QUOTE(jeffvip @ Nov 26 2010, 08:33 AM)
Basically what I do is put a Supply Depot in front of the ramp. If I saw a probe come inside, follow him with SCV
the probe reach my base before the timing of my supply depot (blistering sands)Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Nov 26 2010, 08:44 AM
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Nov 26 2010, 09:58 AM
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126 posts Joined: Oct 2005 From: KL |
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Nov 26 2010, 10:03 AM
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Nov 26 2010, 10:20 AM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Nov 26 2010, 10:36 AM
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well, it doesnt hurt to run around the base once after u put ur supply depot. and they can only cheese you in 1v1 map...
after supply depot is up, u will know if they come in onot. and when you scout, if enemy base is lacking of infrastructures, you know something cheesy is up... |
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Nov 26 2010, 11:56 AM
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cannon rush by hiding probe early in the game?
always use ur scv spin a round near ur base before sending it out to scout. if see pylon building, sent 4 scv to kill the pylon. always aim the pylon asap. if he try another pylon sent another 4 scv to kill it. If he built it far that u cant see, he will need time to slowly push those cannon to you. Just do the 3 barracks built and by the time you have 2 rauders and few rines you can take out the cannon easily and then charge in and feed the cheese back to him if he didnt leave already. btw, blistering sand for tvp if you see his base no gateway, must scout the bush near the 2nd entrance for proxy, 2 proxy gateway with zealots if scouted late is deadly >.> just a 2 cents from noob |
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Nov 26 2010, 01:05 PM
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well thanks for the advise guys...i guess my flaw here is too slack in the early game (meaning from the first sec till rax....didn't scout enough IN my base....)
This post has been edited by dlct87: Nov 26 2010, 01:05 PM |
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Nov 26 2010, 01:53 PM
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QUOTE(dlct87 @ Nov 26 2010, 01:05 PM) well thanks for the advise guys...i guess my flaw here is too slack in the early game (meaning from the first sec till rax....didn't scout enough IN my base....) Happen to me once, didn't scout my base and learn from that. Get a couple of rax, he would not have much force due to the canon rush, get some Marines and Marauders and get em and your buildings to the toss base, took the toss base and you're good to go again. |
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Nov 26 2010, 01:56 PM
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QUOTE(dlct87 @ Nov 26 2010, 10:03 AM) for ur addition information, if u vs zerg.if i am playing as terran in 1v1, i will replace my walling system by barrack & factory. oh ya, do u know who actually i am? This post has been edited by Felix123: Nov 26 2010, 01:58 PM |
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Nov 26 2010, 01:59 PM
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QUOTE(smartleader @ Nov 26 2010, 01:53 PM) Happen to me once, didn't scout my base and learn from that. Get a couple of rax, he would not have much force due to the canon rush, get some Marines and Marauders and get em and your buildings to the toss base, took the toss base and you're good to go again. lol basically that's what i did, only thing is i run my CC to my natural and rebuild from there and have my units defend from his cannon advance and the choke points...then attack when i have enough forces, quite lucky though the opponent isn't that good as well Added on November 26, 2010, 2:00 pm QUOTE(Felix123 @ Nov 26 2010, 01:56 PM) for ur addition information, if u vs zerg. lol but the early walling definitely needed a depotif i am playing as terran in 1v1, i will replace my walling system by barrack & factory. oh ya, do u know who actually i am? hmm....in another forum (cari.com.my) there is a user with a similar name, same person? This post has been edited by dlct87: Nov 26 2010, 02:00 PM |
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Nov 26 2010, 02:02 PM
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QUOTE(dlct87 @ Nov 26 2010, 01:59 PM) lol basically that's what i did, only thing is i run my CC to my natural and rebuild from there and have my units defend from his cannon advance and the choke points...then attack when i have enough forces, quite lucky though the opponent isn't that good as well remember scout for his base too, if u saw a probe is walking in ur base.let a scv go after him, at least u will know if he going to plant canon. or else u may build bunker nearby ur base as wat the frend mentioned in previous post. Added on November 26, 2010, 2:03 pm QUOTE(dlct87 @ Nov 26 2010, 01:59 PM) lol basically that's what i did, only thing is i run my CC to my natural and rebuild from there and have my units defend from his cannon advance and the choke points...then attack when i have enough forces, quite lucky though the opponent isn't that good as well yaya, i am the felix who same day same month and yr as u in cari forum Added on November 26, 2010, 2:00 pm lol but the early walling definitely needed a depot hmm....in another forum (cari.com.my) there is a user with a similar name, same person? This post has been edited by Felix123: Nov 26 2010, 02:03 PM |
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Nov 26 2010, 02:07 PM
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QUOTE(Felix123 @ Nov 26 2010, 02:02 PM) remember scout for his base too, if u saw a probe is walking in ur base. ya i have no problem following probes when i saw one, but the one that come from the very first sec, needs extra effort to run around my base (since i am not even starting to build my depot, and the probe already chilling in the corner of my base ==) to spot it...so i guess needs to work on it a bitlet a scv go after him, at least u will know if he going to plant canon. or else u may build bunker nearby ur base as wat the frend mentioned in previous post. Added on November 26, 2010, 2:03 pm yaya, i am the felix who same day same month and yr as u in cari forum |
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Nov 26 2010, 02:12 PM
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QUOTE(dlct87 @ Nov 26 2010, 02:07 PM) ya i have no problem following probes when i saw one, but the one that come from the very first sec, needs extra effort to run around my base (since i am not even starting to build my depot, and the probe already chilling in the corner of my base ==) to spot it...so i guess needs to work on it a bit ya have to scout every few minutes |
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Nov 26 2010, 03:10 PM
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Polt timing attack really great. PDD and Banshee is awesome.
I'm a bronze player but keep getting platinum and gold player. Luckily I still manage to get winning % more than losing %. Need to thank my 'SIEGE TANK' from keeping me in this game |
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Nov 26 2010, 05:24 PM
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QUOTE(evofantasy @ Nov 25 2010, 09:06 PM) if he get a templar archive before u attack, u are already way way way past the the polt timing... HT comes out not that late ..but timing I not sure yet..have to figure it out.its ur problem actually... all u need to do is just send ur cloak banshee and pew pew as he wont have storm (unless u attakc even later) or observers or even enuff anti air lol... I mean whats the timing for normal 2 gateway ..go HT rather than transition to colo. Should not be that far off rite. Storm is a bonus. HT is to take out the PDD by feedback. Then banshee uncloak dead fish. If banshee cloaked, then PS should be ready. Just storm the banshees lo..but risky since no obs as robo built is abandoned. Just theorycrafting... correct me if I am wrong lo. p.s I dont play toss. |
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Nov 26 2010, 05:35 PM
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hmm i can't seem to win on Scrap Station lol, mostly due to unsure of whenis the correct timing to attack (long walking distance+scared the drop,air harass)....any tips on this?
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Nov 26 2010, 05:47 PM
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Want to read about the emperor of terran aka salyer_boxer?
http://boxerbiography.blogspot.com/ got this fron battle.net forum |
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Nov 26 2010, 07:25 PM
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QUOTE(dlct87 @ Nov 26 2010, 05:35 PM) hmm i can't seem to win on Scrap Station lol, mostly due to unsure of whenis the correct timing to attack (long walking distance+scared the drop,air harass)....any tips on this? haha..I like Scrap station..cause..I'll just"long walking distance+scared the drop,air harass" my opponent. The answer my friend is in your question. Just do what you are scared to face... Toss: 2gate Robo Terran:111 quick drop Zerg: Air harras my 2 cents |
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Nov 26 2010, 07:57 PM
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QUOTE(gladfly @ Nov 26 2010, 07:25 PM) haha..I like Scrap station..cause..I'll just thanks, i am terran, so i guess 111 drop is the way then"long walking distance+scared the drop,air harass" my opponent. The answer my friend is in your question. Just do what you are scared to face... Toss: 2gate Robo Terran:111 quick drop Zerg: Air harras my 2 cents by quick drop, meaning only rax unit? follow by tanks and other stuffs? or there's other composition which is more effective? |
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Nov 26 2010, 08:40 PM
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scrap station is my worst map against zerg. but u almost must do 1-1-1 with drops. what i like recently is to float my factory to the hidden space at his natural expansion, u will noe wat i mean and mass helions there. then mass drop with infantries. marauder to snipe tech structure and rines to kill drone and queen. till he fed up and deadly push you, a few tank + bunker to guard your ramp. but i always lose to an even zerg on scrap station.
something about polt timing is, protoss almost 90% will go gate robo build against terran cuz scared clock banshee. and polt timing rapes gate robo build. and about the early cannon rush, bro, u send your scv to build supply depot at ramp at 9 food right? den ur 10th food run around ur base once. thats more than enuf. and dun tell me u have other better things to do in the 1st 2 minutes of the game. instead of spamming sssssssss go run 1 round den only go scout enemy. |
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