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 The Zerg Strategy v1.0, Cheer for the overmind!

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popcorn513
post Aug 12 2010, 02:46 PM

僕は戦闘機君は航空母艦
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QUOTE(Moonflown @ Aug 12 2010, 02:36 PM)
Try a pure hydra army against Collussus and you'll seee what happen =D
It's still possible with one base muta rush. Then expand after gaining map control
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i think 1 unit muta need 100 gas? 1 base don think enough gas to fast build them.
I tried to spam muta but not sure why always spam not as fast/pro as other player..., some more they are so fragile....,
they are good only when in large group
Zerg i always roach until 100+ unit then mixed with hydra, keep 40% 60%, maybe 10% for ultralisk late game.
popcorn513
post Aug 12 2010, 03:10 PM

僕は戦闘機君は航空母艦
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QUOTE(Moonflown @ Aug 12 2010, 03:07 PM)
You can, just take vespene gas before pool and faster 2nd extractor and usually I can pump 8-9 mutas once spire is done.
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but 8-9 muta Vs Marines = lost, harass yeah, does this tactic work on harass AI?
popcorn513
post Aug 12 2010, 03:57 PM

僕は戦闘機君は航空母艦
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QUOTE(aLertz @ Aug 12 2010, 03:38 PM)
yeah...dun go head to head with marines...js run around harass n make them frustrated...
the best would be able to pick as many as scvs u can...if he camp his marines at mineral then go to other buildings or pick wandering units brows.gif
muta is da best due to speed n it's an air unit...
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Ya i saw muta good in harass, but not to against any anti-air unit or team battle, to me they are bloody expensive with low hp.....
If marines try to base trading then suppose marines should win
popcorn513
post Aug 12 2010, 05:50 PM

僕は戦闘機君は航空母艦
******
Senior Member
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QUOTE(aLertz @ Aug 12 2010, 05:40 PM)
nicee...might keep tat strategy in mind...ekekeke
still learning how to use banelings effectively...good for breaking choke defence  biggrin.gif
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I played in league but never see people using banneling, popular way is raper,void,muta, or other mass early rush, lose to zergling early rush also, what a shame
popcorn513
post Aug 16 2010, 05:45 PM

僕は戦闘機君は航空母艦
******
Senior Member
1,332 posts

Joined: Nov 2005


QUOTE(Moonflown @ Aug 16 2010, 12:42 PM)
To be save in ZvZ. Throw down 11/12 overpool on small maps and 13 pool on large maps like scrap station. Prepare a spine crawler and you're good to go. Usually I like being 6 pool since it could be an easy win =D
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I played 1v1 league with 6pool and get silver lol
But if they know how to defend then i just surrender since economy is too huge different (also lazy to recover my economy....)and seems zerg vs terran 6 pool ling rush high chance to win.
popcorn513
post Aug 17 2010, 01:31 PM

僕は戦闘機君は航空母艦
******
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QUOTE(Quazacolt @ Aug 17 2010, 11:44 AM)
if i 6 pool ill just get 1 worker after pool and then 3 ling when pool done
then overlord

and keep pumping lings
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Ya, same tactic, but i'm pacnic if they can defend my ling (protoss cannon, terran bunker), then my ling just can stand outside wait lose....lol, doono how to transition already, drone count too low
popcorn513
post Aug 17 2010, 06:24 PM

僕は戦闘機君は航空母艦
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QUOTE(noob4life @ Aug 17 2010, 02:57 PM)
Well 1 v 1 is where u will learn the most ( quote from Husky ^^ ) ...  since you don't have to worry about your allies sucking, or your opponents gang up on you... just worry about the "one" ....  i find 1v1 games extremely engaging.  biggrin.gif
Speaking of achievements, i cant seem to get the 5-zealot rush achievement...  =.="
Any ideas to this ?  I alwiz miss by few seconds...  sweat.gif
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I just completed 5-zealot rush achievement last night, build order (initially i thought have to use warp gate to warp zealot only can get achievement, misunderstanding on the requirement)
1) build 2 more probe (until food 8/10)
2) build pylon, build gateway and another gateway when got the mineral
3) once gateway is done, spam zealot (remember to chronoboost!!!!), you will get 5 zealot with food 18/18 rclxms.gif

 

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