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 The Zerg Strategy v1.0, Cheer for the overmind!

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TSMoonflown
post Aug 2 2010, 10:19 PM, updated 15y ago

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Since I'm a Zerg player I'll try to start of a thread for Zerg discussions

I've extracted a Build Orders' Overview from Teamliquid.net

GENERAL INFORMATION:
Common economic openings include:
13 Pool 15 Hatch
14 Pool 16 Hatch
15 Pool 16 Hatch (the "Idra")

SPECIFIC BO's:

Zerg v Zerg

13 Pool Roach/Baneling - Anti-Speedling build
» Click to show Spoiler - click again to hide... «


13 Pool Speedling/Baneling (1 Base push)
» Click to show Spoiler - click again to hide... «


Overpool/Quick Lair into Expansion
» Click to show Spoiler - click again to hide... «


Zerg v Protoss

LaLush Build (Overpool, Early Lair) - Excellent against Immortal timing push/Void ray harass
» Click to show Spoiler - click again to hide... «


Cartoon's 14 Hatch 13 Pool - 2 gate counter.
» Click to show Spoiler - click again to hide... «


Zerg v Terran

14 Pool 16 Hatch
» Click to show Spoiler - click again to hide... «


Dimaga Baneling Break - can end games before the 8 minute mark if the Terran wall is standard
» Click to show Spoiler - click again to hide... «

13 Pool 18 Roach into Air
» Click to show Spoiler - click again to hide... «


Feel free to add any BO and discuss about strategies and may the Heart of Swarm rule the whole universe!

This post has been edited by Moonflown: Oct 3 2010, 03:27 PM
TSMoonflown
post Aug 3 2010, 12:37 AM

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I felt that infestors are underused.
TSMoonflown
post Aug 3 2010, 02:30 PM

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QUOTE(Soul-X @ Aug 3 2010, 01:14 AM)
Not really, I always go for infestors
*
I'm not talking about you, I'm talking generally
TSMoonflown
post Aug 4 2010, 02:28 PM

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@Soul-x
Not that frequent compared to other spell casters, and most of them are not that active until main engagement of armies.

@hazairi
Yea there's always a debate between early hatch or early queen benefits. And queens are decent against early air harassment as well
TSMoonflown
post Aug 4 2010, 09:19 PM

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Too bad I didn't play SC1, but in SC2 I know units will make attacking units their priority initially. Unless you move your overlord forward before muta, if not they will still aim muta.

Another fun tactic I used was using muta to force thors use air shots while minimizing damages to my roaches/hydra

This post has been edited by Moonflown: Aug 4 2010, 09:21 PM
TSMoonflown
post Aug 5 2010, 11:27 AM

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Oh okay, since I don't even know what that means.

I've just watched a 1.5 hours game between a zerg and terran. Ended up a draw.

This post has been edited by Moonflown: Aug 5 2010, 11:46 AM
TSMoonflown
post Aug 5 2010, 10:24 PM

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Its from day9. Both team ended up with ravens and queens. Couldn't kill each other.
TSMoonflown
post Aug 8 2010, 10:53 AM

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Yea I'm still pretty upset about the 2 food. But roaches are a good way to burn the excess minerals that Zerg always has. They are really good tanks for hydra even on mid-late games.

Ohya infestors, I remember there's an achievement call zerglots ._.

This post has been edited by Moonflown: Aug 8 2010, 10:55 AM
TSMoonflown
post Aug 10 2010, 09:34 PM

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I only use overseer to scout/contaminate. Corrupted is one of my favorite unit since a good corruptor/broodlord army is nearly unbeatable unless they mass vikings/pheonix.

This post has been edited by Moonflown: Aug 10 2010, 09:36 PM
TSMoonflown
post Aug 10 2010, 09:39 PM

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Thors and battlecruisers ain't really good against corruptors and broodlords.
TSMoonflown
post Aug 11 2010, 01:24 AM

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QUOTE(hazairi @ Aug 11 2010, 01:00 AM)
Ur playing US server, surely la easy.. tongue.gif
*
LoL at this statement.
TSMoonflown
post Aug 11 2010, 09:39 AM

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QUOTE(hazairi @ Aug 10 2010, 09:56 PM)
Any good and efficient strategies to do an early corrupter + broodlord rush? wink.gif
*
Scout for spire and greater spire and do a timing attack because broodlord needs ages to transition. Keep pressuring zerg so that they would not make over a critical amount of broodlords. Broodlords are only threatening when they are 4 or above, with some amount of corruptor/hydra to protect them.

QUOTE(Quazacolt @ Aug 11 2010, 03:09 AM)
^
beaten me to it.


Added on August 11, 2010, 3:10 am

do you know how many pro players US can shit out compared to say, singapore? or hell, malaysia?
wwwwwwwwwwwwwww
*
I'm pretty sure that he never played US beta before. I feel like I can only be at bronze if I go there now =D
TSMoonflown
post Aug 12 2010, 02:36 PM

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QUOTE(aLertz @ Aug 12 2010, 12:45 PM)
haha...oh yeah,
is it kinda necessary to get roach b4 hydra??
cause i like massing hydra in sc1 but now it has change to required lair 1st...
how bout 14 hatch then some spines + lings then mass hydra all da way?  rolleyes.gif
i'm js afraid of MM bust sweat.gif
*
Try a pure hydra army against Collussus and you'll seee what happen =D

QUOTE(Soul-X @ Aug 12 2010, 01:54 PM)
sigh... no more good old muta rush like in sc1 days
*
It's still possible with one base muta rush. Then expand after gaining map control
TSMoonflown
post Aug 12 2010, 03:07 PM

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QUOTE(popcorn513 @ Aug 12 2010, 02:46 PM)
i think 1 unit muta need 100 gas? 1 base don think enough gas to fast build them.
I tried to spam muta but not sure why always spam not as fast/pro as other player..., some more they are so fragile....,
they are good only when in large group
Zerg i always roach until 100+ unit then mixed with hydra, keep 40% 60%, maybe 10% for ultralisk late game.
*
You can, just take vespene gas before pool and faster 2nd extractor and usually I can pump 8-9 mutas once spire is done.
TSMoonflown
post Aug 12 2010, 03:29 PM

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QUOTE(popcorn513 @ Aug 12 2010, 03:10 PM)
but 8-9 muta Vs Marines = lost, harass yeah, does this tactic work on harass AI?
*
Hei no one gonna pump muta just to kill marines. Most of the time mutas are for map control and harassing. Making opponent invest on static defenses
TSMoonflown
post Aug 12 2010, 06:54 PM

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QUOTE(popcorn513 @ Aug 12 2010, 03:57 PM)
Ya i saw muta good in harass, but not to against any anti-air unit or team battle, to me they are bloody expensive with low hp.....
If marines try to base trading then suppose marines should win
*
No terran will push out with marines while getting harassed by muta, a far as I've experienced. Some spines and some lings could negate your counter-push because muta rush will spare lots of minerals.

Don't always think anti this anti that because people always say yadayada hard counter this, it depends on lots of variables. Marines are slow, and vikings usually won't have enough time to reach a critical number to deal with muta glaive.

There's are plenty of high level replays out there shown that muta had won against thors. As long as you don't bunch them together. But if you think they are bloody expensive then don't use them but watch people own you with it =D

This post has been edited by Moonflown: Aug 12 2010, 06:57 PM
TSMoonflown
post Aug 15 2010, 05:48 PM

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Not really, broodlord and hydra do fine just like other systems. Unless you have like 50 brood and you attack with a zillion broodlings
TSMoonflown
post Aug 15 2010, 11:23 PM

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QUOTE(hazairi @ Aug 15 2010, 06:57 PM)
no need air units. Ultralisk too powerful.. by the time the air units wanna kill them, his base already gone or he surely GG early..
*
You make Sc2 sounds so simple. You think your opponent gonna sit still and let you mass ultralisk? Most of the time they will timing push and end the game before even an ultralisk could hatch.

Zerg is a reactive race where you don't wanna have the mentality of massing what units in order to win, its about reacting and switch tech with ease to counter opponent's units' composition

This post has been edited by Moonflown: Aug 15 2010, 11:24 PM
TSMoonflown
post Aug 16 2010, 12:42 PM

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To be save in ZvZ. Throw down 11/12 overpool on small maps and 13 pool on large maps like scrap station. Prepare a spine crawler and you're good to go. Usually I like being 6 pool since it could be an easy win =D
TSMoonflown
post Aug 16 2010, 03:20 PM

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QUOTE(Quazacolt @ Aug 16 2010, 01:34 PM)
But if you got scouted and fail the six pool rush you're behind econ already sad.gif
*
What I meant was I like being 6 pool"ed" by opponent =)

I was cannon rushed by 3 players in 4v4 map. I wonder why they hate me so much

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