QUOTE(evofantasy @ Nov 20 2010, 05:07 PM)
QUOTE(tjinn @ Nov 20 2010, 05:23 PM)
Forget about that, you can't choose your opponents on ladder Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Nov 20 2010, 05:32 PM
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860 posts Joined: Jul 2005 |
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Nov 20 2010, 05:37 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Nov 20 2010, 05:32 PM) well since i know his playing time, i jz queue when he queue and hope of the best =pbtw check out foxer vs zenio game 3 as well, it show how to punish FE... also from day9daily where he interview tlo, tlo said on shakuras plateau u can nvr spawn close position |
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Nov 20 2010, 05:39 PM
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QUOTE(evofantasy @ Nov 20 2010, 05:37 PM) well since i know his playing time, i jz queue when he queue and hope of the best =p Yup. According to Liquipedia, on 1v1 Shak Plateau you will never spawn at the same side of the map, which is why you can rule out one location during scouting.btw check out foxer vs zenio game 3 as well, it show how to punish FE... also from day9daily where he interview tlo, tlo said on shakuras plateau u can nvr spawn close position QUOTE Notable Features http://wiki.teamliquid.net/starcraft2/Shakuras_Plateau* In 1v1, players always spawn in left versus right positions (i.e., positions 1 or 5 versus 7 or 11). * Rocks at the back of each base block off a pathway that leads to an expansion and to the enemy base. * The main path is a central long route that every player shares. * Rocks in the center of the map block a path that allows players to narrowly bypass the center on the way to opponents side of the map. * Watch towers give sight of three possible expansions and large area around the center of the map. * Expansions near the watch towers are very close to each other, making it possible for Stalkers to blink in or for Siege Tanks to shell workers from across the gap. This post has been edited by westley0214: Nov 20 2010, 05:40 PM |
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Nov 20 2010, 05:43 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Nov 20 2010, 05:39 PM) Yup. According to Liquipedia, on 1v1 Shak Plateau you will never spawn at the same side of the map, which is why you can rule out one location during scouting. yup from there u can easily do a 2 rax pressure into expand vs zerg etc...http://wiki.teamliquid.net/starcraft2/Shakuras_Plateau |
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Nov 20 2010, 05:46 PM
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Somehow I don't feel comfortable playing on this map as Terran. It's one of the three thumbdown maps I've vote. But Foxer showed otherwise with his victories over Nestea and Kyrix on this map. His style is hyper-aggressive.
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Nov 20 2010, 05:50 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Nov 20 2010, 05:46 PM) Somehow I don't feel comfortable playing on this map as Terran. It's one of the three thumbdown maps I've vote. But Foxer showed otherwise with his victories over Nestea and Kyrix on this map. His style is hyper-aggressive. i love this map for any race...maybe cause i am a macro player... lol TLO said that mule is pretty imbalanced on day9daily219... |
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Nov 20 2010, 05:55 PM
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One thing has been bothering me quite a while. Do Terran need to wall-in when vs. Toss? Vs Zerg obviously have to due to early threat of Lings, TvT normally no due to both being range and the threat of Siege Tanks.
Some Korean Terran wall-in and some not when vs. Toss. Which one is better? |
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Nov 20 2010, 05:59 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Nov 20 2010, 05:55 PM) One thing has been bothering me quite a while. Do Terran need to wall-in when vs. Toss? Vs Zerg obviously have to due to early threat of Lings, TvT normally no due to both being range and the threat of Siege Tanks. i prefer not to wall off vs toss...Some Korean Terran wall-in and some not when vs. Toss. Which one is better? the only melee unit they have is the zealot and those are mainly meatshields... if u wall off, the toss can jz FF behind and pick off ur wall, their VR can charge up, stalkers have a range of 6 to poke around etc... and ur wall kinda mess up wit ur concave... of course having a wall make him harder to get up the ramp or to scout ur base but u can jz make a nice pre-concave up ur ramp and still accomplish the same... not to mention not walling let u defend ur mineral line easier (especially VR/ warp prism play) and ur early building scv from getting harassed... |
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Nov 20 2010, 06:02 PM
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QUOTE(evofantasy @ Nov 20 2010, 05:59 PM) i prefer not to wall off vs toss... Thanks for the tips, yeah I also feel the same and normally won't wall off vs. Toss.the only melee unit they have is the zealot and those are mainly meatshields... if u wall off, the toss can jz FF behind and pick off ur wall, their VR can charge up, stalkers have a range of 6 to poke around etc... and ur wall kinda mess up wit ur concave... of course having a wall make him harder to get up the ramp or to scout ur base but u can jz make a nice pre-concave up ur ramp and still accomplish the same... not to mention not walling let u defend ur mineral line easier (especially VR/ warp prism play) and ur early building scv from getting harassed... P/S: You forgot DT as another Melee. |
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Nov 20 2010, 06:05 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Nov 20 2010, 07:12 PM
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2,446 posts Joined: Oct 2008 |
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Nov 20 2010, 11:15 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
korean terrans sure love top proxy (ladder games)...
one of the game which my fren send me: - - 2 rax (1 proxy wit tech lab for marauders) push - followed by double starport banshee while expanding - MMM banshee Added on November 20, 2010, 11:37 pmanother was - 1 rax + bunker - factory + tech, 2nd rax - make starport, move the starport to the tech lab for raven into banshee + 3rd rax - factory make its own tech lab for siege tanks timing push wit those This post has been edited by evofantasy: Nov 20 2010, 11:37 PM |
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Nov 23 2010, 12:55 AM
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1 starport takes forever to produce 1 raven + 2 banshee....isit a good timing? cuz from my experience, immortal comes way before starport 1raven 2 banshee ......or i put double starport, swap wif fac and barracks techlab?den swap back later....with reactors on barrack already...im not a very good player tho.
i love 2 rax marine push into FE at shakuras plateu vs Zerg cuz more than 90% they will FE. if not, they are playing mind game all in. then just wall off with racks in 1 base. (i hope to wall off 2 base but really......its kinda hard to pull off against 7RR....) + no more baneling baneilng baneling wow~~cuz u r walling with rax. |
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Nov 23 2010, 02:46 PM
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QUOTE(westley0214 @ Nov 20 2010, 05:39 PM) Yup. According to Liquipedia, on 1v1 Shak Plateau you will never spawn at the same side of the map, which is why you can rule out one location during scouting. wow interesting information there thanks again! http://wiki.teamliquid.net/starcraft2/Shakuras_Plateau |
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Nov 23 2010, 02:48 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(quest_5692 @ Nov 23 2010, 12:55 AM) 1 starport takes forever to produce 1 raven + 2 banshee....isit a good timing? cuz from my experience, immortal comes way before starport 1raven 2 banshee ......or i put double starport, swap wif fac and barracks techlab?den swap back later....with reactors on barrack already...im not a very good player tho. do u have msn?i love 2 rax marine push into FE at shakuras plateu vs Zerg cuz more than 90% they will FE. if not, they are playing mind game all in. then just wall off with racks in 1 base. (i hope to wall off 2 base but really......its kinda hard to pull off against 7RR....) + no more baneling baneilng baneling wow~~cuz u r walling with rax. i can send u replay from my fren's korean games... 1.8k - 2.1 rated in KR... even in today's GSL we saw the marine raven tank banshee build |
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Nov 23 2010, 03:01 PM
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Any one played with 2 Thors rush..which has been discussed extensively in TL forum.
I've used this B.O and is quite hard on Toss. Now not scared of toss anymore..lol. IMO its quite imba due to the nature of SCV repair the Thors and the Thor's able to soak up so much damage. |
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Nov 23 2010, 04:48 PM
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852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
QUOTE(gladfly @ Nov 23 2010, 03:01 PM) Any one played with 2 Thors rush..which has been discussed extensively in TL forum. Then came along DTI've used this B.O and is quite hard on Toss. Now not scared of toss anymore..lol. IMO its quite imba due to the nature of SCV repair the Thors and the Thor's able to soak up so much damage. |
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Nov 23 2010, 05:57 PM
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QUOTE(evofantasy @ Nov 23 2010, 02:48 PM) do u have msn? ugpm. this build sounds awesome but just always unable to make it out cuz gateway pressures come b4 that..the push went at 15 minute mark?i can send u replay from my fren's korean games... 1.8k - 2.1 rated in KR... even in today's GSL we saw the marine raven tank banshee build |
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Nov 23 2010, 11:01 PM
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126 posts Joined: Oct 2005 From: KL |
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Nov 24 2010, 10:20 AM
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QUOTE(bobohead1988 @ Nov 23 2010, 04:48 PM) Dts not an issue.. as long u save your CC scans.. 2 sweeps.. enough.Trick is once you have 2 thors dont mule anymore..build a EBay and if needs be build turret in Toss base. Even if Toss's DT charge into your base..just lift off and fly to toss base. |
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