile turret near mineral line, saved me a lot of time from muta rush and void ray rush.

Still i think stim up marines do good on muta and void ray too. Just that i will be lagging behind a bit while pump marine too much and tech up stim too fast. Timing is still quite blurry for me cause i haven't played any other race yet.
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post Aug 9 2010, 12:43 PM

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QUOTE(-ZeN- @ Aug 9 2010, 11:49 AM)
i do have the habit of putting up missile turret near mineral line, saved me a lot of time from muta rush and void ray rush.

Still i think stim up marines do good on muta and void ray too. Just that i will be lagging behind a bit while pump marine too much and tech up stim too fast. Timing is still quite blurry for me cause i haven't played any other race yet.
*
if you look at my other replay (posted on the protoss thread) with void rays, you can see some terran being very mad at me 1 shotting his turrets lol
evofantasy
post Aug 9 2010, 12:48 PM

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QUOTE(-ZeN- @ Aug 9 2010, 11:49 AM)
i do have the habit of putting up missile turret near mineral line, saved me a lot of time from muta rush and void ray rush.

Still i think stim up marines do good on muta and void ray too. Just that i will be lagging behind a bit while pump marine too much and tech up stim too fast. Timing is still quite blurry for me cause i haven't played any other race yet.
*
VR > turrets anytime...
a good toss would pre-charge before entering and pew pew everything kaboom...
if u send ur marines, u can burn them down really fast wit fazing...

and in high numbers, u can attack move wit void rays and still blow things up...

This post has been edited by evofantasy: Aug 9 2010, 12:49 PM
aLertz
post Aug 9 2010, 04:38 PM

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dear terrans, js wanna ask a noob question...
wat does MMM stands for?

Marine, Marauder n Medivac??any other M?? sweat.gif
evofantasy
post Aug 9 2010, 04:39 PM

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QUOTE(aLertz @ Aug 9 2010, 04:38 PM)
dear terrans, js wanna ask a noob question...
wat does MMM stands for?

Marine, Marauder n Medivac??any other M?? sweat.gif
*
u got it right =p
aLertz
post Aug 9 2010, 04:42 PM

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QUOTE(evofantasy @ Aug 9 2010, 04:39 PM)
u got it right =p
*
i thought got other M units...lol
thx a lot biggrin.gif
Moonflown
post Aug 9 2010, 05:35 PM

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Ya, Mengsk =D
-ZeN-
post Aug 9 2010, 06:48 PM

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lol, didnt think we can use him at all in sc2.

Anyway, i always got turret 1~3 around my mineral line, plus will have enough marine to scared the voidray away. marines dmg+turret dmg mostly can get 1 void ray down. but if more than 2 then that time i either already have enough marines or already with stim+shield.
True Parallels
post Aug 10 2010, 09:59 AM

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QUOTE(-ZeN- @ Aug 9 2010, 06:48 PM)
lol, didnt think we can use him at all in sc2.

Anyway, i always got turret 1~3 around my mineral line, plus will have enough marine to scared the voidray away. marines dmg+turret dmg mostly can get 1 void ray down. but if more than 2 then that time i either already have enough marines or already with stim+shield.
*
I put 1 -3 turrets too, and at least one at bunkers for detection heehhe damn observers
Quazacolt
post Aug 10 2010, 10:04 AM

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QUOTE(True Parallels @ Aug 10 2010, 09:59 AM)
I put 1 -3 turrets too, and at least one at bunkers for detection heehhe damn observers
*
4 marines 3 turrets 1 bunker is 600 minerals. thats 2 thors.

:/
luminaryxi
post Aug 10 2010, 03:46 PM

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whats mmm?
Quazacolt
post Aug 10 2010, 03:58 PM

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QUOTE(luminaryxi @ Aug 10 2010, 03:46 PM)
whats mmm?
*
marine marauder medivac
-ZeN-
post Aug 10 2010, 04:26 PM

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QUOTE(Quazacolt @ Aug 10 2010, 11:04 AM)
4 marines 3 turrets 1 bunker is 600 minerals. thats 2 thors.

:/
*
initial set up ma. u know la harassment usually start early.
Still, my timing is still quite bad, i watch TLO 1 really fast and responsive, should make a super scouting habit.
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post Aug 10 2010, 04:27 PM

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well da 600 minerals is needed for resource def to setup for thors n stuff...
unless ur opponent plays passive style wink.gif

This post has been edited by aLertz: Aug 10 2010, 04:29 PM
Quazacolt
post Aug 10 2010, 04:31 PM

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QUOTE(-ZeN- @ Aug 10 2010, 04:26 PM)
initial set up ma. u know la harassment usually start early.
Still, my timing is still quite bad, i watch TLO 1 really fast and responsive, should make a super scouting habit.
*
scouting, scans, can save you those bunker/turrets. of course, you may opt to rally troops to your mineral line before/after/during push outs


Added on August 10, 2010, 4:32 pm
QUOTE(aLertz @ Aug 10 2010, 04:27 PM)
well da 600 minerals is needed for resource def to setup for thors n stuff...
unless ur opponent plays passive style  wink.gif
*
or you can think of it as 12 marines for me to goto enemy's base and press t button and gg him. heh.

This post has been edited by Quazacolt: Aug 10 2010, 04:32 PM
-ZeN-
post Aug 10 2010, 04:37 PM

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12 marines to base ar, should try that, i notice i usually pushed out too slow.
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post Aug 10 2010, 04:39 PM

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QUOTE(-ZeN- @ Aug 10 2010, 04:37 PM)
12 marines to base ar, should try that, i notice i usually pushed out too slow.
*
dei, dddd aaaaaaaaaaa 3 rax 2 reactor 1 tech lab. all in.
press t. profit.

lol.

i guess ill upload some of my T all in plays here. damn simple to learn. (nothing to learn also, press t and win, learn apa)
i initially made those to teach my friends, but no harm uploading here also right? lol
yupio
post Aug 10 2010, 05:00 PM

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In TvT, hav u guys ever encountered an army of ghosts? It just came into my base n blew out one building after another and I cannot do anything at all coz none of my units can see them. sad.gif
True Parallels
post Aug 10 2010, 05:06 PM

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QUOTE(yupio @ Aug 10 2010, 05:00 PM)
In TvT, hav u guys ever encountered an army of ghosts? It just came into my base n blew out one building after another and I cannot do anything at all coz none of my units can see them. sad.gif
*
Wheres your comsat ?!?!?! Ghosts is pretty late mid game alreaady !! thats why i've said previously to include 2-3 turrs in ur base


Added on August 10, 2010, 5:06 pm
QUOTE(Quazacolt @ Aug 10 2010, 10:04 AM)
4 marines 3 turrets 1 bunker is 600 minerals. thats 2 thors.

:/
*
i usually put 1 turrent on point or choke.

1-3 is spread out within the base ^.^

This post has been edited by True Parallels: Aug 10 2010, 05:06 PM
Quazacolt
post Aug 10 2010, 05:07 PM

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QUOTE(yupio @ Aug 10 2010, 05:00 PM)
In TvT, hav u guys ever encountered an army of ghosts? It just came into my base n blew out one building after another and I cannot do anything at all coz none of my units can see them. sad.gif
*
TLOwned? 4 ghost gg whole base. lol
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post Aug 10 2010, 05:21 PM

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QUOTE(True Parallels @ Aug 10 2010, 05:06 PM)
Wheres your comsat ?!?!?! Ghosts is pretty late mid game alreaady !! thats why i've said previously to include 2-3 turrs in ur base
So I need comsat n turrets to counter that....okok I giv it a try....thanks!

QUOTE(Quazacolt @ Aug 10 2010, 05:07 PM)
TLOwned? 4 ghost gg whole base. lol
*
Yah...whole base gone...

Anyway, that's my first multiplayer tryout...straight surrender doh.gif
evofantasy
post Aug 10 2010, 10:40 PM

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QUOTE(Quazacolt @ Aug 10 2010, 04:39 PM)
dei, dddd aaaaaaaaaaa 3 rax 2 reactor 1 tech lab. all in.
press t. profit.

lol.

i guess ill upload some of my T all in plays here. damn simple to learn. (nothing to learn also, press t and win, learn apa)
i initially made those to teach my friends, but no harm uploading here also right? lol
*
^
reason why artosis keep raging about terran on his twitter
xbbshampoo
post Aug 11 2010, 11:13 AM

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QUOTE(Quazacolt @ Aug 10 2010, 04:39 PM)
dei, dddd aaaaaaaaaaa 3 rax 2 reactor 1 tech lab. all in.
press t. profit.

lol.

i guess ill upload some of my T all in plays here. damn simple to learn. (nothing to learn also, press t and win, learn apa)
i initially made those to teach my friends, but no harm uploading here also right? lol
*
can you please upload the video here ? icon_question.gif
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post Aug 11 2010, 11:56 AM

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QUOTE(xbbshampoo @ Aug 11 2010, 11:13 AM)
can you please upload the video here ?  icon_question.gif
*
replay files only, not videos. but sure ill try to get it done when im back lol
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post Aug 11 2010, 12:10 PM

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got a problem against camper protoss making mass colosus.
ofc with mass stalker as meat (metal) shield. + aura reduce range dmg.

should i start with 4-5 reaper harras, trans to 3 barrack spam marrine+marauder+mediv and lastly viking?


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QUOTE(Quazacolt @ Aug 11 2010, 11:56 AM)
replay files only, not videos. but sure ill try to get it done when im back lol
*
yeap sure ! thx ! icon_idea.gif
Quazacolt
post Aug 11 2010, 12:51 PM

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QUOTE(thejols @ Aug 11 2010, 12:10 PM)
got a problem against camper protoss making mass colosus.
ofc with mass stalker as meat (metal) shield. + aura reduce range dmg.

should i start with 4-5 reaper harras, trans to 3 barrack spam marrine+marauder+mediv and lastly viking?
*
you can opt to skip reaper as they rape gas.

for col/stalker the best unit comp would be rauder + vikings. or mix in thors if you could.
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post Aug 11 2010, 01:49 PM

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hmm.gif can anyone suggest me a replay that teaches you on Terran quick rush (if failed) then transition to mid-game?

tongue.gif I always panic whenever my early mmm failed to kill off the enemy base
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QUOTE(Wolf516 @ Aug 11 2010, 01:49 PM)
hmm.gif  can anyone suggest me a replay that teaches you on Terran quick rush (if failed) then transition to mid-game?

tongue.gif  I always panic whenever my early mmm failed to kill off the enemy base
*
If my MMM fails, my last resort would be thors/tanks/mass marine/few medivec/bunch of scv. Most effective way for me laugh.gif
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QUOTE(Wolf516 @ Aug 11 2010, 01:49 PM)
hmm.gif  can anyone suggest me a replay that teaches you on Terran quick rush (if failed) then transition to mid-game?

tongue.gif  I always panic whenever my early mmm failed to kill off the enemy base
*
transition to tanks/thors, BC too slow and too much tech, however, if game went retardedly long, and you got the resources to (2-3 bases above) i dont see why not.


Added on August 11, 2010, 2:07 pm
QUOTE
Since Zerg and Toss players love complaining about how OP MMM supposedly is, I'd like to share some tips with you all, my fellow Terrans, on how to do it better =D

Basics:

MMM means Marine/Marauder/Medivac, a combination of units that kills everything ever. Marines deal heavy damage to air and ground, Marauders slow units and soak up damage, and Medivacs provide healing and mobility via pickups and drops. Beware those who believe Marauders are the damage dealers of the bunch--against armored targets one marauder still does less damage than two marines, which are of equivalent in mineral price to that Marauder and don't cost any gas. The Marauder's real advantage is in health, where it has a solid 125, plus a starting armor of value of 1. They also have Concussive Shells, which slow down enemy units and make kiting possible (and when combined with Stim, easycakes).

MMM is a very strong strategy in every matchup at lower levels of play, and remains useful (especially in TvP) even at very high levels of skill.

Build:

The big easy strategy that works for pretty much everything is a one-base early stim push, which I tend to do like so:

-10 Supply Depot
-12 Barracks
-13 Refinery and scout with an SCV
-15 Orbital Command
-When the Barracks finishes, build 1 Marine, then get a tech lab.
-When tech lab finishes, get one marauder and start researching Stim when you can.
-Keep adding on Barracks until you have four, all the while constantly producing Marines and Marauders. Get upgrades from the tech labs when you have the gas (Stim Packs first, then Concussive Shells, then Combat Shields if you really want). You probably want 3 Barracks with tech labs, one with a reactor. Feel free to change that up though.

I usually roll out right and attack when Stim finishes researching, or when it's about to finish so it pops right when I engage the other player. Try to have around 3:1 Marine to Marauder ratio, but mess around with that amount if you think you need to. Do what feels powerful! If you want to try to break someone's ramp with this build (sometimes good, sometimes not) it is usually a good idea to poke up the ramp with one unit, or scan the top with your Orbital Command, to get an idea what's up there first. If you think you can break their defense, Stim and move up the ramp 'til you have sight of the enemy units, then attack!

After this first push is done, a good timing for a second push is when you get your first few Medivacs, which you should work toward after you've got the upgrades you want from the tech labs, as well as +1 attack from the Engineering Bay. Get a factory, then a Starport, and throw a reactor on it if you feel sassy. This is a great push to expand during =D Once you do, throw on two or three more Barracks to keep up your production.

Micro:

Believe it or not, there is micro involved in MMM! Kiting is a great skill to have, and with Stim and Concussive Shells, it's never been easier. Pop Stim on your army, attack move toward the enemy, then run back after they fire a volley. Rinse and repeat, pulling back when they try to chase you and firing off a volley every time you get far enough away with your units. With practice many melee targets won't be able to even touch you anymore, ever. Especially Zealots.

Learn when to move and when to attack move; and especially when to target fire! This takes experience, but good bets are:

-Move close and target fire dangerous units like Siege Tanks or Collosi if you can. It's almost always better to have a specialized dangerous-unit-buster for such situations--like a Banshee or Viking, respectively--but that's not always possible.
-Don't move up ramps if you can avoid it, it compresses your army, gives your opponent a great firing arc, and loses firing time. Use Medivacs to spot if you can, or scans if you need to.
-Fight in open spaces! Attack move pretty much does the rest if your units have enough room to maneuver, and they will form themselves into a nice arc if you let them.

Also, if you believe Banelings are a Possibility, or anything else nasty to groups of weak units (like Collosi D=) position your Marauders up front before moving out. They are meatshields, use them as such!

More Below!
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OmniBOT
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Edited by OmniBOT on 8/6/10 7:06 AM
Other Units:

MMM nearly always needs some helpers to be totally optimal. Consider these complimentary units:

-In Terran vs Protoss, Ghosts with EMP bust up shields like nobody's business, and they do nice damage vs Light Armor-type units besides.
-Also in TvP, but sometimes applicable elsewhere; get Vikings for annoying units like Collosi, especially if they have the range upgrade (which makes MMM cry). No extra tech required here, so do it.
-Banshees, if you can get away with them there's never a reason NOT to get Banshees. Great harassment, insane damage per second, and can force your opponent to get detectors if you research Cloak, which slows them down. You won't be able to get away with it often though, if you're against a good player =P
-Siege Tanks wreck armored and clustered targets, if you can throw down a tech lab on that Factory and pump a couple of these they will sometimes make your day much easier.

Tips, Tricks, and Extra Dealies:

-Don't be too afraid of cannons, they go down fast with Stim
-If you have the gas income for it, don't be afraid to get double Engineering Bays and pump infantry upgrades. Attack has priority over armor, but it's all dynamite.
-Select your units and right click the Medivac to load it up, not vice versa. It's much faster.
-If you really think you need to, it can be OK to get concussive shells before Stim. Do this with caution. Usually the reason for this will be lots of Stalkers, or *maybe* Roaches
-Get LOTS of Medivacs, as much as you can afford gas-wise. A slightly smaller army that is virtually un-killable is better than a bit larger army that is fragile. Also, having lots of Medivacs makes it easier to do drops, since you can bring more dudes.

Matchups:

Honestly, while MMM is a great starting build, and universally applicable, it's only really the best option you have in Terran vs Protoss. You can use MMM in Terran vs Zerg and Terran mirror, and it can be very effective if you're tricky enough, but generally 1/1/1 Mech builds are superior in both of those matchups. Don't worry though, Mech is OP too wink.gif

Have fun!


copy pasted from Bnet forums, credit goes to OmniBOT
sauce url here: http://us.battle.net/sc2/en/forum/topic/374717695


Added on August 11, 2010, 2:07 pm
TS please update this to the first post, thanks.

=edit=
TS: dont forget to provide source link and credit, thanks.

This post has been edited by Quazacolt: Aug 16 2010, 05:43 AM
thejols
post Aug 11 2010, 02:11 PM

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im in practice league, cant adjust the game speed? its very slow.


backto topic.

TvT - counter reaper rush?
TvP - reaper rush viable or better doing something else?

Quazacolt
post Aug 11 2010, 02:39 PM

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QUOTE(thejols @ Aug 11 2010, 02:11 PM)
im in practice league, cant adjust the game speed? its very slow.
backto topic.

TvT - counter reaper rush?
TvP - reaper rush viable or better doing something else?
*
practice league is meant for people who are new, giving them fast paced game would defeat its purpose.

- rally troops to mineral line, get good scouting, scouting depots etc.
- reaper rush is viable against any race, however, bear in mind it takes a lot of gas, and terran meching (or even starports) requires heavy heavy gas.
Wolf516
post Aug 11 2010, 04:11 PM

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sleep.gif damn..... I got 4 gatewayed by a protoss and don't have enuff troops to fend them off

Should have mass marauders
Quazacolt
post Aug 11 2010, 05:02 PM

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QUOTE(Wolf516 @ Aug 11 2010, 04:11 PM)
sleep.gif damn..... I got 4 gatewayed by a protoss and don't have enuff troops to fend them off

Should have mass marauders
*
still better to mix a couple of marines. if i know a toss is 4 gating stalkers only, ill just 2 tech 1 reactor instead of 1 tech 2 reactor (2 rauder 2 marine over 1 rauder 4 marine, which the marine is clearly better unless you need specific countering)
Wolf516
post Aug 11 2010, 05:10 PM

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QUOTE(Quazacolt @ Aug 11 2010, 05:02 PM)
still better to mix a couple of marines. if i know a toss is 4 gating stalkers only, ill just 2 tech 1 reactor instead of 1 tech 2 reactor (2 rauder 2 marine over 1 rauder 4 marine, which the marine is clearly better unless you  need specific countering)
*
hmm.gif yea, but they would always spawn in a sentry as well to use guardian shield which pretty much soaked up my damage

I usually send my scout (if he survives) to patrol around my base to see if they hide any pylons there,

so if I know my opponent is going 4gateways, would it be good if I concentrate on the choke defense while sending mmm to their base?
Quazacolt
post Aug 11 2010, 05:27 PM

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QUOTE(Wolf516 @ Aug 11 2010, 05:10 PM)
hmm.gif  yea, but they would always spawn in a sentry as well to use guardian shield which pretty much soaked up my damage

I usually send my scout (if he survives) to patrol around my base to see if they hide any pylons there,

so if I know my opponent is going 4gateways, would it be good if I concentrate on the choke defense while sending mmm to their base?
*
errr, ur D = your rax/depot on ramp, done lol

while you funnel your MM to their face.
if you think theres an incoming backdoor, continue your main force atk (let him think twice) while you rally troops to your mineral line or something
viruz019
post Aug 12 2010, 12:30 AM

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Terran user reporting in!


Wolf516
post Aug 12 2010, 03:17 PM

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QUOTE(Quazacolt @ Aug 11 2010, 05:27 PM)
errr, ur D = your rax/depot on ramp, done lol

while you funnel your MM to their face.
if you think theres an incoming backdoor, continue your main force atk (let him think twice) while you rally troops to your mineral line or something
*
sweat.gif This time I got baneling busted followed by a swarm of zerglings.... force me to use all my scv to kill them

laugh.gif luckly the zerg player spent too much on banelings, leaving him vulnerable to my mmm
Ben91
post Aug 13 2010, 04:32 PM

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terran user here!

does anyone have some good strats againts zerg?

i just cant seem to beat zerg users =.='
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post Aug 13 2010, 05:00 PM

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terran user here

normally the evil plan i use to win is. i turtle by walling then i mass marine and marauders and medivac with few tanks for defense.

vs zerg i drop ship near their main base . stim pack around 10+ marine + marauders sapu the hive + got the medivac heal .

for protoss i go in their base. quickly aim the pylons giving energy to the gateways. then they no food + cant make units then when they come to defend . i send another troop enter from the front . usually it works. unless i vs a pro who mass troops faster than me and spams those defense cannons around their base lol
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post Aug 13 2010, 05:20 PM

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yoyoyo what is the fastest way to get reaper? anyone can share the BO
Moonflown
post Aug 13 2010, 05:33 PM

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QUOTE(Ben91 @ Aug 13 2010, 04:32 PM)
terran user here!

does anyone have some good strats againts zerg?

i just cant seem to beat zerg users =.='
*
There's no exactly one way to play a RTS game. You always need to react to what zerg is doing.
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post Aug 13 2010, 05:38 PM

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yalo need to scout always, play with wat race also same.
Quazacolt
post Aug 13 2010, 06:14 PM

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QUOTE(ROTiJOHN @ Aug 13 2010, 05:20 PM)
yoyoyo what is the fastest way to get reaper? anyone can share the BO
*
i find 11 rax > refinery > depot friggin fast. faster if you proxy the damn thing and transition rauder


Added on August 13, 2010, 6:16 pm
QUOTE(Moonflown @ Aug 13 2010, 05:33 PM)
There's no exactly one way to play a RTS game. You always need to react to what zerg is doing.
*
brainless MM stimpack is a general good way to deal with zerg. zerglings just gets vaporize, while roach just gets kited. and MM will always be faster than muta.

if terran transition tank marine (marine anti muta and tank just well, being gay) then lol zerg. AND THO IZ HYA!

This post has been edited by Quazacolt: Aug 13 2010, 06:16 PM
thejols
post Aug 14 2010, 04:16 PM

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been rushed by protoss early game in small map.

around 8 or 9 suply. well im not blocking front door too well with 1 suply -.-"

probe comes run arround, cant kill it with even 2 scv auto attack.

warp pylon, gate and pumping zealot. inside my base.
while in the mean time im pumping marine.

timing is almost same, all fell to zealot.
im thinking a rematch today, with bunkers in the place where he put pylon,gate,canon.

any idea?


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post Aug 14 2010, 05:28 PM

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QUOTE(thejols @ Aug 14 2010, 04:16 PM)
been rushed by protoss early game in small map.

around 8 or 9 suply. well im not blocking front door too well with 1 suply -.-"

probe comes run arround, cant kill it with even 2 scv auto attack.

warp pylon, gate and pumping zealot. inside my base.
while in the mean time im pumping marine.

timing is almost same, all fell to zealot.
im thinking a rematch today, with bunkers in the place where he put pylon,gate,canon.

any idea?
*
use your scv's to kill that probe early, don't let him build pylon inside ur base without u knowing it

worse comes to worse by the time he got his pylon up you should have at least 3 marines to kill it
xiaosin
post Aug 14 2010, 05:52 PM

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get a scv to follow him to keep the pressure on him and you can see where he is going to build his pylon, make sure you scout around ur base meaning your shadow areas etc. worst come to worst if he manage to cannon cheese you, gather a bunch of marauders and snipe the pylon if possible
thejols
post Aug 14 2010, 06:17 PM

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the standard terran build is (my build -,-)

9suply
10/11 barrack.

im doing wrong? vs protoss,im always turtling 1 barrack fast expand.
he managed to ruin inside before i get my MMM strats.
maybe im still bad at this game.

1 more thing, against zerg who like to make transition to mutalisk, should i start with just mass marine/stim pack all they way.
xiaosin
post Aug 14 2010, 06:28 PM

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reapers works pretty well against double gate zealot rush and you can harrass his probes as well

get more rax... at least 3 since you know its a toss dee mass marauders works pretty well against them


against zerg you can consider to build some turrets instead? if he's getting muta i think stim marines works pretty well.. not so sure about late game. i'm not really a terran player
0300078
post Aug 14 2010, 06:31 PM

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everytime i play Terran i sure go block the front door one.... i dun really think the Marines can do anything against all the others races....

And if my opponent also Terran and they mass marauders wat should i used to counter them?
Wolf516
post Aug 14 2010, 06:32 PM

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QUOTE(thejols @ Aug 14 2010, 06:17 PM)
the standard terran build is  (my build -,-)

9suply
10/11 barrack.

im doing wrong? vs protoss,im always turtling 1 barrack fast expand.
he managed to ruin inside before i get my MMM strats.
maybe im still bad at this game.

1 more thing, against zerg who like to make transition to mutalisk, should i start with just mass marine/stim pack all they way.
*
I doesn't have much to do with your early BO, but when I know if protoss or zerg wants to early rush me, its best to turtle up and block your choke point with barracks coupled with siege behind and marauder to soak the dmg

To deal with muta, having stimpack marine works pretty well, but missile turret in sc2 works wonderful, you should make 2 of them at ur mineral if you know the muta's coming then standby ur marines there


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post Aug 14 2010, 06:33 PM

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edited

This post has been edited by flix: Aug 14 2010, 06:33 PM
Moonflown
post Aug 14 2010, 06:34 PM

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For protoss/zerg rushes, prepare a few SCVs at your choke point to repair your wall and put down bunkers in advance to increase the defense damage. Most of the time you will have no prob defending unless you screwed up on macro.
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post Aug 14 2010, 06:34 PM

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QUOTE(0300078 @ Aug 14 2010, 06:31 PM)
everytime i play Terran i sure go block the front door one.... i dun really think the Marines can do anything against all the others races....

And if my opponent also Terran and they mass marauders wat should i used to counter them?
*
Tanks and maybe banshee to counter the marauders?
thejols
post Aug 14 2010, 07:08 PM

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i got 3 around mines, 12 marines.

wiped by mutalist, around 10 i think.
my economy brokedown. the rest is just a story.

i read marauders not recommended against zerg.

im doing mass marines, hellion, tanks. doings very well against zerg.
until mutalisk and some wierd looking flyers ruin it all. lol.


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post Aug 14 2010, 08:27 PM

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QUOTE(thejols @ Aug 14 2010, 07:08 PM)
i got 3 around mines, 12 marines.

wiped by mutalist, around 10 i think.
my economy brokedown. the rest is just a story.

i read marauders not recommended against zerg.

im doing mass marines, hellion, tanks. doings very well against zerg.
until mutalisk and some wierd looking flyers ruin it all. lol.
*
have u tried thor?
noob4life
post Aug 14 2010, 08:48 PM

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QUOTE(Wolf516 @ Aug 14 2010, 08:27 PM)
have u tried thor?
*
I, as a zerg player, HATE fighting thors. Honestly, especially one walking together with a ton of stimpack marines and marauders. You should think about using thors when vs-ing Muta players. ( referring to thejols )

This post has been edited by noob4life: Aug 14 2010, 08:48 PM
thejols
post Aug 14 2010, 08:50 PM

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Thor is very expensive sleep.gif". takes longer to build. and by the times its out, tons of mutalisk already rape my scv.

i did notice multiple mutalisk bouncing poo, can wipe entire marine quite easy.

i will give thor a shot tonite. maybe my skill in macro not enable me to spam Thor fast.

i ussualy reaper all race i face, give me an edge in term of resource, produce more unit, etc. but not gonna make habit on that coz in proper league, reaper rush is predictable and easily counter. and it will render me useless with soo many resource spent.
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post Aug 14 2010, 08:56 PM

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QUOTE(thejols @ Aug 14 2010, 08:50 PM)
Thor is very expensive sleep.gif". takes longer to build. and by the times its out, tons of mutalisk already rape my scv.

i did notice multiple mutalisk bouncing poo, can wipe entire marine quite easy.

i will give thor a shot  tonite. maybe my skill in macro not enable me to spam Thor fast.

i ussualy reaper all race i face, give me an edge in term of resource, produce more unit, etc. but not gonna make habit on that coz in proper league, reaper rush is predictable and easily counter. and it will render me useless with soo many resource spent.
*
I've learn my lesson to always scan the enemy base before sending in reapers.... I didn't do that in a protoss match and his cannon wiped my reapers T.T
ROTiJOHN
post Aug 15 2010, 07:09 PM

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shiet my macro sux like hell, haha always forgot to expand and anti air, and zerg always send their muta to harass me. damn..
thejols
post Aug 15 2010, 07:26 PM

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QUOTE(ROTiJOHN @ Aug 15 2010, 07:09 PM)
shiet my macro sux like hell, haha always forgot to expand and anti air, and zerg always send their muta to harass me. damn..
*
i learnt my lesson.

dual barrack mass marine, heavy block on choke point with barrack, s.depot, 2 bunkers, 2 siege tank
then expand, do the same on new expand. while massing Thor.

works for 2 games last nite. wanna try it again to find weakness by playing other ppl.

p/s and make sure stimpack upgrade ur marine. against mutalisk u will die anyway, so just stim it! for rapid fire

This post has been edited by thejols: Aug 15 2010, 07:55 PM
Laguna
post Aug 15 2010, 09:27 PM

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QUOTE(thejols @ Aug 15 2010, 07:26 PM)
i learnt my lesson.

dual barrack mass marine, heavy block on choke point with barrack, s.depot, 2 bunkers, 2 siege tank
then expand, do the same on new expand. while massing Thor.

works for 2 games last nite. wanna try it again to find weakness by playing other ppl.

p/s and make sure stimpack upgrade ur marine. against mutalisk u will die anyway, so just stim it! for rapid fire
*
Sounds like a pretty solid build order good luck ^^
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post Aug 15 2010, 11:29 PM

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QUOTE(thejols @ Aug 15 2010, 07:26 PM)
i learnt my lesson.

dual barrack mass marine, heavy block on choke point with barrack, s.depot, 2 bunkers, 2 siege tank
then expand, do the same on new expand. while massing Thor.

works for 2 games last nite. wanna try it again to find weakness by playing other ppl.

p/s and make sure stimpack upgrade ur marine. against mutalisk u will die anyway, so just stim it! for rapid fire
*
2 bunkers sound like overkill. I'm not sure what league are you but a high level players won't just attack a terran's front door without preperation.

I can see that you have solid defense and a slightly fast expansion. If I'm a zerg I would expand faster than you and macro like crazy since you are "turtling". All your units have low mobility so a zerg wouldn't worry much.
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post Aug 16 2010, 02:15 AM

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http://forum.lowyat.net/index.php?showtopi...post&p=35533715 update this post TS (the uber long one)


Added on August 16, 2010, 2:17 am
QUOTE(noob4life @ Aug 14 2010, 08:48 PM)
I, as a zerg player, HATE fighting thors. Honestly, especially one walking together with a ton of stimpack marines and marauders. You should think about using thors when vs-ing Muta players. ( referring to thejols )
*
thors and zerg = hahhahaha

This post has been edited by Quazacolt: Aug 16 2010, 02:17 AM
0300078
post Aug 16 2010, 07:45 AM

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which is the best anti air for terran against mass amount of Protoss career? Thor or a lots of Vikings?
roronoa_zorro
post Aug 16 2010, 08:32 AM

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Quazacolt
post Aug 16 2010, 10:36 AM

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QUOTE(0300078 @ Aug 16 2010, 07:45 AM)
which is the best anti air for terran against mass amount of Protoss career? Thor or a lots of Vikings?
*
viking will be better, as they got bonus against huge ships. thors are better against clumped up smaller flyers though, like mutalisks/phoenixes/vikings
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post Aug 16 2010, 11:40 AM

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fastgg shares his terran thoughts on a diamond game






http://www.youtube.com/watch?v=gf_Guj0wd00

This post has been edited by ricky88: Aug 16 2010, 11:57 AM
Sichiri
post Aug 16 2010, 11:43 AM

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QUOTE(Quazacolt @ Aug 16 2010, 10:36 AM)
viking will be better, as they got bonus against huge ships. thors are better against clumped up smaller flyers though, like mutalisks/phoenixes/vikings
*
but building thors just for the sake of anti-air is overkill... sweat.gif
Quazacolt
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QUOTE(Sichiri @ Aug 16 2010, 11:43 AM)
but building thors just for the sake of anti-air is overkill...  sweat.gif
*
not it isnt, it puts any phoenix/muta/viking users in immediate despair.

and whos to say you cant hammer his base with those thors? (thors hammer lol)

QUOTE
"overkilling is underrated"

take a page from this.
HaVoC
post Aug 16 2010, 12:33 PM

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QUOTE(0300078 @ Aug 16 2010, 07:45 AM)
which is the best anti air for terran against mass amount of Protoss career? Thor or a lots of Vikings?
*
The best units depends on the composition of the opponent. If its purely mass carriers, then go viking and MM (marine medivac). If your infantry upgrade is strong vs opoonents air upgrade, protoss carriers do very little dmg to your rines.
2 cents.
ROTiJOHN
post Aug 16 2010, 01:50 PM

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yooo terran player, please concentrate in this thread in discussing the strategy, others race getting more and more post, while we terrain still very less post. come on,

let's discuss which terran player is good in lame strat. hahaha, i personally like the syntax error pawn.
PrivateJohn
post Aug 16 2010, 02:22 PM

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Hello all...here's my first replay upload from one of my game. If you don't want to watch the replay, there is a text version of Build Order | Units Built | Upgrades Researched. Just hit the link.


http://www.sc2replayed.com/replays/57524-1...s-scrap-station

If you've watched the replay, it's so obvious I won the game by spamming alot of units instead of micro'ing and countering the opponent with proper unit. In fact I even ter-open the Supply depot, welcoming all the Zeolot in to slaughter my marines & marauderz. doh.gif


So my biggest question is, when you try to backdoor your opponent with Reapers, Viking or whatever, do you build up a sizeable force or do you just use a couple of them just to kacau like all the pro replays shown in HDStarcraft or Husky. Look at mine, i basically pump out like more than 7 of Banshee. (...then end up losing all of them) Reason I don't like to kacau with too little units because i find the effect to be minimum at best & lack the element of surprise. Please share your thought such as the weakness & what can be improved in terms of the strategy (except my noob micro tongue.gif )

This post has been edited by PrivateJohn: Aug 16 2010, 02:24 PM
aLertz
post Aug 16 2010, 02:31 PM

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well more or less unit for backdoor/harass depends on ur micro...
of coz...more units = more dmg so less micro needed to kill...
while less units = more hits so more micro is needed in order to kill 1...
like after u dmg 1 unit...then u run around being chase then came back after 1 round to aim back the same unit in order to kill it...
while if u have more unit...u already kill the unit in the 1st attempt... smile.gif
Quazacolt
post Aug 16 2010, 02:56 PM

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» Click to show Spoiler - click again to hide... «


pros and cons, if you seen the void ray rush i did on the replay i uploaded at the protoss thread, i had to go minimal as i was scanned out.

more = more effect, but loses the surprise element as it takes longer time to build, and can be scouted. risk bigger (as if you fail, you lose all) reward also bigger (since more units = more effect)

like wise to less units. if fail also, lose few units, not big of an impact to ur econ. however, the dmg you can potentially do to ur enemies, are less.
Wolf516
post Aug 16 2010, 03:03 PM

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sad.gif I just lost a very sad match against a protoss, this is what happen,

in the early game,

10/11 depo
12/19 bar + scout

saw 4 gateway being on the way

send scv make planetary rush
succeeded in making planetary but didn't last long and didn't do much damage as my scv got killed due to my bad micro

change to plan B - strengthen choke defense, pump tanks and marauders

doh.gif come out 3 dark templar break through my def and rape everything because my base not enough mana to scan

*bangs wall*
Sky.Live
post Aug 16 2010, 03:11 PM

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I saw a replay that you can load scv on command center, how do u do that? which upgrade for command center?
xbbshampoo
post Aug 16 2010, 03:13 PM

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QUOTE(Sky.Live @ Aug 16 2010, 03:11 PM)
I saw a replay that you can load scv on command center, how do u do that? which upgrade for command center?
*
press the load button at the command center nod.gif
ROTiJOHN
post Aug 16 2010, 03:40 PM

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funniest game. can anyone try this?
http://www.youtube.com/watch?v=idak-NPRnOw

This post has been edited by ROTiJOHN: Aug 16 2010, 03:43 PM
Quazacolt
post Aug 16 2010, 04:13 PM

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QUOTE(Sky.Live @ Aug 16 2010, 03:11 PM)
I saw a replay that you can load scv on command center, how do u do that? which upgrade for command center?
*
Cannot be orbital command
Chobits
post Aug 16 2010, 09:24 PM

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why no more ghey wraiths...ayam so sadding and why all the maps got chokepoints??

terran very hard to play. not like last time
Wolf516
post Aug 16 2010, 09:50 PM

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What is the best way to counter a protoss 4gateway rush?
Quazacolt
post Aug 17 2010, 09:48 AM

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QUOTE(Wolf516 @ Aug 16 2010, 09:50 PM)
What is the best way to counter a protoss 4gateway rush?
*
tanks, rauder spam, slow push. toss will likely 1 base, while you camp his, and expand, dont stop preasuring and slowly push.

get 1-2 scv for repairs, or even build a missle turret in case he try anything funny like DT.
if you see an immortal, get ur rauder to stim and focus it. once shield is down, no more hardened shield will allow ur tanks to rip it apart easy
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post Aug 17 2010, 11:24 AM

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QUOTE(Quazacolt @ Aug 17 2010, 09:48 AM)
tanks, rauder spam, slow push. toss will likely 1 base, while you camp his, and expand, dont stop preasuring and slowly push.

get 1-2 scv for repairs, or even build a missle turret in case he try anything funny like DT.
if you see an immortal, get ur rauder to stim and focus it. once shield is down, no more hardened shield will allow ur tanks to rip it apart easy
*
I have a dilemma for what to use in the choke point sad.gif barracks or depo which one would fair better?

yesterday in 2v2 my 1bar 2 depo ramp block got busted easily by baneling bust followed by 4gateway protoss army.... no sizable units to help def doh.gif
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post Aug 17 2010, 11:29 AM

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how u guys counter zerg fast expand? mass marouder? if he keep on pumping zergling
Quazacolt
post Aug 17 2010, 11:42 AM

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QUOTE(Wolf516 @ Aug 17 2010, 11:24 AM)
I have a dilemma for what to use in the choke point  sad.gif  barracks or depo which one would fair better?

yesterday in 2v2 my 1bar 2 depo ramp block got busted easily by baneling bust followed by 4gateway protoss army.... no sizable units to help def  doh.gif
*
double rax blocking, with fac etc, opt for 2nd layer block if bane bust is ur prob. the 2nd layer may be another prod facility, depot or bunkers


Added on August 17, 2010, 11:42 am
QUOTE(ROTiJOHN @ Aug 17 2010, 11:29 AM)
how u guys counter zerg fast expand? mass marouder? if he keep on pumping zergling
*
standard is a mix of MM bio army. however if ur goin quick gas ala TLO style (hard to micro and macro though btw) you can opt early fac for early helions. tried out this build, faild miserable though lol

This post has been edited by Quazacolt: Aug 17 2010, 11:42 AM
-ZeN-
post Aug 17 2010, 11:44 AM

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facing a zerg opponent, i always move out sometime to lower ramp to scout scout, and yesterday moon do baneling burst but i sort of found out sooner and line up my troops to block them and shoot them before they reach my wall.
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post Aug 17 2010, 03:16 PM

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I just got sc2, never played sc heavily. everytime i play, the people against me will win by bringing loads of biggest flying machines. how to counter that? what is the best unit to fight against air units. or what is the strategy to have strong defense.

any input is appreciated. (btw, should finish the campaign to be learn better? )
Quazacolt
post Aug 17 2010, 03:18 PM

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QUOTE(night_wolf_in @ Aug 17 2010, 03:16 PM)
I just got sc2, never played sc heavily. everytime i play, the people against me will win by bringing loads of biggest flying machines. how to counter that? what is the best unit to fight against air units. or what is the strategy to have strong defense.

any input is appreciated. (btw, should finish the campaign to be learn better? )
*
is your race terran or what? :/
night_wolf_in
post Aug 17 2010, 03:19 PM

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yeah, im sure about that.
Quazacolt
post Aug 17 2010, 03:26 PM

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QUOTE(night_wolf_in @ Aug 17 2010, 03:19 PM)
yeah, im sure about that.
*
^
lolwut?

well anyways, terran's anti air:
vikings/thors/marines/missle turret/auto turret/ghost(hey, no joke in taking out em banshees. and i wonder if can snipe em light flyers too)
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post Aug 17 2010, 03:53 PM

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aight. what is best against 4 battlecruisers? the Hellion what is good for?

after reading much here. i realized that Mass producing MM is the way of playing this race.
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post Aug 17 2010, 04:08 PM

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QUOTE(night_wolf_in @ Aug 17 2010, 03:53 PM)
aight. what is best against 4 battlecruisers? the Hellion what is good for?

after reading much here. i realized that Mass producing MM is the way of playing this race.
*
Against battlecruisers go for vikings, hellions are good for harrassment and attacking ground units such as zealots and zerglings, probes and drones. Of course you need to use them ala guerilla style, hit and run!
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post Aug 17 2010, 04:11 PM

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i closed his thread cos he was asking how to improve on his Terran escapades.

ghosts are like last resort hope to take down that pesky air unit with little life left. tongue.gif

I'd stick with vikings / goliaths / marines for AA......... wraiths are fast and does AA / AG but i find not as strong as a group of viking or group of banshees.


Added on August 17, 2010, 4:12 pm
QUOTE(night_wolf_in @ Aug 17 2010, 03:53 PM)
aight. what is best against 4 battlecruisers? the Hellion what is good for?

after reading much here. i realized that Mass producing MM is the way of playing this race.
dude, from what you posted. you're looking like asking to be spoon fed.

could you just at least play multiplayer vs AI and learn your units?

we can tell you as much as we can but in the end you still need to know how to work those units well.

Quazacolt
post Aug 17 2010, 04:19 PM

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QUOTE(night_wolf_in @ Aug 17 2010, 03:53 PM)
aight. what is best against 4 battlecruisers? the Hellion what is good for?

after reading much here. i realized that Mass producing MM is the way of playing this race.
*
helion good against light units. can harass workers

vikings best against BC, takes about 5-6 enuf. and its waaay cheaper than BC


Added on August 17, 2010, 4:20 pm
QUOTE(goldfries @ Aug 17 2010, 04:11 PM)
i closed his thread cos he was asking how to improve on his Terran escapades.

ghosts are like last resort hope to take down that pesky air unit with little life left. tongue.gif

I'd stick with vikings / goliaths / marines for AA......... wraiths are fast and does AA / AG but i find not as strong as a group of viking or group of banshees.


Added on August 17, 2010, 4:12 pm

dude, from what you posted. you're looking like asking to be spoon fed.

could you just at least play multiplayer vs AI and learn your units?

we can tell you as much as we can but in the end you still need to know how to work those units well.
*
ghost is AWESOME against banshee. 1 emp round, and its rofl no cloak. i havent tried sniping air, but if it works, ghosts are hella deadly.

also, Goliaths arent available in mplayer, wraiths too

This post has been edited by Quazacolt: Aug 17 2010, 04:20 PM
goldfries
post Aug 17 2010, 04:21 PM

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1 BC = about 2.5 vikings but vikings are a lot faster, hits harder. viking no yamato and need to go mech mode to hit ground units. sad.gif

i find hellions nice vs zerglings. they can't come close when you micro. just like how zealot chase marine / marauder.


Added on August 17, 2010, 4:23 pm
QUOTE(Quazacolt @ Aug 17 2010, 04:19 PM)
ghost is AWESOME against banshee. 1 emp round, and its rofl no cloak. i havent tried sniping air, but if it works, ghosts are hella deadly.

also, Goliaths arent available in mplayer, wraiths too
damn. i'm stuck with StarCraft thinking!!!!

i've been multiplayering with Protoss too much. biggrin.gif

no firebats too! sad.gif
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post Aug 17 2010, 04:27 PM

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LOL no medics as well, only medivacs!
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post Aug 17 2010, 07:03 PM

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Hate the Zerg 6 pool rush... Anyone know how to counter that??
Wolf516
post Aug 17 2010, 08:04 PM

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QUOTE(nikridhwan @ Aug 17 2010, 07:03 PM)
Hate the Zerg 6 pool rush... Anyone know how to counter that??
*
block ramp + scv rape
styrwr91
post Aug 17 2010, 10:02 PM

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y today all terran play nuclear spam arh?? hmm.gif
antwar
post Aug 17 2010, 11:16 PM

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QUOTE(styrwr91 @ Aug 17 2010, 10:02 PM)
y today all terran play nuclear spam arh?? hmm.gif
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today is nuclear day..lol
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post Aug 17 2010, 11:47 PM

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QUOTE(styrwr91 @ Aug 17 2010, 10:02 PM)
y today all terran play nuclear spam arh?? hmm.gif
*
But what if for maps that with big choke point???
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post Aug 18 2010, 01:18 AM

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QUOTE(ROTiJOHN @ Aug 17 2010, 11:29 AM)
how u guys counter zerg fast expand? mass marouder? if he keep on pumping zergling
*
Good question...because I myself hate playing long game with Zerg players. One way or another, they will out-macro you in the end... cry.gif

My early rush on them are very inconsistence...probably I need some stimpack for MM & also some siege tank...
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post Aug 18 2010, 02:17 AM

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QUOTE(night_wolf_in @ Aug 17 2010, 03:53 PM)
aight. what is best against 4 battlecruisers? the Hellion what is good for?

after reading much here. i realized that Mass producing MM is the way of playing this race.
*
definitely viking. can kite one smile.gif
Quazacolt
post Aug 18 2010, 07:32 AM

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QUOTE(PrivateJohn @ Aug 18 2010, 01:18 AM)
Good question...because I myself hate playing long game with Zerg players. One way or another, they will out-macro you in the end... cry.gif

My early rush on them are very inconsistence...probably I need some stimpack for MM & also some siege tank...
*
helion harass as shown by TLO lol. but thats kinda high lvl play.

other than that, once you get a sizeble MM force with stimpacks, can and MUST push/preasure zerg ady. additionally, mech play. tanks and thors = lol zerg


Added on August 18, 2010, 7:33 am
QUOTE(EvoShin @ Aug 18 2010, 02:17 AM)
definitely viking. can kite one smile.gif
*
no they cant kite lol. unless you meant air to air battles. or the transformation to escape and reland. but think about it: they take dmg while transform too. and you'd be losing vikings left and right to zerg's fast attacks regardless.


Added on August 18, 2010, 7:41 am
ok finally got the replays reviewed, uploaded, and up for posting!

some decent reaper play with cannons to back

Marine marauder in 3v3

like, MOAR Marine marauder

MM with a spice of nukes and ghosts emp

amongst my most favorite replays, 2v1 against me and i still owned them. and notice the chat conversation LOL

This post has been edited by Quazacolt: Aug 18 2010, 07:42 AM
-ZeN-
post Aug 18 2010, 10:27 AM

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Can anyone tell me how u guys do 1:1:1 ? i tried and i kinda lost especially that this build my army size is too small to defend againt mass rouches and mass muta, or mass something.
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post Aug 18 2010, 10:32 AM

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QUOTE(-ZeN- @ Aug 18 2010, 10:27 AM)
Can anyone tell me how u guys do 1:1:1 ? i tried and i kinda lost especially that this build my army size is too small to defend againt mass rouches and mass muta, or mass something.
*
"typical" 1:1:1 play would see heavy use of MM (though not as heavy as pure MM'ers with 3 rax) either mix of marauder marine, or marine pure with techlab to upgrade stim/combat, then lift off for reactor when done) + siege tanks + mix of vikings and/or medivac reactor play
goldfries
post Aug 18 2010, 10:37 AM

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i played my 1st vs human game last night, the fella tried to marine rush me by having 2 bunkers VERY near my base while using 2 supply depot and a barrack to block his entrance.

i choose random and ended up with zerg (my strongest race in SC but it's my WEAKEST in SC2 since i rarely play it).

so being unfamiliar with other zerg tech other than zerglings, i did a rush on that fella. taking down the supply depot first. haha. and spamming zerglings....... then only to realize the bunkers with a few marines nearby (he sent 1 marine to hit my hatchery, nice giveaway).

after that he attempted to escape and all but in the end it was GG. game took less than 9 minutes i think.

ehh i know i'm talking about zerg play from my end but i'm just sharing that as a Terran, take care of your supply depot! and having 2 barracks without steady economy is pointless. you still can't pump marine fast enough.
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post Aug 18 2010, 11:10 AM

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I noticed most players cant figure out how to pump MMM faster even after watching youtube built. I think one forgotten basic is the concept of keep pumpin scv at the same time pumping out MMM. This will keep your economy healthy and by right you should end up with 4 barrack without the waiting time for the minerals. Dont worry about over scv cause when you are pushing out for the 2nd time it is also wise to expand and you can transfer some of your scv there.

* 3 scv each in refinery is sufficient
* assign one scv to keep building supply depot to support your 3 barracks' output.
* extra money? get starport and get some heal+transport
*scan their chokepoint before attack


goldfries
post Aug 18 2010, 11:24 AM

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i think many users don't know how they can automate the SCV (or drone or probes).

most of them wait for SCV come out, then click SCV to click on mineral.

what they can do is click on command center and right click on mineral, straight SCV come out it'll go mining already. works for vespene too.

other issue people face is the lack of supply depot. they forget to monitor that. using supply depot to block entrance is good BUT make sure you have surplus cos once that one's down you're short on supplies!

and also, some people like to spam marine in queue, not a good idea.

for initial stage, i go scv, then once i get more constant mineral intake i'll scv / marine in alternate fashion. after that once there's like 11 - 13 scv on minerals, it's marines all the way.

get vespenes for marauders and some upgrades too. ideally 3 - 4 scv per vespene.
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post Aug 18 2010, 11:31 AM

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QUOTE(goldfries @ Aug 18 2010, 11:24 AM)
i think many users don't know how they can automate the SCV (or drone or probes).

most of them wait for SCV come out, then click SCV to click on mineral.

what they can do is click on command center and right click on mineral, straight SCV come out it'll go mining already. works for vespene too.

other issue people face is the lack of supply depot. they forget to monitor that. using supply depot to block entrance is good BUT make sure you have surplus cos once that one's down you're short on supplies!

and also, some people like to spam marine in queue, not a good idea.

for initial stage, i go scv, then once i get more constant mineral intake i'll scv / marine in alternate fashion. after that once there's like 11 - 13 scv on minerals, it's marines all the way.

get vespenes for marauders and some upgrades too. ideally 3 - 4 scv per vespene.
*
i thought 3 scv/probe/harvester per vespene is best? 4th is wasted since he waiting only?
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post Aug 18 2010, 11:41 AM

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When to build vevspene for generic build order ? 13? 12 ?
goldfries
post Aug 18 2010, 11:45 AM

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QUOTE(True Parallels @ Aug 18 2010, 11:41 AM)
When to build vevspene for generic build order ? 13? 12 ?
*
you can actually choose not to build vespene at all. biggrin.gif but the good units require some vespene, eg marauder and stalker. some buildings need it too.

QUOTE(popcorn513 @ Aug 18 2010, 11:31 AM)
i thought 3 scv/probe/harvester per vespene is best? 4th is wasted since he waiting only?
i usually use 3.

4 could possibly give you more vespene since a waiting gatherer means it's literally non-stop. while 3 means it has a slight gap. how significant, i donno.

which is why i use 3. cos i need more M than V.

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post Aug 18 2010, 12:29 PM

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QUOTE(goldfries @ Aug 18 2010, 11:45 AM)
you can actually choose not to build vespene at all. biggrin.gif but the good units require some vespene, eg marauder and stalker. some buildings need it too.
i usually use 3.

4 could possibly give you more vespene since a waiting gatherer means it's literally non-stop. while 3 means it has a slight gap. how significant, i donno.

which is why i use 3. cos i need more M than V.
*
3 is enough unless you're on certain maps with gas placed slightly further and you need heavy gas
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post Aug 18 2010, 12:33 PM

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yup. in some cases i just get 2 refinery and 2 harvester, which is quite often more than enough unless i'm spamming gas intensive units.



awesome game. Terrans, don't get flanked!
thejols
post Aug 18 2010, 05:20 PM

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hmm
wanna share my problem here.

1)i had most problem Vs any terran
2)i had the worst problem Vs zerg - quick mutalisk harass.

problem no2. going mass marine going be good counter, cheap, fast produce.
whats annoying is they keep me fix in one place. they ctrl the map, expand, anything.
mutalisk can kill marine, tower, viking fast with their group.
bouncing misile.

played a game last nite, zerg guys just baneling defend his base (lol) and get muta a.s.a.p, keep me contain in base while he cont expand.
seriously mass mutalisk very strong and can be produce quickly build.
fastgg
post Aug 18 2010, 06:50 PM

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Common build order:

1. block entrance with fac, rax and supply.
2. 2-3 hellions to harrass expansion or main. By priority drones > lings > queen.
3. upgrade fire if zerg cont to build lings.
4. Build armory, get thors (Good counter against mutas and roach)
5. First attack with Thors, hellions and marauders > Mutas,lings/bane, roach (Add in siege tanks if $$ allow)

Lastly, micro hellions to kill off bane/lings, Thors to kill off mutas marauder on roaches.

enjoy.



QUOTE(thejols @ Aug 18 2010, 05:20 PM)
hmm
wanna share my problem here.

1)i had most problem Vs any terran
2)i had the worst problem Vs zerg - quick mutalisk harass.

problem no2. going mass marine going be good counter, cheap, fast produce.
whats annoying is they keep me fix in one place. they ctrl the map, expand, anything.
mutalisk can kill marine, tower, viking fast with their group.
bouncing misile.

played a game last nite, zerg guys just baneling defend his base (lol) and get muta a.s.a.p, keep me contain in base while he cont expand.
seriously mass mutalisk very strong and can be produce quickly build.
*
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post Aug 18 2010, 07:11 PM

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dude. hellion not gonna able to enter their lair. spine crawler mass. or 3.
normally, the guys who tech Mutalisk fast is the guy who play zergling as decoy or find an opening to enter SCV mineral area.
they gonna avoid battle with hellion.

well im still not able to micro 3-4 thing at once, they keep harass wile they expand. end game i'll lose.

is there anything i can do quick to rush zerg base to delay their quickness.
coz they very quick (some of them), Thor not gonna make it in time.

or maybe cz im still in bronze level -,-"
fastgg
post Aug 18 2010, 07:27 PM

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QUOTE(thejols @ Aug 18 2010, 07:11 PM)
dude. hellion not gonna able to enter their lair. spine crawler mass. or 3.
normally, the guys who tech Mutalisk fast is the guy who play zergling as decoy or find an opening to enter SCV mineral area.
they gonna avoid battle with hellion.

well im still not able to micro 3-4 thing at once, they keep harass wile they expand. end game i'll lose.

is there anything i can do quick to rush zerg base to delay their quickness.
coz they very quick (some of them), Thor not gonna make it in time.

or maybe cz im still in bronze level -,-"
*
Assuming if early pool rush, get a bunker wif 1-4 marines. once u get hellions, u are in control. Single lair teching will gonna end up winning in slim chance. Once your 1st thor is out, 5-6 mutas will be no problem for you to fend off with scv repair. you can do whatever you want.. expand etc etc.

no way to be faster than zergling coz they address themselves THE ZERG...

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post Aug 18 2010, 08:43 PM

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i would like to see a replay. if anyone could provide one,
since this come from fastgg, the famous one, u sure got some replay in ur collection.

video i got from youtube kinda outdated, march.
where he use mass Raven kill a balls of Mutalisk in like 2 misile seeker.
is it stil viable now? coz i never see anyone use it now.
Grif
post Aug 19 2010, 01:24 AM

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Jeez, is there any way to drop leagues? I find Platinum games too high-level for my liking. (aka losing 90% of my games rofl).
Moonflown
post Aug 19 2010, 01:41 AM

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Yes, keep losing =)
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post Aug 19 2010, 10:51 AM

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I noticed the Ai very hard mode have a pretty good built. MMM with heals rushing is pretty deadly :-(
Just a suggestion to train up terran fast MMM, you can try playing the Ai doing the same 3 rax built while maintaning speed. check out built order and replay to learn the Ai built counter yours. I think i can be a better player if i can macro without looking doing the same built while microing attack

-2 cents for the newbie like me
Wolf516
post Aug 19 2010, 12:08 PM

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QUOTE(goldfries @ Aug 18 2010, 12:33 PM)
yup. in some cases i just get 2 refinery and 2 harvester, which is quite often more than enough unless i'm spamming gas intensive units.



awesome game. Terrans, don't get flanked!
*
I can't find part 2 for it unsure.gif
Quazacolt
post Aug 19 2010, 12:12 PM

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QUOTE(Wolf516 @ Aug 19 2010, 12:08 PM)
I can't find part 2 for it  unsure.gif
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i posted on zherk thread
styrwr91
post Aug 19 2010, 12:39 PM

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cool TvT game. there's a rare offensive nuke

This post has been edited by styrwr91: Aug 19 2010, 12:39 PM
thejols
post Aug 19 2010, 03:20 PM

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QUOTE(Grif @ Aug 19 2010, 01:24 AM)
Jeez, is there any way to drop leagues? I find Platinum games too high-level for my liking. (aka losing 90% of my games rofl).
*
switch with me. coz i dont like being Bronze. lol
i need to fight better opponent to improve.


nvm, i will climb slowly.

since this is terran discussion. just wanna ask, what strats ussualy u do against terran?

ROBOTECH?
Wolf516
post Aug 19 2010, 03:35 PM

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QUOTE(thejols @ Aug 19 2010, 03:20 PM)
switch with me. coz i dont like being Bronze. lol
i need to fight better opponent to improve.
nvm, i will climb slowly.

since this is terran discussion. just wanna ask, what strats ussualy u do against terran?

ROBOTECH?
*
I find that TvT is a battle of mobility..... which ever player has the map control he will have the advantage

normally U will see a lot of mmm and siege, or some players like to go for banshee's
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post Aug 19 2010, 04:11 PM

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QUOTE(Wolf516 @ Aug 19 2010, 03:35 PM)
I find that TvT is a battle of mobility..... which ever player has the map control he will have the advantage

normally U will see a lot of mmm and siege, or some players like to go for banshee's
*
Yeah, the adventurous ones (and also foolish ones like me tongue.gif) go for banshees sometimes in TvT. Incredibly annoying and the cloak makes it even worse.

Early siege + MM seems seems to be the way to go though.
pakabluegun
post Aug 19 2010, 04:31 PM

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I heard in youtube replay that you can actually sell off your supply depot and some immobile buildings. I tried to search for the sell button but was unsuccessful.

1) Is there a sell option?
2) where it is?
3) getting half the value back?
chc
post Aug 19 2010, 04:37 PM

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bunker yes smile.gif
thejols
post Aug 19 2010, 05:26 PM

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i get 1 motorbike, go jalan2 at nearby opponent base.
while going banshee, i start it last nite after getting pawned like that before.
thx replay. lol.
the result is quite good. streak 5.

i just mass marine bunker turtle in case bunch of marauders rush.
and mass marine defensive also protect from pesky reaper rush.
im just afraid of mass marine + siege tank rush.
im not gonna hold it for sure.
mass zergling also failed me last nite ^.^

p/s from Bronze POV biggrin.gif
Grif
post Aug 19 2010, 10:37 PM

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Why is it every Zerg player I meet loves to muta rush me? Jeez I am getting to a point where I build turrets/bunkers whenever there's a suspicious lull in the battle.
Moonflown
post Aug 19 2010, 11:07 PM

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Muta is really common against terran. That's the only way to contain a terran to outmacro them. If not zerg has no chance against mech

This post has been edited by Moonflown: Aug 19 2010, 11:35 PM
goldfries
post Aug 20 2010, 12:47 AM

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you should view the match where TLO use Zerg to beat Terran Mech.
Quazacolt
post Aug 20 2010, 08:33 AM

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QUOTE(goldfries @ Aug 20 2010, 12:47 AM)
you should view the match where TLO use Zerg to beat Terran Mech.
*
see the main reason on why moon mentioned muta

and see the video again.
pakabluegun
post Aug 20 2010, 11:19 AM

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Macro macro macro!!! i have a friend who are really good in macro. It makes all the different in the game.

He just macro and parade his armies near my base containing me. I just cant retaliate and win no matter what as his armies is just huge compared to mine. while i busy balance out the armies while micro defending my base, he just expended and in come those flying monster.

He told me he just focus more on macro making sure his armies factory are non stop working. Being too used to Dota, this is really hard to do.

But i really come to amazed at those pro level players who are damn good in micro and macro. I need 2 brains.
evofantasy
post Aug 20 2010, 01:04 PM

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any1 of u tried tlo's build vs whtiera for IEM yet?
cant seemed to make it work...
Grif
post Aug 22 2010, 01:00 AM

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I have to ask you guys. How do you use Terran to break into a defended base? I always have this inability to finish off my opponent effectively despite dominating the opening battles.
vis.vls
post Aug 22 2010, 01:42 PM

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QUOTE(Grif @ Aug 22 2010, 01:00 AM)
I have to ask you guys. How do you use Terran to break into a defended base? I always have this inability to finish off my opponent effectively despite dominating the opening battles.
*
Nuclear Launch Detected
thejols
post Aug 22 2010, 03:29 PM

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i met a gold player zerg (my placement match after bronze), indeed he keep me in base, after his Baneling strats failed, its seems im in good favour, until he quickly switch to Muta harras,
i defend quite well but superior unit soon comes to end my wall of defend.
yes macro, control over map.

its even hard to get out thor (got 3 at least).
while having expansion, he keep harass even at the cost of losing Muta.
just to make sure SCV dead.

the good thing about multi expansion and map control, give me some idea at least.

against some zerg muta player, i did quite well. its seems in difrent good hand, it can be very2 deadly.


nikridhwan
post Aug 22 2010, 06:45 PM

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i love terran but to me terran very imba... especially against zerg... =D MMM FTW!!
goldfries
post Aug 22 2010, 06:49 PM

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QUOTE(Quazacolt @ Aug 20 2010, 08:33 AM)
see the main reason on why moon mentioned muta

and see the video again.
*
this was what moon mentioned.

QUOTE(Moonflown @ Aug 19 2010, 11:07 PM)
Muta is really common against terran. That's the only way to contain a terran to outmacro them. If not zerg has no chance against mech
*
my point was that if you look at TLO's game, he didn't muta against the terran and still has a chance against mech.

oh btw, i muta against a terran today. tongue.gif cos early scouting already see the fella bunkering in.
Moonflown
post Aug 22 2010, 07:06 PM

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Going muta is only one of the viable options against meching/turtling terran. It still largely depends on map's variables.

Most of my statements are based on certain assumptions that might not apply to ALL games. For example rather than going muta, ambushing terran with lings/burrow roaches could make a big difference than battling head-on with mech army.

I've also watched a Korean matche where the terran won by destroying 3 hatcheries simultaneously with MMM drop. That's where mutas are important to keep your bases safe from dropships. Everything else is way too slow in such occasion

goldfries
post Aug 22 2010, 07:21 PM

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it's still a good option nevertheless. terran thors / siege tanks / MMM are awesome combo.
Quazacolt
post Aug 22 2010, 07:51 PM

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QUOTE(goldfries @ Aug 22 2010, 06:49 PM)
this was what moon mentioned.
my point was that if you look at TLO's game, he didn't muta against the terran and still has a chance against mech.

oh btw, i muta against a terran today. tongue.gif cos early scouting already see the fella bunkering in.
*
the reason moon mentioned to muta, is to contain the terran. TLO ALREADY contained the terran. look at how many bases TLO had vs cola. nuff said. lol.
naith
post Aug 22 2010, 07:54 PM

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Hi, I was wondering if I had X number of Battlecruisers, is there a way to order all the Yamato Guns from all the Battlecruisers to fire simultaneously on a single target? I'm using this for the final mission on Kerrigan, but I find it a bit tediously to select each battlecruiser to target her.
Quazacolt
post Aug 22 2010, 07:58 PM

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QUOTE(naith @ Aug 22 2010, 07:54 PM)
Hi, I was wondering if I had X number of Battlecruisers, is there a way to order all the Yamato Guns from all the Battlecruisers to fire simultaneously on a single target? I'm using this for the final mission on Kerrigan, but I find it a bit tediously to select each battlecruiser to target her.
*
Y > shift > spam left click
goldfries
post Aug 22 2010, 08:09 PM

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QUOTE(Quazacolt @ Aug 22 2010, 07:51 PM)
the reason moon mentioned to muta, is to contain the terran. TLO ALREADY contained the terran. look at how many bases TLO had vs cola. nuff said. lol.
*
aiyah you still don't understand. we all already know that.

i just saw moon's sentence

Muta is really common against terran. That's the only way to contain a terran to outmacro them. If not zerg has no chance against mech

so i quoted TLO match for containing Terran without Muta la, get it yet? smile.gif

of course muta is convenient, i also use muta to contain terran. cos they AA / AS. useful combo. took out the Terran SCV and Supply Depot being primary offensive, paired with zerglings.
Grif
post Aug 22 2010, 08:24 PM

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Jeez, TvTs always degenerates into stalemates with occasional harassment. lol.
Quazacolt
post Aug 22 2010, 08:30 PM

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QUOTE(goldfries @ Aug 22 2010, 08:09 PM)
aiyah you still don't understand. we all already know that.

i just saw moon's sentence

Muta is really common against terran. That's the only way to contain a terran to outmacro them. If not zerg has no chance against mech

so i quoted TLO match for containing Terran without Muta la, get it yet? smile.gif

of course muta is convenient, i also use muta to contain terran. cos they AA / AS. useful combo. took out the Terran SCV and Supply Depot being primary offensive, paired with zerglings.
*
and i replied you with the intention to point out that its not that TLO didnt need muta, he just already "won" when hes having so many bases against terran's 2 base. that and what TLO does, cant really apply to "normal non-pro" players considering the flexibility in his strats and how he micro his units on the fly.

case in point:
i've tried TLO's fast factory builds, shit tends to faill all the damn time doh.gif doh.gif doh.gif doh.gif
thejols
post Aug 22 2010, 08:34 PM

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select ALL BC, press YYYYYYY to 1 target.
on topic,

if u see fast expand zerg, what would u react knowing he will quick Mutalisk.

if u see Baneling -to- quick Mutalisk, what would u do.

i played almost 20 games, and i only lost to Mutalisk gold player and some random Protoss doing gateway INSIDE my base, i admit my noobish eye didnt see probe come at start warping at the edge of of my base.

actually i kinda hesitate to decide which plan is should do after scout resulting unpredictable unit or build, a mess u could say.
(maybe too much youtube SC2. lol)

p/s just promoted to silver after been hammered badly by gold player in placement match. sleep.gif"
vis.vls
post Aug 22 2010, 08:40 PM

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play all 3 races XD.. xplore..
Wolf516
post Aug 22 2010, 10:37 PM

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sad.gif I find it hard to play against protoss..... they could mass army so quickly and could be so deceiving,


I saw a stargate when I scan, there were some void rays too, and it was just 11minute into the game

got my anti-air units up and running, then when I was planning to do a drop I saw a mass stalker at the center and quickly returned to def, while the protoss player uses his warp prism to warp his units behind my base and blinking his stalkers through my block.... nice play

major phail for me doh.gif
goldfries
post Aug 22 2010, 11:20 PM

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QUOTE(Quazacolt @ Aug 22 2010, 08:30 PM)
and i replied you with the intention to point out that its not that TLO didnt need muta, he just already "won" when hes having so many bases against terran's 2 base. that and what TLO does, cant really apply to "normal non-pro" players considering the flexibility in his strats and how he micro his units on the fly.

case in point:
i've tried TLO's fast factory builds, shit tends to faill all the damn time  doh.gif  doh.gif  doh.gif  doh.gif
which in the end goes back to MUTA isn't the only way to go lor, IF you can handle it la. biggrin.gif

yes yes i do agree with that "can't apply to normal non-pro players" though, i saw the way he play and i was like WTH i can even micro like 1/4 of the way he's doing.

Quazacolt
post Aug 23 2010, 04:27 AM

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QUOTE(goldfries @ Aug 22 2010, 11:20 PM)
which in the end goes back to MUTA isn't the only way to go lor, IF you can handle it la. biggrin.gif

yes yes i do agree with that "can't apply to normal non-pro players" though, i saw the way he play and i was like WTH i can even micro like 1/4 of the way he's doing.
*
personally i wasnt quite impressed with his micro on zerg, terran yes (those helion worker rape).

more so, its his zerg macro that interests me. he seems to manage 5-6+ bases very effeciently without fail and units are swarming around the entire map with creep covering everywhere lol
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post Aug 23 2010, 07:50 AM

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QUOTE(Wolf516 @ Aug 22 2010, 10:37 PM)
sad.gif  I find it hard to play against protoss..... they could mass army so quickly and could be so deceiving,
I saw a stargate when I scan, there were some void rays too, and it was just 11minute into the game

got my anti-air units up and running, then when I was planning to do a drop I saw a mass stalker at the center and quickly returned to def, while the protoss player uses his warp prism to warp his units behind my base and blinking his stalkers through my block.... nice play

major phail  for me doh.gif
*
I agree to this. Protoss players can be very unpredictable. Most of the TvP games that I win because I just took the MM Bio to him instead of sitting around in the base waiting for the inevitable Void rape or mass Stalker blinkage. When I hesitate = 30 mins long game where the P usually outmacro me lol.
thejols
post Aug 23 2010, 10:46 AM

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play with Zerg last nite. my mindset already MutaMutaMuta.
suddenly army of Ultra~ im toasted.


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post Aug 23 2010, 11:16 AM

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yala, i hate muta, normally ciong with mass marouder and tank, but they come out alot of muta, zzzz, btw how u all encounter mass fastling? i got a hard time facing this strat
roronoa_zorro
post Aug 23 2010, 11:21 AM

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rush with marrine... 2 marrine = 1 zealot
build 2/3 barack st8 away cr8 3 marrine rush n upgrade the barrack to build marauder/train 2 marrine at a same time
n dun forgot to research +10 hp / stim pack

Sky.Live
post Aug 23 2010, 11:36 AM

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QUOTE(ROTiJOHN @ Aug 23 2010, 11:16 AM)
yala, i hate muta, normally ciong with mass marouder and tank, but they come out alot of muta, zzzz, btw how u all encounter mass fastling? i got a hard time facing this strat
*
MMM rape fastling? no?
When I play zerg against terran ling are just mean for suicide
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post Aug 23 2010, 11:47 AM

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QUOTE(Sky.Live @ Aug 23 2010, 11:36 AM)
MMM rape fastling? no?
When I play zerg against terran ling are just mean for suicide
*
cuz the time taken to cr8 1 marrine = 6 ling

Sichiri
post Aug 23 2010, 11:50 AM

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QUOTE(roronoa_zorro @ Aug 23 2010, 11:47 AM)
cuz the time taken to cr8 1 marrine = 6 ling
*
barricade. wink.gif
roronoa_zorro
post Aug 23 2010, 12:08 PM

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QUOTE(Sichiri @ Aug 23 2010, 11:50 AM)
barricade.  wink.gif
*
im saying that if u gonna rush using marrine
marrine basic tactic barrcade mah still practicing it even using toss
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post Aug 23 2010, 01:18 PM

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QUOTE(Sky.Live @ Aug 23 2010, 11:36 AM)
MMM rape fastling? no?
When I play zerg against terran ling are just mean for suicide
*
Not if your MMM ball is not big enough. Less than 12-15 marines and maruders usually means food for speedlings. laugh.gif
goldfries
post Aug 23 2010, 01:28 PM

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barricade can hold how long?

yesterday my Terran opponent also barricade with 2 SD and 1 barrack.

i muta come from side also the SD burning already. he send marines there.

then i back off. then later on i come again with lings + muta. which one to hit? hit air (defend marines) the lings will claw through. hit lings, marines die. so how?

in the end the SD bocor, i spam muta, no vespene already i spam lings (plenty of minerals).

by then his turrets also useless cos my muta on holding formation so they still hit when SCV in range.

lings run around party in the base. GG.
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post Aug 23 2010, 04:47 PM

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Usually if the Terran fella is bad a micro, you can destroy the SD at the choke point (like me, always kena wipe out haha). Good Terran players will have a healthy MMM n vikings to harrass a zerg player and to counter muta.

Get early vikings if possible smile.gif Then hunt for all the overlords

This post has been edited by Mavik: Aug 23 2010, 04:49 PM
roronoa_zorro
post Aug 23 2010, 09:00 PM

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i found out if playing mmm a few tanks would help if the opponent tower up haha
Laguna
post Aug 23 2010, 09:05 PM

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many zergs are complaining the terran ball now as in it's current state is imba =.= "
Wolf516
post Aug 23 2010, 09:06 PM

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QUOTE(roronoa_zorro @ Aug 23 2010, 09:00 PM)
i found out if playing mmm a few tanks would help if the opponent tower up haha
*
careful of zerglings come out of nowhere and surround ur tanks, happen often with good zerg players
roronoa_zorro
post Aug 23 2010, 09:15 PM

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i hate the burrow ability
last time i play 2v2
marrive mmm ill use toss
luckly i play void ray only
zerg got banelings hide underground tapau all the mm
my void ray tapau all the zerg back haha
Moonflown
post Aug 23 2010, 09:20 PM

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QUOTE(Laguna @ Aug 23 2010, 09:05 PM)
many zergs are complaining the terran ball now as in it's current state is imba =.= "
*
Terran balls are never imba, just that they complain a good mix of mech centric army imba. But its just based on how good the zerg is in controlling the map while terran turtling
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post Aug 23 2010, 09:54 PM

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QUOTE(roronoa_zorro @ Aug 23 2010, 09:15 PM)
i hate the burrow ability
last time i play 2v2
marrive mmm ill use toss
luckly i play void ray only
zerg got banelings hide underground tapau all the mm
my void ray tapau all the zerg back haha
*
Ravens are your best friend here. laugh.gif
roronoa_zorro
post Aug 23 2010, 11:26 PM

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QUOTE(Grif @ Aug 23 2010, 09:54 PM)
Ravens are your best friend here.  laugh.gif
*
raven need to add tech at the star port...
wut i do just use the radar to scoute...
Grif
post Aug 23 2010, 11:33 PM

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QUOTE(roronoa_zorro @ Aug 23 2010, 11:26 PM)
raven need to add tech at the star port...
wut i do just use the radar to scoute...
*
Hey, I use that energy for mules/supply depots. Besides, scans are fickle and energy dependent (and also reserve for emergency). Scan wrong? GG BANELINGS RUSH!
Wolf516
post Aug 23 2010, 11:38 PM

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Other than the terran ball, what other unit composition would you guys chose to counter protoss

1) Zealots, Stalkers, Immortals, Templars (kills terran mech easily)

2 )Phoenix, Mass Void Rays (phoenix drags big units up and void rays burning everything up)



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post Aug 23 2010, 11:44 PM

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For 1, MMM Ball works pretty well against them. (Esp Immortals). Or you can just mass BC them. lulz. If your micro is good, you still can mech them, with ghost support. (EMP > Immortals)

For 2, not letting it happen in the first place. Alternatively, don't engage Void Rays anyway near your base. Charged Void rays = gg. Spam Vikings with Marine support. Kite the Void Rays around.

This post has been edited by Grif: Aug 23 2010, 11:46 PM
N1ck
post Aug 24 2010, 12:07 AM

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I played a TvT match where the opponent went seige tanks + mass vikings + few marines
I couldn't do anything, stuck in my base. My tanks couldn't reach him cause I cant see him while he can see me with his vikings. I couldn't attack his tanks cause a ramp was funneling my marine + marauders and my medivacs got shot down.
Even worse when he got a few thors out.
evofantasy
post Aug 24 2010, 12:11 AM

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QUOTE(Moonflown @ Aug 23 2010, 09:20 PM)
Terran balls are never imba, just that they complain a good mix of mech centric army imba. But its just based on how good the zerg is in controlling the map while terran turtling
*
i dun find terran's bioball imba to zerg...
after all infestors > bioball...

the thing imba about terran would be their openings...
they are just too flexible and the reaper opening jz contain the zerg player down...
Grif
post Aug 24 2010, 12:14 AM

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QUOTE(N1ck @ Aug 24 2010, 12:07 AM)
I played a TvT match where the opponent went seige tanks + mass vikings + few marines
I couldn't do anything, stuck in my base. My tanks couldn't reach him cause I cant see him while he can see me with his vikings. I couldn't attack his tanks cause a ramp was funneling my marine + marauders and my medivacs got shot down.
Even worse when he got a few thors out.
*
Did you try sneaking a boatful of Marines and Marauders to his base/expansions? tongue.gif I won my last TvT cuz he wasn't paying attention to his base. Then he went for a panic all-in rush and got slaughtered by own siege tanks.

Also, cloaked banshee(s) works pretty well for siege tanks entrenched outside your base. Send them out in 1 or 2s until he runs out of energy to scan, then send the whole shebang in and profit. (Note: obviously this doesn't work with a Raven nearby).
roronoa_zorro
post Aug 24 2010, 12:33 AM

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just had 2 game T V T
1 lose opponent mass banshee + i dun have reaven
1 win opponent mass banshee + i have raven pawnage

seems that raven is a must for all the game...
speend a few gas to tech

This post has been edited by roronoa_zorro: Aug 24 2010, 01:04 AM
thejols
post Aug 24 2010, 06:03 PM

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ok noob question
silver league teach me lots of good thing after promoted.
1- im soo f***ing weak. (damn emo after streak -7 lost)
2-MACRO IS VERY IMPORTANT
3-my opening is good, my MID game is sampah.

question is
- in 1 mineral, how many gatherer u put?
- 2xGAS, 2 on 1 GAS on start, 3/2 on both GAS on heavy mech mid game?
- do u group Barrack, Factory, Starport in 1 hotkey?
----- im using 4 for barrack, 5 for factory, 6 for starport, 7 for command center. 1,2,3 for unit. need a better idea.
- do u group MMM (marine, marauders, medic) in ONE hotkey?

all smal things like this makes a difrent, so i want an oppinion. ty.


Quazacolt
post Aug 24 2010, 06:19 PM

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QUOTE(thejols @ Aug 24 2010, 06:03 PM)
ok noob question
silver league teach me lots of good thing after promoted.
1- im soo f***ing weak. (damn emo after streak -7 lost)
2-MACRO IS VERY IMPORTANT
3-my opening is good, my MID game is sampah.

question is
- in 1 mineral, how many gatherer u put?
- 2xGAS, 2 on 1 GAS on start, 3/2 on both GAS on heavy mech mid game?
- do u group Barrack, Factory, Starport in 1 hotkey?
----- im using 4 for barrack, 5 for factory, 6 for starport, 7 for command center. 1,2,3 for unit. need a better idea.
- do u group MMM (marine, marauders, medic) in ONE hotkey?

all smal things like this makes a difrent, so i want an oppinion. ty.
*
gas is needed later on and you'll be gas starved. dont worry too much of getting too much gas early as you'll need them if ur game drag. what you may want to worry is getting refinery (or double, thats 150min) too early which may hinder ur early rush/push/defence

3 per gas is standard. 4 if ur despo and the distance is further than normal gas location.

mineral is 2 per patch (8 standard) which totals 16 however you may allocate 2-4+ more since the workers will move around on occupied minerals. no more than 2.5 per mineral (totals ~20+)

and screw the guide's 3 per patch of 24 lol... takes up food and waste of minerals to get the worker.

that said, for FIRST base you may go 3 per min, or more, considering you may expand, and you can saturate the 2nd expansion much quicker by transferring the workers from ur first base
Laguna
post Aug 24 2010, 07:19 PM

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QUOTE(thejols @ Aug 24 2010, 06:03 PM)
ok noob question
silver league teach me lots of good thing after promoted.
1- im soo f***ing weak. (damn emo after streak -7 lost)
2-MACRO IS VERY IMPORTANT
3-my opening is good, my MID game is sampah.

question is
- in 1 mineral, how many gatherer u put?
- 2xGAS, 2 on 1 GAS on start, 3/2 on both GAS on heavy mech mid game?
- do u group Barrack, Factory, Starport in 1 hotkey?
----- im using 4 for barrack, 5 for factory, 6 for starport, 7 for command center. 1,2,3 for unit. need a better idea.
- do u group MMM (marine, marauders, medic) in ONE hotkey?

all smal things like this makes a difrent, so i want an oppinion. ty.
*
haha chill bro !
nexous
post Aug 24 2010, 08:33 PM

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QUOTE(thejols @ Aug 24 2010, 06:03 PM)
ok noob question
silver league teach me lots of good thing after promoted.
1- im soo f***ing weak. (damn emo after streak -7 lost)
2-MACRO IS VERY IMPORTANT
3-my opening is good, my MID game is sampah.

question is
- in 1 mineral, how many gatherer u put?
- 2xGAS, 2 on 1 GAS on start, 3/2 on both GAS on heavy mech mid game?
- do u group Barrack, Factory, Starport in 1 hotkey?
----- im using 4 for barrack, 5 for factory, 6 for starport, 7 for command center. 1,2,3 for unit. need a better idea.
- do u group MMM (marine, marauders, medic) in ONE hotkey?

all smal things like this makes a difrent, so i want an oppinion. ty.
*
1) 2 minerals per gatherer (which gives you 16 SCVs per line), BUT keep making SCVs till you have 20-24. Saturation is at 24 SCVs (3 per patch) so you'll benefit from extra SCVs but at a reduced rate. Anyway, you transfer anything extra of 16 to your expansion once it's done. One of the most important things to learn as a newbie is to make SCVs constantly. Don't queue more than 2 per CC.

2) Study a build order and build your refineries according to it. Fit 3 SCVs per refinery.

3) Hotkeys are really self-preference. There are different ways you can key your bioball; Hotkeying marines and marus into separate groups lets you focus fire effectively for eg maru on stalkers while marines on immortals. Hotkeying a mix of marines and marus into 2/3 groups of about same mix and size lets you make a good concave on the move which will be good when fighting hydra/roach armies for eg.

Anyway this game is intense and you are definitely not alone when it comes to raging after a match. I usually have to take a break after 2/3 games due to the crazy stress level.
thejols
post Aug 24 2010, 09:08 PM

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yea. im in state from improving my mid game state.
im overconfident from winning streak on bronze league.
how shame of me -.-"

got a freinds in Plat. training with him. i can deal with him on early game,
as soon as game enter mid game, im overwhelmed.

i do not break(mostly) when playing sc2. from 11pm-3am.
if not working 11pm-6-7am. play till yelling (frustated haha).

i talk many, the most important info i want to find is answered
so 24 on mineral, 3 on gas1 and 1/2 on gas2.
build an expansion and takeout 8 from 24. continue spam another 8 scv till 16-24 per expansion. and keep going making an expansion.
practically. i need around 30 scv before entering mid game to ensure my building "working" as income steadily stabile.
Quazacolt
post Aug 24 2010, 09:36 PM

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QUOTE(nexous @ Aug 24 2010, 08:33 PM)
1) 2 minerals per gatherer (which gives you 16 SCVs per line), BUT keep making SCVs till you have 20-24. Saturation is at 24 SCVs (3 per patch) so you'll benefit from extra SCVs but at a reduced rate. Anyway, you transfer anything extra of 16 to your expansion once it's done. One of the most important things to learn as a newbie is to make SCVs constantly. Don't queue more than 2 per CC.

2) Study a build order and build your refineries according to it. Fit 3 SCVs per refinery.

3) Hotkeys are really self-preference. There are different ways you can key your bioball; Hotkeying marines and marus into separate groups lets you focus fire effectively for eg maru on stalkers while marines on immortals. Hotkeying a mix of marines and marus into 2/3 groups of about same mix and size lets you make a good concave on the move which will be good when fighting hydra/roach armies for eg.

Anyway this game is intense and you are definitely not alone when it comes to raging after a match. I usually have to take a break after 2/3 games due to the crazy stress level.
*
and i thought you game to relief said stress levels rolleyes.gif rolleyes.gif
Grif
post Aug 24 2010, 09:43 PM

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QUOTE(thejols @ Aug 24 2010, 09:08 PM)
yea. im in state from improving my mid game state.
im overconfident from winning streak on bronze league.
how shame of me -.-"

got a freinds in Plat. training with him. i can deal with him on early game,
as soon as game enter mid game, im overwhelmed.

i do not break(mostly) when playing sc2. from 11pm-3am.
if not working 11pm-6-7am. play till yelling (frustated haha).

i talk many, the most important info i want to find is answered
so 24 on mineral, 3 on gas1 and 1/2 on gas2.
build an expansion and takeout 8 from 24. continue spam another 8 scv till 16-24 per expansion. and keep going making an expansion.
practically. i need around 30 scv before entering mid game to ensure my building "working" as income steadily stabile.
*
My midgame is horrible as well. tongue.gif

Do you guises do the Tank/Viking combo? I hear it is pretty easy to pick up.
roronoa_zorro
post Aug 24 2010, 11:08 PM

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QUOTE(Grif @ Aug 24 2010, 09:43 PM)
My midgame is horrible as well.  tongue.gif

Do you guises do the Tank/Viking combo? I hear it is pretty easy to pick up.
*
tank + viking only?
better if u add 2 dozen of marrine 1 dozen of maruder+2/3 medvac
use medvac to carry tank
Grif
post Aug 24 2010, 11:23 PM

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QUOTE(roronoa_zorro @ Aug 24 2010, 11:08 PM)
tank + viking only?
better if u add 2 dozen of marrine 1 dozen of maruder+2/3 medvac
use medvac to carry tank
*
Well, that's the basic idea. Tanks for land, Vikings for Anti-air. Mix other units as needed. I had a couple of T players using em against me. I was actually bottled up in my base for quite abit while I had to use Medivacs to land elsewhere.
ROTiJOHN
post Aug 25 2010, 10:15 AM

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hi, i like to use reaper rush, with NOS, damn happy when get to see enemy got frustuated. but bear in mind, have to remember to macro
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post Aug 25 2010, 11:13 AM

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how fast do you terran players expand to your natural expansion? Or do you turtle up first usually?

Sorry noob here, looking to improve my gameplay biggrin.gif
pakabluegun
post Aug 25 2010, 12:04 PM

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Had a TvT against my friend after practising MMM bioball built. I am as fast as the hard Ai yet still lost to him. He got gold placement right after novice 50 matches =.=

He gets more units then i do and instead of medivac he gets 3 tanks before pushing. i have 2 medivac.

i lure with 2 marines so i can came from behind to finish off his tanks. Failed as his tanks just rolled slowly back the packs and in the heat of the fights with us both stim up i just completely lost althought he only have like 6 more units and his tanks just normal firing away.

conclusion :those medivac heals are nothing to a bunch of stim up armies.
the most amazing thing when i watched the replay, his barracks and command center are still pumping during the fight with all those armies heading strait as a backup.

counter plan?

how to counter ?
Quazacolt
post Aug 25 2010, 12:36 PM

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QUOTE(pakabluegun @ Aug 25 2010, 12:04 PM)
Had a TvT against my friend after practising MMM bioball built. I am as fast as the hard Ai yet still lost to him. He got gold placement right after novice 50 matches =.=

He gets more units then i do and instead of medivac he gets 3 tanks before pushing. i have 2 medivac.

i lure with 2 marines so i can came from behind to finish off his tanks. Failed as his tanks just rolled slowly back the packs and in the heat of the fights with us both stim up i just completely lost althought he only have like 6 more units and his tanks just normal firing away.

conclusion :those medivac heals are nothing to a bunch of stim up armies.
the most amazing thing when i watched the replay, his barracks and command center are still pumping during the fight with all those armies heading strait as a backup. 

counter plan?

how to counter ?
*
tanks.
its not that medivac heals are nothing, its tanks chewing your army faster than whatever you could've done. solution? get ur own tanks. lol.

btw, medivac healing is not so much during heat of battle especially on marine. its the prestim and healing to cover the 10 dmg inflicted is what made medivac prestim and ultimately, the MMM ball so OP. that, and medivac drops. imagine mineral line full of stimmed marine/rauders. pain LOL
thejols
post Aug 25 2010, 01:00 PM

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reaper rush eh, i defend those with marines only.
----

basicly u wanna say is,
24 marine
12 rauder
3 mediv
couple tanks.
=PURRFECT BALL
Quazacolt
post Aug 25 2010, 01:05 PM

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QUOTE(thejols @ Aug 25 2010, 01:00 PM)
reaper rush eh, i defend those with marines only.
----

basicly u wanna say is,
24 marine
12 rauder
3 mediv
couple tanks.
=PURRFECT BALL
*
depending on number, reaper > marine due to the sheer amount of dmg.
pakabluegun
post Aug 25 2010, 01:22 PM

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QUOTE(Quazacolt @ Aug 25 2010, 12:36 PM)
tanks.
its not that medivac heals are nothing, its tanks chewing your army faster than whatever you could've done. solution? get ur own tanks. lol.

btw, medivac healing is not so much during heat of battle especially on marine. its the prestim and healing to cover the 10 dmg inflicted is what made medivac prestim and ultimately, the MMM ball so OP. that, and medivac drops. imagine mineral line full of stimmed marine/rauders. pain LOL
*
turtle in my one base? and let him expand? he will parade his tanks near my choke point while rolling in more MMM at the same time taking over the world i mean the minerals.

I calculated a banshee rush and it just wont work with the speed he is getting his MMM. Marauders are really imba, the range and the damage is kinda insane and kinda intimidating.
Mavik
post Aug 25 2010, 01:33 PM

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QUOTE(thejols @ Aug 25 2010, 01:00 PM)
reaper rush eh, i defend those with marines only.
----

basicly u wanna say is,
24 marine
12 rauder
3 mediv
couple tanks.
=PURRFECT BALL
*
Wow so precise, is this the magic number that we should all be trying to achieve? Or have several groups of MMM ball?
Grif
post Aug 25 2010, 01:39 PM

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QUOTE(pakabluegun @ Aug 25 2010, 01:22 PM)
turtle in my one base? and let him expand?  he will parade his tanks near my choke point while rolling in more MMM at the same time taking over the world i mean the minerals.

I calculated a banshee rush and it just wont work with the speed he is getting his MMM.  Marauders are really imba, the range and the damage is kinda insane and kinda intimidating.
*
Learn to hit and run. Use cloaked banshees to harass, or just medivac drop MMs into his worker line. Force him on the defensive, since you can't meet his army headon. (Use nuklear launch detected to spook him as well. tongue.gif )

Also, BC > MMM ball. laugh.gif
thejols
post Aug 25 2010, 01:47 PM

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my b.o ussually

getting barrack reactor - spam marine if see cheese is coming doh.gif. reaper rush.
send it to mineral.
he sure spend lots of gas, delaying his tech.
get factory - starport switch reactor with barrack - couple medivec.
carpet marrine his mining field.

sound cool and easy right? why dont u try it and see how.

@Quaza
normally i already got lots of marine after his 1-2 reaper comes to harass, yes i lost few SCV, but he lost more, dead reaper, if he's not fall back.
not to mention gas, time he waste, making his teching phase much slower than opponent.
Mavik
post Aug 25 2010, 01:56 PM

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QUOTE(thejols @ Aug 25 2010, 01:47 PM)
my b.o ussually

getting barrack reactor - spam marine if see cheese is coming doh.gif. reaper rush.
send it to mineral.
he sure spend lots of gas, delaying his tech.
get factory - starport switch reactor with barrack - couple medivec.
carpet marrine his mining field.

sound cool and easy right? why dont u try it and see how.

@Quaza
normally i already got lots of marine after his 1-2 reaper comes to harass, yes i lost few SCV, but he lost more, dead reaper, if he's not fall back.
not to mention gas, time he waste, making his teching phase much slower than opponent.
*
Wow, thanks for the tip!

What if he/she doesn't go for reapers and you have massed up your marines, would it be effective against a MMM ball?
ROTiJOHN
post Aug 25 2010, 01:58 PM

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just 4 to 5 marines will do, normally i build my rax next to my command center. so that the marine easily get to the reaper. not a big issue, 1 marine = 1 reaper
Laguna
post Aug 25 2010, 02:02 PM

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QUOTE(Mavik @ Aug 25 2010, 11:13 AM)
how fast do you terran players expand to your natural expansion? Or do you turtle up first usually?

Sorry noob here, looking to improve my gameplay biggrin.gif
*
Depending on situation loh .... sometime you wall up and build reaver to harassed the enemy first than only you expand to your natural . If you see your opponent also fast expand you also can do the same thing .
Mavik
post Aug 25 2010, 02:15 PM

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QUOTE(Laguna @ Aug 25 2010, 02:02 PM)
Depending on situation loh .... sometime you wall up and build reaver to harassed the enemy first than only you expand to your natural . If you see your opponent also fast expand you also can do the same thing .
*
Thanks! Usually I don't really know when to expand early or not especially if it is against another terran player. As much as I want to scout the map, but the siege tanks take out the units when I try to look at their natural (especially Lost temple). Not easy at all playing in the league, always kena wack tongue.gif
pakabluegun
post Aug 25 2010, 02:35 PM

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QUOTE(Mavik @ Aug 25 2010, 02:15 PM)
Thanks! Usually I don't really know when to expand early or not especially if it is against another terran player. As much as I want to scout the map, but the siege tanks take out the units when I try to look at their natural (especially Lost temple). Not easy at all playing in the league, always kena wack tongue.gif
*
Better play against strong player cause u learn more and lose also the match is sure interesting.

I was 50% winning rate in unrank novice. Played one game with my friend who are good. Strait away i know what is my weakness. Then 10 win in a row after overcome that weakness.

#i wish i have 2 brain so one can do the micro and one to remind me to make keep churning out scv doh.gif
thejols
post Aug 25 2010, 02:38 PM

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i also kena whack always oo in silver league.
always lose when mid game transition.

oh now Zerg found new way to trample over Terran,
the "MAGIX BOX" Mutalisk!
not soo easy to execute, not soo hard also.
fight with frens, and surely its powerful.
4 Thor + Marine + 2 Mediv = mass of Mutalisk + Zerg
i spend alot to see all unit died.

i can only expand to 1 nearby mineral. he keep me contain.
ofc his experience in RTS better, ( a semifinalist wcg wc3)
but i can see i left behind in macro management.

ok QQ, Mutalisk is imba! biggrin.gif
i really hope got someone comes with new way to counter this.

option that seems to work as i tried it (not soo effective)
few thors, mass marine, few mediv, 6-7 vikings.
while he just speedling and mass Mutalisk.
after a long push and back game, im lost, when Ultralisk take over Zergling place.
DAMN!
Quazacolt
post Aug 25 2010, 03:59 PM

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QUOTE(pakabluegun @ Aug 25 2010, 01:22 PM)
turtle in my one base? and let him expand? he will parade his tanks near my choke point while rolling in more MMM at the same time taking over the world i mean the minerals.

I calculated a banshee rush and it just wont work with the speed he is getting his MMM.  Marauders are really imba, the range and the damage is kinda insane and kinda intimidating.
*
did i tell you to do that?
Mavik
post Aug 25 2010, 04:08 PM

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QUOTE(pakabluegun @ Aug 25 2010, 02:35 PM)
Better play against strong player cause u learn more and lose also the match is sure interesting.

I was 50% winning rate in unrank novice.  Played one game with my friend who are good. Strait away i know what is my weakness. Then 10 win in a row after overcome that weakness.

#i wish i have 2 brain so one can do the micro and one to remind me to make keep churning out scv  doh.gif
*
How can I find those better players? I usually play custom 1v1 game with my friends so I learn a lot from them as well. One of them is a very good protoss player. At the same time another friend of mine would be the oberver and help comment on mistakes biggrin.gif

Any high ranking league players here?
MikeX
post Aug 25 2010, 04:35 PM

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perhaps getting the Strategy Guide may improve your skill smile.gif
Mavik
post Aug 25 2010, 05:10 PM

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QUOTE(MikeX @ Aug 25 2010, 04:35 PM)
perhaps getting the Strategy Guide may improve your skill smile.gif
*
Cool, that sounds awesome. When I was in the UK previously, I saw a Broodwar and a WC3 strategy guide in print copy. Do you know if there are any print copies of the SC2 guide here in Msia?
raylee914
post Aug 25 2010, 05:12 PM

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lol...dont need waste money la..just watch more gosu replays and learn from them can d...
Wolf516
post Aug 25 2010, 05:12 PM

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Man.... I feel like I reached a bump in my sc2 gameplay, feel like I playing worse day by day after I reach gold league.......

Anyway to get back to silver? laugh.gif
Mavik
post Aug 25 2010, 05:14 PM

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QUOTE(Wolf516 @ Aug 25 2010, 05:12 PM)
Man.... I feel like I reached a bump in my sc2 gameplay, feel like I playing worse day by day after I reach gold league.......

Anyway to get back to silver? laugh.gif
*
Should always strive to improve, no use going a league lower and playing noobs like me. No use wan, won't learn anything ehehehe tongue.gif
raylee914
post Aug 25 2010, 05:15 PM

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QUOTE(Wolf516 @ Aug 25 2010, 05:12 PM)
Man.... I feel like I reached a bump in my sc2 gameplay, feel like I playing worse day by day after I reach gold league.......

Anyway to get back to silver? laugh.gif
*
same here..once I reach 1st in plat...i experienced 17 losing streak in which suddenly i dunno what to do and dropped till 60++..and now slowly climbing back...

everyone will have this period..i believe it is a turning period for u..biggrin.gif
Mavik
post Aug 25 2010, 05:16 PM

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QUOTE(raylee914 @ Aug 25 2010, 05:15 PM)
same here..once I reach 1st in plat...i experienced 17 losing streak in which suddenly i dunno what to do and dropped till 60++..and now slowly climbing back...

everyone will have this period..i believe it is a turning period for u..biggrin.gif
*
Wah so keng! notworthy.gif notworthy.gif notworthy.gif

Rank 1 in Plat league, amazing!
raylee914
post Aug 25 2010, 05:18 PM

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now not 1st in the ranking d=.=

dont have time to play much since i start working...=/
thejols
post Aug 25 2010, 05:22 PM

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QUOTE(MikeX @ Aug 25 2010, 04:35 PM)
perhaps getting the Strategy Guide may improve your skill smile.gif
*
its nothing better than everyday facing a good plat/diamond player.
in the learning level, ppl do much care about winning.
so cheese is always an option.
while actually its got gonna make u better.
(but plat player i met not like play with me coz im too easy fr him -.-")

yesterday i tried DCF with Banshee rush vs zerg.
yes its damn hurt his economy and prevent him from expand n making that annoying Mutalisk.
its crucial to make Banshee a.s.a.p (wall ur choke and ready SCV to repair incoming Zerling early push).
and yes Banshee eat Queen 1on1. i never see 2 Queen at early game.

also got 1 game i scouted an early Spire built, well i just go with my guts, expand, reactor Starport, HUGE number of Viking.
seems work ok, until he he make lots of spore and anti air ground unit, which i respond with MM tanks push.

as far as i see as Silver player. u control the map, u contain the player.
u can do as u please....
Wolf516
post Aug 25 2010, 05:25 PM

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QUOTE(thejols @ Aug 25 2010, 05:22 PM)
its nothing better than everyday facing a good plat/diamond player.
in the learning level, ppl do much care about winning.
so cheese is always an option.
while actually its got gonna make u better.
(but plat player i met not like play with me coz im too easy fr him -.-")

yesterday i tried DCF with Banshee rush vs zerg.
yes its damn hurt his economy and prevent him from expand n making that annoying Mutalisk.
its crucial to make Banshee a.s.a.p (wall ur choke and ready SCV to repair incoming Zerling early push).
and yes Banshee eat Queen 1on1. i never see 2 Queen at early game.

also got 1 game i scouted an early Spire built, well i just go with my guts, expand, reactor Starport, HUGE number of Viking.
seems work ok, until he he make lots of spore and anti air ground unit, which i respond with MM tanks push.

as far as i see as Silver player. u control the map, u contain the player.
u can do as u please....
*
Which in another way, telling terran players to not turtle in too much as you won't have the slightest idea what's happening out there
Mavik
post Aug 25 2010, 05:27 PM

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I faced a zerg player who proxied his spire (hidden away frm base). Darn smart of him man, ended up getting swarmed by mutalisks when I went for mass marauders n tanks sad.gif
Grif
post Aug 25 2010, 05:33 PM

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QUOTE(thejols @ Aug 25 2010, 05:22 PM)
its nothing better than everyday facing a good plat/diamond player.
in the learning level, ppl do much care about winning.
so cheese is always an option.
while actually its got gonna make u better.
(but plat player i met not like play with me coz im too easy fr him -.-")

yesterday i tried DCF with Banshee rush vs zerg.
yes its damn hurt his economy and prevent him from expand n making that annoying Mutalisk.
its crucial to make Banshee a.s.a.p (wall ur choke and ready SCV to repair incoming Zerling early push).
and yes Banshee eat Queen 1on1. i never see 2 Queen at early game.

also got 1 game i scouted an early Spire built, well i just go with my guts, expand, reactor Starport, HUGE number of Viking.
seems work ok, until he he make lots of spore and anti air ground unit, which i respond with MM tanks push.

as far as i see as Silver player. u control the map, u contain the player.
u can do as u please....
*
I seen a Zerg player pushed back my Banshee harass with 4 Queens. I lulz. Too bad I DC-ed that match. It was interesting enough.
ROTiJOHN
post Aug 25 2010, 05:46 PM

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how to get to the diamond league? because i was rank 2 in the platinum league. and i don have time to keep on ladder. haha
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post Aug 25 2010, 05:50 PM

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QUOTE(ROTiJOHN @ Aug 25 2010, 05:46 PM)
how to get to the diamond league? because i was rank 2 in the platinum league. and i don have time to keep on ladder. haha
*
Keep winning. Rank in the league doesn't mean automatic promotion.
thejols
post Aug 25 2010, 05:57 PM

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4 queens! lol
mean he already knew that incoming Banshee.
clear me something, u wait for Cloak researched and 2nd Banshee right?
the best choice is 1st banshee straight to base, ussually got Queen, feel free to eat that and few more Drones. if i have to lose Banshee after killing Queen and 5 more drones, i dont mind at all.
------------
its not terran like to turtle, its coz they got Scanner. haha
ussually im forced to turtle vs zerg. well Mutalisk ofc.
before we heard terran is OP.
now i called Zerg OP, they ctrl too much.
(i believe nt me only saying this)
what soo hard using zerg Mutalisk when what u do is chipping enemy base little by little. u just need basic micro to do that.

Grif
post Aug 25 2010, 06:04 PM

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QUOTE(thejols @ Aug 25 2010, 05:57 PM)
4 queens! lol
mean he already knew that incoming Banshee.
clear me something, u wait for Cloak researched and 2nd Banshee right?
the best choice is 1st banshee straight to base, ussually got Queen, feel free to eat that and few more Drones. if i have to lose Banshee after killing Queen and 5 more drones, i dont mind at all.
------------
its not terran like to turtle, its coz they got Scanner. haha
ussually im forced to turtle vs zerg. well Mutalisk ofc.
before we heard terran is OP.
now i called Zerg OP, they ctrl too much.
(i believe nt me only saying this)
what soo hard using zerg Mutalisk when  what u do is chipping enemy base little by little. u just need basic micro to do that.
*
Nah. He had 2 queen when I arrived, so managed to destroy my first banshee. Then by the time I get 2 banshees up (no cloak btw, your econ is too tanked to be producing banshee and researching cloak.), he had 4 queens standing by, healing each other. That was one of the best anti-banshee plays I see from a Zerg player.
Laguna
post Aug 25 2010, 06:42 PM

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QUOTE(Mavik @ Aug 25 2010, 02:15 PM)
Thanks! Usually I don't really know when to expand early or not especially if it is against another terran player. As much as I want to scout the map, but the siege tanks take out the units when I try to look at their natural (especially Lost temple). Not easy at all playing in the league, always kena wack tongue.gif
*
Hmm floating barracks are good to scout the other terran players tech and units ^^
thejols
post Aug 25 2010, 07:05 PM

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QUOTE(Laguna @ Aug 25 2010, 06:42 PM)
Hmm floating barracks are good to scout the other terran players tech and units ^^
*
wow im very afraid to do that sir....


p/s changing to hotkey grid, huge setback in macro/micro to me, but hell, im just silver player. haha
Laguna
post Aug 25 2010, 07:25 PM

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QUOTE(thejols @ Aug 25 2010, 07:05 PM)
wow im very afraid to do that sir....
p/s changing to hotkey grid, huge setback in macro/micro to me, but hell, im just silver player. haha
*
Okay instead of barracks you can float your ebays ^^ into enemy base well you lose only around 100 minerals plus which is worth it . I mean any buildings excepts the one that produce your army . Anyway check their new zerg strats that can kill a terran easily which is PROXY EVO chamber -.-




Exiled_Gundam
post Aug 25 2010, 07:32 PM

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QUOTE(Grif @ Aug 25 2010, 06:04 PM)
Nah. He had 2 queen when I arrived, so managed to destroy my first banshee. Then by the time I get 2 banshees up (no cloak btw, your econ is too tanked to be producing banshee and researching cloak.), he had 4 queens standing by, healing each other. That was one of the best anti-banshee plays I see from a Zerg player.
*
Actually this strat also can be seen on Beta's custom AI, in which the Zerg AI make quite a lot of Queens at their main base and only have one or two spore colonies at the mineral lines. So when cloaked banshees come to attack, what the queens did were take turn in healing the spore colony, and little by litle chipped the hp off the banshees
Wolf516
post Aug 25 2010, 08:35 PM

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QUOTE(Laguna @ Aug 25 2010, 07:25 PM)
Okay instead of barracks you can float your ebays ^^ into enemy base well you lose only around 100 minerals plus which is worth it . I mean any buildings excepts the one that produce your army . Anyway check their new zerg strats that can kill a terran easily which is PROXY EVO chamber -.-

*
That is sooo cheesy laugh.gif
ROTiJOHN
post Aug 25 2010, 08:51 PM

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the joker macro just wasnt that good haha
roronoa_zorro
post Aug 26 2010, 06:14 AM

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just had a fight with a toss
try to reaper rush him he build tower haha failed
try to break his tower using tank he wipe out all my unit haha
i expand
try again but this time with more banshee
manage to scared him
he surrender haha
raylee914
post Aug 26 2010, 09:24 AM

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hmmm, ebay can lift up 0.0"?
Quazacolt
post Aug 26 2010, 09:35 AM

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QUOTE(raylee914 @ Aug 26 2010, 09:24 AM)
hmmm, ebay can lift up 0.0"?
*
cant lol


Added on August 26, 2010, 6:08 pmTheSTC (terran) vs Jooktojung (zerg)
» Click to show Spoiler - click again to hide... «


TheSTC (terran) vs Tester (protoss)
» Click to show Spoiler - click again to hide... «


TheSTC (terran) vs TheWind (zerg)
» Click to show Spoiler - click again to hide... «


really awesome videos by TheSTC. definitely an eye opener to majority of Terran players out there

This post has been edited by Quazacolt: Aug 26 2010, 06:08 PM
Protoss-Zealot
post Aug 26 2010, 07:58 PM

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i'm looking for terran partner. Two terran combo for play 2v2. Anyone?
midnight time.
roronoa_zorro
post Aug 26 2010, 09:46 PM

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QUOTE(Protoss-Zealot @ Aug 26 2010, 07:58 PM)
i'm looking for terran partner. Two terran combo for play 2v2. Anyone? 
midnight time.
*
wut ur username + id no?
add me im free to play liao

zenous | 494
pakabluegun
post Aug 27 2010, 12:25 PM

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2 vs 2? mind a noob game? can look me up, my team will be comprise of one zerg and one terran


SiewAhSam#646


My last 2 vs 2 was kinda fun, was a balance game till my teammate disconnected, they wiped out all my armies including my friends. I said GG but they ask me to cont playing. Realized i have a sudden increased of mineral cap, i made 14 barracks and parade my marines to their base, stim marines take downs anything including their battle cruisers. terran ftw!!
Wolf516
post Aug 27 2010, 12:38 PM

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Hook me up too ;-) wanna improve my teamwork play


Added on August 27, 2010, 12:39 pm
QUOTE(Quazacolt @ Aug 26 2010, 09:35 AM)
cant lol


Added on August 26, 2010, 6:08 pmTheSTC (terran) vs Jooktojung (zerg)
» Click to show Spoiler - click again to hide... «


TheSTC (terran) vs Tester (protoss)
» Click to show Spoiler - click again to hide... «


TheSTC (terran) vs TheWind (zerg)
» Click to show Spoiler - click again to hide... «


really awesome videos by TheSTC. definitely an eye opener to majority of Terran players out there
*
thumbup.gif the baneling drop just made my day

This post has been edited by Wolf516: Aug 27 2010, 12:39 PM
Grif
post Aug 27 2010, 06:00 PM

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4 simultaneous attacks. Woah. Superb micro.

EDIT: Bloody hell, I must be the only player to constantly lose to void ray mass.

This post has been edited by Grif: Aug 27 2010, 08:48 PM
thejols
post Aug 28 2010, 05:51 PM

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QUOTE(Grif @ Aug 27 2010, 06:00 PM)
4 simultaneous attacks. Woah. Superb micro.

EDIT: Bloody hell, I must be the only player to constantly lose to void ray mass.
*
haha why u let them mass it.
if i see its coming, i ussually increase my marine numbers + stimpack a.s.a.p.
while reactor pumping viking if can..

working most of the time for me. (not all time lol)
seraph8660
post Aug 28 2010, 08:52 PM

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for mmm strategy, normally how many troops u gathered then only just send out?
roronoa_zorro
post Aug 28 2010, 10:02 PM

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QUOTE(seraph8660 @ Aug 28 2010, 08:52 PM)
for mmm strategy, normally how many troops u gathered then only just send out?
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make an army enuf for 4 medvac
Nandeska
post Aug 28 2010, 10:12 PM

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depends on the situation actually.....
roronoa_zorro
post Aug 29 2010, 01:21 AM

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guys how do i find my replay file?
seraph8660
post Aug 29 2010, 07:53 AM

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QUOTE(roronoa_zorro @ Aug 29 2010, 01:21 AM)
guys how do i find my replay file?
*
somewhere in the documents/sc2 folder
Grif
post Aug 29 2010, 08:52 AM

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QUOTE(thejols @ Aug 28 2010, 05:51 PM)
haha why u let them mass it.
if i see its coming, i ussually increase my marine numbers + stimpack a.s.a.p.
while reactor pumping viking if can..

working most of the time for me. (not all time lol)
*
I see it coming a mile away. Yet, I can't seem to keep a Toss player contained when he goes with this strat. doh.gif Need to mass more marines.
roronoa_zorro
post Aug 29 2010, 05:31 PM

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ive beat a toss cannon rush but i cant post the replay here
KepalaRadio
post Aug 30 2010, 12:16 AM

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A problem i commonly face is when your initial MMM ball fails to do sufficient damage and Protoss players start pumping out Immortals like there's no tomorrow.

What are the standard counters for Immortals?
Grif
post Aug 30 2010, 12:18 AM

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QUOTE(KepalaRadio @ Aug 30 2010, 12:16 AM)
A problem i commonly face is when your initial MMM ball fails to do sufficient damage and Protoss players start pumping out Immortals like there's no tomorrow.

What are the standard counters for Immortals?
*
More MMM. Immortals still fail hard against Infantry. tongue.gif
raylee914
post Aug 30 2010, 12:41 PM

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Marauders are still OP units currently...Mass MMM and toss like me will die in sec =.=
thejols
post Aug 30 2010, 01:13 PM

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the more i watch replay, commentary, the worst i become. lol.
there's a time i climb nonstop to rank3 silver like im going to be promote gold very soon. now im in rank 30 and become more unstable ingame.

it become my habit to expand early and play mid/end game micro/macro.
which is 50-50 win/lose.
i got better W/L rate with rush!
im still looking for good push/rush strats.
if anyone got a link, i would glad to see it.


Added on August 30, 2010, 1:26 pm
QUOTE(raylee914 @ Aug 30 2010, 12:41 PM)
Marauders are still OP units currently...Mass MMM and toss like me will die in sec =.=
*
marauder is ok. not OP.
even if later patch increase cost for the CShell (slow), ppl still upgrade it early.and nothing change. u still be slowed by marauder.

tongue.gif
actually i get it, what u mean.

This post has been edited by thejols: Aug 30 2010, 01:26 PM
KepalaRadio
post Aug 30 2010, 04:28 PM

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I don't think marauders are really that OP, i mean, they can't shoot air can they? CShell's still a real b**** to zealots tho biggrin.gif
Quazacolt
post Aug 30 2010, 04:37 PM

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QUOTE(KepalaRadio @ Aug 30 2010, 04:28 PM)
I don't think marauders are really that OP, i mean, they can't shoot air can they? CShell's still a real b**** to zealots tho biggrin.gif
*
>implying to use air unit
>stim pack marines

wat.
nikridhwan
post Aug 31 2010, 03:24 AM

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whats with toss and cannon rush today.. encounter 3 today.. but i won all =D

just mass an army and atk his... he bz building cannon
roronoa_zorro
post Aug 31 2010, 04:12 AM

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guys wut is OP?
Grif
post Aug 31 2010, 10:28 AM

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QUOTE(roronoa_zorro @ Aug 31 2010, 04:12 AM)
guys wut is OP?
*
Overpower. tongue.gif
roronoa_zorro
post Aug 31 2010, 02:00 PM

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marauder as a tanker only their fire power half of marrine
Grif
post Aug 31 2010, 02:34 PM

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QUOTE(roronoa_zorro @ Aug 31 2010, 02:00 PM)
marauder as a tanker only their fire power half of marrine
*
Dude, marauders literally rips through equivalent Tier 1 units of the other races. (Roaches and Stalkers). That and together with Marines, they can rip any Tier 1 army to shreds.

Yeah, even as a T player I consider them somewhat OP.
Sky.Live
post Sep 1 2010, 01:03 AM

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Marauder hit reaper like boh rasa 1? how come .. I still feel vulnerable to reaper even playing as a terran at times
pakabluegun
post Sep 2 2010, 11:04 AM

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Do any of you guys play the unranked matches? I just found out about unranked matches in multiplayer. So i guessed that is the spot to practice. Naive =.= cause all been playing with is gold,plat and diamonds. There is hardly anyone playing co-op against Ai there. facepalm playing in SEA

raylee914
post Sep 2 2010, 11:13 AM

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QUOTE(pakabluegun @ Sep 2 2010, 11:04 AM)
Do any of you guys play the unranked matches?  I just found out about unranked matches in multiplayer. So i guessed that is the spot to practice. Naive =.= cause all been playing with is gold,plat and diamonds.  There is hardly anyone playing co-op against Ai there.  facepalm playing in SEA
*
straight play ladder if you dont want to play "unrank or no-points" game

or

play in custom by creating or joining game...usually for training strategy
Sichiri
post Sep 2 2010, 11:29 AM

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QUOTE(Grif @ Aug 31 2010, 02:34 PM)
Dude, marauders literally rips through equivalent Tier 1 units of the other races. (Roaches and Stalkers). That and together with Marines, they can rip any Tier 1 army to shreds.

Yeah, even as a T player I consider them somewhat OP.
*
and then they can press 't' and turn super saiyan! doh.gif
evofantasy
post Sep 2 2010, 12:10 PM

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QUOTE(pakabluegun @ Sep 2 2010, 11:04 AM)
Do any of you guys play the unranked matches?  I just found out about unranked matches in multiplayer. So i guessed that is the spot to practice. Naive =.= cause all been playing with is gold,plat and diamonds.  There is hardly anyone playing co-op against Ai there.  facepalm playing in SEA
*
i custom game a lot with frens...
usually bo3 bo5 series
ROTiJOHN
post Sep 2 2010, 05:44 PM

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wahaha finally i reach diamond league lol

This post has been edited by ROTiJOHN: Sep 2 2010, 05:45 PM
evofantasy
post Sep 2 2010, 05:57 PM

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QUOTE(ROTiJOHN @ Sep 2 2010, 05:44 PM)
wahaha finally i reach diamond league lol
*
gratz!
ROTiJOHN
post Sep 2 2010, 06:51 PM

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eh aeco, want to ask, how do you encounter reaper rush? because i rush protoss by using reaper, normally get 90% winning rate
evofantasy
post Sep 2 2010, 06:53 PM

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QUOTE(ROTiJOHN @ Sep 2 2010, 06:51 PM)
eh aeco, want to ask, how do you encounter reaper rush? because i rush protoss by using reaper, normally get 90% winning rate
*
early stalker with chrono on that stalker?
if he to come, jz micro ur probe off mining and u still pull out ahead as a early reaper hurt the T's economy...
i nvr lost to a reaper build in 1v1 before even if he cheese me...
ROTiJOHN
post Sep 2 2010, 06:55 PM

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really? even in 8rax strat? i pawn most of the toss in 8 rax strat. but precondition in 1v1 map
evofantasy
post Sep 2 2010, 06:57 PM

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QUOTE(ROTiJOHN @ Sep 2 2010, 06:55 PM)
really? even in 8rax strat? i pawn most of the toss in 8 rax strat. but precondition in 1v1 map
*
ya...
a little micro with probes (and the first zealot) is more than enuff against early reapers (even if the reapers are proxied) until the stalker comes...
sure u kill some probes but with chrono, my economy is always ahead since u need to get early rax and gas...

ps: i've gotten pretty used to reaper cheese build during my beta days LOL

This post has been edited by evofantasy: Sep 2 2010, 06:58 PM
ROTiJOHN
post Sep 2 2010, 06:59 PM

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really, i like to use proxy reaper 8rax strat against toss. and if i found out the stalker is out, i will go for marouder. and continueing tech tank.
evofantasy
post Sep 2 2010, 07:03 PM

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QUOTE(ROTiJOHN @ Sep 2 2010, 06:59 PM)
really, i like to use proxy reaper 8rax strat against toss. and if i found out the stalker is out, i will go for marouder. and continueing tech tank.
*
which is why u need the early zealot before stalker (my preferences)...
the zealot n probe itself can hold till stalker comes in if u follow the 9pylon 12gate instead of a 13gate build...

again losing some probes is fine as my economy is always stronger than u for u to proxy/ rush...
u sound pretty disbelieve, when u start facing good toss players u would totally ditch this opening lol...
ROTiJOHN
post Sep 2 2010, 07:06 PM

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yeah lo, and i belive this reaper is very imballance. thats why bliz going to fix it to 45 sec.
evofantasy
post Sep 2 2010, 07:12 PM

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QUOTE(ROTiJOHN @ Sep 2 2010, 07:06 PM)
yeah lo, and i belive this reaper is very imballance. thats why bliz going to fix it to 45 sec.
*
not to a good toss (or any toss that had played beta lol)...
a standard 12gate build (usually for PvT due to the reaper opening) can handle reapers easily compared to a 13gate build...
all it take is 3-4 probes off mining and a little micro even when the reaper is super fast...
i didnt keep the replays as usually these games are really easy once u fend off the reaper -> marauder...

reapers are to be fixed due to zerg, not toss...
on the other hand a proxy gateway is so much more effective vs a T even in high lvl game due to chrono lol...

ps:
the 3 marauder opening for terran is even much harder to fend off than this...
if it is that good i think most high lvl terran progamers would use it but the fact it is that it doesnt work that well at all once u experienced it the first time...

This post has been edited by evofantasy: Sep 2 2010, 07:17 PM
pakabluegun
post Sep 3 2010, 12:53 PM

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TvT in bronze league i played i always face the same situation =
MMM

It boils down to who can built faster and more marauders, if 2 push failed transition to banshee. Always the same zzzz being slow APM i always lost...

I figured new strategy. Built 2 tanks park near choke and mass banshee asap, once have 5 or more go sapu their base. works so far and pretty good.

I also noticed from replay ppl tends to give up too fast once their main scv all wiped although they still have more armies and mineral. If only they can see my botak base and that my 2 bunker at minerals are actually empty happy.gif
evofantasy
post Sep 3 2010, 01:30 PM

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QUOTE(pakabluegun @ Sep 3 2010, 12:53 PM)
TvT in bronze league i played i always face the same situation =
MMM

It boils down to who can built faster and more marauders, if 2 push failed transition to banshee. Always the same zzzz being slow APM i always lost...

I figured  new strategy.  Built 2 tanks park near choke and mass banshee asap, once have 5 or more go sapu their base. works so far and pretty good.

I also noticed from replay ppl tends to give up too fast once their main scv all wiped although they still have more armies and mineral.  If only they can see my botak base and that my 2 bunker at minerals are actually empty happy.gif
*
there's quite a lot of TvT openings...
going marine tanks is a good build if they are going MMM
nikridhwan
post Sep 3 2010, 03:20 PM

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Damn unifi... Dc twice ready today... Both game was leading.. And when I saw the replay I was owning him...
evofantasy
post Sep 3 2010, 03:26 PM

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lol jz nw in 3s, some terran proxy reaper me, reached by base b4 my core is finished but i only lost like 3 probes before my stalkers come out with proper probe management...
end up his economy was badly hurt and when my teammate did the 5rax reaper to that terran's base, he ragequitted LOL...

moral: do not proxy reaper cheese but rather do the 5rax reaper build... that is a proper build with a solid midgame...
beebee
post Sep 3 2010, 04:13 PM

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hi guys terran player here, i just read the 1st page, just wanna ask what does the number infront of the build order meant? eg:


-10(?) Supply Depot
-12 Barracks
-13 Refinery and scout with an SCV
-15 Orbital Command

btw anyone like to team play?
evofantasy
post Sep 3 2010, 04:16 PM

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the numbers mean u current supply
beebee
post Sep 3 2010, 04:18 PM

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supply means the supply depot?
evofantasy
post Sep 3 2010, 04:23 PM

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QUOTE(beebee @ Sep 3 2010, 04:18 PM)
supply means the supply depot?
*
top right of ur screen...
the current supply u are using/ current food consumption if u are from wc3...
beebee
post Sep 3 2010, 04:25 PM

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ok thanks, got it

btw can i add you guys here, wanna learn more playing styles
evofantasy
post Sep 3 2010, 04:33 PM

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QUOTE(beebee @ Sep 3 2010, 04:25 PM)
ok thanks, got it

btw can i add you guys here, wanna learn more playing styles
*
i'm a toss main with my 3s using random (2s used to be terran b4 i went back to toss) so i dun think i can help u so much for 1v1...
but sure jz pm me and i'll add u up =p
Grif
post Sep 3 2010, 04:34 PM

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QUOTE(beebee @ Sep 3 2010, 04:25 PM)
ok thanks, got it

btw can i add you guys here, wanna learn more playing styles
*
If you wanna spar TvT add me up. I saw some interesting builds these past few days. Including a mothership rush. laugh.gif
raylee914
post Sep 3 2010, 04:37 PM

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TVT no mothership rush..biggrin.gif

i am toss and last time i went for a mothership rush and the shit opponent use scan exactly the same time my mothership came out...

zzzz

mothership rush failed cause it move too slow and they already can produce 4 vikings once it reach there..zzzz


beebee
post Sep 3 2010, 05:12 PM

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QUOTE(Grif @ Sep 3 2010, 04:34 PM)
If you wanna spar TvT add me up. I saw some interesting builds these past few days. Including a mothership rush.  laugh.gif
*
ok will add you uo tonite

btw why no terran players list at the 1st page?

my id

beebee | SkyGen | 338


pakabluegun
post Sep 3 2010, 05:59 PM

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flippy rclxms.gif

link : http://www.youtube.com/watch?v=KU3VcPBOhQE


evofantasy
post Sep 3 2010, 07:17 PM

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QUOTE(pakabluegun @ Sep 3 2010, 05:59 PM)
flippy    rclxms.gif

link : http://www.youtube.com/watch?v=KU3VcPBOhQE


*
cool video but i doubt u can do it in high lvl...
pros would pressure u and ravens cost too much gas...

still fun, would try it for my team games LOL
KepalaRadio
post Sep 4 2010, 09:12 AM

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Is it me or has there been an increasing use of very early proxy barracks? I've been facing those all night! It's madness i tell you.
The Amateur Working Bee
post Sep 4 2010, 10:08 AM

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dammit, i need a low lvl spar partner, i played multi last nite, won 1 game out of 10+ games...fuuuuu

lowest ranked bronze league...waffak
pakabluegun
post Sep 4 2010, 12:26 PM

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QUOTE(The Amateur Working Bee @ Sep 4 2010, 10:08 AM)
dammit, i need a low lvl spar partner, i played multi last nite, won 1 game out of 10+ games...fuuuuu

lowest ranked bronze league...waffak
*
drool.gif Add me!! lets practice together!!

i am bronze terran only player
evofantasy
post Sep 4 2010, 01:04 PM

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QUOTE(KepalaRadio @ Sep 4 2010, 09:12 AM)
Is it me or has there been an increasing use of very early proxy barracks? I've been facing those all night! It's madness i tell you.
*
this is SEA /sigh
u should see 2s 3s and 4s there's proxies all over the map...
thejols
post Sep 4 2010, 01:32 PM

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denying the proxies is the best feeling ever.
its like telling "Nubs! u failed!"
successfuly denied some terran doing dual barrack inside my base with multi bunker in Fog of War area. i just drop marine inside his base and SiegeTank thier proxies along with his mass marine. then i type "sad...."

but i also lost 1 game vs proxies protoss canon, i purposely let him inside my base doing proxies while im thinking i can counter that, mean wasting their resource, but he ctrl his probe too well. i cant even kill with 3 SCV + 1 marine.
lol im failed! even their canon rush failed at last, but he already doing big dmg. he came later with Void Ray ... gg

just asking, should i play proxies thing also? or i just keep on my pace, playing macro n micro. a standard fun game.
evofantasy
post Sep 4 2010, 01:58 PM

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QUOTE(thejols @ Sep 4 2010, 01:32 PM)
denying the proxies is the best feeling ever.
its like telling "Nubs! u failed!"
successfuly denied some terran doing dual barrack inside my base with multi bunker in Fog of War area. i just drop marine inside his base and SiegeTank thier proxies along with his mass marine. then i type "sad...."

but i also lost 1 game vs proxies protoss canon, i purposely let him inside my base doing proxies while im thinking i can counter that, mean wasting their resource, but he ctrl his probe too well. i cant even kill with 3 SCV + 1 marine.
lol im failed! even their canon rush failed at last, but he already doing big dmg. he came later with Void Ray ...  gg

just asking, should i play proxies thing also? or i just keep on my pace, playing macro n micro. a standard fun game.
*
if u wanna improve ur game, play standard...
if u keep proxying, sure u win ur games but u will never improve and against better players they'll just roll over ur proxies...
Sky.Live
post Sep 4 2010, 02:33 PM

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QUOTE(evofantasy @ Sep 4 2010, 01:04 PM)
this is SEA /sigh
u should see 2s 3s and 4s there's proxies all over the map...
*
What does 2s 3s 4s means?

Proxy means easy game and it's tempting to do it.. I tried won a few games within 5 mins with cannon rush

I think without a 2nd or 3rd base it's impossible to support that high production of raven anyway

This post has been edited by Sky.Live: Sep 4 2010, 02:47 PM
Grif
post Sep 4 2010, 02:47 PM

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QUOTE(evofantasy @ Sep 4 2010, 01:04 PM)
this is SEA /sigh
u should see 2s 3s and 4s there's proxies all over the map...
*
I noticed this as well. It's getting annoying. unsure.gif
evofantasy
post Sep 4 2010, 03:30 PM

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QUOTE(Sky.Live @ Sep 4 2010, 02:33 PM)
What does 2s 3s 4s means?

Proxy means easy game and it's tempting to do it.. I tried won a few games within 5 mins with cannon rush

I think without a 2nd or 3rd base it's impossible to support that high production of raven anyway
*
2s = 2v2 and so on...
thejols
post Sep 4 2010, 07:16 PM

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VR rush. mean early rush.
if i scout it late(mean producing in progress on double stargate)

best choice is ?
-upgrade stimpack & mass marine?
-pumping viking from my reactor?
evofantasy
post Sep 4 2010, 08:06 PM

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QUOTE(thejols @ Sep 4 2010, 07:16 PM)
VR rush. mean early rush.
if i scout it late(mean producing in progress on double stargate)

best choice is ?
-upgrade stimpack & mass marine?
-pumping viking from my reactor?
*
mass marine wit stim
Grif
post Sep 4 2010, 09:03 PM

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I would recommend a couple of vikings over marines actually. VR can kite marines pretty easily. But all you have are a couple of raxes and maybe a factory, go marines 1st.
Chobits
post Sep 5 2010, 12:32 AM

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proxies are good, let me learn more. but i alwiz wonder, how to properly defend against reapers ? marines cant handle them....
Sky.Live
post Sep 5 2010, 12:37 AM

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QUOTE(Chobits @ Sep 5 2010, 12:32 AM)
proxies are good, let me learn more. but i alwiz wonder, how to properly defend against reapers ? marines cant handle them....
*
marine seems to defend reaper quite well.. at least for me?
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post Sep 5 2010, 12:46 AM

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QUOTE(Sky.Live @ Sep 5 2010, 12:37 AM)
marine seems to defend reaper quite well.. at least for me?
*
2 marines can handle 1 reaper easily
flix
post Sep 5 2010, 03:13 AM

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QUOTE(Chobits @ Sep 5 2010, 12:32 AM)
proxies are good, let me learn more. but i alwiz wonder, how to properly defend against reapers ? marines cant handle them....
*
My way of handling reaper harass is to place my first 2 marine near the cliff where the reapers might come up from. When I get my first Marauder out, I'll set it on patrol along the mining line. Hope this trick will do you good too smile.gif .
beebee
post Sep 5 2010, 11:49 AM

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QUOTE(The Amateur Working Bee @ Sep 4 2010, 10:08 AM)
dammit, i need a low lvl spar partner, i played multi last nite, won 1 game out of 10+ games...fuuuuu

lowest ranked bronze league...waffak
*
QUOTE(pakabluegun @ Sep 4 2010, 12:26 PM)
drool.gif Add me!! lets practice together!!

i am bronze terran only player
*
Add me too! noob here
Chobits
post Sep 5 2010, 08:41 PM

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QUOTE(flix @ Sep 5 2010, 03:13 AM)
My way of handling reaper harass is to place my first 2 marine near the cliff where the reapers might come up from. When I get my first Marauder out, I'll set it on patrol along the mining line. Hope this trick will do you good too  smile.gif .
*
i will try that. thx for advice.
Quazacolt
post Sep 5 2010, 11:01 PM

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QUOTE(thejols @ Sep 4 2010, 01:32 PM)
denying the proxies is the best feeling ever.
its like telling "Nubs! u failed!"
successfuly denied some terran doing dual barrack inside my base with multi bunker in Fog of War area. i just drop marine inside his base and SiegeTank thier proxies along with his mass marine. then i type "sad...."

but i also lost 1 game vs proxies protoss canon, i purposely let him inside my base doing proxies while im thinking i can counter that, mean wasting their resource, but he ctrl his probe too well. i cant even kill with 3 SCV + 1 marine.
lol im failed! even their canon rush failed at last, but he already doing big dmg. he came later with Void Ray ...  gg

just asking, should i play proxies thing also? or i just keep on my pace, playing macro n micro. a standard fun game.
*
if you feel like you're more suited to proxy, go ahead. play whats comfortable with you.
dont know why people kept b****ing, but proxies are high risk high gains, so it "evens out" should you be able to defend it/or succeed using it.

hell, my opponent from vista lasik, even mentioned how his bunker + reaper proxy is 100% win rate on ladder until he met me and Renson >.>


Added on September 5, 2010, 11:03 pm
QUOTE(Grif @ Sep 4 2010, 09:03 PM)
I would recommend a couple of vikings over marines actually. VR can kite marines pretty easily. But all you have are a couple of raxes and maybe a factory, go marines 1st.
*
^
this.

another reason is that his VR can keep ur marines/forces contained, giving him map control. having vikings to chase and gun down his VR denies that.


Added on September 5, 2010, 11:21 pm
QUOTE(pakabluegun @ Sep 3 2010, 05:59 PM)
flippy    rclxms.gif


*
fixed youtube.

and yeah, FIVE upgrades, and gas expensive ravens, not realistic at all tongue.gif

This post has been edited by Quazacolt: Sep 5 2010, 11:21 PM
Chobits
post Sep 5 2010, 11:47 PM

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cheesing is bad....lost 8 matches in diamond 2v2 due to bad cheesing....FML
pakabluegun
post Sep 6 2010, 11:21 AM

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Added on September 5, 2010, 11:21 pm

fixed youtube.

and yeah, FIVE upgrades, and gas expensive ravens, not realistic at all tongue.gif
*

[/quote]


yeah not realistic but 2 flippy makes a big different in a game.
My flippy game : guy turtle with tanks, i drop 2 turret to attk the tanks before i charged in with my MMM. my forces was wiped clean left 4 marines and 2 flippy. 4 marines and 2 point defence drone takes out a battle cruiser rclxm9.gif The best part was the guy saying "good use of raven" before gg

I am a noob so not sure if it is good but it made me happy biggrin.gif


Added on September 6, 2010, 11:23 am
QUOTE(beebee @ Sep 5 2010, 11:49 AM)
Add me too! noob here
*
icon_question.gif how to add u beebee?
i cant see ur id details.
Mine is at my signature.

This post has been edited by pakabluegun: Sep 6 2010, 11:23 AM
ROTiJOHN
post Sep 6 2010, 04:04 PM

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yeah, i like to play proxy, if fail, then convert to others group of army. but at least get to harass him. hehe
nipaa1412
post Sep 6 2010, 11:25 PM

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Hi I just started not long ago and still in beginner league.

My build so far is 2 barracks (one with reactor and the other with tech) MM rush. So far it work well against players of my league but I realize this build is very risky. Can someone help me on how I can improve the way I play Terran?

This post has been edited by nipaa1412: Sep 6 2010, 11:27 PM
Timber2k7
post Sep 7 2010, 05:37 AM

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wanna rush dun build reactor D=
nipaa1412
post Sep 7 2010, 10:39 AM

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QUOTE(Timber2k7 @ Sep 7 2010, 05:37 AM)
wanna rush dun build reactor D=
*
^^"" not sure but i always build one and it always provide me with fresh marines timely. Anyway, this one was when I 2v2. It ended in 9mins sweat.gif
user posted image


This post has been edited by nipaa1412: Sep 7 2010, 10:41 AM
Sky.Live
post Sep 7 2010, 10:40 AM

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The time to build reactor is rather long, sometimes I rather triple barrack just pump in pure marines...
nipaa1412
post Sep 7 2010, 10:43 AM

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QUOTE(Sky.Live @ Sep 7 2010, 10:40 AM)
The time to build reactor is rather long, sometimes I rather triple barrack just pump in pure marines...
*
Well, I mixed abit of marauder so the reactor was important. Though I do find myself defenseless for the first 4-5 mins
KepalaRadio
post Sep 7 2010, 11:05 AM

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Quick question to you guys out there, whenever if you decide to go for a 1/1/1 and quick banshee, do you usually harass witht he first one or wait for your 2nd one so you can 1-shot workers?
ROTiJOHN
post Sep 7 2010, 11:14 AM

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the best to counter banshee is to constantly scan enemy base. if there is less building there, then it is very suspicious wahah
Sky.Live
post Sep 7 2010, 11:39 AM

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QUOTE(nipaa1412 @ Sep 7 2010, 10:43 AM)
Well, I mixed abit of marauder so the reactor was important. Though I do find myself defenseless for the first 4-5 mins
*
Marauder is from tech lab =), usually terran are quite defenseless at initial stage, once they have like 1 or 2 marauders and few marines they are good to go, sometimes pure marine do wonder too (not 1v1 game)


QUOTE(ROTiJOHN @ Sep 7 2010, 11:14 AM)
the best to counter banshee is to constantly scan enemy base. if there is less building there, then it is very suspicious wahah
*
A scan = a mule = 300+ mineral harvested with it
Use it wisely, you can scout by other method I think, and it's wisely to save it for some unexpected invisible unit harass.
arcbound
post Sep 7 2010, 11:48 AM

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Terran being defenseless at initial stage? I dont think so. The ability to barricade their ramp is sufficient time to wait for marines to come out. The ability to repair their structures to buy time is another huge advantage to terrans. 2 marines shooting behind a wall will stop a bunch of zerglings and zealots from initial attack.

Its worth while to invest the 1st scan into your opponents base to find out what their plan exactly is. constantly watching them is good because you need to understand that the mule is added advantage in economy where they are still going at normal mining rate (protoss n zerg). Knowing their move and countering is deadlier. For example an early fast expansion scouted, send your marines and marauders in and head for it. Let it construct and then proceed to take it out. You have set them back 300-400minerals and that's worth 1 mule as well.

Engineering bay is something people often neglect, but its a +1 for marines and if you are massing marines and marauders, the value of +1atk upgrade increases significantly. Its also good to place a turret or two around your mineral line to prevent such harass by banshees or dark templar warp ins. And if you have used scan on opponents aggressively you would have spotted a banshee or mutalisk or void rays build early in which 2 turrets + couple of marines will be sufficient for early air harass.
Sky.Live
post Sep 7 2010, 12:21 PM

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QUOTE(arcbound @ Sep 7 2010, 11:48 AM)
Terran being defenseless at initial stage? I dont think so. The ability to barricade their ramp is sufficient time to wait for marines to come out. The ability to repair their structures to buy time is another huge advantage to terrans. 2 marines shooting behind a wall will stop a bunch of zerglings and zealots from initial attack.

Its worth while to invest the 1st scan into your opponents base to find out what their plan exactly is. constantly watching them is good because you need to understand that the mule is added advantage in economy where they are still going at normal mining rate (protoss n zerg). Knowing their move and countering is deadlier. For example an early fast expansion scouted, send your marines and marauders in and head for it. Let it construct and then proceed to take it out. You have set them back 300-400minerals and that's worth 1 mule as well.

Engineering bay is something people often neglect, but its a +1 for marines and if you are massing marines and marauders, the value of +1atk upgrade increases significantly. Its also good to place a turret or two around your mineral line to prevent such harass by banshees or dark templar warp ins. And if you have used scan on opponents aggressively you would have spotted a banshee or mutalisk or void rays build early in which 2 turrets + couple of marines will be sufficient for early air harass.
*
1st scan always into enemy's base for me, because you wont wanna getting hellion tank rush while getting muta-ed

Engineering bay is a must for MM ball, marine as a good dps +1 is a lot..
Timber2k7
post Sep 7 2010, 02:00 PM

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ask for help, but still stubborn D=
Exiled_Gundam
post Sep 7 2010, 07:13 PM

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*edited
I uploaded wrong file, and the file in question wiped out already (since I permanently saved wrong file)

This post has been edited by Exiled_Gundam: Sep 7 2010, 09:09 PM
Exiled_Gundam
post Sep 8 2010, 10:21 PM

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http://www.mediafire.com/?5yecplg1a1cgaa6
Any comments to improve my play? I'm the Terran player in this replay btw

Oh found the file I mentioned in the above post (failed play) : http://www.mediafire.com/?b9934auzfp647ka
Any comments on this also?

This post has been edited by Exiled_Gundam: Sep 8 2010, 10:57 PM
Exiled_Gundam
post Sep 9 2010, 07:13 PM

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Guess this is why you need to scout "silent" Terran? http://www.mediafire.com/?m9aj838ka2197dn. Any comments to improve this?

This post has been edited by Exiled_Gundam: Sep 9 2010, 07:16 PM
roronoa_zorro
post Sep 12 2010, 06:09 PM

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i dun like 2 play rush liao... still trying to get into silver league haha very hard lah
pakabluegun
post Sep 13 2010, 01:56 PM

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I played a random player in 1 vs 1 match, he is a MMM by the book. He basically makes bioball and rush my ramped wall. I wanna try 1/1/1 but lost to him. Even rematch i need to use MMM with more marauders to stop his parading armies.

Question : how to stop MMM (no medic) pure merines and marauder rush with a 1/1/1 built? before i can make a tank my wall was already breached. oh yeah he place his barrack near my base, all 3 of them. Really bored to defence the MM with marauders....

This post has been edited by pakabluegun: Sep 13 2010, 01:57 PM
evofantasy
post Sep 13 2010, 02:53 PM

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QUOTE(pakabluegun @ Sep 13 2010, 01:56 PM)
I played a random player in 1 vs 1 match, he is a MMM by the book. He basically makes bioball and rush my ramped wall. I wanna try 1/1/1 but lost to him. Even rematch i need to use MMM with more marauders to stop his parading armies.

Question : how to stop MMM (no medic) pure merines and marauder rush with a 1/1/1 built? before i can make a tank my wall was already breached. oh yeah he place his barrack near my base, all 3 of them.  Really bored to defence the MM with marauders....
*
bunkers n scv to repair
knightz
post Sep 15 2010, 08:33 AM

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last night played 1 game in desert oasis map. i play terran and my opponent is protoss. he drop a pylon down my mineral(because im at high hill) then come to my mineral field there drop another gateway and took both of my gas. i quickly build 2 barrack and build a bunker near my mineral field after my barrack is done. spending a hard time to destroy his building and his zealot but he build few canon at my enterence. once i cleared all the cannon and pylon, i start rebuild my economy and army. when i have enough army(MMM+1tank), i scanned his base and saw the enterence full of cannon, i went to his mineral field and siege up my tank to atk his Assimilator. but after awhile, his dark templar reach my base and kill all my scv and my army is too far away from my base. then gg

question:anyone face this b4? is it correct for build 2 barrack to counter his gateway rush?i should no send all my army out? instead of atk, shud i better expand? thx

This post has been edited by knightz: Sep 15 2010, 08:35 AM
Sky.Live
post Sep 15 2010, 08:38 AM

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QUOTE(knightz @ Sep 15 2010, 08:33 AM)
last night played 1 game in desert oasis map. i play terran and my opponent is protoss. he drop a pylon down my mineral(because im at high hill) then come to my mineral field there drop another gateway and took both of my gas. i quickly build 2 barrack and build a bunker  near my mineral field after my barrack is done. spending a hard time to destroy his building and his zealot but he build few canon at my enterence. once i cleared all the cannon and pylon, i start rebuild my economy and army. when i have enough army(MMM+1tank), i scanned his base and saw the enterence full of cannon, i went to his mineral field and siege up my tank to atk his Assimilator. but after awhile, his dark templar reach my base and kill all my scv and my army is too far away from my base. then gg

question:anyone face this b4? is it correct for build 2 barrack to counter his gateway rush?i should no send all my army out? instead of atk, shud i better expand? thx
*
is dropping viable? Since terran has so much mobility using MMM
knightz
post Sep 15 2010, 08:46 AM

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2 cannon at his mineral field, and field stalker and zealot moving around. and i have 2 Medivec in that time. with my skill, i think drop is not that usefull cause 8marine and 4 marauder cant do much dmg.. and the center the xelnaga is took over by his probe... but this strategy very impress me.. i ever see cannon rush but nvr see gateway rush like this one.. >.<

This post has been edited by knightz: Sep 15 2010, 08:47 AM
Sky.Live
post Sep 15 2010, 09:28 AM

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QUOTE(knightz @ Sep 15 2010, 08:46 AM)
2 cannon at his mineral field, and field stalker and zealot moving around. and i have 2 Medivec in that time. with my skill, i think drop is not that usefull cause 8marine and 4 marauder cant do much dmg.. and the center the xelnaga is took over by his probe... but this strategy very impress me.. i ever see cannon rush but nvr see gateway rush like this one.. >.<
*
I'm interested to see the replay if you have it =)
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post Sep 15 2010, 10:43 AM

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QUOTE(Sky.Live @ Sep 7 2010, 12:21 PM)
1st scan always into enemy's base for me, because you wont wanna getting hellion tank rush while getting muta-ed

Engineering bay is a must for MM ball, marine as a good dps +1 is a lot..
*
I don't like to use the 1st scan to scan, rather get the minerals as my SCV will be running around the enemy's base revealing to me what he is going for instead.
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post Sep 15 2010, 09:02 PM

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proxy pylon and proxy barrack, i love to deny that then say "sad... ".
making them more angry..

scout every inch of ur starting base if proxy barrack INSIDE.
normally at 10/11/12 food. 9/10 food scout his base. nothing ? then sure proxy man.. wall is must! bunkersX2/scv repair ready marine all the way.
while behind u make factory and starport.
load some helion/marine then feel free drop on their mineral.
again type "sad..."

same goes 2/3/4 gate rush proxy pylon on ur base,
very important to scout EVERY inch on ur starting area so no hidden probe in there, make it as habit.
sometimes if probe already inside, they will try to warp MULTIPLE pylon in mineral and other place nearby. KILL THE ONE in mineral 1st. coz they want to kill ur economy by warp in there.
i feel 4 gate rush is very hard to def. i lost my wall sometimes.
i just 2xBunker marine, couple SCV autcast repair, and yeah siege tank.
while working on 1-2 Mediv. send some Marine, hellion is i suggest but whatever, their base actually got nothing there. just focus on probe, especially the one who gather GAS!.

the leave only lead to way, reset the game back to start.
or u are just way ahead with tech.
which mean expansion and MORE harass.

works for me, and i love to say "sad..." to them. (coz i called that cheap tactics)
akira de aimbuster
post Sep 15 2010, 10:12 PM

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QUOTE(thejols @ Sep 15 2010, 09:02 PM)
proxy pylon and proxy barrack, i love to deny that then say "sad... ".
making them more angry..

scout every inch of ur starting base if proxy barrack INSIDE.
normally at 10/11/12 food. 9/10 food scout his base. nothing ? then sure proxy man.. wall is must! bunkersX2/scv repair ready marine all the way.
while behind u make factory and starport.
load some helion/marine then feel free drop on their mineral.
again type "sad..."

same goes 2/3/4 gate rush proxy pylon on ur base,
very important to scout EVERY inch on ur starting area so no hidden probe in there, make it as habit.
sometimes if probe already inside, they will try to warp MULTIPLE pylon in mineral and other place nearby. KILL THE ONE in mineral 1st. coz they want to kill ur economy by warp in there.
i feel 4 gate rush is very hard to def. i lost my wall sometimes.
i just 2xBunker marine, couple SCV autcast repair, and yeah siege tank.
while working on 1-2 Mediv. send some Marine, hellion is i suggest but whatever, their base actually got nothing there. just focus on probe, especially the one who gather GAS!.

the leave only lead to way, reset the game back to start.
or u are just way ahead with tech.
which mean expansion and MORE harass.

works for me, and i love to say "sad..." to them. (coz i called that cheap tactics)
*
I thought this was a lyric when i first read it lol, after a minute+ only i notice it is not doh.gif
tkh_1001
post Sep 15 2010, 10:49 PM

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lol doh.gif
Quazacolt
post Sep 16 2010, 09:30 PM

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QUOTE(akira de aimbuster @ Sep 15 2010, 10:12 PM)
I thought this was a lyric when i first read it lol, after a minute+ only i notice it is not doh.gif
*
lold this
franstormer
post Sep 17 2010, 12:53 AM

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QUOTE(akira de aimbuster @ Sep 15 2010, 10:12 PM)
I thought this was a lyric when i first read it lol, after a minute+ only i notice it is not doh.gif
*
rap them into a song xD
roronoa_zorro
post Sep 17 2010, 01:15 AM

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question?
can hydralisk defeat mmm?
or need lings+hydralisk to pawn mmm?

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post Sep 17 2010, 02:48 AM

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QUOTE(roronoa_zorro @ Sep 17 2010, 01:15 AM)
question?
can hydralisk defeat mmm?
or need lings+hydralisk to pawn mmm?
*
actually alot of units can defeat mmm ball, its just that you need a good positioning....

hydralisk is of course great for taking out those medivac which would then make the mmm lost its support...

you just nid to be careful not to get surrounded and always stay on the high ground
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post Sep 17 2010, 07:26 AM

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Not to mention Hydra pretty insane DPS which pretty much kills your Marines and Marauders if you don't outnumber them.
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post Sep 17 2010, 08:05 AM

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MMM with enuff medivac and stimpack can make a good push
ROTiJOHN
post Sep 17 2010, 05:32 PM

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anyone know whether thor 250MM cannons deals splash damage? and how about the range? compare with siege tank attack, which 1 further?
Quazacolt
post Sep 17 2010, 05:33 PM

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QUOTE(ROTiJOHN @ Sep 17 2010, 05:32 PM)
anyone know whether thor 250MM cannons deals splash damage? and how about the range? compare with siege tank attack, which 1 further?
*
single target, range wise IINM siege tank siege mode further by 1-2
ROTiJOHN
post Sep 17 2010, 05:39 PM

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QUOTE(Quazacolt @ Sep 17 2010, 05:33 PM)
single target, range wise IINM siege tank siege mode further by 1-2
*
but i think thor can stun the unit
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post Sep 17 2010, 05:44 PM

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QUOTE(ROTiJOHN @ Sep 17 2010, 05:39 PM)
but i think thor can stun the unit
*
yeap art strike does stun, and of course, with thor's hp and what not into account, a thor should always win tanks in an equal fight.
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post Sep 17 2010, 05:50 PM

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yeah, but with the cost, i am comparing like 7 tanks, 3 thors hahaha.
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post Sep 17 2010, 05:53 PM

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QUOTE(ROTiJOHN @ Sep 17 2010, 05:50 PM)
yeah, but with the cost, i am comparing like 7 tanks, 3 thors hahaha.
*
haha if cost is taken into account, then its a toss up, considering the number of 7 tanks vs 3 thors, FF 1 thor by thor, tank is on the advantageous side tongue.gif
thejols
post Sep 18 2010, 04:53 PM

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i "wrote" that song coz someone asking for it.
ITS VERY FUN INDEED vs cheezer! till every game im hoping that im vs cheezer. lol.

another song,
my freinds call me CHEAP player coz when i play, i deny/harass every expo by attacking gatherer(scv/probe/etc). dropship FTW.
and he claim proxy thingy like canon rush, bunker rush, 6pool, etc are NOBLE strategy. im not argue more coz he's a veteran SC player.
but, how u define this thing actually? the cheese, the cheap and the strategist.


on topic.

250MM canon really worth upgrade?
single unit stun not really attractive for me.
maybe against siege tanks (few) could help a bit.
where i just normally stim marauder focus fire.
against protoss immortal, emp+marauder+stim focus fire.
againt zerg, ultralisk? lol. infestor? range wise?

i dunno, u tell me.

This post has been edited by thejols: Sep 18 2010, 04:55 PM
john_makaay
post Sep 19 2010, 01:59 AM

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any1 here can handle 1 vs 3 insanes?
nikridhwan
post Sep 20 2010, 12:26 AM

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If I do rine rauder I usually 3 rax push around 42 supply where that is te usual timing they tech up so u will have a much bigger army + stim = gg =D while expand..

But having problems against 4 Gate


Any tips?




Quazacolt
post Sep 20 2010, 04:34 PM

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GOD DAMNIT MORROW

sauce: http://www.teamliquid.net/forum/viewmessag...topic_id=154198
evofantasy
post Sep 20 2010, 04:47 PM

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/hail morrow
ROTiJOHN
post Sep 20 2010, 08:42 PM

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wah, play with a high ranking dude, sWEEt, he zerg, i banshee rush, who knows he made two queen in his base, then i keep on pumping banshee, finally tapao him
Grif
post Sep 20 2010, 11:01 PM

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The bunker teleportation should be renamed the Bunker Express ™.

yes and

/hail morrow
thejols
post Sep 21 2010, 05:20 PM

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QUOTE(nikridhwan @ Sep 20 2010, 12:26 AM)
If I do rine rauder I usually 3 rax push around 42 supply where that is te usual timing they tech up so u will have a much bigger army + stim = gg =D while expand..

But having problems against 4 Gate
Any tips?
*
i bet u scouted for 4gate and i dont think need to remind this coz everyone know already how important is that.


1 marine + 1 marauder push. dual barrack tech lab.
i rarely fail to rush toss when they 4gating. and keep killing pylon for pressure if they keep runing/turtling
if they can run from marauder brows.gif
or just turtle with siege tank bunkers. nod.gif
(some diamond freinds teach me)
spursfan
post Sep 21 2010, 07:00 PM

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Calvin Seak
post Sep 21 2010, 07:59 PM

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QUOTE(ROTiJOHN @ Sep 20 2010, 08:42 PM)
wah, play with a high ranking dude, sWEEt, he zerg, i banshee rush, who knows he made two queen in his base, then i keep on pumping banshee, finally tapao him
*
sigh cheeser

dont worry i will join you soon
ROTiJOHN
post Sep 21 2010, 10:52 PM

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QUOTE(Calvin Seak @ Sep 21 2010, 07:59 PM)
sigh cheeser

dont worry i will join you soon
*
yeah, please join me, then we can discuss more cheese strat lol
tkh_1001
post Sep 22 2010, 06:48 PM

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omg mass raven in high level play shocking.gif
ROTiJOHN
post Sep 23 2010, 12:37 PM

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come on terran, discuss more strat here, make this thread life.

Yesterday not a good day for me, lost many matches, was trying some new strat, fast hellion + dropship + banshee harass, but keep mess up my BO, in the end everything mess up and being gg by opponent hahahaha. best thing is go banshee and harden the defence wall.

Banshee is good for scouting also. cheers
wu ming
post Sep 23 2010, 01:33 PM

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Seems like many units were tuned down for the latest patch.
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post Sep 23 2010, 01:55 PM

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Any of you guys tried mixing hellions with bio army? They melt zealots and zerglings np, but they seriously are fragile.
evofantasy
post Sep 23 2010, 03:15 PM

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QUOTE(Grif @ Sep 23 2010, 01:55 PM)
Any of you guys tried mixing hellions with bio army? They melt zealots and zerglings np, but they seriously are fragile.
*
stimmed MM does a better job imho
pakabluegun
post Sep 23 2010, 05:14 PM

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wow nice raven replay.
but if i have 2 ghost those are like empty flying machine happy.gif
wu ming
post Sep 23 2010, 06:42 PM

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How to deal with mass mutalisk? They fly here & there harassing. Even the viking is no match for them. Too slow.
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post Sep 23 2010, 07:39 PM

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QUOTE(wu ming @ Sep 23 2010, 06:42 PM)
How to deal with mass mutalisk? They fly here & there harassing. Even the viking is no match for them. Too slow.
*
Mass turrets own muta pretty badly. Massed thors as well, but that's more expensive and only marginally more mobile. Koreans use marines to counter mutalisk though.
evofantasy
post Sep 23 2010, 08:10 PM

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QUOTE(Grif @ Sep 23 2010, 07:39 PM)
Mass turrets own muta pretty badly. Massed thors as well, but that's more expensive and only marginally more mobile. Koreans use marines to counter mutalisk though.
*
i disagree about thor as they are more towards defensive style and they need a decent number else the mutas can jz magic box and wiped em out (idra killed 5 thors at the same time wit only magic box mutas)...
go stimmed marines with some medic as they have high dps and mobile...
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post Sep 23 2010, 08:44 PM

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So I hear. But on the lower leagues, Thors still work pretty well for most part. Still, I don't really get em nowadays as I find their slow-ass speed too annoying to deal with.

pakabluegun
post Sep 24 2010, 01:24 AM

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TLO loves thors, hell i think he is the only pro really using it much.

guys if u are in the NA, use one of the practice league game try out the raven rush tongue.gif Lets confuse the NA ppl


Quazacolt
post Sep 24 2010, 01:40 AM

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QUOTE(pakabluegun @ Sep 24 2010, 01:24 AM)
TLO loves thors, hell i think he is the only pro really using it much. 

guys if u are in the NA, use one of the practice league game try out the raven rush tongue.gif  Lets confuse the NA ppl
*
TLO BC rushes and aint afraid of anythin
Deimos Tel`Arin
post Sep 24 2010, 10:47 AM

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QUOTE(wu ming @ Sep 23 2010, 06:42 PM)
How to deal with mass mutalisk? They fly here & there harassing. Even the viking is no match for them. Too slow.
*

off topic question but can mass phoenix deal with mass mutalisk ?

Calvin Seak
post Sep 24 2010, 12:52 PM

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yea pheonix can deal with muta biggrin.gif but a better option would be stalkers with blink if head on guardian shield will help the battle tremendously!

i go marines 2 tanks n medivac against zerg
fast push usually ends with a win
even beat a 1k++ zerg players

.:Jin:.
post Sep 24 2010, 02:08 PM

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QUOTE(PrivateJohn @ Aug 3 2010, 05:51 PM)
Just play a match and lost it because forgot to expand... sad.gif

Lesson learned, never take the chances of leaving base undefended with full force attacking if I do not have an expansion...

PS : Btw game found on matchmaking but did not started are counter as a tie game blink.gif
*
"Just play a match and lost it because forgot to expand"
lol this is kinda funy... you dont forgot to do something. u just duno when to expand.


Added on September 24, 2010, 2:13 pm
QUOTE(Laguna @ Aug 4 2010, 09:08 PM)
TVT
Siege Expand
Why Siege FE ?
10 Supply Depot
12 Barracks
13 Refinery (3 on gas upon completion)
14 Scout
16 Orbital Command + Marine
17 Marine
18 Supply Depot
xx Factory (first 100 gas)
xx Tech Lab on Barracks (next gas)
xx 2nd Refinery
Swap Barracks and Factory
Siege Tank
Siege Mode
Command Centre
(StarPort)
This build order are abit slow and its not fast enough in higher rank games.Very vulnerable to any players that have 100++ apm.


Added on September 24, 2010, 4:04 pm
QUOTE(thejols @ Sep 18 2010, 04:53 PM)
i "wrote" that song coz someone asking for it.
ITS VERY FUN INDEED vs cheezer! till every game im hoping that im vs cheezer. lol.

another song,
my freinds call me CHEAP player coz when i play, i deny/harass every expo by attacking gatherer(scv/probe/etc). dropship FTW.
and he claim proxy thingy like canon rush, bunker rush, 6pool, etc are NOBLE strategy. im not argue more coz he's a veteran SC player.
but, how u define this thing actually? the cheese, the cheap and the strategist.
on topic.

250MM canon really worth upgrade?
single unit stun not really attractive for me.
maybe against siege tanks (few) could help a bit.
where i just normally stim marauder focus fire.
against protoss immortal, emp+marauder+stim focus fire.
againt zerg, ultralisk? lol. infestor? range wise?

i dunno, u tell me.
*
well for me.. there are nth such as cheese strategy or noble strategy.. if u get the rhythm of the game.. u know what to watch out and when to watch out... a good player rarely get beaten by a cheese build... you will only lose if u are not prepare... its not difficult to come out a way to win against a cheese opponent ... especially for Terran...

scout is the most important thing... u must scout and guess what ur opponent are building... counter act and choose the best battle place in your advantage...

250mm canon is quite useful..
1) snipe down colosus/ultralisk/thor/imortals
2) snipe down a cc/nexus/hive

basicly 250 are use on buildings or tier 3 ground units

This post has been edited by .:Jin:.: Sep 24 2010, 04:05 PM
thejols
post Sep 25 2010, 02:40 PM

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u know whats the main problem with mutalisk?
MAP CONTROL.

he contain u, make u spend more and more mineral and gas for turret, while he expand whole map. gain control = win.
b.lord + corupter + muta gonna rape everything later on..
ya, i need help for this combo. any advise?

yo mister Jin. ultralisk immune to stun right? but i get ur idea/advise generaly.

p/s am i lucky or i find NA kinda easy abit than SEA. i can easily go gold, should be platinum if not my house blackout during placement match. in SEA im struggle to get past over silver.. (where i lost mostly on zerg. lol)

This post has been edited by thejols: Sep 25 2010, 02:43 PM
evofantasy
post Sep 25 2010, 03:19 PM

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QUOTE(thejols @ Sep 25 2010, 02:40 PM)
u know whats the main problem with mutalisk?
MAP CONTROL.

he contain u, make u spend more and more mineral and gas for turret, while he expand whole map. gain control = win.
b.lord + corupter + muta gonna rape everything later on..
ya, i need help for this combo. any advise?

yo mister Jin. ultralisk immune to stun right? but i get ur idea/advise generaly.

p/s am i lucky or i find NA kinda easy abit than SEA. i can easily go gold, should be platinum if not my house blackout during placement match. in SEA im struggle to get past over silver.. (where i lost mostly on zerg. lol)
*
as stated before get stimmed marines...
they are very very mobile and they provide a good offensive solution as well...
mutas can nvr base trade against ur marines so u can easily force the mutas back if u keep being aggressive (which u should always do against a zerg)
Grif
post Sep 25 2010, 06:29 PM

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QUOTE(thejols @ Sep 25 2010, 02:40 PM)
u know whats the main problem with mutalisk?
MAP CONTROL.

he contain u, make u spend more and more mineral and gas for turret, while he expand whole map. gain control = win.
b.lord + corupter + muta gonna rape everything later on..
ya, i need help for this combo. any advise?

yo mister Jin. ultralisk immune to stun right? but i get ur idea/advise generaly.

p/s am i lucky or i find NA kinda easy abit than SEA. i can easily go gold, should be platinum if not my house blackout during placement match. in SEA im struggle to get past over silver.. (where i lost mostly on zerg. lol)
*
Why would he make you spend more on minerals? At most, you invest 200 minerals on turrets and they hold off up to 6-8 mutas per turret. (with repairs).

Meanwhile your MM ball can roflstomp their way to his base which probably only has speedlings.
thejols
post Sep 25 2010, 06:30 PM

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do u mean DCF opening.

reactor rax, factory tech, starport. switch for tech later on.

where armies consist of mass marine + helion rush.

numbers of success doing that is one..

i dunno what went wrong, maybe i should start posting replay to be analyze by other ppl.
wu ming
post Sep 26 2010, 09:42 AM

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I have problem with infestors. Spawning infested marines while burrow underground. Any counter on that?
Grif
post Sep 26 2010, 02:46 PM

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Liberal scanning. Or ravens. Infestors are incredibly fragile and a bunch of MM will take care of the infested marines.
Quazacolt
post Sep 26 2010, 10:54 PM

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QUOTE(Grif @ Sep 26 2010, 02:46 PM)
Liberal scanning. Or ravens. Infestors are incredibly fragile and a bunch of MM will take care of the infested marines.
*
1 nice turret at the entrance would also help as they HAVE to come from somewhere (or 2 for ur expand)

unless its a drop, then 2 in ur base too if ur continuously getting infestor harassed
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post Sep 26 2010, 11:13 PM

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QUOTE(Quazacolt @ Sep 26 2010, 10:54 PM)
1 nice turret at the entrance would also help as they HAVE to come from somewhere (or 2 for ur expand)

unless its a drop, then 2 in ur base too if ur continuously getting infestor harassed
*
Quoted for truth, a single turret placed on the ramp entrance really helps.
Quazacolt
post Sep 28 2010, 12:50 AM

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http://www.gomtv.net/2010gslopens1/vod/1131

clide shows perfectly how protoss units are so shit when theres a faggot ghost emp'ing
evofantasy
post Sep 28 2010, 02:29 AM

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QUOTE(Quazacolt @ Sep 28 2010, 12:50 AM)
http://www.gomtv.net/2010gslopens1/vod/1131

clide shows perfectly how protoss units are so shit when theres a faggot ghost emp'ing
*
too bad he got VRoflstomped by mengsk
Quazacolt
post Sep 28 2010, 05:32 PM

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whats with the SCV all ins? :/
evofantasy
post Sep 28 2010, 05:33 PM

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QUOTE(Quazacolt @ Sep 28 2010, 05:32 PM)
whats with the SCV all ins? :/
*
lol...
hyperdub did it yesterday as well...
lucifron use it a lot in beta and after taht pros realize scvs are good meatshields =p


Added on September 28, 2010, 5:38 pmTHOR IS HEAAAAAAAAAAAAAAAR!!!!
did knw thor is this good in TvT

This post has been edited by evofantasy: Sep 28 2010, 05:38 PM
Quazacolt
post Sep 28 2010, 05:40 PM

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THOR IS HYA OLOLOLOLOLOLOL
evofantasy
post Sep 30 2010, 06:17 PM

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intotherainbow showed us the rainbow-build for TvT...
i dun think any1 can do this build except for him due to his superb multitasking...
rainbow hwatiiing... beat that freaking fruit!!!!!!!!!!
Quazacolt
post Sep 30 2010, 07:04 PM

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QUOTE(evofantasy @ Sep 30 2010, 06:17 PM)
intotherainbow showed us the rainbow-build for TvT...
i dun think any1 can do this build except for him due to his superb multitasking...
rainbow hwatiiing... beat that freaking fruit!!!!!!!!!!
*
im rooting for fruitty cuz rainbow plays terran and he should APOLOGIZE TO FRUTTY FOR PLAYING TERRAN!
evofantasy
post Sep 30 2010, 07:28 PM

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QUOTE(Quazacolt @ Sep 30 2010, 07:04 PM)
im rooting for fruitty cuz rainbow plays terran and he should APOLOGIZE TO FRUTTY FOR PLAYING TERRAN!
*
how to get 85k USD?
beat a zerg played as a terran...
hmmm might as well sign the check =p
Quazacolt
post Sep 30 2010, 09:58 PM

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QUOTE(evofantasy @ Sep 30 2010, 07:28 PM)
how to get 85k USD?
beat a zerg played as a terran...
hmmm might as well sign the check =p
*
with frutty doing such performance, its hard to say who will win to be very honest
evofantasy
post Oct 1 2010, 12:04 AM

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QUOTE(Quazacolt @ Sep 30 2010, 09:58 PM)
with frutty doing such performance, its hard to say who will win to be very honest
*
well nexliveforever didnt really play that well imho...
rainbow is on a different lvl and watching him beat check so convincingly is just flex.gif
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post Oct 1 2010, 11:07 AM

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hi guys, wanna know whats the best way to counter massed VR's? and Muta's?

really annoying
Quazacolt
post Oct 1 2010, 11:42 AM

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QUOTE(beebee @ Oct 1 2010, 11:07 AM)
hi guys, wanna know whats the best way to counter massed VR's? and Muta's?

really annoying
*
muta = marine/thor (and perhaps vikings to pick off runners, ghosts to snipe runners are nice too)

VR = marines/vikings (ghost for emp works too)


Added on October 1, 2010, 2:06 pm
QUOTE(evofantasy @ Oct 1 2010, 12:04 AM)
well nexliveforever didnt really play that well imho...
rainbow is on a different lvl and watching him beat check so convincingly is just  flex.gif
*
haha after watching the restream, lol at the defeat a zerg for 85k comment, and: "intotherainbow killed everything including my computer"

regardless, still pretty f***ing disappointed ssks aka tester didnt make it into finals. ssks vs fruit/intotherainbow (all sc1 progamer, lol) would be the best god damn match EVER!

This post has been edited by Quazacolt: Oct 1 2010, 02:06 PM
pakabluegun
post Oct 1 2010, 02:23 PM

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Anyone successful in trying out hopetorture (intotehrainbow) early expension no gas built? like the one he did in quarter final gsl?

Seems solid but how the hack he did it?
evofantasy
post Oct 1 2010, 04:52 PM

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QUOTE(Quazacolt @ Oct 1 2010, 11:42 AM)
muta = marine/thor (and perhaps vikings to pick off runners, ghosts to snipe runners are nice too)

VR = marines/vikings (ghost for emp works too)


Added on October 1, 2010, 2:06 pm

haha after watching the restream, lol at the defeat a zerg for 85k comment, and: "intotherainbow killed everything including my computer"

regardless, still pretty f***ing disappointed ssks aka tester didnt make it into finals. ssks vs fruit/intotherainbow (all sc1 progamer, lol) would be the best god damn match EVER!
*
well he got rainbow as his opponent (cool said taht tester is afraid of rainbow)...
wut more terran's early game pressure vs toss is insane (imbalanced imho)...
still i glad that tester lost to rainbow and not some random terran LOL...

lol ya tasteless's computer windows UPDATE roflstomp...

QUOTE(pakabluegun @ Oct 1 2010, 02:23 PM)
Anyone successful in trying out hopetorture (intotehrainbow) early expension no gas built? like the one he did in quarter final gsl?

Seems solid but how the hack he did it?
*
forget about doing that build...
only rainbow can do it...
from the way his defended (especially the thor one which he delayed wit repair to get mrauders and scv surround on thor so less repair surface)...
and no1 can do 2 pronged drop + expand + pushing in with mainforce
goldfries
post Oct 2 2010, 09:37 AM

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eh srs la guys, do Terran players not play any other thing than MMM?
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post Oct 2 2010, 09:59 AM

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QUOTE(goldfries @ Oct 2 2010, 09:37 AM)
eh srs la guys, do Terran players not play any other thing than MMM?
*
hmm normally i will
mm for the early stages unless mm can roll them over i will be back with more mm!
then helions
then tanks + air support
then thors/bc if drag on for too long

but i normally play 4v4 but sometimes play with defence minded players, will be rolled over by 4 players while they keep building defence!

This post has been edited by beebee: Oct 2 2010, 09:59 AM
evofantasy
post Oct 2 2010, 10:27 AM

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QUOTE(goldfries @ Oct 2 2010, 09:37 AM)
eh srs la guys, do Terran players not play any other thing than MMM?
*
depends on matchups...
mech are a good option and bio-mech builds (almsot every composition) is gaining popularity...
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post Oct 2 2010, 10:49 AM

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QUOTE(goldfries @ Oct 2 2010, 09:37 AM)
eh srs la guys, do Terran players not play any other thing than MMM?
*
Heresy! tongue.gif All Terrans play MMMMMMMMMMMMM.
Quazacolt
post Oct 2 2010, 02:43 PM

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In 4 s I recently adopted a mmm plus ghost play so long they have at least two zerg or two protoss. Especially protoss. Emp is just so retardedly overpowered and nukes to force positions for mmm is just insane.
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post Oct 2 2010, 04:14 PM

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besides hdstarcraft who else u all follow to watch replays over at youtube? thanks
akira de aimbuster
post Oct 2 2010, 04:53 PM

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SephyreSC and Husky for entertainment.
Day9 for lesson.
evofantasy
post Oct 2 2010, 05:28 PM

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crota FTW...
good informative cast
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post Oct 3 2010, 12:07 AM

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haih, got phobia vs terran. very tricky, need keep on change army group. lol
Sky.Live
post Oct 3 2010, 09:17 PM

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Crota is good, I dislike cast which they dont rewind in the case they miss out important event
evofantasy
post Oct 3 2010, 11:21 PM

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QUOTE(Sky.Live @ Oct 3 2010, 09:17 PM)
Crota is good, I dislike cast which they dont rewind in the case they miss out important event
*
crota maybe a little boring at first (my first time impression of him back then) but his cast is really high quality with all the info u need...
not to mention he cast A LOT of games...
Sichiri
post Oct 4 2010, 01:37 AM

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speaking of casters, need more totalbiscuit love.
Love that British accent. Funny too!

Sky.Live
post Oct 4 2010, 08:30 AM

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QUOTE(evofantasy @ Oct 3 2010, 11:21 PM)
crota maybe a little boring at first (my first time impression of him back then) but his cast is really high quality with all the info u need...
not to mention he cast A LOT of games...
*
His tone is not as interesting as Husky but he got many unique replay which many dont prossess

+2 for crota
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post Oct 4 2010, 10:29 AM

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TvT

to be honest i tried varied my built instead of viking/tanks but it really doesnt really work...

I tried MM drops like HopeTorture but vikings just sapu all the medivac even though i managed to drops MM and killed some scv but tanks if position well, are totally OP. So i cleared some of the scv but big deal, he can come back easily with mules and he can defence with just 2 tanks and few vikings.

Ok fine, i transition into Thors and viking, off course killing off viking first to kill his range of sight so i can move in my thors but wtf he can just scan and 'thor is not here'

I am just bronze, aginst normal player banshee rush and transition into MM drops will normally win, but against diamond players i played with solid built macro churning out tanks and viking, it seems other built just hard to carry out =.=

any idea? else it will be " omg not another boring tvt"
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post Oct 4 2010, 10:35 AM

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TvT is just too boring, camp there with siege tank, then expand
nikridhwan
post Oct 4 2010, 12:44 PM

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TvT to me is getting air control... If u get air control u can just drop ur army on the tanks... And their splash damage will effect his own tank also..

Try to contain him and expand like crazy!!! Then tech to mass bc and Vikings if game prolong...
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post Oct 4 2010, 01:36 PM

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» Click to show Spoiler - click again to hide... «


oh wow he wasnt lying when he said he suck. 600 minerals, wowwwww
rockets
post Oct 4 2010, 05:21 PM

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QUOTE(nikridhwan @ Oct 4 2010, 12:44 PM)
TvT to me is getting air control... If u get air control u can just drop ur army on the tanks... And their splash damage will effect his own tank also..

Try to contain him and expand like crazy!!! Then tech to mass bc and Vikings if game prolong...
*
TvT is about air control because anything a terran can put out on the ground is not cost effective vs siege tanks. Also when it's siege vs siege time the guy with the most vikings wins cause he can get extended vision.
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post Oct 4 2010, 08:02 PM

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TVT,

if opponent siege FE,
response with?
marine, marauder charge could be suicide...
should i just expand too while building my army, heavy macro

if opponent DCF 1:1:1 (possible for helion drop/cloaked banshee)
response with?

if opponent going marine 4 rax push.
response with?

if opponent MM Thor.
response with?

if opponent MM early Viking to air control.
response with?

if opponent MMM + Heavy Siege.
response with?
Thor 250MM stun viable to stop tank?
1 Thor = 1 Tank stun kinda expensive.
but 4 thor stoping 4 siege tank mean alot of dmg reduction to my MM ball.



quote and edit answer below would be nice.
it can help all ppl here since this thread name Terran Strategy Discussion

This post has been edited by thejols: Oct 4 2010, 08:10 PM
goldfries
post Oct 5 2010, 09:48 AM

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QUOTE(Sichiri @ Oct 4 2010, 01:37 AM)
speaking of casters, need more totalbiscuit love.
Love that British accent. Funny too!
damn funny. biggrin.gif love his narration.
ROTiJOHN
post Oct 7 2010, 12:14 PM

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what is the best counter army for MMM push? got difficulties on that T_T
Sichiri
post Oct 7 2010, 12:22 PM

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QUOTE(ROTiJOHN @ Oct 7 2010, 12:14 PM)
what is the best counter army for MMM push? got difficulties on that T_T
*
your own MMM push.
evofantasy
post Oct 7 2010, 12:33 PM

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QUOTE(ROTiJOHN @ Oct 7 2010, 12:14 PM)
what is the best counter army for MMM push? got difficulties on that T_T
*
hmmm depends on the timing but i guess u can try going more marine heavy if its early game...
later in the game some siege tanks + marine would do...
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post Oct 7 2010, 12:44 PM

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QUOTE(Sichiri @ Oct 7 2010, 12:22 PM)
your own MMM push.
*
nono, i don like MMM, because MMM is too normal, all terran is doing that haha.


Sky.Live
post Oct 7 2010, 01:32 PM

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You dont get too much options when u play a mirror match dont you?

This post has been edited by Sky.Live: Oct 7 2010, 01:32 PM
goldfries
post Oct 7 2010, 02:50 PM

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QUOTE(ROTiJOHN @ Oct 7 2010, 12:44 PM)
nono, i don like MMM, because MMM is too normal, all terran is doing that haha.
ehh viking + cloaked banshee?

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post Oct 7 2010, 02:53 PM

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QUOTE(goldfries @ Oct 7 2010, 02:50 PM)
ehh viking + cloaked banshee?
*
>TVT
>scan
>stim marines

lol.
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post Oct 7 2010, 02:57 PM

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scans are limited. vikings to anti them ravens.

the vikings / banshees can be accompanies by marines too.
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post Oct 7 2010, 03:00 PM

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QUOTE(goldfries @ Oct 7 2010, 02:50 PM)
ehh viking + cloaked banshee?
*
mass vikings + a raven...lolz laugh.gif
goldfries
post Oct 7 2010, 03:04 PM

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but but but we're talking in the context of anti MMM la.
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post Oct 7 2010, 03:07 PM

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QUOTE(goldfries @ Oct 7 2010, 02:57 PM)
scans are limited. vikings to anti them ravens.

the vikings / banshees can be accompanies by marines too.
*
1-2 scans is all you need really. and you can also proxy missle turrets on the push
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post Oct 8 2010, 04:44 PM

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yeah, mass marines ftw, cheap, with stimpacks they are really insane
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post Oct 8 2010, 04:50 PM

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QUOTE(Quazacolt @ Oct 7 2010, 03:07 PM)
1-2 scans is all you need really. and you can also proxy missle turrets on the push
*
can you elaborate?

from my POV is that he's asking against MMM user.

the scan part was assuming the fella doesn't have ravens or having ravens destroyed.

how would 1 - 2 scans be sufficient when the banshees move all over the place and could be divided in multiple groups?
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post Oct 8 2010, 04:59 PM

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Go for stimpacks, micro ur marines and take down his banshee with the scan.
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post Oct 8 2010, 05:04 PM

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eh, my banshee / viking suggestion was in reply to your anti-MMM push lah. biggrin.gif

what would you do if you're the banshee user and you know the Terran would micro the marines to scan?

there is a possibility also that the Terran may not have scans, or may have spent energy on MULE or whatever stuff so can't scan.

which is why i think banshee usage is a possibility.
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post Oct 8 2010, 05:07 PM

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QUOTE(goldfries @ Oct 8 2010, 04:50 PM)
can you elaborate?

from my POV is that he's asking against MMM user.

the scan part was assuming the fella doesn't have ravens or having ravens destroyed.

how would 1 - 2 scans be sufficient when the banshees move all over the place and could be divided in multiple groups?
*
1 scan would be sufficient... if the guy doesn't micro his banshees at all and just fight marines head on. the good ones will use the extra range on the banshees to hit and run your marines and any unprotected structures.
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post Oct 8 2010, 05:19 PM

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QUOTE(goldfries @ Oct 8 2010, 04:50 PM)
can you elaborate?

from my POV is that he's asking against MMM user.

the scan part was assuming the fella doesn't have ravens or having ravens destroyed.

how would 1 - 2 scans be sufficient when the banshees move all over the place and could be divided in multiple groups?
*
you can build an eng bay (marine/rauder +1 dmg) and build proxy turrents along with ur MMM push. that way banshees are 100% gg'd

if he try to harass the scv (before you have any turrets up), either medivac heal, or pause building load in medivac, while you do 1 scan and marine stim to rape the banshee/force retreat

if he goes for ur mineral line, you *SHOULD* have turrets up already and with scv repairs (or even mule, they repair faster FYI) 1 turret can take out at least 2-3 banshees alone, and you can build 2-4 well placed turrets to cover ur entire mineral line
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post Oct 8 2010, 05:24 PM

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QUOTE(rockets @ Oct 8 2010, 05:07 PM)
1 scan would be sufficient... if the guy doesn't micro his banshees at all and just fight marines head on. the good ones will use the extra range on the banshees to hit and run your marines and any unprotected structures.
if talking about head to head combat at a particular area then yes. 1 - 2 scans are fine, i think that's what quaz was referring to.

my post saying "scans" are limited in reference to the whole game. if the fella doesn't have raven and no scans available, then i think banshee spam can be really good..

QUOTE(Quazacolt @ Oct 8 2010, 05:19 PM)
you can build an eng bay (marine/rauder +1 dmg) and build proxy turrents along with ur MMM push. that way banshees are 100% gg'd

if he try to harass the scv (before you have any turrets up), either medivac heal, or pause building load in medivac, while you do 1 scan and marine stim to rape the banshee/force retreat

if he goes for ur mineral line, you *SHOULD* have turrets up already and with scv repairs (or even mule, they repair faster FYI) 1 turret can take out at least 2-3 banshees alone, and you can build 2-4 well placed turrets to cover ur entire mineral line
ok.

with all those "IF"s mean banshees do have a chance.

good anti-banshee tips there.
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post Oct 8 2010, 05:29 PM

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QUOTE(goldfries @ Oct 8 2010, 05:24 PM)
if talking about head to head combat at a particular area then yes. 1 - 2 scans are fine, i think that's what quaz was referring to.

my post saying "scans" are limited in reference to the whole game. if the fella doesn't have raven and no scans available, then i think banshee spam can be really good..
ok.

with all those "IF"s mean banshees do have a chance.

good anti-banshee tips there.
*
sure banshees have a chance, but for the mineral/gas usage vs to cheap marines and scans (to make it fair, every scan you do is ~300mins as opposed to using a mule) does side with normal MMM push more. banshees, like dark templars (hence being oftenly called flying dark templars) are only really useful if the opponents lacked detection.

and turrets are TBH considered a more cumbersome method, one raven is all you need, and you mentioned about vikings killing ravens? PDD will make you think twice about killing them along with marines moving in for the kill on the vikings/banshees while the medivacs heal them.

ps: you can just rax swap the starport just to get one raven, then swap back for normal MMM pumping.
Sky.Live
post Oct 8 2010, 05:31 PM

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PDD rapes MM, unless he can micro it out...
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post Oct 8 2010, 05:33 PM

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QUOTE(goldfries @ Oct 8 2010, 05:24 PM)
if talking about head to head combat at a particular area then yes. 1 - 2 scans are fine, i think that's what quaz was referring to.

my post saying "scans" are limited in reference to the whole game. if the fella doesn't have raven and no scans available, then i think banshee spam can be really good..
*
no im not referring just to head to head combat, because you only need scans where your turrets doesnt reach, and thats also assuming you're not able to get ravens (which i cannot understand why considering its MMM we're talking about here, which means you ALREADY have starport access. all you need is a addon swap)


Added on October 8, 2010, 5:34 pm
QUOTE(Sky.Live @ Oct 8 2010, 05:31 PM)
PDD rapes MM, unless he can micro it out...
*
no you cant out micro PDD, its static and it rapes bullets no matter how fast any korean fingers can play.

what you can do, is have ur marines kill the drone as marine projectile are not affected. only marauder's (since its MM we're talking about)

This post has been edited by Quazacolt: Oct 8 2010, 05:34 PM
thejols
post Oct 18 2010, 01:55 PM

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lets take about killing zerg guys, terran nemesis.

im hardly win any battle vs zerg now.
before its 50-50, now its like 30-70 lose always.
evofantasy
post Oct 18 2010, 02:17 PM

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QUOTE(thejols @ Oct 18 2010, 01:55 PM)
lets take about killing zerg guys, terran nemesis.

im hardly win any battle vs zerg now.
before its 50-50, now its like 30-70 lose always.
*
i would suggest getting a faster thor...
on map with thor drops its good...
and keep pressuring with early reapers/ hellions etc...
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post Oct 18 2010, 02:30 PM

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QUOTE(thejols @ Oct 18 2010, 01:55 PM)
lets take about killing zerg guys, terran nemesis.

im hardly win any battle vs zerg now.
before its 50-50, now its like 30-70 lose always.
*
How does the Zherk rape you? Baneling bombs/drops? Mass burrowed roaches? Mass mutas?
smartleader
post Oct 18 2010, 02:31 PM

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Am still new here and still in the beginning league which is the 1st 50 unranked matches. Anyone out there would like to figure out how to deal with Protoss? Everytime they just turtled up ad what they do is just mass blink stalker and colossi. At the time when I can get to their base with destroying 2 rocks, its already too late. Had tried almost everything, MMM drops, Hellion drops and Banshee harass but it seems like it just won't work out.
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post Oct 18 2010, 02:37 PM

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QUOTE(smartleader @ Oct 18 2010, 02:31 PM)
Am still new here and still in the beginning league which is the 1st 50 unranked matches. Anyone out there would like to figure out how to deal with Protoss? Everytime they just turtled up ad what they do is just mass blink stalker and colossi. At the time when I can get to their base with destroying 2 rocks, its already too late. Had tried almost everything, MMM drops, Hellion drops and Banshee harass but it seems like it just won't work out.
*
Mass stalkers? Counter with mass rauders with vikings or Thors. Add medivacs to suport and you're good to go. (which also goes without saying when you see him turtle, expand like rabbits and use PFs to hold expos and delay his push.)
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post Oct 18 2010, 02:44 PM

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QUOTE(Grif @ Oct 18 2010, 02:37 PM)
Mass stalkers? Counter with mass rauders with vikings or Thors. Add medivacs to suport and you're good to go. (which also goes without saying when you see him turtle, expand like rabbits and use PFs to hold expos and delay his push.)
*
I actually did fast expand when he turtled, although am at 2 bases building my army but it seems like it still not enough. Oh ya, most of them ad in chargelots with the blink stalkers as well, making my Marauders extremely vulnerable although with Stim and Shell upgrades. As you mention Viking, yes I did get couple of em to counter the colossi but the mass stalkers just push them back everytime I try to shoot em as colossi is far more behind everytime. Actually that am wondering, whether this will happen in normal games? You can actually scout earlier and harass them earlier without those Destructible Rocks blocking the way.
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post Oct 18 2010, 02:58 PM

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QUOTE(smartleader @ Oct 18 2010, 02:44 PM)
I actually did fast expand when he turtled, although am at 2 bases building my army but it seems like it still not enough. Oh ya, most of them ad in chargelots with the blink stalkers as well, making my Marauders extremely vulnerable although with Stim and Shell upgrades. As you mention Viking, yes I did get couple of em to counter the colossi but the mass stalkers just push them back everytime I try to shoot em as colossi is far more behind everytime. Actually that am wondering, whether this will happen in normal games? You can actually scout earlier and harass them earlier without those Destructible Rocks blocking the way.
*
Typically yeah. In normal games, you can get your scout in by the 5 minute mark. If you see mass gateways and any of the sort, you can opt for a timing push to decimate his army/base before he gets his collosi out. Harass is also easier, but not much, since most toss will still wall/FF you out.
smartleader
post Oct 18 2010, 03:08 PM

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QUOTE(Grif @ Oct 18 2010, 02:58 PM)
Typically yeah. In normal games, you can get your scout in by the 5 minute mark. If you see mass gateways and any of the sort, you can opt for a timing push to decimate his army/base before he gets his collosi out. Harass is also easier, but not much, since most toss will still wall/FF you out.
*
Ya, colossi is too good against my Marine+Marauders. Might try to get Thor and try to deal with it, the new patch allow us to spam more the ability.
gladfly
post Oct 19 2010, 12:23 PM

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perhaps get a ghost and emp..with more maruders compo mix..

For me I perfer getting a raven and pdd the stakers..take out the the collo when the stakers busy shoting pdd..

ROTiJOHN
post Oct 19 2010, 01:12 PM

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thor, marine, ghost and scv, FTW
Grif
post Oct 19 2010, 02:00 PM

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Bloody hell, i have this very big trouble dealing with Toss at gold level. I must be missing something...

(just lost to a 4gate (again!) and robogate)
Nandeska
post Oct 19 2010, 02:37 PM

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QUOTE(Grif @ Oct 19 2010, 02:00 PM)
Bloody hell, i have this very big trouble dealing with Toss at gold level. I must be missing something...

(just lost to a 4gate (again!) and robogate)
*
4 gate works againts terran ?
gladfly
post Oct 19 2010, 02:48 PM

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4 gates works if you keep teching up and have no force to fight..

hehehe.. but since Terran OP in early stages just go harass when you have like 2 rauders and 5-6 marines..kacau kacau him a bit and see what is the toss play?


thejols
post Oct 19 2010, 03:26 PM

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QUOTE(Grif @ Oct 19 2010, 02:00 PM)
Bloody hell, i have this very big trouble dealing with Toss at gold level. I must be missing something...

(just lost to a 4gate (again!) and robogate)
*
turtle, that normally what people do against 4 gate.
but, in some small distance, i dual rax marauder rush (if its can be called rush thx to latest nerf)
evofantasy
post Oct 19 2010, 03:49 PM

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QUOTE(Grif @ Oct 19 2010, 02:00 PM)
Bloody hell, i have this very big trouble dealing with Toss at gold level. I must be missing something...

(just lost to a 4gate (again!) and robogate)
*
drop 1 bunker and get ready to repair the bunker...
4 gates are horrible vs terran when bunkers gets repair (makaprime for yesterday GSL) or good when the u tech and dun repair ur bunker that wayy (tlo in today's gsl)
thejols
post Oct 19 2010, 04:11 PM

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current zerg style.

fast expand, well a well played zerg, u cant really stop the expo unless he very2 bad. expect 2/3 spine crawler. or he quick speedling to surround helion.

i quick hellion at 2+1+2 more normally.
if i successfully roast 5+ drone around this early games, i can win this game, well better chance i suppose. so i can push with some marine that i keep training at base.

the problem is hellion harass failed mutas out and i need to stay defensive a lot. and this become worst they get 10 mutas to harass and SCOUT what im getting at. at this point, expect for 3rd base up for zerg, or 4th for worst.
while im getting my 1st expo.

since mecha build is the best against zerg, i do 3-4 thor, around 16< marine, 8 hellion blue. and getting owned by huge numbers of roaches.
dont talk about baneling, its much more worst combining it with roaches.

- i got thor
- i got 3 turret at main and expo (sometimes more coz muta harass)
- i micro stim marine to evade baneling if possible.
- i micro hellion
- im force to defensive
- i got 1 expo
- i defend it, i PF it
- i lose.
- i love Ultralisk

maybe im just bad and need more training. wearing a plat/gold badge make me feel so shame la like this.

This post has been edited by thejols: Oct 19 2010, 04:15 PM

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