QUOTE(qicquser @ Jun 23 2014, 04:39 PM)
Barb is able to do well in T6 due to they are not a 100% melee class. WT/SS/LQ do not have to face tank the mobs. They can kite damage and deal damage. If anything amiss, they can always use superstition for elemental resist. Straight up 20% reduction is huge.
Cru is totally different. They can survive on 300AR cuz they are using shield and AC have 2 lives. Also they are not entirely needed to face tank the mobs. Cru is a mid range class.
For monks, they need OWE to tank well as they are a full melee class which requires them to stand face to face with mobs to hit them (monk have short hands). Also the secondary single element resists are meant for monk to stack to utilize OWE. It is the main reason why in RoS, dual resist gears no longer exist. To prevent monks from stacking AR + resist. Now they nerf OWE so bad that monks required to stack AR. Now the secondary single resist is pretty much useless to monks. It is back to the same old "must have AR on all gears". What is the difference between RoS and Vanilla Diablo 3?
Apart from AR from OWE, blizz just killed the build diversity that is core of every class by making Dex = Armor
Strength = Armor
Dexterity = Dodge
Intelligence = Resist All
If Dex players wanted to have high armor like Str class, they would have just played Barb/Cru. Looking at DH point of view. Archer class is supposed to be tanky? Its just illogical.
Very insightful reply. Well said.
Monks have the highest AR among all class nowadays.
INT chars used to have high AR (1800-2000 AR).
But as we progress, most INT chars stack about 1100-1200 AR for T6.
Nowadays, few INT char put Diamond in the sockets.
AR is broken. It seems to have "diminishing return" when you stack high AR.
Stacking high AR doesn't help in survivability.
Blizz want to fix monk's toughness.
I reckon they pull a fast one by giving monk more armor.
Alternatively, Blizz need to buff the LOH of monk by increasing the proc rate.
Either fixing armor or improving LOH, I think it is a more universal defence fix to improve the toughness of monk.
For dodge, as cow said, Blizz will not likely to go for that route.
Successful dodge gives immunity.
There are 2 sides of a coin.
On one side, if Blizz buff the dodge chance, monk will immune to damage aka god mode.
On the other side, with the toughness not fixed, there is still a chance to get hit by fatal blows. Monk's HP will still drain like water when it can't dodge the fatal hit. It is still not good fix.
Anyway, we will see it how the fix goes at PTR later.
This post has been edited by ALeUNe: Jun 23 2014, 07:40 PM