QUOTE(1024kbps @ Mar 28 2021, 12:07 AM)
Welp, design choice, limitation of the game engine, optimization too expensive, deadline constrain etc, thus the cost are passed down to end user, us.
Game developer decided to stick with D3D12 because they already familiar with it, making new engine or integrate new stuff like DXR will save them a lot of time, result in shorter development time,
unless the team are really expert and decided to use alternative like Vulkan, people who played game with vulkan (Bethesha Id Tech 6)enabled will know you can just crank the graphic quality preset to highest level and your gpu still can take it like a champ.
You can even offloading the AI to cloud compute, Azure cloud, like the Titanfall and the sequel, resulted in less strain on end user system.
with the ever expensive hardware and scalper practice, Geforce now and Stadia starting to make more sense now lol
Let's hope more dev can build engine that supports Vulkan and more games will support it in the future. If not 8 cores will age better than 6 cores, even consoles are using 8.Game developer decided to stick with D3D12 because they already familiar with it, making new engine or integrate new stuff like DXR will save them a lot of time, result in shorter development time,
unless the team are really expert and decided to use alternative like Vulkan, people who played game with vulkan (Bethesha Id Tech 6)enabled will know you can just crank the graphic quality preset to highest level and your gpu still can take it like a champ.
You can even offloading the AI to cloud compute, Azure cloud, like the Titanfall and the sequel, resulted in less strain on end user system.
with the ever expensive hardware and scalper practice, Geforce now and Stadia starting to make more sense now lol
Mar 28 2021, 06:57 AM

Quote
0.0217sec
0.53
6 queries
GZIP Disabled