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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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Wolf516
post Aug 3 2010, 11:23 AM

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laugh.gif can't wait for a guide for TvP
Wolf516
post Aug 4 2010, 12:52 PM

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guys, usually when did you all decide to expand to your 2nd base?
Wolf516
post Aug 8 2010, 08:10 PM

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does mass vikings works againts zerg early air rush?
Wolf516
post Aug 8 2010, 10:05 PM

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QUOTE(Quazacolt @ Aug 8 2010, 09:13 PM)
DEFINITELY. i even mule drop to mech push on my thors/tanks.

shit was so cash lol


Added on August 8, 2010, 9:14 pm

zerg isnt all bout air too lol. what happens when he rolls in a buncha zergling or speedlings? cheap and hella effective and would tear either ur workers or ur vikings a new one.
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sad.gif usually they come with speedy zerglings, then the mutalisk will sneak to the workers and rape them.... by the time my starport done, half my svc turned into corpses
Wolf516
post Aug 11 2010, 01:49 PM

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hmm.gif can anyone suggest me a replay that teaches you on Terran quick rush (if failed) then transition to mid-game?

tongue.gif I always panic whenever my early mmm failed to kill off the enemy base
Wolf516
post Aug 11 2010, 04:11 PM

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sleep.gif damn..... I got 4 gatewayed by a protoss and don't have enuff troops to fend them off

Should have mass marauders
Wolf516
post Aug 11 2010, 05:10 PM

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QUOTE(Quazacolt @ Aug 11 2010, 05:02 PM)
still better to mix a couple of marines. if i know a toss is 4 gating stalkers only, ill just 2 tech 1 reactor instead of 1 tech 2 reactor (2 rauder 2 marine over 1 rauder 4 marine, which the marine is clearly better unless you  need specific countering)
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hmm.gif yea, but they would always spawn in a sentry as well to use guardian shield which pretty much soaked up my damage

I usually send my scout (if he survives) to patrol around my base to see if they hide any pylons there,

so if I know my opponent is going 4gateways, would it be good if I concentrate on the choke defense while sending mmm to their base?
Wolf516
post Aug 12 2010, 03:17 PM

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QUOTE(Quazacolt @ Aug 11 2010, 05:27 PM)
errr, ur D = your rax/depot on ramp, done lol

while you funnel your MM to their face.
if you think theres an incoming backdoor, continue your main force atk (let him think twice) while you rally troops to your mineral line or something
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sweat.gif This time I got baneling busted followed by a swarm of zerglings.... force me to use all my scv to kill them

laugh.gif luckly the zerg player spent too much on banelings, leaving him vulnerable to my mmm
Wolf516
post Aug 14 2010, 05:28 PM

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QUOTE(thejols @ Aug 14 2010, 04:16 PM)
been rushed by protoss early game in small map.

around 8 or 9 suply. well im not blocking front door too well with 1 suply -.-"

probe comes run arround, cant kill it with even 2 scv auto attack.

warp pylon, gate and pumping zealot. inside my base.
while in the mean time im pumping marine.

timing is almost same, all fell to zealot.
im thinking a rematch today, with bunkers in the place where he put pylon,gate,canon.

any idea?
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use your scv's to kill that probe early, don't let him build pylon inside ur base without u knowing it

worse comes to worse by the time he got his pylon up you should have at least 3 marines to kill it
Wolf516
post Aug 14 2010, 06:32 PM

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QUOTE(thejols @ Aug 14 2010, 06:17 PM)
the standard terran build is  (my build -,-)

9suply
10/11 barrack.

im doing wrong? vs protoss,im always turtling 1 barrack fast expand.
he managed to ruin inside before i get my MMM strats.
maybe im still bad at this game.

1 more thing, against zerg who like to make transition to mutalisk, should i start with just mass marine/stim pack all they way.
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I doesn't have much to do with your early BO, but when I know if protoss or zerg wants to early rush me, its best to turtle up and block your choke point with barracks coupled with siege behind and marauder to soak the dmg

To deal with muta, having stimpack marine works pretty well, but missile turret in sc2 works wonderful, you should make 2 of them at ur mineral if you know the muta's coming then standby ur marines there


Wolf516
post Aug 14 2010, 08:27 PM

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QUOTE(thejols @ Aug 14 2010, 07:08 PM)
i got 3 around mines, 12 marines.

wiped by mutalist, around 10 i think.
my economy brokedown. the rest is just a story.

i read marauders not recommended against zerg.

im doing mass marines, hellion, tanks. doings very well against zerg.
until mutalisk and some wierd looking flyers ruin it all. lol.
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have u tried thor?
Wolf516
post Aug 14 2010, 08:56 PM

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QUOTE(thejols @ Aug 14 2010, 08:50 PM)
Thor is very expensive sleep.gif". takes longer to build. and by the times its out, tons of mutalisk already rape my scv.

i did notice multiple mutalisk bouncing poo, can wipe entire marine quite easy.

i will give thor a shot  tonite. maybe my skill in macro not enable me to spam Thor fast.

i ussualy reaper all race i face, give me an edge in term of resource, produce more unit, etc. but not gonna make habit on that coz in proper league, reaper rush is predictable and easily counter. and it will render me useless with soo many resource spent.
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I've learn my lesson to always scan the enemy base before sending in reapers.... I didn't do that in a protoss match and his cannon wiped my reapers T.T
Wolf516
post Aug 16 2010, 03:03 PM

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sad.gif I just lost a very sad match against a protoss, this is what happen,

in the early game,

10/11 depo
12/19 bar + scout

saw 4 gateway being on the way

send scv make planetary rush
succeeded in making planetary but didn't last long and didn't do much damage as my scv got killed due to my bad micro

change to plan B - strengthen choke defense, pump tanks and marauders

doh.gif come out 3 dark templar break through my def and rape everything because my base not enough mana to scan

*bangs wall*
Wolf516
post Aug 16 2010, 09:50 PM

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What is the best way to counter a protoss 4gateway rush?
Wolf516
post Aug 17 2010, 11:24 AM

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QUOTE(Quazacolt @ Aug 17 2010, 09:48 AM)
tanks, rauder spam, slow push. toss will likely 1 base, while you camp his, and expand, dont stop preasuring and slowly push.

get 1-2 scv for repairs, or even build a missle turret in case he try anything funny like DT.
if you see an immortal, get ur rauder to stim and focus it. once shield is down, no more hardened shield will allow ur tanks to rip it apart easy
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I have a dilemma for what to use in the choke point sad.gif barracks or depo which one would fair better?

yesterday in 2v2 my 1bar 2 depo ramp block got busted easily by baneling bust followed by 4gateway protoss army.... no sizable units to help def doh.gif
Wolf516
post Aug 17 2010, 08:04 PM

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QUOTE(nikridhwan @ Aug 17 2010, 07:03 PM)
Hate the Zerg 6 pool rush... Anyone know how to counter that??
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block ramp + scv rape
Wolf516
post Aug 19 2010, 12:08 PM

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QUOTE(goldfries @ Aug 18 2010, 12:33 PM)
yup. in some cases i just get 2 refinery and 2 harvester, which is quite often more than enough unless i'm spamming gas intensive units.



awesome game. Terrans, don't get flanked!
*
I can't find part 2 for it unsure.gif
Wolf516
post Aug 19 2010, 03:35 PM

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QUOTE(thejols @ Aug 19 2010, 03:20 PM)
switch with me. coz i dont like being Bronze. lol
i need to fight better opponent to improve.
nvm, i will climb slowly.

since this is terran discussion. just wanna ask, what strats ussualy u do against terran?

ROBOTECH?
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I find that TvT is a battle of mobility..... which ever player has the map control he will have the advantage

normally U will see a lot of mmm and siege, or some players like to go for banshee's
Wolf516
post Aug 22 2010, 10:37 PM

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sad.gif I find it hard to play against protoss..... they could mass army so quickly and could be so deceiving,


I saw a stargate when I scan, there were some void rays too, and it was just 11minute into the game

got my anti-air units up and running, then when I was planning to do a drop I saw a mass stalker at the center and quickly returned to def, while the protoss player uses his warp prism to warp his units behind my base and blinking his stalkers through my block.... nice play

major phail for me doh.gif
Wolf516
post Aug 23 2010, 09:06 PM

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QUOTE(roronoa_zorro @ Aug 23 2010, 09:00 PM)
i found out if playing mmm a few tanks would help if the opponent tower up haha
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careful of zerglings come out of nowhere and surround ur tanks, happen often with good zerg players

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