Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
|
|
Aug 3 2010, 11:23 AM
Return to original view | Post
#1
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
|
|
|
|
|
|
Aug 4 2010, 12:52 PM
Return to original view | Post
#2
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
guys, usually when did you all decide to expand to your 2nd base?
|
|
|
Aug 8 2010, 08:10 PM
Return to original view | Post
#3
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
does mass vikings works againts zerg early air rush?
|
|
|
Aug 8 2010, 10:05 PM
Return to original view | Post
#4
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
QUOTE(Quazacolt @ Aug 8 2010, 09:13 PM) DEFINITELY. i even mule drop to mech push on my thors/tanks. shit was so cash lol Added on August 8, 2010, 9:14 pm zerg isnt all bout air too lol. what happens when he rolls in a buncha zergling or speedlings? cheap and hella effective and would tear either ur workers or ur vikings a new one. |
|
|
Aug 11 2010, 01:49 PM
Return to original view | Post
#5
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
|
|
|
Aug 11 2010, 04:11 PM
Return to original view | Post
#6
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
Should have mass marauders |
|
|
|
|
|
Aug 11 2010, 05:10 PM
Return to original view | Post
#7
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
QUOTE(Quazacolt @ Aug 11 2010, 05:02 PM) still better to mix a couple of marines. if i know a toss is 4 gating stalkers only, ill just 2 tech 1 reactor instead of 1 tech 2 reactor (2 rauder 2 marine over 1 rauder 4 marine, which the marine is clearly better unless you need specific countering) I usually send my scout (if he survives) to patrol around my base to see if they hide any pylons there, so if I know my opponent is going 4gateways, would it be good if I concentrate on the choke defense while sending mmm to their base? |
|
|
Aug 12 2010, 03:17 PM
Return to original view | Post
#8
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
QUOTE(Quazacolt @ Aug 11 2010, 05:27 PM) errr, ur D = your rax/depot on ramp, done lol while you funnel your MM to their face. if you think theres an incoming backdoor, continue your main force atk (let him think twice) while you rally troops to your mineral line or something |
|
|
Aug 14 2010, 05:28 PM
Return to original view | Post
#9
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
QUOTE(thejols @ Aug 14 2010, 04:16 PM) been rushed by protoss early game in small map. use your scv's to kill that probe early, don't let him build pylon inside ur base without u knowing itaround 8 or 9 suply. well im not blocking front door too well with 1 suply -.-" probe comes run arround, cant kill it with even 2 scv auto attack. warp pylon, gate and pumping zealot. inside my base. while in the mean time im pumping marine. timing is almost same, all fell to zealot. im thinking a rematch today, with bunkers in the place where he put pylon,gate,canon. any idea? worse comes to worse by the time he got his pylon up you should have at least 3 marines to kill it |
|
|
Aug 14 2010, 06:32 PM
Return to original view | Post
#10
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
QUOTE(thejols @ Aug 14 2010, 06:17 PM) the standard terran build is (my build -,-) I doesn't have much to do with your early BO, but when I know if protoss or zerg wants to early rush me, its best to turtle up and block your choke point with barracks coupled with siege behind and marauder to soak the dmg 9suply 10/11 barrack. im doing wrong? vs protoss,im always turtling 1 barrack fast expand. he managed to ruin inside before i get my MMM strats. maybe im still bad at this game. 1 more thing, against zerg who like to make transition to mutalisk, should i start with just mass marine/stim pack all they way. To deal with muta, having stimpack marine works pretty well, but missile turret in sc2 works wonderful, you should make 2 of them at ur mineral if you know the muta's coming then standby ur marines there |
|
|
Aug 14 2010, 08:27 PM
Return to original view | Post
#11
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
QUOTE(thejols @ Aug 14 2010, 07:08 PM) i got 3 around mines, 12 marines. have u tried thor?wiped by mutalist, around 10 i think. my economy brokedown. the rest is just a story. i read marauders not recommended against zerg. im doing mass marines, hellion, tanks. doings very well against zerg. until mutalisk and some wierd looking flyers ruin it all. lol. |
|
|
Aug 14 2010, 08:56 PM
Return to original view | Post
#12
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
QUOTE(thejols @ Aug 14 2010, 08:50 PM) Thor is very expensive I've learn my lesson to always scan the enemy base before sending in reapers.... I didn't do that in a protoss match and his cannon wiped my reapers T.Ti did notice multiple mutalisk bouncing poo, can wipe entire marine quite easy. i will give thor a shot tonite. maybe my skill in macro not enable me to spam Thor fast. i ussualy reaper all race i face, give me an edge in term of resource, produce more unit, etc. but not gonna make habit on that coz in proper league, reaper rush is predictable and easily counter. and it will render me useless with soo many resource spent. |
|
|
Aug 16 2010, 03:03 PM
Return to original view | Post
#13
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
in the early game, 10/11 depo 12/19 bar + scout saw 4 gateway being on the way send scv make planetary rush succeeded in making planetary but didn't last long and didn't do much damage as my scv got killed due to my bad micro change to plan B - strengthen choke defense, pump tanks and marauders *bangs wall* |
|
|
|
|
|
Aug 16 2010, 09:50 PM
Return to original view | Post
#14
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
What is the best way to counter a protoss 4gateway rush?
|
|
|
Aug 17 2010, 11:24 AM
Return to original view | Post
#15
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
QUOTE(Quazacolt @ Aug 17 2010, 09:48 AM) tanks, rauder spam, slow push. toss will likely 1 base, while you camp his, and expand, dont stop preasuring and slowly push. I have a dilemma for what to use in the choke point get 1-2 scv for repairs, or even build a missle turret in case he try anything funny like DT. if you see an immortal, get ur rauder to stim and focus it. once shield is down, no more hardened shield will allow ur tanks to rip it apart easy yesterday in 2v2 my 1bar 2 depo ramp block got busted easily by baneling bust followed by 4gateway protoss army.... no sizable units to help def |
|
|
Aug 17 2010, 08:04 PM
Return to original view | Post
#16
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
|
|
|
Aug 19 2010, 12:08 PM
Return to original view | Post
#17
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
|
|
|
Aug 19 2010, 03:35 PM
Return to original view | Post
#18
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
QUOTE(thejols @ Aug 19 2010, 03:20 PM) switch with me. coz i dont like being Bronze. lol I find that TvT is a battle of mobility..... which ever player has the map control he will have the advantagei need to fight better opponent to improve. nvm, i will climb slowly. since this is terran discussion. just wanna ask, what strats ussualy u do against terran? ROBOTECH? normally U will see a lot of mmm and siege, or some players like to go for banshee's |
|
|
Aug 22 2010, 10:37 PM
Return to original view | Post
#19
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
I saw a stargate when I scan, there were some void rays too, and it was just 11minute into the game got my anti-air units up and running, then when I was planning to do a drop I saw a mass stalker at the center and quickly returned to def, while the protoss player uses his warp prism to warp his units behind my base and blinking his stalkers through my block.... nice play major phail for me |
|
|
Aug 23 2010, 09:06 PM
Return to original view | Post
#20
|
![]() ![]() ![]() ![]()
Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
|
| Change to: | 0.0208sec
0.44
7 queries
GZIP Disabled
Time is now: 27th November 2025 - 10:37 PM |