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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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westley0214
post Nov 20 2010, 05:32 PM

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QUOTE(evofantasy @ Nov 20 2010, 05:07 PM)
i should go smurf u as well =p
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QUOTE(tjinn @ Nov 20 2010, 05:23 PM)
u can't smurf me. ur a noobcake xD
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Forget about that, you can't choose your opponents on ladder rclxms.gif
evofantasy
post Nov 20 2010, 05:37 PM

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QUOTE(westley0214 @ Nov 20 2010, 05:32 PM)
Forget about that, you can't choose your opponents on ladder  rclxms.gif
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well since i know his playing time, i jz queue when he queue and hope of the best =p

btw check out foxer vs zenio game 3 as well, it show how to punish FE...

also from day9daily where he interview tlo, tlo said on shakuras plateau u can nvr spawn close position
westley0214
post Nov 20 2010, 05:39 PM

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QUOTE(evofantasy @ Nov 20 2010, 05:37 PM)
well since i know his playing time, i jz queue when he queue and hope of the best =p

btw check out foxer vs zenio game 3 as well, it show how to punish FE...

also from day9daily where he interview tlo, tlo said on shakuras plateau u can nvr spawn close position
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Yup. According to Liquipedia, on 1v1 Shak Plateau you will never spawn at the same side of the map, which is why you can rule out one location during scouting.

QUOTE
Notable Features

    * In 1v1, players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11).
    * Rocks at the back of each base block off a pathway that leads to an expansion and to the enemy base.
    * The main path is a central long route that every player shares.
    * Rocks in the center of the map block a path that allows players to narrowly bypass the center on the way to opponents side of the map.
    * Watch towers give sight of three possible expansions and large area around the center of the map.
    * Expansions near the watch towers are very close to each other, making it possible for Stalkers to blink in or for Siege Tanks to shell workers from across the gap.
http://wiki.teamliquid.net/starcraft2/Shakuras_Plateau

This post has been edited by westley0214: Nov 20 2010, 05:40 PM
evofantasy
post Nov 20 2010, 05:43 PM

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QUOTE(westley0214 @ Nov 20 2010, 05:39 PM)
Yup. According to Liquipedia, on 1v1 Shak Plateau you will never spawn at the same side of the map, which is why you can rule out one location during scouting.
http://wiki.teamliquid.net/starcraft2/Shakuras_Plateau
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yup from there u can easily do a 2 rax pressure into expand vs zerg etc...
westley0214
post Nov 20 2010, 05:46 PM

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Somehow I don't feel comfortable playing on this map as Terran. It's one of the three thumbdown maps I've vote. But Foxer showed otherwise with his victories over Nestea and Kyrix on this map. His style is hyper-aggressive.
evofantasy
post Nov 20 2010, 05:50 PM

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QUOTE(westley0214 @ Nov 20 2010, 05:46 PM)
Somehow I don't feel comfortable playing on this map as Terran. It's one of the three thumbdown maps I've vote. But Foxer showed otherwise with his victories over Nestea and Kyrix on this map. His style is hyper-aggressive.
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i love this map for any race...
maybe cause i am a macro player...

lol TLO said that mule is pretty imbalanced on day9daily219...
westley0214
post Nov 20 2010, 05:55 PM

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One thing has been bothering me quite a while. Do Terran need to wall-in when vs. Toss? Vs Zerg obviously have to due to early threat of Lings, TvT normally no due to both being range and the threat of Siege Tanks.

Some Korean Terran wall-in and some not when vs. Toss. Which one is better?
evofantasy
post Nov 20 2010, 05:59 PM

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QUOTE(westley0214 @ Nov 20 2010, 05:55 PM)
One thing has been bothering me quite a while. Do Terran need to wall-in when vs. Toss? Vs Zerg obviously have to due to early threat of Lings, TvT normally no due to both being range and the threat of Siege Tanks.

Some Korean Terran wall-in and some not when vs. Toss. Which one is better?
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i prefer not to wall off vs toss...
the only melee unit they have is the zealot and those are mainly meatshields...
if u wall off, the toss can jz FF behind and pick off ur wall, their VR can charge up, stalkers have a range of 6 to poke around etc...
and ur wall kinda mess up wit ur concave...

of course having a wall make him harder to get up the ramp or to scout ur base but u can jz make a nice pre-concave up ur ramp and still accomplish the same...
not to mention not walling let u defend ur mineral line easier (especially VR/ warp prism play) and ur early building scv from getting harassed...
westley0214
post Nov 20 2010, 06:02 PM

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QUOTE(evofantasy @ Nov 20 2010, 05:59 PM)
i prefer not to wall off vs toss...
the only melee unit they have is the zealot and those are mainly meatshields...
if u wall off, the toss can jz FF behind and pick off ur wall, their VR can charge up, stalkers have a range of 6 to poke around etc...
and ur wall kinda mess up wit ur concave...

of course having a wall make him harder to get up the ramp or to scout ur base but u can jz make a nice pre-concave up ur ramp and still accomplish the same...
not to mention not walling let u defend ur mineral line easier (especially VR/ warp prism play) and ur early building scv from getting harassed...
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Thanks for the tips, yeah I also feel the same and normally won't wall off vs. Toss.

P/S: You forgot DT as another Melee.
evofantasy
post Nov 20 2010, 06:05 PM

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QUOTE(westley0214 @ Nov 20 2010, 06:02 PM)
Thanks for the tips, yeah I also feel the same and normally won't wall off vs. Toss.

P/S: You forgot DT as another Melee.
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DT to me is a little to late as well for him to kill u when the wall is better for early game =p
Calvin Seak
post Nov 20 2010, 07:12 PM

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QUOTE(ROTiJOHN @ Nov 19 2010, 09:33 AM)
zzz am I the one you saying? gonna do 1:1:1 build vs toss, more secure ahahahahha
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Hahahaha Maybe it's you tongue.gif
Is it you? Hahahaha
evofantasy
post Nov 20 2010, 11:15 PM

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korean terrans sure love top proxy (ladder games)...

one of the game which my fren send me: -
- 2 rax (1 proxy wit tech lab for marauders) push
- followed by double starport banshee while expanding
- MMM banshee


Added on November 20, 2010, 11:37 pmanother was
- 1 rax + bunker
- factory + tech, 2nd rax
- make starport, move the starport to the tech lab for raven into banshee + 3rd rax
- factory make its own tech lab for siege tanks

timing push wit those

This post has been edited by evofantasy: Nov 20 2010, 11:37 PM
quest_5692
post Nov 23 2010, 12:55 AM

yo chick, im not buaya
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1 starport takes forever to produce 1 raven + 2 banshee....isit a good timing? cuz from my experience, immortal comes way before starport 1raven 2 banshee ......or i put double starport, swap wif fac and barracks techlab?den swap back later....with reactors on barrack already...im not a very good player tho.

i love 2 rax marine push into FE at shakuras plateu vs Zerg cuz more than 90% they will FE. if not, they are playing mind game all in. then just wall off with racks in 1 base. (i hope to wall off 2 base but really......its kinda hard to pull off against 7RR....)

+ no more baneling baneilng baneling wow~~cuz u r walling with rax.
Calvin Seak
post Nov 23 2010, 02:46 PM

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QUOTE(westley0214 @ Nov 20 2010, 05:39 PM)
Yup. According to Liquipedia, on 1v1 Shak Plateau you will never spawn at the same side of the map, which is why you can rule out one location during scouting.
http://wiki.teamliquid.net/starcraft2/Shakuras_Plateau
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wow interesting information there thanks again! biggrin.gif
evofantasy
post Nov 23 2010, 02:48 PM

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QUOTE(quest_5692 @ Nov 23 2010, 12:55 AM)
1 starport takes forever to produce 1 raven + 2 banshee....isit a good timing? cuz from my experience, immortal comes way before starport 1raven 2 banshee ......or i put double starport, swap wif fac and barracks techlab?den swap back later....with reactors on barrack already...im not a very good player tho.

i love 2 rax marine push into FE at shakuras plateu vs Zerg cuz more than 90% they will FE. if not, they are playing mind game all in. then just wall off with racks in 1 base. (i hope to wall off 2 base but really......its kinda hard to pull off against 7RR....)

+ no more baneling baneilng baneling wow~~cuz u r walling with rax.
*
do u have msn?
i can send u replay from my fren's korean games...
1.8k - 2.1 rated in KR...

even in today's GSL we saw the marine raven tank banshee build
gladfly
post Nov 23 2010, 03:01 PM

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Any one played with 2 Thors rush..which has been discussed extensively in TL forum.

I've used this B.O and is quite hard on Toss. Now not scared of toss anymore..lol. IMO its quite imba due to the nature of SCV repair the Thors and the Thor's able to soak up so much damage.




bobohead1988
post Nov 23 2010, 04:48 PM

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QUOTE(gladfly @ Nov 23 2010, 03:01 PM)
Any one played with 2 Thors rush..which has been discussed extensively in TL forum.

I've used this B.O and is quite hard on Toss. Now not scared of toss anymore..lol. IMO its quite imba due to the nature of SCV repair the Thors and the Thor's able to soak up so much damage.
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Then came along DT
quest_5692
post Nov 23 2010, 05:57 PM

yo chick, im not buaya
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QUOTE(evofantasy @ Nov 23 2010, 02:48 PM)
do u have msn?
i can send u replay from my fren's korean games...
1.8k - 2.1 rated in KR...

even in today's GSL we saw the marine raven tank banshee build
*
ugpm. this build sounds awesome but just always unable to make it out cuz gateway pressures come b4 that..the push went at 15 minute mark?
Felix123
post Nov 23 2010, 11:01 PM

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QUOTE(evofantasy @ Nov 23 2010, 02:48 PM)
do u have msn?
i can send u replay from my fren's korean games...
1.8k - 2.1 rated in KR...

even in today's GSL we saw the marine raven tank banshee build
*
can send the replays to my email.
thx me, i pmmed u.
gladfly
post Nov 24 2010, 10:20 AM

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QUOTE(bobohead1988 @ Nov 23 2010, 04:48 PM)
Then came along DT
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Dts not an issue.. as long u save your CC scans.. 2 sweeps.. enough.
Trick is once you have 2 thors dont mule anymore..build a EBay and if needs be build turret in Toss base.
Even if Toss's DT charge into your base..just lift off and fly to toss base.


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