I really like the new Zerg. Banelling is demm useful and the new Queen means we don't need to rush into early hatchery.. cool!
The Zerg Strategy v1.0, Cheer for the overmind!
The Zerg Strategy v1.0, Cheer for the overmind!
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Aug 4 2010, 11:25 AM
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#1
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2,694 posts Joined: Feb 2007 From: KL |
I really like the new Zerg. Banelling is demm useful and the new Queen means we don't need to rush into early hatchery.. cool!
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Aug 10 2010, 06:09 PM
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#2
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Baneling bust is so useful when ur playing in bronze or silver league. Can finish the game in 6 mins. When u get promoted to gold or platinum league, the baneling rush tactic is almost obsolete..
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Aug 10 2010, 09:38 PM
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#3
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2,694 posts Joined: Feb 2007 From: KL |
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Aug 10 2010, 09:56 PM
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#4
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Any good and efficient strategies to do an early corrupter + broodlord rush?
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Aug 11 2010, 01:00 AM
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#5
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Aug 11 2010, 10:16 AM
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#6
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2,694 posts Joined: Feb 2007 From: KL |
ooh, didn't know US players are that good..
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Aug 12 2010, 01:53 AM
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#7
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QUOTE(LoNeLy-Zhai @ Aug 12 2010, 01:19 AM) QUOTE(Quazacolt @ Aug 12 2010, 01:35 AM) - considering the amount of sc players in us vs SEA All can be judged in another 2 months. Where we all who have SEA key can create a new profile for US servers. Let us all see then.. - considering the pro players from us vs SEA - considering SEA players STILL LAG just about the same as US players, where by americans themselves wont be lagging at all you tell me? |
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Aug 13 2010, 09:36 AM
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#8
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I did an experiment using the map editor..
10 VR vs 16 Muta = VR wins with balance 4 10 VR vs 17 Muta = Muta wins with balance 4 wow, just 1 extra unit can change everything! |
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Aug 13 2010, 10:17 AM
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#9
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QUOTE(Quazacolt @ Aug 13 2010, 09:49 AM) you force the battle to his ground with siege tanks/MM and maybe vikings/medivac (1/1/1 build most likely) yeah, i re-runned the test again and again.. and the results were quite same..and for ur base reaper issue, when ur pushing out, rally ur troops to ur mineral line. and of course some to expo and you can safely expo ady Added on August 13, 2010, 9:56 am due to the nature of glaive bounce (glaive target too, btw)/target acquiring, a lot of thing can happen differently, advisable that you do the simulation multiple times before reaching a conclusion |
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Aug 15 2010, 05:46 AM
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#10
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Aug 15 2010, 06:15 PM
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#11
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Broodlords are so useful when u attack far outside the cliff. Most ground unit can't reach it.
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Aug 15 2010, 06:42 PM
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#12
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Aug 15 2010, 06:50 PM
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#13
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2,694 posts Joined: Feb 2007 From: KL |
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Aug 15 2010, 06:57 PM
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#14
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QUOTE(fifi85 @ Aug 15 2010, 06:55 PM) control 2 basses only can get enuff resources?? Then the strategy is get 2 basses as fast as possible then straight ultralist built 12 and then win? no need air units. Ultralisk too powerful.. by the time the air units wanna kill them, his base already gone or he surely GG early..but ultralisk cant air will get pawn by air unit how? |
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Aug 16 2010, 05:03 AM
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#15
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QUOTE(Moonflown @ Aug 15 2010, 11:23 PM) You make Sc2 sounds so simple. You think your opponent gonna sit still and let you mass ultralisk? Most of the time they will timing push and end the game before even an ultralisk could hatch. hehe, why so serious? u should read the previous posts and it was meant to be a sarcastic statement.. Zerg is a reactive race where you don't wanna have the mentality of massing what units in order to win, its about reacting and switch tech with ease to counter opponent's units' composition |
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Aug 16 2010, 10:45 AM
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#16
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Sometimes i use the muta+speedlings rush to destroy the walls..
quite effective actually |
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Aug 16 2010, 11:05 AM
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#17
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Aug 16 2010, 12:42 PM
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#18
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QUOTE(Quazacolt @ Aug 16 2010, 12:34 PM) i really hate zvz as the timing of pool, defense/offense pushes can decide the game very VERY early. even if you dont die/lose on the first atk, the game is already considered done since you're too far behind econ. For ZvZ, i think have to scout very early. 6 pool rush is so much hated.that, and my weakest race is zerg, sigh. |
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Aug 16 2010, 02:23 PM
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#19
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QUOTE(aLertz @ Aug 16 2010, 02:16 PM) play more n u will get used to it...lol exactly. And the best part is that u only need to save a few keys on for the hatchery to produce units while u were attacking.well tat's da reason y many choose protoss...followed by terran then zerg... i dunno y i like zerg play style more...lol and 1 thing good bout zerg is...easy for transition... if wan air...js throw a spire, if wan hydra js build a hydra den...hatcheries will do all the work... while for others such as toss, if u build too many gateways...u can't simply change to air...coz it will be wasted... think of it as a positive point to play z 1, S, Z,Z,Z,Z 2, S, M,M,M,M if u know what i mean.. |
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Aug 16 2010, 02:29 PM
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#20
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