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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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tatyinw
post Nov 11 2010, 04:04 PM

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QUOTE(tjinn @ Nov 11 2010, 03:52 PM)
i agree with aeco on the agression part. if toss goes in to mid late game. its difficult for us.
u could just do a variation of polt actually. just add some hellions with preignitor upgrade into the mix. pressure collosus with banshees, the toss WILL micro it back. marines focus fire on immortals and hellions burn away zealotz.
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That's so much micro until I felt dizzy thinking about it. sweat.gif
I might be able to get the banshees on the collosus since they are so big.
Marines on Immortal should be no problem too, albeit some miss clicks but still manageable.
I think the hellions would probably be free firing by then or probably getting stuck behind my marines. tongue.gif
Yea my apm and micro kinda sucks... I always end up focus firing my own units by mistake a lot of times... sweat.gif
In this case I might end up shooting down my own banshees. tongue.gif
tatyinw
post Dec 3 2010, 11:16 AM

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Yea. It seems to work most of the time. When they see my factory blocking the ramp instead of my barracks, (probably I should start changing this to hiding the Factory), the Zerg player almost always go roaches instead.
So I almost always lose my hellion harass team. sad.gif
But since they went roaches, they suffer from my banshees instead.
After that I see mutas... I go oh crap... tongue.gif

 

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