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Monk Discussion V7, RoS:The perfection of Seven Sided Strike
Monk Discussion V7, RoS:The perfection of Seven Sided Strike
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Apr 21 2014, 11:46 AM
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#1
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Junior Member
111 posts Joined: Jan 2003 From: KL / Seremban |
MajorChow#1239 reporting in
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Apr 22 2014, 02:56 PM
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#2
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Junior Member
111 posts Joined: Jan 2003 From: KL / Seremban |
QUOTE(yuhhaur @ Apr 22 2014, 02:12 PM) Don't forget Jackie Chan gloves http://us.battle.net/d3/en/item/shenlongs-fist-of-legend |
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Apr 24 2014, 03:26 PM
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#3
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111 posts Joined: Jan 2003 From: KL / Seremban |
Hi fellow monks,
Is IAS% stat a good thing to have alot? As I use LTK so of course more IAS% meants can spam more LTK and generally beatdown faster; however that would also mean burnout my spirit pool (and generate faster). Or attack slower abit to have spirit regen to get a constant stream of attack? |
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Apr 25 2014, 02:17 PM
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#4
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Junior Member
111 posts Joined: Jan 2003 From: KL / Seremban |
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Apr 28 2014, 11:20 AM
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#5
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Junior Member
111 posts Joined: Jan 2003 From: KL / Seremban |
Need opinion, I am running LtK and head item rolled LtK 14% skill bonus. Should I reroll this for 6% crit (being a better stat)?
My leg is having 11% to LtK (probably I'll try to reroll for higher % later) |
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May 5 2014, 11:27 AM
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#6
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Junior Member
111 posts Joined: Jan 2003 From: KL / Seremban |
QUOTE(I_Thought @ May 5 2014, 12:28 AM) guys, can u please inspect my overall gear? I have been stuck in T3 and cannot proceed further, need some suggestion to improve my gear. Please help. You will need to stack Holy% dmg, which yours looks like a holy build. Look for Holy% dmg on head, bracers, neck, weapons. Your weapons are nothing exceptional, look for skycutter, lidless wall shield (with %holy) or craft hallowed shield for holy%. http://us.battle.net/d3/en/profile/NoelYuen-1530/hero/550252 At higher torments, you need to look at cdr (crimson's set, shoulders) and elite killing gear (SoJ, Sunkeeper, Blackthorns, Aughilds). Also regem your head socket to diamond for cdr, as magic find is pretty useless and u want to max out all your advantages at higher torment. Look for gears with perfect primary stats and single resist of your OWE choice to stack. Good luck. |
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May 12 2014, 11:21 AM
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#7
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111 posts Joined: Jan 2003 From: KL / Seremban |
QUOTE(Efalex @ May 10 2014, 02:55 PM) Not if you met elite with both freeze and arcane. Worst is if it in a small cramp area. Julie's is a game changer at the disco center (all ground effects + lazers) plus the laser heals you for 20-25% of its dmg, you'll be tanking like a boss. LoH and Life regen is very strong secondary stats once you get your basics right (dps, hp, resists, armor) as they will prevent your life dropping like a stone from the ground effects.Julia's Cameo Ammy is really useful. This post has been edited by jaychow: May 12 2014, 11:22 AM |
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May 16 2014, 11:55 AM
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#8
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Junior Member
111 posts Joined: Jan 2003 From: KL / Seremban |
QUOTE(SpikeTwo @ May 15 2014, 04:26 PM) i still love the monk. i dont care how bad he is, the path of bitterness is what a monk can go through! not some easy peasy ballless shooting from afar, or mindless pumping of body mass to tank monsters...our mind and body is one. we channel our will to our fists and still survives! Ytar has show you the way, it is up to you to take the easy way out or not. If you should fail, your technique is flawed! |
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May 26 2014, 03:04 PM
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#9
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Junior Member
111 posts Joined: Jan 2003 From: KL / Seremban |
QUOTE(peinsama @ May 25 2014, 07:49 PM) its awesome as hell bruh. At first, i was like wow this monk implosion-ed all the mobs to it, perhaps maybe as a distraction, taunt or decoy or whatever, then he casts the PALM of God, which is pretty normal, then when all the Elite mobs just explode together at once, i was like....wait wtf did just happened? Then it happened to all the other Elite Mobs we encounter as a team. The fist is a game changer for monks, using a 2.1k dps of the fist from random rift drop. In group play, I dash/EP into a mob, ninja-bomber- palm-em-weak-in-the-knees-flesh on each of the mob. LtK along with the team dps on the weakest mob till it pops. Glorious dominos kaboom effect, blues and gold dies in seconds. GG I be mirin em monks who have it. Very mirin. Puts thunderfury to shame. I heard many people tried to gamble it through kadala. This post has been edited by jaychow: May 26 2014, 03:05 PM |
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May 27 2014, 04:31 PM
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#10
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Junior Member
111 posts Joined: Jan 2003 From: KL / Seremban |
QUOTE(cowithgun @ May 27 2014, 03:45 PM) Found a Hexing Pant... try TR + Epi build. Using only stuff found in stash, managed to get 64.5% CDR. Just move, everything got destroyed. Got hexing pants in stash, so you are saying the bonus only apply when u start moving not the start of TR (from standstill)?Even with DW, you don't need ANY spirit regeneration gear at all. You also no longer need any spirit generation skill. The only problem with the pant is that it is currently bugged. You need to force move first before activating TR. |
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Jun 12 2014, 03:43 PM
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#11
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Junior Member
111 posts Joined: Jan 2003 From: KL / Seremban |
QUOTE(KruteX @ Jun 12 2014, 02:05 PM) Hello guys.. a quick question here.. It will swing either way just that mace typically have slower attack speed than sword.Is there any difference if i equip 1h sword at MH and Mace at OH or vice versa? Thank u HOWEVER, if you are using spender like LtK, it takes it attack speed and damage from MH, so you best put in your (best) highest dps weapon on that hand. |
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Jun 12 2014, 06:24 PM
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#12
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Junior Member
111 posts Joined: Jan 2003 From: KL / Seremban |
QUOTE(cowithgun @ Jun 12 2014, 05:48 PM) i recommend equipping high DAMAGE (not DPS) weapon in MH. look at the damage range instead of the big DPS number at the top. while Mace/Hammer/spear may has lower DPS due to low attack speed, but if their range is higher than your fist/sword, you should put the Mace/Hammer, etc in your main hand. Thanks for the clarification; so that big DPS number is basically all stat (% dmg, ats) factors considered into it? So kinda meaningless in actual application (e.g. execute spenders like LtK) other than ePeen?skill are calculated based on "weapon damage", which is the range, rather than on the big DPS number (range * speed). This post has been edited by jaychow: Jun 12 2014, 06:31 PM |
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Jun 24 2014, 02:03 PM
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#13
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Junior Member
111 posts Joined: Jan 2003 From: KL / Seremban |
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Jul 2 2014, 11:01 AM
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#14
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Junior Member
111 posts Joined: Jan 2003 From: KL / Seremban |
Think still got hope for monks; PTR 2.1 Madstone now with SSS add's palm effect
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