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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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smartleader
post Oct 18 2010, 02:31 PM

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Am still new here and still in the beginning league which is the 1st 50 unranked matches. Anyone out there would like to figure out how to deal with Protoss? Everytime they just turtled up ad what they do is just mass blink stalker and colossi. At the time when I can get to their base with destroying 2 rocks, its already too late. Had tried almost everything, MMM drops, Hellion drops and Banshee harass but it seems like it just won't work out.
smartleader
post Oct 18 2010, 02:44 PM

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QUOTE(Grif @ Oct 18 2010, 02:37 PM)
Mass stalkers? Counter with mass rauders with vikings or Thors. Add medivacs to suport and you're good to go. (which also goes without saying when you see him turtle, expand like rabbits and use PFs to hold expos and delay his push.)
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I actually did fast expand when he turtled, although am at 2 bases building my army but it seems like it still not enough. Oh ya, most of them ad in chargelots with the blink stalkers as well, making my Marauders extremely vulnerable although with Stim and Shell upgrades. As you mention Viking, yes I did get couple of em to counter the colossi but the mass stalkers just push them back everytime I try to shoot em as colossi is far more behind everytime. Actually that am wondering, whether this will happen in normal games? You can actually scout earlier and harass them earlier without those Destructible Rocks blocking the way.
smartleader
post Oct 18 2010, 03:08 PM

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QUOTE(Grif @ Oct 18 2010, 02:58 PM)
Typically yeah. In normal games, you can get your scout in by the 5 minute mark. If you see mass gateways and any of the sort, you can opt for a timing push to decimate his army/base before he gets his collosi out. Harass is also easier, but not much, since most toss will still wall/FF you out.
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Ya, colossi is too good against my Marine+Marauders. Might try to get Thor and try to deal with it, the new patch allow us to spam more the ability.
smartleader
post Nov 18 2010, 03:51 PM

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I played a TvZ just now, the Zerg player made all the way to Mutalisk+Zergling+Baneling, I did scout earlier and do some economical damage, but it seems that its not enough, the Zerg will just expand way more faster than I did. All I did is just Bio ball+Thor and was getting Siege Tank as well but in the end was gg-ed as he go his Ultra out. Any suggestion to break this combo?
smartleader
post Nov 18 2010, 04:21 PM

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QUOTE(evofantasy @ Nov 18 2010, 04:04 PM)
after ur eco advantage i believe he went muta and pin u down to ur base rite?
the general respond to this is to stay on ur 2 bases and just do a big timing push before his ultras get high or he get to a 300food army (200/200 with larvae stockpiled)...
timing push with some thors + siegetanks and bio support (marine heavy) as ur big ball of death...
get the tanks damage upgrade to 1 shot banes (+1 for +0 armor banes) and upgrade accordingly...
a 120-150 food would be a good timing depending on map and wut ur opponent does...
his food would be much higher at around 180-200 but ur tech heavy army will chew through it with some losses...

it would require some experience for this of course but since u did some economical damage i think the window for ur timing push is slightly bigger...
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I get what you mean, he's doing FE so I just keep on doing the best to harass and catch up. Perhaps I need to practise more, I keep on pushing out when its like 100+ foods on my side and get pawned by his army, its like 3 times like that, and after that I figured out it would be better if I just wait for my army to grow. And ya, I got +2 damage upgrade for Thor, so I think I'll get some tanks next time.
smartleader
post Nov 18 2010, 04:38 PM

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QUOTE(evofantasy @ Nov 18 2010, 04:36 PM)
as day9 put it, mass up a big deathball and give a big giant punch to his face...
each time he expand (beyond the 3rd base imho) would give u a bigger window for that...
that's wut i learnt from day9 plus replays and some personal experience (both as a terran and a zerg since i random)
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Oh ya, am learning through Day9 as well, that lad is really a genius gamer, but too bad my connection always let me down, always stream halfway then gone case.
smartleader
post Nov 18 2010, 04:44 PM

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QUOTE(evofantasy @ Nov 18 2010, 04:42 PM)
u can download it, i downloaded all my dailies now...
good thing bout downloading is that u can always resume it even when u stop it/ dc etc...
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Link please? Or you just direct download it?
smartleader
post Nov 18 2010, 05:01 PM

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QUOTE(evofantasy @ Nov 18 2010, 04:59 PM)
http://day9tv.blip.tv/posts?view=archive&nsfw=dc
there's a download link when u are streaming each vid =p
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Didn't know that, thanks mate! smile.gif
smartleader
post Nov 19 2010, 02:37 AM

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OMG, I beaten a Plat Zerg today, couldn't believe it!

Another one!

This post has been edited by smartleader: Nov 19 2010, 03:30 AM
smartleader
post Nov 26 2010, 01:53 AM

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QUOTE(dlct87 @ Nov 26 2010, 01:40 AM)
how to defend against the toss who send his probe to my base basically from the very first second of the game (for cannon rush)? need to run my worker around the base for EVERY match-ups against toss?
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Walk around your base, by the time he get his pylon up, you will have the force to crush it.
smartleader
post Nov 26 2010, 01:53 PM

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QUOTE(dlct87 @ Nov 26 2010, 01:05 PM)
well thanks for the advise guys...i guess my flaw here is too slack in the early game (meaning from the first sec till rax....didn't scout enough IN my base....)
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Happen to me once, didn't scout my base and learn from that. Get a couple of rax, he would not have much force due to the canon rush, get some Marines and Marauders and get em and your buildings to the toss base, took the toss base and you're good to go again.
smartleader
post Nov 28 2010, 07:21 PM

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Okay guys, here the deal, I came twice against a very good Diamond Zerg today, and pretty much got outplayed/beaten by him.

What he did is FE and although I did tried to apply pressure, speedlings always got into my way and even couple of hellions couldn't do much. And the late game, pretty much all about Mutas, though there's Thor to deal with it, combine with Speedlings, they're just formidable.
smartleader
post Nov 28 2010, 09:12 PM

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QUOTE(quest_5692 @ Nov 28 2010, 07:35 PM)
replay pls......cuz ur strategy sounds legit.
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Don't know how to upload it, lol. Any ideas for that? Oh ya, Baneling as well in the composition, perhaps siege tank is the answer for this?
smartleader
post Nov 29 2010, 09:11 AM

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QUOTE(ricardoizecson @ Nov 29 2010, 03:34 AM)
make marines. and rape zerg all the way. easy.
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Marines? You gotta be kidding me, Baneling bust and I'm gg-ed.
smartleader
post Nov 29 2010, 02:27 PM

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QUOTE(quest_5692 @ Nov 29 2010, 01:31 PM)
fixed

anyway smartleader, marine > baneling in Foxers dictionary, so do mine.
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Alright, I'll try to hook up on his replay later on, to find a solution. So 2 rax rines are better to punish them? Cause I always 1 rax rines to pressure them while waiting 4 hellions to build up and get on their mineral lines to do the harassment.
smartleader
post Nov 29 2010, 04:40 PM

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QUOTE(quest_5692 @ Nov 29 2010, 04:05 PM)
no, actually i think 1-1-1 is a good strat too cz 1-1-1 was my defaulto against zerg once and it works out pretty well, marine, to hellion harrass to banshee harrass then mech play all the way to victory (thor hellion tank). requires abit of micro but basically fends off mutaling play quite well.
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1-1-1 not really works that well, a good Zerg would go for some early queens to defend it. Mech is by far the best I guess when up against the Zerg, but the problem is, you've to have multiple bases to support your highly intensive gas usage.
smartleader
post Nov 29 2010, 05:42 PM

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QUOTE(Aura @ Nov 29 2010, 05:31 PM)
Yeap.... I think smartleader din buy enuf time.... which is why I stated that hellions + thors is a high risk build.... For me, I'll still go for MmM strat and transition to anything which counters Zerg tech..... I think it is much safer to do this than to go for mech build unless u hav good micro skills....
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Seriously, did you encounter any good Zerg player before? I just lose 3 matchups with Zerg and meh, nothing works again them, magic box just kill your Thor like a piece of cake.
smartleader
post Nov 29 2010, 05:50 PM

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QUOTE(ROTiJOHN @ Nov 29 2010, 05:48 PM)
pressure them with your rines, then try go fast banshee/ thor
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I did that in 1 of the matchup, not really effective, even though I did the damage before all my rines get killed. Every match up against Z, you probably don't need to scout anymore, the answer is always Muta+Bane+Speedling, end of story.
smartleader
post Nov 29 2010, 05:55 PM

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QUOTE(Aura @ Nov 29 2010, 05:51 PM)
I play with a very good Zerg player every time.... He also told me that hellions + thors are very deadly to Zerg.... As I've said, this build is very risky.... If u fail, u will be over-run by the ur opponent unless ur opponent took a very deadly blow as u, then nvm.... And yes, u still need marines earlier on to buy u some time....


Added on November 29, 2010, 5:51 pm
Aiyo... Ur style always like that one la.... HAHAHA!!!  laugh.gif
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Speedlings deny rines in early game? No? Considering how fast they can get the speed upgrade.
smartleader
post Nov 29 2010, 06:55 PM

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Will try it out, thanks guys. Damn it lose a TvT, the opponent is like pumping Viking non-stop, crazy enough.

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