Welcome Guest ( Log In | Register )

11 Pages  1 2 3 > » Bottom

Outline · [ Standard ] · Linear+

 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

views
     
Quazacolt
post Aug 2 2010, 09:02 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


might want to close/lock thread if you wanna reserve more posts.
(mod may delete/move this if TS needs more space)

anyways, my favorite race is definitely protoss, and i play toss more during sc1. however with sc2, considering all 3 races are pretty fun, im a random player tongue.gif
Quazacolt
post Aug 2 2010, 09:33 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(incx @ Aug 2 2010, 09:06 PM)
Apparently battle.net players had been saying that void ray rushes are for bronze league players. sweat.gif

@Quaz, so far 2 posts would be enough I guess. Will make it concise and precise.
*
fair enough.

FYI: i void rush despite being a platter wwwwwwwwwwwwwwwww
why i did it still? well on this particular scrap station map.... i scouted the guy, hes not in his base. the rest is history. LOL
Quazacolt
post Aug 2 2010, 10:00 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(ahtiven @ Aug 2 2010, 09:50 PM)
void ray rush can definitely win u games. bronze or diamond.

a strategy is a strategy. no matter how cheap it is.
*
^
this.
Quazacolt
post Aug 2 2010, 11:14 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(Mio4Ever @ Aug 2 2010, 11:07 PM)
Not a fan of this tactic. Used it a few times, won some games. It just doesn't feel like I was playing with skills.
*
Bad rays obviously don't take skill.good ones are a different story.I mean, whitera uses rays to rush too.does that mean he no skill?
Quazacolt
post Aug 3 2010, 04:47 AM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(evofantasy @ Aug 2 2010, 11:40 PM)
well white-ra do rushed after he scouted his opponent (and if the map support it)...
and fazing needs lots of skill >.<
not to mention the sacrifical phoenix/ charge at ur own building then fly to ur opponent base keeping the charge up micro...
those are really really micro intensive (i failed at the last one lol)
*
I'm too lazy to bother lol


Added on August 3, 2010, 4:49 am
QUOTE(Mio4Ever @ Aug 2 2010, 11:45 PM)
Exactly why Whitera keeps losing. His play style is too predictable, always go for voids. But he certainly has skill, no doubt about that.
*
See, the thing is he don't always go rays and even if he does he don't always lose

This post has been edited by Quazacolt: Aug 3 2010, 04:49 AM
Quazacolt
post Aug 3 2010, 09:43 AM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(InkySliwinky @ Aug 3 2010, 06:26 AM)
Dark templars in this game feel kinda useless now since most experienced players will always have a detectors .. so sad... they used to be my fav unit for harrassing and guarding unoccupied mineral fields ..
*
i just got DT dropped. my ally wasnt quite useful so meh >.>

point being, DTs arent useless lol.


Added on August 3, 2010, 9:44 am
QUOTE(fizyboy @ Aug 3 2010, 07:53 AM)
any of u like to fast expand against zerg? is it recomended?
*
hard as they can easily zergling/baneling/muta harass

This post has been edited by Quazacolt: Aug 3 2010, 09:44 AM
Quazacolt
post Aug 3 2010, 09:48 AM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(ericpires @ Aug 3 2010, 08:34 AM)
How do u probably use the sentry - force field & guardian shield? its like been a week and i hardly ever use sentry lol
*
guardian shield is winrar so if i feel like playing with zealots (as they dont take gas) ill mix up some sentries. only time i dont use em at all, is me stalker focused (no zealots too). and thats what i do typically haha


Added on August 3, 2010, 9:48 am
QUOTE(kEazYc @ Aug 3 2010, 09:47 AM)
What do you guys think about battlecruisers counter? From what i encounter, almost every game, once terran start to have battlecruisers, its hard to counter it, any solutions?
*
you kill him before he get a single cruiser out

This post has been edited by Quazacolt: Aug 3 2010, 09:48 AM
Quazacolt
post Aug 3 2010, 05:43 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(incx @ Aug 3 2010, 03:31 PM)
Yea, very much agreed that Terran should not be left alone too long. It's just waiting for them to get enough firepower to give you a one heavy pound. Tried Voidray rush in one game just now, not too bad. happy.gif
*
quite honestly, same shit goes for ANY race. zerg got larvae boost from queen, toss got chrono, they'd have just about equal macro opportunities as terran, mules or not.
Quazacolt
post Aug 3 2010, 05:59 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(Mio4Ever @ Aug 3 2010, 05:53 PM)
Lol, I just got into Platinum league and I still managed to hide one pylon inside their base.
*
i nuke rushed in plat before for the lulz, so yeah lol
Quazacolt
post Aug 4 2010, 05:42 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(Cheesenium @ Aug 4 2010, 04:06 PM)


Great video for those who are new to the game.
*
incx can add this to first page
Quazacolt
post Aug 6 2010, 04:10 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(ZeratoS @ Aug 6 2010, 04:02 PM)
Can we get some diamonds and plats to upload their 1v1 replays here? MoonFlown? Pretty please? D:
*
errr, i got a 2v2, which is a 1v1, nak? opponents super nublets though ROFL


Added on August 6, 2010, 4:11 pm
QUOTE(Moonflown @ Aug 6 2010, 04:04 PM)
Ah, Protoss replay? I'm not that good at 1v1 Protoss. But I might have some moderate 2v2 replays ><
*
hes a zerg player, lol.

This post has been edited by Quazacolt: Aug 6 2010, 04:11 PM
Quazacolt
post Aug 6 2010, 04:19 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(raylee914 @ Aug 6 2010, 04:14 PM)
btw, i m a protoss player and hv difficulty in facing zerg Roach rush and camp in front of my base to limit my expo....their tactics mostly are roach rush/hydralisk then mutalisk to harass...in which my stalker and Colloseaus will be much more useless to stop them..any comment on this?
*
you spam stalkers like there is no tomorrow. blink is your friend.
Quazacolt
post Aug 6 2010, 04:20 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(ZeratoS @ Aug 6 2010, 04:16 PM)
4 Gate. Don't give them the chance to even camp your expo.
Oh. I am sad. Any replays will do!
*
why sad? cuz moon is a zerg? hes still a diamond regardless lawl
Quazacolt
post Aug 6 2010, 04:44 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(Moonflown @ Aug 6 2010, 04:22 PM)
If a zerg roach/hydra rushes you it means he's most likely operating on one base only, else it wouldn't considered rush. Turtle up with stalker, sentries and collossus are you're good to go.

When you're able to break their containment rush straight to the zerg base because he won't have enough larvae to replenish with one base. Also remember to use forcefields to push roaches away from your main army and let collos and stalker out-range them.
*
depending on the containment situation, colossus may not be advisable due to them being a huge "hit me target".
hydras and mutas will be able to take it out easily

not to mention, colossus takes a whole lot of time, zerg roaches/hydras dont. need robotics + bay, then to even ultilize the range upgrade (force field you mentioned) you need to well, have it upgraded

HT's or even DT's if the zerg isnt careful enough to get overseers would do a MUCH better job at warding that containment, and proceed to counterattack. not to mention, if you go DT, it would cause an upset for the zerg to 1) get seers 2) evo chamb > spore which would ultimately slow down his replenishment too from the counterattack.


Added on August 6, 2010, 4:47 pm
QUOTE(raylee914 @ Aug 6 2010, 04:19 PM)
i used to put 5 gates...but with combination of units zeal/stalker/collo... is that better just use stalker with collo? cause i notice that my zeal always die before rushing into their mass hydralisk and roach =.=
*
you need chargelots, zealots are useless.

that said, they DIE FOR A PURPOSE. they are your meatshield. would you rather have your colossus/stalkers melt away without zealots or force field warding off a roach army? unless ur micro is damn good and zerg isnt focus firing (typical roach player wont as FF'ing roach tend to produce a LOT of overkills, that said, he could multi group roach but thats damn advance micro'ing ady and is only seen amongst diamond league players and rarely [almost never] plat or under) then you can go pure stalker/colossus

in a way, pure stalker would be better than colossus as they are cheaper, and easier to pump out. thus you're getting more firepower in short term (you got rushed and contained, lets not even go long term) but yeah, overall colossus do provide a much higher long term firepower compared to just stalkers.

This post has been edited by Quazacolt: Aug 6 2010, 04:47 PM
Quazacolt
post Aug 6 2010, 05:41 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(Moonflown @ Aug 6 2010, 05:37 PM)
For a one base zerg, it's impossible to rush with roach and hydra yet able to pump muta/corruptor to counter collo.

Like I mentioned, a rush would be a fast lair into hydra from roach (1base). By the time protoss research lens or making collossus zerg would either keep pressuring or expanding which will be very vulnerable.

Forcefields can prevent most of the zerg army from approaching your collossus (roach low rage and hydra slow movement speed). Of course a well place forcefields and micro-ed collo can easily break the rush and backfire zerg.
*
corruptor impossible, mutas easy. and its based on raylee914's post that he was harassed by mutas (though personally, id stick to either just hydra or just muta. too gas consuming, and you know it well)

as for force field, smart zerg would just burrow/move away or avoid being in a bad situation by force field right? im sure you would agree the same too haha.
Quazacolt
post Aug 6 2010, 08:22 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(ZeratoS @ Aug 6 2010, 07:54 PM)
I'm wondering how to counter reapers when they send it off the bat before your cybernetics is even out, think I've seen that happen before and its very annoying.
*
Scout him for early gas, only sure fire way to counter without burning zealot or probes

If no or bad scouting then prepare to lose a couple of zealots and probes until you get stalkers
Quazacolt
post Aug 6 2010, 09:59 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(evofantasy @ Aug 6 2010, 08:30 PM)
for my BO, i can always get my stalker out now before his 1st reaper reach my base unless he proxy...
i always make it a must for a fast stalker vs terran...
*
depending on map, 11 rax + gas + depot combo can pump reapers out damn fast and can reach your base in no time. if he does proxy, habis. lol
Quazacolt
post Aug 8 2010, 05:29 AM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(incx @ Aug 6 2010, 10:27 PM)
I find it really frusfrating coz' most of the time I end up losing to zerg players. Gah. Is there any sign that could tell that a zerg player is going for mutas? Each time I prepare for a rush, no rush came and end up with mutas swarming in.

And I'm really scratching my head on how to counter combos of corruptors and broodlords. They're irritating like crap.
*
blink stalkers pew pew, phoenixes combo in are nice too


Added on August 8, 2010, 5:30 am
QUOTE(ZeratoS @ Aug 6 2010, 10:46 PM)
http://www.teamliquid.net/forum/viewmessag...topic_id=141155

He's pretty good man, and yes Terran is pretty predictable and counterable. The one I hate is zerg >: (
Turns out I was doing stuff wrong. Like, waiting for the 9 supply probe to come out before building a pylon. FAIL Q_Q
*
i do 9 pylon too, whats the problem? lol


Added on August 8, 2010, 5:34 am
QUOTE(incx @ Aug 7 2010, 07:56 AM)
Thanks for the tip. Will try again later. How bout' maps with bigger ramps? I don't think you can pylon block the large area. I suppose that's when you really have to fully utilize the probes.

And when you pylon block, don't you have to destroy the pylon later to let units out? But then again, that's why there's warpgates. doh.gif
*
bigger ramps arent a prob, block with BOTH gateways and pylon rofl


Added on August 8, 2010, 5:36 am
QUOTE(ben3003 @ Aug 7 2010, 07:26 PM)
anyone know how to counter early M/M attack from terran?
*
without stim and/or you outnumber em with stalkers

if got stimpacks and numbers are matched, get templars/colossus. no other way rofl


Added on August 8, 2010, 5:38 am
QUOTE(raylee914 @ Aug 8 2010, 01:18 AM)
I have difficulties to face it too...mass marauders are hurting my stalker badly especially with the slow effect...

I found that my zealots are food for Marauders unless i got the haste upgrade...

btw, my stalkers+sentries+collo always died to mass M/M and 2 tanks behind...
*
if tanks are in the equation, opt to use phoenix gravitron, or void rays.

additionally, if you are able to sneak HTs for storms, couple of nice storm on the MM would gg them, and ur stalkers can blink in to the tanks. kinda micro dependant though


Added on August 8, 2010, 5:54 am

to zeratos/incx: sharing my 2 replays here, both are void ray plays, and 1 of them is a 1vs2 since my ally quit. both are also platinum leagues (lol on the 1v2)
and to incx, you can see how i just blocked off my base lol. of course, it isnt the quickest block, but neither of my enemies are zerg, so lol that. but my plan was basically to block considering its 1vs2... macro'ing up and use less micro intensive strat would help me more considering the situation.

1vs2 blocking

me playing with (i think) fuj's US friend. platinum/diamond player
more void rays

This post has been edited by Quazacolt: Aug 8 2010, 05:57 AM
Quazacolt
post Aug 9 2010, 12:40 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(sixseven @ Aug 9 2010, 11:57 AM)
actually i think this build good for 1 on1  only? coz when i play co op vs ai, the ai got backup then i lost all my units >.<
*
3/4 gate are good on 1v1 or 2v2 as well.
Quazacolt
post Aug 9 2010, 03:18 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(Phonzy @ Aug 9 2010, 03:02 PM)
protoss is awesome. i have no problem against protoss and terran but i have a problem against zerg! no, not against their rush but, how do you counter mass mutalisk? i always have a problem with that.

scenario: i zealot rush him, he goes roaches, i tech immortals and zealots, we fight for a bit, his spire comes out, i get 2 phoenix's, he gets 6 muta's ..im dead

so, anyone knows how to assrape mass mutas? thanks
*
stalkers and/or phoenix. also 2 phoenix > 6 muta. cuz his muta will never hit you.

11 Pages  1 2 3 > » Top
 

Change to:
| Lo-Fi Version
0.0399sec    0.40    7 queries    GZIP Disabled
Time is now: 27th November 2025 - 06:12 PM