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 The Zerg Strategy v1.0, Cheer for the overmind!

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mad_geist
post Aug 13 2010, 11:23 AM

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QUOTE(Sky.Live @ Aug 13 2010, 11:17 AM)
drop can do wonder sometimes, 2 OL drop of fully upgraded ling can destroy an expansion in no time, if undefended
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or you can try popping up a Nydus worm somewhere they least expected.. really loving those worms.. really help me out with attacking and expanding.. then again I'm in practice league so not sure how it will be in the real league
Quazacolt
post Aug 13 2010, 11:34 AM

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QUOTE(Sky.Live @ Aug 13 2010, 11:21 AM)
however that hydra without creep move like turtle, that's why I dont usually use hydra unless no choice
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creep highway, overlord spread out and pave ahead of new creep tumors (since they take time) so your tumors can stretch further quicker

additionally, have multiple tumor per spread point so they can fill the area faster and safer (without need of overlords) is also an option
aLertz
post Aug 13 2010, 02:32 PM

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QUOTE(Quazacolt @ Aug 13 2010, 11:34 AM)
creep highway, overlord spread out and pave ahead of new creep tumors (since they take time) so your tumors can stretch further quicker

additionally, have multiple tumor per spread point so they can fill the area faster and safer (without need of overlords) is also an option
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regarding the creep highway, will it disappear after the ovie move away or dead??
so far i oni make the highway to link up my bases oni...haven't tried further so no chance to test it rolleyes.gif
Quazacolt
post Aug 13 2010, 02:48 PM

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QUOTE(aLertz @ Aug 13 2010, 02:32 PM)
regarding the creep highway, will it disappear after the ovie move away or dead??
so far i oni make the highway to link up my bases oni...haven't tried further so no chance to test it  rolleyes.gif
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if overlord dead/move away, and no creep tumor around, gone case lo. thats why need creep tumor too. (likewise if people scan/detect burrow on ur tumor and kill it, also gone case)
noob4life
post Aug 14 2010, 03:15 PM

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Got steamrolled today by a MM terran. ( again ) Damn, he blocks off ramp with bunker/barracks... then i tech to mutalisk... while the spire is on its way, he sends a wave of marines and marauders, with stimpack upgraded... my baneling mines only killed half of his army... and my speedlings got raped by his marauders, by the time mutalisk is out ( 5 of them ), he already destroyed my expansion... and stimpacked marines raped my mutalisks.
Any idea here? D=
BrotherHoe
post Aug 14 2010, 03:19 PM

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dont go for mutalisk vs terran , marines is very effective against them

go for roaches burrow in
noob4life
post Aug 14 2010, 03:22 PM

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Ahhh, roaches... missed that. Never thought he would get stim pack until he used it to kill my mutas. So i thought mutas can do some harrass to make him pull back his army... bad mistake. =.="
And i think i failed in micro-ing my banelings lol.

So the usual strat against mm = speedling/baneling/roaches ?
Quazacolt
post Aug 14 2010, 04:05 PM

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QUOTE(BrotherHoe @ Aug 14 2010, 03:19 PM)
dont go for mutalisk vs terran , marines is very effective against them

go for roaches burrow in
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mutas are as equally versatile against terran as it is against other races/units. its a very versatile/flexible unit. all they required is numbers, and thats the basic principle of the race itself - zerging

oh and, marauders laugh at roaches (hint: basic challenge)


Added on August 14, 2010, 4:08 pm
QUOTE(noob4life @ Aug 14 2010, 03:22 PM)
Ahhh, roaches... missed that. Never thought he would get stim pack until he used it to kill my mutas. So i thought mutas can do some harrass to make him pull back his army...  bad mistake. =.="
And i think i failed in micro-ing my banelings lol.

So the usual strat against mm = speedling/baneling/roaches ?
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mutalings are still nice. you will 100% have excess minerals. use it to get some structural defenses (like spines, works wonders against MM) and speedlings

the idea is speedlings rush in first to draw fire while ur muta micro AGAINST HIS MARINES. 55 hp - 10 stimpack is 45, 9 dmg per glaive default its 5 hits, so long your muta number isnt too bad vs his, you will win with the glaive bounce (1 volley is 2-3 marine dead with 2 primary target and the rest bounces)

This post has been edited by Quazacolt: Aug 14 2010, 04:08 PM
SUSfifi85
post Aug 14 2010, 11:09 PM

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guardian best unit for zerg.. in sc1 i will have guardian and hydralisk as anti air.. can this tactic work in sc2?
hazairi
post Aug 15 2010, 05:46 AM

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QUOTE(fifi85 @ Aug 14 2010, 11:09 PM)
guardian best unit for zerg.. in sc1 i will have guardian and hydralisk as anti air.. can this tactic work in sc2?
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can maa..
sc2, guardian = broodlord
hydralisk still exist. And the good part is that u can do a corrupter as the anti air..
BrotherHoe
post Aug 15 2010, 02:34 PM

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broodlord with hydra will kill low spec pc easily
SUSfifi85
post Aug 15 2010, 05:37 PM

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broodlord use a lot of system resource? why like dat? guardian didnt return? sad.gif

not sure if worth gettingt he game liao
TSMoonflown
post Aug 15 2010, 05:48 PM

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Not really, broodlord and hydra do fine just like other systems. Unless you have like 50 brood and you attack with a zillion broodlings
hazairi
post Aug 15 2010, 06:15 PM

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Broodlords are so useful when u attack far outside the cliff. Most ground unit can't reach it.
SUSfifi85
post Aug 15 2010, 06:16 PM

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then whats the best unit in zerg? Like the ultimate unit after get then attack will win? I din get my sc2 yet so dunno much about it.. wanna learn some strats first
hazairi
post Aug 15 2010, 06:42 PM

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QUOTE(fifi85 @ Aug 15 2010, 06:16 PM)
then whats the best unit in zerg? Like the ultimate unit after get then attack will win? I din get my sc2 yet so dunno much about it.. wanna learn some strats first
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definitely the classical Ultralisk!!!
SUSfifi85
post Aug 15 2010, 06:46 PM

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then straight go for ultralisk and win!! like dat r?
hazairi
post Aug 15 2010, 06:50 PM

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QUOTE(fifi85 @ Aug 15 2010, 06:46 PM)
then straight go for ultralisk and win!! like dat r?
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haha, it depends on the opponent la..
plus, usually for mass ultra and broodlord, u must control at least 2 bases.
SUSfifi85
post Aug 15 2010, 06:55 PM

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QUOTE(hazairi @ Aug 15 2010, 06:50 PM)
haha, it depends on the opponent la..
plus, usually for mass ultra and broodlord, u must control at least 2 bases.
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control 2 basses only can get enuff resources?? Then the strategy is get 2 basses as fast as possible then straight ultralist built 12 and then win?

but ultralisk cant air will get pawn by air unit how?

hazairi
post Aug 15 2010, 06:57 PM

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QUOTE(fifi85 @ Aug 15 2010, 06:55 PM)
control 2 basses only can get enuff resources?? Then the strategy is get 2 basses as fast as possible then straight ultralist built 12 and then win?

but ultralisk cant air will get pawn by air unit how?
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no need air units. Ultralisk too powerful.. by the time the air units wanna kill them, his base already gone or he surely GG early..

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