(mod may delete/move this if TS needs more space)
anyways, my favorite race is definitely protoss, and i play toss more during sc1. however with sc2, considering all 3 races are pretty fun, im a random player
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Aug 2 2010, 09:02 PM
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#1
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might want to close/lock thread if you wanna reserve more posts.
(mod may delete/move this if TS needs more space) anyways, my favorite race is definitely protoss, and i play toss more during sc1. however with sc2, considering all 3 races are pretty fun, im a random player |
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Aug 2 2010, 09:33 PM
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#2
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QUOTE(incx @ Aug 2 2010, 09:06 PM) Apparently battle.net players had been saying that void ray rushes are for bronze league players. fair enough.@Quaz, so far 2 posts would be enough I guess. Will make it concise and precise. FYI: i void rush despite being a platter wwwwwwwwwwwwwwwww why i did it still? well on this particular scrap station map.... i scouted the guy, hes not in his base. the rest is history. LOL |
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Aug 2 2010, 10:00 PM
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#3
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Aug 2 2010, 11:14 PM
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#4
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Aug 3 2010, 04:47 AM
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#5
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QUOTE(evofantasy @ Aug 2 2010, 11:40 PM) well white-ra do rushed after he scouted his opponent (and if the map support it)... I'm too lazy to bother loland fazing needs lots of skill >.< not to mention the sacrifical phoenix/ charge at ur own building then fly to ur opponent base keeping the charge up micro... those are really really micro intensive (i failed at the last one lol) Added on August 3, 2010, 4:49 am QUOTE(Mio4Ever @ Aug 2 2010, 11:45 PM) Exactly why Whitera keeps losing. His play style is too predictable, always go for voids. But he certainly has skill, no doubt about that. See, the thing is he don't always go rays and even if he does he don't always loseThis post has been edited by Quazacolt: Aug 3 2010, 04:49 AM |
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Aug 3 2010, 09:43 AM
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#6
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QUOTE(InkySliwinky @ Aug 3 2010, 06:26 AM) Dark templars in this game feel kinda useless now since most experienced players will always have a detectors .. so sad... they used to be my fav unit for harrassing and guarding unoccupied mineral fields .. i just got DT dropped. my ally wasnt quite useful so meh >.>point being, DTs arent useless lol. Added on August 3, 2010, 9:44 am QUOTE(fizyboy @ Aug 3 2010, 07:53 AM) hard as they can easily zergling/baneling/muta harassThis post has been edited by Quazacolt: Aug 3 2010, 09:44 AM |
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Aug 3 2010, 09:48 AM
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#7
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QUOTE(ericpires @ Aug 3 2010, 08:34 AM) How do u probably use the sentry - force field & guardian shield? its like been a week and i hardly ever use sentry lol guardian shield is winrar so if i feel like playing with zealots (as they dont take gas) ill mix up some sentries. only time i dont use em at all, is me stalker focused (no zealots too). and thats what i do typically hahaAdded on August 3, 2010, 9:48 am QUOTE(kEazYc @ Aug 3 2010, 09:47 AM) What do you guys think about battlecruisers counter? From what i encounter, almost every game, once terran start to have battlecruisers, its hard to counter it, any solutions? you kill him before he get a single cruiser outThis post has been edited by Quazacolt: Aug 3 2010, 09:48 AM |
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Aug 3 2010, 05:43 PM
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#8
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QUOTE(incx @ Aug 3 2010, 03:31 PM) Yea, very much agreed that Terran should not be left alone too long. It's just waiting for them to get enough firepower to give you a one heavy pound. Tried Voidray rush in one game just now, not too bad. quite honestly, same shit goes for ANY race. zerg got larvae boost from queen, toss got chrono, they'd have just about equal macro opportunities as terran, mules or not. |
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Aug 3 2010, 05:59 PM
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#9
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Aug 4 2010, 05:42 PM
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#10
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Aug 6 2010, 04:10 PM
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#11
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QUOTE(ZeratoS @ Aug 6 2010, 04:02 PM) errr, i got a 2v2, which is a 1v1, nak? opponents super nublets though ROFLAdded on August 6, 2010, 4:11 pm QUOTE(Moonflown @ Aug 6 2010, 04:04 PM) hes a zerg player, lol.This post has been edited by Quazacolt: Aug 6 2010, 04:11 PM |
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Aug 6 2010, 04:19 PM
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#12
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QUOTE(raylee914 @ Aug 6 2010, 04:14 PM) btw, i m a protoss player and hv difficulty in facing zerg Roach rush and camp in front of my base to limit my expo....their tactics mostly are roach rush/hydralisk then mutalisk to harass...in which my stalker and Colloseaus will be much more useless to stop them..any comment on this? you spam stalkers like there is no tomorrow. blink is your friend. |
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Aug 6 2010, 04:20 PM
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#13
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Aug 6 2010, 04:44 PM
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#14
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QUOTE(Moonflown @ Aug 6 2010, 04:22 PM) If a zerg roach/hydra rushes you it means he's most likely operating on one base only, else it wouldn't considered rush. Turtle up with stalker, sentries and collossus are you're good to go. depending on the containment situation, colossus may not be advisable due to them being a huge "hit me target".When you're able to break their containment rush straight to the zerg base because he won't have enough larvae to replenish with one base. Also remember to use forcefields to push roaches away from your main army and let collos and stalker out-range them. hydras and mutas will be able to take it out easily not to mention, colossus takes a whole lot of time, zerg roaches/hydras dont. need robotics + bay, then to even ultilize the range upgrade (force field you mentioned) you need to well, have it upgraded HT's or even DT's if the zerg isnt careful enough to get overseers would do a MUCH better job at warding that containment, and proceed to counterattack. not to mention, if you go DT, it would cause an upset for the zerg to 1) get seers 2) evo chamb > spore which would ultimately slow down his replenishment too from the counterattack. Added on August 6, 2010, 4:47 pm QUOTE(raylee914 @ Aug 6 2010, 04:19 PM) i used to put 5 gates...but with combination of units zeal/stalker/collo... is that better just use stalker with collo? cause i notice that my zeal always die before rushing into their mass hydralisk and roach =.= you need chargelots, zealots are useless.that said, they DIE FOR A PURPOSE. they are your meatshield. would you rather have your colossus/stalkers melt away without zealots or force field warding off a roach army? unless ur micro is damn good and zerg isnt focus firing (typical roach player wont as FF'ing roach tend to produce a LOT of overkills, that said, he could multi group roach but thats damn advance micro'ing ady and is only seen amongst diamond league players and rarely [almost never] plat or under) then you can go pure stalker/colossus in a way, pure stalker would be better than colossus as they are cheaper, and easier to pump out. thus you're getting more firepower in short term (you got rushed and contained, lets not even go long term) but yeah, overall colossus do provide a much higher long term firepower compared to just stalkers. This post has been edited by Quazacolt: Aug 6 2010, 04:47 PM |
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Aug 6 2010, 05:41 PM
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QUOTE(Moonflown @ Aug 6 2010, 05:37 PM) For a one base zerg, it's impossible to rush with roach and hydra yet able to pump muta/corruptor to counter collo. corruptor impossible, mutas easy. and its based on raylee914's post that he was harassed by mutas (though personally, id stick to either just hydra or just muta. too gas consuming, and you know it well)Like I mentioned, a rush would be a fast lair into hydra from roach (1base). By the time protoss research lens or making collossus zerg would either keep pressuring or expanding which will be very vulnerable. Forcefields can prevent most of the zerg army from approaching your collossus (roach low rage and hydra slow movement speed). Of course a well place forcefields and micro-ed collo can easily break the rush and backfire zerg. as for force field, smart zerg would just burrow/move away or avoid being in a bad situation by force field right? im sure you would agree the same too haha. |
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Aug 6 2010, 08:22 PM
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#16
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QUOTE(ZeratoS @ Aug 6 2010, 07:54 PM) I'm wondering how to counter reapers when they send it off the bat before your cybernetics is even out, think I've seen that happen before and its very annoying. Scout him for early gas, only sure fire way to counter without burning zealot or probesIf no or bad scouting then prepare to lose a couple of zealots and probes until you get stalkers |
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Aug 6 2010, 09:59 PM
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#17
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QUOTE(evofantasy @ Aug 6 2010, 08:30 PM) for my BO, i can always get my stalker out now before his 1st reaper reach my base unless he proxy... depending on map, 11 rax + gas + depot combo can pump reapers out damn fast and can reach your base in no time. if he does proxy, habis. loli always make it a must for a fast stalker vs terran... |
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Aug 8 2010, 05:29 AM
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#18
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QUOTE(incx @ Aug 6 2010, 10:27 PM) I find it really frusfrating coz' most of the time I end up losing to zerg players. Gah. Is there any sign that could tell that a zerg player is going for mutas? Each time I prepare for a rush, no rush came and end up with mutas swarming in. blink stalkers pew pew, phoenixes combo in are nice tooAnd I'm really scratching my head on how to counter combos of corruptors and broodlords. They're irritating like crap. Added on August 8, 2010, 5:30 am QUOTE(ZeratoS @ Aug 6 2010, 10:46 PM) http://www.teamliquid.net/forum/viewmessag...topic_id=141155 i do 9 pylon too, whats the problem? lolHe's pretty good man, and yes Terran is pretty predictable and counterable. The one I hate is zerg >: ( Turns out I was doing stuff wrong. Like, waiting for the 9 supply probe to come out before building a pylon. FAIL Q_Q Added on August 8, 2010, 5:34 am QUOTE(incx @ Aug 7 2010, 07:56 AM) Thanks for the tip. Will try again later. How bout' maps with bigger ramps? I don't think you can pylon block the large area. I suppose that's when you really have to fully utilize the probes. bigger ramps arent a prob, block with BOTH gateways and pylon roflAnd when you pylon block, don't you have to destroy the pylon later to let units out? But then again, that's why there's warpgates. Added on August 8, 2010, 5:36 am QUOTE(ben3003 @ Aug 7 2010, 07:26 PM) without stim and/or you outnumber em with stalkersif got stimpacks and numbers are matched, get templars/colossus. no other way rofl Added on August 8, 2010, 5:38 am QUOTE(raylee914 @ Aug 8 2010, 01:18 AM) I have difficulties to face it too...mass marauders are hurting my stalker badly especially with the slow effect... if tanks are in the equation, opt to use phoenix gravitron, or void rays.I found that my zealots are food for Marauders unless i got the haste upgrade... btw, my stalkers+sentries+collo always died to mass M/M and 2 tanks behind... additionally, if you are able to sneak HTs for storms, couple of nice storm on the MM would gg them, and ur stalkers can blink in to the tanks. kinda micro dependant though Added on August 8, 2010, 5:54 am to zeratos/incx: sharing my 2 replays here, both are void ray plays, and 1 of them is a 1vs2 since my ally quit. both are also platinum leagues (lol on the 1v2) and to incx, you can see how i just blocked off my base lol. of course, it isnt the quickest block, but neither of my enemies are zerg, so lol that. but my plan was basically to block considering its 1vs2... macro'ing up and use less micro intensive strat would help me more considering the situation. 1vs2 blocking me playing with (i think) fuj's US friend. platinum/diamond player more void rays This post has been edited by Quazacolt: Aug 8 2010, 05:57 AM |
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Aug 9 2010, 12:40 PM
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Aug 9 2010, 03:18 PM
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#20
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QUOTE(Phonzy @ Aug 9 2010, 03:02 PM) protoss is awesome. i have no problem against protoss and terran but i have a problem against zerg! no, not against their rush but, how do you counter mass mutalisk? i always have a problem with that. stalkers and/or phoenix. also 2 phoenix > 6 muta. cuz his muta will never hit you.scenario: i zealot rush him, he goes roaches, i tech immortals and zealots, we fight for a bit, his spire comes out, i get 2 phoenix's, he gets 6 muta's ..im dead so, anyone knows how to assrape mass mutas? thanks |
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