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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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Laguna
post Aug 4 2010, 09:08 PM

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TVT
Siege Expand
Why Siege FE ?
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Pulling of the strategy
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TVP

1 RAX MARAUDER (aka Jessica Build)
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B/O
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Pulling of the strats
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TVP ZAtic Build ( Something like FD in sc broodwar where you have a group of 6 rines 1 tank 1 vulture with mine upgrade but here in sc2 you have a combi of marines and rauder)

The B/O
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MAke it HAppen !
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TVP / SpecialOps and You want a piece of me boy opening (Ghost and marine )

Why ?
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The B/O
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Execute !
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So far this is much i can find from teamliquid ><

This post has been edited by Laguna: Aug 4 2010, 10:00 PM
Laguna
post Aug 4 2010, 09:42 PM

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QUOTE(flix @ Aug 4 2010, 09:39 PM)
Very detailed information. Thx for posting  thumbup.gif
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You can head on to http://wiki.teamliquid.net/starcraft2/ to get more build orders for terran and other races .

Courtesy to day 9

Simple basics to get your game flowing with some mental checklist .


1) Are you scouting?

2) Are you spending your minerals?

3) Are you producing workers?

4) Are you producing units?

5) Are you checking your minimap?

6) Are you close to maximum food?

7) Are you using your race macro? (MULE, chrono boost, spawn larva)

8) Did you research critical tech? (speedlings, stims, warp gate, etc)

9) Do you have enough gas workers?

10) Are you harassing?

11) Is it time to expand?

12) Do you have enough unit-producing buildings (esp. after an expo is completed!)


Simple as it comes but when you are in game if you can do this all in one and keep switching back and forth you are equivalent to starcraft gods.

This post has been edited by Laguna: Aug 4 2010, 10:13 PM
Laguna
post Aug 15 2010, 09:27 PM

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QUOTE(thejols @ Aug 15 2010, 07:26 PM)
i learnt my lesson.

dual barrack mass marine, heavy block on choke point with barrack, s.depot, 2 bunkers, 2 siege tank
then expand, do the same on new expand. while massing Thor.

works for 2 games last nite. wanna try it again to find weakness by playing other ppl.

p/s and make sure stimpack upgrade ur marine. against mutalisk u will die anyway, so just stim it! for rapid fire
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Sounds like a pretty solid build order good luck ^^
Laguna
post Aug 23 2010, 09:05 PM

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many zergs are complaining the terran ball now as in it's current state is imba =.= "
Laguna
post Aug 24 2010, 07:19 PM

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QUOTE(thejols @ Aug 24 2010, 06:03 PM)
ok noob question
silver league teach me lots of good thing after promoted.
1- im soo f***ing weak. (damn emo after streak -7 lost)
2-MACRO IS VERY IMPORTANT
3-my opening is good, my MID game is sampah.

question is
- in 1 mineral, how many gatherer u put?
- 2xGAS, 2 on 1 GAS on start, 3/2 on both GAS on heavy mech mid game?
- do u group Barrack, Factory, Starport in 1 hotkey?
----- im using 4 for barrack, 5 for factory, 6 for starport, 7 for command center. 1,2,3 for unit. need a better idea.
- do u group MMM (marine, marauders, medic) in ONE hotkey?

all smal things like this makes a difrent, so i want an oppinion. ty.
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haha chill bro !
Laguna
post Aug 25 2010, 02:02 PM

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QUOTE(Mavik @ Aug 25 2010, 11:13 AM)
how fast do you terran players expand to your natural expansion? Or do you turtle up first usually?

Sorry noob here, looking to improve my gameplay biggrin.gif
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Depending on situation loh .... sometime you wall up and build reaver to harassed the enemy first than only you expand to your natural . If you see your opponent also fast expand you also can do the same thing .
Laguna
post Aug 25 2010, 06:42 PM

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QUOTE(Mavik @ Aug 25 2010, 02:15 PM)
Thanks! Usually I don't really know when to expand early or not especially if it is against another terran player. As much as I want to scout the map, but the siege tanks take out the units when I try to look at their natural (especially Lost temple). Not easy at all playing in the league, always kena wack tongue.gif
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Hmm floating barracks are good to scout the other terran players tech and units ^^
Laguna
post Aug 25 2010, 07:25 PM

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QUOTE(thejols @ Aug 25 2010, 07:05 PM)
wow im very afraid to do that sir....
p/s changing to hotkey grid, huge setback in macro/micro to me, but hell, im just silver player. haha
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Okay instead of barracks you can float your ebays ^^ into enemy base well you lose only around 100 minerals plus which is worth it . I mean any buildings excepts the one that produce your army . Anyway check their new zerg strats that can kill a terran easily which is PROXY EVO chamber -.-




Laguna
post Nov 12 2010, 03:20 PM

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QUOTE(gladfly @ Nov 11 2010, 03:22 PM)
Anyone here has any good idea how to break colo/zealots and immortal combo..

I find it freaking hard...!!! My bio just die and my tanks dont do enuff damage to the colo..on a losing streak oo..against toss.

I find TVP ..damn hard from mid game onwards.
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You need to incorporate special forces into your unit composition such as the ghost they have skills such as emp to take out the enemy shields and you can say good bye to collosus easily and I recommend adding siege tanks too into your war machine . Siege tanks range are good to take out collosus from a far distance.
Laguna
post Nov 13 2010, 10:26 AM

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QUOTE(gladfly @ Nov 12 2010, 03:29 PM)
Problem with tanks is that unless you micro them they wont overkill. They tend to whack the chargelots first while colo "przzzzzzz...." all your bio units plus tanks splash ...makes it even easier for colo to "przzzzzzz..."
Ghost is always best for emp but.... tanks..marauders..medivac...= heavy gas.. hard to get more gas from 2 exp only

I played yesterday and and my opponent went 2gate robo. Tried going thors..surprise surprise..Thor actually pawns the colo..2 thors focus fire..against 2 colo focus fire..thors win...hmmmm...can work meh this? Always thought that colo stops thors...
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If thors works well again collosus than use them all by all means ^^.

 

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