i still dunno how to actually use the new units yet...
will be trying out the BOs once i finish the campaign
The Zerg Strategy v1.0, Cheer for the overmind!
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Aug 3 2010, 12:18 PM
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#1
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
thanks for those great strats...
i still dunno how to actually use the new units yet... will be trying out the BOs once i finish the campaign |
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Aug 4 2010, 05:50 PM
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#2
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
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Aug 5 2010, 11:59 AM
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#3
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
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Aug 9 2010, 03:23 PM
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#4
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
after u got ur lair...u can get overseer already
u get them when u found out they goin invi units or u plan to go offensive i guess... still noob at new units |
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Aug 10 2010, 09:46 AM
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#5
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
wanna ask, when is the best time to get ultra??
when i got like 4 base? i felt sc2 tech transition is quite fast... |
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Aug 10 2010, 05:13 PM
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#6
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
got some question here...
about a strat in ZvT, "13 Pool 18 Roach into Air"... if u see carefully, it says: QUOTE With corrupters, the static defense gets nullified long enough to make the harass effective, accomplishing what the Terran could otherwise almost ignore with proper turret placement. If the Terran didn't scout, the Corrupters still aren't wasted, as they can take a couple pot shots at other production buildings in the mean time, then do their proper job on a return trip later in the game. And hey, if there aren't turrets in the first round of harass, then your 5-6 mutas are still having a hey-day in the mineral line. as i know, the spell to disable buildings is on overseer and not corrupters... and corrupters only can attack air units...so how does it perform "pot shots" at other production buildings? and disable turrets? |
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Aug 10 2010, 05:42 PM
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#7
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
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Aug 12 2010, 08:34 AM
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#8
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
no point arguing...js be da best in ur region 1st then oni consider other region
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Aug 12 2010, 12:45 PM
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#9
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
QUOTE(Soul-X @ Aug 12 2010, 12:38 PM) haha...oh yeah,is it kinda necessary to get roach b4 hydra?? cause i like massing hydra in sc1 but now it has change to required lair 1st... how bout 14 hatch then some spines + lings then mass hydra all da way? i'm js afraid of MM bust |
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Aug 12 2010, 03:38 PM
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#10
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
QUOTE(Moonflown @ Aug 12 2010, 03:29 PM) Hei no one gonna pump muta just to kill marines. Most of the time mutas are for map control and harassing. Making opponent invest on static defenses yeah...dun go head to head with marines...js run around harass n make them frustrated...the best would be able to pick as many as scvs u can...if he camp his marines at mineral then go to other buildings or pick wandering units muta is da best due to speed n it's an air unit... |
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Aug 12 2010, 05:40 PM
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#11
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
QUOTE(noob4life @ Aug 12 2010, 04:21 PM) Played a game a while ago, harrassed the toss player with Banes and speedlings ( kept destroying his pylons for lulz ) His zealots cant touch my speedlings while i run them around, hitting probes and generally being an ass. nicee...might keep tat strategy in mind...ekekekeHe got pissed and started building some photons to keep me out. ( which really did work ) ... then scouted with overlords... and saw 3 stargates. Straight got my spire and 11 mutas... by that time he had some stalkers and 3 void rays... attacked with mutas ( i continued reinforcing my muta army ) and won. He made a mistake by focusing photons on one side, leaving his Stargate area free to rape. And want to add sumthing : speedlings are great for preventing expansions ! still learning how to use banelings effectively...good for breaking choke defence |
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Aug 13 2010, 11:09 AM
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#12
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
QUOTE(Sky.Live @ Aug 13 2010, 11:06 AM) Always manage to upset people with muta but cannot win the game... feel so sad about it.. usually i just go harass their mineral line and then atk from the front with full upgraded lings.. try get hydra when harassing instead...or maybe try drop/nydus da upgraded lings into their base wif muta support... usually if u go head on...it's tough... |
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Aug 13 2010, 02:32 PM
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#13
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
QUOTE(Quazacolt @ Aug 13 2010, 11:34 AM) creep highway, overlord spread out and pave ahead of new creep tumors (since they take time) so your tumors can stretch further quicker regarding the creep highway, will it disappear after the ovie move away or dead??additionally, have multiple tumor per spread point so they can fill the area faster and safer (without need of overlords) is also an option so far i oni make the highway to link up my bases oni...haven't tried further so no chance to test it |
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Aug 16 2010, 08:53 AM
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#14
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
QUOTE(noob4life @ Aug 16 2010, 02:03 AM) +1 to this. haha same here...Never played long enough to even hatch ultralisks. All my games end within 20 minutes or so... the fastest being ZvP... i ended it in 6 minutes... ( when i say end, it means both winning and losing lol... lost to a 6-pool zerg once ) Heck, i never even hatched a broodlord before in 1v1 league games ! usually the game ended either i lose or win by muta harass or massing hydra... seems like muta harass still very effective in sc2 their marines is having a hard time chasing and vikings if not micro properly will also become muta's victim... but there's 1 problem... i keep kena protoss timing attack... 2 gate/3 gate zeal/stalker push they alwiz like to run by... should i go roaches when i saw 2 gate? This post has been edited by aLertz: Aug 16 2010, 08:54 AM |
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Aug 16 2010, 11:03 AM
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#15
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
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Aug 16 2010, 11:28 AM
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#16
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
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Aug 16 2010, 12:08 PM
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#17
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
haha i mean me la...not u XD
peace ok ok will add u 2nite...i wanna train zvz also...so far oni played 2 zvz oni... n lost both |
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Aug 16 2010, 02:16 PM
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#18
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
QUOTE(Currylaksa @ Aug 16 2010, 02:10 PM) play more n u will get used to it...lolwell tat's da reason y many choose protoss...followed by terran then zerg... i dunno y i like zerg play style more...lol and 1 thing good bout zerg is...easy for transition... if wan air...js throw a spire, if wan hydra js build a hydra den...hatcheries will do all the work... while for others such as toss, if u build too many gateways...u can't simply change to air...coz it will be wasted... think of it as a positive point to play z 1 of my trick: if opponent terran and u see him scan...build a hydra den to let him see it...then later build a spire at expo...he sure got surprise and without any turrets or vice versa...then his base will be full of turrets and without any muta flying around This post has been edited by aLertz: Aug 16 2010, 02:23 PM |
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Aug 16 2010, 02:47 PM
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#19
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
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Aug 16 2010, 03:35 PM
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#20
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QUOTE(Moonflown @ Aug 16 2010, 03:20 PM) What I meant was I like being 6 pool"ed" by opponent =) face problem? hahaha jk nia jk nia...I was cannon rushed by 3 players in 4v4 map. I wonder why they hate me so much maybe they see u as a threat...tats y they aim to eliminate u 1st coz later u might even win even-though its 1v4 |
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