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 The Zerg Strategy v1.0, Cheer for the overmind!

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belialjo
post Dec 14 2010, 10:07 AM

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hi guys, my 1st post in sc2 forum, hav been playing zerg for few weeks learning the BO n stuff. how does hatch at nat actually works? i mean isnt it more beneficial to hatch at an expansion rather in own base? pls share
westley0214
post Dec 14 2010, 10:57 AM

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QUOTE(belialjo @ Dec 14 2010, 10:07 AM)
hi guys, my 1st post in sc2 forum, hav been playing zerg for few weeks learning the BO n stuff. how does hatch at nat actually works? i mean isnt it more beneficial to hatch at an expansion rather in own base? pls share
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Most of the times Zerg will expand at mineral field. But there are several circumstances where Zerg will put one more hatch at own base.

1) If Zerg's choke point has been blocked by two bunkers (Terran) or two Pylons and a Cannon (Toss) and cannot go out to natural to expand early game, he is forced to hatch at his own base for more unit production.

2) Zerg wants to have rapid map control i.e. more creep spread without using a lot of Queen's creep tumor.

3) The hatch at own base is easier to defend against opponent's aggression.

But mostly it's because of the unit production part.
evofantasy
post Dec 14 2010, 11:39 AM

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QUOTE(westley0214 @ Dec 14 2010, 10:57 AM)
Most of the times Zerg will expand at mineral field. But there are several circumstances where Zerg will put one more hatch at own base.

1) If Zerg's choke point has been blocked by two bunkers (Terran) or two Pylons and a Cannon (Toss) and cannot go out to natural to expand early game, he is forced to hatch at his own base for more unit production.

2) Zerg wants to have rapid map control i.e. more creep spread without using a lot of Queen's creep tumor.

3) The hatch at own base is easier to defend against opponent's aggression.

But mostly it's because of the unit production part.
*
the main reason for an extra hatch is for more larvae to dump ur minerals or to make units in general...
you would rarely see this in 1v1 unless the zerg is on at least 2 base (i follow the general rule of 4 hatches on 3 base, 3 hatches on 2 base if i mutaling)...
or when u have more income than u have the larvae to spend on (i'll drop an extra hatch when i see my mineral shot up to 1.4k or so)
for 2v2/ 3v3/ 4v4 its very common for rush strategies as the extra larvae allow u to reinforce with speedling faster where its common to put early pressure/ rushes...

This post has been edited by evofantasy: Dec 14 2010, 11:39 AM
nickycheong
post Dec 17 2010, 03:07 PM

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hello pro boys! I wanna ask, what's the most effective way to use a swarm of zerglings to attack another swarm of enemies (say marines and marauders) without focus-firing on the first individual unit on the front line of their army. Like, I want my zerglings to surround them immediately. Any suggestions?
evofantasy
post Dec 17 2010, 03:29 PM

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QUOTE(nickycheong @ Dec 17 2010, 03:07 PM)
hello pro boys! I wanna ask, what's the most effective way to use a swarm of zerglings to attack another swarm of enemies (say marines and marauders) without focus-firing on the first individual unit on the front line of their army. Like, I want my zerglings to surround them immediately. Any suggestions?
*
micro ur ling to move pass his army like a surround (the front ones) then attack move...
that's wut i do usually...
nickycheong
post Dec 17 2010, 05:08 PM

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Thanks for the tip! I'mma give that a try. Hahaha micro-ing lings can really be a game-breaker sometimes.
StratOS
post Dec 23 2010, 09:54 AM

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The new SC2 patch will make sure we Zerg wont be blocked by 2 Pylon on the ramp. It will be 3 pylon to block the ramp after the new updates.


Added on December 23, 2010, 9:56 am
QUOTE(evofantasy @ Dec 17 2010, 03:29 PM)
micro ur ling to move pass his army like a surround (the front ones) then attack move...
that's wut i do usually...
*
But if against Marauders and Marine like this you will lose some lings tho.. so something i get banes to backup.. 3-4 banes for a small pack is more than enough.

This post has been edited by StratOS: Dec 23 2010, 09:56 AM
evofantasy
post Dec 23 2010, 10:40 AM

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QUOTE(StratOS @ Dec 23 2010, 09:54 AM)
The new SC2 patch will make sure we Zerg wont be blocked by 2 Pylon on the ramp. It will be 3 pylon to block the ramp after the new updates.


Added on December 23, 2010, 9:56 am

But if against Marauders and Marine like this you will lose some lings tho.. so something i get banes to backup.. 3-4 banes for a small pack is more than enough.
*
with their units being range, no doubt u will loose some ling even when they dun micro/ stutter kite...
thus having speed (both ling and bling) is very important...
i'll never attack without those (same for roach)...
StratOS
post Dec 23 2010, 12:25 PM

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QUOTE(evofantasy @ Dec 23 2010, 10:40 AM)
with their units being range, no doubt u will loose some ling even when they dun micro/ stutter kite...
thus having speed (both ling and bling) is very important...
i'll never attack without those (same for roach)...
*
Yea.. Zerglings without speed upgrades going into a war = waste money.. rather use the money pump roaches or make more drones to mine.
TSMoonflown
post Dec 24 2010, 05:08 PM

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Don't send them to war, send them to xelnaga towers and ramp scouting on opponent from doors. Still work wonders =)
TSMoonflown
post Dec 24 2010, 06:48 PM

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Welcome, sorry for not having much time to keep the thread updated. Credits to teamliquid as well =)
Mavik
post Dec 25 2010, 07:08 PM

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Super unlucky the other day. Was winning against a Terran and he even said GG. Then I disconnected.
xcen
post Dec 25 2010, 07:53 PM

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Bronze league got a lot of Protoss play cannon rush... Almost 80% do that. sweat.gif


StratOS
post Dec 25 2010, 08:43 PM

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QUOTE(xcen @ Dec 25 2010, 07:53 PM)
Bronze league got a lot of Protoss play cannon rush... Almost 80% do that. sweat.gif
*
yea.. noticed tat too.. when their cannon rush phail.. they lose also.. coz they lost their confidence d.. laugh.gif
TSMoonflown
post Dec 26 2010, 01:48 AM

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QUOTE(Mavik @ Dec 25 2010, 07:08 PM)
Super unlucky the other day. Was winning against a Terran and he even said GG. Then I disconnected.
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Reminds me of a player who kept pausing the game when he is on the losing side and I kept unpause until it hit surrender. SAD!
quest_5692
post Dec 26 2010, 02:34 AM

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unpausing game is bad manners..
aLertz
post Jan 7 2011, 02:45 PM

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recently keep dying to 4-gate protoss =.="
wat is the best way to counter it?
mass roach? mass lings?
evofantasy
post Jan 7 2011, 03:12 PM

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QUOTE(aLertz @ Jan 7 2011, 02:45 PM)
recently keep dying to 4-gate protoss =.="
wat is the best way to counter it?
mass roach? mass lings?
*
what are ur opening to it?
i presume u are on 2 base?
depending on map, u can have spinecrawlers + lings...
if no spine then maybe some roach ling...
while that happen try to counter with a small group of ling...
aLertz
post Jan 7 2011, 04:05 PM

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QUOTE(evofantasy @ Jan 7 2011, 03:12 PM)
what are ur opening to it?
i presume u are on 2 base?
depending on map, u can have spinecrawlers + lings...
if no spine then maybe some roach ling...
while that happen try to counter with a small group of ling...
*
yeah on 2-base...
recently change to play-safe style which is getting speedlings before expand...
keep can't manage to get enough roaches or lings to defend it sweat.gif
my 2nd base also not saturated...
i saw bestfOu did counter it b4 by reserving lots of larva n mass lings but sometimes da pathway is small lings are not so effective... rclxub.gif
evofantasy
post Jan 7 2011, 04:27 PM

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QUOTE(aLertz @ Jan 7 2011, 04:05 PM)
yeah on 2-base...
recently change to play-safe style which is getting speedlings before expand...
keep can't manage to get enough roaches or lings to defend it  sweat.gif
my 2nd base also not saturated...
i saw bestfOu did counter it b4 by reserving lots of larva n mass lings but sometimes da pathway is small lings are not so effective... rclxub.gif
*
if pathway is small jz use spines...
ur lings will block his units from touching ur spines...
usually 3 spines would be more than enuff...

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