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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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jeffvip
post Nov 25 2010, 04:37 PM

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QUOTE(quest_5692 @ Nov 25 2010, 01:03 PM)
nvr tried 2 thor rush but against toss now, polt timing attack ftw!!! its so imba!!!!

my tvp now i think is 5 win streak no lose yet, all polt timing attack. the fun thing here is turtle, when its time for 4 gate to reach, u will have 1 tank with siege mode up just in time, if u can hold till raven got PDD, its game over. somemore almost 99% u got a free orbs kill every game XD but if they 2 gate rush u, den need to crack head abit....

somemore cuz i just started using polt timing attack this morning, my APM is as low as 90ish cuz keep on figuring out the gas, kena supply block and other shits, still, i could win players at my level or even higher. make me feel its the strategy that imba, not the player that is imba. =(( strategy > player skill in sc2 compare to BW when only better player will win. something........recently being debated alot.
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90 APM is abit hard, how bout me as a beginner with just 40~50ish APM? Does it mean polt timing attack is not suitable for beginner (me)? Btw, i found out that tank, marine, viking is good enough in my lvl play d... just looking to improve as I lost to silver league Protoss recently
jeffvip
post Nov 26 2010, 08:33 AM

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QUOTE(dlct87 @ Nov 26 2010, 01:40 AM)
how to defend against the toss who send his probe to my base basically from the very first second of the game (for cannon rush)? need to run my worker around the base for EVERY match-ups against toss?
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Basically what I do is put a Supply Depot in front of the ramp. If I saw a probe come inside, follow him with SCV
jeffvip
post Nov 26 2010, 03:10 PM

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Polt timing attack really great. PDD and Banshee is awesome. thumbup.gif I guess I need to improve my APM for me to control well marine,tank,banshee and raven.

I'm a bronze player but keep getting platinum and gold player. Luckily I still manage to get winning % more than losing %. Need to thank my 'SIEGE TANK' from keeping me in this game rclxms.gif
jeffvip
post Nov 30 2010, 04:33 PM

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user posted image

Any idea how to effectively use this baby in sc2? During the times of SC:BW, ppl will almost will type down 'gg' when they saw this emperor of the sky. In SC2, ppl will just laugh at you when u produce BattleCruiser. Marine and Vikings will simply pawn this unit with no sweat.

Heart brake to saw this ultimate Terran unit reduce to ashes (same things applied to Protoss's Carrier)
jeffvip
post Nov 30 2010, 06:25 PM

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QUOTE(Soul-X @ Nov 30 2010, 04:37 PM)
Well maybe they need a slight buff? who knows?
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I recalled them being nerf during patch 1.1.2.. haha

QUOTE(gladfly @ Nov 30 2010, 06:10 PM)
BC is kinda of useless without support. if you go like pure mass bc,  most like will be kited to death by Vikings.
But BC with viking= air superiority!!!!!..and partically a flying ball of death. Terran aint got good anti air.

Marines = raped by BC once vikings take out medivacs.
Thors = antiair sucks against armored BC. Plus BC got yamato!!
Vikings= cant hold it against BC+vikings!!
Turrets=pwned by yamato

So BC is still viable but usually late game lo..talking of which maybe I want to try
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Nice idea but I think Medivacs is useful for recovering marine's stim-packed life only, rarely helpful against high dps unit. A Mass Marine strategy I reckon will beat Viking+BC strategy. However this might work when TvT lock in Tank+Viking situation...
jeffvip
post Dec 2 2010, 11:19 AM

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I f**king hate muta + bling play.... such an imba unit.... fk baneling

Since my internet gt delay about 0.5 sec, I just cant dodge baneling attack!!!

This post has been edited by jeffvip: Dec 2 2010, 11:20 AM
jeffvip
post Dec 2 2010, 06:02 PM

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QUOTE(quest_5692 @ Dec 2 2010, 05:17 PM)
lol....now if im against muta baneling i will go for a bald FE too.....cuz 1 base terran vs full map control zerg is very hard, maybe only 1 base mech push can work out, if you hit at the sweet timing. im not that familiar with zerg timing yet so i just throw down a FE and play 2 base to 2 base....havent found 1 perfect solution to punish zerg for doing muta ling yet....maybe blue flame hellion 2 fac reactor + 2 weapon can work out XD force enemy to transition into roach hydra, hence lower muta count?
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Hellion... erm. I have not think of it yet... Maybe is workable

QUOTE(westley0214 @ Dec 2 2010, 05:56 PM)
Just do a Marines SCVs all-in rush before the Baneling Nest is out. If failed, rage quit and get another new game. Lol...

Read: Rage quit = IdrA's style "Isn't that amazing? You won without doing a single thing".
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I sure will try one day if I cannot stand anymore for the baneling 'bully' vmad.gif
jeffvip
post Dec 3 2010, 06:15 PM

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QUOTE(quest_5692 @ Dec 3 2010, 12:15 PM)
ya, i kena once b4, he just do enuf roaches to fend off my hellions, den i overreacted to tank, marauders and banshee, he just used muta to rofl me....hmm.....i think im going to experiment a new strategy tonight...

had u all tried.......fast reactor starport? mass vikings about same amount as muta, from theory, same amount of viking wins muta so u can get air control, get alot of free overlords, force zerg to hydra. no hydra = instant GG. the default way to win hydra is no creep spread....hydra without creep lose to anything. with creep tank would be the hard counter. but i think a splinter of raven to clear creep + infantry will be enuf........will try with build order tester later....and now you get map control, zerg have 0 map control (imagine u kena contain by muta harrass at 2 mineral line....same situation for zerg now....sounds orgasms enuf for me)

if not, maybe marine raven build from team liquid?

but if im playing on lost temple, i nvr had issue with zerg, just cliff drop the hell of him!!! thorship build almost never lose on close air position....


Added on December 3, 2010, 1:27 pmwon a 1600 diamond zerg at metalopolis today.....but im trying to convince myself i won not because he resisted to out muta XD its in custom game tho....maybe he want to try to win a terran without muta....XDD

what i tried in that game, reactored marine hellion turtle in base, throw a scan at my....2nd/3rd 50 mana? saw he transfering drone, i noe he is just building up his econ, i throw down my expo and push out with marine hellion. saw alot of static defence (5+ spine and lings). now i know he is turtling in 2 base to build up econ for a massive push (i thought was muta) so start to produce medivec start to drop rines and hellions at his base to keep him in his foot (+ his statis defence got no use against drops) and i start to build up siege tanks, raven, marauders.....while still constantly pressuring with marine and hellions with drops....then i put a hellion at all possible 3rd expo position, and use all my force to deny his 3rd. use all i can to deny 3rd....and a 3rd is very important to zerg so he kept on trying to get 3rd also...he tried 3-4 times and i noe i won adi after denying 3 times.....cuz he is desperate for money but he cant make it...while i adi have 3 bases and building up my 4th....basically i just wait him to starve and push me with ultras, den bam, massive push and won.

tl:dr, in tvz i think my new mindset is

-pressuring with early units (drops, hellions, rines) to keep him on his foot + full map control with hellions
-dun lose in economy, my natural expo must be up, then i can support splinter ambush + bunkers siege tanks to defend myself.
-winning point, wait him go for 3rd (a sign he is starving) then destroy his 3rd at all cost. then take a 3rd urself.
afterall, he didnt out muta so i think my statements will be harder to do if they went muta XD need about 2 turrents and thors to defend...=(
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Wait for your good news ya, I mean your new strategy workability % tongue.gif

I think the new playing style against them is not to attack them. Just turtle and play expansion with them (don't ever lag out). Terran basically is a strong defensive race. With Siege Tank, Bunker, Turret and Fortress it is kinda hard for normal zerg player to storm in. Got this idea after watching Jinro beating Moon. icon_rolleyes.gif

After 10 days,I'm in gold d...Yea rclxm9.gif

This post has been edited by jeffvip: Dec 3 2010, 06:16 PM
jeffvip
post Dec 4 2010, 01:13 AM

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QUOTE(smartleader @ Dec 3 2010, 07:26 PM)
So basically just turtled up and wait for the chance? I was against a Zerg yesterday, keep on pumping rines and hellions, forcing him to go roach while I tech switch to siege tank. After that, I watch the replay, meh not as what I expected, the zerg have really bad macro that game, guess would try it out again against a good zerg.
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Let's compare the result when we r playing against some good zerg player


Added on December 4, 2010, 12:49 pmOk sux... dead again against muta baneling combo... turtle up, expand and lose.... vmad.gif

This post has been edited by jeffvip: Dec 4 2010, 12:49 PM
jeffvip
post Dec 7 2010, 10:59 PM

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Life is gonna more difficult for Terran player as both Toss and Zerg getting buff every patch... Observer is so cost effective in 1.2, and every scan of Terran cost 300 mineral, U bet Terran will be the one who suffer the most after patch 1.2
jeffvip
post Dec 15 2010, 08:39 PM

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QUOTE(quest_5692 @ Dec 15 2010, 08:24 PM)
i came from a bronze. i think its through lurking in forums, watch tons of videos.....playing 100 starcraft games straight up doesnt work that well for me....give urself some rest by watching day9 and reading teamliquids....

owh ya, another thing i find very useful is by downloading a sc2 replay from korean pro, a very standard short 10 min game (lets say 3 rax push, 4 gate, mutaling at steppes, blistering and str8 win) and write down all the important timings and play again with easy AI, then try to follow the timing. lets say......4 min pop down 3 rax, 8 min pop spire, 5.50 4 gate complete with x stalker y zealot.....try to find a str8 forward pro game and immitate the game.

a very clear sign of improving is.......after resting for 48 hour from ladder, get a 5 win streak. den u will start to win lose win lose again, then rest and improve again, then go for another streak....
my 2 cents.
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nice experience sharing, i think everybody is goin the same path except u r already a pro from starcraft broodwar.


jeffvip
post Dec 15 2010, 08:44 PM

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Just watching Flash playing starcraft:bw match . Discover that SC2 really lacks of epic macro game that last for 30 minutes. It seems that 25 minutes at least is standard time for sc:bw pro gamer. Nice match to watch, take out each other expansion.

Why SC2 doesn't have this kind of epic battle often as SC:BW?
jeffvip
post Dec 16 2010, 02:30 PM

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QUOTE(westley0214 @ Dec 15 2010, 08:52 PM)
The world is going for fast paced match. In the past sports like Volleyball and Badminton last so long that everyone will feel asleep during a Thomas Cup. Now the point rally system paces up the game without reducing their attractiveness.

Long duration games just make me felt asleep.
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I disagreed completely. Even Idra praise Jinro as a better Terran player compare to the Korean because of his macro skill. Ability to micro is to control units just in a few seconds but macro is bout 30 minutes included patience, multi-tasking,taking out expansion, making 2 ways attack, ability to recover from early loss etc etc etc. The very top player must have a solid macro that don't afraid to drag the game long.

Thomas Cup is reducing no of games from 9 games to 5 games. Noted that sc2 GSL final is 7 games while OSL of scbw is just 5 games
jeffvip
post Dec 16 2010, 04:34 PM

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QUOTE(quest_5692 @ Dec 16 2010, 04:30 PM)
talk to rotijohn
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hmm.gif

rclxub.gif

jeffvip
post Dec 16 2010, 11:10 PM

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QUOTE(westley0214 @ Dec 16 2010, 06:09 PM)
I normally regard IdrA's word as arrogant, meaningless, bullsh1t and pointless. There are so many ways to play the game. Being able to macro well doesn't automatically mean that you are above everyone else. Being able to stay in the game for 30 mins doesn't automatically mean you are a good StarCraft player.

The world is looking for result. They don't give a shit on the process. If LCW plays damn well and still loses to Lin Dan, he's still inferior to Lin Dan no matter how you look at it.

BTW in case you haven't realized, IdrA rates himself above everyone else. He is still naive enough and still thought that he himself is the best player in the world (Or the entire universe).
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Me too doesnt like Idra either, but I agreed with his points regards to Jinro. For me, If you can play very well for 30 minutes, you are certainly a top player (automatically damn good StarCraft player). flex.gif

ps:I sux when the game reach late stage, maybe thats y I feel those who can, very pro. too much things to take care of d.

QUOTE(ROTiJOHN @ Dec 16 2010, 10:48 PM)
wahahaha, sorry as i am 26 years old working adult, got no time to play long macro game. my playing style is like 10minutes-either-i-pawn-u-or-u-pawn-me.

hmm
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i m a 24 working adult too. hehe. so I play about 3 games daily only. cry.gif

This post has been edited by jeffvip: Dec 16 2010, 11:11 PM
jeffvip
post Dec 16 2010, 11:51 PM

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QUOTE(ROTiJOHN @ Dec 16 2010, 11:13 PM)
yeah, me too, i lost patience when the game goes to 20minutes ++. Will really think of type gg and quit hahahahha
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Haha. seems that both of us gt the same feeling when the game goes 20minutes++.


Added on December 16, 2010, 11:54 pmBtw, Recently I have been playing 3 rax FE. It works very well except for Protoss rush which 2 bunker also cannot do anything. how many of Marauder to Marine ratio recommended for this?

This post has been edited by jeffvip: Dec 16 2010, 11:54 PM
jeffvip
post Dec 17 2010, 12:41 AM

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Nice explanantion for 2rax FE

yup. maybe 3 rax is a slower FE compare to those standard FE time. but with 3 rax I can actually marine rush if the rush distance is short (sometime is successful). If I'm not able to take the game I will just drag my marine out and patrol in front of him while my 2nd CC is almost completed. Naturally he will choose to build static defense and build more army. until the time he realize I'm actually macro up, he will be usually economically wise behind me by a great deal. I can just use medivacs (since I got the economically advantages) to skip through the heavy guarded ram and GG him

This post has been edited by jeffvip: Dec 17 2010, 12:42 AM
jeffvip
post Dec 17 2010, 05:44 PM

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QUOTE(quest_5692 @ Dec 17 2010, 01:05 AM)
from your explanation, its more like the.....contain and expand tactic, its a safe way to play, like those casters mention, expand when you push. im imagining now u basically expand at 38-40ish supplies with 15 infantries containing him...

u can actually continue to do this strat until you find it not working anymore. from my wild guess, ways to refine it.

-pull 3 scv and build bunker turrents as contain, best position should be out of his ramp shooting range and close enuf to make sure he doesnt expand at his nat. *while u are expanding* so now its 2 base v 1.

most of the time a toss who knows whats up will tech up to collosus and break ur contain when terma lenses are completed so always follow up with a reactored starport right after CC up and pump vikings before its too late =) marauders do pretty well against collosus too if they get in range.

they cant fund high templar with only 1 base so its still ok but if they get HT, its pretty much over adi....unless u get enuf ghosts and micro them correctly.

another possibility is warpgate/proxy pylon backstab ur vulnerable base, put 2-3 rines at strategic fly paths to spot warp gates...for proxy pylons.......scout more =) theres no strategy with 0 weaknesses.
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how bout zerg? any opinion.

I know this build wont work with TvT. Terrans will just siege tank in front of you with viking on top

QUOTE(Boomeraangkid @ Dec 17 2010, 09:01 AM)
where do you download pro korean replays?
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http://www.sc2rep.com/
jeffvip
post Dec 18 2010, 12:24 AM

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QUOTE(quest_5692 @ Dec 17 2010, 06:11 PM)
im still learning tvz too, although theres alot of good builds in team liquid but still havent found 1 that suites me....

u can try raven marine build which emphasizes in massing marines to trade gas army from zerg and eventually make zerg gas starved.

4OC on 2 base build, (exploit mules that doesnt mineral harvesting stack with SCV, having 2 base with 4OC can get mineral as fast as a 3.5 base zerg) spam hellion and marines.

1-1-1 hellion harrass into banshee harrass into 100 food big push

maybe theres some forumers here very comfortable in tvz can share protips. especially on terran unfavored maps....

theres alot of builds but i still havent come up with 1 very comfortable =((( tvz is still my weakest ring.

but basically rule of thumbs, put a scv at their nat, if theres no FE, btr bunker up no matter wat...1 base muta, 1 base bane all in, 1 base +1 slings, 1 base 7RR all these shits if you know its coming, you can D it, then you win eventually. if they FE, FE to follow up too, at least u wont need to sked about early aggressions.
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4OC, interesting idea. but a few baneling can kill whole troops of marine. Will it be a fair trade? Hard to say... come downs to micro and luck

QUOTE(Boomeraangkid @ Dec 17 2010, 10:37 PM)
im really slow! keep losing. 40 wins 53 losses. mad.gif
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you have already played more matches than me tongue.gif


Added on December 18, 2010, 2:34 pmTerran have no strategy it seems... So sick of baneling.. may quit using marine all together

Do you think straight 2 base mecha play will be good? just have to scout often to make sure is not zergling + f**king baneling or roaches rush.

This post has been edited by jeffvip: Dec 18 2010, 02:39 PM
jeffvip
post Dec 18 2010, 07:46 PM

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QUOTE(InFe_eD @ Dec 18 2010, 05:48 PM)
I had had some success with few thor in front + marine n marauder again baneling. But im just a lowly bronze so just disregard me  sweat.gif
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I'm just a gold too... no league discrimination here. But Thor + marine + marauder seems very hard when muta come to your mineral line like going IKEA shopping. Not enough resources to do that in a short time.

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