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 The Zerg Strategy v1.0, Cheer for the overmind!

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Sky.Live
post Aug 5 2010, 08:56 AM

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QUOTE(Ash @ Aug 4 2010, 10:27 PM)
You guys have to be aware that these BO's are there to give you an idea about the BO but you will have to adapt to the situation yourself whenever you're in the game. The key when it comes to playing RTS game is adapting and counter. Do not follow the BO's blindly
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Hi ash,

BO are great for starters to learn up a decent strategy and overall idea...



Btw is there a way to select multiple larvae and spawn them into units at the same time rather than spam hotkey for X times
Sky.Live
post Aug 5 2010, 09:25 PM

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both having no unit to atk opponent? lol
Sky.Live
post Aug 8 2010, 06:33 PM

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any good replay?
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post Aug 9 2010, 01:24 AM

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I felt that zerg is among the least played currently, at least that's what I felt when I tried to seek for a good replay from a zerg match, mostly being between terran and toss
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post Aug 9 2010, 08:58 AM

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How essential is baneling given that they are mass marine marauders? Find it hard to counter MM when they are being mass.. ling just dies like crap

btw, early upgrade are essential for zerg? since they are not too pricey
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post Aug 9 2010, 11:07 AM

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How soon do u get overseer usually? they have new skill as contaminate and spawn changeling which I think it will be very interesting to be use
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post Aug 13 2010, 11:06 AM

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Always manage to upset people with muta but cannot win the game... feel so sad about it.. usually i just go harass their mineral line and then atk from the front with full upgraded lings..
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post Aug 13 2010, 11:17 AM

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drop can do wonder sometimes, 2 OL drop of fully upgraded ling can destroy an expansion in no time, if undefended
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post Aug 13 2010, 11:21 AM

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however that hydra without creep move like turtle, that's why I dont usually use hydra unless no choice
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post Aug 16 2010, 01:38 PM

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Be warned that zerg is not a very nice (steep learning curve) race to play, it's consume a lot of my brain power when I play starcraft with zerg.. that's so many things to do.. I failed at macro-ing the map most of the time.. cant balance between macro and micro
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post Aug 16 2010, 02:49 PM

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2v2 can be very different, become u can have someone to cover ur ass, or you gotta cover your buddy's ass.

mass marine alone can do wonders if someone is tanking for you.. or ur ling basically just harass while ur teammate finish ur opponent off.
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post Aug 19 2010, 08:05 AM

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haha random.. I am alright with all race for the first 10 mins, after 10 ~ 20 only zerg is playable for me, after 20 + mins all races were unplayable, always suck at transition to 3rd tier
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post Aug 19 2010, 11:42 AM

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QUOTE(mr_nobigdeal @ Aug 19 2010, 11:06 AM)
Normally i play with Zerg for the entire game but you need to be faster.

This strategy is focusing on Zerg unit only where you need to upgrade Melee Attacks and Ground Carapace at Evolution Chamber

and Metabolic Boost and Adrenal Glands at Spawning Pool.

1. start with 15 drones
2. build spawning pool, by this time u already have 2 overlord
3. build extractor and ready to spawn Queen
4. by this time, u can spawn 10 zerg
5. upgrade Melee Attacks and Ground Carapace at Evolution chamber and dont forget the speed upgrade for zerg at spawning pool.
6. upgrade Hatchery to Hive. This way you can upgrade to Level 2 of Melee Attacks and Ground Carapace
7. if you have enough mineral, build another hatchery. The key is you need to have masive mineral to spawn a lot of zerg and control the economy map.
8. Now you are ready for first attack.
9. Make your army divided by 2 group. 1 for counter the enemy and the other one fr back up.
10. I will sacrifice my first group to counter the enemy unit and the other I will send to their base unit and attack the SCV to slowdonw their economy.
11. Before that make sure you already upgrade Adrenal Glands at spawning pool which increase their attack by 20%
12. Now you are ready for combat!
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15 pool is a big risk to take, u will have very less unit when people rush u with first production. Only do this when you are confident they wont rush u, teching or big map (far from each others).

For zergling u always need to split up, speed is vital.. split up and cover up enemy and attack. when you are outnumbered, run and get covered.
pure zergling can be very risky, because mostly likely you will have excess vespene gas, i would say making mutalisk out of the extra gas will help your harassment even better.

I am having problem to fight terran, when they block i usually go air, but after they get static def I start to get lost how to attack.
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post Aug 19 2010, 12:18 PM

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starve them if they are camping?> once terran start to control an area it's quite hard to penetrate. Not good with advance unit like infestor or broodlord or ultralisk.
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post Aug 19 2010, 04:39 PM

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QUOTE(Drian @ Aug 19 2010, 03:31 PM)
I find that Zerg requires more tech/time to obtain an equivalent protoss unit. Even that it's still slightly weaker. For example I need get spawning pool -> hive -> hydralisk den to get hydralisk. Protoss only need cybernetic core to get their stalker.
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People seldom go for high tier unit for zerg. it's the timing and strategy by combining units which make zerg shine. However it's really difficult to achieve that
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post Aug 20 2010, 08:48 AM

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Considering the units now from zerg is relatively expensive, hydra cost 25 extra mineral now and being tier 2 compared to BW, still find it difficult to play without hydra. Too used to BW
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post Aug 20 2010, 10:33 AM

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QUOTE(aLertz @ Aug 20 2010, 09:02 AM)
well hydra is better now...compare to BW
with 12 attack...longer hp
they can fight with majority of the units already biggrin.gif
compare to BW...lots of micro is needed in order to win a fight...
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they were cheap, fast moving (now creep relying), and easily tech up (1st tier).
Now they were more expensive, slow moving (without creep) and harder to get. With the differences being stronger in terms of hp / attack.

Zerg have to rely on tier 2 unit for anti air, that why people always go air against zerg, unless u count queen in too ( which is not viable to attack)

This post has been edited by Sky.Live: Aug 20 2010, 10:33 AM
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post Aug 23 2010, 11:11 AM

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I see IrDa doing quite well in lategame vs terran of zerg, but not much of us are being IrDA... He is emo but he does have some skill...

I am always not in favour to use ultralisk but after seeing how IrDa abuse their opponent I think I am changing my view towards broodlord and ultralisk (in the lategame)

p/s in late game zerg are in disadvantage in air i felt, it's hard for mass corrupter vs mass viking

This post has been edited by Sky.Live: Aug 23 2010, 11:12 AM
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post Aug 23 2010, 11:37 AM

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QUOTE(noob4life @ Aug 23 2010, 11:34 AM)
Just got promoted to silver league today... funny promotion though... my terran enemy left at around 7 minutes for no apparent reason ( we haven't even fought yet... all i did was scouted him with zerglings lol )
And wala, promotion. ~_~
*
gratz then =)

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post Aug 23 2010, 11:46 AM

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hard to against air, coz viking does some degree of aoe, when mass up like 10+, it's getting tough

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