lets assume you get average 75k damage, 3% LS will give you 2.25k * 20% = 450 life. that is less than what you will get from 300 LoH on multiple mobs if you use FoT. but if you have plan to push for higher DPS, LS is probably better in long run. at least you will get LS from both hit and Sweeping wind.
however, that is just in theory. may be people that have tested it before can share their experience.
IINM LS has no multiple mob co-efficient scaling, which means that if you're hitting multiple mobs, your life stealing value goes up exponentially while LoH has that issue as you mentioned
assuming what i said is correct: - with 3% LS if you deal 100k dmg. and you hit 5 mobs, that's 500k dmg = 15k *20% = 3000 life per hit on 100k x5 mobs)
=edit= oh ya, not to mention skills also having a modifier:
reviewing this video just to refresh some of the facts in my head lol
krip even did a math summary: to equate 3% ls against 847 LoH, you need to do 113k dmg (per hit obviously)
then again, i am doing 100-200k dmg crits, and my 7ss does like 400-500k crits rofl. (if all 7 strikes crit, at max dmg, thats 3.5mil dmg mind you, can pretty much halfen cydea's hp pretty damn easily)
the co-efficient is already calculated on per spell basis (huge aoe spells get less for example) while LS does not have such co-efficient. so if you're doing really f***ing crazy dmg, LS is the way to go
" Black Weapons "
QUOTE
The "+x% Elemental Damage" affix works by adding "x%" of your physical damage to your attack, in the form of the damage type listed.
So, really basic example: Your physical damage is 100, and the item adds +3% Fire damage. You gain 3 extra damage to your attacks as Fire damage.
Things this takes into account: Rings, mojos, orbs (etc) that have an "X-Y" damage affix (e.g. "1-2 Damage") The base damage range of your weapon, before any elemental damage is added from the affix +Min or +Max affixes on weapons
(Note: It doesn't benefit from "+X-Y Elemental Damage" affixes on weapons.)
We realize the current wording for this affix can be confusing, and it's something we'd like to make more clear in the future. If you have any suggestions for how this affix could be better worded, we're definitely interested in your suggestions. Just keep in mind that space is limited in item tooltips, and that whatever we use would need to be translated into all of our supported languages.
while i still can't get official math wiz and what not, i think we *SHOULD* be able to trust blue posts although blue has not replied on the inquiry as per the 2nd link/post.
My monk has experienced to its own chagrin that 500 AR is not enough to survive the perils of mp10 games.
Luckily, it looted a drop in the form of tWH meant for wizards with stats of 92 int, 28 CR (since the ammy has 48 CR) & 80 AR that gives a total of 117 AR, hopefully can roam the land of mp10 games more comfortably from now onwards.
This post has been edited by MOBAJOBG: Dec 14 2012, 04:48 PM
hi guys, for monk weapon, basically is shenlong sets good? Or just get yellow weapon with good stats + socket? i see a lot of monks not using shenlong sets
hi guys, for monk weapon, basically is shenlong sets good? Or just get yellow weapon with good stats + socket? i see a lot of monks not using shenlong sets
For the simple reason that 1k DPS shenloongs are hard to comeby not to mention socket and tghe $$$. However, they are very good if you can find a pair with 1k DPS + Socket.
hi guys, for monk weapon, basically is shenlong sets good? Or just get yellow weapon with good stats + socket? i see a lot of monks not using shenlong sets
I'd sold off an almost perfect Shenlong's Fist of Legend with stats of 1k dps, 58.x lpss, 95% chd & os for ~650M gold recently which was bought out @499M gold listed at 1d 11h, so I'll never get to know how awesome it was.
[Edited several minutes later] However, in the 2 weeks where my monk was so privileged to punch with it eagerly with enthusiastic critical strikes, ...too bad always die in mp10 games without even a fight! perhaps, a far better monk than me can do justice or wonders with it.
This post has been edited by MOBAJOBG: Dec 14 2012, 05:35 PM
If pick shenlongs go with the set as the bonus 130dex (0.33 Spirit regen is useless)
If you chose WKL..get a Echo Fury..or a black damage rare. The +5/6% applies to the min max damage.
Not efficent if you pair WKL with elemental weapons, like shenlongs.
I see.. Never know that wkl is eficient with black wep. Btw need to reconfirm. If i use FoT then + 20% lightning skill dmg (wkl) + skull + soj + madstone + amulet in total 60% booster on the skill dmg.. Means i improve on the minimum dmg rite? The way i see this skill dmg come first before wepon dmg. Means even use cheap wepon my minimum dmg already boosted by the additional skill dmg that already high..
I see.. Never know that wkl is eficient with black wep. Btw need to reconfirm. If i use FoT then + 20% lightning skill dmg (wkl) + skull + soj + madstone + amulet in total 60% booster on the skill dmg.. Means i improve on the minimum dmg rite? The way i see this skill dmg come first before wepon dmg. Means even use cheap wepon my minimum dmg already boosted by the additional skill dmg that already high..
Yes, the +20% adds on top of your FoT base damage, hence in you eg, the FoT damage will be 130%.
In short yes. +% elemental damage will stack. However, FoT bonus (via helm/amulet/ring) i.e say..you get 30% I think how its computed its a 30% add on to 110% FoT base attack, thus giving you 140% weapon damage. The + % elemental damage works differently,.say the eg above FoT 140% damage x5% extra = you get 147.5% and not 145%.
Therefore, +% elemental damage gives better boost. Anyone care to correct me on this?
well everyone is getting socketed weapons. So to get awesome damage u need to pump CHD into your weapons
You need to get your armors strong enough to support dual sock shenlongs. Otherwise you wont get much out of sock weapons. I just reached my goal of 100k dps with shenlongs no sock.