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Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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dlct87
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Nov 26 2010, 08:58 PM
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QUOTE(quest_5692 @ Nov 26 2010, 08:40 PM) scrap station is my worst map against zerg. but u almost must do 1-1-1 with drops. what i like recently is to float my factory to the hidden space at his natural expansion, u will noe wat i mean and mass helions there. then mass drop with infantries. marauder to snipe tech structure and rines to kill drone and queen. till he fed up and deadly push you, a few tank + bunker to guard your ramp. but i always lose to an even zerg on scrap station. something about polt timing is, protoss almost 90% will go gate robo build against terran cuz scared clock banshee. and polt timing rapes gate robo build. and about the early cannon rush, bro, u send your scv to build supply depotĀ at ramp at 9 food right? den ur 10th food run around ur base once. thats more than enuf. and dun tell me u have other better things to do in the 1st 2 minutes of the game. instead of spamming sssssssss go run 1 round den only go scout enemy. yea, which i said i was too slack during those early minutes lol....being running my scv around ever since and thanks for the drop tactics, will try later if got Scrap Stations later again  erm and i assume the drop is also applicable to other race (vs toss/terran) right? This post has been edited by dlct87: Nov 26 2010, 08:59 PM
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quest_5692
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Nov 26 2010, 09:44 PM
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warp gate drop is deadly with emulat HT and DT but they come very late and very rare cuz cost alot of gas to reach there. (warp gate + speed oso very expensive). baneling drops are quite rare...actually i rarely encountered but when they come, its wtfbbq
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dlct87
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Nov 26 2010, 09:46 PM
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QUOTE(quest_5692 @ Nov 26 2010, 09:44 PM) warp gate drop is deadly with emulat HT and DT but they come very late and very rare cuz cost alot of gas to reach there. (warp gate + speed oso very expensive). baneling drops are quite rare...actually i rarely encountered but when they come, its wtfbbq what i mean is if i as terran use the drop tactics on toss/another terran, still will succeed as when use against zerg right?
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quest_5692
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Nov 27 2010, 02:29 AM
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not so effective cuz zerg have very weak anti air at early stage (only queen till they get hydralisk or muta). toss can place 3 stalker at each mineral line, terran has very very strong anti air, marine and turrents. still ok agianst toss if no stalker camp there. terran not effective if enemy reaction fast oso.
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smartleader
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Nov 28 2010, 07:21 PM
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Okay guys, here the deal, I came twice against a very good Diamond Zerg today, and pretty much got outplayed/beaten by him.
What he did is FE and although I did tried to apply pressure, speedlings always got into my way and even couple of hellions couldn't do much. And the late game, pretty much all about Mutas, though there's Thor to deal with it, combine with Speedlings, they're just formidable.
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quest_5692
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Nov 28 2010, 07:35 PM
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replay pls......cuz ur strategy sounds legit.
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smartleader
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Nov 28 2010, 09:12 PM
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QUOTE(quest_5692 @ Nov 28 2010, 07:35 PM) replay pls......cuz ur strategy sounds legit. Don't know how to upload it, lol. Any ideas for that? Oh ya, Baneling as well in the composition, perhaps siege tank is the answer for this?
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dlct87
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Nov 28 2010, 09:16 PM
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QUOTE(smartleader @ Nov 28 2010, 09:12 PM) Don't know how to upload it, lol. Any ideas for that? Oh ya, Baneling as well in the composition, perhaps siege tank is the answer for this? just upload to those hosting websites, megaupload, hotfile etc etc
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quest_5692
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Nov 29 2010, 01:39 AM
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well, ur unit compositions sounds right from ur reply but u lost. so u need to post a replay so that we can see what are the other problems....
my answer to that is marine marine marine....but thats a bad answer. who cares, i just marine marine marine all the way...muscle memory d...
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ricardoizecson
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Nov 29 2010, 03:34 AM
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Getting Started

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make marines. and rape zerg all the way. easy.
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smartleader
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Nov 29 2010, 09:11 AM
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QUOTE(ricardoizecson @ Nov 29 2010, 03:34 AM) make marines. and rape zerg all the way. easy. Marines? You gotta be kidding me, Baneling bust and I'm gg-ed.
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gladfly
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Nov 29 2010, 10:24 AM
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If Zerg FE, a strong counter is actually 2 rax marines..fast. Cut gas..rally your rines to near the FE. Bring like 6 scvs as meat shields and attack when you have 8 rines. Once FE is taken out .. you are ahead..just FE yourself or tech up.
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thejols
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Nov 29 2010, 01:21 PM
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Getting Started

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QUOTE(gladfly @ Nov 29 2010, 10:24 AM) If Zerg FE, a strong counter is actually 2 rax marines..fast. Cut gas..rally your rines to near the FE. Bring like 6 scvs as meat shields and attack when you have 8 rines. Once FE is taken out .. you are ahead..just FE yourself or tech up. exactly just like Foxer. or could i say all korean terran.
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quest_5692
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Nov 29 2010, 01:31 PM
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QUOTE(thejols @ Nov 29 2010, 01:21 PM) exactly just like Foxer. or could i say all terran who saw how foxer playedfixed anyway smartleader, marine > baneling in Foxers dictionary, so do mine.
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smartleader
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Nov 29 2010, 02:27 PM
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QUOTE(quest_5692 @ Nov 29 2010, 01:31 PM) fixed anyway smartleader, marine > baneling in Foxers dictionary, so do mine. Alright, I'll try to hook up on his replay later on, to find a solution. So 2 rax rines are better to punish them? Cause I always 1 rax rines to pressure them while waiting 4 hellions to build up and get on their mineral lines to do the harassment.
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quest_5692
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Nov 29 2010, 04:05 PM
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no, actually i think 1-1-1 is a good strat too cz 1-1-1 was my defaulto against zerg once and it works out pretty well, marine, to hellion harrass to banshee harrass then mech play all the way to victory (thor hellion tank). requires abit of micro but basically fends off mutaling play quite well.
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smartleader
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Nov 29 2010, 04:40 PM
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QUOTE(quest_5692 @ Nov 29 2010, 04:05 PM) no, actually i think 1-1-1 is a good strat too cz 1-1-1 was my defaulto against zerg once and it works out pretty well, marine, to hellion harrass to banshee harrass then mech play all the way to victory (thor hellion tank). requires abit of micro but basically fends off mutaling play quite well. 1-1-1 not really works that well, a good Zerg would go for some early queens to defend it. Mech is by far the best I guess when up against the Zerg, but the problem is, you've to have multiple bases to support your highly intensive gas usage.
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quest_5692
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Nov 29 2010, 04:42 PM
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1-1-1 to expand when banshee finishes then pop 2 more fac....thats 1-1-1 to mech play....
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Aura
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Nov 29 2010, 04:57 PM
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@smartleader: Hellions and Thors are the best way to play with Zerg provided that u micro them correctly..... This playstyle is high risk but big reward.... If u wan to be safe, u can play a bio army of MmM.... Plus as for baneling busts, just use tougher structures to fortify ur ramp.....
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quest_5692
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Nov 29 2010, 05:27 PM
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QUOTE(Aura @ Nov 29 2010, 04:57 PM) @smartleader: Hellions and Thors are the best way to play with Zerg provided that u micro them correctly..... This playstyle is high risk but big reward.... If u wan to be safe, u can play a bio army of MmM.... Plus as for baneling busts, just use tougher structures to fortify ur ramp..... u need to buy time with harrassment till ur mech play can kick in (u definitely need 4 gas) MMM is still all good. mech play against mutaling shud be, when u have a critical mass or thor to kill their muta force, just 1A to their base with all your thors with you....to force enemy to engage you str8 on. and they will lose. they can only choose to base trade where mech can pick up buildings faster.
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