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 The Zerg Strategy v1.0, Cheer for the overmind!

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aLertz
post Aug 3 2010, 12:18 PM

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thanks for those great strats...
i still dunno how to actually use the new units yet...
will be trying out the BOs once i finish the campaign doh.gif
aLertz
post Aug 4 2010, 05:50 PM

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QUOTE(Quazacolt @ Aug 4 2010, 05:48 PM)
overlord thingy?
*
he means muta-stacking...
i heard it doesn't work in sc2 already...but i'm not sure as i didn't try it yet...
aLertz
post Aug 5 2010, 11:59 AM

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QUOTE(Moonflown @ Aug 5 2010, 11:27 AM)
Oh okay, since I don't even know what that means.

I've just watched a 1.5 hours game between a zerg and terran. Ended up a draw.
*
how does it end up in a draw?? blink.gif
aLertz
post Aug 9 2010, 03:23 PM

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after u got ur lair...u can get overseer already biggrin.gif
u get them when u found out they goin invi units or u plan to go offensive i guess...

still noob at new units sweat.gif
aLertz
post Aug 10 2010, 09:46 AM

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wanna ask, when is the best time to get ultra??
when i got like 4 base? i felt sc2 tech transition is quite fast...
aLertz
post Aug 10 2010, 05:13 PM

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got some question here...

about a strat in ZvT, "13 Pool 18 Roach into Air"...

if u see carefully, it says:

QUOTE
With corrupters, the static defense gets nullified long enough to make the harass effective, accomplishing what the Terran could otherwise almost ignore with proper turret placement.

If the Terran didn't scout, the Corrupters still aren't wasted, as they can take a couple pot shots at other production buildings in the mean time, then do their proper job on a return trip later in the game. And hey, if there aren't turrets in the first round of harass, then your 5-6 mutas are still having a hey-day in the mineral line.


as i know, the spell to disable buildings is on overseer and not corrupters...
and corrupters only can attack air units...so how does it perform "pot shots" at other production buildings?
and disable turrets? rclxub.gif
aLertz
post Aug 10 2010, 05:42 PM

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QUOTE(Quazacolt @ Aug 10 2010, 05:30 PM)
previously, the spell is from corruptors, patch changed it to overseers
*
oic...so maybe moon might need to change a bit the strat to get overseer instead of corrupter biggrin.gif
aLertz
post Aug 12 2010, 08:34 AM

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no point arguing...js be da best in ur region 1st then oni consider other region smile.gif
aLertz
post Aug 12 2010, 12:45 PM

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QUOTE(Soul-X @ Aug 12 2010, 12:38 PM)
*cough*

zerg discussions please...
*
haha...oh yeah,
is it kinda necessary to get roach b4 hydra??
cause i like massing hydra in sc1 but now it has change to required lair 1st...
how bout 14 hatch then some spines + lings then mass hydra all da way? rolleyes.gif
i'm js afraid of MM bust sweat.gif
aLertz
post Aug 12 2010, 03:38 PM

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QUOTE(Moonflown @ Aug 12 2010, 03:29 PM)
Hei no one gonna pump muta just to kill marines. Most of the time mutas are for map control and harassing. Making opponent invest on static defenses
*
yeah...dun go head to head with marines...js run around harass n make them frustrated...
the best would be able to pick as many as scvs u can...if he camp his marines at mineral then go to other buildings or pick wandering units brows.gif
muta is da best due to speed n it's an air unit...
aLertz
post Aug 12 2010, 05:40 PM

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QUOTE(noob4life @ Aug 12 2010, 04:21 PM)
Played a game a while ago, harrassed the toss player with Banes and speedlings ( kept destroying his pylons for lulz )  His zealots cant touch my speedlings while i run them around, hitting probes and generally being an ass.
He got pissed and started building some photons to keep me out. ( which really did work ) ... then scouted with overlords... and saw 3 stargates.
Straight got my spire and 11 mutas... by that time he had some stalkers and 3 void rays... attacked with mutas ( i continued reinforcing my muta army )  and won.
He made a mistake by focusing photons on one side, leaving his Stargate area free to rape.

And want to add sumthing : speedlings are great for preventing expansions !
*
nicee...might keep tat strategy in mind...ekekeke
still learning how to use banelings effectively...good for breaking choke defence biggrin.gif
aLertz
post Aug 13 2010, 11:09 AM

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QUOTE(Sky.Live @ Aug 13 2010, 11:06 AM)
Always manage to upset people with muta but cannot win the game... feel so sad about it.. usually i just go harass their mineral line and then atk from the front with full upgraded lings..
*
try get hydra when harassing instead...
or maybe try drop/nydus da upgraded lings into their base wif muta support...
usually if u go head on...it's tough... sweat.gif
aLertz
post Aug 13 2010, 02:32 PM

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QUOTE(Quazacolt @ Aug 13 2010, 11:34 AM)
creep highway, overlord spread out and pave ahead of new creep tumors (since they take time) so your tumors can stretch further quicker

additionally, have multiple tumor per spread point so they can fill the area faster and safer (without need of overlords) is also an option
*
regarding the creep highway, will it disappear after the ovie move away or dead??
so far i oni make the highway to link up my bases oni...haven't tried further so no chance to test it rolleyes.gif
aLertz
post Aug 16 2010, 08:53 AM

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QUOTE(noob4life @ Aug 16 2010, 02:03 AM)
+1 to this.  smile.gif
Never played long enough to even hatch ultralisks. All my games end within 20 minutes or so... the fastest being ZvP... i ended it in 6 minutes... ( when i say end, it means both winning and losing lol... lost to a 6-pool zerg once )
Heck, i never even hatched a broodlord before in 1v1 league games !
*
haha same here...
usually the game ended either i lose or win by muta harass or massing hydra...
seems like muta harass still very effective in sc2 biggrin.gif
their marines is having a hard time chasing and vikings if not micro properly will also become muta's victim...

but there's 1 problem...
i keep kena protoss timing attack...
2 gate/3 gate zeal/stalker push doh.gif
they alwiz like to run by...
should i go roaches when i saw 2 gate?

This post has been edited by aLertz: Aug 16 2010, 08:54 AM
aLertz
post Aug 16 2010, 11:03 AM

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QUOTE(Currylaksa @ Aug 16 2010, 10:23 AM)
I thought that'll just get owned if terran use well-placed depot+bunker chokepoints with some hellions sad.gif
*
think broader...there's a lot of ways such as overload drops and nydus rolleyes.gif
aLertz
post Aug 16 2010, 11:28 AM

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QUOTE(Soul-X @ Aug 16 2010, 11:13 AM)
oh hoho so many pros~ anyone wanna training zvz mirror match can add me ya
*
well talk is easier than done...hahaha laugh.gif
anyway i honestly haven't tried nydus b4...
oni ovie drops... sweat.gif
aLertz
post Aug 16 2010, 12:08 PM

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haha i mean me la...not u XD
peace biggrin.gif

ok ok will add u 2nite...i wanna train zvz also...so far oni played 2 zvz oni...
n lost both sweat.gif
aLertz
post Aug 16 2010, 02:16 PM

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QUOTE(Currylaksa @ Aug 16 2010, 02:10 PM)
yeah there's a crap ton of new micro thanks to the new queen necessity and maintaining creeps dry.gif
*
play more n u will get used to it...lol
well tat's da reason y many choose protoss...followed by terran then zerg... unsure.gif
i dunno y i like zerg play style more...lol

and 1 thing good bout zerg is...easy for transition...
if wan air...js throw a spire, if wan hydra js build a hydra den...hatcheries will do all the work...
while for others such as toss, if u build too many gateways...u can't simply change to air...coz it will be wasted...
think of it as a positive point to play z rolleyes.gif

1 of my trick: if opponent terran and u see him scan...build a hydra den to let him see it...then later build a spire at expo...he sure got surprise and without any turrets brows.gif
or vice versa...then his base will be full of turrets and without any muta flying around laugh.gif

This post has been edited by aLertz: Aug 16 2010, 02:23 PM
aLertz
post Aug 16 2010, 02:47 PM

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QUOTE(xundeadx @ Aug 16 2010, 02:39 PM)
all the info is base on 1v1? it seems u guys all love 1v1s
*
yeah...1v1 covers almost everything...
2v2 or more is different story already...
but still the basics from 1v1 is there... smile.gif
aLertz
post Aug 16 2010, 03:35 PM

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QUOTE(Moonflown @ Aug 16 2010, 03:20 PM)
What I meant was I like being 6 pool"ed" by opponent =)

I was cannon rushed by 3 players in 4v4 map. I wonder why they hate me so much
*
face problem? hahaha jk nia jk nia...

maybe they see u as a threat...tats y they aim to eliminate u 1st coz later u might even win even-though its 1v4 shocking.gif

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