upgrade proc>>ram>graphic
play the demo but at the end of campaign1, slow to a crawl. only build around 600 units plus 200 units
Preview Supreme Commander (SupCom), new E3 video
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Feb 17 2007, 03:15 PM
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#1
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3,239 posts Joined: Jun 2005 |
this game seriously need dualcore more than 1GB ram or decent card
upgrade proc>>ram>graphic play the demo but at the end of campaign1, slow to a crawl. only build around 600 units plus 200 units |
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Mar 6 2007, 09:48 AM
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#2
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3,239 posts Joined: Jun 2005 |
for this game, CPU>>>GPU !!! i wish i have a dual core cpu
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Mar 7 2007, 10:53 AM
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#3
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after seeing cstkl1 result, i think i will forget bout this game for now....
wait till quad core price drop to current dual core price and multi core cpu out... |
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Mar 9 2007, 11:08 AM
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#4
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QUOTE(H@H@ @ Mar 9 2007, 11:01 AM) Eh? Its an RTS first and foremost. That's the gist of it really. it's rm75 if not mistaken Your question is kinda vague. Yes, its a "standalone" game, but yes there's also an online ladder system. The two things you mentioned aren't mutually exclusive (And for any RTS to succeed now, an online ladder is a MUST now) Anyway, there's a localized version that costs RM80... Not sure if its available yet. but too bad my pc suck (actually my cpu) anyway, it's available probably next week |
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Mar 13 2007, 05:09 PM
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#5
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Mar 26 2007, 01:17 PM
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#6
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QUOTE(coolhonda @ Mar 26 2007, 01:21 AM) fcuk man! this game really pc power hungry monster! I got p965+intel 6600 + 8800gtx 1280x1024 with all graphics candy turn on. in the begining smooth as hell but late in the game lag like no tomorrow played skirmish with 6 computer with sumpreme ai. wah once late in game really fcuk up the game cause its like 10fps. you expect too much from your pc. problem not with your graphic card (at 1280*1024) but your cpu. 6 supreme AI plus various physic calculation will make ur cpu kneel. try reduce number of AI. reduce graphic setting might help a little since u still running it with DX9c (no way running DX10 currently) even though u have vista+dx10 cardman I sure hope it will be smooth when I turn off all the graphics candy cause no time to try it now... |
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Mar 26 2007, 04:03 PM
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#7
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QUOTE(H@H@ @ Mar 26 2007, 03:42 PM) Actually, the unit AI takes a lot of processing power as well. Just try this: on my current pc, they hesitate to move... after waiting 2-3 secs, they decide to move, slowly... Build as many units as possible and then ask them to stop whatever they're doing. After that, select all units and give them a formation move order to one place... Watch the slideshow begin number of units: 150. main cause: dust trails each unit make when moving. |
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Mar 27 2007, 09:15 AM
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#8
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QUOTE(cstkl1 @ Mar 27 2007, 12:38 AM) hmm so far i think playable at 1440x900 reso. http://forum.lowyat.net/topic/430687anything above his even if god came and gave us the holy proc and graphic card still no good at max. no need godsend stuff. this personal computer is enough lol. but the price to pay to play a game is insane.... not forgetting the electric bill.. |
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Mar 27 2007, 08:02 PM
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#9
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http://enthusiast.hardocp.com/article.html...W50aHVzaWFzdA==
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Mar 27 2007, 08:39 PM
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#10
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QUOTE(fujkenasai @ Mar 27 2007, 08:10 PM) Anyone found a Cayber Cafe with Supreme Commander installed in it and be able to support it? this require some high modal lol. most cybercafe only equiped with 7300 or 7600 series with a gig of ram. can play at low+med setting but will still face slowdown if many people playingId love to have a LAN party with some friends to play sup com. |
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Mar 28 2007, 09:15 AM
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#11
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Mar 28 2007, 10:01 AM
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#12
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Jun 8 2007, 03:46 PM
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#13
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@CKC_1
3.1Ghz C2D on stock cooling? that might be your problem. instability and overheating. is't prime stable? case hot or not? that 8800 sure hot... |
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Jun 15 2007, 08:27 AM
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#14
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@Cheesenium
my single core 3000+ (overclocked to 2.5Ghz though) play it nicely even with most graphic setting on high. no lag until 1000+ units. try new patch, improve performance a lot. i just try this game last weeks after trying the demo months ago. huge improvement in performance Added on June 15, 2007, 8:30 am@InfiniteX is't SupCom natively support multicore? why need additional patch? This post has been edited by toughnut: Jun 15 2007, 08:30 AM |
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