Very insightful reply. Well said.
Monks have the highest AR among all class nowadays.
INT chars used to have high AR (1800-2000 AR).
But as we progress, most INT chars stack about 1100-1200 AR for T6.
Nowadays, few INT char put Diamond in the sockets.
AR is broken. It seems to have "diminishing return" when you stack high AR.
Stacking high AR doesn't help in survivability.
Blizz want to fix monk's toughness.
I reckon they pull a fast one by giving monk more armor.
Alternatively, Blizz need to buff the LOH of monk by increasing the proc rate.
Either fixing armor or improving LOH, I think it is a more universal defence fix to improve the toughness of monk.
For dodge, as cow said, Blizz will not likely to go for that route.
Successful dodge gives immunity.
There are 2 sides of a coin.
On one side, if Blizz buff the dodge chance, monk will immune to damage aka god mode.
On the other side, with the toughness not fixed, there is still a chance to get hit by fatal blows. Monk's HP will still drain like water when it can't dodge the fatal hit. It is still not good fix.
Anyway, we will see it how the fix goes at PTR later.
Stacking up to 2k AR is not really required to do T6. 1300-1500 is all you need. I don't see nerfing OWE is anyway close to fixing monk's toughness, unless you are saying monks are too tanky. Need to make them squishy.
Also choosing between dodging or armor is entirely the basis of Monk/DH class. Blizz cannot or I would say should not dictate how the players play their classes. It makes every class unique and hence the diversity in each class. It makes the game fun.
The one and ONLY one major issue with monk isn't toughness. It is the dps output. Even having high elemental elite dps, the output will lose out of any mid-gear class of any kind. Blizz need to rework some of the skills to give high dmg or cheaper resource for monks to spam them.
Sorry for the rage post. Really disappointed with blizz with the proposed 2.1 changes.