First, FPS means first person shooter. Fallout 3 is going to be in first person, but its still going to be an RPG (we hope lar) so until proven otherwise stop calling it an FPS. That sends chills down my spine.
2nd
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you can view things in a first person perspective and what not, but for the sake of that we have to sacrifice tons of stuff. killing kids, nailing whoes, making toast out of the first citizen, drug addicts, drugs and what not. the point is those stuff are the ones that make fallout, fallout, that makes new reno the best damn place to make a fool of your character.
Alot of fallout fans never considered reno to be the thing that makes fallout 'fallout'. Amongst unwashed villagers it was generally felt that reno took the whole violence, drugs and sex thing as far as it was acceptable. If you think what makes fallout so enjoyable is 'killing kids, nailing etc' I think you'd enjoy postal more then fallout.
What made fallout enjoyable (for me, and I think, the majority of unwashed villagers) was actually
1. its unique atmosphere
2. its character design system, which allows for multiple play styles
3. its attempt to simulate RP combat using a hex grid system and turn based combat
Given Bethesda's track record and the antics of Todd and Pete, I'm going to say that the atmosphere will be a hit or miss thing, and they will fumble badly on the other two points. How so?
Bethesda has never been known to make a world that feels alive. Yes, they have massive worlds, with lots of NPCs, huge tracts of land to explore, dungeons to crawl, but everything lacked life. NPCs from Daggerfall were like cardboard cutouts, and this didn't improve much in Morrowind. Oblivion didn't have NPCs, it had polygons. Want prove? How many characters from fallout do we remember fondly? Harold, Marcus, Myron (Moron),Tandi, the list goes on. I can't remember a single NPC from daggerfall, can remember vivec and that alcohol guzzling commander of yours (it made me laugh when morrowind fans said he was a great character because he punctuated his dialog with 'hics' and had bottles stashed under his bed), and that idiotic illegitimate prince whose name I can't remember. I fear beth's take of the Fallout universe will include lots of swearing (swearing is cool anf funny! according to todd), and nothing else.
On to character design. Beth already plans to scrape intelligence's effect on dialogue choices. No more dumb character goo goo ga ga-ing in the wasteland. Why make a smart character then? In fallout you could never reduce int. to a score of 1 unless you were prepared to though it out without conversation, hence requiring most builts to be at least of an 'average intelligence', much like the real world. Now we can have retards carrying out word perfect conversations while having the strenght of giants.
To further touch on character design would need a mention of FP combat. You either make combat twitch based, or stats based. If its twitch based then what do attributes like perception and agility mean? Oh yes, VATS... However! If I'm good enough I wouldn't have to use VATS at all, and beth, being the console monkeys they are, seems to fully intend VATS as a way to appease the hardcore fan. Until I actually see a demo or read Desslock or Brother None's first hand experience with VATS, to me its only going to be a gimmick.
I have a lot more rants, and have posted on many more fallout forums, but the bottomline is, Bethesda is not a company suited to making fallout. Sure I'll buy the game, but wether I'll call it fallout or not depends on the final product bethesda delivers. I'll give them a chance, at the very least, to prove me wrong.
And if you're wondering what the unwashed villagers are/were... HOW DARE YOU CALL YOURSELF A FALLOUT FAN.

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This whole "OMG, the essence of Fallout will be lost because its in FPS" complaints are becoming more and more asinine the more I hear it.
This has been argued before. A FP perspective may very well allow you to be more immersed in the game, but at what cost? The inablitity to have true strategic, RPG style hex based combat is one. And if you tell me 'hex based TB combat is out of date', then don't play fallout, go play some other FPS, but leave fallout to us, the fans! Yes, to me fallout wasn't only about the setting, the atmosphere. Combat and viewpoint played a big role as well, and was, indeed, the 'essence' of fallout. You may think its assinine, but I certainly don't.
This post has been edited by dishwasher: Jul 18 2007, 12:32 PM