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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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PrivateJohn
post Aug 3 2010, 12:48 AM

ODST m cry.
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QUOTE(kianweic @ Aug 2 2010, 11:45 PM)
Get lotsa hands on Terran in the main campaign to some extent.
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If going by the campaign...it means battlecruiser all the way. (at least that's how i beat most of the mission in brutal difficulty)
However...I will get pawn badly in multiplayer.

The most common Terran strategy would be M&M isn't it?
PrivateJohn
post Aug 3 2010, 01:36 AM

ODST m cry.
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QUOTE(XenoFr3ak @ Aug 3 2010, 01:27 AM)
Wassup John .. nice to see u here biggrin.gif
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Hi hi...starcraft junkie tongue.gif
PrivateJohn
post Aug 3 2010, 04:42 AM

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QUOTE(InkySliwinky @ Aug 3 2010, 04:24 AM)
Im usually a protoss player but i gotta admit the reapers in terran are an excellent early game harrassing tool .. getting reaper rushed is not fun at all lol... they are bloody fast deadly and can leap over cliffs avoiding most chokepoint defenses ..
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ya....they are very good building "deconstructor" as well.
PrivateJohn
post Aug 3 2010, 05:51 PM

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Just play a match and lost it because forgot to expand... sad.gif

Lesson learned, never take the chances of leaving base undefended with full force attacking if I do not have an expansion...

PS : Btw game found on matchmaking but did not started are counter as a tie game blink.gif

This post has been edited by PrivateJohn: Aug 3 2010, 05:52 PM
PrivateJohn
post Aug 3 2010, 11:40 PM

ODST m cry.
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QUOTE(evofantasy @ Aug 3 2010, 05:57 PM)
hmmm actually being terran u can just lift up ur main and base trade =p


Added on August 3, 2010, 5:58 pm

if u are going MMM vs toss, ghosts are a must i feel
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The problem is i was panic, failed at my micro and he voidray me along with zeolots and stuff. So lifting off is no longer an option.

I took out his main base with reapers + marines + marauderz + 2 medivac while my 2nd army - marines + marauderz + hellion failed to take out his expansion. If only my 2 medivac strike force loaded with marines & marauderz are still alive, lost that as well during the raid due to bad micro.

cry.gif

This post has been edited by PrivateJohn: Aug 3 2010, 11:49 PM
PrivateJohn
post Aug 4 2010, 08:39 PM

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The most enjoyable Terran vs Protoss match. Check it out...see if you can learn a thing or two tongue.gif


PrivateJohn
post Aug 16 2010, 02:22 PM

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Hello all...here's my first replay upload from one of my game. If you don't want to watch the replay, there is a text version of Build Order | Units Built | Upgrades Researched. Just hit the link.


http://www.sc2replayed.com/replays/57524-1...s-scrap-station

If you've watched the replay, it's so obvious I won the game by spamming alot of units instead of micro'ing and countering the opponent with proper unit. In fact I even ter-open the Supply depot, welcoming all the Zeolot in to slaughter my marines & marauderz. doh.gif


So my biggest question is, when you try to backdoor your opponent with Reapers, Viking or whatever, do you build up a sizeable force or do you just use a couple of them just to kacau like all the pro replays shown in HDStarcraft or Husky. Look at mine, i basically pump out like more than 7 of Banshee. (...then end up losing all of them) Reason I don't like to kacau with too little units because i find the effect to be minimum at best & lack the element of surprise. Please share your thought such as the weakness & what can be improved in terms of the strategy (except my noob micro tongue.gif )

This post has been edited by PrivateJohn: Aug 16 2010, 02:24 PM
PrivateJohn
post Aug 18 2010, 01:18 AM

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QUOTE(ROTiJOHN @ Aug 17 2010, 11:29 AM)
how u guys counter zerg fast expand? mass marouder? if he keep on pumping zergling
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Good question...because I myself hate playing long game with Zerg players. One way or another, they will out-macro you in the end... cry.gif

My early rush on them are very inconsistence...probably I need some stimpack for MM & also some siege tank...

 

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