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Preview Supreme Commander (SupCom), new E3 video

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RangerRed
post Jun 27 2006, 11:33 AM

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johnnycp, all that you see there in the Supreme Commander is in Total Annihilation. The game basically just a sequel to it. I hope they get the guy they did the music for the first do it again for the this.

The only thing new in this version is that you can change views a lot better, edit way points on the fly and use duel screens from what the presenter sayz.
RangerRed
post Jun 27 2006, 12:09 PM

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Amedion, u dont destroy the body of the snake u kill the head. Once u get the commander it game is either over or almost.
RangerRed
post Jun 29 2006, 10:33 PM

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To build one unit type u need any contruction unit to build the factory for that type. Air contruction unit can build not only it own factory but also bot, tank and i think sea.

But they can only build any level 1 factories but only their own type levl 2 factory.

Hunt, sequel. It just like Dune 2 game LOL. Little bit modernise but the core is same and some nice bells and whistles thrown in.
RangerRed
post Jul 2 2006, 01:15 PM

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U the 2nd level arti bot for the core. Build 300 of them n rush. After all the commander bot is a land unit hehehe. Those arti bots have great fire power and long range.
RangerRed
post Jul 4 2006, 09:36 AM

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Amedion u say easy, when i send commander clones as mini nukes to ur base dont come crying to me.
RangerRed
post Feb 15 2007, 09:39 PM

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Since all of u were discussing the tactics to play hard AI on skirmish I thought i share my experience on it too tongue.gif

First, i notice the AI uses this strategy all the time on me. I guess it likes me like that.

First, it will send 1 engineer early in the round over to my side n convert a few mass collectors. The bastards. Then it will flank down the right side with a squad of Lighties. If that goes thru it will send another squad of Lighties down the left. It will either have on the left or right coast 2 frigates to attack ur mass converters that r in the centre next to the lake. If there is turret resistance it will send fliers to destroy the turrets (1st pri), ground units (2nd pri) and finally ur buildings. If u (by u i mean me) manage to hold off those attacks it will send a few Seige Bots over with the Lighties (Lighties used to take on coming turret fire n if they survive move behind the turrets causing them to turn away from the Seige Bots). N finally, either a Salem comes but not often or a MonkeyLord which is as u all say GG.

Early on i thought i'll take the outter islands n build my Ion gens n large mass fabs there with a navy to protect it. Well, it worked as the MonkeyLord ripped through the main base my small island bases held on. Built a few crusiers to make sure no frigates came over but build a hell a lot of Heavy Flaks n Point Defence.

A nice surpise awaited for me... MonkeyLord can traverse thru water. Pop up on my main resource island n killed it. I then thought build crap load of torpedos on my remaining island. That worked. 2 MonkeyLords bite it. There was glee on my face. Then sudden the flying experiental blimp thing came over. I thought I got so many Heavy Flaks (tech 2) it will be blown out of the air. No go. It ripped thru the turrets. Killed the torps. Then the MonkeyLord swam over n gave my Commander the kiss of death.

So I finally came up with a tactic that i have used 3 times in a row that works.

Build a land factory, build the gens n collectors. Get out 3 engineers n send them over to the other half of the island. On the right side of the island build 3 pairs of PD turrets n 1 pair of flaks near the lake. If u dont put it near the lake but near the resource point the frigates can hit them. The other 2 u send up to other resource points on his side n build 1 piar of PDs n 1 pair flaks. That should stops Lighties that pass by as well as any of the AI's engineers.

As we say in DOW cap ur resource points. Get 1 engineer to build a a radar near the lake n naval base in the lake. If ur PDs r doing their jobs u be blocking the AI from getting a 1/3 of his mass from his side of the island. Upgrade the naval to tech 2. Use 2 to 3 engineers to help. Build non stop Salems.

When u get ur first Salem out walk it to his base. It will help a lot of u put another radar tower on his side of the island on top of the lake so the Salem can use the radar to hit target out of it's sight as it moves in.

AI dies before even getting out a Salem of its own. Remember to help protect the Salems with a few PDs n flaks along the path it's gonna take to the enemy base (i suggest going up from the left side).

Interesting note... upgrade ur Commander's weapons to Microwave gun n nitrogen cooling. U get a Commander with the same firepower (MonkeyLord uses a Mircowave gun) like the MonkeyLord's.

Interesting note... Support Commanders have twice the HP as ur Commander. Does not have a Mircowave gun but still a powerful blaster (upgrade). Add auto regeneration pack for Assault Type SC or upgrade them to be a tech 3 Mass Collector (+12 mass n +1000 i think power bonus) n super builder. Support Commanders build at tech 3 already.

Now u all can flame me away!! lol
RangerRed
post Feb 16 2007, 12:08 AM

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fujkenasai i did that once too tongue.gif then left the AI alone for 30 mins teching like mad.... then i see 3 MonkeyLords coming towards me.
RangerRed
post Feb 16 2007, 01:44 AM

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Yeah, just saying even u kill the AI's commander n 2/3's of its base it can totally recover given about 30 mins (plus i gave back all the AI's resource points tongue.gif). Super econ management from the AI. lol. But if u kick it off the island the AI will not build on the 2 other smaller islands... apparently it is that stupid....
RangerRed
post Feb 16 2007, 10:38 AM

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I wanted to build the nuke base, tech 3 anti missile, actually all the tech 3 buildings tongue.gif plus several experimentals lol... didnt think it could recover that fast. Had no army to defend against the MonkeyLords. N those things move pretty fast on that small map.

One thing they should have added to the game is the playback feature. I would love to see what BO n build design (where n how many buildings the AI place together) the AI uses. I mean it really doesnt use much engineers to boost building speeds like we (the TA experts) do...
RangerRed
post Feb 16 2007, 12:43 PM

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fujkenasai, when u killed off the commander n a 2/3 of the base u want to relax n see all the units n buildings... u know take the 10 cent tour. lol.
RangerRed
post Feb 17 2007, 12:16 PM

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Seriously, if u can afford to upgrade ur pc for a new game u can also afford to buy the original.
RangerRed
post Feb 17 2007, 06:10 PM

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Funny... i didnt need to build that many units.. just built 6 land facts n made Lighties. When i get to 60 which is like a 10-20secs... supported with like 4 heavy tanks. Of course I used the turret crawl to get to the front of the base for my ex-brother n the Aeon chick.


Added on February 17, 2007, 6:11 pmBTW my pc specs using the game default settings it gave me is:

A64 3000+
1GB DDR400
x800xl
X-Fi Music

This post has been edited by RangerRed: Feb 17 2007, 06:11 PM
RangerRed
post Feb 17 2007, 09:11 PM

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Mine is medium n high on 1024 x768. Dont bother with a better graphic card unless u want to go dual monitor. Anything of the 7600 or x1800 (x1950pro) is enough.
RangerRed
post Feb 18 2007, 12:08 AM

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i get 2 1 sec lag in a 60min game..... other than than that i dont see any dropped fps or lagging......
RangerRed
post Feb 18 2007, 03:56 AM

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Did u set the dual monitor as an extended desktop? Maybe u need to set it as indiviual desktops or mirror i think they call it.
RangerRed
post Feb 19 2007, 02:28 AM

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Why ya need 500+ units? i dont even see that number in the trailer... looks around about 300 units each side.
RangerRed
post May 3 2007, 11:25 PM

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The rushing AI i find is annoying... especially when he sets up base just outside ur's n start's arti-ing u non-stop.
RangerRed
post May 4 2007, 12:24 PM

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Hehehe.......... works if the resorces on the map played werent so far apart. Cant remember the name... since i have Supcom uninstalled to test other games... but it was a slight hilly map with a river running thru it in the middle. The player on the top starts on the left side n the bottom player starts on the right.

 

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