Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Sep 8 2010, 10:45 PM
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Senior Member
1,605 posts Joined: Nov 2008 |
i c.. thnx.. then i will change strategy.. expansion as a luxury
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Sep 9 2010, 12:09 PM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
was wondering if any fellow protoss players use containment tactics?
since more and more players seems to be aware about cannon rush / cheese and is always on guard for it. |
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Sep 9 2010, 12:22 PM
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Junior Member
35 posts Joined: Jan 2003 From: Malaysia |
Containment tactics?
Think Quazacolt was teaching me on it a page back on how to contain the terran in their base. You can watch his replays too. Like the one against arwa. It is to make it so that he can't even leave his base and expand. |
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Sep 9 2010, 12:25 PM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
ya, that's the idea, keep the opponent inside the base while i pylon every other walk-able mineral patch out there while i proceed to secure 2nd, 3rd base, harvest resources to build up army etc.
usually this happens if i semi failed the cannon cheese / rush etc. if opponent too fast then i totally fail then i click surrender try next match again. was trying to find out if this can be perfected into a valid tactic, lower risk of failure etc. usually i cover up the base entrance with cannons. perhaps i need to practice more to get used to placing cannons in better locations etc. This post has been edited by Deimos Tel`Arin: Sep 9 2010, 12:28 PM |
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Sep 9 2010, 12:29 PM
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Junior Member
200 posts Joined: Jun 2009 |
I guessed you watched Tester Vs Idra match of KOTB?
Nearly everytime he won using that trick. Only work well agaisnt zerg , as Terran prefer turtle, and can pump up siege tank which easily bust thru cannon As for protoss, they could counter with cannon or micro, since shield can be regenerate. This post has been edited by xShinji: Sep 9 2010, 12:29 PM |
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Sep 9 2010, 02:44 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(Deimos Tel`Arin @ Sep 9 2010, 12:09 PM) was wondering if any fellow protoss players use containment tactics? well it highly depend on how successful is ur push...since more and more players seems to be aware about cannon rush / cheese and is always on guard for it. if ur attack can win u the game u jz go for the win... if u cant, jz contain it and mass up/ epxand... |
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Sep 9 2010, 03:30 PM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(Deimos Tel`Arin @ Sep 9 2010, 12:25 PM) ya, that's the idea, keep the opponent inside the base while i pylon every other walk-able mineral patch out there while i proceed to secure 2nd, 3rd base, harvest resources to build up army etc. watch my PVT replays then lolusually this happens if i semi failed the cannon cheese / rush etc. if opponent too fast then i totally fail then i click surrender try next match again. was trying to find out if this can be perfected into a valid tactic, lower risk of failure etc. usually i cover up the base entrance with cannons. perhaps i need to practice more to get used to placing cannons in better locations etc. Added on September 9, 2010, 5:49 pmprolly slowpoke, but if you want more advance TVP containment, you can see huk vs morrow game 1 lol: one thing to note though, microing those units would be a LOT harder than what i am doing (the focus was only on colo, and that has its weakness: colo dealt with, im pretty much done heh) not to mention the 2 front battle very similar to TheSTC playing terran doing his awesome drops =edit= unker go add Added on September 9, 2010, 6:11 pm more: game went EXACTLY as i have said in previous posts. colo and templars? GAS STARVED TO OBLIVION colo without thermal lance? TOO VULNERABLE ending? HuK (toss) loss DESPITE morrow making really silly mistakes (one pros do NOT usually make) and win with just MMM This post has been edited by Quazacolt: Sep 9 2010, 06:12 PM |
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Sep 10 2010, 12:32 AM
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Senior Member
5,691 posts Joined: Mar 2006 |
guys, toss vs toss, what counters void rays, stalkers?
met a mass void ray and it seems like rays just eat stalkers, even with micro focus fire. |
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Sep 10 2010, 12:46 AM
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Senior Member
2,446 posts Joined: Oct 2008 |
stalker with blinks
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Sep 10 2010, 05:06 AM
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Junior Member
35 posts Joined: Jan 2003 From: Malaysia |
QUOTE(deodorant @ Sep 10 2010, 12:32 AM) guys, toss vs toss, what counters void rays, stalkers? Have met one before too.met a mass void ray and it seems like rays just eat stalkers, even with micro focus fire. Just that since he went 2 stargate, he did not have enough to get an observer. So the robotics facility helped a lot to have an observer following his void rays. The only thing left is to catch him offguard sending it in to a mass army of blink stalkers. The important thing is to never let his void rays charge up to level 3. So when you have enough stalkers, just send half of it to his base which is usually quite weakly defended as he went mass void rays and see it go down. |
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Sep 10 2010, 06:04 AM
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Senior Member
2,125 posts Joined: Jan 2003 |
Going against charged void rays no chance I guess. Blink in take down few, then blink out. Don't let it charge max, theory but haven't really tried.
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Sep 10 2010, 07:58 AM
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Junior Member
135 posts Joined: Sep 2007 |
The only advice for Voidrays is timing. Scout and know what your opponent is up to. If you think Voidrays are coming up, build a few photons around your mineral lines and go for stalkers. Don't go head on when they are fully charged. Engage them when they least expect it and back off a while to make sure their rays are not charged.
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Sep 10 2010, 08:16 AM
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Senior Member
11,092 posts Joined: Nov 2005 From: Melbourne |
I somehow can beat Zerg quite comfortably, Protoss is quite alright but the only race that I'm having problem is Terran with their stupid turtling up and just MMM all of the match. It's getting frustrating. I've lost 5 matches to Terran in a row yesterday but other races just give me wins.
My current winning match up is PvZ > PvP > PvT......... Terran is just too.. bs. |
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Sep 10 2010, 09:51 AM
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Senior Member
5,691 posts Joined: Mar 2006 |
man f*** streamyx. lost my last 3 games in an hour due to d/c. 2 of them were sure wins cos already defeat the army and pushing into base (the other one ... just started). 2 even match and 1 i am slightly favored so that was like 50 pts loss for nothing =_=;;
and man, lack of proper foresight rapes you so much in this game. was doing regular 4-gate against 'toss, only had like 2 zealots when opponent comes charging in with 6. sigh and i even scouted his super early 2 gate and no gas, why did i just happily tech like normal? T_T [edit] if i scout a toss base and it's 2-gate, that means almost for sure i will be zealot rush'ed, right? what is the counter? also 2-gate and mass zealots because taking into account run distance my forces should outnumber his? i tried putting down ccore and gateway as choke so that i can like, use 1-2 zealots to block and blast from behind with stalkers, but that isn't quick enough. This post has been edited by deodorant: Sep 10 2010, 02:18 PM |
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Sep 10 2010, 03:31 PM
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Junior Member
135 posts Joined: Sep 2007 |
If you've scouted early 2 gateway rush, it's best to build your next gateway at the choke point of the bridge, so it can buy you some time to make sure your warp gates are done. 2 zealots blocking the choke point can hold up better if faced 1 to 1 rather than having 6 zealots surrounding the 2 of yours.
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Sep 10 2010, 04:21 PM
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Senior Member
2,446 posts Joined: Oct 2008 |
QUOTE(deodorant @ Sep 10 2010, 09:51 AM) man f*** streamyx. lost my last 3 games in an hour due to d/c. 2 of them were sure wins cos already defeat the army and pushing into base (the other one ... just started). 2 even match and 1 i am slightly favored so that was like 50 pts loss for nothing =_=;; i find blocking chokes are useless when it comes to zealot rushes because the enemy may build a pylon close to the choke n warp in more zealots n u are force to retreat at the choke,and man, lack of proper foresight rapes you so much in this game. was doing regular 4-gate against 'toss, only had like 2 zealots when opponent comes charging in with 6. sigh and i even scouted his super early 2 gate and no gas, why did i just happily tech like normal? T_T [edit] if i scout a toss base and it's 2-gate, that means almost for sure i will be zealot rush'ed, right? what is the counter? also 2-gate and mass zealots because taking into account run distance my forces should outnumber his? i tried putting down ccore and gateway as choke so that i can like, use 1-2 zealots to block and blast from behind with stalkers, but that isn't quick enough. try surround ur nexus with gateways, leave only a space between ur building so ur units can come out later on and build pylons beside mineral lines so that zealots will be not be able to take your probes out, if you are not comfortable microing ur probes zealots n stalkers when he rushes you forge too and build cannons,, basically if you can fend that off you are on the winning side because he will cut down on probes when it comes to zealot rushes.. |
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Sep 10 2010, 04:24 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(Calvin Seak @ Sep 10 2010, 04:21 PM) i find blocking chokes are useless when it comes to zealot rushes because the enemy may build a pylon close to the choke n warp in more zealots n u are force to retreat at the choke, ^try surround ur nexus with gateways, leave only a space between ur building so ur units can come out later on and build pylons beside mineral lines so that zealots will be not be able to take your probes out, if you are not comfortable microing ur probes zealots n stalkers when he rushes you forge too and build cannons,, basically if you can fend that off you are on the winning side because he will cut down on probes when it comes to zealot rushes.. agree wit this... it'll come to micro battle in the end... wut i do is usually a 2nd gate and a forge... 1 well placed cannons would fend off his push while u do a quick tech into a 4gate push... ps: unless u are against a zerg stop building near ur ramp!!! i lost count of how many games i won due to my superior concave over ur half concave as ur buildings are blocking ur concave This post has been edited by evofantasy: Sep 10 2010, 04:25 PM |
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Sep 11 2010, 12:13 AM
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Junior Member
101 posts Joined: Oct 2008 |
David Kim's PvP anti 4 Warpgate build! |
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Sep 11 2010, 02:21 AM
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Senior Member
5,691 posts Joined: Mar 2006 |
played a few against terran and wow, mmm build with siege tanks is SO hard to play against if the terran player pushes early. based on my skill, with just gateway units sure die. teching to high templar takes a long time, and it's gg if he pushes before then.
the only game i won, instead of usual 4gate just went 2gate --> robo bay(for observer) --> robotics. no stalkers, just chargelots+immortals+colossus ... but that one the terran player was clearly not that good ... hmmmm. |
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Sep 11 2010, 03:58 AM
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Junior Member
200 posts Joined: Jun 2009 |
After seeing Huk Vs Morrow game .....It make me changing strategy....
..I sort of combining korean(i forget his name sry) forcefield strat and huk Z-HT combo I still researching the weakness of MMM (found some clue thou)....but terran still got so many strat ... Siegetank-banshee combo marine-medivac-ghost combo ----hei marine is strong it finish up my army with higher food count(no ghost yet, it was my mistake thou, zealot not doing anything) Turtling Siege Marauder early timing push .... all i cant deal with it well T_T , unless i much more better in term of 'skill' What I hate is its kind of late to scout with observer ( since it take time to be able to produce) |
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