I don't know about you guys, but majority of them hate Fallout: BOS (aka Piece of Shit) LOL!, but that game was nice though it crashes a lot, I've never play F1 or F2, can someone tell me on this? hmm...
In a thread inquiring about the developers of Fallout 3 on Bethesda's Fallout 3 forum, Gavin "Kathode" Carter has taken the time to explain some of it. He has outlined some of the members of the Fallout 3 team, including what they do for the project.
Hayt is a designer who works under Emil. As for me, the various production titles here can get confusing, so let me explain. Todd Howard is the Executive Producer. For all intents and purposes, he is the studio and project director, and has ultimate say over everything we do. We have a very open and collaborative atmosphere here, and Todd is always open to debate and revision, but at the end of the day, to borrow a phrase from Bush, he is the "decider"
Ashley is our studio Production Director. His job is to coordinate all the production efforts of our internal development across all the various projects we're working on. This includes everything from the big ticket games, to smaller stuff like Oblivion downloadable content, localization issues, and making sure other cross-project people (QA for instance) know and respond to our needs. He manages how we distribute people's time across the projects, and also makes sure all projects conform to good standard methods of scheduling and tracking.
I'm the Lead Producer on Fallout, meaning I'm the main production guy who is 100% focused solely on this project. I'm responsible for maintaining our overall schedule, setting up and communicating milestones, making sure everyone has the tools, equipment, and info they need to do their jobs, and hounding people to get stuff done on time. I've been on the project since the day we started working on it, and pretty much the day we went gold on Oblivion, I switched over to focusing completely on Fallout. I'm aided by an awesome team of four department producers who focus on either programmers, artists, or designers. Hope this helps clear it up! - Thanks to Briosafreak.
Those folks over at NMA have made a video showing some leaked scenes from the latest build of Fallout 3 while it was till being developed under Black Isle.
Aside from the fact it looked like ass (It wasn't complete, obviously) noticable differences include a somewhat real-time combat system in what looks like a limited 3D-esque environment.
Uhh... downloaded the HD version of the trailer, freaking big. And damn my retard rig, it's really darn slow while playing it, only the sound normal =(
With the trailer arriving today, we felt it would be rather fitting to announce our July cover. We're blowing the lid off of one of the most anticipated returns of a franchise - Fallout 3. We bring you inside Bethesda and give you the first details about this post-apocalyptic open-ended RPG that's hitting the PC, PS3 and Xbox 360 in 2008.
It's on PS3
» Click to show Spoiler - click again to hide... «
This post has been edited by s7ran9er: Jun 6 2007, 11:22 PM
haha! the same thing happen again and again, you're not the one my friend. My first hand on FT was great, until the near end, errors and MORE ERRORS coming out. Currently playing Fallout 2, gawd those graphics... But gotta love the game! XD
People, you guys better check out NWA websites for the rumors and scans, read it!
Do yourself a favor and go play Fallout and Fallout 2. Yes the graphic is very 90-era. But in terms of gameplay they are still way better than most so call 'RPG' game this day.