er... too few Terran player here? i am Terran? should make a proper 1?
TS u need update properly la. haha
anyway, kc is right, marines.
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Aug 2 2010, 11:44 PM
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#1
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Junior Member
353 posts Joined: Feb 2005 |
er... too few Terran player here? i am Terran? should make a proper 1?
TS u need update properly la. haha anyway, kc is right, marines. |
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Aug 3 2010, 10:30 AM
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#2
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Junior Member
353 posts Joined: Feb 2005 |
@Wangpr - u can organize or put this link onto 1st post, so later easier to find.
Here thought i contribute something, but is actually a guide i found in starcraft-replay.com. TvT : http://www.starcraft-replay.com/guides/sta...erran-units.php TvP : http://www.starcraft-replay.com/guides/sta...otoss-units.php TvZ : http://www.starcraft-replay.com/guides/sta...-zerg-units.php Added on August 3, 2010, 10:32 amwangpr - marine + hellion? marine is good for preventing zealot rush and void ray rush. also good for preventing zergling rush. Definitely not good when 2nd wave come that is most likely stalker rush, or speedling+baneling rush. So marines need to transition to hellion if zerg, if protoss i usually transition to marauder also. This post has been edited by -ZeN-: Aug 3 2010, 10:32 AM |
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Aug 4 2010, 01:38 PM
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#3
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Junior Member
353 posts Joined: Feb 2005 |
should watch some korean player match that HDStarcraft is commentating. their playing style is very quite different from usual replays that was uploaded during betas. they are all concentrating on micro from start. and their micro are super intense.
Sad case over here, zerg and protoss discussion thread are quite filled with strats. Ours still quite empty. This post has been edited by -ZeN-: Aug 4 2010, 01:41 PM |
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Aug 8 2010, 11:45 AM
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#4
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Junior Member
353 posts Joined: Feb 2005 |
marauder counter blink stalker is not really that good, with tank is also ok but not good also cause blink in close then tank GG if in siege mode. and if not in siege mode then they blink away also same.
Still didnt find a useful way to counter stalker. unless is marauder with medvac, but then stalker always aim for them to chase them down 1st, then blink away to regen shield tthen come back atk again. Against protoss i always died on that. especially those that mass stalker while we T cant mass marauder due to need anti air for void ray rush or atk observer. so any idea? |
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Aug 9 2010, 11:49 AM
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#5
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Junior Member
353 posts Joined: Feb 2005 |
i do have the habit of putting up missile turret near mineral line, saved me a lot of time from muta rush and void ray rush.
Still i think stim up marines do good on muta and void ray too. Just that i will be lagging behind a bit while pump marine too much and tech up stim too fast. Timing is still quite blurry for me cause i haven't played any other race yet. |
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Aug 9 2010, 06:48 PM
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#6
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353 posts Joined: Feb 2005 |
lol, didnt think we can use him at all in sc2.
Anyway, i always got turret 1~3 around my mineral line, plus will have enough marine to scared the voidray away. marines dmg+turret dmg mostly can get 1 void ray down. but if more than 2 then that time i either already have enough marines or already with stim+shield. |
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Aug 10 2010, 04:26 PM
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#7
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Junior Member
353 posts Joined: Feb 2005 |
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Aug 10 2010, 04:37 PM
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#8
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Junior Member
353 posts Joined: Feb 2005 |
12 marines to base ar, should try that, i notice i usually pushed out too slow.
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Aug 17 2010, 11:44 AM
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#9
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353 posts Joined: Feb 2005 |
facing a zerg opponent, i always move out sometime to lower ramp to scout scout, and yesterday moon do baneling burst but i sort of found out sooner and line up my troops to block them and shoot them before they reach my wall.
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Aug 18 2010, 10:27 AM
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#10
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Junior Member
353 posts Joined: Feb 2005 |
Can anyone tell me how u guys do 1:1:1 ? i tried and i kinda lost especially that this build my army size is too small to defend againt mass rouches and mass muta, or mass something.
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