QUOTE(TruthHurts @ Dec 1 2011, 04:15 PM)
(╯°□°)╯︵ ┻━┻ whysomadbro?Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Dec 1 2011, 04:32 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Dec 1 2011, 04:45 PM
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304 posts Joined: Nov 2008 |
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Dec 1 2011, 05:39 PM
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653 posts Joined: May 2011 From: SOVIET SARAWAK |
QUOTE(evofantasy @ Dec 1 2011, 04:32 PM) (╯°□°)╯︵ ┻━┻ whysomadbro? ┻━┻︵ヽ(`Д´)ノ︵ ┻━┻ |
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Dec 2 2011, 01:40 PM
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590 posts Joined: Jun 2008 |
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Dec 3 2011, 02:42 PM
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5,614 posts Joined: Jun 2006 From: Cyberjaya, Shah Alam, Ipoh |
QUOTE(TruthHurts @ Nov 30 2011, 02:37 PM) 12 rax finish at 2.45 sec true but you need to add time build 1 marines. 1 marines cant stop 8 ling unless you pull all the SCV for all out attack which could result slowing your resources and break your timed build. not to break ur strat...but im only bronze lvl terran 1v1 player(top 8?), i will fully block the ramp even thou u 6 pool me either its 2 supply depot-1 rax or 1 depot 2 rax. early game i willusually select all 6 of my scv and regroup them to hotkeyed no 3 and set them to auto repair. when zerg rush come even i dont have any marine i just simply press 3 and click at the supply depot ur attacking, i even separate them to 2 group to repair either side of the depot ur attacking. while the rest of ungrouped scv mine as usual and by doing this u can even succesfully defend early pool without ur single marine out. if u wana learn early rush strat as zerg i recommend the next upgrade is early baneling bust.this one not many bronze or i think silver lvl terran player learn how to deal with it yet.but i experiment it and the best for me is to wall off ur ramp 1st and immediately throw down a bunker just below ur ramp to create choike point and all ur training marine route to the bunker area at the front.I did play ladder, not much difference from custom game except the ladder require you to wait until they find an opponent for you which i really cant wait 3 mins or more. At least custom, you can see people waiting for you .. Weeeeeeeeeeeee.. Looks like a lot of people using terrens now days. ZvZ.. Who ever mass speedling the most is the winner. Usually fast. |
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Dec 3 2011, 02:57 PM
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860 posts Joined: Jul 2005 |
QUOTE(max_cavalera @ Dec 3 2011, 02:42 PM) not to break ur strat...but im only bronze lvl terran 1v1 player(top 8?), i will fully block the ramp even thou u 6 pool me either its 2 supply depot-1 rax or 1 depot 2 rax. early game i willusually select all 6 of my scv and regroup them to hotkeyed no 3 and set them to auto repair. when zerg rush come even i dont have any marine i just simply press 3 and click at the supply depot ur attacking, i even separate them to 2 group to repair either side of the depot ur attacking. while the rest of ungrouped scv mine as usual and by doing this u can even succesfully defend early pool without ur single marine out. if u wana learn early rush strat as zerg i recommend the next upgrade is early baneling bust.this one not many bronze or i think silver lvl terran player learn how to deal with it yet.but i experiment it and the best for me is to wall off ur ramp 1st and immediately throw down a bunker just below ur ramp to create choike point and all ur training marine route to the bunker area at the front. Best way to deal with Baneling bust is reactor hellions opening. It's an auto Build Order win.More info here |
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Dec 3 2011, 03:04 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(max_cavalera @ Dec 3 2011, 02:42 PM) not to break ur strat...but im only bronze lvl terran 1v1 player(top 8?), i will fully block the ramp even thou u 6 pool me either its 2 supply depot-1 rax or 1 depot 2 rax. early game i willusually select all 6 of my scv and regroup them to hotkeyed no 3 and set them to auto repair. when zerg rush come even i dont have any marine i just simply press 3 and click at the supply depot ur attacking, i even separate them to 2 group to repair either side of the depot ur attacking. while the rest of ungrouped scv mine as usual and by doing this u can even succesfully defend early pool without ur single marine out. if u wana learn early rush strat as zerg i recommend the next upgrade is early baneling bust.this one not many bronze or i think silver lvl terran player learn how to deal with it yet.but i experiment it and the best for me is to wall off ur ramp 1st and immediately throw down a bunker just below ur ramp to create choike point and all ur training marine route to the bunker area at the front. Nice to hear you have a scv repair squads hotkeyed. I do that a lot too and it really helps a lot. I put then on auto repair and press c to return collected minerals before repairing. It really helps a lot during crisis management especially when doing greedy builds like fast expansions.Added on December 3, 2011, 3:06 pmPs, at times it is better to just wall off with a unfinished depot early on to deny scouting information. It helps against early allins as well. I generally like to open with 12/12 bunker pressure in tvz This post has been edited by evofantasy: Dec 3 2011, 03:06 PM |
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Dec 3 2011, 03:34 PM
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101 posts Joined: Apr 2007 |
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Dec 4 2011, 05:32 AM
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853 posts Joined: Aug 2008 |
QUOTE(westley0214 @ Dec 3 2011, 02:57 PM) Best way to deal with Baneling bust is reactor hellions opening. It's an auto Build Order win. and die when you swap the add ons.More info here eg. MVP vs July zerg on metalopolis, the season he got into final he 2-0 mvp. just joking, raector hellion is good. Added on December 4, 2011, 5:38 am QUOTE(Timber2k7 @ Dec 3 2011, 03:34 PM) damn cool!!Added on December 4, 2011, 1:33 pmNASL post puma vs thorzain semi final interview, EGpuma : although im in a foreign team, kimchi terran > foreign terran. This post has been edited by quest_5692: Dec 4 2011, 01:33 PM |
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Dec 4 2011, 03:34 PM
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5,614 posts Joined: Jun 2006 From: Cyberjaya, Shah Alam, Ipoh |
btw since thiis is a terran strategy discussion thread, i wana ask my issue on ZvT. lately i try to harrass a little with FE zeg, by building a bunker near his expo and route 3 marines. after that i concerntrate on macroing at my base. what puzzles me greatly is when i only get 2 base mining and trying to push out at 16-20 mins mark, i encountered a zerg player on bronze league already having 5 bases and an Ultralisk!! ;o....the abilit of their macro really baffles me.... i have done some thinking and for a terran like me if i decide to get fast 2nd cc, and get it running, my best bet for a push will be at least by 15 mins mark...i played 2 or 3 games against zerg opponent few days back(their bronze and silver lvl if im not mistaken) i dont even bother to play a macro game anymore, usually i just harrass as usual with bunker and after that 1 base all in with stimmed marines, 1 or 2 marauder and 4 medivac drop by his main at 10-11 mins mark. i won this2 games, but it hink if a zerg player have banes then i simply be gg....i dont think a lower league player would have an insane micro to beat those banes..when a zerg player get banes early on, a terran usually need more time push out sas they need to get a few tanks and slowly siegeing themto the zerg base. i thought by this minute mark a good zerg player already have like, 4 or 5 base? and a terran player barely 2 or 3 base....marines and incredibly fragile when they on their foot and race to the zrg base.... but their threat increase significantly by dropping straight at a zerg main if it goes unscouted early on...onmce my marine landed and they get themselves in a tight choke spot(between minerals, hatchery or spawning pool whr a zerglings is impossible to get a surround and roach most of them struggle to hit me, then its an auto win situation, unless they have banes....i personally think a zerg that is good with bane composition, micro can easily get to very high league.....what u guys think? hellions to me just isnt that viable anymore as it is very easy to defned against them. u creat choke point between main and natural with evo chamber, guarded with 1 or 2 spine crawler and a queen, and all youtr rescources, time committed to those blue flame hellion get immediately neutralized....
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Dec 4 2011, 03:44 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(max_cavalera @ Dec 4 2011, 03:34 PM) btw since thiis is a terran strategy discussion thread, i wana ask my issue on ZvT. lately i try to harrass a little with FE zeg, by building a bunker near his expo and route 3 marines. after that i concerntrate on macroing at my base. what puzzles me greatly is when i only get 2 base mining and trying to push out at 16-20 mins mark, i encountered a zerg player on bronze league already having 5 bases and an Ultralisk!! ;o....the abilit of their macro really baffles me.... i have done some thinking and for a terran like me if i decide to get fast 2nd cc, and get it running, my best bet for a push will be at least by 15 mins mark...i played 2 or 3 games against zerg opponent few days back(their bronze and silver lvl if im not mistaken) i dont even bother to play a macro game anymore, usually i just harrass as usual with bunker and after that 1 base all in with stimmed marines, 1 or 2 marauder and 4 medivac drop by his main at 10-11 mins mark. i won this2 games, but it hink if a zerg player have banes then i simply be gg....i dont think a lower league player would have an insane micro to beat those banes..when a zerg player get banes early on, a terran usually need more time push out sas they need to get a few tanks and slowly siegeing themto the zerg base. i thought by this minute mark a good zerg player already have like, 4 or 5 base? and a terran player barely 2 or 3 base....marines and incredibly fragile when they on their foot and race to the zrg base.... but their threat increase significantly by dropping straight at a zerg main if it goes unscouted early on...onmce my marine landed and they get themselves in a tight choke spot(between minerals, hatchery or spawning pool whr a zerglings is impossible to get a surround and roach most of them struggle to hit me, then its an auto win situation, unless they have banes....i personally think a zerg that is good with bane composition, micro can easily get to very high league.....what u guys think? hellions to me just isnt that viable anymore as it is very easy to defned against them. u creat choke point between main and natural with evo chamber, guarded with 1 or 2 spine crawler and a queen, and all youtr rescources, time committed to those blue flame hellion get immediately neutralized.... 1. starting wit the bunker is good, but then ur bunker timing need to be well timed and he need to pull drones for it to work (ie before he get his ling)... due to that, the lost of mining time pays for the bunker etc...2. 16-20 min push is too slow especially if u are on 2 base... i usually get my 3rd base up around 12-15min... that is also while harassing/ treatening an attack... if u do ntg, the zerg will jz do ntg bt make 72 drones and from there he can make any army/ bases he want to roll u over... the macro advantage is already too big... the early pressure etc would make him stop being so greedy in getting a quick 3rd/ 4th/ 5th without dying to any good harass/ attack... he cant spine all of his bases/ choke up all of his bases that fast... likewise, some maps dun really let u get an easy 3rd base... 3. use tanks vs banes... try downloading some micro trianer maps to practice shutter step, focus fire and splitting using marines... they help a lot and is really really fun 4. 3-3 marines are really awesome when drop, u can see a few terran pros who love doing that and really deal a lot of damage as the zerg need to split his army right 5. hellions are really good for a few reason: - - the things u force ur opponents to make like queen, spines, walls and roaches - map control thus they cant simply expand - deny creep tumor... it is ok if u cant deal any damage wit the hellions, the hellions will deny creep from spreading when u camp outside of their natural... - supplementing ur army as they are good in preventing ling surrounds (see MKP's game vs zenio on dual sight... he did some brilliant mech play) - allow easy transition to mid-game siege tanks due to the fact - good mineral dump as they dun require gas - dropping BFH is really good (see the slayers build) |
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Dec 4 2011, 05:22 PM
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Senior Member
860 posts Joined: Jul 2005 |
QUOTE(quest_5692 @ Dec 4 2011, 05:32 AM) and die when you swap the add ons. Not really. In that game MVP opened up with 2 rax.eg. MVP vs July zerg on metalopolis, the season he got into final he 2-0 mvp. just joking, raector hellion is good. |
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Dec 4 2011, 06:20 PM
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Senior Member
853 posts Joined: Aug 2008 |
QUOTE(max_cavalera @ Dec 4 2011, 03:34 PM) btw since thiis is a terran strategy discussion thread, i wana ask my issue on ZvT. lately i try to harrass a little with FE zeg, by building a bunker near his expo and route 3 marines. after that i concerntrate on macroing at my base. what puzzles me greatly is when i only get 2 base mining and trying to push out at 16-20 mins mark, i encountered a zerg player on bronze league already having 5 bases and an Ultralisk!! ;o....the abilit of their macro really baffles me.... i have done some thinking and for a terran like me if i decide to get fast 2nd cc, and get it running, my best bet for a push will be at least by 15 mins mark...i played 2 or 3 games against zerg opponent few days back(their bronze and silver lvl if im not mistaken) i dont even bother to play a macro game anymore, usually i just harrass as usual with bunker and after that 1 base all in with stimmed marines, 1 or 2 marauder and 4 medivac drop by his main at 10-11 mins mark. i won this2 games, but it hink if a zerg player have banes then i simply be gg....i dont think a lower league player would have an insane micro to beat those banes..when a zerg player get banes early on, a terran usually need more time push out sas they need to get a few tanks and slowly siegeing themto the zerg base. i thought by this minute mark a good zerg player already have like, 4 or 5 base? and a terran player barely 2 or 3 base....marines and incredibly fragile when they on their foot and race to the zrg base.... but their threat increase significantly by dropping straight at a zerg main if it goes unscouted early on...onmce my marine landed and they get themselves in a tight choke spot(between minerals, hatchery or spawning pool whr a zerglings is impossible to get a surround and roach most of them struggle to hit me, then its an auto win situation, unless they have banes....i personally think a zerg that is good with bane composition, micro can easily get to very high league.....what u guys think? hellions to me just isnt that viable anymore as it is very easy to defned against them. u creat choke point between main and natural with evo chamber, guarded with 1 or 2 spine crawler and a queen, and all youtr rescources, time committed to those blue flame hellion get immediately neutralized.... i think even for bronze player, a timing off 2 base should be at....10 min standard with siege tank and marine. doesnt need to be a 200/200 army to push. you can push at 70 food also. just keep on reinforce. to play a 2 base terran, a good way to start is constantly make scv until you have 50-60. make to about 6 barracks and 2 factory and keep on make units. yeah, you cant afford that much with perfect macro but you probably will benifit more from having large amount of production facility. keep on make units and push. |
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Dec 5 2011, 05:52 PM
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590 posts Joined: Jun 2008 |
questy, why u no reply me when i pm u when u online? no choi me ady?
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Dec 5 2011, 06:47 PM
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853 posts Joined: Aug 2008 |
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Dec 6 2011, 06:09 PM
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134 posts Joined: Jul 2006 |
ForGG (oGs_Fin) really is the new breed of Terran. He is so great! Prepare for another nerf my Terran friend.
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Dec 6 2011, 06:38 PM
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853 posts Joined: Aug 2008 |
forGG is at least as good as tier 1 code S player like mvp mma....and thats probably an understatement already.
Added on December 6, 2011, 6:39 pmhis crisp in micro basically make any sc2 pro look like a noob. coming from BW, they will have too much excessive APM to micro reaper, marine, hellion, banshee....and having macro like mvp and all. This post has been edited by quest_5692: Dec 6 2011, 06:39 PM |
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Dec 7 2011, 04:14 PM
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304 posts Joined: Nov 2008 |
forgg build is not noob friendly thats what i can see from his play~ @@
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Dec 7 2011, 06:23 PM
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853 posts Joined: Aug 2008 |
i had been playing around with his reaper into hellion into banshee build in TvT. super strong with good micro
in TvZ i sked. TvZ is my worst matchup i got 30% win rate only. Added on December 7, 2011, 6:24 pmmy TvZ really like shit now. serious DEEP DEEP SHIT. tvt got bored of marine tank banshee 1 base all in reaper can rip that apart. This post has been edited by quest_5692: Dec 7 2011, 06:24 PM |
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Dec 7 2011, 06:41 PM
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134 posts Joined: Jul 2006 |
QUOTE(quest_5692 @ Dec 7 2011, 06:23 PM) i had been playing around with his reaper into hellion into banshee build in TvT. super strong with good micro I exp one guy using that build against me too but too bad, I always start with cloak banshee build. BO win in TvZ i sked. TvZ is my worst matchup i got 30% win rate only. Added on December 7, 2011, 6:24 pmmy TvZ really like shit now. serious DEEP DEEP SHIT. tvt got bored of marine tank banshee 1 base all in reaper can rip that apart. Since u exp 70% lose, is time to go Mech dude. |
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