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 The Zerg Strategy v1.0, Cheer for the overmind!

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noob4life
post Aug 9 2010, 02:41 AM

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Played a game and accidentally gave that Terran player " a little " too much time, his base is solid with anti-air and the entrances are blocked by siege/marine teams. And he enjoys dropping thors at my expansions.
Any counters for a heavily fortified terran base, besides blockading them ?


Added on August 9, 2010, 2:42 amOh btw, i hate thors backed by stimpacked marines. =_=

This post has been edited by noob4life: Aug 9 2010, 02:42 AM
noob4life
post Aug 10 2010, 10:49 AM

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QUOTE(evofantasy @ Aug 9 2010, 09:08 AM)
banelings could deal a truckload of damage if u have the micro...
they explode when the die so its important to place them at the right position through moving and not attacking...

if they go for MM, just infestor fungal growth em over n over again...
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Hi, care to share a stretegy on micro-ing Banelings ? Wat i usually do is i keep a few banelings hidden away, and when they attack, my banelings steamroll them from behind... ( thats for early game )

But if i have to assault them head-on, i need ALOT of banelings to actually get pass those pesky MM builds. Kinda wasting there.
note that this is before i got Burrow. I usually get rolled before i get Lair + Burrow researched. =.="
noob4life
post Aug 11 2010, 12:12 AM

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QUOTE(hazairi @ Aug 10 2010, 06:09 PM)
Baneling bust is so useful when ur playing in bronze or silver league. Can finish the game in 6 mins. When u get promoted to gold or platinum league, the baneling rush tactic is almost obsolete.. tongue.gif
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I like to mix Banelings together with Zerglings ( no speed upgrade here, to match the baneling's speed. 0_0 ) And a sizeable Roach army, as an early game harrasment squad. Its fun to smash banelings into a bunch of MMs, and finish them off with Roaches.


Added on August 11, 2010, 12:15 amAnother interesting way of using banelings is to burrow them away from your main base, and when you get attacked, unburrow them and attack from behind.... works well against MM squads who THINK they are winning.

This post has been edited by noob4life: Aug 11 2010, 12:15 AM
noob4life
post Aug 12 2010, 04:21 PM

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Played a game a while ago, harrassed the toss player with Banes and speedlings ( kept destroying his pylons for lulz ) His zealots cant touch my speedlings while i run them around, hitting probes and generally being an ass.
He got pissed and started building some photons to keep me out. ( which really did work ) ... then scouted with overlords... and saw 3 stargates.
Straight got my spire and 11 mutas... by that time he had some stalkers and 3 void rays... attacked with mutas ( i continued reinforcing my muta army ) and won.
He made a mistake by focusing photons on one side, leaving his Stargate area free to rape.

And want to add sumthing : speedlings are great for preventing expansions !

This post has been edited by noob4life: Aug 12 2010, 04:24 PM
noob4life
post Aug 12 2010, 07:52 PM

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QUOTE(aLertz @ Aug 12 2010, 05:40 PM)
nicee...might keep tat strategy in mind...ekekeke
still learning how to use banelings effectively...good for breaking choke defenceĀ  biggrin.gif
*
Terrans have a much better time dealing with banelings... block off ramp with 2 supply depots and 1 barracks, and behind that put a bunker. No more baneling/zergling rush ... cry.gif
Not sure if ive seen protoss players block that ramp off completely....

I hate terran Reapers though ... lost one game to a mass Reaper + Thor drop... Any way to counter early game mass reapers ?


Heres the scenario : Reapers harrass + prevent expansion... and his ramp is blocked off with bunkers and depots... and he is getting Vikings + thors. How do you counter this build ?

This post has been edited by noob4life: Aug 12 2010, 07:58 PM
noob4life
post Aug 14 2010, 03:15 PM

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Got steamrolled today by a MM terran. ( again ) Damn, he blocks off ramp with bunker/barracks... then i tech to mutalisk... while the spire is on its way, he sends a wave of marines and marauders, with stimpack upgraded... my baneling mines only killed half of his army... and my speedlings got raped by his marauders, by the time mutalisk is out ( 5 of them ), he already destroyed my expansion... and stimpacked marines raped my mutalisks.
Any idea here? D=
noob4life
post Aug 14 2010, 03:22 PM

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Ahhh, roaches... missed that. Never thought he would get stim pack until he used it to kill my mutas. So i thought mutas can do some harrass to make him pull back his army... bad mistake. =.="
And i think i failed in micro-ing my banelings lol.

So the usual strat against mm = speedling/baneling/roaches ?
noob4life
post Aug 15 2010, 07:01 PM

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QUOTE(fifi85 @ Aug 15 2010, 06:55 PM)
control 2 basses only can get enuff resources?? Then the strategy is get 2 basses as fast as possible then straight ultralist built 12 and then win?

but ultralisk cant air will get pawn by air unit how?
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Its not that simple anymore ! XP
If u wanna mass things like that, u gotta make sure u don't get rushed, make sure ur expansions are safe etc... When u play leagues its not as simple as " i mass 12 ultras sure win " liao... need to see what ur opponent is doing in his base. If hes going battlecruisers, ultras bye bye. Zerg is very good at scouting opponents, once u know what he is doing, you already 50% win liao. The other 50% is for you to get a counter to his army. Like, if u see lots of marines and marauders, u usually get some Banelings/roaches/zerglings mix etc etc.

Watch some replays on youtube and u will know wat i mean smile.gif
And 2 bases most probably not enough for late game....
noob4life
post Aug 16 2010, 02:03 AM

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QUOTE(Moonflown @ Aug 15 2010, 11:23 PM)
You make Sc2 sounds so simple. You think your opponent gonna sit still and let you mass ultralisk? Most of the time they will timing push and end the game before even an ultralisk could hatch.
Zerg is a reactive race where you don't wanna have the mentality of massing what units in order to win, its about reacting and switch tech with ease to counter opponent's units' composition
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+1 to this. smile.gif
Never played long enough to even hatch ultralisks. All my games end within 20 minutes or so... the fastest being ZvP... i ended it in 6 minutes... ( when i say end, it means both winning and losing lol... lost to a 6-pool zerg once )
Heck, i never even hatched a broodlord before in 1v1 league games !
noob4life
post Aug 16 2010, 12:26 PM

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QUOTE(aLertz @ Aug 16 2010, 12:08 PM)
haha i mean me la...not u XD
peace biggrin.gif

ok ok will add u 2nite...i wanna train zvz also...so far oni played 2 zvz oni...
n lost both sweat.gif
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ZvZ... played 3 games and won 2 of them. I lost because i went 12-pool, and he went 6-pool lol. Super cheese. Zerglings rape my queen and destroy my hatch before my pool even finished.
He was lucky though.... it was a 4-player map and he scouted me correctly... cry.gif
noob4life
post Aug 17 2010, 02:57 PM

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QUOTE(xundeadx @ Aug 16 2010, 02:39 PM)
all the info is base on 1v1? it seems u guys all love 1v1s
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Well 1 v 1 is where u will learn the most ( quote from Husky ^^ ) ... since you don't have to worry about your allies sucking, or your opponents gang up on you... just worry about the "one" .... i find 1v1 games extremely engaging. biggrin.gif


QUOTE(aLertz @ Aug 17 2010, 12:48 PM)
2 drones is fine to make it 7/10 n rdy for lings...
enough time for 3 larvae also n better eco...
usually u can start saving for larvae for lings when ur pool hp is >400
i alwiz 6 pool insane AI for warm up laugh.gif
but if u wan get the zergling rush achievement...
then don't build any drone after pool... biggrin.gif
*
Speaking of achievements, i cant seem to get the 5-zealot rush achievement... =.="
Any ideas to this ? I alwiz miss by few seconds... sweat.gif
noob4life
post Aug 22 2010, 04:01 AM

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QUOTE(Sichiri @ Aug 21 2010, 11:04 PM)
heres my little replay contribution

how to properly use zerglings
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May i comment ? smile.gif
The protoss was crappy lol... wasted 500 gold warping in units at d pylon near the Zerg base when he didnt even scout it... but nice flanking with the zerglings ^^ Totally destroyed his stalker army. ( he didn't research blink yet )

If u had nydus drop the south part of his base ( which he cutely forgot to put a pylon for scouting purposes ) and attack his probes with speedlings, insta leaver ^^ Cuz everything was concentrated at the ramp area.
And you should send in a sacrificial overlord or 2... just to check his base, you never know what units they fielding inside their bases ! If he was getting void rays you'd be long dead.

anyway, nice one !

This post has been edited by noob4life: Aug 22 2010, 04:02 AM
noob4life
post Aug 22 2010, 12:21 PM

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Anyone wants to play a game today ? Maybe later ? Its a relaxing sunday. =D
noob4life
post Aug 23 2010, 11:34 AM

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Just got promoted to silver league today... funny promotion though... my terran enemy left at around 7 minutes for no apparent reason ( we haven't even fought yet... all i did was scouted him with zerglings lol )
And wala, promotion. ~_~
noob4life
post Aug 23 2010, 11:43 AM

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QUOTE(Sky.Live @ Aug 23 2010, 11:11 AM)
p/s in late game zerg are in disadvantage in air i felt, it's hard for mass corrupter vs mass viking
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Hard as in ? Hard to obtain them or hard to fight against viking ? I think they're pretty powahful against any kind of air unit.... ( plus they got a nice unit model hahaha, flying-tentacle-brain ftw ! )
noob4life
post Aug 23 2010, 05:50 PM

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QUOTE(Drian @ Aug 23 2010, 02:57 PM)
Many people say zerg race is suppose to mass and conquer. But how are you going to mass when an equivalent unit cost just as much as humans/protoss and the Zerg tier2 units are just equivalent to human/protoss tier 1 units?
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Have u tried fighting Very Hard A.I. for zerg ? I was protoss and so far i've never beaten Very Hard zerg if i dont rush them.... i've defeated Terran and protoss though.
The early roach rush is deadly... and when they have burrow, they burrow-micro like hell ( since its AI anyway, but if we can practise to do it, it owns most early game ground units. )
And then the endless stream of roaches starts. By that time my Warpgate research wasnt done yet... ( SO CLOSE, YET SO FAR ! )
And they just... keep coming....

I can stop their roach rush, but only because they pulled back for some reason. By the time i recovered, it was mid game.

At mid game the Zerg ai starts to mix units... lots of roaches, a bit of speedlings and some hydras for anti air... and that one Overseer. And the endless stream starts again... I believe u call this overwhelming, not mass and conquer.
noob4life
post Aug 23 2010, 06:42 PM

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Found a way to defeat early mass roach rush of AI lol..

1 immortal, a few zealots and maybe 2 stalkers.

But the problem is, teching to immortal means mostly ground army. The AI isnt smart enough to straight tech to mutas.... they will take some time and get hydras first. If real players, i think if they straight muta can own the protoss player. =.="
noob4life
post Aug 23 2010, 08:37 PM

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QUOTE(Moonflown @ Aug 23 2010, 07:01 PM)
However, I only recommend you guys to use AI to practice BO.

A sudden switch to muta won't be as easy as you think. Muta + spire requires a lot of time to build and the zerg have to reserve huge amount of gas. If protoss decides to push while you're transitioning then it could be fatal.
*
Right, will take note of this. smile.gif
Best way is to scout if hes transitioning... then attack if neccesary.

QUOTE(goldfries @ Aug 23 2010, 07:04 PM)
i play VS AI to practice defending, which in the end - yes, BO.

while tactically they're not as cunning as humans, they're still damn efficient at the start and give many human players a hard time.
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I play with AI not to rush them, but to see how well i can micro against MM Siege tank and Roach + hydra + zergling push. biggrin.gif
Especially burrowing roaches... AI damn efficient at doing that.
noob4life
post Sep 5 2010, 02:39 PM

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QUOTE(Soul-X @ Sep 5 2010, 02:13 PM)
Please tell me my mistakes...  doh.gif
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I think you mis-micro your roaches... you let his stalkers kite them instead of using them to destroy his pylons. And you could actually destroy the gateway instead of attacking his troops. And if i scouted his base being empty like that ( due to that weird wall ), I would prefer to tech to lair instead of getting an expansion, evolve ventral sacs, and do a baneling drop at his mineral line. Of course u have to distract his front first. smile.gif
noob4life
post Sep 5 2010, 03:15 PM

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Hmm after watching your replay i have a big question... how to counter so many high templars lol. His army size is scary.

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