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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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ROTiJOHN
post Nov 30 2010, 04:38 PM

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this thing damn effective if u do rush, with 6 scv and mass marine. hahahahaha
gladfly
post Nov 30 2010, 06:10 PM

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[quote=jeffvip,Nov 30 2010, 04:33 PM]
user posted image

Any idea how to effectively use this baby in sc2? During the times of SC:BW, ppl will almost will type down 'gg' when they saw this emperor of the sky. In SC2, ppl will just laugh at you when u produce BattleCruiser. Marine and Vikings will simply pawn this unit with no sweat.

Heart brake to saw this ultimate Terran unit reduce to ashes (same things applied to Protoss's Carrier)
*

[/quote

BC is kinda of useless without support. if you go like pure mass bc, most like will be kited to death by Vikings.
But BC with viking= air superiority!!!!!..and partically a flying ball of death. Terran aint got good anti air.

Marines = raped by BC once vikings take out medivacs.
Thors = antiair sucks against armored BC. Plus BC got yamato!!
Vikings= cant hold it against BC+vikings!!
Turrets=pwned by yamato

So BC is still viable but usually late game lo..talking of which maybe I want to try


jeffvip
post Nov 30 2010, 06:25 PM

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QUOTE(Soul-X @ Nov 30 2010, 04:37 PM)
Well maybe they need a slight buff? who knows?
*
I recalled them being nerf during patch 1.1.2.. haha

QUOTE(gladfly @ Nov 30 2010, 06:10 PM)
BC is kinda of useless without support. if you go like pure mass bc,  most like will be kited to death by Vikings.
But BC with viking= air superiority!!!!!..and partically a flying ball of death. Terran aint got good anti air.

Marines = raped by BC once vikings take out medivacs.
Thors = antiair sucks against armored BC. Plus BC got yamato!!
Vikings= cant hold it against BC+vikings!!
Turrets=pwned by yamato

So BC is still viable but usually late game lo..talking of which maybe I want to try
*
Nice idea but I think Medivacs is useful for recovering marine's stim-packed life only, rarely helpful against high dps unit. A Mass Marine strategy I reckon will beat Viking+BC strategy. However this might work when TvT lock in Tank+Viking situation...
gladfly
post Nov 30 2010, 06:54 PM

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QUOTE(jeffvip @ Nov 30 2010, 06:25 PM)
I recalled them being nerf during patch 1.1.2.. haha
Nice idea but I think Medivacs is useful for recovering marine's stim-packed life only, rarely helpful against high dps unit. A Mass Marine strategy I reckon will beat Viking+BC strategy. However this might work when TvT lock in Tank+Viking situation...
*
Depends how many marines you got and whether the rines focus fire. If you got like 60 rines against 7 bc..most like the bc will come up tops. Upgraded BC 1 shot rines yo!! PS...you can always land your vikings and deal some extra dps as well.

flex.gif
dlct87
post Nov 30 2010, 07:02 PM

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damn still can't decide when to expand....

since now all my match-ups are

i make a small force (tank,marine,medivac), then push out...and normally will win from there by just containing +reinforcing....

but its just bronze league...and i know it will almost fail against higher level players

This post has been edited by dlct87: Nov 30 2010, 07:04 PM
quest_5692
post Nov 30 2010, 07:05 PM

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i have nvr went BC b4 because its too expensive to lose...its easy to lose it, like...just 1 misrally or mis click its gone..ya, they got nerfed DMG against ground which is utterly retarded move from blizzard. when someone can out BC, of course it should be very powerful, if its not that imba, of course no1 will get it -.-


Added on November 30, 2010, 7:07 pm
QUOTE(dlct87 @ Nov 30 2010, 07:02 PM)
damn still can't decide when to expand....

since now all my match-ups are

i make a small force (tank,marine,medivac), then push out...and normally will win from there by just containing +reinforcing....

but its just bronze league...and i know it will almost fail against higher level players
*
when you are containing, skip 1 round of reinforcement and throw down your expo. =)

This post has been edited by quest_5692: Nov 30 2010, 07:07 PM
smartleader
post Dec 1 2010, 03:28 AM

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Okay guys, here the problem I had actually found on my play recently, i tend to expo very late due to constant reinforcement in my front line. So, basically what I do is just, some early harass, while tech-ing to Siege mode to hold up my choke and do the expo safely and a lot more faster this time, and am able to win against a slightly favoured Terran due to this.

Not sure about Zerg though, might try it out if got the chance.

This post has been edited by smartleader: Dec 1 2010, 03:31 AM
jeffvip
post Dec 2 2010, 11:19 AM

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I f**king hate muta + bling play.... such an imba unit.... fk baneling

Since my internet gt delay about 0.5 sec, I just cant dodge baneling attack!!!

This post has been edited by jeffvip: Dec 2 2010, 11:20 AM
quest_5692
post Dec 2 2010, 05:17 PM

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lol....now if im against muta baneling i will go for a bald FE too.....cuz 1 base terran vs full map control zerg is very hard, maybe only 1 base mech push can work out, if you hit at the sweet timing. im not that familiar with zerg timing yet so i just throw down a FE and play 2 base to 2 base....havent found 1 perfect solution to punish zerg for doing muta ling yet....maybe blue flame hellion 2 fac reactor + 2 weapon can work out XD force enemy to transition into roach hydra, hence lower muta count?
westley0214
post Dec 2 2010, 05:56 PM

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QUOTE(jeffvip @ Dec 2 2010, 11:19 AM)
I f**king hate muta + bling play.... such an imba unit.... fk baneling

Since my internet gt delay about 0.5 sec, I just cant dodge baneling attack!!!
*
Just do a Marines SCVs all-in rush before the Baneling Nest is out. If failed, rage quit and get another new game. Lol...

Read: Rage quit = IdrA's style "Isn't that amazing? You won without doing a single thing".
jeffvip
post Dec 2 2010, 06:02 PM

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QUOTE(quest_5692 @ Dec 2 2010, 05:17 PM)
lol....now if im against muta baneling i will go for a bald FE too.....cuz 1 base terran vs full map control zerg is very hard, maybe only 1 base mech push can work out, if you hit at the sweet timing. im not that familiar with zerg timing yet so i just throw down a FE and play 2 base to 2 base....havent found 1 perfect solution to punish zerg for doing muta ling yet....maybe blue flame hellion 2 fac reactor + 2 weapon can work out XD force enemy to transition into roach hydra, hence lower muta count?
*
Hellion... erm. I have not think of it yet... Maybe is workable

QUOTE(westley0214 @ Dec 2 2010, 05:56 PM)
Just do a Marines SCVs all-in rush before the Baneling Nest is out. If failed, rage quit and get another new game. Lol...

Read: Rage quit = IdrA's style "Isn't that amazing? You won without doing a single thing".
*
I sure will try one day if I cannot stand anymore for the baneling 'bully' vmad.gif
smartleader
post Dec 2 2010, 06:13 PM

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QUOTE(quest_5692 @ Dec 2 2010, 05:17 PM)
lol....now if im against muta baneling i will go for a bald FE too.....cuz 1 base terran vs full map control zerg is very hard, maybe only 1 base mech push can work out, if you hit at the sweet timing. im not that familiar with zerg timing yet so i just throw down a FE and play 2 base to 2 base....havent found 1 perfect solution to punish zerg for doing muta ling yet....maybe blue flame hellion 2 fac reactor + 2 weapon can work out XD force enemy to transition into roach hydra, hence lower muta count?
*
Don't work that well really if you FE as well, I've yet to try on early blue flame hellion harass.
quest_5692
post Dec 2 2010, 06:29 PM

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early heavy hellion almost 100% force zerg to play roaches. he cant play lings all the way till muta pops out...even if he eventually play muta, the muta count oso drop liao cuz roaches without upgrade will kena rape by terran too...mm....just thinking....but FE on jungle basin is easier XD i will go fark you for christmas on blistering sand....
tatyinw
post Dec 3 2010, 11:16 AM

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Yea. It seems to work most of the time. When they see my factory blocking the ramp instead of my barracks, (probably I should start changing this to hiding the Factory), the Zerg player almost always go roaches instead.
So I almost always lose my hellion harass team. sad.gif
But since they went roaches, they suffer from my banshees instead.
After that I see mutas... I go oh crap... tongue.gif
quest_5692
post Dec 3 2010, 12:15 PM

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ya, i kena once b4, he just do enuf roaches to fend off my hellions, den i overreacted to tank, marauders and banshee, he just used muta to rofl me....hmm.....i think im going to experiment a new strategy tonight...

had u all tried.......fast reactor starport? mass vikings about same amount as muta, from theory, same amount of viking wins muta so u can get air control, get alot of free overlords, force zerg to hydra. no hydra = instant GG. the default way to win hydra is no creep spread....hydra without creep lose to anything. with creep tank would be the hard counter. but i think a splinter of raven to clear creep + infantry will be enuf........will try with build order tester later....and now you get map control, zerg have 0 map control (imagine u kena contain by muta harrass at 2 mineral line....same situation for zerg now....sounds orgasms enuf for me)

if not, maybe marine raven build from team liquid?

but if im playing on lost temple, i nvr had issue with zerg, just cliff drop the hell of him!!! thorship build almost never lose on close air position....


Added on December 3, 2010, 1:27 pmwon a 1600 diamond zerg at metalopolis today.....but im trying to convince myself i won not because he resisted to out muta XD its in custom game tho....maybe he want to try to win a terran without muta....XDD

what i tried in that game, reactored marine hellion turtle in base, throw a scan at my....2nd/3rd 50 mana? saw he transfering drone, i noe he is just building up his econ, i throw down my expo and push out with marine hellion. saw alot of static defence (5+ spine and lings). now i know he is turtling in 2 base to build up econ for a massive push (i thought was muta) so start to produce medivec start to drop rines and hellions at his base to keep him in his foot (+ his statis defence got no use against drops) and i start to build up siege tanks, raven, marauders.....while still constantly pressuring with marine and hellions with drops....then i put a hellion at all possible 3rd expo position, and use all my force to deny his 3rd. use all i can to deny 3rd....and a 3rd is very important to zerg so he kept on trying to get 3rd also...he tried 3-4 times and i noe i won adi after denying 3 times.....cuz he is desperate for money but he cant make it...while i adi have 3 bases and building up my 4th....basically i just wait him to starve and push me with ultras, den bam, massive push and won.

tl:dr, in tvz i think my new mindset is

-pressuring with early units (drops, hellions, rines) to keep him on his foot + full map control with hellions
-dun lose in economy, my natural expo must be up, then i can support splinter ambush + bunkers siege tanks to defend myself.
-winning point, wait him go for 3rd (a sign he is starving) then destroy his 3rd at all cost. then take a 3rd urself.


afterall, he didnt out muta so i think my statements will be harder to do if they went muta XD need about 2 turrents and thors to defend...=(

This post has been edited by quest_5692: Dec 3 2010, 01:27 PM
Nandeska
post Dec 3 2010, 05:43 PM

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QUOTE(quest_5692 @ Dec 3 2010, 12:15 PM)
ya, i kena once b4, he just do enuf roaches to fend off my hellions, den i overreacted to tank, marauders and banshee, he just used muta to rofl me....hmm.....i think im going to experiment a new strategy tonight...

had u all tried.......fast reactor starport? mass vikings about same amount as muta, from theory, same amount of viking wins muta so u can get air control, get alot of free overlords, force zerg to hydra. no hydra = instant GG. the default way to win hydra is no creep spread....hydra without creep lose to anything. with creep tank would be the hard counter. but i think a splinter of raven to clear creep + infantry will be enuf........will try with build order tester later....and now you get map control, zerg have 0 map control (imagine u kena contain by muta harrass at 2 mineral line....same situation for zerg now....sounds orgasms enuf for me)

if not, maybe marine raven build from team liquid?

but if im playing on lost temple, i nvr had issue with zerg, just cliff drop the hell of him!!! thorship build almost never lose on close air position....


Added on December 3, 2010, 1:27 pmwon a 1600 diamond zerg at metalopolis today.....but im trying to convince myself i won not because he resisted to out muta XD its in custom game tho....maybe he want to try to win a terran without muta....XDD

what i tried in that game, reactored marine hellion turtle in base, throw a scan at my....2nd/3rd 50 mana? saw he transfering drone, i noe he is just building up his econ, i throw down my expo and push out with marine hellion. saw alot of static defence (5+ spine and lings). now i know he is turtling in 2 base to build up econ for a massive push (i thought was muta) so start to produce medivec start to drop rines and hellions at his base to keep him in his foot (+ his statis defence got no use against drops) and i start to build up siege tanks, raven, marauders.....while still constantly pressuring with marine and hellions with drops....then i put a hellion at all possible 3rd expo position, and use all my force to deny his 3rd. use all i can to deny 3rd....and a 3rd is very important to zerg so he kept on trying to get 3rd also...he tried 3-4 times and i noe i won adi after denying 3 times.....cuz he is desperate for money but he cant make it...while i adi have 3 bases and building up my 4th....basically i just wait him to starve and push me with ultras, den bam, massive push and won.

tl:dr, in tvz i think my new mindset is

-pressuring with early units (drops, hellions, rines) to keep him on his foot + full map control with hellions
-dun lose in economy, my natural expo must be up, then i can support splinter ambush + bunkers siege tanks to defend myself.
-winning point, wait him go for 3rd (a sign he is starving) then destroy his 3rd at all cost. then take a 3rd urself.
afterall, he didnt out muta so i think my statements will be harder to do if they went muta XD need about 2 turrents and thors to defend...=(
*
tldr, i read the note point only.

It really depends on how good is the zerg, mayb when u started to play wif 2.0~2.2k diamond zerg then u will feel the pressure. But anyhow, taking out zerg is all bout timing.
jeffvip
post Dec 3 2010, 06:15 PM

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QUOTE(quest_5692 @ Dec 3 2010, 12:15 PM)
ya, i kena once b4, he just do enuf roaches to fend off my hellions, den i overreacted to tank, marauders and banshee, he just used muta to rofl me....hmm.....i think im going to experiment a new strategy tonight...

had u all tried.......fast reactor starport? mass vikings about same amount as muta, from theory, same amount of viking wins muta so u can get air control, get alot of free overlords, force zerg to hydra. no hydra = instant GG. the default way to win hydra is no creep spread....hydra without creep lose to anything. with creep tank would be the hard counter. but i think a splinter of raven to clear creep + infantry will be enuf........will try with build order tester later....and now you get map control, zerg have 0 map control (imagine u kena contain by muta harrass at 2 mineral line....same situation for zerg now....sounds orgasms enuf for me)

if not, maybe marine raven build from team liquid?

but if im playing on lost temple, i nvr had issue with zerg, just cliff drop the hell of him!!! thorship build almost never lose on close air position....


Added on December 3, 2010, 1:27 pmwon a 1600 diamond zerg at metalopolis today.....but im trying to convince myself i won not because he resisted to out muta XD its in custom game tho....maybe he want to try to win a terran without muta....XDD

what i tried in that game, reactored marine hellion turtle in base, throw a scan at my....2nd/3rd 50 mana? saw he transfering drone, i noe he is just building up his econ, i throw down my expo and push out with marine hellion. saw alot of static defence (5+ spine and lings). now i know he is turtling in 2 base to build up econ for a massive push (i thought was muta) so start to produce medivec start to drop rines and hellions at his base to keep him in his foot (+ his statis defence got no use against drops) and i start to build up siege tanks, raven, marauders.....while still constantly pressuring with marine and hellions with drops....then i put a hellion at all possible 3rd expo position, and use all my force to deny his 3rd. use all i can to deny 3rd....and a 3rd is very important to zerg so he kept on trying to get 3rd also...he tried 3-4 times and i noe i won adi after denying 3 times.....cuz he is desperate for money but he cant make it...while i adi have 3 bases and building up my 4th....basically i just wait him to starve and push me with ultras, den bam, massive push and won.

tl:dr, in tvz i think my new mindset is

-pressuring with early units (drops, hellions, rines) to keep him on his foot + full map control with hellions
-dun lose in economy, my natural expo must be up, then i can support splinter ambush + bunkers siege tanks to defend myself.
-winning point, wait him go for 3rd (a sign he is starving) then destroy his 3rd at all cost. then take a 3rd urself.
afterall, he didnt out muta so i think my statements will be harder to do if they went muta XD need about 2 turrents and thors to defend...=(
*
Wait for your good news ya, I mean your new strategy workability % tongue.gif

I think the new playing style against them is not to attack them. Just turtle and play expansion with them (don't ever lag out). Terran basically is a strong defensive race. With Siege Tank, Bunker, Turret and Fortress it is kinda hard for normal zerg player to storm in. Got this idea after watching Jinro beating Moon. icon_rolleyes.gif

After 10 days,I'm in gold d...Yea rclxm9.gif

This post has been edited by jeffvip: Dec 3 2010, 06:16 PM
smartleader
post Dec 3 2010, 07:26 PM

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So basically just turtled up and wait for the chance? I was against a Zerg yesterday, keep on pumping rines and hellions, forcing him to go roach while I tech switch to siege tank. After that, I watch the replay, meh not as what I expected, the zerg have really bad macro that game, guess would try it out again against a good zerg.
jeffvip
post Dec 4 2010, 01:13 AM

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QUOTE(smartleader @ Dec 3 2010, 07:26 PM)
So basically just turtled up and wait for the chance? I was against a Zerg yesterday, keep on pumping rines and hellions, forcing him to go roach while I tech switch to siege tank. After that, I watch the replay, meh not as what I expected, the zerg have really bad macro that game, guess would try it out again against a good zerg.
*
Let's compare the result when we r playing against some good zerg player


Added on December 4, 2010, 12:49 pmOk sux... dead again against muta baneling combo... turtle up, expand and lose.... vmad.gif

This post has been edited by jeffvip: Dec 4 2010, 12:49 PM
mules
post Dec 6 2010, 02:45 PM

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Hi,
I am a terran player, recently i play a tournament for gold below, my 2nd opponent just went 4 gate and sent observer in my base.

When i go 1/1/1 and drop my 2 tanks on his cliff, he push all his armies to my base. Cause the observer tells him all i have though i walled.

It is worth to spend a raven just to fence off that observer? Raven is so costly.
What is effective counter to 4 gate in a big map?
tanks is not working well cause by that time his zealot will have speed upgraded, taking my marines down together on splash damage.
I cant do a good timing attack considering a big map travel distance.
Any tips?

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