Outline ·
[ Standard ] ·
Linear+
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
|
westley0214
|
Nov 12 2010, 04:32 PM
|
|
QUOTE(gladfly @ Nov 12 2010, 04:03 PM) Hmm will try more if thors+ marines can stop colo/immortal/chargelots I think can...stim rines at back to take out lots/immortal.. and let thors hammer it out with the colos. and drop mule for repairs...hmmmm Will try and see... Rines has the same range 5 with Immortals. Normally a good Toss will put his Immortals at the back, and focus fire on your Thors. Thors will die in no time.
|
|
|
|
|
|
westley0214
|
Nov 13 2010, 01:43 PM
|
|
One thing to point out. Vikings are never good against a group of Mutas. Vikings are too slow and can never chase down the high mobility Mutas. You can only put them static at your mineral line to help defend, in which a Turret will do a much better job at cheaper cost.
I kinda LOL when "Shokz Starcraft 2 Guide - #1 Selling Starcraft 2 Guide", recommends players to use Vikings against Mutas.
This post has been edited by westley0214: Nov 13 2010, 01:46 PM
|
|
|
|
|
|
westley0214
|
Nov 13 2010, 02:04 PM
|
|
QUOTE(dlct87 @ Nov 13 2010, 01:56 PM) so the best way is to move out attacking his base, forcing him to retreat to protect it right? i will try it later...however vikings are still needed i think, if he goes broodlord (or just finish him off before he got the chance) Also take note of the timing. The earliest reasonable time for the first batch of Mutas to come out should be about 8 to 9 mins mark (assuming he tech straight up to Lair after Pool). You should be having E-Bay ready before the 8 min marks no matter how (if he did not go for Mutas, your E-Bay is still useful for the infantry weapon upgrade, armor upgrade, requirement for Planetary Fortress etc.), so that Turrets can be build instantaneously after the first wave of Mutas harassment. First wave should be consist around 5 - 6 Mutas. Your Rines will be enough to deal with them. If he decides to go for more and more Mutas, then you will have to get some Thors. And yes, aggression is the best way. Base for base, I'm sure you can finish all his buildings off before his Mutas do finish your buildings off. This post has been edited by westley0214: Nov 13 2010, 02:12 PM
|
|
|
|
|
|
westley0214
|
Nov 20 2010, 12:12 PM
|
|
QUOTE(randomness @ Nov 20 2010, 11:55 AM) Wow, nice strategie. im just a bronze noobie terran player. i got MMM down, though i've relied on it so much that when other people get colossi, im usually screwed. can someone tell me other builds that are just as effective as MMM? If you let Toss get to Colo without any obstruction then it's basically an auto win for Toss. Try to get some early Banshees to harass Toss' mineral line. If he already got Colo, then you will need to have few Vikings. 1-1-1 build normally works against Toss. This post has been edited by westley0214: Nov 20 2010, 12:12 PM
|
|
|
|
|
|
westley0214
|
Nov 20 2010, 05:32 PM
|
|
QUOTE(evofantasy @ Nov 20 2010, 05:07 PM) i should go smurf u as well =p QUOTE(tjinn @ Nov 20 2010, 05:23 PM) u can't smurf me. ur a noobcake xD Forget about that, you can't choose your opponents on ladder
|
|
|
|
|
|
westley0214
|
Nov 20 2010, 05:39 PM
|
|
QUOTE(evofantasy @ Nov 20 2010, 05:37 PM) well since i know his playing time, i jz queue when he queue and hope of the best =p btw check out foxer vs zenio game 3 as well, it show how to punish FE... also from day9daily where he interview tlo, tlo said on shakuras plateau u can nvr spawn close position Yup. According to Liquipedia, on 1v1 Shak Plateau you will never spawn at the same side of the map, which is why you can rule out one location during scouting. QUOTE Notable Features
* In 1v1, players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11). * Rocks at the back of each base block off a pathway that leads to an expansion and to the enemy base. * The main path is a central long route that every player shares. * Rocks in the center of the map block a path that allows players to narrowly bypass the center on the way to opponents side of the map. * Watch towers give sight of three possible expansions and large area around the center of the map. * Expansions near the watch towers are very close to each other, making it possible for Stalkers to blink in or for Siege Tanks to shell workers from across the gap. http://wiki.teamliquid.net/starcraft2/Shakuras_PlateauThis post has been edited by westley0214: Nov 20 2010, 05:40 PM
|
|
|
|
|
|
westley0214
|
Nov 20 2010, 05:46 PM
|
|
Somehow I don't feel comfortable playing on this map as Terran. It's one of the three thumbdown maps I've vote. But Foxer showed otherwise with his victories over Nestea and Kyrix on this map. His style is hyper-aggressive.
|
|
|
|
|
|
westley0214
|
Nov 20 2010, 05:55 PM
|
|
One thing has been bothering me quite a while. Do Terran need to wall-in when vs. Toss? Vs Zerg obviously have to due to early threat of Lings, TvT normally no due to both being range and the threat of Siege Tanks.
Some Korean Terran wall-in and some not when vs. Toss. Which one is better?
|
|
|
|
|
|
westley0214
|
Nov 20 2010, 06:02 PM
|
|
QUOTE(evofantasy @ Nov 20 2010, 05:59 PM) i prefer not to wall off vs toss... the only melee unit they have is the zealot and those are mainly meatshields... if u wall off, the toss can jz FF behind and pick off ur wall, their VR can charge up, stalkers have a range of 6 to poke around etc... and ur wall kinda mess up wit ur concave... of course having a wall make him harder to get up the ramp or to scout ur base but u can jz make a nice pre-concave up ur ramp and still accomplish the same... not to mention not walling let u defend ur mineral line easier (especially VR/ warp prism play) and ur early building scv from getting harassed... Thanks for the tips, yeah I also feel the same and normally won't wall off vs. Toss. P/S: You forgot DT as another Melee.
|
|
|
|
|
|
westley0214
|
Dec 2 2010, 05:56 PM
|
|
QUOTE(jeffvip @ Dec 2 2010, 11:19 AM) I f**king hate muta + bling play.... such an imba unit.... fk baneling Since my internet gt delay about 0.5 sec, I just cant dodge baneling attack!!! Just do a Marines SCVs all-in rush before the Baneling Nest is out. If failed, rage quit and get another new game. Lol... Read: Rage quit = IdrA's style "Isn't that amazing? You won without doing a single thing".
|
|
|
|
|
|
westley0214
|
Dec 6 2010, 03:13 PM
|
|
QUOTE(mules @ Dec 6 2010, 03:07 PM) You doing polt timing attack ? He is making 4 gate, he should be able to wipe u clean cause he didnt go colossus and furthermore he can warp in units while your units have to travel all the way in a big map. I own him with just 4 barrack stim marine rush in game 2 but in big map i just cant do that. With that observer he knows what you have and even if you FE he will know and thus he can attack at that perfect timing. If i do make raven, i felt i wasted too much just to kill that tiny bee observer. Meh, i guess MMM turtle expand mode is the only way just put two bunkers and you'll be fine against 4 gates and freely tech-up to whatever you want.
|
|
|
|
|
|
westley0214
|
Dec 6 2010, 04:53 PM
|
|
QUOTE(smartleader @ Dec 6 2010, 04:24 PM) Guys, any solid build to stop DT rush? I just can't find one that can actually works well for me. 1-1-1 build, and make a Raven if you sense that it's coming. Even if opponent is not going for DT, your Raven is still useful for it's PDD.
|
|
|
|
|
|
westley0214
|
Dec 11 2010, 12:35 AM
|
|
QUOTE(ff7yta @ Dec 11 2010, 12:33 AM) Every scan of Terran costs 300 minerals? I havent seen this before wo More exact way to put it would be 280 minerals over 90 secs. If you can save the scan you can call down a Mule. This post has been edited by westley0214: Dec 11 2010, 12:36 AM
|
|
|
|
|
|
westley0214
|
Dec 13 2010, 01:06 PM
|
|
QUOTE(gladfly @ Dec 13 2010, 01:00 PM) I dont think mule is imba. Cause without mule as your correctly pointed out, chrono probes and inject larvea would steam other races ahead if T dont have mule. But we forget that T have to sacrifice early mins for mule. 150 mins to convert CC to OC. That already sets T behind. So mule is to catch up. I think its fair. Stockpile larvae doesnt cost anything. Chrono boost cost 25, much cheaper than 150 mins. Yes 4 mules is IMBA. But if you allow you opponent to 4 mule..who is at fault? Same goes if you let zerg stockpile drones...if let Zerg drone whoring they will swarm you sooner or later.. T has been continously nerfed from day 1. If Mule is nerfed...then SCV build time should decrease a little to balance it out. Honestly, nobody is at fault. With just two OCs you can easily call down 4 mules while each OC is at 100 energy. How's your opponent going to stop you from getting 4 mules? Use a Ghost to continuously cloak in and EMP Round both your OCs?
|
|
|
|
|
|
westley0214
|
Dec 15 2010, 08:52 PM
|
|
QUOTE(jeffvip @ Dec 15 2010, 08:44 PM) Just watching Flash playing starcraft:bw match . Discover that SC2 really lacks of epic macro game that last for 30 minutes. It seems that 25 minutes at least is standard time for sc:bw pro gamer. Nice match to watch, take out each other expansion. Why SC2 doesn't have this kind of epic battle often as SC:BW? The world is going for fast paced match. In the past sports like Volleyball and Badminton last so long that everyone will feel asleep during a Thomas Cup. Now the point rally system paces up the game without reducing their attractiveness. Long duration games just make me felt asleep.
|
|
|
|
|
|
westley0214
|
Dec 16 2010, 06:09 PM
|
|
QUOTE(jeffvip @ Dec 16 2010, 02:30 PM) I disagreed completely. Even Idra praise Jinro as a better Terran player compare to the Korean because of his macro skill. Ability to micro is to control units just in a few seconds but macro is bout 30 minutes included patience, multi-tasking,taking out expansion, making 2 ways attack, ability to recover from early loss etc etc etc. The very top player must have a solid macro that don't afraid to drag the game long. Thomas Cup is reducing no of games from 9 games to 5 games. Noted that sc2 GSL final is 7 games while OSL of scbw is just 5 games I normally regard IdrA's word as arrogant, meaningless, bullsh1t and pointless. There are so many ways to play the game. Being able to macro well doesn't automatically mean that you are above everyone else. Being able to stay in the game for 30 mins doesn't automatically mean you are a good StarCraft player. The world is looking for result. They don't give a shit on the process. If LCW plays damn well and still loses to Lin Dan, he's still inferior to Lin Dan no matter how you look at it. BTW in case you haven't realized, IdrA rates himself above everyone else. He is still naive enough and still thought that he himself is the best player in the world (Or the entire universe). This post has been edited by westley0214: Dec 16 2010, 06:23 PM
|
|
|
|
|
|
westley0214
|
Dec 27 2010, 12:44 PM
|
|
You need to continue that Rax and pump the first Marine out. When the Marine is out, micro him and don't let him surrounded by the drones. Put him at range 5 position and keep shooting while your SCVs wall his Drones.
Need a lil bit of micro.
|
|
|
|
|
|
westley0214
|
Dec 27 2010, 01:00 PM
|
|
Yeah it was exciting. On a small map like Steppes of War it's not easy to defend. Don't think that the Rax can finish in time though.
Added on December 27, 2010, 1:07 pmI guess the best way is actually to straight wall off the ramp with another depot while the Rax is constructing. Something like 10 Depot 12 Rax 13 Depot? Need very early scouting to spot this off.
This post has been edited by westley0214: Dec 27 2010, 01:07 PM
|
|
|
|
|
|
westley0214
|
Dec 27 2010, 05:37 PM
|
|
QUOTE(gehound @ Dec 27 2010, 04:51 PM) Counter for drone rush : lift Command center n all SCV attack zerg base. if drone come back for defence retreat all ur SCV n close off. Nice one. Never think of this before.
|
|
|
|
|
|
westley0214
|
Jan 9 2011, 03:03 PM
|
|
Have been experiencing great success going mech build vs. Zergs who never scout and just go purely for Mutaling. Just get like three Thors and move out with blue flame hellions companion and the Thors are basically invincible and crush everything. SEA server players seldom get roaches. Banelings are so cost ineffective vs. mechie.
This post has been edited by westley0214: Jan 9 2011, 03:07 PM
|
|
|
|
|