QUOTE(wangpr @ Aug 2 2010, 10:52 PM)
marines...they can take on almost anything, cheap and fast to build...
among the highest DPS unit wit steam...
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Aug 2 2010, 11:44 PM
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#1
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Aug 3 2010, 02:16 PM
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#2
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QUOTE(XenoFr3ak @ Aug 3 2010, 11:59 AM) the good thing bout MMM is that its cheap fast efficient DPS...u can easily recover from a battle with ur tonnes of racks pumping out marines and marauders... unless the toss have collosus to micro, gosu FF or storm, its pretty hard to beat MMM still... against zerg on the other hand, MMM is really a PLAUGOOOOOOOOOOOOOOOOOO! |
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Aug 3 2010, 05:57 PM
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#3
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QUOTE(PrivateJohn @ Aug 3 2010, 05:51 PM) Just play a match and lost it because forgot to expand... hmmm actually being terran u can just lift up ur main and base trade =pLesson learned, never take the chances of leaving base undefended with full force attacking if I do not have an expansion... PS : Btw game found on matchmaking but did not started are counter as a tie game Added on August 3, 2010, 5:58 pm QUOTE(Quazacolt @ Aug 3 2010, 05:57 PM) yeah no doubt, very straight forward. however, transitioning into mech sure as hell beats having a starport out, and medivacs arent cheap either. if u are going MMM vs toss, ghosts are a must i feelsiege tank unsieged pretty much rips any toss unit a new one minus zealots, and those marines (maybe a mix of rauders to slow) will take care of. of course, the main charm of MMM is still its versatility. the ability to drop kill a toss is always a good thing, while mech is always a slow steady push that has no guarantee of a victory (never know if the toss may templar/immortal heavy) This post has been edited by evofantasy: Aug 3 2010, 05:59 PM |
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Aug 4 2010, 12:56 PM
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#4
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QUOTE(PrivateJohn @ Aug 3 2010, 11:40 PM) The problem is i was panic, failed at my micro and he voidray me along with zeolots and stuff. So lifting off is no longer an option. well practice makes perfect...I took out his main base with reapers + marines + marauderz + 2 medivac while my 2nd army - marines + marauderz + hellion failed to take out his expansion. If only my 2 medivac strike force loaded with marines & marauderz are still alive, lost that as well during the raid due to bad micro. @ wolf usually when i scout my opponent is passive, or i am confident enuff i can defend it (pre-bunker etc) |
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Aug 4 2010, 01:42 PM
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#5
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QUOTE(-ZeN- @ Aug 4 2010, 01:38 PM) should watch some korean player match that HDStarcraft is commentating. their playing style is very quite different from usual replays that was uploaded during betas. they are all concentrating on micro from start. and their micro are super intense. can give intotherainbow a try...Sad case over here, zerg and protoss discussion thread are quite filled with strats. Ours still quite empty. he is known as the best sc2 terran in korea during beta phase... |
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Aug 4 2010, 09:04 PM
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#6
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Aug 5 2010, 07:04 AM
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#7
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QUOTE(nikridhwan @ Aug 5 2010, 03:26 AM) marauders are much better for stalker rush...siege tanks are really immobile unless u wanna go for a long game (with some turtling)... and u cant get them out fast enuff before the first 2 stalkers come knocking at ur ramp ... |
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Aug 8 2010, 06:18 PM
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#8
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QUOTE(Moonflown @ Aug 8 2010, 05:14 PM) I found that pushes with SCV really could change the tide of battle. Just remember to activate auto-repair. i thot campaign u have the superb mech medivec style air unit lol...No units will auto-target your SCVs unless its an area attack. A longer lasting thor/tanks may be enough to change to tide of battle. << Learned this from campaign since I'm a really bad terran player =D i jz spam those >.< |
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Aug 9 2010, 12:48 PM
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#9
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QUOTE(-ZeN- @ Aug 9 2010, 11:49 AM) i do have the habit of putting up missile turret near mineral line, saved me a lot of time from muta rush and void ray rush. VR > turrets anytime...Still i think stim up marines do good on muta and void ray too. Just that i will be lagging behind a bit while pump marine too much and tech up stim too fast. Timing is still quite blurry for me cause i haven't played any other race yet. a good toss would pre-charge before entering and pew pew everything kaboom... if u send ur marines, u can burn them down really fast wit fazing... and in high numbers, u can attack move wit void rays and still blow things up... This post has been edited by evofantasy: Aug 9 2010, 12:49 PM |
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Aug 9 2010, 04:39 PM
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#10
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Aug 10 2010, 10:40 PM
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#11
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QUOTE(Quazacolt @ Aug 10 2010, 04:39 PM) dei, dddd aaaaaaaaaaa 3 rax 2 reactor 1 tech lab. all in. ^press t. profit. lol. i guess ill upload some of my T all in plays here. damn simple to learn. (nothing to learn also, press t and win, learn apa) i initially made those to teach my friends, but no harm uploading here also right? lol reason why artosis keep raging about terran on his twitter |
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Aug 20 2010, 01:04 PM
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#12
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any1 of u tried tlo's build vs whtiera for IEM yet?
cant seemed to make it work... |
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Aug 24 2010, 12:11 AM
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#13
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QUOTE(Moonflown @ Aug 23 2010, 09:20 PM) Terran balls are never imba, just that they complain a good mix of mech centric army imba. But its just based on how good the zerg is in controlling the map while terran turtling i dun find terran's bioball imba to zerg...after all infestors > bioball... the thing imba about terran would be their openings... they are just too flexible and the reaper opening jz contain the zerg player down... |
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Sep 2 2010, 12:10 PM
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QUOTE(pakabluegun @ Sep 2 2010, 11:04 AM) Do any of you guys play the unranked matches? I just found out about unranked matches in multiplayer. So i guessed that is the spot to practice. Naive =.= cause all been playing with is gold,plat and diamonds. There is hardly anyone playing co-op against Ai there. facepalm playing in SEA i custom game a lot with frens...usually bo3 bo5 series |
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Sep 2 2010, 05:57 PM
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#15
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Sep 2 2010, 06:53 PM
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QUOTE(ROTiJOHN @ Sep 2 2010, 06:51 PM) eh aeco, want to ask, how do you encounter reaper rush? because i rush protoss by using reaper, normally get 90% winning rate early stalker with chrono on that stalker?if he to come, jz micro ur probe off mining and u still pull out ahead as a early reaper hurt the T's economy... i nvr lost to a reaper build in 1v1 before even if he cheese me... |
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Sep 2 2010, 06:57 PM
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QUOTE(ROTiJOHN @ Sep 2 2010, 06:55 PM) ya...a little micro with probes (and the first zealot) is more than enuff against early reapers (even if the reapers are proxied) until the stalker comes... sure u kill some probes but with chrono, my economy is always ahead since u need to get early rax and gas... ps: i've gotten pretty used to reaper cheese build during my beta days LOL This post has been edited by evofantasy: Sep 2 2010, 06:58 PM |
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Sep 2 2010, 07:03 PM
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QUOTE(ROTiJOHN @ Sep 2 2010, 06:59 PM) really, i like to use proxy reaper 8rax strat against toss. and if i found out the stalker is out, i will go for marouder. and continueing tech tank. which is why u need the early zealot before stalker (my preferences)...the zealot n probe itself can hold till stalker comes in if u follow the 9pylon 12gate instead of a 13gate build... again losing some probes is fine as my economy is always stronger than u for u to proxy/ rush... u sound pretty disbelieve, when u start facing good toss players u would totally ditch this opening lol... |
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Sep 2 2010, 07:12 PM
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QUOTE(ROTiJOHN @ Sep 2 2010, 07:06 PM) not to a good toss (or any toss that had played beta lol)...a standard 12gate build (usually for PvT due to the reaper opening) can handle reapers easily compared to a 13gate build... all it take is 3-4 probes off mining and a little micro even when the reaper is super fast... i didnt keep the replays as usually these games are really easy once u fend off the reaper -> marauder... reapers are to be fixed due to zerg, not toss... on the other hand a proxy gateway is so much more effective vs a T even in high lvl game due to chrono lol... ps: the 3 marauder opening for terran is even much harder to fend off than this... if it is that good i think most high lvl terran progamers would use it but the fact it is that it doesnt work that well at all once u experienced it the first time... This post has been edited by evofantasy: Sep 2 2010, 07:17 PM |
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Sep 3 2010, 01:30 PM
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QUOTE(pakabluegun @ Sep 3 2010, 12:53 PM) TvT in bronze league i played i always face the same situation = there's quite a lot of TvT openings...MMM It boils down to who can built faster and more marauders, if 2 push failed transition to banshee. Always the same zzzz being slow APM i always lost... I figured new strategy. Built 2 tanks park near choke and mass banshee asap, once have 5 or more go sapu their base. works so far and pretty good. I also noticed from replay ppl tends to give up too fast once their main scv all wiped although they still have more armies and mineral. If only they can see my botak base and that my 2 bunker at minerals are actually empty going marine tanks is a good build if they are going MMM |
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