Monks are sacred warriors who channel divine power through sheer force of will. Healing waves, mantras of protection and attacks empowered with holy might are all within their purview.
Skilled monks deliver rapid-fire attacks unarmed or with a variety of well-balanced weapons. In combat, they emphasize high maneuverability over staying power, darting in and out of melees and avoiding protracted slugfests.
Monks’ attacks are primarily melee-focused. They can eliminate single foes with extreme damage, or deliver short-range area-of-effect assaults with waves of elemental power that emanate from palm strikes or crescent kicks.
BACKGROUND “The gods guide me. You cannot win.”
Monks of the Sahptev faith train their bodies and minds so that they may become the foremost holy warriors of the land of Ivgorod. Within the cloisters of the Patriarchs, the monks endure harsh trials both physical and spiritual, proving their devotion and attaining unmatched focus.
Daily ritualistic cleansings help monks purify their spirits and overcome the corruption that gnaws at the hearts of all men. In the pursuit of martial perfection, they also hone their legendary balance and clarity, skills that allow them to master both unarmed combat and a diverse array of weapons.
After a lifetime of preparation, anointed monks are permitted to leave their monasteries' halls to serve the decrees of the Patriarchs. The emblem on their foreheads marks them as survivors, achievers, and pillars of their society.
Monks embody the will of Ivgorod’s one thousand and one gods in every step and every strike.
This post has been edited by wKkaY: Oct 18 2014, 11:43 PM
Lightning Build Gears: Eye of the Storm (Spirit stone), Thundergod's Vigor (belt), 3 set bonus of Raiment of Thousand Storm, SOJ, amulet and bracer with %lightning skill damage. Stack +WoTHF damage in belt and pant. Stack +WoL damage in Helm and boot if you use Wave of Light. Weapons: Odyn's Son / Thunderfury / Shard of Hatred and WKL. Skill: Wave of Light (Pillar of the Ancient) / LTK (Stinging Kick), WoTHF - Hand of Lightning (this skill is super strong and scale with lighting damage) Passive: Mystic Rhythm Characteristics: WoTHF is the best spirit generator at the moment. Not really because it get you a lot of spirit but because it's damage and incredible proc to LoH. Pair with Thunderfury / SoH, you basically can just punch all white mobs to death. Drop a bell / LTK every now and then to kill Elite. Our spirit spender is a little weak at the moment, otherwise this is actually very fun to play. Pieces of %Lightning skill:
QUOTE(dreaming @ Jun 9 2014, 11:49 AM)
for %lighting skill dmg items: 1. spirit stone - Eye of the storm = max 30% 2. legendary ammy - any leg ammy = max 20% 3. legendary bracer - aughild/reaper/nemesis/etc = max 20% 4. belt - thundervigor = max 15% 5. ring - SoJ = max 20% 6. weapon #1 = WKL = max 25% 7. weapon #2 = odyn son max 20% 8. raiment set bonus 4pcs = 15%
Sample: (With video)
Holy Build Requirement: Gears: SOJ, amulet and bracer with %holy skill damage. Stack +WoTHF damage in belt and pant. Stack +WoL damage in Helm and boot. Andareil's Visage with holy damage. Weapons: Skycutter and Thunderfury. Skill: WoTHF - Fist of Fury, Empowered Wave, 7SS (Fulminating Onslaught) Passive: Mystic Rhythm Characteristics: WoTHF is the best spirit generator at the moment. Not really because it get you a lot of spirit but because it's damage and incredible proc to LoH. Pair with Thunderfury, you basically can just punch all white mobs to death. Drop a bell every now and then to kill Elite. Our spirit spender is a little weak at the moment, otherwise this is actually very fun to play. Sample: (With video)
Fire Build Gears: Gyana Na Kashu, Magefist, Cindercoat, SOJ, amulet and bracer with %fire skill damage Optional gears: Firewalker (fire damage created by the boot scale with your %fire skill damage and can really kill mobs chasing you) and Warzechian Armguards (fire walker / epiphany inner fire break wreakable and boost your speed) Weapons: Axe of Sangkis, Devastator (crafted weapon) Skill: WoTHF - Blazing fist, Epiphany - Inner fire, Sweeping wind - Firestorm, Lashing Tail Kick - Vulture Kick Alternative skill: Wave of Light - Bursting Wave for easy low level farming. Passive: Exalted Soul (increase Spirit pool) Alternative skill - No spirit generator, but must have enough Cool Down Reduction to spam Epiphany to recover spirit. Characteristics: TR / walk thru white mobs / gather them, build up spirit. See Elite? Spam LTK (you can press and hold the skill to keep spamming it). When spirit depleting, activate Epiphany and keep spamming LTK. Ideally, you should kill the Elite before your Epiphany timeout. Sample: (With video)
Icy Build Requirement: Gears: Frostburn, SOJ, amulet and bracer with %cold skill damage. Stack +WoL damage in Helm and boot if you use Wave of Light. Strongarm (bracer that make mobs takes up to 30% damage after knockback) Weapons: Rimeheart and Fist of Azturrasq / Doombringer / Sunkeeper (increase damage against Elite) / TF Skill: Explosive Palm (Fresh is weak), Wave of Light (Numbing wave), Cyclone Strike (Pulling will trigger Strongarm proc too) Passive: Mystic Rhythm Characteristics: This is EP to the next level. Frostburn turn cold attack into freezing, Rimeheart 10% chance to instantly kill the white mobs trigger EP and kill everything else. Sample: http://us.battle.net/d3/en/forum/topic/12946014582
Physical Monk Requirement: Gears: SOJ, amulet and bracer with %physical skill damage. Stack +WoL damage in Helm and boot if you use Wave of Light. Strongarm (bracer that make mobs takes up to 30% damage after knockback) Weapons: Fist of Azturrasq, Doombringer / Sunkeeper (increase damage against Elite) / TF Skill: Explosive Palm (Fresh is weak), Wave of Light (Wall of Light), Cyclone Strike (Pulling will trigger Strongarm proc too) Passive: Mystic Rhythm Characteristics: Physical monk is still the strongest monk build there is due to EP. The %physical damage will make the mobs explode beyond their maximum HP. Sample: (With video)
This post has been edited by yuhhaur: Jun 9 2014, 01:42 PM
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QUOTE
Monk Philosophy We felt that Momentum was not as strong as some other Monk passives. The buffs to Momentum should help bring it more in line with its peers. While there are no additional changes at this time, we intend to buff other abilities in a future patch to open up more build diversity. Active Skills Wave of Light Skill Rune - Pillar of the Ancients Bug Fix: Fixed an issue causing the pillar created by this rune to have collision Passive Skills Momentum Reduced the distance required from 30 to 25 yards Damage bonus increased from 15% to 20% Duration increased from 4 to 6 seconds
Class-Specific Items Monk Philosophy Legendary items are just as important to class power as class skills. We recognize that the Monk class sets went out underpowered, and are substantially increasing their damage to be closer in comparison with the sets of other classes. Additionally, the Raiment of a Thousand Storms 6- piece bonus has been redesigned slightly to allow the damage to be higher, more controlled, and more deliberate.
Monkey King's Garb (4) Set Bonus Explosion weapon damage increased from 100% to 1600% Lowered explosion delay from 1 to 0.5 seconds Bug Fix: Fixed an issue that cause the Spirit spent counter to reset when an item was picked up Raiment of a Thousand Storms (6) Set Bonus Will now be triggered only by Dashing Strike Weapon damage increased from 100% to 3000% Damage radius decreased from 20 yards to 15 yards Damage dealt can now be a Critical Hit Removed the target cap The visual effect will still be capped at six targets
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QUOTE
Monk Philosophy To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building. We want to give Monks more options for spending their Spirit. The damage on Wave of Light is being increased to encourage its use as an alternative to the existing popular Spirit spenders. Active Skills Crippling Wave Skill Rune - Rising Tide Damage type changed from Physical to Holy Deadly Reach Skill Rune - Keen Eye Damage type changed from Physical to Fire Skill Rune - Scattered Blows Bug Fix: Fixed an issue preventing the first and second hits from dealing Lightning damage Skill Rune - Strike from Beyond Damage type changed from Physical to Cold Fists of Thunder Skill Rune - Bounding Light Damage type changed from Lightning to Holy Skill Rune - Lightning Flash Has been removed Skill Rune - Quickening Damage type changed from Lightning to Physical Skill Rune - Wind Blast New Skill Rune: Replaces Lightning Flash Every third hit Freezes enemies for 1 second Deals Cold damage Mantra of Conviction Bug Fix: Fixed an issue causing this to provide less bonus damage than intended Sweeping Wind Skill Rune - Inner Storm Damage type changed from Physical to Holy Wave of Light Impact weapon damage increased from 473% to 605% Skill Rune - Blinding Light Has been removed Skill Rune - Explosive Light Weapon damage increased from 731% to 830% Damage type changed from Holy to Fire Skill Rune - Numbing Light New Skill Rune: Replaces Blinding Light Critical Hits Freeze enemies for 4.5 seconds Deals Cold damage Skill Rune - Pillar of the Ancients Has been redesigned: Now deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area Skill Rune - Wall of Light Impact weapon damage increased from 709% to 870% Damage type changed from Holy to Physical Way of the Hundred Fists Skill Rune - Blazing Fists Damage type changed from Physical to Fire Skill Rune - Hands of Lightning Damage type changed from Physical to Lightning Skill Rune - Spirited Salvo Damage type changed from Physical to Holy
Class-Specific Items Monk Inna's Mantra Bug Fix: Fixed an issue preventing the four-piece set bonus from working properly
This post has been edited by yuhhaur: Jun 22 2014, 12:40 PM
Inspired by Fe3doe build, I tested full BlackThorn set in T6.
1. Royal Ring (Reduced requirement by 1) 2. 3 of the BlackThorn set (immune to many ground effect) 3. Countess Julia's Cameo (Immune to Arcane)
Bonus: 4. 2 of the Aughild's set (reduce 15% damage by Elite and increase 15% dmg to Elite) 5. 2 of Cain's set (50% magic find... well i really want the 2 set bonus 8% IAS)
DPS: 881k Toughness: 15mil
Available in 720p:
Analysis: Farming mat still okay, but with my limited DPS, don't think it's very effective. Take more than 1 minute to kill an Elite. Firechain can still kill me if I am not careful.
This post has been edited by cowithgun: Apr 21 2014, 01:08 PM
Inspired by Fe3doe build, I tested full BlackThorn set in T6.
1. Royal Ring (Reduced requirement by 1) 2. 3 of the BlackThorn set (immune to many ground effect) 3. Countess Julia's Cameo (Immune to Arcane)
Bonus: 4. 2 of the Aughild's set (reduce 15% damage by Elite and increase 15% dmg to Elite) 5. 2 of Cain's set (50% magic find... well i really want the 2 set bonus 8% IAS)
DPS: 881k Toughness: 15mil
Available in 720p:
Analysis: Farming mat still okay, but with my limited DPS, don't think it's very effective. Take more than 1 minute to kill an Elite. Firechain can still kill me if I am not careful.
Hehehe..T6 capable monk la ni..
If you wanna tank harder then get occulus ring (sic) le..-16% Elite damage. The u major tanker liao
Inspired by Fe3doe build, I tested full BlackThorn set in T6.
1. Royal Ring (Reduced requirement by 1) 2. 3 of the BlackThorn set (immune to many ground effect) 3. Countess Julia's Cameo (Immune to Arcane)
Bonus: 4. 2 of the Aughild's set (reduce 15% damage by Elite and increase 15% dmg to Elite) 5. 2 of Cain's set (50% magic find... well i really want the 2 set bonus 8% IAS)
DPS: 881k Toughness: 15mil
Available in 720p:
Analysis: Farming mat still okay, but with my limited DPS, don't think it's very effective. Take more than 1 minute to kill an Elite. Firechain can still kill me if I am not careful.
cow have many good gears! i'm also gearing up similar items with lack of this type of ammy. hoping to get either one of the elemental dmg prevent - arcane/lighting/cold/poison/fire but still have no luck
» Click to show Spoiler - click again to hide... «
QUOTE(cowithgun @ Apr 21 2014, 12:59 PM)
Inspired by Fe3doe build, I tested full BlackThorn set in T6.
1. Royal Ring (Reduced requirement by 1) 2. 3 of the BlackThorn set (immune to many ground effect) 3. Countess Julia's Cameo (Immune to Arcane)
Bonus: 4. 2 of the Aughild's set (reduce 15% damage by Elite and increase 15% dmg to Elite) 5. 2 of Cain's set (50% magic find... well i really want the 2 set bonus 8% IAS)
DPS: 881k Toughness: 15mil
Available in 720p:
Analysis: Farming mat still okay, but with my limited DPS, don't think it's very effective. Take more than 1 minute to kill an Elite. Firechain can still kill me if I am not careful.
pugima punya lembu. make me jelly with his awesome gears
Inspired by Fe3doe build, I tested full BlackThorn set in T6.
1. Royal Ring (Reduced requirement by 1) 2. 3 of the BlackThorn set (immune to many ground effect) 3. Countess Julia's Cameo (Immune to Arcane)
Bonus: 4. 2 of the Aughild's set (reduce 15% damage by Elite and increase 15% dmg to Elite) 5. 2 of Cain's set (50% magic find... well i really want the 2 set bonus 8% IAS)
DPS: 881k Toughness: 15mil
Available in 720p:
Analysis: Farming mat still okay, but with my limited DPS, don't think it's very effective. Take more than 1 minute to kill an Elite. Firechain can still kill me if I am not careful.
nice one cow. now go and find SOH to pair with the TF. hehehe
Inspired by Fe3doe build, I tested full BlackThorn set in T6.
1. Royal Ring (Reduced requirement by 1) 2. 3 of the BlackThorn set (immune to many ground effect) 3. Countess Julia's Cameo (Immune to Arcane)
Bonus: 4. 2 of the Aughild's set (reduce 15% damage by Elite and increase 15% dmg to Elite) 5. 2 of Cain's set (50% magic find... well i really want the 2 set bonus 8% IAS)
DPS: 881k Toughness: 15mil
Available in 720p:
Analysis: Farming mat still okay, but with my limited DPS, don't think it's ĺvery effective. Take more than 1 minute to kill an Elite. Firechain can still kill me if I am not careful.
Yo beef, ma gear is similar as im using blackthorne for immunity + aughild + inna sweep wind costs ony 5 spirit.
With the exception of weapons n amy, any advice on mine? Profiles in sig.
im htrying togo lightning build but just no luck with looting tf/odyn
This post has been edited by olman: Apr 21 2014, 04:31 PM
Yo beef, ma gear is similar as im using blackthorne for immunity + aughild + inna sweep wind costs ony 5 spirit. With the exception of weapons n amy, any advice on mine? Profiles in sig.
im htrying togo lightning build but just no luck with looting tf/odyn
used to have 2 inna + Ring, but i stop using SW... i dont really like using it anymore. in t3, even Elite died in seconds, white mobs, die from Thunderfury proc, so i dont really need it anymore. not sure in your case
Inspired by Fe3doe build, I tested full BlackThorn set in T6.
1. Royal Ring (Reduced requirement by 1) 2. 3 of the BlackThorn set (immune to many ground effect) 3. Countess Julia's Cameo (Immune to Arcane)
Bonus: 4. 2 of the Aughild's set (reduce 15% damage by Elite and increase 15% dmg to Elite) 5. 2 of Cain's set (50% magic find... well i really want the 2 set bonus 8% IAS)
DPS: 881k Toughness: 15mil
Available in 720p:
Analysis: Farming mat still okay, but with my limited DPS, don't think it's very effective. Take more than 1 minute to kill an Elite. Firechain can still kill me if I am not careful.
Still dare to tell me that your items are bad
QUOTE(gladfly @ Apr 21 2014, 01:25 PM)
Hehehe..T6 capable monk la ni..
If you wanna tank harder then get occulus ring (sic) le..-16% Elite damage. The u major tanker liao
Dont forget about storm shield and ice climber.
Edited: Anyway, I am a very kia si Holy monk. Zora#6825 reporting
This post has been edited by irangan: Apr 22 2014, 03:16 AM
WOW! Both are really good sword. I am using TF and Skycutter at the moment. I tested >100% Lightning build, I don't like it. Mainly because I hate FoT now. Proc, damage and speed so low.
I am on Holy build now, but still using TF. The proc is so good that you can use it for any build. Additional lightning damage will not affect the proc in my testing. With holy, the WoTH - FoF pack quite a punch and bell do stronger damage (although still weak imo)
WOW! Both are really good sword. I am using TF and Skycutter at the moment. I tested >100% Lightning build, I don't like it. Mainly because I hate FoT now. Proc, damage and speed so low.
I am on Holy build now, but still using TF. The proc is so good that you can use it for any build. Additional lightning damage will not affect the proc in my testing. With holy, the WoTH - FoF pack quite a punch and bell do stronger damage (although still weak imo)
ikr, FoT suck big time now, but easier to "count to 3" for Mystic Rhythm. I wish they would implement the buff icon already
Holy build apparent is good; there's tons of holy based skill for monk..
Trying to setup as this, but I need a decent Reaper's Wrap with holy %
Way of the Hundred Fist - Fists of Fury Cyclone - Implosion Seven Sided Strike - Fulminating Onslaught Wave of Light - Blinding Light Epiphany - Inner Fire / Desert Shroud Mantra of Healing - Time of Need
Exalted Soul Seize the Initiative Beacon of Ytar Mystic Rhythm
Like cowithgun said, you may equip both weapons together as there is not much option when come to add Holy dmg weapon.
Since Lightning bonus dmg affix dont affect the dmg on TF, I personally went for Holy as you may utilize most of the monk skills. WoL - Binding Light and CS - Implosion are very useful during party as Monk can never beat the dmg output of a DH or Wizard.
Edited: You missed MoR - Transgression that provided the much needed att speed.
This post has been edited by irangan: Apr 22 2014, 06:47 PM
Hey guys, just wanna share my recent build on my monk.. Not a godly build but I kinda happy with it... So would like to hear some critics and recommendation to make it better. Please rate it.. Thank you
This post has been edited by t3n: Apr 23 2014, 12:39 AM
Hey guys, just wanna share my recent build on my monk.. Not a godly build but I kinda happy with it... So would like to hear some critics and recommendation to make it better. Please rate it.. Thank you
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Like cowithgun said, you may equip both weapons together as there is not much option when come to add Holy dmg weapon.
Since Lightning bonus dmg affix dont affect the dmg on TF, I personally went for Holy as you may utilize most of the monk skills. WoL - Binding Light and CS - Implosion are very useful during party as Monk can never beat the dmg output of a DH or Wizard.
Edited: You missed MoR - Transgression that provided the much needed att speed.
I do swap Mantra from time to time, depends on the party.
Like cowithgun said, you may equip both weapons together as there is not much option when come to add Holy dmg weapon.
Since Lightning bonus dmg affix dont affect the dmg on TF, I personally went for Holy as you may utilize most of the monk skills. WoL - Binding Light and CS - Implosion are very useful during party as Monk can never beat the dmg output of a DH or Wizard.
Edited: You missed MoR - Transgression that provided the much needed att speed.
Crafted hallowed protector shield can roll 20% holy damage. or lidless wall shield can roll with 20% holy damage as well.
Just to add to the holy build if you are interested.
Actually the Elemental damage of a weapon (i.e. +(981–1199)–(1175–1490) Fire Damage) does not add up to your damage like the +20% to Fire skill damage like in Axe of Sangkis and Devastator.
This post has been edited by cowithgun: Apr 23 2014, 01:46 PM
what is the best combo for lightning monk in respect of weapon:
1. TF + OS?
2. TF + SoH?
3. OS + WKL?
4. WKL + Fulminator?
5. Fulminator + OS?
So pening see so many lightning weapons to chose from? TF seems the best due the lightning procs..but those procs are not boosted by % lightning damage, where as OS and Fulminator gets the boosted % Lightning damage. Don't know on SoH as I tarak loot yet.
Perhaps Blizz ill be kind enough to let me loot so I can test it out?
Is IAS% stat a good thing to have alot? As I use LTK so of course more IAS% meants can spam more LTK and generally beatdown faster; however that would also mean burnout my spirit pool (and generate faster). Or attack slower abit to have spirit regen to get a constant stream of attack?
Is IAS% stat a good thing to have alot? As I use LTK so of course more IAS% meants can spam more LTK and generally beatdown faster; however that would also mean burnout my spirit pool (and generate faster). Or attack slower abit to have spirit regen to get a constant stream of attack?
It depends on your build. What LTK element do you use?
As you said.. more ias = more spirit generator hit = more spirit.
I think a LTK is more suitable to be a speed build. Try Epiphany with Desert Shroud. It boosts spirit regen and reduced damage taken, suitable for LTK build
i find out one things.example: if whole gear stick to one element skill lightning%dmg combo with the skills , yes deal dmg of element lightning ofcos higher ,but i dont think so will keep the element n skills belong .
like mine all gear cant stick to one of element% skill dmg n weapon too ,the best way i hav a best choice go for physical skill deal% dmg, so i can use any skills deal high dmg too ,example ,any primary skills,any focus skills or technique skills also count by physical skills% deal dmg...so i can use different skills for everyday bring up monk more fun .....
i find out one things.example: if whole gear stick to one element skill lightning%dmg combo with the skills , yes deal dmg of element lightning ofcos higher ,but i dont think so will keep the element n skills belong .
like mine all gear cant stick to one of element% skill dmg n weapon too ,the best way i hav a best choice go for physical skill deal% dmg, so i can use any skills deal high dmg too ,example ,any primary skills,any focus skills or technique skills also count by physical skills% deal dmg...so i can use different skills for everyday bring up monk more fun .....
Eeerrrr..bro I think we not in same page.
the + element skillz will not boost the + 1000 - 1400 element damage of the weapon. For example..say a WKL..
A WKL will roll + 1.2k - 1.4k lightning damage and also roll +15%-25% Lightning Skillz. Say you hit jackpot..get 25%, the 25% will NOT go to the + 1.2k - 1.4k lightning damage at all.
the 25% will go towards the lightning skills that you use. Say we use SW-Cyclone which is a lightning skill. Each cyclone deals 23% weapon damage. What the WKL will add is 25% to that, i.e 1.25 x 23% =28.75% liao lo.
Same goes with all lighning skillz, like FoT, Lashing Tail Kick - Scorpion Sting. The staking of this elemental damage is powerful because its multiplicative effect.
Hence if you have like 100% Ligtning skillz, using the example above, your SW-cyclone will deal 46% damage, which is mehhhh..but for LTK-SS, its a huge buff from 643% ---> 1,286%...hence massive crits.
That is why fire monks can crit up to 40-50M using fire LTK because they can virtually stack the + fire skillz to 150 easily.
the + element skillz will not boost the + 1000 - 1400 element damage of the weapon. For example..say a WKL..
A WKL will roll + 1.2k - 1.4k lightning damage and also roll +15%-25% Lightning Skillz. Say you hit jackpot..get 25%, the 25% will NOT go to the + 1.2k - 1.4k lightning damage at all.
the 25% will go towards the lightning skills that you use. Say we use SW-Cyclone which is a lightning skill. Each cyclone deals 23% weapon damage. What the WKL will add is 25% to that, i.e 1.25 x 23% =28.75% liao lo.
Same goes with all lighning skillz, like FoT, Lashing Tail Kick - Scorpion Sting. The staking of this elemental damage is powerful because its multiplicative effect.
Hence if you have like 100% Ligtning skillz, using the example above, your SW-cyclone will deal 46% damage, which is mehhhh..but for LTK-SS, its a huge buff from 643% ---> 1,286%...hence massive crits.
That is why fire monks can crit up to 40-50M using fire LTK because they can virtually stack the + fire skillz to 150 easily.
bcos y bro ..now is ply the win not pay the win ,not so much had perfect luck looted same element build decent bro ,yes element fire is the higher dmg ,i means i build my casual gear go for flexible skills ,if like ur monk build for lightning skill element for permanent ah? for me i sure vomit dy lol..
what is the best combo for lightning monk in respect of weapon:
1. TF + OS?
2. TF + SoH?
3. OS + WKL?
4. WKL + Fulminator?
5. Fulminator + OS?
So pening see so many lightning weapons to chose from? TF seems the best due the lightning procs..but those procs are not boosted by % lightning damage, where as OS and Fulminator gets the boosted % Lightning damage. Don't know on SoH as I tarak loot yet.
Perhaps Blizz ill be kind enough to let me loot so I can test it out?
bro, i hv wkl, tf and fulminator. base on my observation, fulminator is not as good as wkl & tf, because the lighting dmg seem only hitting the surrounding mobs, not the main target. it is still viable if fighting large group of mobs but in the situation like 1v1 boss, fulminator seem useless whereby tf can still proc the lighting chain. i dont hv OS so i doesn't know how the lighting chain work. need monk's TS to comment on this. my weapon of choice is SoH + TF/WKL
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bro, i hv wkl, tf and fulminator. base on my observation, fulminator is not as good as wkl & tf, because the lighting dmg seem only hitting the surrounding mobs, not the main target. it is still viable if fighting large group of mobs but in the situation like 1v1 boss, fulminator seem useless whereby tf can still proc the lighting chain. i dont hv OS so i doesn't know how the lighting chain work. need monk's TS to comment on this. my weapon of choice is SoH + TF/WKL
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baby calling, byebye
Lol, you better go....
OK correction, apparently Oydnn Son doesn't get the + lightning boost also..hmmm but I tried it (had I dropped but after trying brimmed chor cause didn't roll dex...came 20% lightning ooo was contemplating keeping it but last last FS!!)...the chain lighning procs hard wei.... can get Millions in crits but....the damn weapons is just slow..really slow
Oh well..we see la if Bliz kind enough gip me a SoH so I no need pening ..kekeke
This post has been edited by gladfly: Apr 24 2014, 06:50 PM
I came on late to RoS, just hit 70 yesterday. Got couple legendary but Torment 1 oso damn painful, can survive but it takes forever to kill anything.
So I suppose I need to farm lower difficulty first. Google say best way to gear up is to spam Bounty on Normal difficulty for Horadric Cache -- is this correct?
Also, what kind of paper doll figures am I looking to target before Torment 1 should be doable? 300k dps 5mil toughness?
I came on late to RoS, just hit 70 yesterday. Got couple legendary but Torment 1 oso damn painful, can survive but it takes forever to kill anything.
So I suppose I need to farm lower difficulty first. Google say best way to gear up is to spam Bounty on Normal difficulty for Horadric Cache -- is this correct?
Also, what kind of paper doll figures am I looking to target before Torment 1 should be doable? 300k dps 5mil toughness?
Yes...
Farm normal for cache as sooner or later you will need a Ring of Royal Grandeur.
For T1, 5M toughness is comfortable and 500k DPS will be ideal. 300k DPS will be slightly low and not too efficient.
Thanks. Long way to go for me then, sitting at 230k paper DPS at the moment LOL.
Don't worry bro, take your time. When ROS came out, i was only doing 100K dps. I just continued to do expert rifts, then t1s and manage to loot some stuff to increase my dps.
Are both us the only bell monks around? Seems like bell monkeys are on the brink xtinction lel.
monks in my party are fire n holy with cyclone + epiphany or cyclone + dashing strike.
im no where near ur gear i just have 2 +holy% dmg.
i also have band of rue chambers but its lvl 60 which i still keep. Very usefule indeed.
i have 79% holy damage + Mystic Rhythm passive... bell damage still sucks... bliz seriously need to fix the bell damage... no wonder everyone is not using it... i m still using it for crowd control (blinding wave)...
i have 79% holy damage + Mystic Rhythm passive... bell damage still sucks... bliz seriously need to fix the bell damage... no wonder everyone is not using it... i m still using it for crowd control (blinding wave)...
Are both us the only bell monks around? Seems like bell monkeys are on the brink xtinction lel.
I'm using bell to stun then 7ss - for better 7ss dmg and like cowithgun says crowd control. Dunno if it is me, but I notice once stun, easier to critic and give higher dmg. Sometimes I can perma stun till they dies. I guess if you dun have the right gears it is hard to do bell.
cowithgun my WoL:EL hit 10M plus, seen 15M once in a while. my eq all campur2 nia.
what do you think bro?
Explosive Light deal all damage in 1 shot @731%. You see big number when you use it, especially pair with 14% Wave damage in boot + 24% (SunKeeper)+ 26% (SoJ) + 12% Unity = 64% against Elite. With that gears, you see 15M for 75 spirit (50% of base max spirit), I think it's still low compare to 40mil crit in heaven's fury (that is after nerd).
Explosive Light deal all damage in 1 shot @731%. You see big number when you use it, especially pair with 14% Wave damage in boot + 24% (SunKeeper)+ 26% (SoJ) + 12% Unity = 64% against Elite. With that gears, you see 15M for 75 spirit (50% of base max spirit), I think it's still low compare to 40mil crit in heaven's fury (that is after nerd).
yeah WoL EL only for low torments, that slot can be switch with other skill or rune depending on torment lvl
Got tyrael might chest from kadala yesterday. Trying to rerolled 3 socket. Do you think i should rerolled my helm to WoL bonus or wait for a better helm?
Got tyrael might chest from kadala yesterday. Trying to rerolled 3 socket. Do you think i should rerolled my helm to WoL bonus or wait for a better helm?
That is already a good helm, match single resist, 6cc. Reroll to WoL. I used to keep a lot of FS, but does not seem necessary anymore since it's getting harder to get better gear.
QUOTE(jaychow @ Apr 28 2014, 11:20 AM)
Need opinion, I am running LtK and head item rolled LtK 14% skill bonus. Should I reroll this for 6% crit (being a better stat)?
My leg is having 11% to LtK (probably I'll try to reroll for higher % later)
Depending on your stat, if 6cc gain you 10% more damage, I recommend to go for CC. Although 15% LTK will give you more powerful LTK, 6cc give you overall damage including normal attack, sweeping wind, cyclone, etc.
Anyone wants this? I feel like it'd be a waste to salvage it since the stats are pretty good for a yellow. PM me if you're interested, first come first served.
So after a few normal runs i think i got "OK" gear to survive T1. It's not exactly fast I suppose, about 25-30mins for 5 bounty and 1 horadric cache adventure mode, compared to 15-ish mins for normal. Rift oso takes about 20-30mins.
So ... I guess now I just do T1 adventure mode and rifts for better legendaries, huh?
So after a few normal runs i think i got "OK" gear to survive T1. It's not exactly fast I suppose, about 25-30mins for 5 bounty and 1 horadric cache adventure mode, compared to 15-ish mins for normal. Rift oso takes about 20-30mins.
So ... I guess now I just do T1 adventure mode and rifts for better legendaries, huh?
Can I know does the elemental damage improve my weapon damage, weapon special damage, Skill and skill rune damage?
For example if I have 30% lightning damage increased. And I am equipped with TF and Fulminator. Will that improve my weapon damage since both weapons are lightning base? How about the chain lightning and lightning bolt from my weapon. Also I am using fist of thunder and thunderclap, will that improve as well?
Can I know does the elemental damage improve my weapon damage, weapon special damage, Skill and skill rune damage?
For example if I have 30% lightning damage increased. And I am equipped with TF and Fulminator. Will that improve my weapon damage since both weapons are lightning base? How about the chain lightning and lightning bolt from my weapon. Also I am using fist of thunder and thunderclap, will that improve as well?
Thanks!
The 30% Lightning damage on SKILL will improve your Fist of Thunder and Lashing Tail Kick (LTK) - Scorpion Sting but it will not improve the proc by TF and Fulminator.
Another example, if you have additional Holy %Damage, it will improve your bell damage and the Third part of Way of the Hundreds Fist - Fist of Fury. The first 2 part of WoTHF are still physical.
List of legendary that benefit and do not benefit of the elemental damage:
Getting a little bored recently with really bad loot... Madcow solo T6 rift!
DPS: 1mil Toughness: 22mil Time to complete: 18min Yah! No death! DS like a boss. Not using Unity ring bug.
Watch in 720p!
skill, want to look at the skill! Share share
Not to be skeptical but I look at it only efficient against solo, whereby you can control the pace of the game. When party kicks in you will be welcome by various crazy mixed affix. there were once WE (calling gladfly to verify) were handling 4-packs, and death is unstoppable.
This post has been edited by yuhhaur: Apr 29 2014, 05:32 PM
Btw is that way of 1000 fist or what. So fast. Such combination. Very damage!
QUOTE(yuhhaur @ Apr 29 2014, 05:24 PM)
skill, want to look at the skill! Share share
Not to be skeptical but I look at it only efficient against solo, whereby you can control the pace of the game. When party kicks in you will be welcome by various crazy mixed affix. there were once WE (calling gladfly to verify) were handling 4-packs, and death is unstoppable.
Yup, WoTHF. Skill build is just like HolyCow except for high torment, I sub 7ss with Palm (Fresh is weak):
I will not say it's efficient, rift probably best in party. I have 2 more videos, party of 4, T6 rift, we die a lot, take longer (20 min and 25min) a lot of "LOL" moments. Probably not gonna upload that.
Efficiency aside, solo T6 rift is very fun! Allow me to play monk to the max; high mobility, fast attack speed!
The 30% Lightning damage on SKILL will improve your Fist of Thunder and Lashing Tail Kick (LTK) - Scorpion Sting but it will not improve the proc by TF and Fulminator.
Another example, if you have additional Holy %Damage, it will improve your bell damage and the Third part of Way of the Hundreds Fist - Fist of Fury. The first 2 part of WoTHF are still physical.
List of legendary that benefit and do not benefit of the elemental damage:
And I tried it again after I get the Eye of the Storm (30% Lightning damage) but I still don't really like it (cause FoT really bad). Just the way I play. I've seen some successful Lightning Monk too, including gladly, StriderJack and qicquser.
And I tried it again after I get the Eye of the Storm (30% Lightning damage) but I still don't really like it (cause FoT really bad). Just the way I play. I've seen some successful Lightning Monk too, including gladly, StriderJack and qicquser.
Anyway.. once a cookie cutter always a cookie cutter..
NoMoneyNoHoney
As cow has eloquently mentioned, the basic build for lightning monk is based on stacking + lighting skills damage. (in my opinion ....80% would be ideal more better)
LTK -SS is for spirit dump
Fot - any rune or DR-Scattered blows as primary generator. (unlike fire monks we cant go generator less and just go on Epi + Cooldown reduction).
I use CS- Eye of Storm (lightning) for some crowd control.
All elemental builds are handicapped compared to fire
not fair as fire gets cindercoat n magefist
Actually Lightning can match Fire. There are a Thundergod's Vigor Belt 15% and Eye of the Storm Spirit Stone that can pop 30% (compare to max of 20% in Andy) additional Lightning damage and Raiment of Thousand Storms that gives additional 15%.
So, lightning can goes 15+10+15= 40% more than standard setup = cinder coat + magefist.
I will not say it's efficient, rift probably best in party. I have 2 more videos, party of 4, T6 rift, we die a lot, take longer (20 min and 25min) a lot of "LOL" moments. Probably not gonna upload that.
Efficiency aside, solo T6 rift is very fun! Allow me to play monk to the max; high mobility, fast attack speed!
Full set inna here. Definitely feels awesome for me and the party. 17% dodge Crazy life per second 101% feedback damage for getting hit, block, or dodge (i used transgression for 10% aspd) 10% extra dmg on mobs AWESOMESAUCE
Full set inna here. Definitely feels awesome for me and the party. 17% dodge Crazy life per second 101% feedback damage for getting hit, block, or dodge (i used transgression for 10% aspd) 10% extra dmg on mobs AWESOMESAUCE
Nice aura lel,
I have combine aughild + blackthorne, i can add inna all mantra but i gotta use that 2 handed daibo lel
And I tried it again after I get the Eye of the Storm (30% Lightning damage) but I still don't really like it (cause FoT really bad). Just the way I play. I've seen some successful Lightning Monk too, including gladly, StriderJack and qicquser.
If I am using deadly reach (Physical) with rune scattered blows (Lightning), will my attack element change to lightning and beneficial from lightning damage bonus (+30%)?
Basically I am trying to understand will our attacks element change based on the rune we selected.
If I am using deadly reach (Physical) with rune scattered blows (Lightning), will my attack element change to lightning and beneficial from lightning damage bonus (+30%)?
Basically I am trying to understand will our attacks element change based on the rune we selected.
Thanks!
yes, if u choose scatter blow it will change from physical to lightning dmg.
stacking lightning %dmg items will increase scatter blow's dmg
I love the diversity of monk class. But until it does 20-25M burst damage on normal mob and 30M+ with SoJ on elites which my Crusader does, I can't see myself playing it yet. Not too mention stacking OWE and wasting all that enchantment and gold just to achieve high Res. Not worth it at the moment but as a support class with Buff which is really good to have in party, Monk comes in at no.1. At the moment, monk is in last T6 ghom kill at 33secs. We used to be 1st.. sigh
This post has been edited by Deckard Cain: Apr 30 2014, 10:56 PM
yes, if u choose scatter blow it will change from physical to lightning dmg.
stacking lightning %dmg items will increase scatter blow's dmg
if not mistaken, only the 3rd hit is lightning, so only the 3rd hit benefit from additional lighting damage.
QUOTE(Deckard Cain @ Apr 30 2014, 10:56 PM)
I love the diversity of monk class. But until it does 20-25M burst damage on normal mob and 30M+ with SoJ on elites which my Crusader does, I can't see myself playing it yet. Not too mention stacking OWE and wasting all that enchantment and gold just to achieve high Res. Not worth it at the moment but as a support class with Buff which is really good to have in party, Monk comes in at no.1. At the moment, monk is in last T6 ghom kill at 33secs. We used to be 1st.. sigh
I love the diversity of monk class. But until it does 20-25M burst damage on normal mob and 30M+ with SoJ on elites which my Crusader does, I can't see myself playing it yet. Not too mention stacking OWE and wasting all that enchantment and gold just to achieve high Res. Not worth it at the moment but as a support class with Buff which is really good to have in party, Monk comes in at no.1. At the moment, monk is in last T6 ghom kill at 33secs. We used to be 1st.. sigh
DPS: 1mil Toughness: 22mil; 2264 Resist, 9.5k armour, 403k HP
I was pretty happy with my monk, until I saw a video in Crusader clearing T6 rift solo in 13mins with just 1 skill. With 1mil DPS, 12mil toughness, he spam Blessed Shield that can hit up to 5 targets, crit at 15mil-30mil per hit on each target.
Any build for cold attack monk? I m using the stunning fist weapon, 48.5% stun on hit with the ammy that spawn my own shadow when I stunned enemy, quite efficient as these 2 shadow will use exploding palm and other skill to help me kill faster...I m using wothf with frost attack cause it proc more stun than fot...any comment? Sorry I can't remember those name of item n skill as I m in office now....
Expected, the ony thing I lack now is the main resist on all my gear. Haha
@Taintedfury
As long as you play cold damage, the only thing I know you must have is the Frostburn Gauntlet, Cyclone Strike and Crippling Wave with Cold Damage Rune. Just my opinion lol tested that previously, you can stun and freeze non stop
DPS: 1mil Toughness: 22mil; 2264 Resist, 9.5k armour, 403k HP
I was pretty happy with my monk, until I saw a video in Crusader clearing T6 rift solo in 13mins with just 1 skill. With 1mil DPS, 12mil toughness, he spam Blessed Shield that can hit up to 5 targets, crit at 15mil-30mil per hit on each target.
DPS: 1mil Toughness: 22mil; 2264 Resist, 9.5k armour, 403k HP
I was pretty happy with my monk, until I saw a video in Crusader clearing T6 rift solo in 13mins with just 1 skill. With 1mil DPS, 12mil toughness, he spam Blessed Shield that can hit up to 5 targets, crit at 15mil-30mil per hit on each target.
u must have saw mannercookie's vid, he combine bless shield + condemn
falcon foote with jekangbord shield = awesome (capt America build)
mix jekangbord shield with blade of prophecy u solved the lacklustre single target dmg problem n still have shields bouncing everywhere.
This post has been edited by olman: May 2 2014, 05:37 PM
Weird. By the look at all your gears, you should be able to clear t4 at least. Try this > Craft Aughlids bracer + shoulder. Get a holy dmg % and 6 cc on your bracer & shoulder with exact same stats with your mantle of upside down sinners. <
You will need to stack Holy% dmg, which yours looks like a holy build. Look for Holy% dmg on head, bracers, neck, weapons. Your weapons are nothing exceptional, look for skycutter, lidless wall shield (with %holy) or craft hallowed shield for holy%.
At higher torments, you need to look at cdr (crimson's set, shoulders) and elite killing gear (SoJ, Sunkeeper, Blackthorns, Aughilds). Also regem your head socket to diamond for cdr, as magic find is pretty useless and u want to max out all your advantages at higher torment. Look for gears with perfect primary stats and single resist of your OWE choice to stack. Good luck.
Correct me if I'm wrong but this one looks like glass canon to me.
hehe...glass canon down easy,he should sacrifice dps number for higher toughness ,example reduce melee % from aughild's rule set ,2set reduce elite %,reduce control impairing effect%,reduce range dmg%,armor,higher AR,more HP n healing...etc,or not even high glass canon dpser cant handle torment 4 above...
just build equal balance dps ,toughness n healing ...
1. HP 670K, immune almost everything = "Ice Climber" - immune to freeze and immobilize + 4 set Blackthorne's......can stand any elite pack without any retreat...but DPS only 700K..
2. HP 450K, other all mix legend items...can reach 850K DPS (kill faster)...
1. HP 670K, immune almost everything = "Ice Climber" - immune to freeze and immobilize + 4 set Blackthorne's......can stand any elite pack without any retreat...but DPS only 700K..
2. HP 450K, other all mix legend items...can reach 850K DPS (kill faster)...
In my opinion I will answer 1 700k Dps is not big number ,but I stick torment 1 framing also can kill faster ,in one hour maybe more then 8 time rift .
1. HP 670K, immune almost everything = "Ice Climber" - immune to freeze and immobilize + 4 set Blackthorne's......can stand any elite pack without any retreat...but DPS only 700K..
2. HP 450K, other all mix legend items...can reach 850K DPS (kill faster)...
Farm the 1Ring so that u dun need to have 4 pieces of Blackthorne and take advantage of the other sets attributes.
boss, no need do bounty in T6. you can farm caches in T1, collect as many as u can and then create 1 T6 game just to open all caches together. some say no different open caches in T1 or T6, but i see no harm trying it to open the hard-earn caches in T6.
can do split run to complete the bounty as fast as possible then remake. i did it with studio. btw boss, ur ring is awesome!
hehe.. thks bro everything was came from luck ,now i demand second r.o.r.g ring for DH ,so fall im using DH in T1 is the best framing place for me fast n furious special is material or cache n FS ...
Joined: Jan 2003
From: Über Special Forces Gaming Room
LOL!
so which augchild dpiece worth to craft? shoulder and bracer? i have grandeur ring to make the 3rd pc work. i have the upside down sinner thingy which looks super cool but the stats are so so. hehe....
so which augchild dpiece worth to craft? shoulder and bracer? i have grandeur ring to make the 3rd pc work. i have the upside down sinner thingy which looks super cool but the stats are so so. hehe....
Yea most of my friends craft bracer and shoulder... I still havent farm any materials for it yet...
hehe.. thks bro everything was came from luck ,now i demand second r.o.r.g ring for DH ,so fall im using DH in T1 is the best framing place for me fast n furious special is material or cache n FS ...
Of course, you have to balance. I used to have this scale 50/500 cc/cd scale; along with 45% cdr and 20%+ Fire damage. Couldn't remember the exact amount
Melt through mobs on lower torment. Truth to be told, it's not that effective above torment 4. I never found my Burning Axe of Sankis and Devastator plan... so I switched to Holy/Lightning Monk.
...and guess what, I looted Devastator plan yesterday.. thanks Blizztard!
Of course, you have to balance. I used to have this scale 50/500 cc/cd scale; along with 45% cdr and 20%+ Fire damage. Couldn't remember the exact amount
Melt through mobs on lower torment. Truth to be told, it's not that effective above torment 4. I never found my Burning Axe of Sankis and Devastator plan... so I switched to Holy/Lightning Monk.
...and guess what, I looted Devastator plan yesterday.. thanks Blizztard!
same holy+lightnning
my cc is 55%.......cdr 20%....... used azruwrath + shenlong.......
i wonder using serenity or sanctuary
the dashing strike barrage is nice , effect same like inner fire + tempust run but short duration + lightnning
non-stop mantra will Transcendence on me, few second immune + healing
i just simple write and short cut words in the thread only,no need blame a person language or grammar,please behave your attitude.
Not trying to offend you but..
Well...the purpose of writing is communication... if your target segment who reads the sentence cant comprehend the sentence, pretty obvious something is wrong.
hi fellow monk , i found that this amulet <Haunt of Vaxo > + <Sledge Fist> is interesting, the amulet will summon 2 extra shadow monk with access to monk skill like Exploding Palm, Cyclone Strike when u stun creeps, and the fist weapon <Sledge Fist> with 4X% stun rate...almost every fight u will summon them....if u used skill Mystic Ally, u will have extra 3 monk fight along >>
hi fellow monk , i found that this amulet <Haunt of Vaxo > + <Sledge Fist> is interesting, the amulet will summon 2 extra shadow monk with access to monk skill like Exploding Palm, Cyclone Strike when u stun creeps, and the fist weapon <Sledge Fist> with 4X% stun rate...almost every fight u will summon them....if u used skill Mystic Ally, u will have extra 3 monk fight along >>
Interesti g, once summoned how long do the clones stay with u?
Joined: Jan 2003
From: Über Special Forces Gaming Room
hmm...after plying with lightning, i still feel fire deals more damage. maybe until they fix FoT, lightning build is kinda weak, but i have so many lightning items to play with. dang...
Just use LTK- scorpion sting - almost perma stun can liao
stun + clones sound nice. those clones can deal dmg as well? konco-konco fighting alongside definitely can made the game more interesting.
you see, barb's IK have ancients fight along till dead; WD's zunimassa fetish army fight till dead as well; DH's marauder can summon all companions; monk's inna set 4 mantra is quite useful but it is not as tanky as the above 3 set. we are like anak tiri fighting alone!
DH got cloak can summon 3 wolves instead of 1... Quite fun when pair with marauders... Big army oh!
yes, i'm playing DH now and was hoping to build marauder + garwulf cloak. (but i'm still haven't looted the required gears ) in term of damages, each pets can deal 100% damage. so theoretically pets can deal total of 800% damage! also, other passive stats carrying by the pets like AR, movement speed, life regen, and etc.. are come in handy.
monk's mystic ally do have some similar potential. Blizz should revamp the useless Thousand Storms set or create a new monk set to have all mystic allies fighting along!
stun + clones sound nice. those clones can deal dmg as well? konco-konco fighting alongside definitely can made the game more interesting.
you see, barb's IK have ancients fight along till dead; WD's zunimassa fetish army fight till dead as well; DH's marauder can summon all companions; monk's inna set 4 mantra is quite useful but it is not as tanky as the above 3 set. we are like anak tiri fighting alone!
clones have CS And EP skills high uptime but min 30 sec CD , i think the dps is base on your dps just see the this Link
is there a level 70 inna set. if there is wat are they difference and or advantage?
pretty much you gain all the four mantras will be the biggest advantage. The disadvantages no other class would bother use this anymore to increase their ASPD. LOL
Inna's vs Blackhorne's set...4 mantra active vs Immune........
I choose Blackthorne's set + Ice Climbers...
Reason: I want to survive in the battle with elite packs/boss
I've tried the Blackthorne's set, didn't really find it useful. Maybe in t3 onwards will be useful. But for now I'll just swap between Julia's cameo and Mara kaleidoscope to deal with arcane and poison
I've tried the Blackthorne's set, didn't really find it useful. Maybe in t3 onwards will be useful. But for now I'll just swap between Julia's cameo and Mara kaleidoscope to deal with arcane and poison
Can overcome the arcane....try build a high Healing...lets say 30k...I think can still survive...
not only overcome, but the arcane actually heal you! so now whenever i meet elite with arcane, i will stand in the heard of the arcane and pull them towards me
Not if you met elite with both freeze and arcane. Worst is if it in a small cramp area. Julia's Cameo Ammy is really useful.
Julie's is a game changer at the disco center (all ground effects + lazers) plus the laser heals you for 20-25% of its dmg, you'll be tanking like a boss. LoH and Life regen is very strong secondary stats once you get your basics right (dps, hp, resists, armor) as they will prevent your life dropping like a stone from the ground effects.
This post has been edited by jaychow: May 12 2014, 11:22 AM
Joined: Jan 2003
From: Über Special Forces Gaming Room
btw i just got a cindercoat last night. but no sockets. i have two options...to reroll the 440+ Vit or 500+ armor? my first thought is to sacrifice the vit. hehe...armor looks nice. what do you guys think?
All you need Blacksthorne Set + Ice Climbers...but be prepare the low DPS...
No really.. i've setup full immune before BT+IC+Camero and standing at 900++kdps with SOJ+Aughild set. u gonna need some specific ammy for specific affixes as BT only cover ground affect. Fire chain, Arcane and posion are too painful compared to others affixes
Bounding Light : Every third hit also releases arcs of holy power, dealing 195% weapon damage as Holy to up to 3 additional enemies. (Damage is now Holy)
Wind Blast : Every third hit Freezes enemies for 1 second. / Fists of Thunder's damage turns into Cold. (Renamed from Lightning Flash, previously increased Dodge by 17% for 3 seconds after each hit, damage element now specified)
Way of the Hundred Fists
Hands of Lightning : Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. (Damage was Physical)
Blazing Fists : Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times. / Way of the Hundred Fists's damage turns into Fire. (Damage element now specified)
Spirited Salvo : Every activation of the skill has a 40% chance to generate 6 additional Spirit. / Way of the Hundred Fists's damage turns into Holy. (Damage element now specified)
Sweeping Wind
Inner Storm : As long as your vortex is at the maximum stack count, you gain 4 Spirit per second. / Sweeping Wind's damage turns into Holy. (Damage element now specified)
Wave of Light Cost: 75 Spirit / Focus a wave of light that crushes enemies for 605% weapon damage as Holy, followed by an additional 79% weapon damage as Holy to all enemies in a line. (Damage up from 473%)
Wall of Light : Increase damage of the initial strike to 870% weapon damage and adds a knockback. (Up from 709%)
Explosive Light : Release bursts of energy that deal 830% weapon damage as Fire to nearby enemies. (Up from 731%, damage was Holy)
Pillar of the Ancients : Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area. (Damage up from 498%, damage was Physical. Additional damage up from 498%. Damage is now over 3 seconds, instead of after 2 seconds)
Numbing Light : Critical Hits Freeze enemies for 4.5 seconds. (Renamed from Blinding Light, previously stunned)
FINALLY! A buff well needed for WoL and well.. small buff for FoT! Time to go back to monk and see if the changes are significant
Its nice for fire monks for sure, but if you're looking at doing big burst damage especially WoL, holy is still the way to go. I think holy will be very viable for coming patch.
Its nice for fire monks for sure, but if you're looking at doing big burst damage especially WoL, holy is still the way to go. I think holy will be very viable for coming patch.
the way i see it... Lightning should now be the King in term of damage!
1. Hands of Lightning : Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. (Damage was Physical)
2. Pillar of the Ancients : Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area. (Damage up from 498%, damage was Physical. Additional damage up from 498%. Damage is now over 3 seconds, instead of after 2 seconds)
Pillar of the Ancients is now the biggest Spirit Spender and by far has biggest boost and is now lighting.
I will test my 6-set Raiment of Thousand set after patch. I got 5 out of the 6 gears now.
the way i see it... Lightning should now be the King in term of damage!
1. Hands of Lightning : Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. (Damage was Physical)
2. Pillar of the Ancients : Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area. (Damage up from 498%, damage was Physical. Additional damage up from 498%. Damage is now over 3 seconds, instead of after 2 seconds)
Pillar of the Ancients is now the biggest Spirit Spender and by far has biggest boost and is now lighting.
I will test my 6-set Raiment of Thousand set after patch. I got 5 out of the 6 gears now.
the way i see it... Lightning should now be the King in term of damage!
1. Hands of Lightning : Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. (Damage was Physical)
2. Pillar of the Ancients : Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area. (Damage up from 498%, damage was Physical. Additional damage up from 498%. Damage is now over 3 seconds, instead of after 2 seconds)
Pillar of the Ancients is now the biggest Spirit Spender and by far has biggest boost and is now lighting.
I will test my 6-set Raiment of Thousand set after patch. I got 5 out of the 6 gears now.
Monk has hope!
I've been playing Pillars all my monk life since 1.08 and I can tell you, without a certain stun or Blind, it's dam hard to use. If you're looking at moving mobs, it's even worst. Back at 1.08, you blind them, they get stun and you spam pillars like crazy because they can't be moving. Pillars have to hit twice for full damage and not too mention the slight knockback. The damage from patch sounds interesting enough but from my experience, it really differs in practice.
But, at least their making changes to monk. What I would really love to see is if they actually do something about OWE. A lot of other classes argue that OWE is a luxury but in practice, they don't understand how hard it is to use owe in RoS. It takes out every chance of getting a good roll on items just to get that single ReS and not too mention playing T5-T6 rift runs, I see all the monks forced to having one mantra which is Healing - Time of Need unless u have full Inna's. I hope they come up with a solution to make monks very viable in terms of damage and defense. Back to trying out the new monk changes. Good thing I've been stacking Lightning since the beginning.
This post has been edited by Deckard Cain: May 13 2014, 11:04 PM
I have full inna, and even with that.. i find it hard to tank from t3 onwards..
reason being.. i keep changing my gear and rerolling stats..
-sacrificing resistance for damage -sacrificing damage for resistance / vitality
it's either, i go full on damage and run around with little to no resist and 400k HP
OR
I run around with 900k+ HP and VERY VERY little damage.
compared to my wizard, i simply wack in gears that give me upgrades, regardless of damage or toughness, i still end up with over 1000 resistance for all elements and i deal quite abit of damage
And as for WKL, does the % increase adds in directly for skills or its a percentage of it? Example is Sweeping Wind : Cyclone. Does the damage of the Cyclone becomes 23%+22% WKL or else?
I've been playing Pillars all my monk life since 1.08 and I can tell you, without a certain stun or Blind, it's dam hard to use. If you're looking at moving mobs, it's even worst. Back at 1.08, you blind them, they get stun and you spam pillars like crazy because they can't be moving. Pillars have to hit twice for full damage and not too mention the slight knockback. The damage from patch sounds interesting enough but from my experience, it really differs in practice.
But, at least their making changes to monk. What I would really love to see is if they actually do something about OWE. A lot of other classes argue that OWE is a luxury but in practice, they don't understand how hard it is to use owe in RoS. It takes out every chance of getting a good roll on items just to get that single ReS and not too mention playing T5-T6 rift runs, I see all the monks forced to having one mantra which is Healing - Time of Need unless u have full Inna's. I hope they come up with a solution to make monks very viable in terms of damage and defense. Back to trying out the new monk changes. Good thing I've been stacking Lightning since the beginning.
u gota try the new Pillar of Ancient! It's not like the old one! This one awesome! Much faster and bigger. I actually hate the slow animation of LTK.
(The "ramen" of the Thousand Storms still sucks... damn it.. yes i tested with FoT too)
Tried it and the new version is nice. Much better then the old. The only problem is... it blocks you and every party member from moving.. HEHE.. this has got to be fixed. I got stuck with a party when i was spamming it.. Everyone died when molten went kaboom!
Tried it and the new version is nice. Much better then the old. The only problem is... it blocks you and every party member from moving.. HEHE.. this has got to be fixed. I got stuck with a party when i was spamming it.. Everyone died when molten went kaboom!
ya. after i cast it, i have to move around it to continue hitting the mob...
QUOTE(DarkNite @ May 14 2014, 07:18 AM)
Renamed from Blinding Light; now freezes enemies (instead of stunning them)
Personally, I am a bit sad as well since it now deal Cold Damage and no longer benefit from my Holy gears. Other than that it work just as cool.
I tested WotFH - Hands of Lightning. With all of the hits now lightning, the damage is really awesome. Surpass Fist of Fury.
many main attacks has been changed to elemental damage. also look like lighting and cold skills are viable in higher torment level and it might onpar with holy/fire skills. good!
This post has been edited by dreaming: May 14 2014, 10:23 AM
many main attacks has been changed to elemental damage. also look like lighting and cold skills are viable in higher torment level and it might onpar with holy/fire skills. good!
many main attacks has been changed to elemental damage. also look like lighting and cold skills are viable in higher torment level and it might onpar with holy/fire skills. good!
I was not expecting too much about class balancing in 2.05... and I guess I am right. Some modest buff in WoL but I tested it last night, our DPS still far behind other class.
I was not expecting too much about class balancing in 2.05... and I guess I am right. Some modest buff in WoL but I tested it last night, our DPS still far behind other class.
Bliz is forcing me to play less D3. Fine.
from the beginning, monk is like anak tiri so what to expect more? also, do accept the fate that monk are build to be the supporting class. They had already stated in the monk's philosophy. anyways, at least they start doing something good to monk. the new patch have WOL buffed from the meh 400-500%+ to 600%-700%+, and more will come, we should be "grateful" on that.
QUOTE
Monk Philosophy To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
We want to give Monks more options for spending their Spirit. The damage on Wave of Light is being increased to encourage its use as an alternative to the existing popular Spirit spenders.
by looking at so many physical damage changed to lighting/cold, bliz is not forcing u to play less. you should play hard to farm SOH instead!!!! where and when the hell my SOH will be dropped!!???
from the beginning, monk is like anak tiri so what to expect more? also, do accept the fate that monk are build to be the supporting class. They had already stated in the monk's philosophy. anyways, at least they start doing something good to monk. the new patch have WOL buffed from the meh 400-500%+ to 600%-700%+, and more will come, we should be "grateful" on that. by looking at so many physical damage changed to lighting/cold, bliz is not forcing u to play less. you should play hard to farm SOH instead!!!! where and when the hell my SOH will be dropped!!???
that paragraph is in every class... they cut and parse...
Joined: Jan 2003
From: Über Special Forces Gaming Room
i still like to play with my monk. cant part with dashing strike. other class like so cacat without it. hahaha...even bounty my friend asked me to find the second floor first(some quest), skipping all the white mobs.
i still like to play with my monk. cant part with dashing strike. other class like so cacat without it. hahaha...even bounty my friend asked me to find the second floor first(some quest), skipping all the white mobs.
Teruk juga ur friend...macam perli saja Monk ability...
from the beginning, monk is like anak tiri so what to expect more? also, do accept the fate that monk are build to be the supporting class. They had already stated in the monk's philosophy. anyways, at least they start doing something good to monk. the new patch have WOL buffed from the meh 400-500%+ to 600%-700%+, and more will come, we should be "grateful" on that. by looking at so many physical damage changed to lighting/cold, bliz is not forcing u to play less. you should play hard to farm SOH instead!!!! where and when the hell my SOH will be dropped!!???
I baru jumpa my TF today now u ask pipu go find SoH ...
Kekekekeke...again shoutout to cowithgun for the TF party...and bsl too
diao lor no more blinding light more hard to tank tim
bro, no worry, blinding light is replaced with cold damage which can freeze enemy. stack many cold dmg, get azure sword and frostburn see can perma freeze or not..
bro, no worry, blinding light is replaced with cold damage which can freeze enemy. stack many cold dmg, get azure sword and frostburn see can perma freeze or not..
Finding monk fun to play again. Got my ultimate helm today. Since I left it, i t's half upgraded so need to start farming for gear. My SoH, strength version.... have to find another with Dex but still good and Pillars if fun to play thanks to the changes. Lightning all the way
Joined: Jan 2003
From: Über Special Forces Gaming Room
QUOTE(Deckard Cain @ May 14 2014, 07:12 PM)
Finding monk fun to play again. Got my ultimate helm today. Since I left it, i t's half upgraded so need to start farming for gear. My SoH, strength version.... have to find another with Dex but still good and Pillars if fun to play thanks to the changes. Lightning all the way
what is ultimate helm? GNK? i'm using cacat andariel...
Finding monk fun to play again. Got my ultimate helm today. Since I left it, i t's half upgraded so need to start farming for gear. My SoH, strength version.... have to find another with Dex but still good and Pillars if fun to play thanks to the changes. Lightning all the way
Is it Storm of.......(forgot the name)...spirit stone?
Is it Storm of.......(forgot the name)...spirit stone?
Yeah it is thanks Kadala! you made my day. Anyway super good news for monks. Quote taken from Grimiku
QUOTE
Hello, Monks!
I've been keeping a close eye on this thread (and others) so when it came time to talk a little bit about patch 2.0.5, and the future of Monks, this seemed like a good place to do it. I’ve updated the posting limit in this thread, so feel free to keep it alive.
I'd like to start by pointing out that patch 2.0.5 wasn’t really intended to focus much on class balance when it first was scheduled, but there were some circumstances that resulted in it including a lot of class changes, particularly for the Crusader. The Crusader is not only the newest class in Diablo III (and a big feature of Reaper of Souls), but was in a state that (we felt) merited some immediate tuning and balancing, so 2.0.5 did end up featuring a lot of Crusader changes.
That said, while 2.0.5 didn’t include many changes to Monks, it doesn’t mean we feel there isn’t room for improvement (or that your feedback has fallen on deaf ears). Instead, we have many changes planned for patch 2.1.0, which is our first big content patch for Reaper of Souls and first big opportunity to do some meaningful evaluations for each class, Monk included.
Our future goals for the Monk in 2.1.0 focus improving core class attributes, class abilities, and addressing Legendaries that need improvement. You should all be able to see (and test out) these changes soon™ on the 2.1.0 PTR once its live. (Note: Initially, the PTR will not have all the changes we want to do for 2.1.0, but as the PTR progresses, more changes will be added. Also note that we do not have an ETA for the 2.1.0 PTR at this time.)
We also want to let you all know that we will be improving some of the underwhelming Set items. The following Sets will be receiving buffs or redesigns to their full-Set bonuses in 2.1.0 and will be retroactive, so keep those pieces:
• Firebird’s Finery • Raiment of a Thousand Storms • Monkey King’s Garb • Thorns of the Invoker • The Shadow’s Mantle
Joined: Jan 2003
From: Über Special Forces Gaming Room
i still love the monk. i dont care how bad he is, the path of bitterness is what a monk can go through! not some easy peasy ballless shooting from afar, or mindless pumping of body mass to tank monsters...our mind and body is one. we channel our will to our fists and still survives! Ytar has show you the way, it is up to you to take the easy way out or not. If you should fail, your technique is flawed!
haha .. true, just like the game with ur kiwi crusader fren. screen full of blessing shield flying around and i just walk here walk there collect golds & items
haha .. true, just like the game with ur kiwi crusader fren. screen full of blessing shield flying around and i just walk here walk there collect golds & items
They dont angry ah...because you just walking around....not participate to fight together? Hahaha..
i still love the monk. i dont care how bad he is, the path of bitterness is what a monk can go through! not some easy peasy ballless shooting from afar, or mindless pumping of body mass to tank monsters...our mind and body is one. we channel our will to our fists and still survives! Ytar has show you the way, it is up to you to take the easy way out or not. If you should fail, your technique is flawed!
we love the monk. that is why we need Bliz to fix this. it easy to just ignore the problem. its easy to jump into another class. but the right thing to do for any player that like the monk mechanic is to help voice this out, to the community and to blizzard. may not be the easy thing to do, but i believe its the right thing to do.
my monk is paragon 526... and still levelling. day 1 15 May 2012. I started monk. My level 6 Monk back then, when I first unlocked the Thunderclap. It felt so powerful.
QUOTE(dreaming @ May 15 2014, 04:27 PM)
haha .. true, just like the game with ur kiwi crusader fren. screen full of blessing shield flying around and i just walk here walk there collect golds & items
Joined: Jan 2003
From: Über Special Forces Gaming Room
nah i'm just talking cock man. i dont really play other class so dont really care. haha... but if they do buff the monk, good thing! hehe..maybe make OWE to be adding armor AND AR.
nah i'm just talking cock man. i dont really play other class so dont really care. haha... but if they do buff the monk, good thing! hehe..maybe make OWE to be adding armor AND AR.
I think OWE should allow us to stack 2 different Res instead of just one to be fair. At least with 2, there's better chance for us to maximize our enchantment on gears or give a % based on the current AR we have. Stack AR + % AR from OwE = End of problem. The more u stack the more you get.
This.. very general. Depends on what skill you're using and what is your main damage. Different skills benefits from different stats. Mind showing what skills you're using?
WD I cincai play cause cow gave me an epic Jeram 98% pet damage. Kadala also very kind gave me Jade chest and jade boot drop on my Monk.
So far I just follow lingkang build..mass physcopaths..if u wanna get a good WD build ..ask Aleune.
And yes fire is the way to go too that's what I heard la
But its fun lor when the pets kill...u just lepak lepak nia
edit..after reading your post again..ic u wanna ask me on the monk.
Err...why Epi u no use fire? Since u fire..
Also, bell too expensive lo spirit wise...best is LTK -half spirit cost almost equal damage
Also, for fire build monk with LTK... Gyana spirit stone is a must as the fireballs hit 2x and can gain the fire bonus. DPS wise..nothing is beter than Gyana stone..even Andy with the poison proc + speed ..cannot match the DPS output of Gyana.
i still love the monk. i dont care how bad he is, the path of bitterness is what a monk can go through! not some easy peasy ballless shooting from afar, or mindless pumping of body mass to tank monsters...our mind and body is one. we channel our will to our fists and still survives! Ytar has show you the way, it is up to you to take the easy way out or not. If you should fail, your technique is flawed!
Find in strange my crusader buddy in full tanky armor but throw sheilds from behind like a wussy wizard while I tank mobs in their face, go figure
Find in strange my crusader buddy in full tanky armor but throw sheilds from behind like a wussy wizard while I tank mobs in their face, go figure
It may look funny but hate to break it to you, that green kiwi shield does more damage than you bell / LTK. It cost nothing 0 wrath (Gyrfalcon’s Foote) and attacks up to 5 targets (Jekangbord).
Summary - Here is what those developers are using:
1. Crusader (Also known as Captain America build) - Gyrfalcon’s Foote - Legendary Flail, Removes the resource cost of Blessed Shield. - Jekangbord - Legendary Crusader Shield. “Blessed Shield ricochets to 5 additional enemies.)
2. Barbarian - Might of the Earth item set: o Two items: Reduce the cooldown of Earthquake by 2 seconds every time it kills an enemy. o Four items: Cause an Earthquake when you land after using Leap. - Lut Socks - More Leap
3. Demon Hunter - Krindershot
4. Witch Doctor - Jade Harvester - They can 1-shot T6 Champion
5. Wizard - 2 set bonus - Tal Rasha + Firebird
I play with friends that using most of these builds, they melt stuff like crazy. Tons of fun.
What did developers use for Monk?
Nothing. No developers were playing Monk in that session. Go figure.
Summary - Here is what those developers are using:
1. Crusader (Also known as Captain America build) - Gyrfalcon’s Foote - Legendary Flail, Removes the resource cost of Blessed Shield. - Jekangbord - Legendary Crusader Shield. “Blessed Shield ricochets to 5 additional enemies.)
2. Barbarian - Might of the Earth item set: o Two items: Reduce the cooldown of Earthquake by 2 seconds every time it kills an enemy. o Four items: Cause an Earthquake when you land after using Leap. - Lut Socks - More Leap
3. Demon Hunter - Krindershot
4. Witch Doctor - Jade Harvester - They can 1-shot T6 Champion
5. Wizard - 2 set bonus - Tal Rasha + Firebird
I play with friends that using most of these builds, they melt stuff like crazy. Tons of fun.
What did developers use for Monk?
Nothing. No developers were playing Monk in that session. Go figure.
blizz need to do something with our Set bonus and Weapon bonus like jawbreaker.. Other classes have all these but Monk?
untill there's a major changes to monk.. i shall rest her/him in piece.. Sad liaw..
1stly, the toughness. Both barb and monk have 30% damage mitigation by default. Technically speaking, monk should be WAY MORE tankier than barb since monk can stack extremely high AR (1400+) and decent armor (8000+). However, in actual gameplay, monks experience difficulty in T5/T6 due to life drains like water. I play barb with 50% lower AR than my monk but 50% higher armor than monk, I don't feel the life of my barb drains as fast as monk when it stands in the middle of poison/plague/fire/firechain etc. So, I reckon the toughness of monk is "broken". I tried MoC/Intimidation + Resolve passive (virtually 65% damage mitigation), it still hurt sh*t.
Monk is okay with the damage. I mean the main character. My under-geared monk can do 18-20m damage from fire bell. It is fine with the damage I reckon. Here comes the 2nd point, monks lack of macai. Macai is the trend now!!! WD/Barb/DH are using many macais now. With macais + main char, they can deliver high damage per second in total, collectively. Wiz, with mirror ball, the damage is 2-3 times more. As good as having macai. Cru, need I say more, it's flagship char. Many gears allow 2-3 times or more attacks. So, IMO, it's either 1) Blizz reduce the resource cost of burst damage skills (i.e. bell) or giving more high spirit generation gear (i.e. Band of the Rue Chambers ring etc). Or 2) Give macai to monk (i.e. buff mystic ally).
Blizz needs to fix the toughness of monk first. IMO, this is very important. Without this, doing T6 could be a difficult task for monk. This is especially monk could be the one and only melee char in RoS now (barb can do WT/Seismic slam with macai doing melee or just keep leaping). Then, Blizz needs to fix either skills or gears for monk.
Last but not least, I won't say monk is totally "broken". One must remember, not all char can do T6. Monk can do T4/T5 just fine. Just like most of the chars are doing now. To do T6, you need specific gears. This applies to all chars as this is gear based game.
This post has been edited by ALeUNe: May 16 2014, 03:26 PM
It may look funny but hate to break it to you, that green kiwi shield does more damage than you bell / LTK. It cost nothing 0 wrath (Gyrfalcon’s Foote) and attacks up to 5 targets (Jekangbord).
» Click to show Spoiler - click again to hide... «
1stly, the toughness. Both barb and monk have 30% damage mitigation by default. Technically speaking, monk should be WAY MORE tankier than barb since monk can stack extremely high AR (1400+) and decent armor (8000+). However, in actual gameplay, monks experience difficulty in T5/T6 due to life drains like water. I play barb with 50% lower AR than my monk but 50% higher armor than monk, I don't feel the life of my barb drains as fast as monk when it stands in the middle of poison/plague/fire/firechain etc. So, I reckon the toughness of monk is "broken". I tried MoC/Intimidation + Resolve passive (virtually 65% damage mitigation), it still hurt sh*t.
Monk is okay with the damage. I mean the main character. My under-geared monk can do 18-20m damage from fire bell. It is fine with the damage I reckon. Here comes the 2nd point, monks lack of macai. Macai is the trend now!!! WD/Barb/DH are using many macais now. With macais + main char, they can deliver high damage per second in total, collectively. Wiz, with mirror ball, the damage is 2-3 times more. As good as having macai. Cru, need I say more, it's flagship char. Many gears allow 2-3 times or more attacks. So, IMO, it's either 1) Blizz reduce the resource cost of burst damage skills (i.e. bell) or giving more high spirit generation gear (i.e. Band of the Rue Chambers ring etc). Or
2) Give macai to monk (i.e. buff mystic ally). Blizz needs to fix the toughness of monk first. IMO, this is very important. Without this, doing T6 could be a difficult task for monk. This is especially monk could be the one and only melee char in RoS now (barb can do WT/Seismic slam with macai doing melee or just keep leaping). Then, Blizz needs to fix either skills or gears for monk. Last but not least, I won't say monk is totally "broken". One must remember, not all char can do T6. Monk can do T4/T5 just fine. Just like most of the chars are doing now. To do T6, you need specific gears. This applies to all chars as this is gear based game.
Those OP build need specific gear but there is NO specific gear for monk that allow us to do that.
+759 Lightning resist is high? I have +1536 Poison resist. Problem is, I must stack all single resist AND STI to be able to do T6. Two of my passive skill.
QUOTE(olman @ May 16 2014, 03:45 PM)
Max is 6 targets
Thanks for the correction.
QUOTE(yuhhaur @ May 16 2014, 05:31 PM)
Macai??
Barb has Ancients to help them. The Ancients themselves do more damage than monk.
edit..after reading your post again..ic u wanna ask me on the monk.
Err...why Epi u no use fire? Since u fire..
Also, bell too expensive lo spirit wise...best is LTK -half spirit cost almost equal damage
Also, for fire build monk with LTK... Gyana spirit stone is a must as the fireballs hit 2x and can gain the fire bonus. DPS wise..nothing is beter than Gyana stone..even Andy with the poison proc + speed ..cannot match the DPS output of Gyana.
epi reduce dmg look like more helpful at higher mp. reason is the extra 300%+ dmg cant help me kill elites before they kill me
i see, better to use LTK fire rune pairing with gyana. but but... i still no luck to get a gyana stone
- i swap helmet with aughilds when im fighting elites - i swap neck to the anti arcane neck if disco starts - i swap neck to blackthorne while fighting non disco lights elites
Problem is not with the fire build, it's the monk is generally broken in T5 and T6 where mobs health increase tremendously.
Barb having good time with fire build:
"Each earthquake does like 2600% weapon damage as fire over 8 seconds. Combine this with lutsocks, players can cast 3 earthquake in succession to deal 2600x3=7800% weapon damage every 7(which most players can achieve with some cdr) which is EXTREMELY HUGE. This ticks for like 7800/7=1114.3% weapon damage PER second in a large AOE. Very good for single and aoe situations."
I understand monk players stand, and I are one, so I am currently converting a crusader, monk really make a comparison there how weak. . .hmmm
Cru obviously is OP. A well geared Cru is extremely OP. No class can come close to that. Period.
Monk is ok with the damage. Hitting 6-20million of damage is the damage range experienced by other class of heroes, specifically those legacy class. The point here is, monk can dish out decent damage.
This post has been edited by ALeUNe: May 19 2014, 02:39 PM
Joined: Jan 2003
From: Über Special Forces Gaming Room
yeah i guess. +45% dmg to elites, +68% lightning bonus and +skill%. but i hit much slower without the atk spd + CC in some rings. LOL...occupied by SoJ and RoRG.
My bonus damage on elites from Sun Keeper (29%) + SoJ (29%) + Blackthorne,s set (10%) = 68%...maybe effective for elites but give me low dps.... I think we deal more thrash monster than elites....so not worth it...
This post has been edited by AdamNg: May 21 2014, 12:27 PM
My bonus damage on elites from Sun Keeper (29%) + SoJ (29%) + Blackthorne,s set (10%) = 68%...maybe effective for elites but give me low dps.... I think we deal more thrash monster than elites....so not worth it...
I feel you brah..
with DPS gear, my "damage" is over 1million with bonus damage to elite gear, my "damage" is 700k
but I crit way more with elites.. so.. good for rift runs i guess
I understand that most monks are complaining about feasibility play build in T5 and T6 but i cannot help to give my highest praise to those monks who have Fist of ASSWHOPPING (i forgot the name) fist weapon. OMG! Elite packs fried! Like literally. Explode. No character in D3 can do such damage against many types of Elite packs one go. Puts Conduit pylon to shame.
You monksters have officially have the best weapon in game in T6 (assuming you have other gears for survivability).
Thunderfury? Beech pls. Fist of ASSTuraq is officially the best.
I understand that most monks are complaining about feasibility play build in T5 and T6 but i cannot help to give my highest praise to those monks who have Fist of ASSWHOPPING (i forgot the name) fist weapon. OMG! Elite packs fried! Like literally. Explode. No character in D3 can do such damage against many types of Elite packs one go. Puts Conduit pylon to shame.
You monksters have officially have the best weapon in game in T6 (assuming you have other gears for survivability).
Thunderfury? Beech pls. Fist of ASSTuraq is officially the best.
Fist of asturaq i dunno how to spell lel.
but its as rare as band of the rue chambers.
it dcauses an xplosion of 95% of the marked monsters hp.
highT mobs have alot of hp so u can imagine how much dmg d xplosion does.
it dcauses an xplosion of 95% of the marked monsters hp.
highT mobs have alot of hp so u can imagine how much dmg d xplosion does.
its awesome as hell bruh. At first, i was like wow this monk implosion-ed all the mobs to it, perhaps maybe as a distraction, taunt or decoy or whatever, then he casts the PALM of God, which is pretty normal, then when all the Elite mobs just explode together at once, i was like....wait wtf did just happened? Then it happened to all the other Elite Mobs we encounter as a team.
I be mirin em monks who have it. Very mirin. Puts thunderfury to shame. I heard many people tried to gamble it through kadala.
I understand that most monks are complaining about feasibility play build in T5 and T6 but i cannot help to give my highest praise to those monks who have Fist of ASSWHOPPING (i forgot the name) fist weapon. OMG! Elite packs fried! Like literally. Explode. No character in D3 can do such damage against many types of Elite packs one go. Puts Conduit pylon to shame.
You monksters have officially have the best weapon in game in T6 (assuming you have other gears for survivability).
Thunderfury? Beech pls. Fist of ASSTuraq is officially the best.
The Fist os Az'turrasq is good, I using a 2.3k with 92% explosion. Packed with Physical damage and damage to Elite, etc, it will go beyond 100% damage of the mob WHEN it explode.
The thing is, you need to kill it first to trigger this. Back to the DPS problem.
It's so disheartening when you have 2mil Elemental damage against Elite, get a Channeling Pylon (which make all skill free of spirit), I keep spamming Bell, like press and hold. You see Elite HP in T6 move so slow. Cannot even kill one elite before pylon expired in 30 seconds.
The Fist os Az'turrasq is good, I using a 2.3k with 92% explosion. Packed with Physical damage and damage to Elite, etc, it will go beyond 100% damage of the mob WHEN it explode.
The thing is, you need to kill it first to trigger this. Back to the DPS problem.
It's so disheartening when you have 2mil Elemental damage against Elite, get a Channeling Pylon (which make all skill free of spirit), I keep spamming Bell, like press and hold. You see Elite HP in T6 move so slow. Cannot even kill one elite before pylon expired in 30 seconds.
its awesome as hell bruh. At first, i was like wow this monk implosion-ed all the mobs to it, perhaps maybe as a distraction, taunt or decoy or whatever, then he casts the PALM of God, which is pretty normal, then when all the Elite mobs just explode together at once, i was like....wait wtf did just happened? Then it happened to all the other Elite Mobs we encounter as a team.
I be mirin em monks who have it. Very mirin. Puts thunderfury to shame. I heard many people tried to gamble it through kadala.
The fist is a game changer for monks, using a 2.1k dps of the fist from random rift drop. In group play, I dash/EP into a mob, ninja-bomber- palm-em-weak-in-the-knees-flesh on each of the mob. LtK along with the team dps on the weakest mob till it pops. Glorious dominos kaboom effect, blues and gold dies in seconds. GG
This post has been edited by jaychow: May 26 2014, 03:05 PM
I'm also not sure. Diablo Progress also only show unbuff toughness
oh........
QUOTE(jaychow @ May 26 2014, 03:04 PM)
The fist is a game changer for monks, using a 2.1k dps of the fist from random rift drop. In group play, I dash/EP into a mob, ninja-bomber- palm-em-weak-in-the-knees-flesh on each of the mob. LtK along with the team dps on the weakest mob till it pops. Glorious dominos kaboom effect, blues and gold dies in seconds. GG
Yeah, as long as the monk keep doing implosion and have great toughness, oh mayn........
my job is to freeze em pesky mobs while all 4 of us kill one implode mobs asap.
Actually the Palm of God itself explode 50% of the mob's full health right? Isnt that like...good enough in T6 especially?
Theoretically, EP is a no brainer skill on higher torment. I only play on T3-T4. Most of my clanmates are running around as Crusader at T6... and they only want to accept Str class in party, due to efficient farming.
Theoretically, EP is a no brainer skill on higher torment. I only play on T3-T4. Most of my clanmates are running around as Crusader at T6... and they only want to accept Str class in party, due to efficient farming.
Monk gets no love..
What to do, monk's mitigation is , only barb's WC / Cru's Law can save us in high Torment.
Talk about running MoH:ToN + DR:KE still die like shiat in high T
Theoretically, EP is a no brainer skill on higher torment. I only play on T3-T4. Most of my clanmates are running around as Crusader at T6... and they only want to accept Str class in party, due to efficient farming.
Monk gets no love..
well those crusaders are wrong though....if they want to talk about efficiency, monks with Fist of Azturaq beats most characters out there. Those crusaders mostly just play captain america stylo anyway (boring and noisy) although i agree their massive prowess and defense helps tanking compare to barb. Paling epic lol is those barbs who has lut socks i think, keep jumping here and there and died on the spot, shifting attention to us wizards. madafakaaaaa
What to do, monk's mitigation is , only barb's WC / Cru's Law can save us in high Torment.
Talk about running MoH:ToN + DR:KE still die like shiat in high T
What's your AR without MoH:ToN? I roll around 1080 AR and swapped to MoE:HT and it actually gives me more toughness; compared to MoH:ToN.
QUOTE(peinsama @ May 26 2014, 03:37 PM)
well those crusaders are wrong though....if they want to talk about efficiency, monks with Fist of Azturaq beats most characters out there. Those crusaders mostly just play captain america stylo anyway (boring and noisy) although i agree their massive prowess and defense helps tanking compare to barb. Paling epic lol is those barbs who has lut socks i think, keep jumping here and there and died on the spot, shifting attention to us wizards. madafakaaaaa
Efficiency as in.. Just a rumor, I myself can't confirm this.
QUOTE
A party of full (particular classes) wields a higher chances to drop class-related loots
Can't tell as I've never EVER been in a party of 4 monks (long enough) to verify this rumor. That day I play with my other friends; 2 saders, 1 barb, and 1 monk(me).
The loots im getting keep rolling Str/Vit. I've even found 2x Crusader Shield and 1 Raekor's glove while in the party
Man I need to find that fist. I run with EP all the time but sometimes switch it out in higher torments such as t5 and t6. Unless my party has OP players.
Then just dash in, place EP in a couple of creeps and dash out. Then let the explosion do its magic.
do you guys run with sweeping wind? i dont have slot for EP. hmm...
decisions decisions. On higher torment, EP seems to be a better choice. As mentioned, you gonna dash in/dash out for EP. So... SW are practically useless.
Joined: Jan 2003
From: Über Special Forces Gaming Room
hmm...i have about +68% to lightning, would it be a waste not to use SW? haha...since it just chip away enemy life +3 stacks. have to do some experiment later on.
hmm...i have about +68% to lightning, would it be a waste not to use SW? haha...since it just chip away enemy life +3 stacks. have to do some experiment later on.
SW used to be my 1 of my favorite. stop using after (awhile) RoS when combat become too fast. most E die in 10 seconds.
With SW, basically, u move into a fight, cast SW (take your precious spirit), hit a bit to recover spirit and gain 3 stacks, then wait for little cyclones to do damage. by the time you generate a few cyclones (with luck), everything dead and party moved on already.
With full Inna a bit better since you can recast SW all the time to keep the 3 stacks. But I still dont like it since I like to pick up rares and stuff.
Ever since I stop using SW, i move into combat and immediately deal full damage, no more "gearing" up.
ps: due to that reason, Inna set bonus that gain you SW become less useful.
This post has been edited by cowithgun: May 26 2014, 08:45 PM
Joined: Jan 2003
From: Über Special Forces Gaming Room
wow tried the EP...quite good for party kills. i just EP every enemy around me. LOL... i dropped the SW. but EP often miss...maybe a bug? hard to target, had to press few times sometimes.
Joined: Jan 2003
From: Über Special Forces Gaming Room
and i refused to be a support monk. i never heal my team mates, i dont buff their damages, ok maybe my new EP helps a lil in a way. i tried to block them with my PotA, i DS in front of the line to find next groups of elites, DS out when there's trouble, picked up legs and mats on the ground, DS in for the finishing kill...i may look holy, but inside, i'm an unholy monk, cast out from Akarat. The way of the Sith is in me.
and i refused to be a support monk. i never heal my team mates, i dont buff their damages, ok maybe my new EP helps a lil in a way. i tried to block them with my PotA, i DS in front of the line to find next groups of elites, DS out when there's trouble, picked up legs and mats on the ground, DS in for the finishing kill...i may look holy, but inside, i'm an unholy monk, cast out from Akarat. The way of the Sith is in me.
Actually dont think like that la. As long can rift efficiently, can liao although i agree monks need some buffs.
Crusader has been taking too much cake as of late.
Wizard is just so so only. Most wizard whom i rift with, all takut mati cos can't really tank even with Archon.
sometimes, it depends on how the team synergized. My damage ok ok only, but i know its important to slow and freeze enemies and provide better damage output for the team.
anyway, still...EP = sex in T6 rifting. Reminds me of Stephen Chow Buddha Palm.
Joined: Jan 2003
From: Über Special Forces Gaming Room
haha...no la it is getting too boring here. have to spice things up.
but i really do that in public games. please dont hate me because bliz designed monk this way. hehehe...now i helped abit because i swapped out the SW to EP. crusader i understand they have to buff kao kao because hell, he/she costs RM100+ man...for a char!
Generally, if you have strong party, Palm: Fresh is weak with 20% additional damage is best.
However, if you party not so strong and you cannot cause a kaboom in 9 seconds after u land a palm, consider using Palm: Impending Doom which increase the palm during to 12 seconds and almost double the DoT damage.
Just a question about cooldown %. does this item (http://us.battle.net/d3/en/item/the-flow-of-eternity) stack with other gear +cooldown bonus? e.g. I have +50% cooldown gear bonus, If I equip this item which has +50% cooldown on SSS. Will I get +100% cooldown when I execute SSS?
Just a question about cooldown %. does this item (http://us.battle.net/d3/en/item/the-flow-of-eternity) stack with other gear +cooldown bonus? e.g. I have +50% cooldown gear bonus, If I equip this item which has +50% cooldown on SSS. Will I get +100% cooldown when I execute SSS?
QUOTE(poyol @ May 30 2014, 09:07 AM)
how is CDR calculated?
I should have about 59% CDR but in the game it says I have 52% ?
CDR calculated as such:
Total CDR = 1 - (Gloves CDR*Helm CDR*Passive CDR*Weapon CDR*etc)
For example, your Flow of Eternity has 50% on 7SS. Your diamond on Helm give you 12.5% and you use Beacon of YTar give you 20%. Your CDR for 7SS:
Hi all the respectfully sifus here, can give me some suggestion on improving my survivallity in higher torment o not. Was stuck at t2 and cant go any further due to the low damage... Pls help http://us.battle.net/d3/en/profile/igrix-1523/hero/29761622
Hi all the respectfully sifus here, can give me some suggestion on improving my survivallity in higher torment o not. Was stuck at t2 and cant go any further due to the low damage... Pls help http://us.battle.net/d3/en/profile/igrix-1523/hero/29761622
bro, one glance on your gears, you should comfortable to do T3. For primary attack, since you are not running duo-gen build, you can free up 1 slot for other skills like serenity or dashing strike. for passive skills, you can replace fleet footed with: unity or combi-strike - if you need more dmg; transcendence for healing via life per spirits spent; or exalted soul for more spirit pool.
bro, one glance on your gears, you should comfortable to do T3. For primary attack, since you are not running duo-gen build, you can free up 1 slot for other skills like serenity or dashing strike. for passive skills, you can replace fleet footed with: unity or combi-strike - if you need more dmg; transcendence for healing via life per spirits spent; or exalted soul for more spirit pool.
if solo play is comfortable but if party with others ppl i cant do shit. Althought i not always die but still hardly deal any damage to monster even white color 1. If alone kill elite at least take 2 minute...
i believe cow have more than enough gears to play with each of the elemental build. strongly suggest cow to provide the recommendation on gears to be used for each builds.
if solo play is comfortable but if party with others ppl i cant do shit. Althought i not always die but still hardly deal any damage to monster even white color 1. If alone kill elite at least take 2 minute...
yes, monk have shitty dmg output when running in party. monk is likely a support class in a party. the only thing you can do to improve better dmg output in the party is reserve a skill for exploding palm to combo with epiphany to bring down the elites group.
please check cowithgun & gladfly profile & setup. they can kills elites pretty fast in T4/T5 party.
i believe cow have more than enough gears to play with each of the elemental build. strongly suggest cow to provide the recommendation on gears to be used for each builds.
agree, while we stucked at one particular build looking for another.
yes, monk have shitty dmg output when running in party. monk is likely a support class in a party. the only thing you can do to improve better dmg output in the party is reserve a skill for exploding palm to combo with epiphany to bring down the elites group.
please check cowithgun & gladfly profile & setup. they can kills elites pretty fast in T4/T5 party.
See and ask cow.. don't ask me. Cow still laugh at me and call me noob cowithgun
Anyway..+1 bro ..monks are the new 4th follower. We are there to provide EP + CS. If can blind/stun/ freeze lagi best.
If want to steamroll stuff..build a Crusader... shotgun them all to hell!!
Hi all the respectfully sifus here, can give me some suggestion on improving my survivallity in higher torment o not. Was stuck at t2 and cant go any further due to the low damage... Pls help http://us.battle.net/d3/en/profile/igrix-1523/hero/29761622
IMHO, i feel you have way too much VIT / Life. Im only surviving with 400+, should be well enough if your resist is high enough and you kill fast enough moreover you have Paragon to help you on Life%.
Helm - Change the VIT to CiC, since you will be playing Lightning, so wont need to change Helm.
Probably continue to craft better items in Cain and Aughild, to get your preferred Resistance, as I see all your resistance over the place.
Thx all the sifu for guiding me. Actually i tried many times to change vit into critical chance but the transmog fees are too much, it already raised to 2million+, i was actually grinding for andariel but sad case i haven get 1 yet... And last question is--> I got 1 soj but if i equip it it will decrease around 130k dps compare to the ring i equip now. So do i need to equip this soj or stay on the old ring? Cos i dun feel any differences when switching this 2 ring vs elites. But when i equip soj it really slowed down me clearing the white mobs... So actually do it worth to equip soj while losing around 130k dps?
This post has been edited by Igrix: Jun 3 2014, 09:03 AM
Thx all the sifu for guiding me. Actually i tried many times to change vit into critical chance but the transmog fees are too much, it already raised to 2million+, i was actually grinding for andariel but sad case i haven get 1 yet... And last question is--> I got 1 soj but if i equip it it will decrease around 130k dps compare to the ring i equip now. So do i need to equip this soj or stay on the old ring? Cos i dun feel any differences when switching this 2 ring vs elites. But when i equip soj it really slowed down me clearing the white mobs... So actually do it worth to equip soj while losing around 130k dps?
the SoJ is definitely better against elites as you are running lightning build.
i believe cow have more than enough gears to play with each of the elemental build. strongly suggest cow to provide the recommendation on gears to be used for each builds.
Not enough storage, sad to salvage some really good stuff. Don't think I can give recommendation for each build, but I will start with what I have in mind, hopefully some situ will correct/improve it and goblinyuhhaur can consolidate and put it into first page.
Fire Monk
Requirement: Gears: Gyana Na Kashu, Magefist, Cindercoat, SOJ, amulet and bracer with %fire skill damage Optional gears: Firewalker (fire damage created by the boot scale with your %fire skill damage and can really kill mobs chasing you) and Warzechian Armguards (fire walker / epiphany inner fire break wreakable and boost your speed) Weapons: Axe of Sangkis, Devastator (crafted weapon) Skill: WoTHF - Blazing fist, Epiphany - Inner fire, Sweeping wind - Firestorm, Lashing Tail Kick - Vulture Kick Alternative skill: Wave of Light - Bursting Wave for easy low level farming. Passive: Exalted Soul (increase Spirit pool) Alternative skill - No spirit generator, but must have enough Cool Down Reduction to spam Epiphany to recover spirit. Characteristics: TR / walk thru white mobs / gather them, build up spirit. See Elite? Spam LTK (you can press and hold the skill to keep spamming it). When spirit depleting, activate Epiphany and keep spamming LTK. Ideally, you should kill the Elite before your Epiphany timeout. Sample: (With video) http://forum.lowyat.net/index.php?showtopi...entry67419489
Holy Monk
Requirement: Gears: SOJ, amulet and bracer with %holy skill damage. Stack +WoTHF damage in belt and pant. Stack +WoL damage in Helm and boot. Andareil's Visage with holy damage. Weapons: Skycutter and Thunderfury. Skill: WoTHF - Fist of Fury, Empowered Wave, 7SS (Fulminating Onslaught) Passive: Mystic Rhythm Characteristics: WoTHF is the best spirit generator at the moment. Not really because it get you a lot of spirit but because it's damage and incredible proc to LoH. Pair with Thunderfury, you basically can just punch all white mobs to death. Drop a bell every now and then to kill Elite. Our spirit spender is a little weak at the moment, otherwise this is actually very fun to play. Sample: (With video) http://forum.lowyat.net/index.php?showtopi...entry67467319
Lightning Monk
Requirement: Gears: Eye of the Storm (Spirit stone), Thundergod's Vigor (belt), 3 set bonus of Raiment of Thousand Storm, SOJ, amulet and bracer with %lightning skill damage. Stack +WoTHF damage in belt and pant. Stack +WoL damage in Helm and boot if you use Wave of Light. Weapons: Odyn's Son / Thunderfury / Shard of Hatred and WKL. Skill: Wave of Light (Pillar of the Ancient) / LTK (Stinging Kick), WoTHF - Hand of Lightning (this skill is super strong and scale with lighting damage) Passive: Mystic Rhythm Characteristics: WoTHF is the best spirit generator at the moment. Not really because it get you a lot of spirit but because it's damage and incredible proc to LoH. Pair with Thunderfury / SoH, you basically can just punch all white mobs to death. Drop a bell / LTK every now and then to kill Elite. Our spirit spender is a little weak at the moment, otherwise this is actually very fun to play. Sample: (With video) http://forum.lowyat.net/index.php?showtopi...entry67461277
Physical Monk
Requirement: Gears: SOJ, amulet and bracer with %physical skill damage. Stack +WoL damage in Helm and boot if you use Wave of Light. Strongarm (bracer that make mobs takes up to 30% damage after knockback) Weapons: Fist of Azturrasq, Doombringer / Sunkeeper (increase damage against Elite) / TF Skill: Explosive Palm (Fresh is weak), Wave of Light (Wall of Light), Cyclone Strike (Pulling will trigger Strongarm proc too) Passive: Mystic Rhythm Characteristics: Physical monk is still the strongest monk build there is due to EP. The %physical damage will make the mobs explode beyond their maximum HP. Sample: (With video) https://forum.lowyat.net/index.php?showtopi...entry67779903
Cold Monk:
Requirement: Gears: Frostburn, SOJ, amulet and bracer with %cold skill damage. Stack +WoL damage in Helm and boot if you use Wave of Light. Strongarm (bracer that make mobs takes up to 30% damage after knockback) Weapons: Rimeheart and Fist of Azturrasq / Doombringer / Sunkeeper (increase damage against Elite) / TF Skill: Explosive Palm (Fresh is weak), Wave of Light (Numbing wave), Cyclone Strike (Pulling will trigger Strongarm proc too) Passive: Mystic Rhythm Characteristics: This is EP to the next level. Frostburn turn cold attack into freezing, Rimeheart 10% chance to instantly kill the white mobs trigger EP and kill everything else. Sample: http://us.battle.net/d3/en/forum/topic/12946014582
Not enough storage, sad to salvage some really good stuff. Don't think I can give recommendation for each build, but I will start with what I have in mind, hopefully some situ will correct/improve it and goblinyuhhaur can consolidate and put it into first page.
ALL HAIL madcow holycow!
This post has been edited by dreaming: Jun 3 2014, 02:05 PM
» Click to show Spoiler - click again to hide... «
QUOTE(cowithgun @ Jun 3 2014, 11:37 AM)
Not enough storage, sad to salvage some really good stuff. Don't think I can give recommendation for each build, but I will start with what I have in mind, hopefully some situ will correct/improve it and goblinyuhhaur can consolidate and put it into first page.
Fire Monk
Requirement: Gears: Gyana Na Kashu, Magefist, Cindercoat, SOJ, amulet and bracer with %fire skill damage Optional gears: Firewalker (fire damage created by the boot scale with your %fire skill damage and can really kill mobs chasing you) and Warzechian Armguards (fire walker / epiphany inner fire break wreakable and boost your speed) Weapons: Axe of Sangkis, Devastator (crafted weapon) Skill: WoTHF - Blazing fist, Epiphany - Inner fire, Sweeping wind - Firestorm, Lashing Tail Kick - Vulture Kick Alternative skill: Wave of Light - Bursting Wave for easy low level farming. Passive: Exalted Soul (increase Spirit pool) Alternative skill - No spirit generator, but must have enough Cool Down Reduction to spam Epiphany to recover spirit. Characteristics: TR / walk thru white mobs / gather them, build up spirit. See Elite? Spam LTK (you can press and hold the skill to keep spamming it). When spirit depleting, activate Epiphany and keep spamming LTK. Ideally, you should kill the Elite before your Epiphany timeout. Sample: (With video) http://forum.lowyat.net/index.php?showtopi...entry67419489 Holy Monk
Requirement: Gears: SOJ, amulet and bracer with %holy skill damage. Stack +WoTHF damage in belt and pant. Stack +WoL damage in Helm and boot. Andareil's Visage with holy damage. Weapons: Skycutter and Thunderfury. Skill: WoTHF - Fist of Fury, Empowered Wave, 7SS (Fulminating Onslaught) Passive: Mystic Rhythm Characteristics: WoTHF is the best spirit generator at the moment. Not really because it get you a lot of spirit but because it's damage and incredible proc to LoH. Pair with Thunderfury, you basically can just punch all white mobs to death. Drop a bell every now and then to kill Elite. Our spirit spender is a little weak at the moment, otherwise this is actually very fun to play. Sample: (With video) http://forum.lowyat.net/index.php?showtopi...entry67467319
Lightning Monk
Requirement: Gears: Eye of the Storm (Spirit stone), Thundergod's Vigor (belt), 3 set bonus of Raiment of Thousand Storm, SOJ, amulet and bracer with %lightning skill damage. Stack +WoTHF damage in belt and pant. Stack +WoL damage in Helm and boot if you use Wave of Light. Weapons: Odyn's Son / Thunderfury / Shard of Hatred and WKL. Skill: Wave of Light (Pillar of the Ancient) / LTK (Stinging Kick), WoTHF - Hand of Lightning (this skill is super strong and scale with lighting damage) Passive: Mystic Rhythm Characteristics: WoTHF is the best spirit generator at the moment. Not really because it get you a lot of spirit but because it's damage and incredible proc to LoH. Pair with Thunderfury / SoH, you basically can just punch all white mobs to death. Drop a bell / LTK every now and then to kill Elite. Our spirit spender is a little weak at the moment, otherwise this is actually very fun to play. Sample: (With video) http://forum.lowyat.net/index.php?showtopi...entry67461277
Physical Monk
Requirement: Gears: SOJ, amulet and bracer with %physical skill damage. Stack +WoL damage in Helm and boot if you use Wave of Light. Strongarm (bracer that make mobs takes up to 30% damage after knockback) Weapons: Fist of Azturrasq, Doombringer / Sunkeeper (increase damage against Elite) / TF Skill: Explosive Palm (Fresh is weak), Wave of Light (Wall of Light), Cyclone Strike (Pulling will trigger Strongarm proc too) Passive: Mystic Rhythm Characteristics: Physical monk is still the strongest monk build there is due to EP. The %physical damage will make the mobs explode beyond their maximum HP. Sample: (With video) https://forum.lowyat.net/index.php?showtopi...entry67779903
Cold Monk:
Requirement: Gears: Frostburn, SOJ, amulet and bracer with %cold skill damage. Stack +WoL damage in Helm and boot if you use Wave of Light. Strongarm (bracer that make mobs takes up to 30% damage after knockback) Weapons: Rimeheart and Fist of Azturrasq / Doombringer / Sunkeeper (increase damage against Elite) / TF Skill: Explosive Palm (Fresh is weak), Wave of Light (Numbing wave), Cyclone Strike (Pulling will trigger Strongarm proc too) Passive: Mystic Rhythm Characteristics: This is EP to the next level. Frostburn turn cold attack into freezing, Rimeheart 10% chance to instantly kill the white mobs trigger EP and kill everything else. Sample: http://us.battle.net/d3/en/forum/topic/12946014582
QUOTE(cowithgun @ Jun 3 2014, 11:37 AM)
Not enough storage, sad to salvage some really good stuff. Don't think I can give recommendation for each build, but I will start with what I have in mind, hopefully some situ will correct/improve it and goblinyuhhaur can consolidate and put it into first page.
Fire Monk
Requirement: Gears: Gyana Na Kashu, Magefist, Cindercoat, SOJ, amulet and bracer with %fire skill damage Optional gears: Firewalker (fire damage created by the boot scale with your %fire skill damage and can really kill mobs chasing you) and Warzechian Armguards (fire walker / epiphany inner fire break wreakable and boost your speed) Weapons: Axe of Sangkis, Devastator (crafted weapon) Skill: WoTHF - Blazing fist, Epiphany - Inner fire, Sweeping wind - Firestorm, Lashing Tail Kick - Vulture Kick Alternative skill: Wave of Light - Bursting Wave for easy low level farming. Passive: Exalted Soul (increase Spirit pool) Alternative skill - No spirit generator, but must have enough Cool Down Reduction to spam Epiphany to recover spirit. Characteristics: TR / walk thru white mobs / gather them, build up spirit. See Elite? Spam LTK (you can press and hold the skill to keep spamming it). When spirit depleting, activate Epiphany and keep spamming LTK. Ideally, you should kill the Elite before your Epiphany timeout. Sample: (With video) http://forum.lowyat.net/index.php?showtopi...entry67419489 Holy Monk
Requirement: Gears: SOJ, amulet and bracer with %holy skill damage. Stack +WoTHF damage in belt and pant. Stack +WoL damage in Helm and boot. Andareil's Visage with holy damage. Weapons: Skycutter and Thunderfury. Skill: WoTHF - Fist of Fury, Empowered Wave, 7SS (Fulminating Onslaught) Passive: Mystic Rhythm Characteristics: WoTHF is the best spirit generator at the moment. Not really because it get you a lot of spirit but because it's damage and incredible proc to LoH. Pair with Thunderfury, you basically can just punch all white mobs to death. Drop a bell every now and then to kill Elite. Our spirit spender is a little weak at the moment, otherwise this is actually very fun to play. Sample: (With video) http://forum.lowyat.net/index.php?showtopi...entry67467319
Lightning Monk
Requirement: Gears: Eye of the Storm (Spirit stone), Thundergod's Vigor (belt), 3 set bonus of Raiment of Thousand Storm, SOJ, amulet and bracer with %lightning skill damage. Stack +WoTHF damage in belt and pant. Stack +WoL damage in Helm and boot if you use Wave of Light. Weapons: Odyn's Son / Thunderfury / Shard of Hatred and WKL. Skill: Wave of Light (Pillar of the Ancient) / LTK (Stinging Kick), WoTHF - Hand of Lightning (this skill is super strong and scale with lighting damage) Passive: Mystic Rhythm Characteristics: WoTHF is the best spirit generator at the moment. Not really because it get you a lot of spirit but because it's damage and incredible proc to LoH. Pair with Thunderfury / SoH, you basically can just punch all white mobs to death. Drop a bell / LTK every now and then to kill Elite. Our spirit spender is a little weak at the moment, otherwise this is actually very fun to play. Sample: (With video) http://forum.lowyat.net/index.php?showtopi...entry67461277
Physical Monk
Requirement: Gears: SOJ, amulet and bracer with %physical skill damage. Stack +WoL damage in Helm and boot if you use Wave of Light. Strongarm (bracer that make mobs takes up to 30% damage after knockback) Weapons: Fist of Azturrasq, Doombringer / Sunkeeper (increase damage against Elite) / TF Skill: Explosive Palm (Fresh is weak), Wave of Light (Wall of Light), Cyclone Strike (Pulling will trigger Strongarm proc too) Passive: Mystic Rhythm Characteristics: Physical monk is still the strongest monk build there is due to EP. The %physical damage will make the mobs explode beyond their maximum HP. Sample: (With video) https://forum.lowyat.net/index.php?showtopi...entry67779903
Cold Monk:
Requirement: Gears: Frostburn, SOJ, amulet and bracer with %cold skill damage. Stack +WoL damage in Helm and boot if you use Wave of Light. Strongarm (bracer that make mobs takes up to 30% damage after knockback) Weapons: Rimeheart and Fist of Azturrasq / Doombringer / Sunkeeper (increase damage against Elite) / TF Skill: Explosive Palm (Fresh is weak), Wave of Light (Numbing wave), Cyclone Strike (Pulling will trigger Strongarm proc too) Passive: Mystic Rhythm Characteristics: This is EP to the next level. Frostburn turn cold attack into freezing, Rimeheart 10% chance to instantly kill the white mobs trigger EP and kill everything else. Sample: http://us.battle.net/d3/en/forum/topic/12946014582
Thx all the sifu for guiding me. Actually i tried many times to change vit into critical chance but the transmog fees are too much, it already raised to 2million+, i was actually grinding for andariel but sad case i haven get 1 yet... And last question is--> I got 1 soj but if i equip it it will decrease around 130k dps compare to the ring i equip now. So do i need to equip this soj or stay on the old ring? Cos i dun feel any differences when switching this 2 ring vs elites. But when i equip soj it really slowed down me clearing the white mobs... So actually do it worth to equip soj while losing around 130k dps?
Mainly because your SoJ doesnt have CiC, hence the difference in it in DPS. Paper dps is not really that important IMHO, stack as much elemental damage as you can to help in white mobs alongside pants and belts to stack skill damage, and then focus more on specific weapon depending on what elemental build you are building.
As you can see from my profile, i stack Holy, as you are stacking Lightning, try moving towards that.
To answer your question..fire element is the DPS wise strongest as 2 additional slots to stack fire % sillz (Cindercoat + Magefist). Lightning is currently ok..and so is physical and so on. In higher Torment, EP is essential.
End game monk currently, i.e to do t6 rift in 12mins is based on a gimmick (more like a bug) using frostburns gloves + Rimeheart + EP. Shattering frozen EPed mobs while you run at 0 DPS / max EHP. RG is the only problem, but that can be solved by using Furnace mace (6-8% life damage chance. Have fun trying out all builds
To answer your question..fire element is the DPS wise strongest as 2 additional slots to stack fire % sillz (Cindercoat + Magefist). Lightning is currently ok..and so is physical and so on. In higher Torment, EP is essential.
End game monk currently, i.e to do t6 rift in 12mins is based on a gimmick (more like a bug) using frostburns gloves + Rimeheart + EP. Shattering frozen EPed mobs while you run at 0 DPS / max EHP. RG is the only problem, but that can be solved by using Furnace mace (6-8% life damage chance. Have fun trying out all builds
what set item they use for fire mage tho? is inna 4 set bonus essential for fire mage? or is the all mantra up bonus kinda useless?
Hi all the respectfully sifus here, can give me some suggestion on improving my survivallity in higher torment o not. Was stuck at t2 and cant go any further due to the low damage... Pls help http://us.battle.net/d3/en/profile/igrix-1523/hero/29761622
Thx all the sifu for guiding me. Actually i tried many times to change vit into critical chance but the transmog fees are too much, it already raised to 2million+, i was actually grinding for andariel but sad case i haven get 1 yet... And last question is--> I got 1 soj but if i equip it it will decrease around 130k dps compare to the ring i equip now. So do i need to equip this soj or stay on the old ring? Cos i dun feel any differences when switching this 2 ring vs elites. But when i equip soj it really slowed down me clearing the white mobs... So actually do it worth to equip soj while losing around 130k dps?
hope that helps, most of the gears can be farmed specifically/crafted, and blackthorne should be relatively easy to drop (or party, and trade FS as people hate that shit anyways)
i started with BT then raiment as they drop for 15% lightning