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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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KepalaRadio
post Aug 30 2010, 12:16 AM

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A problem i commonly face is when your initial MMM ball fails to do sufficient damage and Protoss players start pumping out Immortals like there's no tomorrow.

What are the standard counters for Immortals?
KepalaRadio
post Aug 30 2010, 04:28 PM

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I don't think marauders are really that OP, i mean, they can't shoot air can they? CShell's still a real b**** to zealots tho biggrin.gif
KepalaRadio
post Sep 4 2010, 09:12 AM

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Is it me or has there been an increasing use of very early proxy barracks? I've been facing those all night! It's madness i tell you.
KepalaRadio
post Sep 7 2010, 11:05 AM

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Quick question to you guys out there, whenever if you decide to go for a 1/1/1 and quick banshee, do you usually harass witht he first one or wait for your 2nd one so you can 1-shot workers?
KepalaRadio
post Sep 26 2010, 11:13 PM

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QUOTE(Quazacolt @ Sep 26 2010, 10:54 PM)
1 nice turret at the entrance would also help as they HAVE to come from somewhere (or 2 for ur expand)

unless its a drop, then 2 in ur base too if ur continuously getting infestor harassed
*
Quoted for truth, a single turret placed on the ramp entrance really helps.
KepalaRadio
post Jun 29 2011, 06:02 PM

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Clearly Quaza lacks experience in Starcraft II, but that doesn't mean he can't express his own opinions. However for everyone's sake we should all give one another the benefit of the doubt.
KepalaRadio
post Jun 29 2011, 06:40 PM

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There's something in this thread that just bugs me. People keep insisting that whatever they are saying is the definitive FACT and everything else that people say is WRONG.
KepalaRadio
post Nov 7 2011, 01:00 PM

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Mech is much harder than bio because mech is less "adaptive" and for that reason, it is much better to master bio first, to be familiar with zerg timings, imo.
KepalaRadio
post Nov 8 2011, 06:46 AM

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QUOTE(jeffvip @ Nov 7 2011, 11:33 PM)
There are so much timing to remember if I'm playing mech
i) Roach rush timing
ii) Mutalisk timing
iii) BL timing
iv) Ultralisk timing
v) Roach switch (good against heavy thor n hellion composition) / Zergling switch (good against heavy thor n tank) / Mass Muta switch (good against heavy tank n hellion composition)
V) BL / Ultra switch

which style do u play more often?
Dont try to rely on that too often, when u get used to it, you don't know what to do next if your attack fail.  icon_rolleyes.gif
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I play strictly Marine Tank Medivac (boring, i know) but I had an 80% winning rate in TvZ at top 100 GM last season with it, well, that was before SEA Zerg adapted to the meta and came out with more refined timings to defend MTM timing pushes and medivac drops T_T

This post has been edited by KepalaRadio: Nov 8 2011, 06:46 AM

 

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