Kinda hard to spend all your minerals when going mutaling build... usually too starved of gas.
The Zerg Strategy v1.0, Cheer for the overmind!
The Zerg Strategy v1.0, Cheer for the overmind!
|
|
Nov 20 2010, 01:45 AM
Return to original view | Post
#1
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
Kinda hard to spend all your minerals when going mutaling build... usually too starved of gas.
|
|
|
|
|
|
Dec 7 2010, 11:50 PM
Return to original view | Post
#2
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
The important is to make use of that small timing window where you have a considerable roach/hydra army and be aggressive so that your opponents will not be too comfortable harassing with their mutas.
A few strategically placed spore crawlers are essential too. |
|
|
Dec 25 2010, 07:53 PM
Return to original view | Post
#3
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
Bronze league got a lot of Protoss play cannon rush... Almost 80% do that.
|
|
|
Nov 6 2011, 03:40 PM
Return to original view | Post
#4
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
Mutas against toss seems like a decent strategy now. It's a bit more micro-intensive and the mineral-gas seems a little trickier, but you can gain map control for a very long time and pop down 4 bases really quick.
|
|
|
Nov 8 2011, 09:46 AM
Return to original view | Post
#5
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
QUOTE(yuvster @ Nov 6 2011, 04:34 PM) I don't think that's fully true.. Apparently to create the Viper you must have a Spire down, and the spire actually takes some time to finish, so if I get DT rushed, I'll still have to go out of my way to build a Spire, then create a Viper to be my detector (or make one of my units a detector). Also, the Viper is not cheap at 100/200. All in all though, the Viper is gonna create some effing awesome combo plays. Fungal+Cloud=Uber fun. Viper needs spire? Then Zerg practically cannot do any early timing push already if protoss gets a good scout, they can put down the dark shrine immediately and a few DTs will be able to fend off aggression.Plus, toss timing push with stalkers + DTs can be deadly. They can snipe the spores with the stalkers and DTs can handle the rest. |
|
|
Nov 9 2011, 09:44 AM
Return to original view | Post
#6
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
Ah, if it's Lair only then it's reasonable. 200 gas is a serious price at start, before you're able to macro up an army, but I think it's reasonable considering its late-game potential.
|
|
|
|
|
|
Dec 9 2011, 07:26 PM
Return to original view | Post
#7
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
Can the sifus here share with me their scouting strategies? ZvZ is much easier. But ZvP and ZvT, I'm not too sure of their timings and I don't know when to send it the scout.
Sometimes kena Banshee rush right after Hellion harass is really no fun. |
|
|
Dec 12 2011, 04:55 PM
Return to original view | Post
#8
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
Have anyone tried mass infestor ling against normal marine tank terran?
I've tried it to some degree of success, but micro must really be spot on, and your macro to get out infestors fast is also important. Nowadays I prefer to go infestor lings since terran always get missle turrets in their base as they expect mutas to come regardless. |
|
|
Dec 13 2011, 02:18 AM
Return to original view | Post
#9
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
Indeed, a lot of Zerg strategies are very APM and reflex intensive. Your reflex must be really good in order to win a game. Zerg might be less micro-intensive, but reflex wise I think Zerg is probably the one that needs the fastest reflex.
Do you guys think Zerg is harder to play for beginners? I'm Gold league zerg, but I always find myself losing to high pressure games from Terran/(and sometimes) Toss. When I watch replays, their macro and game sense is terrible, but it seems that their strategies are easier to execute. I'm not saying I'm much better, but I do think that I do a lot of things right, but one wrong decision (like one wave of drones at wrong timing) can just allow the opponent to corner you in, starve you on one/two bases, and win the game. I don't know, that's just my opinion. Maybe I'm worse than I thought and should focus more on how to deal with early pressures. Added on December 13, 2011, 2:25 am QUOTE(nagflar @ Dec 12 2011, 06:09 PM) 1 miss micro or u lost all your infestor is gg. but will try it out I think when you go infestor/ling, positioning and timing is really key. Flank is also extremely extremely helpful.will this easy micro then the Multa + ling + baneling ? i have hard time playing agains terran. While if you go for muta/blings, more focus on harassing to keep terran econ down. In major battles, I feel muta/bling is easier, just make sure you split your blings a little, run to the right direction, and make sure mutas don't fly to marines. Whereas for infestor ling, you need to go in at the right moment before the terran split his marines and take center positiion on the map. So you can fungal the marines and the lings can handle the tanks. This post has been edited by xcen: Dec 13 2011, 02:25 AM |
|
|
Dec 13 2011, 12:11 PM
Return to original view | Post
#10
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
Yeah agreed, Terran at super late game is much scarrier than Zerg. Ghosts practically counter infestor + ultra + broodlords.
Usually Zergs get to 3 base, macro faster than Terran, then move out with a considerable force before Terran get to their maximum upgrades/tech. But if Terran apply high pressure, high harass and expand to 3-4 base behind it, it's going to be very hard for Zerg. That's why I say Zerg needs good reflex (or decision making). Anyway, I still love my Zerg, won't change to any other race! |
|
|
Jan 12 2012, 11:59 PM
Return to original view | Post
#11
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
QUOTE(quest_5692 @ Jan 12 2012, 10:34 PM) lol hydras are expensive yo. so much gas. and die to collosus like paper. its like the most retarded zvp unit other than shinenigan 2 base timings....IMO IdrA was experimenting with hydra 2 base timings back then, it was okay. It really depends on your spawn locations and creep spread.And I don't mean roach hydra timings. I meant he just went almost pure hydra, either knocked down the front door or overlord dropped and continuous reinforcements. This post has been edited by xcen: Jan 13 2012, 12:00 AM |
|
|
Jan 15 2012, 12:34 AM
Return to original view | Post
#12
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
T3 is extremely essential for Zerg who is aiming to face a max out army of another race. Broodlords specifically. But Ultralisks can work too, just a few + lots of lings support.
|
|
|
Jan 28 2012, 06:21 PM
Return to original view | Post
#13
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
Never get stuck on muta tech against toss. Get the initial 8-10, then work towards T3. Once toss gets enough blink stalkers, no need archon also your mutas will just melt under their ball.
But if your opponent is basically limping after strong muta harass, then of course continuing mutas to finish him off is not a bad idea. |
|
|
|
|
|
Mar 24 2012, 02:46 AM
Return to original view | Post
#14
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
QUOTE(Sichiri @ Mar 21 2012, 10:55 PM) Get up a fast 3rd base, keep your base 1 up against your opponent. You will get to T3 faster than the Terran if your macro is on-spot.If Terran go pure mech, they're immobile and they rely on heavy, large pushes. Usually Terrans go for Marine Tanks though, nowadays, and they add 1 or 2 Thor when Muta clumps are huge. |
|
|
Mar 29 2012, 07:14 PM
Return to original view | Post
#15
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
The key is actually not brood lord only, but brood lord infestors. Infestor control must be good, to get good positioning, get Terran at a bad position where brood lord's long range can be exploited....
Anyway, here is Day9's explanation on why Ultralisks Ling Infestor is good - They're mobile enough to defend expansions, which usually BLs cannot do. http://www.youtube.com/watch?v=1Yi7zoB8FAk...720FUAAAAAAAGAA |
|
|
Apr 2 2012, 01:12 AM
Return to original view | Post
#16
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
Ultralisks are cool vs T again, Mutas are less popular vs P now compared to ling/infestor or roach ling/hydra is optional when P goes heavier on air. I don't think the late game composition of BL infestor will change until HoTS... Even with Archon Toilet...
|
| Change to: | 0.0441sec
0.25
7 queries
GZIP Disabled
Time is now: 28th November 2025 - 01:35 PM |