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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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quest_5692
post Nov 19 2010, 10:56 AM

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vs toss now i like 2 rax 1st, reaper scout if they are 4 gating or not...if they are not, then FE, if they are, then 3 rax marauder...with 3-5 reaper waiting outside his base, once he move out, can harass mineral line...reaper works like overlord in lost temple lol....stand on top of the cliff...


Added on November 19, 2010, 10:57 ami nvr play mech against toss till recently Painuser showed sick clock banshee push....a handful of antiair (marine/thor) snipe down obs then 6 banshee will seal the deal.

This post has been edited by quest_5692: Nov 19 2010, 10:57 AM
quest_5692
post Nov 23 2010, 12:55 AM

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1 starport takes forever to produce 1 raven + 2 banshee....isit a good timing? cuz from my experience, immortal comes way before starport 1raven 2 banshee ......or i put double starport, swap wif fac and barracks techlab?den swap back later....with reactors on barrack already...im not a very good player tho.

i love 2 rax marine push into FE at shakuras plateu vs Zerg cuz more than 90% they will FE. if not, they are playing mind game all in. then just wall off with racks in 1 base. (i hope to wall off 2 base but really......its kinda hard to pull off against 7RR....)

+ no more baneling baneilng baneling wow~~cuz u r walling with rax.
quest_5692
post Nov 23 2010, 05:57 PM

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QUOTE(evofantasy @ Nov 23 2010, 02:48 PM)
do u have msn?
i can send u replay from my fren's korean games...
1.8k - 2.1 rated in KR...

even in today's GSL we saw the marine raven tank banshee build
*
ugpm. this build sounds awesome but just always unable to make it out cuz gateway pressures come b4 that..the push went at 15 minute mark?
quest_5692
post Nov 24 2010, 05:44 PM

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QUOTE(gladfly @ Nov 24 2010, 10:20 AM)
Dts not an issue.. as long u save your CC scans.. 2 sweeps.. enough.
Trick is once you have 2 thors dont mule anymore..build a EBay and if needs be build turret in Toss base.
Even if Toss's DT charge into your base..just lift off and fly to toss base.
*
and upgrade to planetary fortress. winrar.

aww....i nvr did planetary rush at scrap station b4, maybe i shud try it tonight.
quest_5692
post Nov 25 2010, 01:03 PM

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nvr tried 2 thor rush but against toss now, polt timing attack ftw!!! its so imba!!!!

my tvp now i think is 5 win streak no lose yet, all polt timing attack. the fun thing here is turtle, when its time for 4 gate to reach, u will have 1 tank with siege mode up just in time, if u can hold till raven got PDD, its game over. somemore almost 99% u got a free orbs kill every game XD but if they 2 gate rush u, den need to crack head abit....

somemore cuz i just started using polt timing attack this morning, my APM is as low as 90ish cuz keep on figuring out the gas, kena supply block and other shits, still, i could win players at my level or even higher. make me feel its the strategy that imba, not the player that is imba. =(( strategy > player skill in sc2 compare to BW when only better player will win. something........recently being debated alot.
quest_5692
post Nov 25 2010, 05:02 PM

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no, i think u can accomplish with just 60APM...polt timing attack is basically a 1-1-1, all marines from reactor rax, all tanks from techlab factory and all banshee from techlabed starport, but start off with raven. the key point of this strategy is point defence drone. i think evofantasy explained it a few pages ago. its quite easy to pull off, 1A all ur units, put a PDD and stalker = joker. banshee roflstomp enemy with clock after sniping orbserver.


Added on November 25, 2010, 5:03 pmyou always want to engage with a PDD, always avoid a war when u have not enuf mana.

This post has been edited by quest_5692: Nov 25 2010, 05:03 PM
quest_5692
post Nov 25 2010, 06:20 PM

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QUOTE(gladfly @ Nov 25 2010, 05:51 PM)
Hmm I thought Polt timing is more like 2-1-1  build. Skip Tanks..as tanks + siege = lots of gas.
Somemore u want to research cloak..can meh ? with tanks and siege mode.. 2 Refineries dont think can give you so much gas so early oo
I prefer MM + Banshee + Raven = faster ..

But yes polt timing is deadly ...until toss get HT...feedback PDD..byebye ..worst..PS your marines...
*
im nt sure which one but ya, siege mode is kinda costy maybe next time i will skip that...skipping tank means mass marine? well, im doing quite well tho with my gas management but i just started using it this morning, still need alot of tweaking. polt timing = no HT lol...
quest_5692
post Nov 25 2010, 08:17 PM

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QUOTE(gladfly @ Nov 25 2010, 07:16 PM)
HT can be a factor..as actually you can get HT faster than you get colo
If toss scout and see you go 1-1-1, I think HT is a better build than going for colo..
PS pawns your banshees with or without cloak..marines

But if you having sucess with it..well stick to it yo...
*
if i saw templer archieve i probably wont go polt timing...it was designed against robo play. if templers are coming, i think typical mmm would do btr, even if storm rapes infantry, its not that hard to snipe HTs....and posibility of DT too of course. engineering bay.....


QUOTE(gladfly @ Nov 25 2010, 07:47 PM)
Not seen jinrov tt1.

But to hit so fast means..no cloak banshee rite. PDD virtually makes the banshees invincible anyway.
So I think cloak is useless to research if doing polt timing rite?
*
well, thats if u have no mana for PDD, then transition into painuser's invi banshee roflstompage!!!! raven spot observers, marine snipe down observers, clock banshee can gaotim everything.
quest_5692
post Nov 26 2010, 10:36 AM

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well, it doesnt hurt to run around the base once after u put ur supply depot. and they can only cheese you in 1v1 map...

after supply depot is up, u will know if they come in onot. and when you scout, if enemy base is lacking of infrastructures, you know something cheesy is up...


quest_5692
post Nov 26 2010, 08:40 PM

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scrap station is my worst map against zerg. but u almost must do 1-1-1 with drops. what i like recently is to float my factory to the hidden space at his natural expansion, u will noe wat i mean and mass helions there. then mass drop with infantries. marauder to snipe tech structure and rines to kill drone and queen. till he fed up and deadly push you, a few tank + bunker to guard your ramp. but i always lose to an even zerg on scrap station.

something about polt timing is, protoss almost 90% will go gate robo build against terran cuz scared clock banshee. and polt timing rapes gate robo build.

and about the early cannon rush, bro, u send your scv to build supply depot at ramp at 9 food right? den ur 10th food run around ur base once. thats more than enuf. and dun tell me u have other better things to do in the 1st 2 minutes of the game. instead of spamming sssssssss go run 1 round den only go scout enemy.
quest_5692
post Nov 26 2010, 09:44 PM

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warp gate drop is deadly with emulat HT and DT but they come very late and very rare cuz cost alot of gas to reach there. (warp gate + speed oso very expensive). baneling drops are quite rare...actually i rarely encountered but when they come, its wtfbbq
quest_5692
post Nov 27 2010, 02:29 AM

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not so effective cuz zerg have very weak anti air at early stage (only queen till they get hydralisk or muta). toss can place 3 stalker at each mineral line, terran has very very strong anti air, marine and turrents. still ok agianst toss if no stalker camp there. terran not effective if enemy reaction fast oso.
quest_5692
post Nov 28 2010, 07:35 PM

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replay pls......cuz ur strategy sounds legit.
quest_5692
post Nov 29 2010, 01:39 AM

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well, ur unit compositions sounds right from ur reply but u lost. so u need to post a replay so that we can see what are the other problems....

my answer to that is marine marine marine....but thats a bad answer. who cares, i just marine marine marine all the way...muscle memory d...
quest_5692
post Nov 29 2010, 01:31 PM

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QUOTE(thejols @ Nov 29 2010, 01:21 PM)
exactly just like Foxer. or could i say all terran who saw how foxer played
*
fixed

anyway smartleader, marine > baneling in Foxers dictionary, so do mine.
quest_5692
post Nov 29 2010, 04:05 PM

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no, actually i think 1-1-1 is a good strat too cz 1-1-1 was my defaulto against zerg once and it works out pretty well, marine, to hellion harrass to banshee harrass then mech play all the way to victory (thor hellion tank). requires abit of micro but basically fends off mutaling play quite well.
quest_5692
post Nov 29 2010, 04:42 PM

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1-1-1 to expand when banshee finishes then pop 2 more fac....thats 1-1-1 to mech play....
quest_5692
post Nov 29 2010, 05:27 PM

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QUOTE(Aura @ Nov 29 2010, 04:57 PM)
@smartleader: Hellions and Thors are the best way to play with Zerg provided that u micro them correctly..... This playstyle is high risk but big reward.... If u wan to be safe, u can play a bio army of MmM.... Plus as for baneling busts, just use tougher structures to fortify ur ramp.....
*
u need to buy time with harrassment till ur mech play can kick in (u definitely need 4 gas) MMM is still all good. mech play against mutaling shud be, when u have a critical mass or thor to kill their muta force, just 1A to their base with all your thors with you....to force enemy to engage you str8 on. and they will lose. they can only choose to base trade where mech can pick up buildings faster.
quest_5692
post Nov 29 2010, 09:51 PM

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well, how do u define good zerg, from ur sig ranking, i shud be somewhere near you and my best match up is tvp, then tvz and worst is tvt. mutaling is quite easy to coutner no matter you go mech route or pure marine route...if he got more than 15 muta, its your fault then. if not, normally 1st wave of muta is <5 by 8-9 minute mark. that can be handle easily....even by 1 rax constantly producing rine could have 20rines by then.

owh ya......i hate tvt cuz i hate tank and vikings....i used to play defaulto tank vikings and now i hate it so much i tell myself not to do it. i just stim push my enemy and if i lose i just tap out the game cuz u cant play catch u pgame wif tank and viking counts. its just so annoying...and dragginggggggggggg btr play wif zerg or protoss.
quest_5692
post Nov 30 2010, 07:05 PM

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i have nvr went BC b4 because its too expensive to lose...its easy to lose it, like...just 1 misrally or mis click its gone..ya, they got nerfed DMG against ground which is utterly retarded move from blizzard. when someone can out BC, of course it should be very powerful, if its not that imba, of course no1 will get it -.-


Added on November 30, 2010, 7:07 pm
QUOTE(dlct87 @ Nov 30 2010, 07:02 PM)
damn still can't decide when to expand....

since now all my match-ups are

i make a small force (tank,marine,medivac), then push out...and normally will win from there by just containing +reinforcing....

but its just bronze league...and i know it will almost fail against higher level players
*
when you are containing, skip 1 round of reinforcement and throw down your expo. =)

This post has been edited by quest_5692: Nov 30 2010, 07:07 PM

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