But then, there might be more changes added other than the ones listed.
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Sep 1 2010, 04:52 AM
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#1
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Didn't seem to have nerfed the MMM though.
But then, there might be more changes added other than the ones listed. |
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Sep 1 2010, 05:06 AM
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#2
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35 posts Joined: Jan 2003 From: Malaysia |
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Sep 1 2010, 05:23 AM
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#3
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QUOTE(Sesshoumaru @ Sep 1 2010, 05:16 AM) Mostly MMM. Once was a reaper cheese which I decided to do a cannon rush lol. If i had continued my first stalker maybe I would have won. Yea the reaper harass is a killer if you don't have a stalker out. MMM drop is still quite a pain for us toss. Unless they are careless enough to lose the whole medivac with their army still in it, which would make your life easier. |
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Sep 2 2010, 02:34 PM
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#4
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QUOTE(evofantasy @ Sep 2 2010, 01:48 PM) yup and it provide u important scouting information... Oooh. Time to try it out.to me in PvT, early scouting with probe is pretty useless as all u see is a racks unless he proxies which ur standard build would be more than enuff... i always prefer 1 zealot (good tank and for sight) 1 stalker poking sniping as many marines as i can... another reason for this would be to 'encourage' them to make marauders due to ur stalkers where u get VRs and burn them all away But think I'll most probably lose those stalkers when I try to do something at base and look back to them. Either I lose them or I'll lost my void rays. I'm still kinda slow at my micro and macro... |
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Sep 2 2010, 03:26 PM
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#5
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QUOTE(raylee914 @ Sep 2 2010, 02:41 PM) Same to me..my micro sux..average 60-90. Mine is probably at 20-30. max 200 (can do it by quickly warp in many units).>:D But the switch base to war field is still kinda slow for me now I better open back a replay to see my average apm. The only time I get to 60-80 is when I'm on high I think, that is when I feel a lot of blood pumping and my heart starts to beat real fast. Don't really like the feeling, my hands are shaking after the game when that happens. QUOTE(evofantasy @ Sep 2 2010, 02:44 PM) u dun really need high apm to do it... Hmm. I'm good at using the waypoint. Seldom use follow though. I'll try it out. i'm a 50-70apm average player and i can do it... u just gotta make use of the waypoint function, follow function and hold position Hold position never used before for attacking. I only used it to lock my zealot in place not to let their zealots or zerglings in. Probably going to lose all of them while I try this out haha. But better to lose and learn. |
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Sep 2 2010, 04:36 PM
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#6
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QUOTE(raylee914 @ Sep 2 2010, 03:31 PM) You can try a few things out like click on probe, then B E for pylon, left click to place it then, shift right click back on your minerals.That way your probe will go there place pylon and straight away go back to the mineral patch. Can also just waypoint your scouting probe to all the starting locations. Find the opponent already, waypoint your probe in circles and lastly back to base while you continue your macro at base. QUOTE(evofantasy @ Sep 2 2010, 03:33 PM) waypoint, the one u hold shift to do... Oh cool! gonna try that out. @tat hold position of zealot in ramp give u good vision to snipe wutever wall they have or to warp in units up the ramp kiwikaki style So basically that zealot would be just to eat damage until low on shield then swap with another to look up the ramp and snipe the wall. QUOTE(evofantasy @ Sep 2 2010, 03:41 PM) Wow. Haha. Nice thing to try also. But its like suicide to warp in over the wall. Sounds dangerous.Would be nice to warp in on the mineral line though. |
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Sep 2 2010, 04:50 PM
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#7
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QUOTE(evofantasy @ Sep 2 2010, 04:39 PM) i do this pylon trick kinda often before MLG raleigh and it usually works as zealots are as usual meatshields =p Haha sounds good.and it is isnta reinforcement... Hmm I'll try it out by building a pylon in front, then poke his back with void rays. If he go there to stop my void rays, I'll warp em in. |
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Sep 2 2010, 04:56 PM
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#8
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Sep 3 2010, 10:16 AM
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#9
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Yea Carriers are quite weak against air to air units. But if you support them with stalkers, they are quite safe since the carrier can take quite a beating.
Never run them into a base full of missile turrets though. The carriers may have a good range but all your interceptors will die in the process. But if there's only 1 or 2, go and own them with your carriers. |
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Sep 3 2010, 01:33 PM
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#10
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QUOTE(raylee914 @ Sep 3 2010, 12:14 PM) He yamato your carriers? Haha. The BC you can outrange them but the problem is the yamato gun 1 shot will take your carrier to 1/4 life with 0 shield.I've fought with vikings before but they weren't much of a threat unless he can send quite a number of them at you. Just make sure you focus fire your carriers and your interceptors will probably almost take down 1 viking per round. If 1 on 1, then 3 rounds I think. However, if you're not in the middle of attacking something and your interceptors are not yet deployed in action, you're in trouble. You can even fall back a bit to reel the vikings in, don't leave your carriers standing still as your interceptors will continue attacking them. This post has been edited by tatyinw: Sep 3 2010, 01:34 PM |
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Sep 3 2010, 01:41 PM
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#11
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QUOTE(evofantasy @ Sep 3 2010, 01:32 PM) problem is that good players focus down ur carriers... Yea. I stopped using carriers after doing some reading. i've totally avoided carriers now when i used them a lot in beta back then >.< nowadays i end my game fasts or i go the templars/ VR route of late game... Changed to using VRs for air. Actually helped a lot as my win ratio went up since then. Think I should try templars. Been using VRs for the first push each time and after that moved to Immortals. I'll probably test out going templars for tonight. |
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Sep 3 2010, 01:48 PM
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#12
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QUOTE(noob4life @ Sep 3 2010, 01:37 PM) The only time i ever used carriers effectively was when i have 4 carriers and 1 mothership, and a host of zealots/stalkers. My zealot/stalker army assaulted the front of a zerg player's base, the zealots tanking, and the mothership/carrier gang coming in a SHORT while after the attack begins. They do deal some nice damage. But they die soooooo fast to mass Hydralisks, unlike Battlecruisers... Yea. Hydralisk are deadly against air. I lost my whole air fleet when my opponent got his hydralisk.VR for the win. That's the one game I used templars and got the Meatgrinder achievement. He had so many hydralisk that shooting 6 storms on anywhere of his army easily took down half his army. I still lost though as I was still quite bad at macro at that time, I had such a small army as I didn't change my gateways to warpgates... Thinking back, I was such a noob at that time... Added on September 3, 2010, 2:02 pm QUOTE(ZeratoS @ Sep 3 2010, 01:45 PM) Not always advisable, especially against a protoss ground army. Rather use Stalker, Colossus, Void Ray mix. I can't really get both Colossus and Void Rays at the same time. Unless the game prolongs to pass mid game. Usually depends on what I scouted in the enemy base before I decide to go void ray or not. Most of my games was void ray first since I scouted them going marauders more than marines, tech labs but no reactor. Factories or a starport with a reactor, which they usually build medivacs and hellions instead of vikings unless they scouted my stargate which I usually hide at a corner. Zerg was a roach warren instead of going lair. Looked like a zergling & roach rush. Protoss was sometimes 4 gates with a late cybernetics core. Probably a zealot rush. Just have to make sure entrance is closed up enough so only 1 or 2 zealots can fit the gap. Still highly depends on intel. Scout first, then decide what to build. If not, just follow Day9's daily #168 I think. Just macro and fast expand to have a big army of zealots and stalkers. Just watched it last night so probably gonna try that in a game tonight as well. This post has been edited by tatyinw: Sep 3 2010, 02:02 PM |
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Sep 3 2010, 03:32 PM
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#13
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QUOTE(evofantasy @ Sep 3 2010, 03:04 PM) for PvP i usually skip templars... Haha. Thanks evofantasy.the whole concept behind PvP is mostly the 4 gate timings/ 3 gate variants into war of the worlds LOL... @ tatyinw mass phoenix > mass hydras of even food count =p still phoenix are really micro heavy requiring very high apm to be successful wit it... @ noob4life i think its better to get gateway -> core -> chrono stalkers as they are not that slow wit chrono... I saw the phoenix rush build at the first page. Feel like trying but my apm is really averaging at around 30 only. Just checked one of my replays last night. I'll probably screw it up quite a bit. Hope I don't end up lifting my own units by mistake. I actually sniped my own zealots before when trying to micro my stalkers to snipe my opponent's units. |
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Sep 3 2010, 04:31 PM
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#14
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QUOTE(evofantasy @ Sep 3 2010, 03:58 PM) phoenix gives u: - Ok. Guess its time to swap my void rays with phoenix when going against zerg. - map control - constant harassment of the zerg's queen and drones - overlord sniping and thus supply blocking the zerg - lots of vision - natural defense against mutas - cutting the opponent's forces into half when ur ground army engages (important as it allows ur zealots to get hits on the hdyras) i would not suggest rushing it but rather having a smooth transition into it... i have a 1gate -> FE -> phoenix build and a 2gate -> phoenix -> 3gate push... I'll try it out if I get a zerg opponent tonight. So I just lift up all his roaches is it? that way my zealots can happily charge to his hydralisk. |
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Sep 3 2010, 04:43 PM
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#15
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Sep 4 2010, 01:09 AM
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#16
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Sep 4 2010, 06:09 AM
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#17
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QUOTE(ZeratoS @ Sep 4 2010, 03:26 AM) Aussie diamonds like to talk lots of cock man. Worst still is they are diamonds in all 4 leagues and have an APM of..30..even the APM spikes are like..80~100. Not good to judge people like that though... I think these are the people who cheese their way to diamond. |
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Sep 4 2010, 11:34 AM
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#18
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QUOTE(ZeratoS @ Sep 4 2010, 10:39 AM) Hard to say man. It was a 3v3 anyway. We were like silver league against 2 diamonds and a platinum, then our terran friend dropped leaving just two toss. Still wanna talk so much nonsense spamming "Free win" in chat. Yea those guys are just plain rude. It was after I watched the replay did I realise "How on earth did these terrible people get to diamond, much less win with a 60% win rate?". Maybe its cause the 2v3 situation made them think "aiyah, drag the game on and mass brood lords lah"? I think courtesy is really lost amongst these people. Nice to see people going glhf before the match, but geez some of these guys are just plain rude. QUOTE(deodorant @ Sep 4 2010, 10:47 AM) sigh, play 5 lose 4 ... all losses against silver league (i'm in bronze). Haha yea. I got defeated last night by the same terran, somehow got matched with him twice. Couldn't get pass his mass of siege tanks turtling in base. Tried blinking my stalkers in but they got taken down by his marauders that are guarding his tanks. Tried to go air, but he massed vikings too to defend against it.Think I should have just went high templar or colossus, scout and blast those tanks off the cliff. Can't really think of anything to take it down at the moment.my main problem, i think, is i don't really know how to (i) properly scout in late-early game, and (ii) break down a turtling terran. for (i), i think i've developed my scouting well enough to kind of deal with rushes. but after the probe is killed, i'm pretty much blind. observers are defeated by missile turrets ... so i can't react fast enough to whatever the opponent is massing. (ii) siege tank turtle while the terran techs = how? out-expand and out-macro them? not fun at all dealing with 8 battlecruisers ... also ... how do you deal with mass banshees? phoenix? i was using mass blink stalkers but the problem is that observers is sooooo slow ... Added on September 4, 2010, 11:37 am QUOTE(evofantasy @ Sep 3 2010, 04:38 PM) no, lift up the hydras... Tried that out last night. I was pretty screwed haha. Lost 3 times to Zerg players.hydras are the massive DPSers of the zerg... not to mention phoenixes deal 20dmg to hydras =p Still kinda blur how to use those phoenix properly. This post has been edited by tatyinw: Sep 4 2010, 11:37 AM |
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Sep 4 2010, 04:59 PM
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#19
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QUOTE(evofantasy @ Sep 4 2010, 01:09 PM) @ tat Oh thanks. I'll try that again. hold shift g then click on the 2nd layer of hydras... of course u need some decent ground army as well unless u are nony that can go pure phoenixes >.< I was so busy trying to micro the phoenix that I just let my ground army auto attack haha. Kinda screwed up battle for the last 3 games I had against zerg. They must be laughing at what I was trying to do with my phoenix. |
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Sep 4 2010, 05:05 PM
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#20
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QUOTE(evofantasy @ Sep 4 2010, 04:59 PM) LOL i was so blur that i tech hallucination instead of warptech and when i pushed i realize i cant warp in reinforcement and got rolled... Haha yea. Most of the games I won against that army was with VRs.luckily i manage to rebuild and kill him wit VRs... i think VR is the only answer to terran >.< Added on September 4, 2010, 5:00 pm btw i always make 2 stargate to pump out phoenix... phoenix are insanely good in large numbers as wutever u lift off instantly get 1 shotted LOL Just the latest one I don't know what to do. He turtled in base with siege tanks and marauders and the air was full of vikings. What do you think? Phoenix? Sounds like the only viable option until he saw it and filled his base with missile turrets haha. I was like crap... how do I break this shell now... I'll try with the 2 stargates. I was with only one. Maybe that's why I could not get enough of them to kill my zerg opponent. Only had 3 when army clashed. This post has been edited by tatyinw: Sep 4 2010, 05:06 PM |
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