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 The Zerg Strategy v1.0, Cheer for the overmind!

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smartleader
post Dec 3 2010, 09:27 PM

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QUOTE(rontol @ Dec 3 2010, 07:36 PM)
kk will try that against terran  sweat.gif
or his production
i too lazy to bash buildings.. i like scv more lolx
*
Not really, after you won a battle, look around the map, is taking off his mineral lines or production give you more advantage. For zerg, mostly they will go for buildings, as terran mineral lines are always covered by a few turrets.
keretapir
post Dec 3 2010, 10:07 PM

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i'll go both...starting with scvs.then i go pick off stranded units i.e. tanks or medivacs
smartleader
post Dec 3 2010, 10:16 PM

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QUOTE(keretapir @ Dec 3 2010, 10:07 PM)
i'll go both...starting with scvs.then i go pick off stranded units i.e. tanks or medivacs
*
That's why I hate mutas. sad.gif
rontol
post Dec 3 2010, 11:02 PM

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QUOTE(smartleader @ Dec 3 2010, 10:16 PM)
That's why I hate mutas.  sad.gif
*
lolx... sweat.gif sweat.gif

infestor rly nice ehh... kinda imba too
keretapir
post Dec 3 2010, 11:55 PM

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i still noob when using infestors....unless i absolutely sure his base got almost no detectors,i'll burrow some infestors &....
infested terrans! rclxm9.gif
choyster
post Dec 4 2010, 09:46 AM

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QUOTE(rontol @ Dec 4 2010, 01:02 AM)
lolx... sweat.gif  sweat.gif

infestor rly nice ehh... kinda imba too
*
how is infestors imba? next thing you know drones are imba too eh?
westley0214
post Dec 4 2010, 11:12 AM

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SCVs are imba because they have the same hp as Marines and have auto-repair function.

This post has been edited by westley0214: Dec 4 2010, 11:19 AM
rontol
post Dec 4 2010, 11:33 AM

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QUOTE(choyster @ Dec 4 2010, 09:46 AM)
how is infestors imba? next thing you know drones are imba too eh?
*
ya.. u jz told me laugh.gif

bobohead1988
post Dec 4 2010, 12:34 PM

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QUOTE
Blizzard Releases A PTR Patch.

**Note this patch is not released, it is in a testing phase only. For more information visit http://us.battle.net/sc2/en/forum/topic/1196139834


-- Infestor

Fungal Growth no longer affects air units.


f*** now ZvZ is gonna be who has the biggest muta ball if this actually gets into next patch
evofantasy
post Dec 4 2010, 01:29 PM

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QUOTE(bobohead1988 @ Dec 4 2010, 12:34 PM)
f*** now ZvZ is gonna be who has the biggest muta ball if this actually gets into next patch
*
hydras > mutas
next
bobohead1988
post Dec 4 2010, 01:39 PM

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QUOTE(evofantasy @ Dec 4 2010, 01:29 PM)
hydras > mutas
next
*
Not when their mobility > Hydras
rontol
post Dec 4 2010, 01:49 PM

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yaya... i do realize now hydra is super slow... lolx

personally i dont see hydra being produced unless oppo is bulking air units

= ='


keretapir
post Dec 4 2010, 02:07 PM

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QUOTE(rontol @ Dec 4 2010, 01:49 PM)
yaya... i do realize now hydra is super slow... lolx

personally i dont see hydra being produced unless oppo is bulking air units

= ='
*
go corruptors then....got some1 5bc+5viking rush me,7 corruptors just ownd them hard... thumbup.gif
micro is needed btw + some hard-to-kill fodder like roaches to soak up bc dmg sweat.gif
rontol
post Dec 4 2010, 02:59 PM

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erm anyone into this tourney?

> Blitzone Bandar Utama StarCraft 2 Tournament, // 1vs1 // 2vs2 //

http://forum.lowyat.net/topic/1659421


looks tempting but i takut kana bash lolx....
evofantasy
post Dec 4 2010, 10:34 PM

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QUOTE(bobohead1988 @ Dec 4 2010, 01:39 PM)
Not when their mobility > Hydras
*
when hydras are cheaper and faster than muta...
jz go agressive and pressure them with ling roach hydra and force their muta to be in the base...
this is wut toss has been doing wit 2base play to beat muta...
why nt apply the same for ZvZ
StratOS
post Dec 7 2010, 05:08 AM

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The time to make Hydralisk Den is faster than Spire also.. so can save some time making some hydra out d.. laugh.gif
xcen
post Dec 7 2010, 11:50 PM

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The important is to make use of that small timing window where you have a considerable roach/hydra army and be aggressive so that your opponents will not be too comfortable harassing with their mutas.

A few strategically placed spore crawlers are essential too.
hazairi
post Dec 8 2010, 10:51 AM

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QUOTE(evofantasy @ Dec 4 2010, 10:34 PM)
when hydras are cheaper and faster than muta...
jz go agressive and pressure them with ling roach hydra and force their muta to be in the base...
this is wut toss has been doing wit 2base play to beat muta...
why nt apply the same for ZvZ
*
QUOTE(xcen @ Dec 7 2010, 11:50 PM)
The important is to make use of that small timing window where you have a considerable roach/hydra army and be aggressive so that your opponents will not be too comfortable harassing with their mutas.

A few strategically placed spore crawlers are essential too.
*
From my ZvZ experience.

If i go early mutas, the opponent will surely respond by doing hydras.
With mutas, we gonna have a good map control.
I'll go banelings to counter those hydras.

Seriously I think mutalings + blings combo is way better than roach+hydra combo if playing a ZvZ..


Boomeraangkid
post Dec 10 2010, 09:23 PM

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what does Hatch mean?
keretapir
post Dec 10 2010, 10:33 PM

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QUOTE(Boomeraangkid @ Dec 10 2010, 09:23 PM)
what does Hatch mean?
*
Hatchery?

in other note,i dont use blings.only lings.diversion tactics needed to distract mass hydras away from their main.distract long enought for mutas to finish their work (drones,queens,hydralisk den & overlords)

& for me facing ZvZ matchup,i avoid spreading creeps too much.dunwan them lings & blings to come too fast & kill my drones nod.gif

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