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Preview Supreme Commander (SupCom), new E3 video

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goldfries
post Mar 2 2007, 03:37 PM

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Gamers said to call them next week Tuesday for the game. sad.gif
goldfries
post Mar 14 2007, 10:20 PM

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ouuhh running dual monitor is cool!!
goldfries
post Mar 15 2007, 05:41 PM

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i donno why is it you guys having problem.

the only problem i had was the patch to 3220 didn't work from GPGNet update so i had to manually update it.

other than that, video and audio runs perfect!!
goldfries
post Mar 16 2007, 07:38 AM

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QUOTE(vernadium @ Mar 15 2007, 10:01 PM)
im running on xp sp2, directx 9.0c
using an onboard sigmatel sound device though
hrmm. mine works with sound right after i installed, even before patching.

QUOTE(TYK @ Mar 15 2007, 10:25 PM)
After installing the latest DirectX 9.0c, the game finally runs with sound!

But when I launched the tutorial, it always crashes to desktop. Though campaign and skirmishes run just fine.


mine no problem.

you can rotate the screen at ground level, hold SPACE and move around with the mouse. smile.gif
goldfries
post Mar 20 2007, 09:57 AM

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QUOTE(linkin182 @ Mar 17 2007, 12:28 AM)
hi, i hope you can help me shed some light on my plight...runs this game perfectly...high graphics at resolution 1024x768...the only draw back is..mine doesnt run with sound..im using a built in soundcard..Realtek soundcard..=.= a little bit sucky..=.= hence..playing game without sound..

I did tried to update it..but i dont know how to do it...mines pirated..so yeah..=( heh~ any ideas? how to patch??
*
oihhh. no piracy talk leh!!!

anyway, mine no problem with onboard realtek soundcard. smile.gif

the only thing i don't like is that when playing multiplayer, it gets sllllllllloooooooooooowwwwwwwwwwwww towards the end. every game second is 2 - 3 seconds in real life.
goldfries
post Mar 24 2007, 12:48 PM

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QUOTE(fujkenasai @ Mar 20 2007, 12:53 PM)
Mine is ok.
*
what's your specs? cos my 2.5ghz X2 + 1GB RAM still slow. not GC issue.

i think i have to go discussion with other people. smile.gif
goldfries
post Mar 26 2007, 04:46 PM

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my 3 vs 3 human vs AI skirmishes, starts well but ends laggy. time goes so slowly.

1 hr on game log but 2 hrs+ in human time.
goldfries
post Mar 26 2007, 04:56 PM

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yes. i can assure you it's not graphic issue.
goldfries
post Mar 26 2007, 07:20 PM

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QUOTE(Amedion @ Mar 25 2007, 01:35 PM)
Ctrl + alt + down arrow ... It will swap left, right and bottom..
not CTRL + ALT
just ALT + arrow key will do.

This post has been edited by goldfries: Mar 26 2007, 07:20 PM
goldfries
post Mar 27 2007, 06:00 PM

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QUOTE(underworld @ Mar 27 2007, 02:53 PM)
just upgrade to amd x2 b4 tat using sempron ...crawling like hell hav to lower the graphics whn alot of units.......now smooth liao.........
*
X2 also not enough. my X2 already 2.5ghz. and still it lags, not during mission but rather in multiplayer after like 1 hour of playing and units are all over the place.
goldfries
post Mar 28 2007, 08:41 PM

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i usually play vs supreme AI.

on small map i can take down 1 in about 5 minutes.

so after the 5th minute it's 3 humans vs 2 AI. smile.gif
goldfries
post Apr 3 2007, 02:45 AM

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the thing about my case is that i'm using the highest spec compared to my friends, they're on S64 / A64 and 7300GS / 6600GT respectively.

online gaming is just a matter of packet transfers, however my machine is the one hosting the AI and i wonder if that affects the gaming speed.

i believe the RAM has to do with it, the game logs all the details of the game. perhaps that's why when you 3 vs 3 on a bigger map and reaching points where there are many units, things actually slow down as more RAM is needed for units while other parts of the RAM are probably allocated for logging and also HDD access to save logs blablablabla.
goldfries
post Apr 6 2007, 05:46 PM

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QUOTE(wayne_chen @ Apr 6 2007, 05:10 PM)
I know shoot but i shoot about 1000 times or even morelah then onli the commander will die woh. I think it's a bug right???
*
click on the commander, you'll see the HP is like 11k++

but did you know that just a few T3 units can take down a commander easily?

heck i kill the highest difficulty AI within ~5 minutes of the game - just using Tech 1 point defense. tongue.gif
goldfries
post Apr 10 2007, 06:46 AM

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the problem with this game is that it's SLOW.

the nice part about this game is you have 101 ways to win it. smile.gif not many games include naval warfare.

the good thing about Cybran is that even at Tech 1 it has decent assault units.

the bad thing i find about Cybran is that they lack T3 Shield Generators.

Aeon's Colossus is annoying. damn huge HP and there was once i have 5 colossus debris in a lake i'm defending. tongue.gif

Cybran's rapid-fire artillery is great for attacking people. smile.gif low HP and it has a range that's capable of covering small / medium sized maps.

the most useful unit so far (i find) is the UEF T3 Gunship. damn tough to kill (you know la, being high HP air unit also helps) while packing awesome firepower. finishes T4 units in a jiffy.

even Tech 3 Sam sites take a while to bring them down. in fact if you have like only 3 - 4 Tech 3 Sam sites, then bye bye la. just send in 1 bunch and take down your Sams first. then other AA facilities.

and about the Cybran destroyer. i like them. play vs the AI, just use like 3 - 4 of them can wipe out practically the entire base. only think i hate is their movements are a bit stupid and when on land, they're SLOW and STUPID. arggghhh.
goldfries
post Apr 11 2007, 09:53 AM

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QUOTE(johnnycp @ Apr 10 2007, 05:47 PM)
FYI, the Supcom tourney hosted by Gamespot.com last time.

- Average time for 1 match in preliminary ~30mins
- Average time for 1 match in quarter, semi-final, and final ~ 15mins

they are all 1v1 matches.

wtf they play so fast?
Bring your commander along when u fight. Not to hide them under water like (Doh, Girl style)

micro ur commander well and gg
johnny, it looks like you misunderstood what i was saying.

on skirmish i could wipe out an AI in about 5 minutes. the thing is when i play, i play with my friends 3 vs 3 AI.

when i say slow, i'm not referring to 1 - 2 hour game, i'm ok with long games. my SLOW here (if you ever read my posts before) refers to the fact that as the game goes on it will slow down more and more. each second in the game takes about 3 seconds in real life to pass. units all move in slow mo.


QUOTE(H@H@ @ Apr 10 2007, 01:18 PM)
As far as I can tell, here are the differences between each faction:
UEF - Largest radius of splash damage. Longest range in general.
Cybran - Weakest units overall. Most stealth reliant (I hate the Monkeylord).
Aeon - Toughest units in the game. Least damage output. Best shields as well IINM

Just by looking at the breakdown of experimental units, you can sorta tell how each side is like. UEF has the strategic artillery and fatboy, Cybrans have the Monkeylord and experimental gunship and the Aeon have the sub battleship and SAB.
*
QUOTE(H@H@ @ Apr 10 2007, 06:15 PM)
That goes true as well.
UEF - Almost everything shoots over walls. They have the single most annoying naval unit the whole game.
Cybrans - Accurate buggers. Can't shoot over walls though.
Aeon - Tough buggers (They have shields!). Weakest naval at the start (No subs)
did you guys realize that Cybran's T1 Heavy Assault could help repair / build? smile.gif this is good for expansion, your military units work just as good as T1 engineers. thumbup.gif

as for T4 units, i'd say the scariest T4 units would be the Cybran artillery unit. if you're not on a big map, just build a unit or 2 of these and see the enemy base go bye-bye.

another creepy unit is T4 Colosssus for Aeon. 240k HP. damn.

Cybrans can't shoot through walls? can la. i play Cybran, i always build walls in front of my guns. no problem what.

the thing i hate about SC is that they have some issues when a unit is in the water.

for example colossus. if it's half in the water, your torpedo bombers can't touch it too.

fatboy? if it's in the water, some how i can't hit it / damage it either.

it's been a while since i played multiplayer, but i know i face this problem when defending friends against T4 units. some units just refuse to hit despite part of the T4 unit is submerged blablablabla.

QUOTE(fujkenasai @ Apr 10 2007, 12:42 PM)
Even the ML gets pwned by UEF T3 gunships.
*
even the Colossus that has about 4x more HP than ML also dies easily. however UEF T3 gunships can't hit Czar. smile.gif

This post has been edited by goldfries: Apr 11 2007, 09:56 AM
goldfries
post Apr 11 2007, 02:51 PM

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QUOTE(H@H@ @ Apr 11 2007, 10:29 AM)
The Cybran mobile arty is too pricey to use (30K energy drain when deployed) and its generally VERY inaccurate.


ok what. not like it matters.

once you have soooooooo many T3 generators. it just shoots, to me it's no big deal.

the fact that it's inaccurate makes it so deadly with it's rapid fire.

imagine how much ground it covers. it's literally raining hailstones from hell on enemy base.


QUOTE(H@H@ @ Apr 11 2007, 10:29 AM)
Anyway, I was talking about their ground units. The point defences obviously can shoot above tongue.gif ... Come to think of it, cybran ground troops in general have issues shooting over obstacles because of their direct fire lasers.


oh like that. yeah.

QUOTE(H@H@ @ Apr 11 2007, 10:29 AM)
As for units being under water, remember that the Fatboy has shields, so you might be hitting that instead when its under.


tried i'm aware of those shields, and i have many bombers. fatboy's shields aren't that tough and when submerged they can't even shoot.

impossible those shields last that long.


QUOTE(H@H@ @ Apr 11 2007, 10:29 AM)
As for the Colossus, I believe its because certain torpedo bombers drop torpedoes like bombs while some of them drop them like actual torpedoes (Can't remember which is which). The former can hit the Colossus easily while the latter doesn't explode if it falls on the Colossus before hitting the water. In any case, it does rubbish damage... Just go straight for strat bombers tongue.gif


ok. i'm actually referring to torpedo bombers, the one that hits underwater unit.

the colossus even at half-submerged SHOULD be susceptible to hits from torps from subs or torp-bomber but nooooooo it doesn't. despite being half-submerged, you can only hit it with non-submerged weapons.


QUOTE(H@H@ @ Apr 11 2007, 10:29 AM)
Anyway, a ML is meant to be weak as its laser deals massive damage (Killed my fatboy 1v1 in under 2 seconds) and it has stealth... STEALTH!!!


weak? no way man, that bugger is damn tough to kill even with ground units unless you have a bunch of T3 units.

ML has like 65k armor and it's damn annoying when you have
1 no base defences - point defence or units, it'll take that down easily)
2 no air units (it takes down air units easily too unless you're using a bunch of gunships.

there's 1 game where my base was safely tucked somewhere, the ML some how slipped passed my buddy (i don't know how he didn't manage to spot that ML, non-cloaked) and that fella tore my base apart.

btw fatboy has far less armor than the ML. fatboy's armor is about 25k i think. it has shield and long range weapon advantage. cool AA too. just that a bunch of T3 strat bombers would wipe it out easily.
goldfries
post Apr 11 2007, 03:36 PM

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when the ML goes underwater, there comes my subs and torp bombers. smile.gif

the ML's gun is damn powerful, that beam in particular. sheesh, once my commander didn't manage to escape. beam me up scotty!!

the colossus is totally helpless against air units. as for the ML, with 65k armor they could take down T1 bombers and T2 gunships (small quantity la) pretty easily.

i find it more devastating to send multiple T4 units. smile.gif imagine 1 ML with 2 beetle support. ouhhh..........

CZAR sux. ok it has nice firepower but with only 5k HP even 50 - 100 T1 interceptors (yeah you know how cheap and fast it is to produce them) takes the CZAR down in no time.

when playing against AI, they LOVE to spam T4 units. i've lost quite a few games because they caught me off guard (main reason is due to buddies being sux in defending).

the strange thing about AI is that they send the T4 units in, alone!! haha. IMO T4 units are great when you have T3 units supporting.

imagine T3 siege bots / AA accompanying the colossus or fatboy, it's nightmare.
goldfries
post Apr 12 2007, 10:22 PM

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stupid? well they certainly can give a few surprises.

i've seen people being taken down by AIs.

on the other hand i've tested the AI and it seems that the more time you give them, they'll sometimes be overwhelmingly strong.

and yeah, T3 Nuke Missile will not work on AI. in fact it won't work on anyone as long as there's T3 missile defence.

the only way to advantage is to get the T3 missile first, if not then it's a real waste.
goldfries
post Apr 13 2007, 04:52 PM

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yeah, but that's the thing. how many T3 nukes are you going to make la?

i might as well use the resources to spam T3 units / T4 x-units. smile.gif i think they're far more helpful overall.

or heck, use T3 artillery la.

yeah yeah i know - T3 nukes have no range limits.

QUOTE(H@H@ @ Apr 13 2007, 04:40 PM)
When I played a 2v2 with a friend against some supreme AI, we stopped after two tries since he just killed them off quick with quick rushes. I supply air support, while he loads on ferries and sends about 30-40 assault bots. Pretty effective.
*
i played vs supreme AI on a bigger map last night, still won easily. piece of cake.

for me i'm usually the one killing off 1 computer first. sometimes if i feel cheeky, i'll go for all their commanders first, boom goes the base. ahha.

then slowly whack the rest. of course when 3 vs 3, it's more like 2 vs 3 since my other buddy is not so skilled in RTS gaming.
goldfries
post May 16 2007, 11:41 AM

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QUOTE(linkinstreet @ May 14 2007, 11:45 PM)
I tested this on a dual monitor rig. damn better. Easier as the map is bigger
*
when i run dual monitor, more laggy. smile.gif that's cos my main monitor already 1680x1050.

g5sim - yes you can play.

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