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This post has been edited by Dark Steno: Jun 26 2006, 06:56 AM
Preview Supreme Commander (SupCom), new E3 video
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May 12 2006, 08:57 PM, updated 19y ago
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#1
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4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
Torrent
Other download place This post has been edited by Dark Steno: Jun 26 2006, 06:56 AM |
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May 12 2006, 09:29 PM
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6,486 posts Joined: Jan 2003 |
sweet mother of God...
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May 13 2006, 10:38 AM
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All Stars
10,783 posts Joined: Jan 2003 |
oh GOD!!! even i dont really into RTS is so damm WOWed by this trailer!!!!
reminds me of Red Alert + Star Wars Empires at War but with 10x more units in action and HUGE units!!!!! |
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May 13 2006, 12:37 PM
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137 posts Joined: Jun 2005 |
That was one hell of a vid..........wow
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May 13 2006, 01:03 PM
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685 posts Joined: Sep 2005 |
Holy Mother of God!
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May 13 2006, 01:40 PM
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#6
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3,421 posts Joined: Jan 2003 From: 2 30 N, 112 30 E |
woooo.. another MUST BUY game. I wonder how many original copies this game will sell over here despite all the 'woooo and waaahhh' on this forum as more posts theirs amazement and excitement.
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May 13 2006, 11:38 PM
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All Stars
10,783 posts Joined: Jan 2003 |
QUOTE(azxel @ May 13 2006, 01:40 PM) woooo.. another MUST BUY game. I wonder how many original copies this game will sell over here despite all the 'woooo and waaahhh' on this forum as more posts theirs amazement and excitement. we live in malaysia baby!! but anyway this is spiritual sequel to Total Annihilation...the number 1 (or 2) RTS of alll time...sooo i guess many will buy it... |
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May 14 2006, 06:00 PM
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QUOTE You'll be able to take advantage of some of Supreme Commander's other unique features--dual monitor support, which lets you keep one eye zoomed in on one of the game's huge battles, and the other on a zoomed-out view of the world to keep track of larger developments in the war. And if you have a widescreen monitor and don't care to have the game's interface sitting at the bottom of the screen, completely stretched out, you can instantaneously reconfigure the interface elements to appear on the left side of the screen. http://www.gamespot.com/e3/e3story.html?si...0433&pid=928861This post has been edited by hiroshi: May 14 2006, 06:00 PM |
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May 14 2006, 07:11 PM
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#9
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4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
Ho!
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May 15 2006, 11:35 AM
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QUOTE(azxel @ May 13 2006, 01:40 PM) woooo.. another MUST BUY game. I wonder how many original copies this game will sell over here despite all the 'woooo and waaahhh' on this forum as more posts theirs amazement and excitement. I think those hardcore RTS gamers who played TA and appreciate good RTS games will buy it and keep the spirit of RTS alive. QUOTE(Dark Steno @ May 14 2006, 07:11 PM) True....anyone know a reasonable LCD screen that can be purchased for this effect.... |
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May 15 2006, 11:47 AM
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2,755 posts Joined: Dec 2004 |
This might pwnd my GC again after Oblivion....
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May 15 2006, 06:22 PM
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4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
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May 15 2006, 09:35 PM
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6,486 posts Joined: Jan 2003 |
I think it looks awesome...
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May 15 2006, 09:40 PM
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7,071 posts Joined: Jan 2003 From: London :: Mutiara Damansara :: Xbox Live Network |
Instead of PS3 dual HDTV support...here come the game that utilize dual screen!!!
Just wondering...how do we actually control that massive amount of army? |
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May 15 2006, 09:53 PM
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135 posts Joined: Aug 2005 |
This game rocks!!!
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May 16 2006, 12:51 AM
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1,186 posts Joined: Jun 2005 |
TORRENT for The Supreme Commander E3 Presentation video.
phear the laser death beam!!! No, PHEAR the NUKES!!!!!! |
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May 16 2006, 02:36 AM
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1,137 posts Joined: Mar 2006 |
I think I really need to earn like 100K b4 the end of this year to get 2 really good plasma TVs and a really good PC equiped with streo 7.1 surround sound, for this game O_o. Gees RTS are really getting exp thesedays. Hope to play the beta of this game b4 it comes out like Rise of Legends, I think this is the most strategic game compared to all the other RTS that is comming out between end of 2005 to 2007. Thank the heavens this has no RPG heroing factor in it.
I would worry bout the popularity of this game as in how long would you need to setup your base and get ready for a battle since its so large I do not think there will be an infantry rush, and micro would not be that important with comparison to the crafts. How and what would they need to gather resources, or is it like Rome total war where u get your units and buildings at the beggining. This post has been edited by fujkenasai: May 16 2006, 02:47 AM |
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May 16 2006, 09:56 AM
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3,377 posts Joined: Jul 2005 From: Klang |
hav to get more ram edi.. haiz..
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May 16 2006, 09:56 AM
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5,752 posts Joined: Jan 2003 From: Sri Kembangan |
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May 16 2006, 10:21 AM
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3,421 posts Joined: Jan 2003 From: 2 30 N, 112 30 E |
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May 16 2006, 10:43 AM
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4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
QUOTE(BurgaFlippinMan @ May 15 2006, 09:35 PM) Well.... Red vs Blue? The color is too obvious. Wonder if there is multiplayer for 8 persons. Cyan vs Purple vs Yellow vs Pink..... etc.QUOTE(PrivateJohn @ May 15 2006, 09:40 PM) Instead of PS3 dual HDTV support...here come the game that utilize dual screen!!! Maybe instead of 0-9 keys for grouping armies, we can use F1-F12 as additional keys. Just wondering...how do we actually control that massive amount of army? QUOTE(AaronZe @ May 15 2006, 09:53 PM) LOL, you already played it? How you know? QUOTE(g5sim @ May 16 2006, 09:56 AM) |
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May 16 2006, 01:21 PM
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1,085 posts Joined: Jan 2003 From: Pearl of the Orient |
Downloading it now...never watch yet but from all the wows and ahs...it must be WOW....WAH....
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May 16 2006, 02:41 PM
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3,377 posts Joined: Jul 2005 From: Klang |
zoom here and there.. ! look at the map ! .. omg... ! RAm issue ! haha
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May 16 2006, 09:30 PM
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335 posts Joined: Jan 2003 From: Subang Jaya |
OMG...... *** decides to hold off buying Xbox 360 and PS3 **** realized it will come out later this year (or was it next?)... cannot.... cannot... wait!!!
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May 16 2006, 10:34 PM
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4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
Next year probably.
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May 16 2006, 10:50 PM
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6,486 posts Joined: Jan 2003 |
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May 17 2006, 10:45 AM
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256 posts Joined: Jan 2003 From: Kota Kinabalu, Sabah |
hm... I wonder this game need how many GB of RAM to load the MAP!!!
Updated: The SupCom E3 Presentation runing on a pc with few gig of ram (during the time the guy show dual screen support... This post has been edited by InfiniteX: May 17 2006, 07:39 PM |
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May 17 2006, 11:13 AM
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May 17 2006, 08:40 PM
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QUOTE(InfiniteX @ May 17 2006, 10:45 AM) hm... I wonder this game need how many GB of RAM to load the MAP!!! Updated: The SupCom E3 Presentation runing on a pc with few gig of ram (during the time the guy show dual screen support... QUOTE(fujkenasai @ May 17 2006, 11:13 AM) Do you realize why the graphics, more likely on units, are so-so? |
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May 17 2006, 09:35 PM
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All Stars
15,773 posts Joined: Jan 2003 From: Capital Wasteland |
teh time will come............ next year................... maybe
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May 21 2006, 09:41 AM
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137 posts Joined: Jun 2005 |
Is there anywhere else i can watch the full video....
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May 21 2006, 12:12 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(Dark Steno @ May 17 2006, 08:40 PM) If the game is nice and the graphics is jsut so so I still would not mind, com'on u cant expect LOTR movie scenes on today RTS games do you, else you'd need a like 10k graphic card with your com running on liquid nitrogen to run the game. Even graphics in movies arent real time they need days or just to render a scene. |
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May 22 2006, 09:56 AM
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137 posts Joined: Jun 2005 |
I think the idea of this game is to simulate large battles which depicts how war takes place in reality.....hence the methods of commanding your army...if you listen to the presenter speak.....the map which vid shows is supposed to be 1/16th of the large maps....so can u imagine if youre fighting on large maps...how difficult it must be to launch full scale attacks on a base...the vid also shows how a nuke would be when you drop one on your enemy.....and if you zoom out it looks like a small mushroom........in the common RTS games we have now, when you nuke the enemy's base, it could wipe out the entire base but with this game, it looks like it would take multiple nukes to hit the base at one time to cause damage..
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May 23 2006, 09:37 PM
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All Stars
10,783 posts Joined: Jan 2003 |
go watch the real official trailer out now!!!! man it IS GIGANTIC!!!!! wah fast fast go find Total Annihilation to play first!
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May 24 2006, 12:09 AM
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600 posts Joined: May 2005 From: Sabah |
The gameplay very similar to Total Anihilation..
i think Total anihilation also have few maps as big as the map we saw it in demo.. Donno need how long to finish the game.. |
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May 26 2006, 07:55 PM
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All Stars
10,783 posts Joined: Jan 2003 |
man no one watch the official trailer meh! i'm totally blast away although i hate to play RTS now...it was ... pure RTS... should i say action RTS...
The ammount of firepower to take down the laser spider is WOW amazing scene there!!! |
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May 26 2006, 11:29 PM
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137 posts Joined: Jun 2005 |
The trailer actually shows what they presented at E3. you can search for the E3 presentation video in Google...that will have a presenter telling you what the game is capable of....
Hoping to see other vids of the commander capability. More of the strategy plays will be most welcomed |
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Jun 26 2006, 02:25 AM
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137 posts Joined: Jun 2005 |
check out their main website. www.supremecommander.com
it shows the timeline of how the story goes and in www.gamespot.com you'll find the history about the UEF......this is cool to see the devs spent some time building the background information for the game and making it stick very well to the in-workings of the game. Still not much demo vids out yet.....well, patience is a virtue. |
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Jun 26 2006, 02:53 PM
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8,275 posts Joined: May 2006 |
this game > C&C
too bad i cant play it..............and i cant upgrade my com |
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Jun 27 2006, 11:30 AM
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3,377 posts Joined: Jul 2005 From: Klang |
I think it's gonna be hard and time consuming to finish the enemy in skirmish mode.. same like total annihilation.. u destroy.. they build again..
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Jun 27 2006, 11:33 AM
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2,083 posts Joined: Jan 2003 From: Penang |
johnnycp, all that you see there in the Supreme Commander is in Total Annihilation. The game basically just a sequel to it. I hope they get the guy they did the music for the first do it again for the this.
The only thing new in this version is that you can change views a lot better, edit way points on the fly and use duel screens from what the presenter sayz. |
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Jun 27 2006, 12:09 PM
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2,083 posts Joined: Jan 2003 From: Penang |
Amedion, u dont destroy the body of the snake u kill the head. Once u get the commander it game is either over or almost.
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Jun 28 2006, 12:20 PM
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6,486 posts Joined: Jan 2003 |
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Jun 29 2006, 07:46 PM
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137 posts Joined: Jun 2005 |
Do you guys see this as a sequel or a totally new approach to the ideas of TA?
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Jun 29 2006, 08:50 PM
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All Stars
10,783 posts Joined: Jan 2003 |
i'm playing the Total Annihilation for the first time!!! hehe...great game but how to build units ahh? soo far into the 2 maps of the campaign game cannot figure how to build units...
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Jun 29 2006, 10:14 PM
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8,275 posts Joined: May 2006 |
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Jun 29 2006, 10:33 PM
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2,083 posts Joined: Jan 2003 From: Penang |
To build one unit type u need any contruction unit to build the factory for that type. Air contruction unit can build not only it own factory but also bot, tank and i think sea.
But they can only build any level 1 factories but only their own type levl 2 factory. Hunt, sequel. It just like Dune 2 game LOL. Little bit modernise but the core is same and some nice bells and whistles thrown in. |
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Jun 30 2006, 02:52 PM
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3,377 posts Joined: Jul 2005 From: Klang |
I like to build whole LOTS of advanced plane builder and assign guard to one of them.. then have the leader build stuff by shift + clicking.. VERY fast.. and of course u need a LOT of energy n metal..
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Jun 30 2006, 06:29 PM
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8,275 posts Joined: May 2006 |
pee wee rush!
hehehehahahahehaeha....... |
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Jul 2 2006, 01:15 PM
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2,083 posts Joined: Jan 2003 From: Penang |
U the 2nd level arti bot for the core. Build 300 of them n rush. After all the commander bot is a land unit hehehe. Those arti bots have great fire power and long range.
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Jul 2 2006, 03:16 PM
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3,377 posts Joined: Jul 2005 From: Klang |
QUOTE(RangerRed @ Jun 27 2006, 12:09 PM) Amedion, u dont destroy the body of the snake u kill the head. Once u get the commander it game is either over or almost. Destroying the commander is easy.. BUT then after i destroyed it.. no fun edi.. All become so stupid... Anyway, i love to spend my time defending.. I just HATE the AI uses the long range plasma cannon.. This post has been edited by Amedion: Jul 2 2006, 03:17 PM |
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Jul 4 2006, 09:36 AM
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2,083 posts Joined: Jan 2003 From: Penang |
Amedion u say easy, when i send commander clones as mini nukes to ur base dont come crying to me.
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Jul 4 2006, 10:13 PM
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1,705 posts Joined: Nov 2004 |
Ehem, I know about this game long time ago. Anyway, this game comes from the creator of Total Annihilation (forgot his name). It should be a good rts game.
Total Annihliation was the GOTY on the year 1998 If you are interested in online play, check this website out, www.tauniverse.com This post has been edited by blindbox: Jul 4 2006, 10:19 PM |
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Sep 22 2006, 12:02 AM
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1,137 posts Joined: Mar 2006 |
Seems like this thread is quite dead.
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Jan 26 2007, 08:45 PM
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552 posts Joined: May 2006 |
Source : http://labs.pcw.co.uk/2007/01/the_first_direc.html
Anyone ever heard or played total annihilation? well if u played that game before and u loved it,ur gonna love this game more!!! Wikipedia link : http://en.wikipedia.org/wiki/Supreme_commander QUOTE "Supreme Commander is a real-time strategy (RTS) computer game, developed by Chris Taylor's Gas Powered Games and will be releasing on February 20th, 2007. It was first announced in the August 2005 edition of PC Gamer magazine and is referred to as the spiritual successor to Taylor's 1997 RTS game Total Annihilation, which has been widely hailed as one of the great triumphs of the genre. On January 18, 2007, it was announced that Supreme Commander has gone gold, with a ship date of February 20, 2007 in the USA and Feb 16, 2007 in Europe." Unit scale » Click to show Spoiler - click again to hide... « Balance » Click to show Spoiler - click again to hide... « System requirements » Click to show Spoiler - click again to hide... « |
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Jan 26 2007, 09:00 PM
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209 posts Joined: Jan 2006 From: Kuala Selangor |
OMG!
WTF! That's hella high req! |
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Jan 26 2007, 09:11 PM
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552 posts Joined: May 2006 |
i fail processor and ram and video >.<..
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Jan 27 2007, 12:11 AM
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10 posts Joined: Jul 2005 |
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Jan 27 2007, 12:24 AM
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4,852 posts Joined: Aug 2006 |
Mine just pass.I need my 1GB RAM back.
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Jan 27 2007, 09:24 AM
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1,137 posts Joined: Mar 2006 |
Mine is ok as mine was smooth on the beta though it was on high resolution. I think you do not need a 2 gig ram unless ur having 8 on 8 and 2k units battle.
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Jan 27 2007, 10:28 AM
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4,251 posts Joined: Jan 2003 From: Malacca, Malaysia, Earth |
Dual Core CPU is the bare minimum? Or is it recommended?
for RTS, a little lower fps is fine. But a dual core cpu and a single core cpu has alot of difference. also the ram has alot of difference between min of 512k and 2gb. cant expect to do swapping throughout the whole game, it wont even be playable |
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Jan 27 2007, 10:39 AM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
Well I'm in the beta and even I'm not too sure about the requirements... Its like they introduce more newer, more spiffy effects with each release (I haven't tried 53, so I don't know how much) which slowly increases the requirements each time.
I just hope that by the time they're done, they still would've retained the awesome sub-30 second load times for the game |
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Jan 27 2007, 10:56 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(H@H@ @ Jan 27 2007, 10:39 AM) Well I'm in the beta and even I'm not too sure about the requirements... Its like they introduce more newer, more spiffy effects with each release (I haven't tried 53, so I don't know how much) which slowly increases the requirements each time. Yeah me 2.I just hope that by the time they're done, they still would've retained the awesome sub-30 second load times for the game |
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Jan 27 2007, 11:55 AM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
Topics merged, so now all the videos are together... weee!!!
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Jan 27 2007, 12:06 PM
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1,137 posts Joined: Mar 2006 |
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Jan 27 2007, 03:02 PM
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483 posts Joined: Jul 2006 |
QUOTE(Dark Steno @ May 12 2006, 08:57 PM) Torrent brader bukan semua org xpaham avatar tulisan arab ko tuh..........Other download place |
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Jan 27 2007, 07:18 PM
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1,137 posts Joined: Mar 2006 |
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Jan 27 2007, 07:31 PM
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4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
Haha fuji makes a valid point here.
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Jan 28 2007, 06:38 PM
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483 posts Joined: Jul 2006 |
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Jan 29 2007, 12:02 AM
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4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
QUOTE(kunyit_kampung @ Jan 28 2007, 06:38 PM) if u think that avatar of urs is very funny then write in malay or english n we see what happen dude Why don't you ask the samething to fujkenasai or any other Chinese in LYN to change the Chinese Characters into Malay or English? Please, don't be ridiculous. |
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Jan 29 2007, 01:16 AM
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5,464 posts Joined: Jan 2003 From: Über Special Forces Gaming Room |
please stay on topic. you could use the report button if u find the avatar not suitable.
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Jan 30 2007, 12:14 PM
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12 posts Joined: Oct 2004 |
Anyone here is thinking of preorder supreme commander from the net? I am thinking of getting one myself
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Jan 31 2007, 12:36 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(Araes @ Jan 30 2007, 10:16 PM) I'll continue posting the new Sup Com videos here..(the previous ones can be found here & here). Thanks alot.These feature some cool mp battles by the staff of GPG. Supreme Commander - Multiplayer Featurette - QT Supreme Commander - Multiplayer Featurette - WMV Supreme Commander - Multiplayer Featurette 2 - QT Supreme Commander - Multiplayer Featurette 2 - WMV Supreme Commander - Multiplayer Featurette 3 - QT Supreme Commander - Multiplayer Featurette 3 - WMV This is the intro movie that will be in the final retail version on February 20th! Supreme Commander - Game Intro HD - QT HD Supreme Commander - Game Intro HD - WMV HD Supreme Commander - Game Intro - QT Non-HD Supreme Commander - Game Intro - WMV Non-HD & the latest trailer. Supreme Commander - Trailer 3 HD - QT HD Supreme Commander - Trailer 3 HD - WMV HD Supreme Commander - Trailer 3 - QT Non-HD Supreme Commander - Trailer 3 - WMV Non-HD Added on February 4, 2007, 4:53 pmAny news about the game its comming out in 3 weeks time. This post has been edited by fujkenasai: Feb 4 2007, 04:53 PM |
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Feb 6 2007, 10:50 AM
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10 posts Joined: Jul 2005 |
Supreme Commander Single Player Demo Coming at Midnight!
QUOTE Publisher THQ has confirmed that it will release the playable demo for Supreme Commander, the highly anticipated PC strategy game from developer Gas Powered Games, tomorrow (Tuesday) morning at 9:30 a.m. PST. The demo will include an early portion of the single-player campaign for the Cybran Nation, one of the game's three playable factions. It will also include a skirmish map named "Finn's Revenge," which can be played on easy, medium, and hard difficulty levels. Source: Supreme Commander demo due Tuesday a.m. 9.30 a.m. PST is around 12.30 a.m. midnight here. This post has been edited by Araes: Feb 6 2007, 10:56 AM |
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Feb 6 2007, 10:56 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(Araes @ Feb 6 2007, 10:50 AM) Supreme Commander Single Player Demo Coming at Midnight! I hope the download wont take too long.Supreme Commander demo due Tuesday a.m. 9.30 a.m. PST is around 12.30 a.m. midnight here. |
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Feb 6 2007, 11:02 AM
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10 posts Joined: Jul 2005 |
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Feb 6 2007, 11:46 AM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
Cool, hopefully the requirements are settled in this demo, so I can properly gauge if my system can handle it
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Feb 6 2007, 11:57 AM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
omg Feb 20th!?
Thats too soon... I hope my 3.0ghz 1GB DDR Geforce6800 can support it |
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Feb 7 2007, 01:51 AM
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10 posts Joined: Jul 2005 |
Supreme Commander Demo Now Available!
Size of the demo is 1097 MB so use a download manager. SYSTEM REQUIREMENTS MINIMUM SYSTEM REQUIREMENTS: Microsoft(R) Windows(R) XP Service Pack 2, Vista 1.8 GHz processor 512 MB RAM 8 GB available hard drive space 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6x00 or better) Sound card, speakers or headphones Broadband internet connection (DSL/Cable). RECOMMENDED SYSTEM REQUIREMENTS: 3.0 GHz Intel or equivalent AMD processor or better 1 GB RAM or better 8 GB available hard drive space 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better) Internet connection with Cable/DSL speeds Note: recommended specifications provide optimal experience for single player and up to 4 player/medium size map multiplayer Other important info: SAVEGAME LOCATION The save game, preferences files, replay files, and other associated game files can be located at: o XP: [root:]\Documents and Settings\[userid]\Local Settings\Application Data\Gas Powered Games\SupremeCommander o Vista: [root:]\Users\[name]\AppData\Local\Gas Powered Games\SupremeCommander\savegames\[profile]\ Download Mirrors: 3D Downloads 3D Gamers ComputerGames.ro FileFront FilePlanet FileShack Gameguru Mania Gamer's Hell GameSpot Internode Games Network Strategy Informer Surprised the min. requirement are that low. This post has been edited by Araes: Feb 7 2007, 10:08 AM |
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Feb 7 2007, 04:42 AM
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1,022 posts Joined: Sep 2005 From: nomad in the Sahara... |
Getting the demo now through fileplanet....gonna take awhile.
This post has been edited by WildChai: Feb 7 2007, 04:42 AM |
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Feb 7 2007, 04:57 AM
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489 posts Joined: Jan 2005 |
im at 9% with 7 hours more to go. lol.
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Feb 7 2007, 07:45 AM
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4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
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Feb 7 2007, 10:50 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(Dark Steno @ Feb 7 2007, 07:45 AM) Thnx Steno I think I'll download with the one that supports download manager. |
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Feb 7 2007, 11:12 AM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
Forgot to set download before I left for work, shiat >_<
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Feb 7 2007, 12:47 PM
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1,022 posts Joined: Sep 2005 From: nomad in the Sahara... |
think my download started at 6am....2hrs left. going from 50-85 kbps...up and down. LOL.
u guys have dual monitors? gonna b cool playing with it....gonna get another monitor before the full game releases. |
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Feb 7 2007, 01:05 PM
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10 posts Joined: Jul 2005 |
Check my last post I've already updated it with more download mirrors.
QUOTE Supreme Commander Demo Now Available! Size of the demo is 1097 MB so use a download manager. SYSTEM REQUIREMENTS MINIMUM SYSTEM REQUIREMENTS: Microsoft(R) Windows(R) XP Service Pack 2, Vista 1.8 GHz processor 512 MB RAM 8 GB available hard drive space 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6x00 or better) Sound card, speakers or headphones Broadband internet connection (DSL/Cable). RECOMMENDED SYSTEM REQUIREMENTS: 3.0 GHz Intel or equivalent AMD processor or better 1 GB RAM or better 8 GB available hard drive space 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better) Internet connection with Cable/DSL speeds Note: recommended specifications provide optimal experience for single player and up to 4 player/medium size map multiplayer Other important info: SAVEGAME LOCATION The save game, preferences files, replay files, and other associated game files can be located at: o XP: [root:]\Documents and Settings\[userid]\Local Settings\Application Data\Gas Powered Games\SupremeCommander o Vista: [root:]\Users\[name]\AppData\Local\Gas Powered Games\SupremeCommander\savegames\[profile]\ Download Mirrors: 3D Downloads 3D Gamers ComputerGames.ro FileFront FilePlanet FileShack Gameguru Mania Gamer's Hell GameSpot Internode Games Network Strategy Informer Surprised the min. requirement are that low. This post has been edited by Araes: Feb 7 2007, 01:07 PM |
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Feb 7 2007, 01:50 PM
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5,464 posts Joined: Jan 2003 From: Über Special Forces Gaming Room |
downloading...cant wait. hahaha....100kbps ftw!!!
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Feb 7 2007, 02:17 PM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
awesome, my com meets all of the recommended PC specs.
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Feb 7 2007, 03:06 PM
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10 posts Joined: Jul 2005 |
Hmm..the the mission briefings are almost the same as the ones in Starcraft.
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Feb 7 2007, 04:44 PM
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489 posts Joined: Jan 2005 |
Just got it done. Awesome.
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Feb 7 2007, 06:49 PM
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2,061 posts Joined: Jan 2003 From: Jabaronie to Astaka Status: のあ..? |
downloading....
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Feb 7 2007, 07:36 PM
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4,852 posts Joined: Aug 2006 |
Which download link can use download accelerator and it can resume?My line is damn slow and it will take days to finish.
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Feb 7 2007, 07:42 PM
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3,377 posts Joined: Jul 2005 From: Klang |
So, how's the game ?
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Feb 7 2007, 07:56 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(Cheesenium @ Feb 7 2007, 07:36 PM) Which download link can use download accelerator and it can resume?My line is damn slow and it will take days to finish. Sup ComQUOTE(Amedion @ Feb 7 2007, 07:42 PM) Installing now hehe have duo mon to try. |
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Feb 7 2007, 08:55 PM
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5,464 posts Joined: Jan 2003 From: Über Special Forces Gaming Room |
shit...my zip file corrupted. damn!!!
any fix to this? This post has been edited by SpikeTwo: Feb 7 2007, 08:55 PM |
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Feb 7 2007, 09:11 PM
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10 posts Joined: Jul 2005 |
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Feb 7 2007, 10:06 PM
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1,137 posts Joined: Mar 2006 |
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Feb 7 2007, 10:28 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(fujkenasai @ Feb 7 2007, 07:56 PM) Thanks,fujkenasai.Now,i can mess around with the demo 1st.Just asking,how much is the original version of SupCom? |
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Feb 7 2007, 11:06 PM
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1,022 posts Joined: Sep 2005 From: nomad in the Sahara... |
Game's not bad....just that u need a huge monitor or a dual.
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Feb 7 2007, 11:23 PM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
bullcrap for some unknown reason my download restarted itself, and now its back to 1% (from 50%)!
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Feb 8 2007, 12:13 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(Cheesenium @ Feb 7 2007, 10:28 PM) Thanks,fujkenasai.Now,i can mess around with the demo 1st. Waiting for the Publishers to release the price.Just asking,how much is the original version of SupCom? QUOTE(WildChai @ Feb 7 2007, 11:06 PM) Ive got duo mon but some how cant get it to work. Both shows the same image. |
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Feb 8 2007, 12:30 AM
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1,022 posts Joined: Sep 2005 From: nomad in the Sahara... |
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Feb 8 2007, 01:24 AM
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10 posts Joined: Jul 2005 |
With all the excitement of the demo this one slipped by.
Supreme Commander - Multiplayer Featurette 4 - QT Supreme Commander - Multiplayer Featurette 4 - WMV |
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Feb 8 2007, 02:23 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(WildChai @ Feb 8 2007, 12:30 AM) Although my monitor is attached to the end output the Secondary Adapter function still isnt available for me. >_<Prolly Ive got to wait for the full release. QUOTE(Araes @ Feb 8 2007, 01:24 AM) With all the excitement of the demo this one slipped by. Thanks again Araes.Supreme Commander - Multiplayer Featurette 4 - QT Supreme Commander - Multiplayer Featurette 4 - WMV |
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Feb 8 2007, 08:56 AM
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1,560 posts Joined: Jan 2003 From: Cheras |
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Feb 8 2007, 09:25 AM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
Finished downloading the demo late last night (And after trying out the first campaign mission, which meant I slept in the wee hours of the morning), its been nicely spruced up since the beta.
As Araes said, the briefings brings back memories of Starcraft (Minus the stellar voice acting of course) and the mission structure is no longer the typical TA "Blow everything else" style for everyone one of them. Performance wise, NOW it hates my PC Few gripes though which may or may not be intentional: 1) Lack of an attack move command. The fact this has been omitted has raised quite a number of eyebrows considering how just about every game since Starcraft has it. Honestly, it has to be done like this for a reason. 2) Some of the command lines are harder to see (Like ferry routes) which makes it extremely hard to reorganize them from macro view. That being said, I never thought playing from a fully zoomed out view would be so much fun Gonna give skirmish a shot and see if my PC can handle a typical bout with average unit limit. |
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Feb 8 2007, 09:51 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(H@H@ @ Feb 8 2007, 09:25 AM) Finished downloading the demo late last night (And after trying out the first campaign mission, which meant I slept in the wee hours of the morning), its been nicely spruced up since the beta. Yes it has a nostalgic feeling to the game, despite of the improvements in graphics through all these years Starcraft's mission breefing is still very attractive. I wonder when will they have mission breefing or better still in game experience like the cinematics opening. Prolly by then we will need a quad core gpu with l2 cache.As Araes said, the briefings brings back memories of Starcraft (Minus the stellar voice acting of course) and the mission structure is no longer the typical TA "Blow everything else" style for everyone one of them. Performance wise, NOW it hates my PC Few gripes though which may or may not be intentional: 1) Lack of an attack move command. The fact this has been omitted has raised quite a number of eyebrows considering how just about every game since Starcraft has it. Honestly, it has to be done like this for a reason. 2) Some of the command lines are harder to see (Like ferry routes) which makes it extremely hard to reorganize them from macro view. That being said, I never thought playing from a fully zoomed out view would be so much fun Gonna give skirmish a shot and see if my PC can handle a typical bout with average unit limit. I find it hard to master the econ of the game since online beta and now in demo also. There are also lots more short cut keys to remeber compared to other RTS games that Ive played but then its sup com. btw H@H@ what kinda specs is your com? Mine is a C2D E6300 1 1Gig Pc800 RAM DFI 975X/G Geforce 7600GT 256 320 SATA2 16M hdd and it was ok though I set everthing to high at 1280 X 1024 and I do not feel any difference in graphics from the beta version prolly cos I started the game late where as you started at an earlier beta stage. Wish all of you happy demo playing. |
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Feb 8 2007, 12:22 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(fujkenasai @ Feb 8 2007, 09:51 AM) Yes it has a nostalgic feeling to the game, despite of the improvements in graphics through all these years Starcraft's mission breefing is still very attractive. I wonder when will they have mission breefing or better still in game experience like the cinematics opening. Prolly by then we will need a quad core gpu with l2 cache. Oh my PC is like top of the line... FOUR years ago I find it hard to master the econ of the game since online beta and now in demo also. There are also lots more short cut keys to remeber compared to other RTS games that Ive played but then its sup com. btw H@H@ what kinda specs is your com? Mine is a C2D E6300 1 1Gig Pc800 RAM DFI 975X/G Geforce 7600GT 256 320 SATA2 16M hdd and it was ok though I set everthing to high at 1280 X 1024 and I do not feel any difference in graphics from the beta version prolly cos I started the game late where as you started at an earlier beta stage. Wish all of you happy demo playing. Athlon 64 3400+ Radeon 9800XT 1GB RAM I'm actually quite happy that I can play it, let alone run it smoothly. Oh yeah... I just love the load times as well |
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Feb 8 2007, 01:50 PM
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1,137 posts Joined: Mar 2006 |
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Feb 8 2007, 02:00 PM
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10 posts Joined: Jul 2005 |
QUOTE(H@H@ @ Feb 8 2007, 09:25 AM) Finished downloading the demo late last night (And after trying out the first campaign mission, which meant I slept in the wee hours of the morning), its been nicely spruced up since the beta. There is no attack move command because there is a new 'Return Fire' button in the hud which you can toggle on or off, the default is on. So whenever you move a unit it will auto fire on an enemy without pursuing until it reaches a destination.As Araes said, the briefings brings back memories of Starcraft (Minus the stellar voice acting of course) and the mission structure is no longer the typical TA "Blow everything else" style for everyone one of them. Performance wise, NOW it hates my PC Few gripes though which may or may not be intentional: 1) Lack of an attack move command. The fact this has been omitted has raised quite a number of eyebrows considering how just about every game since Starcraft has it. Honestly, it has to be done like this for a reason. 2) Some of the command lines are harder to see (Like ferry routes) which makes it extremely hard to reorganize them from macro view. That being said, I never thought playing from a fully zoomed out view would be so much fun Gonna give skirmish a shot and see if my PC can handle a typical bout with average unit limit. I love the ferry system now, its so much more easier to use. Its going to be hard to imagine future RTSs without it. My pc also is having problem handling the large unit count. It might be able to handle only 1v1. |
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Feb 8 2007, 02:34 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(fujkenasai @ Feb 8 2007, 01:50 PM) Less than 5 seconds.In the early beta, the load time was so fast, I never knew there was a loading screen. QUOTE(Araes @ Feb 8 2007, 02:00 PM) There is no attack move command because there is a new 'Return Fire' button in the hud which you can toggle on or off, the default is on. So whenever you move a unit it will auto fire on an enemy without pursuing until it reaches a destination. The Return fire command was always there... Its just that there are no more unit movement commands to complement it like Maneuver, Roam, Hold Ground which made it become like an attack move.I love the ferry system now, its so much more easier to use. Its going to be hard to imagine future RTSs without it. My pc also is having problem handling the large unit count. It might be able to handle only 1v1. Anyway, in the 2nd Campaign mission, its now ridiculously smooth despite the fact that i've built DOUBLE what i did in the first mission. The only change I did was change my monitor reso and refresh rate and switch off v-sync. |
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Feb 8 2007, 05:40 PM
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4,852 posts Joined: Aug 2006 |
How about my rig?The specs are:
AMD Athlon 64-bit 3000+ 2.0GHz nVidia Geforce 6600GT DDR128MB 1x Kingston PC400 512 RAM and 2x Corsair PC400 512RAM,a total of 1.5 GB RAM 120SATA Maxtor HD Can I play Sup Com smoothly? Also,can i play the game with the max amount of players? Still go 90% to go. |
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Feb 8 2007, 06:54 PM
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10 posts Joined: Jul 2005 |
QUOTE(Cheesenium @ Feb 8 2007, 05:40 PM) How about my rig?The specs are: You pass the min. requirements. You might be able to play up to 2 - 4 players games. How much eye candy are you willing to sacrifice will determine the smoothness because when there hundreds of units in the map with explosions and particle effects, you will start to experience framerate lag.AMD Athlon 64-bit 3000+ 2.0GHz nVidia Geforce 6600GT DDR128MB 1x Kingston PC400 512 RAM and 2x Corsair PC400 512RAM,a total of 1.5 GB RAM 120SATA Maxtor HD Can I play Sup Com smoothly? Also,can i play the game with the max amount of players? Still go 90% to go. |
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Feb 8 2007, 07:49 PM
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1,188 posts Joined: Dec 2004 |
The game feal boring to me..
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Feb 8 2007, 07:56 PM
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4,852 posts Joined: Aug 2006 |
Whats the maximum number of players that the game can support in a match?
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Feb 8 2007, 07:57 PM
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275 posts Joined: Nov 2006 |
one of the most annoying thing to me is the UI/menu or whatever you call it is big.
i mean..ITS XBOX HUEG! i have only played it for a while,and i like how you could queue the commander's build orders,instead of waiting it to finish building one building then move on to another. I'm quite happy that my mid-range computer manage to run the game with settings in all high minus AA. I truly hope C&C3 will run as smooth as this game without sacrificing eye candy,cause some of the newer EA games eats up loads of computer resource. |
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Feb 8 2007, 08:14 PM
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10 posts Joined: Jul 2005 |
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Feb 8 2007, 09:09 PM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
I love how I can select my ENTIRE ARMY on the whole map and 'right-click' on the enemy base.
and yes, this game redefined strategy. no more micromanaging, its all the massing baby, 4-5 air/land barracks spawning units HOHOHOHO! |
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Feb 8 2007, 10:11 PM
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5,464 posts Joined: Jan 2003 From: Über Special Forces Gaming Room |
the menu kinda blocking my view...it used up too much space. and my vieawable area is somewhat limited, even on my 20". playing without sound, thanks to the corrupted download.
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Feb 8 2007, 10:24 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Crossbone @ Feb 8 2007, 07:57 PM) one of the most annoying thing to me is the UI/menu or whatever you call it is big. i mean..ITS XBOX HUEG! QUOTE(SpikeTwo @ Feb 8 2007, 10:11 PM) the menu kinda blocking my view...it used up too much space. and my vieawable area is somewhat limited, even on my 20". playing without sound, thanks to the corrupted download. You have to remember, that unlike other RTS' before this. You never had the ability to view the entire battlefield in just your main viewing area...Anyway, that's what a second monitor is for |
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Feb 8 2007, 10:56 PM
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230 posts Joined: Jan 2003 |
You can move your UI menu around the screen by pressing Alt + Up arrow. Helps a bit, though I'd still love a full screen view. Shouldn't have sold my old LCD
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Feb 8 2007, 11:53 PM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
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Feb 9 2007, 12:04 AM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Feb 9 2007, 12:07 AM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
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Feb 9 2007, 01:47 PM
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3,377 posts Joined: Jul 2005 From: Klang |
One thing that i like about RTS game is the ability to create various kinda units. I wonder Supreme Commander got how many types of unit? In mecha, tank and air?
If this game is so nice then i wanna upgrade my pc liao.. otherwise just keep for PS3.. This post has been edited by Amedion: Feb 9 2007, 01:52 PM |
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Feb 9 2007, 02:07 PM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
as much as I want love this game, the gameplay feels flawed. similiar problems with Total annihilation still exists, like slow unit response(it feels like playing a bnet game with 2 second delay) and bad pathing.
The battle screen is so small, its a sharp contrast of what you've seen on all the trailers. and is it just me or is the ferry system a little...bugged? The transports won't pick up my units as I queue them on the 'ferry point'. |
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Feb 9 2007, 02:17 PM
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3,377 posts Joined: Jul 2005 From: Klang |
Then i guess no upgrading for my pc..
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Feb 9 2007, 03:28 PM
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1,113 posts Joined: Jan 2005 From: <Insert interesting place> |
i just tried the demo, i'd say really nice, like red alert but much much bigger and more intense, but the AI is pretty farked up, 1 Battlecruiser is enough to bring down their whole base.
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Feb 9 2007, 03:39 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Amedion @ Feb 9 2007, 01:47 PM) One thing that i like about RTS game is the ability to create various kinda units. I wonder Supreme Commander got how many types of unit? In mecha, tank and air? Oh you've got plenty of units to play with. Every tier level (3 + 1 experimental level) gives you access to a whole new range of units and base defences. But unlike the original TA, there's more differences other than the usual "More HP, more damage output" and each side does reflect this as well.If this game is so nice then i wanna upgrade my pc liao.. otherwise just keep for PS3.. QUOTE(Sichiri @ Feb 9 2007, 02:07 PM) as much as I want love this game, the gameplay feels flawed. similiar problems with Total annihilation still exists, like slow unit response(it feels like playing a bnet game with 2 second delay) and bad pathing. I think Rangerkarl pointed out that you could minimize the interface.The battle screen is so small, its a sharp contrast of what you've seen on all the trailers. and is it just me or is the ferry system a little...bugged? The transports won't pick up my units as I queue them on the 'ferry point'. As for unit resonses and unit pathing, I have to agree with you there, although 2 second lag seems a bit of a stretch. But in the bigger picture, that all is pretty moot as SupCom is meant to be a large scale RTS which means instant unit response isn't exactly as important in your regular micro intensive RTS'. The gameplay itself will take getting used to as long-drawn out battles are the call of the day (IIRC, they mentioned that a 'rush' game would be 45 minutes at least) And I don't have issues with the ferry system. Unless of course you're sending stuff that's either too big or can't be transported. |
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Feb 9 2007, 10:00 PM
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275 posts Joined: Nov 2006 |
hey guys
a nice little trick that lets you play as other factions in the demo QUOTE 1) Open lua.scd in WinRar (Usually located at: C:\Program Files\THQ\Gas Powered Games\Demo\Supreme Commander\gamedata\lua.scd) 2) In WinRar navigate to \lua\modules\ui\menus and extract main.lua to a temp folder. 3) Open main.lua in notepad. 4) Search for the line: sessionInfo.teamInfo[1].Faction = 3 5) Change the number to your faction: 1=UEF, 2=Aeon, 3=Cybran 6) Save main.lua and drag and drop the file back into your open WinRar window. Click okay to replace the file. |
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Feb 9 2007, 11:05 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(RangerKarl @ Feb 8 2007, 10:56 PM) You can move your UI menu around the screen by pressing Alt + Up arrow. Helps a bit, though I'd still love a full screen view. Shouldn't have sold my old LCD How to do activate the full screen mode?QUOTE(Sichiri @ Feb 9 2007, 12:07 AM) you didn't mention anything about 'playing' in that view. I do agree.The UI seems to occupy 1/4 of my screen.just kidding bro. But Supcom's UI could really use a little 'slimming down'. QUOTE(Crossbone @ Feb 9 2007, 10:00 PM) Sweet.Are they really there or you'll get a bugged or imcomplete version?I have just tried the demo.It's awesome but im also kinda dissppointed with the ai.They are as dumb as hell.Just send a few stupid ships to harass me and thats all. Whats the closest distance i can zoom in?It seems like i cant really zoom very up close to the units. The graphics are fantastic but the camera zoom just somehow screw it.Cannot appreciate the beauty and the details of the units. Added on February 9, 2007, 11:18 pmJust wondering,is the ai that dumb in the beta? This post has been edited by Cheesenium: Feb 9 2007, 11:18 PM |
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Feb 9 2007, 11:24 PM
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10 posts Joined: Jul 2005 |
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Feb 9 2007, 11:42 PM
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275 posts Joined: Nov 2006 |
QUOTE(Cheesenium @ Feb 9 2007, 11:05 PM) more like incomplete,well,it is a demo after all,cant expect too much The UEF faction (the commander unit that appears in the box art) could only advance to Tech 2,you cant go Tech 3 or build any experimental weapons. You cant build naval units too. Haven't try the third faction,Aeon of whatever it is called. |
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Feb 10 2007, 04:36 AM
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1,113 posts Joined: Jan 2005 From: <Insert interesting place> |
the Experimental Units is freakin hard to get, will take hours just to fulfill its energy requirements. By then the AI would have been dead due to one of your battlecruisers LOL.
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Feb 10 2007, 11:03 AM
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4,852 posts Joined: Aug 2006 |
Is the ai really that dumb in the beta?It's damn stupid as donkey.No fun at all.
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Feb 10 2007, 12:21 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Crossbone @ Feb 9 2007, 11:42 PM) more like incomplete, I assume that's the case because that's all the units that are included in the game based on the campaign missions.well,it is a demo after all,cant expect too much The UEF faction (the commander unit that appears in the box art) could only advance to Tech 2,you cant go Tech 3 or build any experimental weapons. You cant build naval units too. Haven't try the third faction,Aeon of whatever it is called. QUOTE(Cheesenium @ Feb 10 2007, 11:03 AM) There was no AI in the beta. It was multiplayer only. Anyway, I can zoom in pretty damned close until a tier 1 unit can fill my whole playing area. Oh yeah, holding Alt and pressing the arrow keys will reorientate the HUD, so you could actually get the original TA interface style Yesterday, I discovered the true might of Assist command in the game. Unlike other games where "right clicking" on another friendly unit pretty much means they'll either follow or guard that unit, this one makes it extremely robust. For instance, if you have one transport ferry troops from one point to another, order other transports to assist this one and they'll do just that. What makes it even more impressive, is that just by altering that one ferry, the others will follow suit. But the biggest and most awesome thing about the assist function is with the factories. Factories that are set to assist other factories will automatically build whatever item is left in the build queue for the main factory. This and together with the ability to customize your build order means you can pretty much control the production of troops using just one factory. |
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Feb 10 2007, 01:12 PM
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3,377 posts Joined: Jul 2005 From: Klang |
Sounds pretty fun but i still deciding..
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Feb 10 2007, 02:00 PM
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10 posts Joined: Jul 2005 |
I just love the automation in this game, once you get your econ going everything just falls into place. The 'shift' key probably has the most important fuction in this game.
Those confused with the controls and stuff should read this manual, its for the beta but it should still be same for the demo. Supreme Commander Beta Basics Finally, got 2 New Trailers for your viewing pleasure. Supreme Commander - Base Assault Gameplay HD - QT HD Supreme Commander - Base Assault Gameplay HD - WMV HD Supreme Commander - Base Assault Gameplay - QT non-HD Supreme Commander - Base Assault Gameplay - WMV non-HD Supreme Commander - Factions Trailer HD - QT HD Supreme Commander - Factions Trailer HD - WMV HD Supreme Commander - Factions Trailer - QT non-HD Supreme Commander - Factions Trailer - WMV non-HD This post has been edited by Araes: Feb 10 2007, 02:27 PM |
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Feb 10 2007, 02:31 PM
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1,677 posts Joined: Oct 2004 From: PJ/KL |
yeah the asist function is really a new taste in RTS. right click never has been this useful
and i absolutely agree the shift key is incredibly useful now. it was merely a way point key in other RTS game thus far. |
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Feb 10 2007, 03:06 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Araes @ Feb 10 2007, 02:00 PM) I just love the automation in this game, once you get your econ going everything just falls into place. The 'shift' key probably has the most important fuction in this game. Well I would agree with you on that, but unlike TA, the differences in econ usage per tier is so immense, you actually have to maintain a steady increase in energy and mass production or your war machine will just shut down. For once, the econ is finally playing a really important role in an RTS. In most RTS, if you're low on cash, just wait a bit for your resources to build up... Can't do that here as the gathering rate is what's important and sitting around sucking thumbs doesn't do that. Add together the insanely high prices of units now, using your reserves to fund yourself as you increase econ production just isn't as viable as before. QUOTE(MasterAlvin @ Feb 10 2007, 02:31 PM) yeah the asist function is really a new taste in RTS. right click never has been this useful Well considering how it was the original TA that introduced the Shift key to the RTS, world, it only seems fitting that the sequel to that would take it further and i absolutely agree the shift key is incredibly useful now. it was merely a way point key in other RTS game thus far. PS. You can actually click and drag to build multiple buildings using the shift key |
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Feb 10 2007, 03:41 PM
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4,852 posts Joined: Aug 2006 |
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Feb 10 2007, 03:45 PM
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10 posts Joined: Jul 2005 |
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Feb 10 2007, 03:57 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(Araes @ Feb 10 2007, 03:45 PM) I have tried but i cant zoom till a T1 unit cover the whole screen.It's not like how H@H@ said.I can zoom out till the satellite mode but i cant zoom close to a T1 unit. This post has been edited by Cheesenium: Feb 10 2007, 03:57 PM |
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Feb 11 2007, 01:33 AM
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1,137 posts Joined: Mar 2006 |
What about setting it on duo monitor I cant seem to do that.
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Feb 11 2007, 01:37 AM
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230 posts Joined: Jan 2003 |
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Feb 11 2007, 06:42 AM
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1,113 posts Joined: Jan 2005 From: <Insert interesting place> |
hey guys, any tips on getting alot of MASS? i always run out of MASS, even when i have half of the map with lvl 3 Mass collectors, building the artificial mass collector thingy (forgot the name) would require alot of power. And i still cant get the Energy mountain near our base, what is it for? how do we make use of it?
The hard enemy likes to use Nukes..damn them. |
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Feb 11 2007, 10:21 AM
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4,852 posts Joined: Aug 2006 |
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Feb 11 2007, 10:51 AM
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188 posts Joined: May 2006 |
The units are so tiny. Hard to make out or is there some trick i don't know about? I don't want to play with just icons on the screen and playing the game zoomed in didn't feel right.
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Feb 11 2007, 04:01 PM
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335 posts Joined: Jan 2003 From: Subang Jaya |
Looks like I nees to upgrade my computer when this game comes out. No chance to try it out coz the message "pls ensure your computer fill the minimum specs" popped out
BTW, by house computer is Geforce 4 MX and is already 5 years old and my laptop is ATI mobility 9200. Nearly lose out on BF2 coz my laptop is just under specs but with the right drivers luckily can play. Now my luck has ran out I guess. Upgrades, here I come!!! |
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Feb 11 2007, 05:00 PM
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1,137 posts Joined: Mar 2006 |
Ive tried fast rush seems quite useful in this game......
I mean turret rush. |
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Feb 11 2007, 06:14 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Xonius @ Feb 11 2007, 06:42 AM) hey guys, any tips on getting alot of MASS? i always run out of MASS, even when i have half of the map with lvl 3 Mass collectors, building the artificial mass collector thingy (forgot the name) would require alot of power. And i still cant get the Energy mountain near our base, what is it for? how do we make use of it? Ah, it just takes getting used to .The hard enemy likes to use Nukes..damn them. Few things to remember: 1) In most situations, you will almost NEVER have enough Mass points to generate mass. You MUST rely on mass fabricators if you want to focus on the more expensive troops 2) Build Mass and Energy Storage early in the game. The more mass and energy you have in storage, the longer you can sustain negative mass and energy income later in the game without it crumbling your economy. This is the case, as energy and mass usage early in the game is easy to control and you'll often have surplus which would be wasted unless you have access storage. 3) Learn to use the building adjacency bonus with your metal extractors and fabricators. Every building that either uses mass or energy, will use less of that resource if a building that generates that resource is placed next to it (And connector lines will appear). Example, mass extractors use about 5 energy per second. Putting an energy generator next to it, reduces it to 4. The larger the building, the more efficient it becomes. 4) Balance mass and energy production accordingly. If you're gaining one resource far higher than the other, you need to do something about it. If you have excess energy, exploit it using mass fabricators. If mass, more mass storage or energy production for the eventual need for mass. 5) Learn to toggle construction/production on or off to focus on certain buildings. That way, you can pause production of your experimental/T3 stuff while waiting to finish your production buildings or shut down mass fabricators to stop energy drainage. 6) Remember, most abilities and units use energy to operate. Everything from stealth generators, artillery installations, shields and radar. So, be careful with these units. Like I said earlier. The econ IS part of the strategic gameplay which is awesome. QUOTE(dos @ Feb 11 2007, 10:51 AM) The units are so tiny. Hard to make out or is there some trick i don't know about? I don't want to play with just icons on the screen and playing the game zoomed in didn't feel right. Don't worry about ordering your troops to target other aircraft. Worst comes to worse, order them to patrol around where the aircraft are.QUOTE(fujkenasai @ Feb 11 2007, 05:00 PM) Ah, the classic offensive Porcupine strategy from TA. IMO, its not really easy to pull off this time as the maps are SOOOOOO huge now and artillery in general has been nerfed from before (Shorter ranges, ridiculously high energy consumption, and long reload times) |
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Feb 11 2007, 08:09 PM
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10 posts Joined: Jul 2005 |
QUOTE(fujkenasai @ Feb 11 2007, 01:33 AM) First, does your graphics card driver detect the 2nd monitor?If it does your only choice would be to try and mess around with the Game.prefs file by opening it with notepad. The file can be found here...(make sure your enable viewing hidden files and folders) X:\Documents and Settings\User\Local Settings\Application Data\Gas Powered Games\SupremeCommanderDemo There is a line in the file secondary_adapter = 'disabled', try and change it to secondary_adapter = 'type your monitor resolution here', ,for example if your monitor resolution is 1024x768 with a refresh rate of 60 then type this 1024,768,60. There is also more lines involving the 2nd adapter at the bottom of file page. See if you can figure it out. I can't guarantee this will work 100% but its worth a shot. QUOTE(H@H@ @ Feb 11 2007, 06:14 PM) Ah, the classic offensive Porcupine strategy from TA. IMO, its not really easy to pull off this time as the maps are SOOOOOO huge now and artillery in general has been nerfed from before (Shorter ranges, ridiculously high energy consumption, and long reload times) The Tech 3 artillery can single handedly wipe out the entire base on demo map. It depends on what size map your playing on really. I don't think it uses energy to work but only when you build it. Its a one time cost.This post has been edited by Araes: Feb 11 2007, 08:23 PM |
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Feb 11 2007, 08:53 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Araes @ Feb 11 2007, 08:09 PM) The Tech 3 artillery can single handedly wipe out the entire base on demo map. It depends on what size map your playing on really. I don't think it uses energy to work but only when you build it. Its a one time cost. Well, judging from the beta, even on the medium sized maps, the T3 artillery can't even reach a quarter of the map. In TA, the Bertha could easily cover half the largest map in the game.And yes, artillery shots cost energy (Its per shot). |
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Feb 11 2007, 09:18 PM
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1,113 posts Joined: Jan 2005 From: <Insert interesting place> |
thanks for the tips, i really hope they will fix the dumbness of Normal AI to at least something abit more challenging, Hard is ok, but still very boring since they like to use nukes, which usually means 1 hit KO. I would want the fight like i saw in the trailers, LOL.
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Feb 11 2007, 09:56 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Xonius @ Feb 11 2007, 09:18 PM) thanks for the tips, i really hope they will fix the dumbness of Normal AI to at least something abit more challenging, Hard is ok, but still very boring since they like to use nukes, which usually means 1 hit KO. I would want the fight like i saw in the trailers, LOL. You can stop nukes... Just build the missile defense buildings.Was trying out Hard for the first time just now and damn, and the AI was kinda sneaky. Kept sending T1 units to their doom in my base, while I slowly built my army up (Which was mostly gunships and air sup fighters)... Then a Monkeylord came into the picture and I was GG. |
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Feb 11 2007, 10:48 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(H@H@ @ Feb 11 2007, 09:56 PM) You can stop nukes... Just build the missile defense buildings. WTF?Then,it is not so bad after all.Mine was like sneaking 3 Loyalists into the heart of my base and destroy almost all my power generators while a bunch of T1 crap keeping my main force busy.At the same time,the air is filled with Zeus and Gunships and it break my air defense and destroyed half of my main force.My gunships was out numbered by their gunships.There was one or two Destroyers( the funny looking ship with legs) lurking near the coast line,blowing up my coastal base but my subs manage to stop them.Was trying out Hard for the first time just now and damn, and the AI was kinda sneaky. Kept sending T1 units to their doom in my base, while I slowly built my army up (Which was mostly gunships and air sup fighters)... Then a Monkeylord came into the picture and I was GG. After,GG cause my econ is screwed and the com has more map control.I have a feeling that a Monkeylord is under construction.The Hard com seem to tech up pretty fast. Hard is pretty decent So far,still havent see any big battles like those in the trailers. |
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Feb 11 2007, 11:27 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(H@H@ @ Feb 11 2007, 06:14 PM) Ah, it just takes getting used to . I was just using t1 point defence at a hard computer and it sent its SC towards it thus I sent my sc away and wait for the AI's sc to self destruct then its Gg for the AI. TD FTW.Like I said earlier. The econ IS part of the strategic gameplay which is awesome. Don't worry about ordering your troops to target other aircraft. Worst comes to worse, order them to patrol around where the aircraft are. Ah, the classic offensive Porcupine strategy from TA. IMO, its not really easy to pull off this time as the maps are SOOOOOO huge now and artillery in general has been nerfed from before (Shorter ranges, ridiculously high energy consumption, and long reload times) QUOTE(Araes @ Feb 11 2007, 08:09 PM) First, does your graphics card driver detect the 2nd monitor? Thanks alot, although my graphic card can detect the 2nd monitor but the 2nd monitor option is still dissabled though Ive made the following changes just like last time in the beta also the only way I can utilise the 2nd monitor is to set the resolution beyond the monitor and set it on continuous on the GPU control. If it does your only choice would be to try and mess around with the Game.prefs file by opening it with notepad. The file can be found here...(make sure your enable viewing hidden files and folders) X:\Documents and Settings\User\Local Settings\Application Data\Gas Powered Games\SupremeCommanderDemo There is a line in the file secondary_adapter = 'disabled', try and change it to secondary_adapter = 'type your monitor resolution here', ,for example if your monitor resolution is 1024x768 with a refresh rate of 60 then type this 1024,768,60. There is also more lines involving the 2nd adapter at the bottom of file page. See if you can figure it out. Thanks for your help. Anyone else trying a 2nd monitor on this game? QUOTE(H@H@ @ Feb 11 2007, 08:53 PM) Well, judging from the beta, even on the medium sized maps, the T3 artillery can't even reach a quarter of the map. In TA, the Bertha could easily cover half the largest map in the game. Yeah each shot cost I was like wth.....And yes, artillery shots cost energy (Its per shot). QUOTE(Cheesenium @ Feb 11 2007, 10:48 PM) You want big battles prepare to spend atleast 2 hours building up your army unless its pure T1 rush which was rather effective when I was playing aginst humans during the earlier versions of the multiplayer beta.This post has been edited by fujkenasai: Feb 11 2007, 11:41 PM |
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Feb 11 2007, 11:31 PM
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240 posts Joined: Jan 2006 From: Next to the Ghettoblaster |
Finally , a game where battles are fought in continental level .
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Feb 11 2007, 11:43 PM
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183 posts Joined: Jun 2005 From: Petaling Jaya |
Is it out yet?
Can someone tell me the minimum specs for this game? I need to upgrade my com first before playing. Thanks |
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Feb 11 2007, 11:48 PM
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1,137 posts Joined: Mar 2006 |
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Feb 12 2007, 02:36 AM
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1,113 posts Joined: Jan 2005 From: <Insert interesting place> |
QUOTE(H@H@ @ Feb 11 2007, 09:56 PM) You can stop nukes... Just build the missile defense buildings. yea i know we can stop it, but the missile defense costs alot of resources, the AI for some reason gets the nuke very fast.Was trying out Hard for the first time just now and damn, and the AI was kinda sneaky. Kept sending T1 units to their doom in my base, while I slowly built my army up (Which was mostly gunships and air sup fighters)... Then a Monkeylord came into the picture and I was GG. a monkeylord did also owned me, suddenly out of nowhere at the back...boom, gg, but then while the monkey lord was attacking the stupid AI sent a nuke right on top of it destroying his own spider which was only there for like about 2 sec. LOL. |
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Feb 12 2007, 03:03 AM
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230 posts Joined: Jan 2003 |
Best thing to do with the Hard AI is to harass it's resource buildings early. I've never had a nuke drop on me in the game, except that one time I nuked my own base by accident. How long do you guys play for, on average per game?
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Feb 12 2007, 10:44 AM
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10 posts Joined: Jul 2005 |
Got this in my mail today.
QUOTE Beta Closes on Feb. 12, Supreme Commander Opens Soon All good things must come to an end. But in this case, the end is actually the beginning!The Supreme Commander Multiplayer Beta will be closed at 5 p.m. Pacific (8 p.m. Eastern, 1 a.m. GMT) on Feb. 12, 2007. After the closure, you will not be able to properly connect to GPGnet without a retail version of Supreme Commander and a valid product key. Supreme Commander goes on sale in the next several days -- please check with your local retailer for exact dates in your country/state/area. Please note the following, as it contains important information about your copy of the beta and your beta account. Final Weekend Gameplay This weekend is your final chance to play beta games. After the closure, you will be unable to connect to GPGnet and use the beta for GPGnet gameplay. We encourage as much gameplay as possible this weekend, as we are still gathering data about server performance and statistics reporting, right up to the very last minute. Stay on the lookout for GPG admins - they'll be playing as many games as possible. We are also particularly interested in Arranged Team games. Removing the Beta from your System After the beta closure and before you purchase Supreme Commander, GPG strongly recommends you completely remove all Supreme Commander and GPGnet components from your system. There are known issues with very early versions of the beta that interfere with correct installations of the retail version. Also, beta replays are incompatible with the retail version. While we believe that the installation problem affects only several hundred of the 40,000+ beta players, we recommend a complete removal for all users, just to be sure. Instructions for Completely Removing the Supreme Commander Multiplayer Beta Go to Start > Control Panel > Add/Remove Programs Remove the Supreme Commander Beta. When prompted during the uninstall process, check the box to remove all related data (GPGnet, save games, replays, etc). Go to Start > Control Panel > Add/Remove Programs again Verify that GPGnet has been removed. If it hasn't, remove it via this window. Go to the install directory - by default in Windows XP, this is C:\Program Files\THQ\Gas Powered Games Delete the Beta and GPGnet directories Check if there are any other GPGnet or Supreme Commander directories in alternate locations (e.g. C:\Program Files\Gas Powered Games or any other directory you may have used for Supreme Commander) and delete those directories if they exist. Verify that all replay files are deleted. By default in Windows XP, they are saved in Documents and Settings\\Local Settings\Application Data\GasPoweredGames\SupremeCommander\replays Verify that all game stats xml files are deleted. By default in Windows XP, they are stored in My Documents. Hey, Can I Keep my Beta Account Name? Many people have asked us can they keep their beta account name. They're really attached to it, they want to make sure no one else gets there first, they worked really hard to get just the right l33t-hax0r spelling of your nickname. Well, we heard you! Beta accounts will be ported over to the retail server, under the following conditions: Only those accounts showing activity within the last 30 days will be ported over. If you haven't logged in to GPGnet within the past 30 days of the beta closure date, your beta account will be gone. If you want your sooper-special game name back after that point, you have to re-create it yourself with a retail version of SupCom, and then it's first-come, first-served. Your rating and game records will NOT be ported over. Everyone starts at the default rating and a 0-0 win/loss record. If your account was ported over, upon your purchase and installation of Supreme Commander, you will be able to login with your account name and password you used for the beta. If your account is not available ("could not find that account" message), then it was not ported over and cannot be retrieved. You may elect to re-create it. Sorry, there are no exceptions to the above conditions. |
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Feb 12 2007, 11:06 AM
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371 posts Joined: Jan 2003 From: from an open field. |
yeap, SupComm will be out soon.
also, i'd like to announce that there will be a localised version for SupComm in Malaysia by New Era. This localised version will be cheaper, RM 79.90 and will be in English! however, this localised version will be available about 2 weeks after the official launch due to the holidays. exact launch details are scarce but i'll update everyone once i have details. |
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Feb 12 2007, 11:27 AM
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3,377 posts Joined: Jul 2005 From: Klang |
H@H@, i remember you mentioned using 9800XT to play this game. Is it true? Care to tell me your PC spec? Wondering how much shud i upgrade for this game. Don't wanna spend so much.
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Feb 12 2007, 11:45 AM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
QUOTE(king_kong @ Feb 12 2007, 11:06 AM) yeap, SupComm will be out soon. what do you mean 'localised'? anything lmissing from the US release?also, i'd like to announce that there will be a localised version for SupComm in Malaysia by New Era. This localised version will be cheaper, RM 79.90 and will be in English! however, this localised version will be available about 2 weeks after the official launch due to the holidays. exact launch details are scarce but i'll update everyone once i have details. |
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Feb 12 2007, 12:17 PM
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30 posts Joined: Sep 2005 |
I believe they did the same thing with dawn of war. The game itself is untouched, but the box and manual is in malay me thinks.
Have a few of the "localised" version of dawn of war lying around in the office. I think it says senja peperangan or something like that. If its cheaper, they can put anything they want on the box, IMO. Just dont translate the game. That would be so wrong... This post has been edited by DeFaeco: Feb 12 2007, 12:19 PM |
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Feb 12 2007, 12:20 PM
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910 posts Joined: Jan 2003 From: Kuala Lumpur, Malaysia |
QUOTE(Sichiri @ Feb 12 2007, 11:45 AM) It means, the local distri "localize" the game itself. The difference is just that, not oh so fancy package and normally, the manual is in local famous language. But it's good that sup com local edition manual is in English... grab it while you can. |
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Feb 12 2007, 12:45 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(king_kong @ Feb 12 2007, 11:06 AM) yeap, SupComm will be out soon. OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMOGMOGMOGMOGMOMGalso, i'd like to announce that there will be a localised version for SupComm in Malaysia by New Era. This localised version will be cheaper, RM 79.90 and will be in English! however, this localised version will be available about 2 weeks after the official launch due to the holidays. exact launch details are scarce but i'll update everyone once i have details. I'm all OVER this. Is there any offer on the Collector's Edition or anything like that? What's in those things anyway? Haven't been checking up on that. QUOTE(Amedion @ Feb 12 2007, 11:27 AM) H@H@, i remember you mentioned using 9800XT to play this game. Is it true? Care to tell me your PC spec? Wondering how much shud i upgrade for this game. Don't wanna spend so much. Yes its true! SupCom doesn't hate old PC gamers!My specs are: Athlon 64 3000+ 1GB RAM Radeon 9800XT I highly doubt this system will be able to stand online play on some of the larger maps as the game does tend to slowdown once the total unit count reaches 600-700 (Both you and your enemy) |
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Feb 12 2007, 12:48 PM
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3,421 posts Joined: Jan 2003 From: 2 30 N, 112 30 E |
Just pre-booked the Collector's Edition over at Software Botique.
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Feb 12 2007, 01:04 PM
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10 posts Joined: Jul 2005 |
Looks like THQ is following Company of Heroes Collectors Edition.
» Click to show Spoiler - click again to hide... « The Supreme Commander Collector's Edition contains: - Collectable Tin box - Bonus DVD including making of documentary - Chris Taylors hints & Tips - Faction Tech trees - Galatic Map - Fansite Kit - Wallpapers & more tbc (final contents may be subject to change) |
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Feb 12 2007, 01:05 PM
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3,377 posts Joined: Jul 2005 From: Klang |
QUOTE(H@H@ @ Feb 12 2007, 12:45 PM) OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMOGMOGMOGMOGMOMG MEans ya play rush game all the time.. I'm all OVER this. Is there any offer on the Collector's Edition or anything like that? What's in those things anyway? Haven't been checking up on that. Yes its true! SupCom doesn't hate old PC gamers! My specs are: Athlon 64 3000+ 1GB RAM Radeon 9800XT I highly doubt this system will be able to stand online play on some of the larger maps as the game does tend to slowdown once the total unit count reaches 600-700 (Both you and your enemy) |
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Feb 12 2007, 01:06 PM
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371 posts Joined: Jan 2003 From: from an open field. |
the localised SupComm won't have a malay name like Dawn of War, it will look like the Thai version.
thai versions have no changes to the title, only the manual and text on the back of the box. so it WONT be Komander Agung this time around. |
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Feb 12 2007, 02:08 PM
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638 posts Joined: Jan 2003 From: Petaling Jaya |
Guys, my specs are as follows:-
Athlon 2800+ 1GIGRAM VALUERAM 6800GT (non OC) Dell 2407WS What can settings/resolutions can I get decent framerates if I plan to play widescreen? Thanks a bunch.... |
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Feb 12 2007, 02:24 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(king_kong @ Feb 12 2007, 01:06 PM) the localised SupComm won't have a malay name like Dawn of War, it will look like the Thai version. I believe it would be Komander Teragung thai versions have no changes to the title, only the manual and text on the back of the box. so it WONT be Komander Agung this time around. Anyway, any word on the CE? How much would that be minus localization anyhoo? Mmmm, tin box. |
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Feb 12 2007, 03:10 PM
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1,137 posts Joined: Mar 2006 |
I hope the tin box edition isnt too expensive cos Im thinking to collect it if its not more that RM130.
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Feb 12 2007, 03:22 PM
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10 posts Joined: Jul 2005 |
QUOTE(fujkenasai @ Feb 12 2007, 03:10 PM) I hope the tin box edition isnt too expensive cos Im thinking to collect it if its not more that RM130. It cost RM199 at Sofware Boutique.SUPREME COMMANDER COLLECTOR'S EDITION (DVD) |
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Feb 12 2007, 03:29 PM
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371 posts Joined: Jan 2003 From: from an open field. |
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Feb 12 2007, 03:48 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(king_kong @ Feb 12 2007, 11:06 AM) yeap, SupComm will be out soon. Damn,I also want a copy but now i got no money. also, i'd like to announce that there will be a localised version for SupComm in Malaysia by New Era. This localised version will be cheaper, RM 79.90 and will be in English! however, this localised version will be available about 2 weeks after the official launch due to the holidays. exact launch details are scarce but i'll update everyone once i have details. I'll definitely get one when i have enough. Im gonna miss those sweet plastics boxes that comes with DC. |
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Feb 12 2007, 03:58 PM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(king_kong @ Feb 12 2007, 03:29 PM) Awww, Ah welll... Can't have everything right?Hmmm, get the super cheap localised version or pay almost 3 times more for the uber tin CE... Decisions, decisions, decisions. How soon before the CE arrives? I might just get that since its sooner |
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Feb 12 2007, 04:03 PM
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Junior Member
371 posts Joined: Jan 2003 From: from an open field. |
CE will cost about the CE price, which is around 199.90.
y not be a sport and support the localised version? |
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Feb 12 2007, 04:09 PM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(king_kong @ Feb 12 2007, 04:03 PM) CE will cost about the CE price, which is around 199.90. You know, you're creating a very peculiar conundrum with that line.y not be a sport and support the localised version? Should I support the local industry by buying the cheaper localized version or go for the more feature-ful CE which is 3 times more pricey? The former option might entail future reduction costs in later games, while the latter will ensure I am happier with my purchase now albeit doesn't help the local industry. Its like a very warped view on the current piracy vs ori purchases |
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Feb 12 2007, 07:14 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(H@H@ @ Feb 12 2007, 04:09 PM) You know, you're creating a very peculiar conundrum with that line. Go for the CE you'll have to wait a long long time b4 an RTS game like Sup Com comes out again.Should I support the local industry by buying the cheaper localized version or go for the more feature-ful CE which is 3 times more pricey? The former option might entail future reduction costs in later games, while the latter will ensure I am happier with my purchase now albeit doesn't help the local industry. Its like a very warped view on the current piracy vs ori purchases |
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Feb 12 2007, 08:05 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Feb 12 2007, 08:06 PM
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1,137 posts Joined: Mar 2006 |
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Feb 12 2007, 08:21 PM
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5,464 posts Joined: Jan 2003 From: Über Special Forces Gaming Room |
confirm the localize manual will be in english? and the packaging will be in english as well? that would sound interesting...
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Feb 12 2007, 08:23 PM
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1,137 posts Joined: Mar 2006 |
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Feb 12 2007, 08:48 PM
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Senior Member
5,464 posts Joined: Jan 2003 From: Über Special Forces Gaming Room |
yuck. too bad. i like to collect boxes. so the non localized normal edition would be RM159 right? hmmm...looks like that's the only way...
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Feb 12 2007, 08:51 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
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Feb 13 2007, 01:00 AM
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10 posts Joined: Jul 2005 |
Reading this article is a must to know what hardware cfg. it takes to play this game.
Supreme Commander Performance - What do you need to become a supreme commander? QUOTE Therefore, before purchasing this game or even considering a hardware upgrade, it will be important to know first if your computer will run it, and second how good it will actually look while doing so. There is indeed a massive difference between low and high quality settings in Supreme Commander, suggesting older systems will still be able to run this title, which is always good news. However like I said, this game looks fantastic and playing it with low visual quality settings is almost criminal... a graphics card upgrade may be in order for some fanatics! This post has been edited by Araes: Feb 13 2007, 12:30 PM |
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Feb 13 2007, 01:48 AM
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All Stars
10,222 posts Joined: Jan 2003 |
the game leaked out or something....
seems like torrents have it already, when the official release date is 20/2? |
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Feb 13 2007, 05:39 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(alwizbthere @ Feb 13 2007, 01:48 AM) the game leaked out or something.... I suppose that the torrents are still beta or demos of supcom unless its a 5gig+ torrent.seems like torrents have it already, when the official release date is 20/2? Added on February 13, 2007, 8:13 am QUOTE(Araes @ Feb 13 2007, 01:00 AM) Wow according to that report even a Direct X 10 graphic card isnt qualified enuf to run the game.This post has been edited by fujkenasai: Feb 13 2007, 08:13 AM |
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Feb 13 2007, 12:30 PM
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10 posts Joined: Jul 2005 |
QUOTE(fujkenasai @ Feb 13 2007, 05:39 AM) Added on February 13, 2007, 8:13 am Wow according to that report even a Direct X 10 graphic card isnt qualified enuf to run the game. But it is really dissapointing to see the previous generation cards like X1950s and 7900s have trouble running this game at acceptable framerates on the high setting. This game is truly made for the upcoming DX10 cards. |
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Feb 13 2007, 01:11 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(Araes @ Feb 13 2007, 12:30 PM) They said this game will run smoothly at 30fps or more so the 8800s seem to pass that point. You can also notice that there is no benchmarks for sli and crossfire yet. Yeah, thats why if I were to truely buy a pc for this game it would be prolly 3 years time while I still limp with my current 4 month old PC, kinda sad.But it is really dissapointing to see the previous generation cards like X1950s and 7900s have trouble running this game at acceptable framerates on the high setting. This game is truly made for the upcoming DX10 cards. But my rig is still ok despite of what they say and I was running it on 1600 all high settings it only lags when Ive got units caught in a nuclear explosion. Wonder what kinda environment did they develope and test this game on. |
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Feb 13 2007, 02:02 PM
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Senior Member
3,377 posts Joined: Jul 2005 From: Klang |
It looks like even if i upgrade... Only able to play at low setting..
If want to play at medium setting... Need at least 8800.. OMG.. I'm pretty sure not much can play Multiplayer game due to lagness.. This post has been edited by Amedion: Feb 13 2007, 02:03 PM |
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Feb 13 2007, 02:07 PM
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0 posts Joined: Jan 2007 |
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Feb 13 2007, 03:08 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
Damnit,my rig cant take the full version of Sup Com even after upgrading my RAM to 1.5GB.Im not running this game at Low,it looks like crap,worse than Warcraft 3's graphics.
I think i'm not getting this game till i have a better rig. How could you do this to me,Gas Powered Games? |
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Feb 13 2007, 03:52 PM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Cheesenium @ Feb 13 2007, 03:08 PM) Damnit,my rig cant take the full version of Sup Com even after upgrading my RAM to 1.5GB.Im not running this game at Low,it looks like crap,worse than Warcraft 3's graphics. Or maybe its because you're running some unoptimized alpha leaked version? I think i'm not getting this game till i have a better rig. How could you do this to me,Gas Powered Games? In any case, I'm happy playing this game in Low... I've gotten quite used to the zoomed out view |
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Feb 13 2007, 06:26 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
QUOTE(H@H@ @ Feb 13 2007, 03:52 PM) Or maybe its because you're running some unoptimized alpha leaked version? Im not playing any alpha versions.Im still playing the demo.In any case, I'm happy playing this game in Low... I've gotten quite used to the zoomed out view I think im still playing this great game.It's what i want all these while but it will take sometime to get used to it after playing so many micro intensive games like CoH and DC.Im really not used to a macro intensive game. Oh ya... after thinking for a while the detail arent really important cause most of the time im using the zoom out mode too.Details doesnt really matter when you are looking far a way but i'll miss the fancy terrain scarring.Everything looks like a bunch of pixels only.How to play with the closest zoom?Cant really see anything. The main thing is at least my com can run this game at minimum,unlike some of my friend's com which cant even start the game at all. I hope it's further optimized in the full retail version,far better than the demo.No wonder it lags on my com lags in the campaign when i have lots of planes flying around.Im playing on the default setting,btw. |
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Feb 13 2007, 06:40 PM
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Senior Member
3,377 posts Joined: Jul 2005 From: Klang |
QUOTE(Cheesenium @ Feb 13 2007, 06:26 PM) Im not playing any alpha versions.Im still playing the demo. Care to share ur PC Spec? I think im still playing this great game.It's what i want all these while but it will take sometime to get used to it after playing so many micro intensive games like CoH and DC.Im really not used to a macro intensive game. Oh ya... after thinking for a while the detail arent really important cause most of the time im using the zoom out mode too.Details doesnt really matter when you are looking far a way but i'll miss the fancy terrain scarring.Everything looks like a bunch of pixels only.How to play with the closest zoom?Cant really see anything. The main thing is at least my com can run this game at minimum,unlike some of my friend's com which cant even start the game at all. I hope it's further optimized in the full retail version,far better than the demo.No wonder it lags on my com lags in the campaign when i have lots of planes flying around.Im playing on the default setting,btw. |
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Feb 13 2007, 07:00 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(Cheesenium @ Feb 13 2007, 06:26 PM) Im not playing any alpha versions.Im still playing the demo. Mine was still ok despite the amount of planes around and a masive battle, but playing with com kinda bores me. Cos no massive battle.I think im still playing this great game.It's what i want all these while but it will take sometime to get used to it after playing so many micro intensive games like CoH and DC.Im really not used to a macro intensive game. Oh ya... after thinking for a while the detail arent really important cause most of the time im using the zoom out mode too.Details doesnt really matter when you are looking far a way but i'll miss the fancy terrain scarring.Everything looks like a bunch of pixels only.How to play with the closest zoom?Cant really see anything. The main thing is at least my com can run this game at minimum,unlike some of my friend's com which cant even start the game at all. I hope it's further optimized in the full retail version,far better than the demo.No wonder it lags on my com lags in the campaign when i have lots of planes flying around.Im playing on the default setting,btw. |
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Feb 13 2007, 07:00 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(Amedion @ Feb 13 2007, 06:40 PM) Sure,my "lousy" rig:AMD Athlon 64-bit 3000+ 2.0GHz(Venice Core,if im not wrong) Gigabyte nVidia Geforce 6600GT 128MB 1x Kingston DDR PC400 512MB RAM } 2x Corsair DDR PC400 512MB RAM }Total 1.5GB Maxtor 120GB SATA Hard Disk Some sort of K8N or KN8 Asus Motherboard,without SLi. My rig almost reach the recommeded specs but my GC failed me.I'll depend on system requirement lab to tell me how much my com can take this beast, I really hope that benchmark for the demo is wrong.The retail version must perform better in older coms. |
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Feb 13 2007, 07:19 PM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Cheesenium @ Feb 13 2007, 06:26 PM) Im not playing any alpha versions.Im still playing the demo. Oh ok... Was wondering why you mentioned Full Version and with all the leaked versions flying here and there, one jumps to conclusions.I think im still playing this great game.It's what i want all these while but it will take sometime to get used to it after playing so many micro intensive games like CoH and DC.Im really not used to a macro intensive game. Oh ya... after thinking for a while the detail arent really important cause most of the time im using the zoom out mode too.Details doesnt really matter when you are looking far a way but i'll miss the fancy terrain scarring.Everything looks like a bunch of pixels only.How to play with the closest zoom?Cant really see anything. The main thing is at least my com can run this game at minimum,unlike some of my friend's com which cant even start the game at all. I hope it's further optimized in the full retail version,far better than the demo.No wonder it lags on my com lags in the campaign when i have lots of planes flying around.Im playing on the default setting,btw. Anyway, I noticed that in the campaign missions, the detail is sometimes NOT turned down (Shadows remain despite being switched off). Anyhoo, at time of release, the beta was still ongoing, so there might be some improvements before its release. |
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Feb 13 2007, 07:20 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(Cheesenium @ Feb 13 2007, 06:26 PM) Im not playing any alpha versions.Im still playing the demo. Mine was still ok despite the amount of planes around and a masive battle, but playing with com kinda bores me. Cos no massive battle.I think im still playing this great game.It's what i want all these while but it will take sometime to get used to it after playing so many micro intensive games like CoH and DC.Im really not used to a macro intensive game. Oh ya... after thinking for a while the detail arent really important cause most of the time im using the zoom out mode too.Details doesnt really matter when you are looking far a way but i'll miss the fancy terrain scarring.Everything looks like a bunch of pixels only.How to play with the closest zoom?Cant really see anything. The main thing is at least my com can run this game at minimum,unlike some of my friend's com which cant even start the game at all. I hope it's further optimized in the full retail version,far better than the demo.No wonder it lags on my com lags in the campaign when i have lots of planes flying around.Im playing on the default setting,btw. |
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Feb 13 2007, 07:28 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(fujkenasai @ Feb 13 2007, 07:20 PM) Mine was still ok despite the amount of planes around and a masive battle, but playing with com kinda bores me. Cos no massive battle. Strange,why mine lag?One more thing,for some unknown reason,all my new units just move or fly to the south of the map for no reason in the campaign.I do agree,playing with com is kinda boring.No massive battle. This post has been edited by Cheesenium: Feb 13 2007, 07:29 PM |
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Feb 13 2007, 08:03 PM
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0 posts Joined: Jan 2007 |
I think Supreme Commander is going to live up to the reputation of being as demanding as TA when TA came out. Last time you need 64 MB of ram minimum to run the largest of maps. Now I think you'll going to need something like 3GB?Quad Core? Geforce 9900GT? PS3?
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Feb 13 2007, 08:13 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(Cheesenium @ Feb 13 2007, 07:28 PM) Strange,why mine lag?One more thing,for some unknown reason,all my new units just move or fly to the south of the map for no reason in the campaign. I notice you still have to micro this game while I was playing with the galaxy class crusers when u position it perpendicular to the enemy it has double fire rate cos both ur main guns can fire when its perpendicular to the target.I do agree,playing with com is kinda boring.No massive battle. QUOTE(ahyung @ Feb 13 2007, 08:03 PM) I think Supreme Commander is going to live up to the reputation of being as demanding as TA when TA came out. Last time you need 64 MB of ram minimum to run the largest of maps. Now I think you'll going to need something like 3GB?Quad Core? Geforce 9900GT? PS3? Well mine was ok while I ran 8 player maps though Ive got to turn it to medium when I played 3 on 3 games. Not that bad. |
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Feb 13 2007, 08:34 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
fujkenasai,can i know your com specs?Maybe i can compare mine with yours so that i can roughly guess how will Sup Com run on my com.
This post has been edited by Cheesenium: Feb 13 2007, 08:35 PM |
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Feb 13 2007, 10:06 PM
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1,137 posts Joined: Mar 2006 |
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Feb 13 2007, 10:27 PM
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Junior Member
600 posts Joined: May 2005 From: Sabah |
QUOTE(ahyung @ Feb 13 2007, 08:03 PM) I think Supreme Commander is going to live up to the reputation of being as demanding as TA when TA came out. Last time you need 64 MB of ram minimum to run the largest of maps. Now I think you'll going to need something like 3GB?Quad Core? Geforce 9900GT? PS3? I dont think 64MB can run largest TA map.. some need 128MB and some need 96MB. I still have the game in my old PC and still playing it.. |
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Feb 13 2007, 10:34 PM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(johnnycp @ Feb 13 2007, 10:27 PM) I dont think 64MB can run largest TA map.. some need 128MB and some need 96MB. I still have the game in my old PC and still playing it.. IINM, at the time of its release only 64MB maps were available (These were monstrosities at a time when 32MB was considered high end). Only after Core Contingency did they bring in the 128 MB ones.Well look on the bright side, at least it doesn't take forever to load like in the original TA |
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Feb 13 2007, 10:43 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(H@H@ @ Feb 13 2007, 10:34 PM) IINM, at the time of its release only 64MB maps were available (These were monstrosities at a time when 32MB was considered high end). Only after Core Contingency did they bring in the 128 MB ones. Yeah it loads quite fast too bad that my com cant run TA then I only had a 486 when the game was out so Id missed that game luckily I can play SC this time around.Well look on the bright side, at least it doesn't take forever to load like in the original TA |
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Feb 14 2007, 01:54 AM
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Senior Member
1,113 posts Joined: Jan 2005 From: <Insert interesting place> |
ah finally after 2 skirmish rounds, i have beaten the Hard AI, the key is to get any one of the Experimental Units before them, send it in, and theyre as good as dead.
btw, i just tried the mobile rapid artillery, its range+firepower is OMFG WTF??? alot of imbalanced units in the game. |
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Feb 14 2007, 02:02 AM
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2,755 posts Joined: Dec 2004 |
Well, the game is design to use multi core processor. It's been mentioned there is big dif between single core and multi core in term of performance.
Developer also mention the AI routine will change according the hardware resources. That's mean the more unit you build the dumber the unit will become if your processor is slow or low RAM. Just finish the campaign and few skirmishes. The game is freaking scary even in demo. Very additive. |
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Feb 14 2007, 10:07 AM
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600 posts Joined: May 2005 From: Sabah |
QUOTE(H@H@ @ Feb 13 2007, 10:34 PM) IINM, at the time of its release only 64MB maps were available (These were monstrosities at a time when 32MB was considered high end). Only after Core Contingency did they bring in the 128 MB ones. Comparing TA and SupCom, i feel like it is the same except for the new camera feature. I just found out something.. T3 builder and T2 builder cant build T1 buildings Well look on the bright side, at least it doesn't take forever to load like in the original TA |
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Feb 14 2007, 10:22 AM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
QUOTE(Xonius @ Feb 14 2007, 01:54 AM) ah finally after 2 skirmish rounds, i have beaten the Hard AI, the key is to get any one of the Experimental Units before them, send it in, and theyre as good as dead. Numbers > Imbas btw, i just tried the mobile rapid artillery, its range+firepower is OMFG WTF??? alot of imbalanced units in the game. QUOTE(johnnycp @ Feb 14 2007, 10:07 AM) Comparing TA and SupCom, i feel like it is the same except for the new camera feature. I just found out something.. T3 builder and T2 builder cant build T1 buildings I think can, you just have to click on 'tier 1' tab on the left of the building queue. |
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Feb 14 2007, 02:26 PM
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1,137 posts Joined: Mar 2006 |
I think the AI is quite dumb Ive got like 40 torpedo turrets in the watter and it still sends its monkey into the water and get destroyed and it only sends then one by one not in bulk. The gunships are also quite weak against air units 10 superior fighter can ta pau the experimental gun ships.
Still have not tried getting nuke by the com yet, are those anti-missile defences useful against nuke and normal missle attacks? Yeah this game is really addictive been playing hours and hours though its still in Demo stage. This post has been edited by fujkenasai: Feb 14 2007, 02:27 PM |
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Feb 14 2007, 02:29 PM
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Senior Member
1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
QUOTE(fujkenasai @ Feb 14 2007, 02:26 PM) I think the AI is quite dumb Ive got like 40 torpedo turrets in the watter and it still sends its monkey into the water and get destroyed and it only sends then one by one not in bulk. The gunships are also quite weak against air units 10 superior fighter can ta pau the experimental gun ships. ....you expected a BULK of Monkeylord!? Do you know how long it takes to build ONE of those? |
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Feb 14 2007, 02:37 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Sichiri @ Feb 14 2007, 02:29 PM) Well during the E3 preview, there was this massive battle with like 4 of them... That would be bulk I guess Anyway, the Aeon and UEF experimental units are far more cooler than the Cybrans. The caveat though is that the UEF ones are SUPER expensive while the Aeon ones are kinda wimpy. UEF has the super heavy artillery installation. Well, for TA veterans, you know the Buzzsaw? The rapid firing Bertha? Yeah, this is that, but its range is HUUUUUUUGE. Its also the most expensive item in the game IINM. Then there's the mobile factory, which is kinda cool as it builds T2 units really fast. Plus, its got artillery cannons up the wazoo. Not much health though. Aeons have the flying fortress (Remember the UFOs from the movie Independence Day? Yeah, THAT but faster) and a giant walking robot. |
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Feb 14 2007, 02:39 PM
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600 posts Joined: May 2005 From: Sabah |
QUOTE(H@H@ @ Feb 14 2007, 02:37 PM) Well during the E3 preview, there was this massive battle with like 4 of them... That would be bulk I guess And u know what?? they took ages to completely build that thingAnyway, the Aeon and UEF experimental units are far more cooler than the Cybrans. The caveat though is that the UEF ones are SUPER expensive while the Aeon ones are kinda wimpy. UEF has the super heavy artillery installation. Well, for TA veterans, you know the Buzzsaw? The rapid firing Bertha? Yeah, this is that, but its range is HUUUUUUUGE. Its also the most expensive item in the game IINM. Then there's the mobile factory, which is kinda cool as it builds T2 units really fast. Plus, its got artillery cannons up the wazoo. Not much health though. Aeons have the flying fortress (Remember the UFOs from the movie Independence Day? Yeah, THAT but faster) and a giant walking robot. |
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Feb 14 2007, 02:42 PM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
QUOTE(johnnycp @ Feb 14 2007, 02:39 PM) Indeed I set the builders to build that thing while I ate dinner and came back 25mins later, and its still building. the rapid firing bertha that is and I also remembered it draining my entire power of my 4 fusion plants in 2 seconds. This post has been edited by Sichiri: Feb 14 2007, 02:43 PM |
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Feb 14 2007, 02:51 PM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Sichiri @ Feb 14 2007, 02:42 PM) Indeed I set the builders to build that thing while I ate dinner and came back 25mins later, and its still building. LOL I know... But I think I had an army of T3 Engineers to do it. the rapid firing bertha that is and I also remembered it draining my entire power of my 4 fusion plants in 2 seconds. The problem with this game compared to TA was that in TA, advanced constructors produced a decent amount of energy and mass. So, just by hoarding them, you increase your econ as well. But in SupCom, all they do is provide storage... WTF? Which means, you gotta build more fusion and fabricators. |
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Feb 14 2007, 03:20 PM
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3,145 posts Joined: Oct 2006 |
yo guys , give a break . the developer will for sure do something about it like tweaking/patching to make the game play better and fun just hang in there .
PS: Remember to buy ori ohhh . |
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Feb 14 2007, 03:36 PM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
QUOTE(Ahmike @ Feb 14 2007, 03:20 PM) yo guys , give a break . the developer will for sure do something about it like tweaking/patching to make the game play better and fun just hang in there . planned to buy the RM79 localised version. PS: Remember to buy ori ohhh . This post has been edited by Sichiri: Feb 14 2007, 03:43 PM |
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Feb 14 2007, 03:57 PM
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1,137 posts Joined: Mar 2006 |
OMG OMG this game is leaked the 6.1 full version of supreme commander seems to be out, H@H@ Im not supporting warez here just that Im
QUOTE(Sichiri @ Feb 14 2007, 02:29 PM) Hey I played the beta multiplayer version and my oponent had like 15 Aeon UFO and 35 AEON Spiders comming to my base so I decided to nuke them but nuke seems to only take away 1/4 of its health.QUOTE(H@H@ @ Feb 14 2007, 02:37 PM) Well during the E3 preview, there was this massive battle with like 4 of them... That would be bulk I guess Too bad I didn know how to build experimental units during the beta stage /A\, now I long to play back the beta and its closed.Anyway, the Aeon and UEF experimental units are far more cooler than the Cybrans. The caveat though is that the UEF ones are SUPER expensive while the Aeon ones are kinda wimpy. UEF has the super heavy artillery installation. Well, for TA veterans, you know the Buzzsaw? The rapid firing Bertha? Yeah, this is that, but its range is HUUUUUUUGE. Its also the most expensive item in the game IINM. Then there's the mobile factory, which is kinda cool as it builds T2 units really fast. Plus, its got artillery cannons up the wazoo. Not much health though. Aeons have the flying fortress (Remember the UFOs from the movie Independence Day? Yeah, THAT but faster) and a giant walking robot. QUOTE(johnnycp @ Feb 14 2007, 02:39 PM) Not long if u have enuf supplies and 80 t3 workers or 20 Sup Com building it.QUOTE(Sichiri @ Feb 14 2007, 02:42 PM) Indeed I set the builders to build that thing while I ate dinner and came back 25mins later, and its still building. U prolly only had only one worker ehh?the rapid firing bertha that is and I also remembered it draining my entire power of my 4 fusion plants in 2 seconds. QUOTE(H@H@ @ Feb 14 2007, 02:51 PM) LOL I know... But I think I had an army of T3 Engineers to do it. Some how when I build enuf mass fabricator there arent enuf power when there is enuf power there arent enuf mass. and the loop continues.The problem with this game compared to TA was that in TA, advanced constructors produced a decent amount of energy and mass. So, just by hoarding them, you increase your econ as well. But in SupCom, all they do is provide storage... WTF? Which means, you gotta build more fusion and fabricators. QUOTE(Ahmike @ Feb 14 2007, 03:20 PM) yo guys , give a break . the developer will for sure do something about it like tweaking/patching to make the game play better and fun just hang in there . Lets hope so .PS: Remember to buy ori ohhh . QUOTE(Sichiri @ Feb 14 2007, 03:36 PM) Im still considering which one to buy should I collect or buy to play but wth the localised version represent my identity as a malaysian and its only sold in malaysia so its also kinda collecters edition also.This post has been edited by fujkenasai: Feb 14 2007, 04:08 PM |
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Feb 14 2007, 05:39 PM
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4,852 posts Joined: Aug 2006 |
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Feb 14 2007, 08:17 PM
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1,393 posts Joined: Jan 2003 From: Dust |
Just pre-ordered the collector's edition, cant wait till after CNY to play it.
Added on February 14, 2007, 10:33 pmThere are 3 version of Supreme Commander Collector's Edition UEF ![]() Aeon ![]() Cybran ![]() So .. the question is which one will be get here in Malaysia ?? This post has been edited by XenoFr3ak: Feb 14 2007, 10:33 PM |
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Feb 15 2007, 12:18 AM
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1,137 posts Joined: Mar 2006 |
Whats the diff btwn the 3 DVDs in AEON United Earth and Cybrans?
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Feb 15 2007, 02:11 AM
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10 posts Joined: Jul 2005 |
QUOTE(fujkenasai @ Feb 15 2007, 12:18 AM) Just the faction specific logo on the cover of the box, plus the bonus disc box haseither UEF, Cybran or Aeon cover, and another small leaflet with the faction logo which could be the tech tree and the poster showing the Supreme Commander of the each faction. So, if you get the UEF box everything inside will have be UEF logos, pictures, etc. But the odd thing about the pictures is the box itself looks like a normal cardbox instead of the tin box. |
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Feb 15 2007, 02:53 AM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
Holy cow! Am I seeing 2 separate DVD cases that come with the CE?
Must... resist... urge... to... overspend |
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Feb 15 2007, 04:57 AM
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1,393 posts Joined: Jan 2003 From: Dust |
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Feb 15 2007, 07:44 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(Araes @ Feb 15 2007, 02:11 AM) Just the faction specific logo on the cover of the box, plus the bonus disc box has Yeah prolly cos its in US so they safe on delivering so no tin box so safe space.either UEF, Cybran or Aeon cover, and another small leaflet with the faction logo which could be the tech tree and the poster showing the Supreme Commander of the each faction. So, if you get the UEF box everything inside will have be UEF logos, pictures, etc. But the odd thing about the pictures is the box itself looks like a normal cardbox instead of the tin box. QUOTE(H@H@ @ Feb 15 2007, 02:53 AM) Holy cow! Am I seeing 2 separate DVD cases that come with the CE? Yeah I was wondering bout the DVDs inside why do they have so many DVDs inside.Must... resist... urge... to... overspend |
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Feb 15 2007, 11:04 AM
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10 posts Joined: Jul 2005 |
QUOTE(fujkenasai @ Feb 15 2007, 07:44 AM) Yeah prolly cos its in US so they safe on delivering so no tin box so safe space. Only 2 DVDs, one is the game disc another is the bonus disc.Yeah I was wondering bout the DVDs inside why do they have so many DVDs inside. This post has been edited by Araes: Feb 15 2007, 11:06 AM |
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Feb 15 2007, 11:33 AM
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3,145 posts Joined: Oct 2006 |
I just ordered the normal version from pcgame. Can't Wait for it to come.... Muahaahha
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Feb 15 2007, 11:39 AM
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2,755 posts Joined: Dec 2004 |
Hope the have option to disable the prototype unit. it would be fun too to have small unit battle.
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Feb 15 2007, 01:20 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
Eurogamer has gotten their grubby hands on Supreme Commander already (Remember though, that it reaches European shores tomorrow) and they're esctatic over it. The only reason it didn't nail a 10 out of 10 was because the game was unrelentless at being the most massive RTS ever. Whether that's a problem remains to be seen.
This review pretty much sums up exactly how I feel about its economy system (If you don't have enough shit at your disposal, its your fault) QUOTE The overwhelming sense from SupComm (apart from the need to sleep for a week after a bout of it) is that its design brief was mega-war first, player sympathy second. The mega-war it gets absolutely right, but this is an RTS that could have bagged itself a 10 if it had reigned itself in a little, had tweaked its flow just enough so that there wasn't quite so much exhausting struggle. For all its grandeur, it'll simply feel too much like hard work for anyone who wasn't already sold on the concept - a timeless classic should have more universal appeal. It's a triumphant achievement nevertheless, a just reward for anyone who's ever lost their heart to an RTS - a love letter to the fans. Ok, the CE is looking mighty juicy now. I wonder how much rebate points I have with TSB... Hmmm This post has been edited by H@H@: Feb 15 2007, 01:22 PM |
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Feb 15 2007, 02:28 PM
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371 posts Joined: Jan 2003 From: from an open field. |
i tried SupComm on my laptop last nite: amd 1.8 athlon 64 bit with 512MB ram and x700 128MB gfx card. surprisingly it was much smoother than the PC in my office that uses: intel 2.8 with 512MB ram and radeon9600 gfx card.
i just hope that the final version will be smoother. as for the localised RM 79 version, rest assured there will be minimal translations made to the box (no malay title!). the hotkeys in the manual will also stay to be in English! i've inquired about the CE, but my colleagues haven't gotten back to me. i do suggest buying the RM79 version, it's so much cheaper and it's the same thing (sorry for making my sales pitch, i've got lots of the localised version for this market to sell)! |
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Feb 15 2007, 02:40 PM
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1,393 posts Joined: Jan 2003 From: Dust |
I want the CE King Kong .. any faction will do .. but prefer UEF
Anyway .. i tried the demo earlier this morning and running on GeForce 6600 om medium setting. It runs really smooth but dunno what will happen during multiplayer. Anyway .. i tried the low setting and its really sux BIG time. If anyone buy this game and decided to play on low setting .. i would advice either to upgrade ur graphics card or dun but the game at all. |
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Feb 15 2007, 03:30 PM
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2,061 posts Joined: Jan 2003 From: Jabaronie to Astaka Status: のあ..? |
sorry noob question here..
where can get the localised version instead of TSB..? |
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Feb 15 2007, 03:55 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(Araes @ Feb 15 2007, 11:04 AM) Whats in the bonus disc?QUOTE(king_kong @ Feb 15 2007, 02:28 PM) i tried SupComm on my laptop last nite: amd 1.8 athlon 64 bit with 512MB ram and x700 128MB gfx card. surprisingly it was much smoother than the PC in my office that uses: intel 2.8 with 512MB ram and radeon9600 gfx card. Wish that there is a localised version.i just hope that the final version will be smoother. as for the localised RM 79 version, rest assured there will be minimal translations made to the box (no malay title!). the hotkeys in the manual will also stay to be in English! i've inquired about the CE, but my colleagues haven't gotten back to me. i do suggest buying the RM79 version, it's so much cheaper and it's the same thing (sorry for making my sales pitch, i've got lots of the localised version for this market to sell)! QUOTE(XenoFr3ak @ Feb 15 2007, 02:40 PM) I want the CE King Kong .. any faction will do .. but prefer UEF Yeah Ive got the same feeling too the UEF some how looks coolest however my prefered faction are the AEONs.Anyway .. i tried the demo earlier this morning and running on GeForce 6600 om medium setting. It runs really smooth but dunno what will happen during multiplayer. Anyway .. i tried the low setting and its really sux BIG time. If anyone buy this game and decided to play on low setting .. i would advice either to upgrade ur graphics card or dun but the game at all. |
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Feb 15 2007, 04:09 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(XenoFr3ak @ Feb 15 2007, 02:40 PM) I want the CE King Kong .. any faction will do .. but prefer UEF Erm, I think its because in the campaign, the details are not turned down all the way (There's shadows if you play in low and none while in multiplayer)Anyway .. i tried the demo earlier this morning and running on GeForce 6600 om medium setting. It runs really smooth but dunno what will happen during multiplayer. Anyway .. i tried the low setting and its really sux BIG time. If anyone buy this game and decided to play on low setting .. i would advice either to upgrade ur graphics card or dun but the game at all. Dammit, King_kong. The ONE game that you guys localize after so long just had to come with a really kickass CE (And its super expensive to boot). PS. I'm either picking the UEF or Cybran boxes... The Aeon may look sleek, but too sleek to my liking. |
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Feb 15 2007, 04:30 PM
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Feb 15 2007, 04:33 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Araes @ Feb 15 2007, 04:30 PM) Making of documentary, Video mission briefing with Chris Taylor, 3 original tracks from the game, Fan website kit, Exclusive wallpapers. Erm, shouldn't they be included in the game DVD itself because that's kinda essential for all players?It would be better if they included all the 16 video tutorials in the Bonus DVD also. |
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Feb 15 2007, 04:45 PM
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Feb 15 2007, 04:51 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Araes @ Feb 15 2007, 04:45 PM) Nope, in the demo when you click the tutorial button it opens the web browser and directs you to Sup Com website where they have the videos there for download. Yeah, I figured in the demo that's the case... but wouldn't the retail versions have it in the disc itself?Added on February 15, 2007, 6:00 pmJust placed my order for the CE with TSB. Yay! Unfortunately, they're only reopening on the 26th. Ah well, at least I won't have it to distract me from my thesis. This post has been edited by H@H@: Feb 15 2007, 06:00 PM |
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Feb 15 2007, 08:33 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(H@H@ @ Feb 15 2007, 04:51 PM) Yeah, I figured in the demo that's the case... but wouldn't the retail versions have it in the disc itself? I think in the retail version they should have the tutorial in it if not an in game tutorial, if not how do they expect a fresh man in stretegy games to play such a complex game it took me quite a while to figure out how to play this game.*Sigh*Added on February 15, 2007, 6:00 pmJust placed my order for the CE with TSB. Yay! Unfortunately, they're only reopening on the 26th. Ah well, at least I won't have it to distract me from my thesis. Side track abit wow ur doing a thesis? Are you a phd student? |
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Feb 15 2007, 09:39 PM
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2,083 posts Joined: Jan 2003 From: Penang |
Since all of u were discussing the tactics to play hard AI on skirmish I thought i share my experience on it too
First, i notice the AI uses this strategy all the time on me. I guess it likes me like that. First, it will send 1 engineer early in the round over to my side n convert a few mass collectors. The bastards. Then it will flank down the right side with a squad of Lighties. If that goes thru it will send another squad of Lighties down the left. It will either have on the left or right coast 2 frigates to attack ur mass converters that r in the centre next to the lake. If there is turret resistance it will send fliers to destroy the turrets (1st pri), ground units (2nd pri) and finally ur buildings. If u (by u i mean me) manage to hold off those attacks it will send a few Seige Bots over with the Lighties (Lighties used to take on coming turret fire n if they survive move behind the turrets causing them to turn away from the Seige Bots). N finally, either a Salem comes but not often or a MonkeyLord which is as u all say GG. Early on i thought i'll take the outter islands n build my Ion gens n large mass fabs there with a navy to protect it. Well, it worked as the MonkeyLord ripped through the main base my small island bases held on. Built a few crusiers to make sure no frigates came over but build a hell a lot of Heavy Flaks n Point Defence. A nice surpise awaited for me... MonkeyLord can traverse thru water. Pop up on my main resource island n killed it. I then thought build crap load of torpedos on my remaining island. That worked. 2 MonkeyLords bite it. There was glee on my face. Then sudden the flying experiental blimp thing came over. I thought I got so many Heavy Flaks (tech 2) it will be blown out of the air. No go. It ripped thru the turrets. Killed the torps. Then the MonkeyLord swam over n gave my Commander the kiss of death. So I finally came up with a tactic that i have used 3 times in a row that works. Build a land factory, build the gens n collectors. Get out 3 engineers n send them over to the other half of the island. On the right side of the island build 3 pairs of PD turrets n 1 pair of flaks near the lake. If u dont put it near the lake but near the resource point the frigates can hit them. The other 2 u send up to other resource points on his side n build 1 piar of PDs n 1 pair flaks. That should stops Lighties that pass by as well as any of the AI's engineers. As we say in DOW cap ur resource points. Get 1 engineer to build a a radar near the lake n naval base in the lake. If ur PDs r doing their jobs u be blocking the AI from getting a 1/3 of his mass from his side of the island. Upgrade the naval to tech 2. Use 2 to 3 engineers to help. Build non stop Salems. When u get ur first Salem out walk it to his base. It will help a lot of u put another radar tower on his side of the island on top of the lake so the Salem can use the radar to hit target out of it's sight as it moves in. AI dies before even getting out a Salem of its own. Remember to help protect the Salems with a few PDs n flaks along the path it's gonna take to the enemy base (i suggest going up from the left side). Interesting note... upgrade ur Commander's weapons to Microwave gun n nitrogen cooling. U get a Commander with the same firepower (MonkeyLord uses a Mircowave gun) like the MonkeyLord's. Interesting note... Support Commanders have twice the HP as ur Commander. Does not have a Mircowave gun but still a powerful blaster (upgrade). Add auto regeneration pack for Assault Type SC or upgrade them to be a tech 3 Mass Collector (+12 mass n +1000 i think power bonus) n super builder. Support Commanders build at tech 3 already. Now u all can flame me away!! lol |
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Feb 15 2007, 10:32 PM
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1,393 posts Joined: Jan 2003 From: Dust |
QUOTE(H@H@ @ Feb 15 2007, 04:51 PM) Yeah, I figured in the demo that's the case... but wouldn't the retail versions have it in the disc itself? Most of the game shops say that they will get Supreme Commander after CNY .. damn .. i wanted to play during CNY wan cause got long leave.Added on February 15, 2007, 6:00 pmJust placed my order for the CE with TSB. Yay! Unfortunately, they're only reopening on the 26th. Ah well, at least I won't have it to distract me from my thesis. King_kong ... can curi-curi sell one copy for me ar .. si beh tahan already |
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Feb 15 2007, 11:47 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(RangerRed @ Feb 15 2007, 09:39 PM) Since all of u were discussing the tactics to play hard AI on skirmish I thought i share my experience on it too I guess it sumarises to control the AI's resources and you'll win the game.First, i notice the AI uses this strategy all the time on me. I guess it likes me like that. First, it will send 1 engineer early in the round over to my side n convert a few mass collectors. The bastards. Then it will flank down the right side with a squad of Lighties. If that goes thru it will send another squad of Lighties down the left. It will either have on the left or right coast 2 frigates to attack ur mass converters that r in the centre next to the lake. If there is turret resistance it will send fliers to destroy the turrets (1st pri), ground units (2nd pri) and finally ur buildings. If u (by u i mean me) manage to hold off those attacks it will send a few Seige Bots over with the Lighties (Lighties used to take on coming turret fire n if they survive move behind the turrets causing them to turn away from the Seige Bots). N finally, either a Salem comes but not often or a MonkeyLord which is as u all say GG. Early on i thought i'll take the outter islands n build my Ion gens n large mass fabs there with a navy to protect it. Well, it worked as the MonkeyLord ripped through the main base my small island bases held on. Built a few crusiers to make sure no frigates came over but build a hell a lot of Heavy Flaks n Point Defence. A nice surpise awaited for me... MonkeyLord can traverse thru water. Pop up on my main resource island n killed it. I then thought build crap load of torpedos on my remaining island. That worked. 2 MonkeyLords bite it. There was glee on my face. Then sudden the flying experiental blimp thing came over. I thought I got so many Heavy Flaks (tech 2) it will be blown out of the air. No go. It ripped thru the turrets. Killed the torps. Then the MonkeyLord swam over n gave my Commander the kiss of death. So I finally came up with a tactic that i have used 3 times in a row that works. Build a land factory, build the gens n collectors. Get out 3 engineers n send them over to the other half of the island. On the right side of the island build 3 pairs of PD turrets n 1 pair of flaks near the lake. If u dont put it near the lake but near the resource point the frigates can hit them. The other 2 u send up to other resource points on his side n build 1 piar of PDs n 1 pair flaks. That should stops Lighties that pass by as well as any of the AI's engineers. As we say in DOW cap ur resource points. Get 1 engineer to build a a radar near the lake n naval base in the lake. If ur PDs r doing their jobs u be blocking the AI from getting a 1/3 of his mass from his side of the island. Upgrade the naval to tech 2. Use 2 to 3 engineers to help. Build non stop Salems. When u get ur first Salem out walk it to his base. It will help a lot of u put another radar tower on his side of the island on top of the lake so the Salem can use the radar to hit target out of it's sight as it moves in. AI dies before even getting out a Salem of its own. Remember to help protect the Salems with a few PDs n flaks along the path it's gonna take to the enemy base (i suggest going up from the left side). Interesting note... upgrade ur Commander's weapons to Microwave gun n nitrogen cooling. U get a Commander with the same firepower (MonkeyLord uses a Mircowave gun) like the MonkeyLord's. Interesting note... Support Commanders have twice the HP as ur Commander. Does not have a Mircowave gun but still a powerful blaster (upgrade). Add auto regeneration pack for Assault Type SC or upgrade them to be a tech 3 Mass Collector (+12 mass n +1000 i think power bonus) n super builder. Support Commanders build at tech 3 already. Now u all can flame me away!! lol For me I destroyed th AI's Sup Com very early in the game cos it comes to my point Defence like a morth to the flame and explodes destroying 1/2 if not 3/4 of its base so basically its Gg for the AI turret rush FTW, I used my sup com to build the Pd btw since it builds things fast. QUOTE(XenoFr3ak @ Feb 15 2007, 10:32 PM) Most of the game shops say that they will get Supreme Commander after CNY .. damn .. i wanted to play during CNY wan cause got long leave. Heh u can ahem ahem............then get the ori.King_kong ... can curi-curi sell one copy for me ar .. si beh tahan already I dun think that he has it yet even he has to wait till CNY. |
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Feb 16 2007, 12:08 AM
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2,083 posts Joined: Jan 2003 From: Penang |
fujkenasai i did that once too
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Feb 16 2007, 12:28 AM
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1,137 posts Joined: Mar 2006 |
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Feb 16 2007, 01:44 AM
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2,083 posts Joined: Jan 2003 From: Penang |
Yeah, just saying even u kill the AI's commander n 2/3's of its base it can totally recover given about 30 mins (plus i gave back all the AI's resource points
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Feb 16 2007, 08:52 AM
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2,755 posts Joined: Dec 2004 |
Malaysia will build monkey lord soon. Now we going to pwnd indo, s'pore or thai?
» Click to show Spoiler - click again to hide... « |
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Feb 16 2007, 10:21 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(RangerRed @ Feb 16 2007, 01:44 AM) Yeah, just saying even u kill the AI's commander n 2/3's of its base it can totally recover given about 30 mins (plus i gave back all the AI's resource points I kept pushing pd at the AI to finish it off and since its out of resources its Gg for it u cant let it alone after killing its Sup Com. |
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Feb 16 2007, 10:38 AM
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2,083 posts Joined: Jan 2003 From: Penang |
I wanted to build the nuke base, tech 3 anti missile, actually all the tech 3 buildings
One thing they should have added to the game is the playback feature. I would love to see what BO n build design (where n how many buildings the AI place together) the AI uses. I mean it really doesnt use much engineers to boost building speeds like we (the TA experts) do... |
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Feb 16 2007, 10:42 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(RangerRed @ Feb 16 2007, 10:38 AM) I wanted to build the nuke base, tech 3 anti missile, actually all the tech 3 buildings ohh nowonder in that case you must tech to t3 fast and control the map with Galaxy Class Crusers but before that build lots of t3 builder to help with ur econ and building speed and dun forget to defend ur base with t2 turrets.One thing they should have added to the game is the playback feature. I would love to see what BO n build design (where n how many buildings the AI place together) the AI uses. I mean it really doesnt use much engineers to boost building speeds like we (the TA experts) do... Hehe after watching a few episodes of Galaxy Angel 4 the AEON ILUMINATI looks like galaxy angel's planes I wonder will there be a Sup Com galaxy angel mode that would be funny. heh !!! ^A^V This post has been edited by fujkenasai: Feb 16 2007, 11:59 AM |
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Feb 16 2007, 12:43 PM
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2,083 posts Joined: Jan 2003 From: Penang |
fujkenasai, when u killed off the commander n a 2/3 of the base u want to relax n see all the units n buildings... u know take the 10 cent tour. lol.
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Feb 16 2007, 01:07 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(RangerRed @ Feb 16 2007, 12:43 PM) fujkenasai, when u killed off the commander n a 2/3 of the base u want to relax n see all the units n buildings... u know take the 10 cent tour. lol. No wonder....... I guess your character is different than mine, prolly I play too much wei qi(aka Igo/baduk) I like to strangle my oponent and keep them on the lich so Ive been monitoring the com as it progresses so that it wont grow out of my control ohh yeah I built alot of sensors around also so what ever the com is building I'd know. |
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Feb 16 2007, 09:42 PM
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1,393 posts Joined: Jan 2003 From: Dust |
Check out this months issue of PCGAMER (US Version) ... its our favourite game
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Feb 16 2007, 11:45 PM
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1,137 posts Joined: Mar 2006 |
Its confirmed that the tutorial games are in the full Version of sup com and there is an in game tutorial there is an intro cinematics too for the beginning of each race unlike the Demo.
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Feb 17 2007, 02:40 AM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
My friend obtained the game and I went to his house to try it today...... here, are the few things about it:
A) It took up about 8GB+ to install the whole game! B) LOTS of power needed to run the game! C) Everything in the game takes lots of time....... D) It plays a lot like Total Annihilation....... Here's a fun thing I did in tutorial, in the tutorial they give you one commander each from the 3 different factions........ built a decent base (1 land factory lvl3, 1 air factory lvl3, 1 shipyard lvl3, few lvl3 powerplant), upgraded all the commanders plus the sub-commander which was teleported in (by a special building) and a few lvl3 engineering units...... then all focus on building the nuke silo, did that, then focused on building the nuke missile........ then had all the commanders and the lvl3 engineers parks itself at 4 lvl3 powerplants....... and well, drop nuke in the middle of them MASSIVE DAMAGE!! if only we took a screenshot then :/ .......... E) About everything is awesome and now contemplating on upgrading my PC to play it This post has been edited by psyhun: Feb 17 2007, 02:44 AM |
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Feb 17 2007, 02:49 AM
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1,393 posts Joined: Jan 2003 From: Dust |
I might also upgrade my PC just to play this game, might upgrade to 2G Ram and also a GeForce 7900 .. hope thats enuff. Btw, im using an AMD Athlon 64 3500+
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Feb 17 2007, 03:50 AM
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3,145 posts Joined: Oct 2006 |
QUOTE(XenoFr3ak @ Feb 17 2007, 02:49 AM) I might also upgrade my PC just to play this game, might upgrade to 2G Ram and also a GeForce 7900 .. hope thats enuff. Btw, im using an AMD Athlon 64 3500+ hahah good wat after cny got ang pow money to buy new stuff loh...or maybe do bulk buy for memory maybe can get cheaper.i planning for a new lcd monitor... -.-" |
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Feb 17 2007, 08:58 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(psyhun @ Feb 17 2007, 02:40 AM) My friend obtained the game and I went to his house to try it today...... here, are the few things about it: How did your friend get the copy it was only out in europe on the 16th?A) It took up about 8GB+ to install the whole game! B) LOTS of power needed to run the game! C) Everything in the game takes lots of time....... D) It plays a lot like Total Annihilation....... what specs is ur friend running the game on? Yes it does Yes it does QUOTE(XenoFr3ak @ Feb 17 2007, 02:49 AM) I might also upgrade my PC just to play this game, might upgrade to 2G Ram and also a GeForce 7900 .. hope thats enuff. Btw, im using an AMD Athlon 64 3500+ I wonder if its worth is since I spend 3k on my new com, it quite ok until its full unit count.QUOTE(Ahmike @ Feb 17 2007, 03:50 AM) hahah good wat after cny got ang pow money to buy new stuff loh...or maybe do bulk buy for memory maybe can get cheaper. I think the angpow can even compensate for 1/3 of the ram and Graphic that Im goin to buy. /A\i planning for a new lcd monitor... -.-" |
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Feb 17 2007, 12:11 PM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
Heh heh........ my friend...... errrr, used the net to acquire the game
I don't exactly remember his specs but its somewhere around 1GB RAM, a GeForce 6000 something series card, can't remember his processor though but I remember he saying its not 64bit nor dual core.......... Gawd...... upgrading my own PC is like buying a new computer :S ..... and not my PC in M'sia but my PC over there in AUS........... |
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Feb 17 2007, 12:16 PM
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2,083 posts Joined: Jan 2003 From: Penang |
Seriously, if u can afford to upgrade ur pc for a new game u can also afford to buy the original.
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Feb 17 2007, 12:27 PM
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1,393 posts Joined: Jan 2003 From: Dust |
Im just gonna upgrade my RAM to 2G first and then only the graphic card.
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Feb 17 2007, 01:44 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(psyhun @ Feb 17 2007, 12:11 PM) Heh heh........ my friend...... errrr, used the net to acquire the game Heh my advice is if you have a 7 series geforce dun bother, where as for ram Im not sure.I don't exactly remember his specs but its somewhere around 1GB RAM, a GeForce 6000 something series card, can't remember his processor though but I remember he saying its not 64bit nor dual core.......... Gawd...... upgrading my own PC is like buying a new computer :S ..... and not my PC in M'sia but my PC over there in AUS........... QUOTE(RangerRed @ Feb 17 2007, 12:16 PM) True its only RM75 but I guess people like me cant wait we want to finish the game before the release in Malaysia and that is after CNY which is a week latterQUOTE(XenoFr3ak @ Feb 17 2007, 12:27 PM) You tell me if there is any improvements after that, then I see if I'll upgrade. |
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Feb 17 2007, 03:15 PM
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3,239 posts Joined: Jun 2005 |
this game seriously need dualcore more than 1GB ram or decent card
upgrade proc>>ram>graphic play the demo but at the end of campaign1, slow to a crawl. only build around 600 units plus 200 units |
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Feb 17 2007, 03:30 PM
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Feb 17 2007, 03:52 PM
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1,393 posts Joined: Jan 2003 From: Dust |
Change my processor to a Dual Core .. thats just crazy. I might as well play CnC3 but as always .. ill see how 1st.
@fujkenasai: After I change to 2G .. ill keep u updated. |
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Feb 17 2007, 05:32 PM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
Anybody want to donate to help me upgrade my PC
or maybe I'll just stick back to Total Annihilation :/ ............ oh well |
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Feb 17 2007, 06:10 PM
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2,083 posts Joined: Jan 2003 From: Penang |
Funny... i didnt need to build that many units.. just built 6 land facts n made Lighties. When i get to 60 which is like a 10-20secs... supported with like 4 heavy tanks. Of course I used the turret crawl to get to the front of the base for my ex-brother n the Aeon chick.
Added on February 17, 2007, 6:11 pmBTW my pc specs using the game default settings it gave me is: A64 3000+ 1GB DDR400 x800xl X-Fi Music This post has been edited by RangerRed: Feb 17 2007, 06:11 PM |
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Feb 17 2007, 06:45 PM
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1,210 posts Joined: Jun 2005 From: penang |
wat video setting do u guys use, i only got nice framerate on low -_____-
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Feb 17 2007, 09:11 PM
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2,083 posts Joined: Jan 2003 From: Penang |
Mine is medium n high on 1024 x768. Dont bother with a better graphic card unless u want to go dual monitor. Anything of the 7600 or x1800 (x1950pro) is enough.
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Feb 17 2007, 11:58 PM
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1,210 posts Joined: Jun 2005 From: penang |
QUOTE(RangerRed @ Feb 17 2007, 09:11 PM) Mine is medium n high on 1024 x768. Dont bother with a better graphic card unless u want to go dual monitor. Anything of the 7600 or x1800 (x1950pro) is enough. dam, yes, im using a 7600. gs to be exactwat is the avg fps u get for med/high? i get 18-30. sometime as low as 13 -______- dont noe wat setting makan so much power bah, at low, very smooth. |
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Feb 18 2007, 12:08 AM
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2,083 posts Joined: Jan 2003 From: Penang |
i get 2 1 sec lag in a 60min game..... other than than that i dont see any dropped fps or lagging......
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Feb 18 2007, 01:17 AM
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Junior Member
10 posts Joined: Jul 2005 |
More Trailers!
Supreme Commander - Innovation and Integration Interview HD - QT HD Supreme Commander - Innovation and Integration Interview HD - WMV HD Supreme Commander - Innovation and Integration Interview - QT Non-HD Supreme Commander - Innovation and Integration Interview - WMV Non-HD Supreme Commander - Trailer 5 - QT Supreme Commander - Trailer 5 - WMV |
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Feb 18 2007, 01:27 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(XenoFr3ak @ Feb 17 2007, 03:52 PM) Change my processor to a Dual Core .. thats just crazy. I might as well play CnC3 but as always .. ill see how 1st. Why not I think I prefer this game to C&C3.@fujkenasai: After I change to 2G .. ill keep u updated. QUOTE(RangerRed @ Feb 17 2007, 09:11 PM) Mine is medium n high on 1024 x768. Dont bother with a better graphic card unless u want to go dual monitor. Anything of the 7600 or x1800 (x1950pro) is enough. I still cant get it to work on duo mon after installing the full release.QUOTE(Araes @ Feb 18 2007, 01:17 AM) More Trailers! Thanks again as always.Supreme Commander - Innovation and Integration Interview HD - QT HD Supreme Commander - Innovation and Integration Interview HD - WMV HD Supreme Commander - Innovation and Integration Interview - QT Non-HD Supreme Commander - Innovation and Integration Interview - WMV Non-HD Supreme Commander - Trailer 5 - QT Supreme Commander - Trailer 5 - WMV |
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Feb 18 2007, 03:56 AM
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2,083 posts Joined: Jan 2003 From: Penang |
Did u set the dual monitor as an extended desktop? Maybe u need to set it as indiviual desktops or mirror i think they call it.
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Feb 18 2007, 08:06 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(RangerRed @ Feb 18 2007, 03:56 AM) Did u set the dual monitor as an extended desktop? Maybe u need to set it as indiviual desktops or mirror i think they call it. Tried it but still did not work.It worked for extended screen but not 2 monitor stand alone which I did not like as the build icons are too far. This post has been edited by fujkenasai: Feb 18 2007, 08:08 AM |
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Feb 18 2007, 08:16 AM
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1,393 posts Joined: Jan 2003 From: Dust |
QUOTE(Araes @ Feb 18 2007, 01:17 AM) More Trailers! Yay !!! .. more trailers and exclusive stuff. ThanksSupreme Commander - Innovation and Integration Interview HD - QT HD Supreme Commander - Innovation and Integration Interview HD - WMV HD Supreme Commander - Innovation and Integration Interview - QT Non-HD Supreme Commander - Innovation and Integration Interview - WMV Non-HD Supreme Commander - Trailer 5 - QT Supreme Commander - Trailer 5 - WMV |
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Feb 18 2007, 07:16 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
Just asking,does your Sup Com lags like mad when there is like 500+ units on screen?Mine lags until it's almost unplayable.
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Feb 18 2007, 10:29 PM
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1,137 posts Joined: Mar 2006 |
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Feb 18 2007, 10:46 PM
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4,852 posts Joined: Aug 2006 |
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Feb 19 2007, 12:13 AM
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1,137 posts Joined: Mar 2006 |
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Feb 19 2007, 02:28 AM
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2,083 posts Joined: Jan 2003 From: Penang |
Why ya need 500+ units? i dont even see that number in the trailer... looks around about 300 units each side.
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Feb 19 2007, 07:50 AM
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1,137 posts Joined: Mar 2006 |
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Feb 19 2007, 12:09 PM
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10 posts Joined: Jul 2005 |
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Feb 19 2007, 12:19 PM
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1,137 posts Joined: Mar 2006 |
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Feb 19 2007, 12:48 PM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
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Feb 19 2007, 01:05 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(RangerRed @ Feb 19 2007, 02:28 AM) Why ya need 500+ units? i dont even see that number in the trailer... looks around about 300 units each side. Actually,i was playing the campaign's first mission and i have decided to send lots of planes and tanks to destroy that Aeon base.As a result,my com lags till it's almost unplayable.I send like 50+ Intercepters,80+ Zeus Bomber,150+ Hunters,50+ T1 missile tank,20 T1 artillery,and a few T2 units. Plus with the Aeon's base defense and units,there should be 500+ units on screen. Lost almost everything in the end because i cant micro or see anything at all. Damn,i need to upgrade my whole rig.Too slow for Sup Com. |
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Feb 19 2007, 04:01 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(psyhun @ Feb 19 2007, 12:48 PM) Provided you do not massivly lag and see 0.1 frames per second. @.@QUOTE(Cheesenium @ Feb 19 2007, 01:05 PM) Actually,i was playing the campaign's first mission and i have decided to send lots of planes and tanks to destroy that Aeon base.As a result,my com lags till it's almost unplayable. Its imposible to micro for aircraft in this game I think Macro is much more crucial.I send like 50+ Intercepters,80+ Zeus Bomber,150+ Hunters,50+ T1 missile tank,20 T1 artillery,and a few T2 units. Plus with the Aeon's base defense and units,there should be 500+ units on screen. Lost almost everything in the end because i cant micro or see anything at all. Damn,i need to upgrade my whole rig.Too slow for Sup Com. |
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Feb 19 2007, 04:41 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
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Feb 19 2007, 05:25 PM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
For the first Aeon mission (which I played in my friend's place), I wanted to use aircrafts to attack the human base but then found out that the aircrafts needs fuel unlike Total Annihilation so well........ sea attack then
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Feb 19 2007, 06:02 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(psyhun @ Feb 19 2007, 05:25 PM) For the first Aeon mission (which I played in my friend's place), I wanted to use aircrafts to attack the human base but then found out that the aircrafts needs fuel unlike Total Annihilation so well........ sea attack then Yeah sometimes I over play too much wich isnt too well macro Id say. |
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Feb 19 2007, 08:52 PM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
Maybe its just the different difficulty of the missions........ quite sure you need big numbers later........
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Feb 20 2007, 01:24 AM
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4,852 posts Joined: Aug 2006 |
QUOTE(psyhun @ Feb 19 2007, 05:25 PM) For the first Aeon mission (which I played in my friend's place), I wanted to use aircrafts to attack the human base but then found out that the aircrafts needs fuel unlike Total Annihilation so well........ sea attack then The one you have experience is not so bad.The one i have in the campaign ios worse.All my remaining army died in the nuclear explosion.About 100 units died in that explosion.I have to figure out a way to prevent that now.And,my 1st Monkeylord also die in a nuclear explosion. |
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Feb 20 2007, 03:49 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(psyhun @ Feb 19 2007, 08:52 PM) Maybe its just the different difficulty of the missions........ quite sure you need big numbers later........ Heh talk bout big numbers I had 9 coloso at the end of the AEON Jusco Campaign.QUOTE(Cheesenium @ Feb 20 2007, 01:24 AM) The one you have experience is not so bad. Heh Cos Monkey lord has low health unlike the AEON jusco Coloso Card.The one i have in the campaign ios worse.All my remaining army died in the nuclear explosion.About 100 units died in that explosion.I have to figure out a way to prevent that now.And,my 1st Monkeylord also die in a nuclear explosion. |
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Feb 20 2007, 02:44 PM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
I really want to play the game
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Feb 20 2007, 08:09 PM
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All Stars
15,773 posts Joined: Jan 2003 From: Capital Wasteland |
is it me or this game dun have space battle
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Feb 20 2007, 08:36 PM
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181 posts Joined: Aug 2006 From: Ipoh <-Pekan Sg Besi-> Sri Petaling |
I heard alot abt this game ...
When is the game coming out la ... can't wait |
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Feb 20 2007, 10:28 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
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Feb 20 2007, 11:19 PM
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1,137 posts Joined: Mar 2006 |
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Feb 21 2007, 12:20 AM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
Well another good (but somewhat slow paced) space battle game is Nexus: The Jupiter Incident...........
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Feb 21 2007, 12:27 AM
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1,137 posts Joined: Mar 2006 |
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Feb 21 2007, 01:05 AM
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267 posts Joined: Aug 2006 |
i had tried dis game(demo),But it bit diff from gameplay video i dload from gamespot.com.
1-every unit very small. 2-many sub menu on screen n to big.(left small space for battlefield's map) 3-kindly hard to control couse to many button. dis only my opinion for dis game,btw i seemd like a good game.cant wait dis game to be release. |
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Feb 21 2007, 10:18 AM
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4,852 posts Joined: Aug 2006 |
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Feb 21 2007, 10:48 AM
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124 posts Joined: Jan 2007 |
QUOTE(acrylic_26 @ Feb 21 2007, 01:05 AM) i had tried dis game(demo),But it bit diff from gameplay video i dload from gamespot.com. i agree with you especially on the small units issue.1-every unit very small. 2-many sub menu on screen n to big.(left small space for battlefield's map) 3-kindly hard to control couse to many button. looks like one has to scroll down to select and then and scroll up to specify where said units should go as they're really small and you don't want to accidentally send a scout to attack the enemy turret ( which happened to me many times). oh yes like you said, the UI leaves a lot to be desired. a little cluttered and somewhat unpolished ala bad RTS games circa 1999. honestly, the disproportionately large UI gets you do things efficiently but i think they can do better. the map is HUUGGEEE, plus the fact that they tried to scale the units so close to reality means we end up getting the units in very small sizes. this and the fact that it runs sluggish on my 2 GB RAM, C2D E6600 with a 2-generations-ago-6800GS on 1440x900 res (medium video setting). and i thought there will never come a day when an RTS would kill that card. how wrong was I .... unlike TA, this one takes a bit to get used to. it doesn't hook you instantly. not sure if i have the interest or drive to play the full game. my 2 cents ....... |
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Feb 21 2007, 11:34 AM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
Knowing how to play TA helps a lot in this game as they share quite a number of similiarities........ I manage to get comfortable with the basics of this game quite fast.......
About the UI....... perhaps if they made the icon a little more smaller than it currently is........ or retain back the one sided menu like in TA, plus the multi-menu from Red Alert 2........... |
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Feb 21 2007, 12:22 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(Cheesenium @ Feb 21 2007, 10:18 AM) ThanksQUOTE(psyhun @ Feb 21 2007, 11:34 AM) Knowing how to play TA helps a lot in this game as they share quite a number of similiarities........ I manage to get comfortable with the basics of this game quite fast....... How do you move the menu around I remembered I can in the beta.About the UI....... perhaps if they made the icon a little more smaller than it currently is........ or retain back the one sided menu like in TA, plus the multi-menu from Red Alert 2........... |
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Feb 21 2007, 12:31 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(fujkenasai @ Feb 21 2007, 12:22 PM) If im not wrong,i think it's Shift-Up(the arrow key).Please correct me if im wrong. I like to move mine to the left.just like TA. I do agree that the UI needs to be smaller.It's taking up 40% of my monitor space. |
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Feb 21 2007, 12:55 PM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Feb 21 2007, 04:14 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(Cheesenium @ Feb 21 2007, 12:31 PM) If im not wrong,i think it's Shift-Up(the arrow key). Some how I feel its ok on my com prolly cos my resolution is higher.Please correct me if im wrong. I like to move mine to the left.just like TA. I do agree that the UI needs to be smaller.It's taking up 40% of my monitor space. QUOTE(H@H@ @ Feb 21 2007, 12:55 PM) thanks Hat Hat. |
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Feb 21 2007, 04:27 PM
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All Stars
15,773 posts Joined: Jan 2003 From: Capital Wasteland |
QUOTE(Cheesenium @ Feb 20 2007, 10:28 PM) played and completed it b4 QUOTE(fujkenasai @ Feb 20 2007, 11:19 PM) Good old home world, I think he means something like starcraft well the period of time on Sup com is still comparatively old cos its still humans fighting. Since in teh game we are fighting to control planets/regions all over teh galaxy, so I wandering earlier logically there should have some space battle. This post has been edited by miloy2k: Feb 21 2007, 04:34 PM |
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Feb 21 2007, 08:38 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(miloy2k @ Feb 21 2007, 04:27 PM) Since in teh game we are fighting to control planets/regions all over teh galaxy, so I wandering earlier logically there should have some space battle. Since they have those fancy quantum gate teleporting,I dont think they need any space battles.Just teleport one near the main base and 2 hours later,10 experimental crawling in front of you. |
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Feb 21 2007, 09:44 PM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(miloy2k @ Feb 21 2007, 04:27 PM) played and completed it b4 Look, making a proper RTS in space takes more work than just tacking on space units onto a "flat" space template (Which for all intents and purposes, is what Empire at War did)Since in teh game we are fighting to control planets/regions all over teh galaxy, so I wandering earlier logically there should have some space battle. SupCom is a land based RTS, plain and simple... The BIGGEST one EVER at that and you're asking for more? Why don't you ask why Homeworld didn't have planet side battles (Ironically since its name represents a planet) Some ppl are just impossible to please. |
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Feb 22 2007, 12:23 AM
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All Stars
15,773 posts Joined: Jan 2003 From: Capital Wasteland |
QUOTE(Cheesenium @ Feb 21 2007, 08:38 PM) Since they have those fancy quantum gate teleporting,I dont think they need any space battles.Just teleport one near the main base and 2 hours later,10 experimental crawling in front of you. Remind me of some RPG that i play few month back QUOTE(H@H@ @ Feb 21 2007, 09:44 PM) Look, making a proper RTS in space takes more work than just tacking on space units onto a "flat" space template (Which for all intents and purposes, is what Empire at War did) lol SupCom is a land based RTS, plain and simple... The BIGGEST one EVER at that and you're asking for more? Why don't you ask why Homeworld didn't have planet side battles (Ironically since its name represents a planet) Some ppl are just impossible to please. p/s: I "technically" didn't ask for more .... This post has been edited by miloy2k: Feb 22 2007, 12:31 AM |
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Feb 22 2007, 12:37 AM
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VIP
4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
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Feb 22 2007, 12:41 AM
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All Stars
15,773 posts Joined: Jan 2003 From: Capital Wasteland |
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Feb 22 2007, 12:41 AM
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1,137 posts Joined: Mar 2006 |
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Feb 22 2007, 09:40 AM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(miloy2k @ Feb 22 2007, 12:23 AM) QUOTE(miloy2k @ Feb 20 2007, 08:09 PM) Well, in gaming forum land, any grouses for a particular game, automatically makes into a "I wish it were there" request.I mean, if you were "annoyed" at the lack of space battles, doesn't that imply that you WANT it in the game, hence your complaint? Anyway... Can't wait for Monday to come so I can go pick up my copy... |
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Feb 22 2007, 09:47 AM
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All Stars
15,773 posts Joined: Jan 2003 From: Capital Wasteland |
QUOTE(H@H@ @ Feb 22 2007, 09:40 AM) Well, in gaming forum land, any grouses for a particular game, automatically makes into a "I wish it were there" request. I mean, if you were "annoyed" at the lack of space battles, doesn't that imply that you WANT it in the game, hence your complaint? Anyway... Can't wait for Monday to come so I can go pick up my copy... btw i just completed the supreme commander UEF campaign last night ... |
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Feb 22 2007, 10:34 AM
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2,755 posts Joined: Dec 2004 |
arent the 2nd monitor suppose to increase the viewing are?
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Feb 22 2007, 10:57 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(miloy2k @ Feb 22 2007, 09:47 AM) btw i just completed the supreme commander UEF campaign last night ... Added on February 22, 2007, 10:59 am QUOTE(chamelion @ Feb 22 2007, 10:34 AM) Some how I cant get the 2nd monitor to work.Added on February 22, 2007, 12:53 pmDoes anyone knows how to zoom in from side view like in the campaign was able to do it on beta but now cannot. Is there a place to read up on the controls? This post has been edited by fujkenasai: Feb 22 2007, 12:53 PM |
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Feb 22 2007, 02:42 PM
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51 posts Joined: Mar 2006 From: Klang |
LOL this game runs decently although i only had 512MB ram with R9550 AGP8X. Air battle lags abit when planes come past my air def (annoying little flies!!) but doesn't hinder the gameplay experience or maybe it is just me lol
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Feb 22 2007, 02:52 PM
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256 posts Joined: Jan 2003 From: Kota Kinabalu, Sabah |
wah... finished the game...... i think there is expension
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Feb 22 2007, 03:16 PM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
What the I'm still waiting for release and there are people that already finished it!?
Where the hell are you guys getting your copies from? EDIT : I gotta change my avatar soon. >_> This post has been edited by Sichiri: Feb 22 2007, 03:18 PM |
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Feb 22 2007, 03:45 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(Sichiri @ Feb 22 2007, 03:16 PM) What the I'm still waiting for release and there are people that already finished it!? Ive also finished the game all 3 races though I skiped abit but for AEON I truely finished it touroughly. Really enjoyed it, where by where we got it.....Where the hell are you guys getting your copies from? EDIT : I gotta change my avatar soon. >_> |
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Feb 22 2007, 06:17 PM
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All Stars
10,222 posts Joined: Jan 2003 |
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Feb 22 2007, 06:19 PM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
Perhaps they'll make it more open like Total Annihilation with lots of mods........
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Feb 22 2007, 06:53 PM
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Feb 22 2007, 07:06 PM
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4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
QUOTE(psyhun @ Feb 22 2007, 06:19 PM) A friend of mine who is a modder of various Generals/ZH mods said that SupCom is pretty easy for moddings. He even had a conversation with one of the developers that gave around 8 out of 10 that the game is moddable. Even Generals had around 5 out of 10 moddability. |
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Feb 22 2007, 07:34 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(Dark Steno @ Feb 22 2007, 07:06 PM) A friend of mine who is a modder of various Generals/ZH mods said that SupCom is pretty easy for moddings. He even had a conversation with one of the developers that gave around 8 out of 10 that the game is moddable. Even Generals had around 5 out of 10 moddability. What about Sup Com compared to Dawn of War and Warcraft 3? |
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Feb 23 2007, 01:01 AM
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552 posts Joined: May 2006 |
guys my com cant even run the game LOL..512mb ram DDR1 and 9200SE AGP8x..i think the graphics card's the problem..damn this is saddening..
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Feb 23 2007, 01:35 AM
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4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
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Feb 23 2007, 01:55 AM
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15,773 posts Joined: Jan 2003 From: Capital Wasteland |
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Feb 23 2007, 02:29 AM
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10,222 posts Joined: Jan 2003 |
say miloy2k, where's ur location?
might want to meet up wif ya about the game |
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Feb 23 2007, 02:41 AM
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5,752 posts Joined: Jan 2003 From: Sri Kembangan |
cish ... i tot out oredi ///
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Feb 23 2007, 08:34 AM
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QUOTE(Dark Steno @ Feb 23 2007, 01:35 AM) Far more easy. It's nearly impossible to mod both DoW and WC3. But hey, C&C3 would be easier than Generals in terms of modding. It will use XML text just like Star Wars: EaW. Then how come there are Dawn of War mods like horus herresy etc?QUOTE(alwizbthere @ Feb 23 2007, 02:29 AM) We can always organise a game online through direct connect if you can play the game on your rig and have a decent connection. |
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Feb 23 2007, 09:17 AM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
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Feb 23 2007, 09:31 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(Sichiri @ Feb 23 2007, 09:17 AM) http://forums.relicnews.com/showthread.php...41&page=8&pp=15Since you are a DOW player you should know that there is an option to choose the different mods in the game's menu. |
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Feb 23 2007, 11:20 AM
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All Stars
15,773 posts Joined: Jan 2003 From: Capital Wasteland |
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Feb 23 2007, 11:33 AM
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1,137 posts Joined: Mar 2006 |
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Feb 23 2007, 01:00 PM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
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Feb 23 2007, 01:34 PM
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1,137 posts Joined: Mar 2006 |
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Feb 23 2007, 02:08 PM
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552 posts Joined: May 2006 |
hey help here..i browsed the internet and found a few guys running sup com on a 9200se and 512mb ram..same with me but why cant i run it and they can? weird >.<"
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Feb 23 2007, 02:23 PM
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Feb 23 2007, 02:49 PM
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552 posts Joined: May 2006 |
because thats in the ign forums..i did pm them but no reply
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Feb 23 2007, 03:02 PM
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1,137 posts Joined: Mar 2006 |
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Feb 23 2007, 03:26 PM
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35 posts Joined: Feb 2007 |
Is this game even out yet on the retailers shelves? I went to a few.. but they say next week? How come some of you oredi finish the game leh?
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Feb 23 2007, 03:37 PM
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Feb 23 2007, 03:38 PM
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QUOTE(fujkenasai @ Feb 23 2007, 08:34 AM) DoW also use another kind of text editing coding call .lua or SCAR.Go download a mod and see.Most of the files there are text file and can be open by notepad.I have tried opening some of them but dont understand those codes at all. IMO,the reason they mod is because they have passion towards 40k universe and they want to bring in more TT unit which are not in the game like the Chaos Dreadnought,Orks Battlefortress and Eldar Striking Scropion.Besides that,the community is pretty newbie friendly,just pop up at Relic forum and they'll help you with your problems in modding. There are other mods which i find better than Horus heresy.For example,Witch Hunter mod and Daemon Hunters mod.Just to name a few.Lazy to find the other mod thread. |
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Feb 23 2007, 04:04 PM
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230 posts Joined: Jan 2003 |
Is the localized version out yet? Or am I going to have to wait another week?
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Feb 23 2007, 05:15 PM
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552 posts Joined: May 2006 |
1st scan for adware spyware virus
2nd do defrag 3rd if all fails format and only reinstall win2k and Sup Com nono umm..i open the game and they asked me to check the minimum requirements..lol |
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Feb 23 2007, 06:36 PM
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4,852 posts Joined: Aug 2006 |
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Feb 23 2007, 10:55 PM
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Feb 24 2007, 12:15 AM
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4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
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Feb 24 2007, 01:03 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(Dark Steno @ Feb 24 2007, 12:15 AM) I said, nearly impossible. The tools for files extraction were late being develop. After months of the game released, finally the developers gave something like the sdk. No,DoW doesnt have SDK till now.They are still using the mod tools Relic gave.DoW modder have to rely on those mod tools to do their work. |
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Feb 25 2007, 02:55 PM
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1,137 posts Joined: Mar 2006 |
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Feb 25 2007, 03:32 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(fujkenasai @ Feb 25 2007, 02:55 PM) I dont know.Im still considering because my com cant really take this game.It starts to lag when my pop exceed 250,even my army only consists of land units.40 bombers with land to air combat is enough to cause my rig to lag till it's unplayable.I might buy it but for online play,i'll keep it till i have a better rig. I know im gonna like this game and will still play it in the years to come,just like DoW. |
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Feb 26 2007, 04:03 PM
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1,137 posts Joined: Mar 2006 |
Bleh this thread is dead again..............
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Feb 26 2007, 04:51 PM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
Now thinking of getting the limited edition version of this game :/ ....... but then....... COMPUTER UPGRADE FIRST.... in like....... much later :/
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Feb 27 2007, 10:40 AM
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41 posts Joined: Jan 2007 From: Cyberjaya |
Waiting My Friend To Copy This Game For Me. Hopefully My PC Can Take It...
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Feb 27 2007, 04:02 PM
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35 posts Joined: Feb 2007 |
Went to the shop again... they say release next month in Malaysia. Apa macam lar? Who can direct me to the right place to get this ler... I only got the demo.
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Feb 27 2007, 09:22 PM
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2,150 posts Joined: Feb 2007 From: kuala lumpur |
Hey guys this game has release liao
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Feb 27 2007, 09:43 PM
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All Stars
10,222 posts Joined: Jan 2003 |
release where?
official or warez??? |
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Feb 27 2007, 10:07 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Cichlid Connections @ Feb 27 2007, 04:02 PM) Went to the shop again... they say release next month in Malaysia. Apa macam lar? Who can direct me to the right place to get this ler... I only got the demo. Well, I gave TSB a call earlier today and you're right. Then again, next month is like 2 days away |
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Feb 27 2007, 11:42 PM
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Feb 28 2007, 12:24 AM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Feb 28 2007, 09:11 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(H@H@ @ Feb 28 2007, 12:24 AM) Ahh so you are a patient person, well I cant wait for the release and since Ive got time during CNY and no time when the release comes so I mind as well finish the game then wait for the release.After the "\Supreme Commander\bin\SupremeCommander.exe" /map preftest Here are the results » Click to show Spoiler - click again to hide... « Should have waited a month and get Geforce 7900 GT for the same price Ohh well, but I guess it does not make such a big diff after all. This post has been edited by fujkenasai: Feb 28 2007, 09:21 AM |
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Feb 28 2007, 12:37 PM
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1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
so is the damn game out yet?
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Feb 28 2007, 01:36 PM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
Yes it is!!.......
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Feb 28 2007, 02:29 PM
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371 posts Joined: Jan 2003 From: from an open field. |
the collector's edition (RM 199.90) is available from these places from today:
OEM Business, Mid Valley UK Komputer, Mid Valley Gamers Corner, One Utama Multimedia Computer, Subang Parade Pusat Komputer BLK, Sunway Pyramid sadly, the normal edition (RM 159.90) will only be available from next Wednesday the 7th because of production delays. then, the localised edition (RM 79.90) will only be available mid March onwards, also due to production problems. so go get them now. it played well on my laptop, so it can play decent on most machines. Enjoy! |
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Feb 28 2007, 02:47 PM
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2,732 posts Joined: Jan 2003 From: Malaysia |
You guys get any (by how much % ) improvement in FPS from 1gig to 2gig ram?
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Feb 28 2007, 03:02 PM
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5,464 posts Joined: Jan 2003 From: Über Special Forces Gaming Room |
anyone can post up the pic for the box of localize version? lol...if there's any next month when it is out. just wanted to see whether it is worth for me to save those RM80 for normal version.
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Feb 28 2007, 03:50 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(king_kong @ Feb 28 2007, 02:29 PM) the collector's edition (RM 199.90) is available from these places from today: Whats the specs of your laptop? Wah its taking a long time /A\ I wanna play on Gasnet.OEM Business, Mid Valley UK Komputer, Mid Valley Gamers Corner, One Utama Multimedia Computer, Subang Parade Pusat Komputer BLK, Sunway Pyramid sadly, the normal edition (RM 159.90) will only be available from next Wednesday the 7th because of production delays. then, the localised edition (RM 79.90) will only be available mid March onwards, also due to production problems. so go get them now. it played well on my laptop, so it can play decent on most machines. Enjoy! |
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Feb 28 2007, 08:21 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(king_kong @ Feb 28 2007, 02:29 PM) the collector's edition (RM 199.90) is available from these places from today: Hmmm, should I get one from these places? B-but... must get rewards points with TSB... Gah!OEM Business, Mid Valley UK Komputer, Mid Valley Gamers Corner, One Utama Multimedia Computer, Subang Parade Pusat Komputer BLK, Sunway Pyramid sadly, the normal edition (RM 159.90) will only be available from next Wednesday the 7th because of production delays. then, the localised edition (RM 79.90) will only be available mid March onwards, also due to production problems. so go get them now. it played well on my laptop, so it can play decent on most machines. Enjoy! Anyway, my buddy over in Aus has already gotten his hands on the CE and he's having a blast. Grrr... |
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Feb 28 2007, 09:07 PM
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552 posts Joined: May 2006 |
QUOTE(king_kong @ Feb 28 2007, 02:29 PM) the collector's edition (RM 199.90) is available from these places from today: what?? mine cant even run it! maybe its coz of my graphics card..9200se..supports only DX8.1... OEM Business, Mid Valley UK Komputer, Mid Valley Gamers Corner, One Utama Multimedia Computer, Subang Parade Pusat Komputer BLK, Sunway Pyramid sadly, the normal edition (RM 159.90) will only be available from next Wednesday the 7th because of production delays. then, the localised edition (RM 79.90) will only be available mid March onwards, also due to production problems. so go get them now. it played well on my laptop, so it can play decent on most machines. Enjoy! |
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Mar 1 2007, 12:08 AM
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1,137 posts Joined: Mar 2006 |
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Mar 1 2007, 04:01 AM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Mar 1 2007, 09:39 AM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
I think its about AU$110.........
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Mar 1 2007, 09:57 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(H@H@ @ Mar 1 2007, 04:01 AM) Well I don't know the exact price, but he said it was just 10-20 aus more than the normal version. Kinda tempting to get the collectors edition.......Goodies include a supcom badge and lots of posters. The box is kinda cool as well. Its only 200 after all hehehe. QUOTE(psyhun @ Mar 1 2007, 09:39 AM) Wow thats alot considering the currency conversion. |
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Mar 1 2007, 10:20 AM
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80 posts Joined: Feb 2007 From: klang |
hey guys, pcgame.com.my also carry supcom collector edition now~~ juz give u guys another option~~~ cheer
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Mar 1 2007, 11:06 AM
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1,137 posts Joined: Mar 2006 |
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Mar 1 2007, 11:08 AM
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223 posts Joined: Jan 2003 From: Sban-Spore |
sg is selling 59.90 for normal edition and 79.90 for collector's edition
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Mar 1 2007, 11:26 AM
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3,145 posts Joined: Oct 2006 |
my supcom from pcgame will only be arriving 2nd-3rd week of march.
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Mar 1 2007, 12:51 PM
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1,137 posts Joined: Mar 2006 |
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Mar 1 2007, 06:54 PM
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11 posts Joined: Nov 2006 |
I had played the sup com, but hell its too lagging, mine is 1 gig of ram and good graphic card
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Mar 1 2007, 09:40 PM
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71 posts Joined: Sep 2004 |
QUOTE(king_kong @ Feb 28 2007, 02:29 PM) the collector's edition (RM 199.90) is available from these places from today: I went to gamer's corner and they said it's not out yet. Thanks a lot.OEM Business, Mid Valley UK Komputer, Mid Valley Gamers Corner, One Utama Multimedia Computer, Subang Parade Pusat Komputer BLK, Sunway Pyramid sadly, the normal edition (RM 159.90) will only be available from next Wednesday the 7th because of production delays. then, the localised edition (RM 79.90) will only be available mid March onwards, also due to production problems. so go get them now. it played well on my laptop, so it can play decent on most machines. Enjoy! |
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Mar 2 2007, 12:11 AM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
TSB gave me a call just now, but alas my stupid lecturer decided to overrun his class... By 2 HOURS!!! Guess its tomorrow then.
*glee* |
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Mar 2 2007, 12:21 AM
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1,137 posts Joined: Mar 2006 |
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Mar 2 2007, 12:26 AM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Mar 2 2007, 12:51 AM
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1,137 posts Joined: Mar 2006 |
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Mar 2 2007, 01:11 AM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Mar 2 2007, 01:20 AM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
QUOTE(fujkenasai @ Mar 1 2007, 12:57 PM) Yeah cause Australia usually sell games more expensive But anyway, I got the Collector's Edition today at a slightly discounted price of AU$96 |
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Mar 2 2007, 09:01 AM
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1,137 posts Joined: Mar 2006 |
QUOTE(psyhun @ Mar 2 2007, 01:20 AM) Yeah cause Australia usually sell games more expensive So you are not from KL ehh.But anyway, I got the Collector's Edition today at a slightly discounted price of AU$96 QUOTE(wayne_chen @ Mar 2 2007, 08:24 AM) Aiya we nvr buy pirated games lar, dun support piracy mar, like us get collectors edition mar. Although Ive finished the game I still get collectors edition what. |
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Mar 2 2007, 09:14 AM
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80 posts Joined: Feb 2007 From: klang |
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Mar 2 2007, 10:43 AM
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15,773 posts Joined: Jan 2003 From: Capital Wasteland |
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Mar 2 2007, 10:48 AM
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1,137 posts Joined: Mar 2006 |
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Mar 2 2007, 11:04 AM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
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Mar 2 2007, 11:42 AM
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434 posts Joined: Jan 2003 From: Kuala Lumpur |
I gave this a try, and i lose at the 1st mission on all three factions. I could have sworn the AI was cheating, the base was empty after i killed most of the defenses and patrols then all of the sudden hordes of tanks,bots, fighter jets, bombers came into the screen, lost motivation there and quit to desktop. This was on easy, maybe i just suck at it...now im not too sure i want to buy the full version, haha.
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Mar 2 2007, 11:43 AM
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15,773 posts Joined: Jan 2003 From: Capital Wasteland |
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Mar 2 2007, 11:57 AM
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5,301 posts Joined: Jan 2003 From: Ampang - Putrajaya |
After download 1gb demo and play, this game is [
SC has very bad game engine experience, visual quality not that good and the polygons still visible. I run the demos on 1024*768 default with little amount units. Even AOE III & Codename Panzer runs max detail and very well on my 7600gt. Bye2 SC, I wont looking for you. |
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Mar 2 2007, 12:32 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(psyhun @ Mar 2 2007, 11:04 AM) Ahh nowonder you are getting it in Aus but why do u need a friend to get it for u in Aus?QUOTE(ndra @ Mar 2 2007, 11:42 AM) I gave this a try, and i lose at the 1st mission on all three factions. I could have sworn the AI was cheating, the base was empty after i killed most of the defenses and patrols then all of the sudden hordes of tanks,bots, fighter jets, bombers came into the screen, lost motivation there and quit to desktop. This was on easy, maybe i just suck at it...now im not too sure i want to buy the full version, haha. Hmmm? I was able to finish all 3 races in Hard its not that difficult.QUOTE(miloy2k @ Mar 2 2007, 11:43 AM) I think upgrading the RAM, and GC will do.QUOTE(enCORe @ Mar 2 2007, 11:57 AM) After download 1gb demo and play, this game is [ Are you running it on high mind to share your screen shots?SC has very bad game engine experience, visual quality not that good and the polygons still visible. I run the demos on 1024*768 default with little amount units. Even AOE III & Codename Panzer runs max detail and very well on my 7600gt. Bye2 SC, I wont looking for you. |
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Mar 2 2007, 12:45 PM
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15,773 posts Joined: Jan 2003 From: Capital Wasteland |
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Mar 2 2007, 01:15 PM
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1,137 posts Joined: Mar 2006 |
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Mar 2 2007, 02:00 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
Mmm, just got home with my copy. Man, the goodies are kinda cool.
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Mar 2 2007, 02:54 PM
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2,150 posts Joined: Feb 2007 From: kuala lumpur |
Who want this game cheat de tell me
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Mar 2 2007, 02:57 PM
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All Stars
15,773 posts Joined: Jan 2003 From: Capital Wasteland |
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Mar 2 2007, 03:34 PM
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62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
QUOTE(fujkenasai @ Mar 2 2007, 03:32 PM) I believe you didn't read my previous post properly........I said it would be troublesome for my friend to get the game for me in KUALA LUMPUR (even if the game is cheaper there).......... |
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Mar 2 2007, 03:37 PM
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44,415 posts Joined: Jan 2003 |
Gamers said to call them next week Tuesday for the game.
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Mar 2 2007, 03:51 PM
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Junior Member
459 posts Joined: Jul 2006 |
QUOTE The downside is that Supreme Commander can bring the most modern PCs to their knees. Since the game is keeping track and simulating hundreds of units over such a large area, it doesn't take much before the frame rate will start to stutter. On our test machine with a dual core CPU and 2GB of RAM, we experienced slight pauses on the humongous 81k-by-81k map. On smaller maps with a larger set of AI opponents, the action slowed to a virtual crawl as the system strained to keep up with the action. It's doubtful that a PC has been built yet that can run Supreme Commander's largest map with a full set of AI opponents at high graphics detail. Thankfully, you can adjust the graphical settings quickly and without having to restart the game, so if the battle starts to chug, you can simply go to the options menu and lower the visual detail to smooth out the frame rate. Source: http://www.gamespot.com/pc/strategy/suprem...=6166152&page=2 |
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Mar 2 2007, 04:34 PM
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Senior Member
559 posts Joined: Feb 2005 |
now i know why it's called SC
cos it mean "super computer" u need super computer to run supreme commander |
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Mar 2 2007, 05:41 PM
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Senior Member
995 posts Joined: Jan 2003 From: FIZ.BY.P |
Anybody have played SC on Windows Vista OS?
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Mar 2 2007, 09:45 PM
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Senior Member
13,340 posts Joined: Feb 2005 From: back from vacation XD |
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Mar 2 2007, 10:46 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(psyhun @ Mar 2 2007, 03:34 PM) I believe you didn't read my previous post properly........ I thought you are from Sabah Sarawak so you have to ask your friend to get you the copy.I said it would be troublesome for my friend to get the game for me in KUALA LUMPUR (even if the game is cheaper there).......... |
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Mar 3 2007, 12:59 PM
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VIP
3,421 posts Joined: Jan 2003 From: 2 30 N, 112 30 E |
cant wait to get it later... will arrive in KL about 3ish or 4ish, then head to SS2 to get it!!
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Mar 3 2007, 03:50 PM
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Junior Member
256 posts Joined: Jan 2003 From: Kota Kinabalu, Sabah |
Supreme Commander v1.0.3220 Patch Released ^^.. make sure u connect to GPGNet for update
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Mar 3 2007, 03:52 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
Is Sup Com's performance better in the full game?
It lags like mad on my com when i have 50+ planes.My rig has almost reach the recommended requirement,except the GC. |
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Mar 3 2007, 07:24 PM
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Junior Member
256 posts Joined: Jan 2003 From: Kota Kinabalu, Sabah |
My com with 7600GT 256MB also lag when unit reach 100 ++
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Mar 3 2007, 07:35 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
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Mar 4 2007, 12:23 AM
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Junior Member
256 posts Joined: Jan 2003 From: Kota Kinabalu, Sabah |
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Mar 4 2007, 12:26 AM
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Junior Member
62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
Oh, and you must have an original copy of the game
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Mar 4 2007, 12:55 PM
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Senior Member
2,705 posts Joined: Jan 2003 From: KL, Malaysia |
I'm planning to get this game but I think I'll have to change my video card.
Read the requirements, only support nvidia based cards?? What about ATI ? Thinking of getting the cheaper Radeon 9550 since I'm still on AGP. |
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Mar 4 2007, 01:29 PM
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VIP
4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
Radeon 9550 won't take you anywhere with games like this. Dude, people with PCI-E gcards and 64-bit system experiencing much lag. With your current system, it will be more lag.
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Mar 4 2007, 03:27 PM
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Senior Member
2,705 posts Joined: Jan 2003 From: KL, Malaysia |
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Mar 4 2007, 03:53 PM
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Junior Member
256 posts Joined: Jan 2003 From: Kota Kinabalu, Sabah |
Well, one of my relative still can play sc in minimun quality but Map Beyond 20km will lag like hell
He computer spec is as follow: 1) AMD Barton 2500+ 2) 512 MB Dual Channel RAM 3) Radeon 9600SE 256MB RAM I suggest u get a better gc with 256MB RAM or more.. nvidia 6800XT or Radeon X800 GTO will be good budget choice Added on March 4, 2007, 8:51 pmHey guy, manage to get the link to download the patch. Before i put the link here, just want to ask is it legal to put direct link to download the patch? This post has been edited by InfiniteX: Mar 4 2007, 08:51 PM |
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Mar 5 2007, 12:23 AM
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Senior Member
1,137 posts Joined: Mar 2006 |
Yay got the lattest patch but dun feel any difference.
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Mar 5 2007, 12:56 AM
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Junior Member
256 posts Joined: Jan 2003 From: Kota Kinabalu, Sabah |
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Mar 5 2007, 11:48 AM
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Senior Member
3,618 posts Joined: Jan 2003 From: Kepong / SS2 (Ore Kelate) 128.1.28.128 |
eh u guys get original edi ?i tot they delay till tues?
Added on March 5, 2007, 11:50 ameh u guys get original edi ?i tot they delay till tues? This post has been edited by bluefries: Mar 5 2007, 11:50 AM |
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Mar 5 2007, 11:54 AM
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Elite
6,799 posts Joined: Jan 2003 |
hmm i dont think this game needs like a more power gpu rather it would require a lot of Graphic ram.
reason was playing it with my setup and friends 7900GT 512mb gt extreme no difference in gaming at 1440x900. Pretty smooth all out. But when my bro is aussie tried with his 7900gs 256mb.. he told me it was unplayable when a lot of units.. Max units i have so far played 6300 units...no problem. this game is definitely needs a lot of GPU ram rather than CPU or GPU power. |
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Mar 5 2007, 11:57 AM
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Junior Member
62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
Has anyone tried running this game in a SLI (dual or quad) setup?........
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Mar 5 2007, 12:02 PM
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Elite
6,799 posts Joined: Jan 2003 |
QUOTE(psyhun @ Mar 5 2007, 11:57 AM) err me...no difference. but that was gaming at 1440x900 since i sold my dell 2407. but judging from previous games that dont support sli.. usually at high reso only sli will beat single card. This post has been edited by cstkl1: Mar 5 2007, 12:05 PM |
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Mar 5 2007, 12:37 PM
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VIP
4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
Because this game brought my rig to its knees, I decided to uninstall this game. The loading is quite fast, whatsoever. But in the heat of battle, it will be too laggy.
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Mar 5 2007, 03:40 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
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Mar 5 2007, 04:49 PM
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Junior Member
371 posts Joined: Jan 2003 From: from an open field. |
on a my latptop: 1.8ghz 64 bit, ATI x700 128MB.... i needed to set everything on lowest. sometimes, the screen freezes a bit.
still playable but i doubt when i reach the later levels of the game. lol. |
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Mar 5 2007, 04:54 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
QUOTE(king_kong @ Mar 5 2007, 04:49 PM) on a my latptop: 1.8ghz 64 bit, ATI x700 128MB.... i needed to set everything on lowest. sometimes, the screen freezes a bit. Mine lags with 50+ aircraft onscreen,with land to air combat but it's still playable.Air to air with land to air,my com will drop to <10fps per second.still playable but i doubt when i reach the later levels of the game. lol. Like that,i dont need to play loh. |
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Mar 5 2007, 05:06 PM
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All Stars
15,773 posts Joined: Jan 2003 From: Capital Wasteland |
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Mar 5 2007, 05:14 PM
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Senior Member
5,464 posts Joined: Jan 2003 From: Über Special Forces Gaming Room |
yeah...this game lags like hell on my rig when i have over 100 plus units. :/
have to tone everything down...but doing that makes the graphics look like a pile of crap which is worse than TA. damn...i'll skip this. |
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Mar 5 2007, 05:15 PM
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VIP
4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
Bye bye supcom, for now.
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Mar 5 2007, 08:05 PM
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Elite
6,799 posts Joined: Jan 2003 |
again
i checked temp monitor on my graphic card after 4 hours of play still like idle only.like gpu hardly used. Even quake4 makes my temps go really high. conclusion either the 8800gtx card is just too freaking powerful or my best bet this game is not about graphic power but rather u just need a lot of video ram. |
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Mar 5 2007, 08:28 PM
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Senior Member
5,464 posts Joined: Jan 2003 From: Über Special Forces Gaming Room |
i think u need more CPU power as maybe mine was the cpu bottleneck. cos many units, physics, shadows need to be processed. cos if it is regarding video ram, mine shouldnt have any problem to play on moderate to high settings. even FPS games dont lag so much on my rig. lol...
This post has been edited by SpikeTwo: Mar 5 2007, 08:30 PM |
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Mar 5 2007, 10:03 PM
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Elite
6,799 posts Joined: Jan 2003 |
QUOTE(SpikeTwo @ Mar 5 2007, 08:28 PM) i think u need more CPU power as maybe mine was the cpu bottleneck. cos many units, physics, shadows need to be processed. cos if it is regarding video ram, mine shouldnt have any problem to play on moderate to high settings. even FPS games dont lag so much on my rig. lol... hmm possibly since it was tested with a 7900gt extreme 512mb with e6600 on stock. |
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Mar 6 2007, 09:36 AM
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Junior Member
309 posts Joined: Aug 2006 |
@cstkl1
Hi, are u using 8800gtx to play supreme commander? O.o How much is ur GC cost? Mine is 7600, but i hvn't install yet. Hearing all those comments from player really makes me shocking, so darn high requirement. My PC is E6300 18ghz c2d, 1gb ram and 7600gt. Do u think i can play well under medium settings with over 100 units? I plan to set the shadow details to the lowest. Thanks for commenting. Btw guys, wat's the difference between special edition and normal edition supcom? I asked the shopper but she said she doesn't know. She said normal edition cost about RM 160 while special RM 200. Wat's the difference between them? Anyone knows? Thanks for replying. |
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Mar 6 2007, 09:48 AM
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Senior Member
3,239 posts Joined: Jun 2005 |
for this game, CPU>>>GPU !!! i wish i have a dual core cpu
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Mar 6 2007, 10:28 AM
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Elite
6,799 posts Joined: Jan 2003 |
QUOTE(toughnut @ Mar 6 2007, 09:48 AM) hmm actuall was talking about this game yesterday to a few friendswe all came to a conclusions yup definately u need more than one core and more ram on ure graphic card u DONT need a faster GPU. cause mine was hardly hot when playing this game compared to so many fps out there. Added on March 6, 2007, 10:32 am QUOTE(Axuel @ Mar 6 2007, 09:36 AM) @cstkl1 should be no problem.Hi, are u using 8800gtx to play supreme commander? O.o How much is ur GC cost? Mine is 7600, but i hvn't install yet. Hearing all those comments from player really makes me shocking, so darn high requirement. My PC is E6300 18ghz c2d, 1gb ram and 7600gt. Do u think i can play well under medium settings with over 100 units? I plan to set the shadow details to the lowest. Thanks for commenting. also this game is not even ram intensive uses about 300mb to 400mb with everything at max also i am using 8800gtx sli but no diff using one card and two card as it doesnt support sli. tested just now at stock speed cpu. fine. so definately u can play. if it cant overclock ure cpu. This post has been edited by cstkl1: Mar 6 2007, 10:32 AM |
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Mar 6 2007, 11:42 AM
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Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(InfiniteX @ Mar 5 2007, 12:56 AM) hehe didn notice that.QUOTE(miloy2k @ Mar 5 2007, 05:06 PM) For me its my graphics when I set the resolution lower its much smoother.QUOTE(cstkl1 @ Mar 5 2007, 08:05 PM) again Are you running the game on a 8800? Prolly a 8800 is too powerful for this game and more of processing power is needed. But definately setting the resolution does affect my lagness.i checked temp monitor on my graphic card after 4 hours of play still like idle only.like gpu hardly used. Even quake4 makes my temps go really high. conclusion either the 8800gtx card is just too freaking powerful or my best bet this game is not about graphic power but rather u just need a lot of video ram. QUOTE(SpikeTwo @ Mar 5 2007, 08:28 PM) i think u need more CPU power as maybe mine was the cpu bottleneck. cos many units, physics, shadows need to be processed. cos if it is regarding video ram, mine shouldnt have any problem to play on moderate to high settings. even FPS games dont lag so much on my rig. lol... True True cos no fps games utilise duo-core.QUOTE(Axuel @ Mar 6 2007, 09:36 AM) @cstkl1 I think your com show run this game with no problems even if you set it to high just that you have to mederate your resolution, give it a trial and error and tell us your experience for me its the resolution.Hi, are u using 8800gtx to play supreme commander? O.o How much is ur GC cost? Mine is 7600, but i hvn't install yet. Hearing all those comments from player really makes me shocking, so darn high requirement. My PC is E6300 18ghz c2d, 1gb ram and 7600gt. Do u think i can play well under medium settings with over 100 units? I plan to set the shadow details to the lowest. Thanks for commenting. Btw guys, wat's the difference between special edition and normal edition supcom? I asked the shopper but she said she doesn't know. She said normal edition cost about RM 160 while special RM 200. Wat's the difference between them? Anyone knows? Thanks for replying. The collectors edition comes with a special DVD. Posters plus I forgot check the earlier posts. QUOTE(cstkl1 @ Mar 6 2007, 10:28 AM) hmm actuall was talking about this game yesterday to a few friends Hmm I wonder about that cos when I set it to a higher resolution it lags, have you tried the game of different GPUs yet? As in diff friends with diff GPU and CPU/RAM?we all came to a conclusions yup definately u need more than one core and more ram on ure graphic card u DONT need a faster GPU. cause mine was hardly hot when playing this game compared to so many fps out there. Added on March 6, 2007, 10:32 am should be no problem. also this game is not even ram intensive uses about 300mb to 400mb with everything at max also i am using 8800gtx sli but no diff using one card and two card as it doesnt support sli. tested just now at stock speed cpu. fine. so definately u can play. if it cant overclock ure cpu. |
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Mar 6 2007, 12:03 PM
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Senior Member
5,464 posts Joined: Jan 2003 From: Über Special Forces Gaming Room |
FYI i run on 1680x1050. lol...will try other res. but non native res will make the graphic looks blur.
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Mar 6 2007, 12:12 PM
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Junior Member
62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
Collector's Edition comes with 3 posters/cards (one for each faction), bonus DVD (game details etc), one tech tree poster and a metal badge......
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Mar 6 2007, 12:34 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(SpikeTwo @ Mar 6 2007, 12:03 PM) FYI i run on 1680x1050. lol...will try other res. but non native res will make the graphic looks blur. Hmm that didn ocur to me, what GC are you running on?QUOTE(psyhun @ Mar 6 2007, 12:12 PM) Collector's Edition comes with 3 posters/cards (one for each faction), bonus DVD (game details etc), one tech tree poster and a metal badge...... Can you post the picture of the metal badge? |
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Mar 6 2007, 12:40 PM
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Junior Member
309 posts Joined: Aug 2006 |
@cstkl1
Thanks for replying me @fujkenasai Ok sure, i will tell u about the resolution result when i get my hands on supcom Added on March 6, 2007, 12:44 pm@psyhun Oic, the bonus dvd just hv game details? Thanks for the information This post has been edited by Axuel: Mar 6 2007, 12:44 PM |
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Mar 6 2007, 12:45 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(Axuel @ Mar 6 2007, 12:40 PM) @cstkl1 I can only get my copy on thursday. /A\Thanks for replying me @fujkenasai Ok sure, i will tell u about the resolution result when i get my hands on supcom Added on March 6, 2007, 12:44 pm@psyhun Oic, the bonus dvd just hv game details? Thanks for the information |
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Mar 6 2007, 12:51 PM
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Junior Member
309 posts Joined: Aug 2006 |
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Mar 6 2007, 01:29 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(Axuel @ Mar 6 2007, 12:51 PM) Aiks, nvm, not much difference between u and me Collectors edition, does not make any diff for me anyway since Ive been playing the full version b4 chinese new year and finished the campaigns just hope to play GPGnet. |
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Mar 6 2007, 01:52 PM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(fujkenasai @ Mar 6 2007, 12:34 PM) The badge is basically in the shape of the Supreme Commander logo in the game and is silver in color. Its kinda big and heavy for a badge, but still cool nonetheless.Anyway, there are a total of 3 ACU posters, one map of the galaxy/tech tree and 3 postcard sized faction cards. |
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Mar 6 2007, 02:30 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(H@H@ @ Mar 6 2007, 01:52 PM) The badge is basically in the shape of the Supreme Commander logo in the game and is silver in color. Its kinda big and heavy for a badge, but still cool nonetheless. Ahh thanks.Anyway, there are a total of 3 ACU posters, one map of the galaxy/tech tree and 3 postcard sized faction cards. |
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Mar 6 2007, 04:31 PM
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Elite
6,799 posts Joined: Jan 2003 |
QUOTE(Axuel @ Mar 6 2007, 12:40 PM) @cstkl1 maximum units i played with cheat hack just to test graphicsThanks for replying me @fujkenasai Ok sure, i will tell u about the resolution result when i get my hands on supcom Added on March 6, 2007, 12:44 pm@psyhun Oic, the bonus dvd just hv game details? Thanks for the information 400+bombers 400+interceptors 500+tanks 400+mobile air unit. havent had the time to really play the game. everything at high with force 16aa 16as. all at 1440x900. By this weekend will have a new benq 24inch or a dell 30inch so till then will post how gameplay is at higher reso. sli doesnt mean 2 times the performance. this game doesnt support sli. usually for games that doesnt support sli difference will be noticeable at crazy resolution with everything high 1900x1200 above. fraps counter on this game not true.. so cant use fraps its like it hit a limit of 60fps all the time. |
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Mar 6 2007, 04:34 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
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Mar 6 2007, 04:43 PM
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Elite
6,799 posts Joined: Jan 2003 |
QUOTE(fujkenasai @ Mar 6 2007, 04:34 PM) nohehehe hack the file. and also with some whack trainer which gives me unlimited amount of mass. hmm today need to layan gf wait till end of this week or early next week will show u all the units and post a screen shot. This post has been edited by cstkl1: Mar 6 2007, 04:45 PM |
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Mar 6 2007, 08:18 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
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Mar 7 2007, 12:21 AM
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Senior Member
3,145 posts Joined: Oct 2006 |
Check out this article on SupCom Retail version..
8800 GTX also suffering. http://www.legionhardware.com/document.php?id=620&p=8 |
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Mar 7 2007, 12:26 AM
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Elite
6,799 posts Joined: Jan 2003 |
QUOTE(Ahmike @ Mar 7 2007, 12:21 AM) Check out this article on SupCom Retail version.. i am really wondering how is this so.8800 GTX also suffering. http://www.legionhardware.com/document.php?id=620&p=8 cause i am the living proof it works with 1440x900 with everything max. so far no lag at all. fps counter using fraps is always at 60fps. hmm maybe i havent gone to the bigger map or is it because i am running on a overclock cpu 24/7 or he is playing at a crazy reso?? i just off the sli and tried again no difference. This post has been edited by cstkl1: Mar 7 2007, 12:29 AM |
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Mar 7 2007, 12:34 AM
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Senior Member
3,145 posts Joined: Oct 2006 |
E6600:L629B383@3960mhz 1.54v|Evga 680 SLI|Crucial Ballistix Tracer PC2-8000 2gb@800 3-3-3-9 1T 2.3v|Nvidia 8800gtx SLI@ 650/2200|Tuniq Tower 120|Zalman ZM600|Thermaltake Purepower Express|Coolermaster Stacker 830|Dell 2407
Wow...cstkl1. Nice job you doing lots $$$ |
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Mar 7 2007, 01:16 AM
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Junior Member
309 posts Joined: Aug 2006 |
QUOTE(cstkl1 @ Mar 6 2007, 04:31 PM) maximum units i played with cheat hack just to test graphics Holy Shi**, tat's really a lot unit. 400+bombers 400+interceptors 500+tanks 400+mobile air unit. havent had the time to really play the game. everything at high with force 16aa 16as. all at 1440x900. By this weekend will have a new benq 24inch or a dell 30inch so till then will post how gameplay is at higher reso. sli doesnt mean 2 times the performance. this game doesnt support sli. usually for games that doesnt support sli difference will be noticeable at crazy resolution with everything high 1900x1200 above. fraps counter on this game not true.. so cant use fraps its like it hit a limit of 60fps all the time. |
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Mar 7 2007, 01:52 AM
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Elite
6,799 posts Joined: Jan 2003 |
ok i ran at stock
reinstall the whole game. E6600 2.4ghz Stock Video Settings Max at Video Options Running at 1440x900 Single 8800Gtx (Stock) Crucial Ballistix Tracer PC-8000 @ 1000mhz CL5 @ 2.2vdimm (Stock) Validate [attachmentid=201022] yup problems will post all the pics of just 300+ units already a bit problem no dude i game usually at 3.5ghz(3.6ghz i have to overvolt at 1.4vcore while 3.5 still at 1.35 max stock vcore) with the 8800gtx SLI at 600,1100ghz and ram at 1000 CL4 @ 2.2vdimm Running Fraps Counter on the Left Take Note Some Picture Quality Suffered from Converting from Bitmap To Jpeg 1.Options [attachmentid=200991] 2.Video Options [attachmentid=201023] 3.Start Menu [attachmentid=200992] 4.Briefing [attachmentid=200994] 5.Initializing [attachmentid=200995] 6.Portal Exit [attachmentid=200996] 7.Game on [attachmentid=200997] 8.Zoom Out [attachmentid=200998] 9.Being Attacked [attachmentid=200999] 10.Being Attacked Zoom In [attachmentid=201000] 11.Bombers of Death [attachmentid=201001] 12.211 Bombers [attachmentid=201002] 13.Bombers Zoom In [attachmentid=201003] 14.266 Bombers [attachmentid=201004] 15.Bombers Zoom Out [attachmentid=201005] 16.Bombers Attack Zoom Out [attachmentid=201007] 17.Bombers Attack Zoom In [attachmentid=201010] 18.First Base Obliterated [attachmentid=201011] 19.Second Base Obliterated Zoom In [attachmentid=201012] 20.346 Bombers [attachmentid=201013] 21.Kill Everthing That Moves on the Ground [attachmentid=201014] 22.Bombers Protect [attachmentid=201015] 23.Bombers Patrol Zoom [attachmentid=201016] 24.Bombers Patrol Zoom 2 [attachmentid=201017] 25.Building Line Of defense Zoom [attachmentid=201018] 26.Move Out Rescue Unit Zoom Out [attachmentid=201019] Conclusion... this suxs!!! P.s. Sorry for some of the screen shot as was playing pretty fast. I am sure u notice i just built the bombers and just start bombing everything and kept on building bombers with two factories. Used a trainer for instant build Hmm will be completing my rig soon with a qx6700 and might be getting a x6800 for testing. will then sell either one of this proc for a very low price. So interesting how this game will go. To Compare and see whether ure game is up for this. type in ure shortcut "C:\Program Files\Gas Powered Games\Supreme Commander\bin\SupremeCommander.exe" /map perftest this will run a 6 min game play test and there will be a file \Gas Powered Games\Supreme Commander\bin\*-perftest.log this is mine Score 11831 with everything on on max with 8aa ...gaming at 1440x900 FPS ......................................: calls[ 11831] min[ 5.93] max[ 77.88] avg[ 36.683] This post has been edited by cstkl1: Mar 7 2007, 04:21 AM |
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Mar 7 2007, 08:34 AM
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Junior Member
309 posts Joined: Aug 2006 |
@cstkl1
Hi dude, just wondering how do u get ur validate column that one? With ur specs inside all those. Oh ya, ur processor running at 2.4ghz tat one, issit overclocked? Or u really bought th 2.4ghz? Wah, really? U planning to get a quad core? How much is the price? Btw, just wanna know, is there really a big difference between resolution 1024 and higher than 1024? Thanks for telling |
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Mar 7 2007, 08:57 AM
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Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(cstkl1 @ Mar 7 2007, 12:26 AM) i am really wondering how is this so. Hmm I should try to over clock my GPU and CPU and get a RAM, but broke now. /A\cause i am the living proof it works with 1440x900 with everything max. so far no lag at all. fps counter using fraps is always at 60fps. hmm maybe i havent gone to the bigger map or is it because i am running on a overclock cpu 24/7 or he is playing at a crazy reso?? i just off the sli and tried again no difference. QUOTE(cstkl1 @ Mar 7 2007, 01:52 AM) ok i ran at stock I ran this test on my E6300 1 gig pc800 Geforce 7600GT, and it says I need to set it to medium I guess your RAM and your IMBA 8800GTX makes a world of a diff.reinstall the whole game. P.s. Sorry for some of the screen shot as was playing pretty fast. I am sure u notice i just built the bombers and just start bombing everything and kept on building bombers with two factories. Used a trainer for instant build Hmm will be completing my rig soon with a qx6700 and might be getting a x6800 for testing. will then sell either one of this proc for a very low price. So interesting how this game will go. To Compare and see whether ure game is up for this. type in ure shortcut "C:\Program Files\Gas Powered Games\Supreme Commander\bin\SupremeCommander.exe" /map perftest this will run a 6 min game play test and there will be a file \Gas Powered Games\Supreme Commander\bin\*-perftest.log this is mine Score 11831 with everything on on max with 8aa ...gaming at 1440x900 FPS ......................................: calls[ 11831] min[ 5.93] max[ 77.88] avg[ 36.683] |
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Mar 7 2007, 10:18 AM
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Senior Member
3,145 posts Joined: Oct 2006 |
QUOTE(Axuel @ Mar 7 2007, 08:34 AM) @cstkl1 I think he oc it to 3.9ghz. Quad cost is at RM3.8k.Hi dude, just wondering how do u get ur validate column that one? With ur specs inside all those. Oh ya, ur processor running at 2.4ghz tat one, issit overclocked? Or u really bought th 2.4ghz? Wah, really? U planning to get a quad core? How much is the price? Btw, just wanna know, is there really a big difference between resolution 1024 and higher than 1024? Thanks for telling |
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Mar 7 2007, 10:53 AM
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Senior Member
3,239 posts Joined: Jun 2005 |
after seeing cstkl1 result, i think i will forget bout this game for now....
wait till quad core price drop to current dual core price and multi core cpu out... |
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Mar 7 2007, 11:37 AM
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Elite
6,799 posts Joined: Jan 2003 |
QUOTE(Axuel @ Mar 7 2007, 08:34 AM) @cstkl1 well will test x6800 and qx6700 when i get the stock.Hi dude, just wondering how do u get ur validate column that one? With ur specs inside all those. Oh ya, ur processor running at 2.4ghz tat one, issit overclocked? Or u really bought th 2.4ghz? Wah, really? U planning to get a quad core? How much is the price? Btw, just wanna know, is there really a big difference between resolution 1024 and higher than 1024? Thanks for telling hopefully this week or next week. leaning to x6800 because cooler will sell the qx6700 under 3k. |
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Mar 7 2007, 11:52 AM
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Junior Member
459 posts Joined: Jul 2006 |
My Rig is X2 3600+, 1GHz RAM and 7300GT GPU on Viewsonic VG1930wm (1440x900).
Play SupCom @ 1440x900. I did not set everything max on the eye candy front, but still pretty easy to look on the units and terrain. In the final scenario on UEF campaign (unit cap 500) when been bombarded by AEON and (forgot name), framerate suffer. Even if I tone down the AI to easy (reluctant to tone down the eye candy further), the FR still suffer. Despite all that, I enjoy this game (just like i enjoy TA). The pity is I can't play the really big map in skirmish mode and expect framerate to be smooth. |
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Mar 7 2007, 12:32 PM
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Elite
6,799 posts Joined: Jan 2003 |
QUOTE(Axuel @ Mar 7 2007, 08:34 AM) @cstkl1 higher res. more detail.. more processing power needed by cpu and gpu.Hi dude, just wondering how do u get ur validate column that one? With ur specs inside all those. Oh ya, ur processor running at 2.4ghz tat one, issit overclocked? Or u really bought th 2.4ghz? Wah, really? U planning to get a quad core? How much is the price? Btw, just wanna know, is there really a big difference between resolution 1024 and higher than 1024? Thanks for telling hmm still wondering how to slaughter this game. the prometia mach 2 i had to put on hold. heard that running phase cooling unit in malaysia high chance of condensation. |
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Mar 7 2007, 03:45 PM
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Junior Member
309 posts Joined: Aug 2006 |
@Ahmike
Wao, if tat's true, tat's really crazy. O.o @cstkl1 Thanks for telling me the infos. Added on March 7, 2007, 3:49 pm QUOTE(fujkenasai @ Mar 7 2007, 08:57 AM) Hmm I should try to over clock my GPU and CPU and get a RAM, but broke now. /A\ Is medium settings without shadow? Or v shadow but not so detailed? I wonder if i can set all high but shadow set low I ran this test on my E6300 1 gig pc800 Geforce 7600GT, and it says I need to set it to medium I guess your RAM and your IMBA 8800GTX makes a world of a diff. This post has been edited by Axuel: Mar 7 2007, 03:49 PM |
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Mar 7 2007, 05:43 PM
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Elite
6,799 posts Joined: Jan 2003 |
previous score
E6600 at 2.4(stock) Crucial PC2-8000 1000mhz 2.2vdimm 5-5-5-15 2T(Stock) Single 8800Gtx 575/900 (Stock) Logged frames : 11831 Timestamp : Wed Mar 07 04:10:34 2007 SupComMark (sim) : 0.0 SupComMark (render) : 29.7 SupComMark (composite) : 29.7 (Note: SupComMark scores represent overall system performance. Lower is better.) Frame Time .....................................: calls[ 11831] min[ 12.84] max[ 168.50] avg[ 36.418] FPS ......................................: calls[ 11831] min[ 5.93] max[ 77.88] avg[ 36.683] Everything at video options max vsnyc on and aa at 8x E6600 at 3375ghz ( 1.30vdimm) (afternoon kindda hot) Crucial PC2-8000 1000mhz 2.2vdimm 4-3-3-8 2T Single 8800Gtx 575/900(stock) Logged frames : 16096 Timestamp : Wed Mar 07 13:23:14 2007 SupComMark (sim) : 0.0 SupComMark (render) : 12.2 SupComMark (composite) : 12.2 (Note: SupComMark scores represent overall system performance. Lower is better.) Frame Time .....................................: calls[ 16096] min[ 12.78] max[ 125.51] avg[ 27.123] FPS ......................................: calls[ 16096] min[ 7.97] max[ 78.22] avg[ 44.886] So little Difference. How fast is this aquamark score : 189132 [attachmentid=201218] Conclusion this game is crazy. Managed to more than half the supcommark. and fps not much difference This post has been edited by cstkl1: Mar 10 2007, 06:22 PM |
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Mar 7 2007, 09:50 PM
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Senior Member
3,145 posts Joined: Oct 2006 |
cstkl1 bro... so the link i gave is the same conclusion ???
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Mar 7 2007, 10:25 PM
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Elite
6,799 posts Joined: Jan 2003 |
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Mar 8 2007, 10:02 AM
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Junior Member
80 posts Joined: Feb 2007 From: klang |
sup com standard edition available at pcgame.com.my nw~~~
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Mar 8 2007, 04:19 PM
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Senior Member
3,145 posts Joined: Oct 2006 |
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Mar 8 2007, 04:40 PM
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Junior Member
62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
Ok, finally got my lazy ass up and took the pictures....... so here's for the people curious to know what's in the Collector's Edition
*Faction poster's length is 33inches and the width is 23inches. *Galactic map/tech tree poster's length is 21.5inches and the width is 18inches. 1. This is the FRONT of the plastic covering the tin case. 2. The is the BACK of the plastic covering the tin case. 3. Tin case on the left, plastic cover on the right. (Front) 4. Tin case on the left, plastic cover on the right. (Back) 5. Tin case on the right, plastic cover on the left. (Side) 6. The tin case opened. As you can see the front and the back of the case could be opened. 7. These are the contents not including the metal badge. 8. The cards for each of the factions, game manual, bonus disc (left) & game disc (right). 9. The UEF poster. 10. The Cybran poster. 11. The Aeon poster. 12. The Galactic map. 13. The tech tree for all the 3 factions (Printed behind the Galactic map). 14. Lastly, the metal badge still fastened in the tin case. This post has been edited by psyhun: Mar 8 2007, 04:42 PM |
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Mar 8 2007, 05:22 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
Who else have their hands on this game already?
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Mar 8 2007, 06:26 PM
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Senior Member
995 posts Joined: Jan 2003 From: FIZ.BY.P |
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Mar 8 2007, 11:38 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
I would like to try to run this game in Win2k.
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Mar 9 2007, 10:40 AM
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Junior Member
127 posts Joined: Nov 2005 |
Okay, I looked through their site, I've seen the vids... but I still don't get the gist of this game.
Is it a standalone thing like C&C with multiplayer function? Or like Battlefield where you do battle online and rank up with some sort of internal system? If its just something like C&C I'd won't be spending my wallet on this one -.- Its RM149 no less! |
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Mar 9 2007, 11:01 AM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Rel Centurica @ Mar 9 2007, 10:40 AM) Okay, I looked through their site, I've seen the vids... but I still don't get the gist of this game. Eh? Its an RTS first and foremost. That's the gist of it really.Is it a standalone thing like C&C with multiplayer function? Or like Battlefield where you do battle online and rank up with some sort of internal system? If its just something like C&C I'd won't be spending my wallet on this one -.- Its RM149 no less! Your question is kinda vague. Yes, its a "standalone" game, but yes there's also an online ladder system. The two things you mentioned aren't mutually exclusive (And for any RTS to succeed now, an online ladder is a MUST now) Anyway, there's a localized version that costs RM80... Not sure if its available yet. |
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Mar 9 2007, 11:08 AM
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Senior Member
3,239 posts Joined: Jun 2005 |
QUOTE(H@H@ @ Mar 9 2007, 11:01 AM) Eh? Its an RTS first and foremost. That's the gist of it really. it's rm75 if not mistaken Your question is kinda vague. Yes, its a "standalone" game, but yes there's also an online ladder system. The two things you mentioned aren't mutually exclusive (And for any RTS to succeed now, an online ladder is a MUST now) Anyway, there's a localized version that costs RM80... Not sure if its available yet. but too bad my pc suck (actually my cpu) anyway, it's available probably next week |
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Mar 9 2007, 11:30 AM
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Junior Member
62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
QUOTE(Rel Centurica @ Mar 9 2007, 01:40 PM) Okay, I looked through their site, I've seen the vids... but I still don't get the gist of this game. Another thing you have to take into consideration as well is how you wanna play it....... C&C is mainly in there faster action........ Supreme Commander takes time, slower paced than C&C games and more management (well not long if you're an inexperienced player Is it a standalone thing like C&C with multiplayer function? Or like Battlefield where you do battle online and rank up with some sort of internal system? If its just something like C&C I'd won't be spending my wallet on this one -.- Its RM149 no less! |
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Mar 9 2007, 11:32 AM
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Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(psyhun @ Mar 9 2007, 11:30 AM) Another thing you have to take into consideration as well is how you wanna play it....... C&C is mainly in there faster action........ Supreme Commander takes time, slower paced than C&C games and more management (well not long if you're an inexperienced player Well you should try sup com with the pros and see how long we'll last. |
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Mar 9 2007, 12:48 PM
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Senior Member
718 posts Joined: Jan 2003 From: KL |
is the came like Rome Total War? or is it like cnc style.?
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Mar 9 2007, 01:01 PM
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VIP
4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
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Mar 9 2007, 01:01 PM
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Junior Member
62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
QUOTE(fujkenasai @ Mar 9 2007, 02:32 PM) Can't, my PC couldn't fully support the game properly :SQUOTE(x-loki @ Mar 9 2007, 03:48 PM) Supreme commander is fully real-time strategy (C&C)...... Rome:TW is actually both, turn based and real-time |
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Mar 9 2007, 01:16 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(psyhun @ Mar 9 2007, 01:01 PM) Can't, my PC couldn't fully support the game properly :S Crap How is both RTW and CNC? Supreme commander is fully real-time strategy (C&C)...... Rome:TW is actually both, turn based and real-time I thought this game is kinda a game on its own since the econ is diff and the game is so much bigger prolly abit like that RElic's home world. |
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Mar 9 2007, 02:22 PM
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Senior Member
718 posts Joined: Jan 2003 From: KL |
like that I should try first leh. the gameplay seems like promising at least better than what I expect from CnC3.
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Mar 9 2007, 02:38 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
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Mar 9 2007, 03:32 PM
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Junior Member
62 posts Joined: Dec 2006 From: Physical Matter Reality.... damn it :/ |
QUOTE(fujkenasai @ Mar 9 2007, 04:16 PM) Crap How is both RTW and CNC? Well real-time strategy games are usually classified by that the game is played in real time, while you move, your enemy moves too........ I put C&C in bracket so to show 'x-loki' the type of game C&C is which is RTS (and also in terms which I think he might understand as some people might not have heard of the RTS term before)........I thought this game is kinda a game on its own since the econ is diff and the game is so much bigger prolly abit like that RElic's home world. |
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Mar 9 2007, 08:15 PM
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Senior Member
3,145 posts Joined: Oct 2006 |
Just receive my box...game time
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Mar 9 2007, 09:09 PM
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Elite
6,799 posts Joined: Jan 2003 |
hmm weird. just got my benq 24inch.
fps still same?? as 1440x900.. gamin still same. |
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Mar 9 2007, 10:54 PM
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Junior Member
127 posts Joined: Nov 2005 |
QUOTE(H@H@ @ Mar 9 2007, 11:01 AM) Eh? Its an RTS first and foremost. That's the gist of it really. Thanks for the heads up, guess I won't be buying. Hope its great fun for ya'all who got it Your question is kinda vague. Yes, its a "standalone" game, but yes there's also an online ladder system. The two things you mentioned aren't mutually exclusive (And for any RTS to succeed now, an online ladder is a MUST now) Anyway, there's a localized version that costs RM80... Not sure if its available yet. |
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Mar 9 2007, 11:34 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
So whos on GPG net?
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