i c... so get 12 ultralisk and win. Sounds easy enuff. Will try it. thnx
The Zerg Strategy v1.0, Cheer for the overmind!
The Zerg Strategy v1.0, Cheer for the overmind!
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Aug 15 2010, 07:00 PM
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Senior Member
751 posts Joined: Mar 2010 |
i c... so get 12 ultralisk and win. Sounds easy enuff. Will try it. thnx
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Aug 15 2010, 07:01 PM
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Junior Member
162 posts Joined: Aug 2007 From: Pearl of The Orient |
QUOTE(fifi85 @ Aug 15 2010, 06:55 PM) control 2 basses only can get enuff resources?? Then the strategy is get 2 basses as fast as possible then straight ultralist built 12 and then win? Its not that simple anymore ! XP but ultralisk cant air will get pawn by air unit how? If u wanna mass things like that, u gotta make sure u don't get rushed, make sure ur expansions are safe etc... When u play leagues its not as simple as " i mass 12 ultras sure win " liao... need to see what ur opponent is doing in his base. If hes going battlecruisers, ultras bye bye. Zerg is very good at scouting opponents, once u know what he is doing, you already 50% win liao. The other 50% is for you to get a counter to his army. Like, if u see lots of marines and marauders, u usually get some Banelings/roaches/zerglings mix etc etc. Watch some replays on youtube and u will know wat i mean And 2 bases most probably not enough for late game.... |
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Aug 15 2010, 07:44 PM
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Senior Member
751 posts Joined: Mar 2010 |
zerg very good at scouting? how do u scout enemy bse with zerg? i thought best is protoss with the permanent cloak unit
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Aug 15 2010, 10:18 PM
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Junior Member
21 posts Joined: Mar 2008 |
Overlord sac method - can scout the whole base with speed upgrade.
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Aug 15 2010, 10:33 PM
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Senior Member
2,800 posts Joined: Dec 2006 |
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Aug 15 2010, 10:49 PM
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Junior Member
21 posts Joined: Mar 2008 |
Sacrifice an overlord to just fly around their bases to see what they are doing - what buildings they have, what units they have, their unit count etc.
You could also use the overseer changeling trick. But if they are aware of it your changeling don't stand a chance to scout their base. It's better to sacrifice a 100 gold overlord to know what they are doing and counter them rather than to not knowing anything and they smash you to pieces when you got the wrong units to counter them. This post has been edited by LoNeLy-Zhai: Aug 15 2010, 10:50 PM |
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Aug 15 2010, 11:23 PM
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Senior Member
1,036 posts Joined: Oct 2007 From: Moon |
QUOTE(hazairi @ Aug 15 2010, 06:57 PM) no need air units. Ultralisk too powerful.. by the time the air units wanna kill them, his base already gone or he surely GG early.. You make Sc2 sounds so simple. You think your opponent gonna sit still and let you mass ultralisk? Most of the time they will timing push and end the game before even an ultralisk could hatch.Zerg is a reactive race where you don't wanna have the mentality of massing what units in order to win, its about reacting and switch tech with ease to counter opponent's units' composition This post has been edited by Moonflown: Aug 15 2010, 11:24 PM |
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Aug 16 2010, 02:03 AM
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Junior Member
162 posts Joined: Aug 2007 From: Pearl of The Orient |
QUOTE(Moonflown @ Aug 15 2010, 11:23 PM) You make Sc2 sounds so simple. You think your opponent gonna sit still and let you mass ultralisk? Most of the time they will timing push and end the game before even an ultralisk could hatch. +1 to this. Zerg is a reactive race where you don't wanna have the mentality of massing what units in order to win, its about reacting and switch tech with ease to counter opponent's units' composition Never played long enough to even hatch ultralisks. All my games end within 20 minutes or so... the fastest being ZvP... i ended it in 6 minutes... ( when i say end, it means both winning and losing lol... lost to a 6-pool zerg once ) Heck, i never even hatched a broodlord before in 1v1 league games ! |
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Aug 16 2010, 05:03 AM
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Senior Member
2,694 posts Joined: Feb 2007 From: KL |
QUOTE(Moonflown @ Aug 15 2010, 11:23 PM) You make Sc2 sounds so simple. You think your opponent gonna sit still and let you mass ultralisk? Most of the time they will timing push and end the game before even an ultralisk could hatch. hehe, why so serious? u should read the previous posts and it was meant to be a sarcastic statement.. Zerg is a reactive race where you don't wanna have the mentality of massing what units in order to win, its about reacting and switch tech with ease to counter opponent's units' composition |
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Aug 16 2010, 05:40 AM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
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Aug 16 2010, 08:53 AM
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Senior Member
1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
QUOTE(noob4life @ Aug 16 2010, 02:03 AM) +1 to this. haha same here...Never played long enough to even hatch ultralisks. All my games end within 20 minutes or so... the fastest being ZvP... i ended it in 6 minutes... ( when i say end, it means both winning and losing lol... lost to a 6-pool zerg once ) Heck, i never even hatched a broodlord before in 1v1 league games ! usually the game ended either i lose or win by muta harass or massing hydra... seems like muta harass still very effective in sc2 their marines is having a hard time chasing and vikings if not micro properly will also become muta's victim... but there's 1 problem... i keep kena protoss timing attack... 2 gate/3 gate zeal/stalker push they alwiz like to run by... should i go roaches when i saw 2 gate? This post has been edited by aLertz: Aug 16 2010, 08:54 AM |
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Aug 16 2010, 09:24 AM
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Senior Member
1,191 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
i just played my first game as Zerg and i found that their potential is massive!
they expand and build so fast I can't keep up with the macro. in the end i just mass roaches & hydra and zerged the terran player with sheer numbers. |
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Aug 16 2010, 10:11 AM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
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Aug 16 2010, 10:23 AM
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Senior Member
1,616 posts Joined: Aug 2010 |
QUOTE(Sichiri @ Aug 16 2010, 09:24 AM) i just played my first game as Zerg and i found that their potential is massive! I thought that'll just get owned if terran use well-placed depot+bunker chokepoints with some hellions they expand and build so fast I can't keep up with the macro. in the end i just mass roaches & hydra and zerged the terran player with sheer numbers. |
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Aug 16 2010, 10:45 AM
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Senior Member
2,694 posts Joined: Feb 2007 From: KL |
Sometimes i use the muta+speedlings rush to destroy the walls..
quite effective actually |
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Aug 16 2010, 11:02 AM
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Senior Member
1,191 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
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Aug 16 2010, 11:03 AM
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Senior Member
1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
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Aug 16 2010, 11:05 AM
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Senior Member
2,694 posts Joined: Feb 2007 From: KL |
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Aug 16 2010, 11:13 AM
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Junior Member
183 posts Joined: Apr 2007 From: I live in your dreams |
oh hoho so many pros~ anyone wanna training zvz mirror match can add me ya
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Aug 16 2010, 11:23 AM
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Junior Member
460 posts Joined: Apr 2009 From: Cyberjaya + Shah Alam + Cheng, Malacca |
Last time I thought with a few siege tank, two depot and 2-4 bunkers, its impossible to penetrate. But now that I've read here, a Nydus/or drop is so much better. drop one side and nydus another. Hehe. trying that tonight
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