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 The Zerg Strategy v1.0, Cheer for the overmind!

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popcorn513
post Aug 12 2010, 02:46 PM

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QUOTE(Moonflown @ Aug 12 2010, 02:36 PM)
Try a pure hydra army against Collussus and you'll seee what happen =D
It's still possible with one base muta rush. Then expand after gaining map control
*
i think 1 unit muta need 100 gas? 1 base don think enough gas to fast build them.
I tried to spam muta but not sure why always spam not as fast/pro as other player..., some more they are so fragile....,
they are good only when in large group
Zerg i always roach until 100+ unit then mixed with hydra, keep 40% 60%, maybe 10% for ultralisk late game.
TSMoonflown
post Aug 12 2010, 03:07 PM

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QUOTE(popcorn513 @ Aug 12 2010, 02:46 PM)
i think 1 unit muta need 100 gas? 1 base don think enough gas to fast build them.
I tried to spam muta but not sure why always spam not as fast/pro as other player..., some more they are so fragile....,
they are good only when in large group
Zerg i always roach until 100+ unit then mixed with hydra, keep 40% 60%, maybe 10% for ultralisk late game.
*
You can, just take vespene gas before pool and faster 2nd extractor and usually I can pump 8-9 mutas once spire is done.
popcorn513
post Aug 12 2010, 03:10 PM

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QUOTE(Moonflown @ Aug 12 2010, 03:07 PM)
You can, just take vespene gas before pool and faster 2nd extractor and usually I can pump 8-9 mutas once spire is done.
*
but 8-9 muta Vs Marines = lost, harass yeah, does this tactic work on harass AI?
Quazacolt
post Aug 12 2010, 03:24 PM

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QUOTE(Soul-X @ Aug 12 2010, 01:54 PM)
sigh... no more good old muta rush like in sc1 days
*
err, i do it quite oftenly lol


Added on August 12, 2010, 3:25 pm
QUOTE(Moonflown @ Aug 12 2010, 02:36 PM)
Try a pure hydra army against Collussus and you'll seee what happen =D
It's still possible with one base muta rush. Then expand after gaining map control
*
can wat. but thats me 200food hydra with 4 bases with him only less than 5 colossus. rolleyes.gif rolleyes.gif


Added on August 12, 2010, 3:26 pm
QUOTE(popcorn513 @ Aug 12 2010, 03:10 PM)
but 8-9 muta Vs Marines = lost, harass yeah, does this tactic work on harass AI?
*
micro = win. of course, depend on how many marine vs muta. if all terran do is marine while you muta, then you'll lose in number. but whos to say you cant cap his econ by harassing his scv? while you continue to build more mutas

This post has been edited by Quazacolt: Aug 12 2010, 03:26 PM
TSMoonflown
post Aug 12 2010, 03:29 PM

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QUOTE(popcorn513 @ Aug 12 2010, 03:10 PM)
but 8-9 muta Vs Marines = lost, harass yeah, does this tactic work on harass AI?
*
Hei no one gonna pump muta just to kill marines. Most of the time mutas are for map control and harassing. Making opponent invest on static defenses
aLertz
post Aug 12 2010, 03:38 PM

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QUOTE(Moonflown @ Aug 12 2010, 03:29 PM)
Hei no one gonna pump muta just to kill marines. Most of the time mutas are for map control and harassing. Making opponent invest on static defenses
*
yeah...dun go head to head with marines...js run around harass n make them frustrated...
the best would be able to pick as many as scvs u can...if he camp his marines at mineral then go to other buildings or pick wandering units brows.gif
muta is da best due to speed n it's an air unit...
popcorn513
post Aug 12 2010, 03:57 PM

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QUOTE(aLertz @ Aug 12 2010, 03:38 PM)
yeah...dun go head to head with marines...js run around harass n make them frustrated...
the best would be able to pick as many as scvs u can...if he camp his marines at mineral then go to other buildings or pick wandering units brows.gif
muta is da best due to speed n it's an air unit...
*
Ya i saw muta good in harass, but not to against any anti-air unit or team battle, to me they are bloody expensive with low hp.....
If marines try to base trading then suppose marines should win
noob4life
post Aug 12 2010, 04:21 PM

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Played a game a while ago, harrassed the toss player with Banes and speedlings ( kept destroying his pylons for lulz ) His zealots cant touch my speedlings while i run them around, hitting probes and generally being an ass.
He got pissed and started building some photons to keep me out. ( which really did work ) ... then scouted with overlords... and saw 3 stargates.
Straight got my spire and 11 mutas... by that time he had some stalkers and 3 void rays... attacked with mutas ( i continued reinforcing my muta army ) and won.
He made a mistake by focusing photons on one side, leaving his Stargate area free to rape.

And want to add sumthing : speedlings are great for preventing expansions !

This post has been edited by noob4life: Aug 12 2010, 04:24 PM
aLertz
post Aug 12 2010, 05:40 PM

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QUOTE(noob4life @ Aug 12 2010, 04:21 PM)
Played a game a while ago, harrassed the toss player with Banes and speedlings ( kept destroying his pylons for lulz )  His zealots cant touch my speedlings while i run them around, hitting probes and generally being an ass.
He got pissed and started building some photons to keep me out. ( which really did work ) ... then scouted with overlords... and saw 3 stargates.
Straight got my spire and 11 mutas... by that time he had some stalkers and 3 void rays... attacked with mutas ( i continued reinforcing my muta army )  and won.
He made a mistake by focusing photons on one side, leaving his Stargate area free to rape.

And want to add sumthing : speedlings are great for preventing expansions !
*
nicee...might keep tat strategy in mind...ekekeke
still learning how to use banelings effectively...good for breaking choke defence biggrin.gif
popcorn513
post Aug 12 2010, 05:50 PM

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QUOTE(aLertz @ Aug 12 2010, 05:40 PM)
nicee...might keep tat strategy in mind...ekekeke
still learning how to use banelings effectively...good for breaking choke defence  biggrin.gif
*
I played in league but never see people using banneling, popular way is raper,void,muta, or other mass early rush, lose to zergling early rush also, what a shame
TSMoonflown
post Aug 12 2010, 06:54 PM

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QUOTE(popcorn513 @ Aug 12 2010, 03:57 PM)
Ya i saw muta good in harass, but not to against any anti-air unit or team battle, to me they are bloody expensive with low hp.....
If marines try to base trading then suppose marines should win
*
No terran will push out with marines while getting harassed by muta, a far as I've experienced. Some spines and some lings could negate your counter-push because muta rush will spare lots of minerals.

Don't always think anti this anti that because people always say yadayada hard counter this, it depends on lots of variables. Marines are slow, and vikings usually won't have enough time to reach a critical number to deal with muta glaive.

There's are plenty of high level replays out there shown that muta had won against thors. As long as you don't bunch them together. But if you think they are bloody expensive then don't use them but watch people own you with it =D

This post has been edited by Moonflown: Aug 12 2010, 06:57 PM
noob4life
post Aug 12 2010, 07:52 PM

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QUOTE(aLertz @ Aug 12 2010, 05:40 PM)
nicee...might keep tat strategy in mind...ekekeke
still learning how to use banelings effectively...good for breaking choke defence  biggrin.gif
*
Terrans have a much better time dealing with banelings... block off ramp with 2 supply depots and 1 barracks, and behind that put a bunker. No more baneling/zergling rush ... cry.gif
Not sure if ive seen protoss players block that ramp off completely....

I hate terran Reapers though ... lost one game to a mass Reaper + Thor drop... Any way to counter early game mass reapers ?


Heres the scenario : Reapers harrass + prevent expansion... and his ramp is blocked off with bunkers and depots... and he is getting Vikings + thors. How do you counter this build ?

This post has been edited by noob4life: Aug 12 2010, 07:58 PM
hazairi
post Aug 13 2010, 09:36 AM

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I did an experiment using the map editor..

10 VR vs 16 Muta = VR wins with balance 4
10 VR vs 17 Muta = Muta wins with balance 4

wow, just 1 extra unit can change everything!
Quazacolt
post Aug 13 2010, 09:49 AM

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QUOTE(noob4life @ Aug 12 2010, 07:52 PM)
Terrans have a much better time dealing with banelings... block off ramp with 2 supply depots and 1 barracks, and behind that put a bunker. No more baneling/zergling rush ...  cry.gif  
Not sure if ive seen protoss players block that ramp off completely....  

I hate terran Reapers though ... lost one game to a mass Reaper + Thor drop...  Any way to counter early game mass reapers ?
Heres the scenario :  Reapers harrass + prevent expansion... and his ramp is blocked off with bunkers and depots... and he is getting Vikings + thors. How do you counter this build ?
*
you force the battle to his ground with siege tanks/MM and maybe vikings/medivac (1/1/1 build most likely)

and for ur base reaper issue, when ur pushing out, rally ur troops to ur mineral line. and of course some to expo and you can safely expo ady


Added on August 13, 2010, 9:56 am
QUOTE(hazairi @ Aug 13 2010, 09:36 AM)
I did an experiment using the map editor..

10 VR vs 16 Muta = VR wins with balance 4
10 VR vs 17 Muta = Muta wins with balance 4

wow, just 1 extra unit can change everything!
*
due to the nature of glaive bounce (glaive target too, btw)/target acquiring, a lot of thing can happen differently, advisable that you do the simulation multiple times before reaching a conclusion

This post has been edited by Quazacolt: Aug 13 2010, 09:56 AM
hazairi
post Aug 13 2010, 10:17 AM

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QUOTE(Quazacolt @ Aug 13 2010, 09:49 AM)
you force the battle to his ground with siege tanks/MM and maybe vikings/medivac (1/1/1 build most likely)

and for ur base reaper issue, when ur pushing out, rally ur troops to ur mineral line. and of course some to expo and you can safely expo ady


Added on August 13, 2010, 9:56 am

due to the nature of glaive bounce (glaive target too, btw)/target acquiring, a lot of thing can happen differently, advisable that you do the simulation multiple times before reaching a conclusion
*
yeah, i re-runned the test again and again.. and the results were quite same..
Sky.Live
post Aug 13 2010, 11:06 AM

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Always manage to upset people with muta but cannot win the game... feel so sad about it.. usually i just go harass their mineral line and then atk from the front with full upgraded lings..
aLertz
post Aug 13 2010, 11:09 AM

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QUOTE(Sky.Live @ Aug 13 2010, 11:06 AM)
Always manage to upset people with muta but cannot win the game... feel so sad about it.. usually i just go harass their mineral line and then atk from the front with full upgraded lings..
*
try get hydra when harassing instead...
or maybe try drop/nydus da upgraded lings into their base wif muta support...
usually if u go head on...it's tough... sweat.gif
Sky.Live
post Aug 13 2010, 11:17 AM

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drop can do wonder sometimes, 2 OL drop of fully upgraded ling can destroy an expansion in no time, if undefended
mad_geist
post Aug 13 2010, 11:19 AM

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QUOTE(aLertz @ Aug 13 2010, 11:09 AM)
try get hydra when harassing instead...
or maybe try drop/nydus da upgraded lings into their base wif muta support...
usually if u go head on...it's tough... sweat.gif
*
Yeah.. I heard Day9 said the advantage of Zerg is they have a very mobile army (with the exception of BroodLord perhaps.. they are very slow flier).. we should try to exploit that as much as we can

Sky.Live
post Aug 13 2010, 11:21 AM

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however that hydra without creep move like turtle, that's why I dont usually use hydra unless no choice

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