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Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Moonflown
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Aug 8 2010, 05:14 PM
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I found that pushes with SCV really could change the tide of battle. Just remember to activate auto-repair.
No units will auto-target your SCVs unless its an area attack. A longer lasting thor/tanks may be enough to change to tide of battle.
<< Learned this from campaign since I'm a really bad terran player =D
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Moonflown
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Aug 9 2010, 05:35 PM
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Ya, Mengsk =D
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Moonflown
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Aug 13 2010, 05:33 PM
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QUOTE(Ben91 @ Aug 13 2010, 04:32 PM) terran user here! does anyone have some good strats againts zerg? i just cant seem to beat zerg users =.=' There's no exactly one way to play a RTS game. You always need to react to what zerg is doing.
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Moonflown
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Aug 14 2010, 06:34 PM
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For protoss/zerg rushes, prepare a few SCVs at your choke point to repair your wall and put down bunkers in advance to increase the defense damage. Most of the time you will have no prob defending unless you screwed up on macro.
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Moonflown
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Aug 15 2010, 11:29 PM
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QUOTE(thejols @ Aug 15 2010, 07:26 PM) i learnt my lesson. dual barrack mass marine, heavy block on choke point with barrack, s.depot, 2 bunkers, 2 siege tank then expand, do the same on new expand. while massing Thor. works for 2 games last nite. wanna try it again to find weakness by playing other ppl. p/s and make sure stimpack upgrade ur marine. against mutalisk u will die anyway, so just stim it! for rapid fire 2 bunkers sound like overkill. I'm not sure what league are you but a high level players won't just attack a terran's front door without preperation. I can see that you have solid defense and a slightly fast expansion. If I'm a zerg I would expand faster than you and macro like crazy since you are "turtling". All your units have low mobility so a zerg wouldn't worry much.
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Moonflown
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Aug 19 2010, 01:41 AM
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Yes, keep losing =)
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Moonflown
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Aug 19 2010, 11:07 PM
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Muta is really common against terran. That's the only way to contain a terran to outmacro them. If not zerg has no chance against mech
This post has been edited by Moonflown: Aug 19 2010, 11:35 PM
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Moonflown
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Aug 22 2010, 07:06 PM
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Going muta is only one of the viable options against meching/turtling terran. It still largely depends on map's variables.
Most of my statements are based on certain assumptions that might not apply to ALL games. For example rather than going muta, ambushing terran with lings/burrow roaches could make a big difference than battling head-on with mech army.
I've also watched a Korean matche where the terran won by destroying 3 hatcheries simultaneously with MMM drop. That's where mutas are important to keep your bases safe from dropships. Everything else is way too slow in such occasion
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Moonflown
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Aug 23 2010, 09:20 PM
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QUOTE(Laguna @ Aug 23 2010, 09:05 PM) many zergs are complaining the terran ball now as in it's current state is imba =.= " Terran balls are never imba, just that they complain a good mix of mech centric army imba. But its just based on how good the zerg is in controlling the map while terran turtling
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